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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 04:42:18 -05:00
Check Tracker - Item List
- Fixes item list not updating when changing seeds/options - Separates item exclusion list from item check list - Clean up comments
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@ -919,7 +919,6 @@ void LocationTable_Init() {
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locationTable[GANONDORF_HINT] = ItemLocation::OtherHint(RC_GANONDORF_HINT, 0x00, 0x00, "Ganondorf Hint", {});
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// TODO also update the Add/Remove/Etc functions
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for (int i = NONE; i != KEY_ENUM_MAX; i++)
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locationLookupTable.insert(std::make_pair(locationTable[i].GetRandomizerCheck(), static_cast<Key>(i)));
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}
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@ -921,7 +921,7 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
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for (auto& [randomizerCheck, locationIt] : rcObjects) {
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locationIt.visibleInImgui = (
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(locationIt.vOrMQ != RCVORMQ_MQ) && // don't show MQ checks until we support MQ
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//(locationIt.rcType != RCTYPE_SHOP) && // don't show shop items until we have shopsanity
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((locationIt.rcType != RCTYPE_SHOP) || CVar_GetS32("gRandomizeShopsanity", 0) > 1) && // 1 is the value for "0 random items" for shop
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(locationIt.rcType != RCTYPE_GOSSIP_STONE) && // don't show gossip stones (maybe gossipsanity will be a thing eventually?)
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(locationIt.rcType != RCTYPE_LINKS_POCKET) &&
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(locationIt.rcType != RCTYPE_CHEST_GAME) && // don't show non final reward chest game checks until we support shuffling them
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@ -949,3 +949,36 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
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);
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}
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}
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void RandomizerCheckObjects::UpdateTrackerImGuiVisibility() {
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for (auto& [randomizerCheck, locationIt] : rcObjects) {
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locationIt.visibleInImgui = (
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(locationIt.rcArea != RCAREA_INVALID) && // don't show Invalid locations
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(locationIt.vOrMQ != RCVORMQ_MQ) && // don't show MQ checks until we support MQ
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((locationIt.rcType != RCTYPE_SHOP) || CVar_GetS32("gRandomizeShopsanity", 0) > 1) && // 1 is the value for "0 random items" for shop
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(locationIt.rcType != RCTYPE_GOSSIP_STONE) && // don't show gossip stones (maybe gossipsanity will be a thing eventually?)
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(locationIt.rcType != RCTYPE_CHEST_GAME) && // don't show non final reward chest game checks until we support shuffling them
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((locationIt.rcType != RCTYPE_SKULL_TOKEN) ||
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(CVar_GetS32("gRandomizeShuffleTokens", 0) == 3) || // all tokens
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((CVar_GetS32("gRandomizeShuffleTokens", 0) == 2) && RandomizerCheckObjects::AreaIsOverworld(locationIt.rcArea)) || // overworld tokens
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((CVar_GetS32("gRandomizeShuffleTokens", 0) == 1) && RandomizerCheckObjects::AreaIsDungeon(locationIt.rcArea)) // dungeon tokens
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) &&
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((locationIt.rcType != RCTYPE_COW) || CVar_GetS32("gRandomizeShuffleCows", 0)) &&
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((locationIt.rcType != RCTYPE_ADULT_TRADE) || CVar_GetS32("gRandomizeShuffleAdultTrade", 0)) &&
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((locationIt.rc != RC_KF_KOKIRI_SWORD_CHEST) || CVar_GetS32("gRandomizeShuffleKokiriSword", 0)) &&
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((locationIt.rc != RC_HC_MALON_EGG) || CVar_GetS32("gRandomizeShuffleWeirdEgg", 0)) &&
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((locationIt.rc != RC_GF_GERUDO_MEMBERSHIP_CARD) || CVar_GetS32("gRandomizeShuffleGerudoToken", 0)) &&
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((locationIt.rcType != RCTYPE_FROG_SONG) || CVar_GetS32("gRandomizeShuffleFrogSongRupees", 0)) &&
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((locationIt.rcType != RCTYPE_MAP_COMPASS) || CVar_GetS32("gRandomizeStartingMapsCompasses", 0) != 1) && // 1 is the value for "vanilla" maps/compasses
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((locationIt.rcType != RCTYPE_SMALL_KEY) || CVar_GetS32("gRandomizeKeysanity", 0) != 1) && // 1 is the value for "vanilla" small keys
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((locationIt.rcType != RCTYPE_GF_KEY) || CVar_GetS32("randoShuffleGerudoFortressKeys", 0) != 0) && // 0 is the value for "vanilla" gf keys
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((locationIt.rcType != RCTYPE_BOSS_KEY) || CVar_GetS32("gRandomizeBossKeysanity", 0) != 1) && // 1 is the value for "vanilla" boss keys
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((locationIt.rcType != RCTYPE_GANON_BOSS_KEY) || CVar_GetS32("gRandomizeShuffleGanonBossKey", 0) != 0) && // 0 is the value for "vanilla" ganon's boss key
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((!RC_IS_CARPENTER(locationIt.rc) && locationIt.rc != RC_GF_GERUDO_MEMBERSHIP_CARD) ||
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(CVar_GetS32("gRandomizeGerudoFortress", 0) == 2 && !RC_IS_CARPENTER(locationIt.rc) && locationIt.rc != RC_GF_GERUDO_MEMBERSHIP_CARD) || //2 is the value for "open" gerudo's fortress
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(CVar_GetS32("gRandomizeGerudoFortress", 0) == 1 && locationIt.rc == RC_GF_NORTH_F1_CARPENTER) || //1 is the value for "fast" gerudo's fortress
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(CVar_GetS32("gRandomizeGerudoFortress", 0) == 0) //0 is the value for "normal" gerudo's fortress
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)
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);
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}
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}
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@ -70,7 +70,7 @@ typedef enum {
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#define TWO_ACTOR_PARAMS(a, b) (abs(a) << 16) | abs(b)
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#define RC_OBJECT(rc, rc_v_or_mq, rc_type, rc_area, actor_id, scene_id, actor_params, og_item_id, rc_shortname, rc_spoilername) \
