Make ResourceMgr and CVar more const correct, remove unnecessary const_cast (#118)

This commit is contained in:
Sirius902 2022-04-06 17:42:23 -07:00 committed by GitHub
parent c1eb71fa33
commit 64327fafb1
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 87 additions and 87 deletions

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@ -5,16 +5,16 @@
std::map<std::string, CVar*> cvars;
CVar* CVar_GetVar(char* name) {
CVar* CVar_GetVar(const char* name) {
std::string key(name);
return cvars.contains(key) ? cvars[key] : nullptr;
}
extern "C" CVar* CVar_Get(char* name) {
extern "C" CVar* CVar_Get(const char* name) {
return CVar_GetVar(name);
}
extern "C" s32 CVar_GetS32(char* name, s32 defaultValue) {
extern "C" s32 CVar_GetS32(const char* name, s32 defaultValue) {
CVar* cvar = CVar_Get(name);
if (cvar != nullptr) {
@ -25,7 +25,7 @@ extern "C" s32 CVar_GetS32(char* name, s32 defaultValue) {
return defaultValue;
}
extern "C" float CVar_GetFloat(char* name, float defaultValue) {
extern "C" float CVar_GetFloat(const char* name, float defaultValue) {
CVar* cvar = CVar_Get(name);
if (cvar != nullptr) {
@ -36,7 +36,7 @@ extern "C" float CVar_GetFloat(char* name, float defaultValue) {
return defaultValue;
}
extern "C" char* CVar_GetString(char* name, char* defaultValue) {
extern "C" char* CVar_GetString(const char* name, char* defaultValue) {
CVar* cvar = CVar_Get(name);
if (cvar != nullptr) {
@ -47,7 +47,7 @@ extern "C" char* CVar_GetString(char* name, char* defaultValue) {
return defaultValue;
}
extern "C" void CVar_SetS32(char* name, s32 value) {
extern "C" void CVar_SetS32(const char* name, s32 value) {
CVar* cvar = CVar_Get(name);
if (!cvar) {
cvar = new CVar;
@ -57,7 +57,7 @@ extern "C" void CVar_SetS32(char* name, s32 value) {
cvar->value.valueS32 = value;
}
void CVar_SetFloat(char* name, float value) {
void CVar_SetFloat(const char* name, float value) {
CVar* cvar = CVar_Get(name);
if (!cvar) {
cvar = new CVar;
@ -67,7 +67,7 @@ void CVar_SetFloat(char* name, float value) {
cvar->value.valueFloat = value;
}
void CVar_SetString(char* name, char* value) {
void CVar_SetString(const char* name, char* value) {
CVar* cvar = CVar_Get(name);
if (!cvar) {
cvar = new CVar;
@ -78,21 +78,21 @@ void CVar_SetString(char* name, char* value) {
}
extern "C" void CVar_RegisterS32(char* name, s32 defaultValue) {
extern "C" void CVar_RegisterS32(const char* name, s32 defaultValue) {
CVar* cvar = CVar_Get(name);
if (cvar == nullptr)
CVar_SetS32(name, defaultValue);
}
extern "C" void CVar_RegisterFloat(char* name, float defaultValue) {
extern "C" void CVar_RegisterFloat(const char* name, float defaultValue) {
CVar* cvar = CVar_Get(name);
if (cvar == nullptr)
CVar_SetFloat(name, defaultValue);
}
extern "C" void CVar_RegisterString(char* name, char* defaultValue) {
extern "C" void CVar_RegisterString(const char* name, char* defaultValue) {
CVar* cvar = CVar_Get(name);
if (cvar == nullptr)

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@ -23,15 +23,15 @@ extern "C"
//#include <ultra64.h>
CVar* CVar_Get(char* name);
s32 CVar_GetS32(char* name, s32 defaultValue);
float CVar_GetFloat(char* name, float defaultValue);
char* CVar_GetString(char* name, char* defaultValue);
void CVar_SetS32(char* name, s32 value);
CVar* CVar_Get(const char* name);
s32 CVar_GetS32(const char* name, s32 defaultValue);
float CVar_GetFloat(const char* name, float defaultValue);
char* CVar_GetString(const char* name, char* defaultValue);
void CVar_SetS32(const char* name, s32 value);
void CVar_RegisterS32(char* name, s32 defaultValue);
void CVar_RegisterFloat(char* name, float defaultValue);
void CVar_RegisterString(char* name, char* defaultValue);
void CVar_RegisterS32(const char* name, s32 defaultValue);
void CVar_RegisterFloat(const char* name, float defaultValue);
void CVar_RegisterString(const char* name, char* defaultValue);
#ifdef __cplusplus
};
@ -42,8 +42,8 @@ void CVar_RegisterString(char* name, char* defaultValue);
#include <string>
extern std::map<std::string, CVar*> cvars;
CVar* CVar_GetVar(char* name);
void CVar_SetFloat(char* name, float value);
void CVar_SetString(char* name, char* value);
CVar* CVar_GetVar(const char* name);
void CVar_SetFloat(const char* name, float value);
void CVar_SetString(const char* name, char* value);
#endif
#endif

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@ -50,73 +50,73 @@ namespace Game {
// Enhancements
Settings.enhancements.fast_text = stob(Conf[EnhancementSection]["fast_text"]);
CVar_SetS32(const_cast<char*>("gFastText"), Settings.enhancements.fast_text);
CVar_SetS32("gFastText", Settings.enhancements.fast_text);
Settings.enhancements.disable_lod = stob(Conf[EnhancementSection]["disable_lod"]);
CVar_SetS32(const_cast<char*>("gDisableLOD"), Settings.enhancements.disable_lod);
CVar_SetS32("gDisableLOD", Settings.enhancements.disable_lod);
Settings.enhancements.animated_pause_menu = stob(Conf[EnhancementSection]["animated_pause_menu"]);
CVar_SetS32(const_cast<char*>("gPauseLiveLink"), Settings.enhancements.animated_pause_menu);
CVar_SetS32("gPauseLiveLink", Settings.enhancements.animated_pause_menu);
Settings.enhancements.minimal_ui = stob(Conf[EnhancementSection]["minimal_ui"]);
CVar_SetS32(const_cast<char*>("gMinimalUI"), Settings.enhancements.minimal_ui);
// Audio
Settings.audio.master = Ship::stof(Conf[AudioSection]