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{ rc, {rc, rc_v_or_mq, rc_type, rc_area, actor_id, scene_id, actor_params, og_item_id, false, rc_shortname, rc_spoilername} }
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{ rc, {rc, rc_v_or_mq, rc_type, rc_area, actor_id, scene_id, actor_params, og_item_id, false, false, rc_shortname, rc_spoilername} }
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#define RC_IS_CARPENTER(a) \
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(a == RC_GF_NORTH_F1_CARPENTER || \
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@ -88,6 +88,7 @@ typedef struct {
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int32_t actorParams;
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GetItemID ogItemId;
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bool visibleInImgui;
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bool visibleInTrackerImgui;
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std::string rcShortName;
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std::string rcSpoilerName;
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} RandomizerCheckObject;
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@ -101,4 +102,5 @@ namespace RandomizerCheckObjects {
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std::map<SceneID, RandomizerCheckArea> GetAllRCAreaBySceneID();
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RandomizerCheckArea GetRCAreaBySceneID(SceneID sceneId);
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void UpdateImGuiVisibility();
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void UpdateTrackerImGuiVisibility();
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}
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@ -642,8 +642,8 @@ void DrawNotes(bool resizeable = false) {
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bool HasItemBeenCollected(RandomizerCheckObject obj) {
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// TODO doesn't consider vanilla/MQ?
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// return Location(obj.rc)->GetCollectionCheck().IsChecked(gSaveContext); //TODO move all the code to a static
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// function in item_location
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// TODO move all the code to a static function in item_location
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// return Location(obj.rc)->GetCollectionCheck().IsChecked(gSaveContext);
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ItemLocation* x = Location(obj.rc);
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SpoilerCollectionCheck check = x->GetCollectionCheck();
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@ -784,27 +784,6 @@ void DrawLocations() {
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ImGui::SameLine();
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ImGui::Text(locationIt.second.rcShortName.c_str());
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// TODO if the check has been hinted, show the hint's value beside the check
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// TODO if the check has been rendered, show its (fake) name beside the check
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// gSaveContext.itemLocations[0].get.rgID;
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// Show the name of the check and the item gotten
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// ImGui::Text(ItemTable(gSaveContext.itemLocations[locationIt.rc].get.rgID).GetName().english.c_str());
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// //TODO This is hardcoded english
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// ImGui::Text(ItemTableManager::Instance->RetrieveItemEntry(MOD_RANDOMIZER,
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// gSaveContext.itemLocations[locationIt.rc].get.rgID).
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// ImGui::Text(
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// OTRGlobals::Instance->gRandomizer->getItemMessageTableID(gSaveContext.itemLocations[locationIt.rc].get.rgID)
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// .GetName()
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// .english.c_str()); // TODO This is hardcoded english
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// gSaveContext.itemLocations[locationIt.rc].get).GetName().english.c_str()
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// name of the check is locationIt.rcShortName.c_str()
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// ImGui::Text(locationIt.rcShortName.c_str());
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// ImGui::Text(gSaveContext.itemLocations[locationIt.rc].check);
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// OTRGlobals::Instance->gRandomizer->GetRandomizerGetDataFromKnownCheck(locationIt.rc));
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}
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}
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ImGui::TreePop();
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@ -866,8 +845,6 @@ void DrawLocations() {
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ImGui::SameLine();
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ImGui::Text("(%s)", txt.c_str());
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ImGui::PopStyleColor();
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// TODO GetItemObtainabilityFromRandomizerGet(rgData.rgID).CAN_OBTAIN or something to
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// determine if it should say blue rupee
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}
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}
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ImGui::TreePop();
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@ -1318,11 +1295,12 @@ void InitItemTracker() {
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Ship::RegisterHook<Ship::LoadFile>([](uint32_t fileNum) {
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const char* initialTrackerNotes = CVar_GetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
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strcpy(itemTrackerNotes.Data, initialTrackerNotes);
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RandomizerCheckObjects::UpdateTrackerImGuiVisibility();
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});
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Ship::RegisterHook<Ship::DeleteFile>([](uint32_t fileNum) {
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CVar_SetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
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SohImGui::RequestCvarSaveOnNextTick();
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});
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RandomizerCheckObjects::UpdateImGuiVisibility();
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RandomizerCheckObjects::UpdateTrackerImGuiVisibility();
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LocationTable_Init();
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}
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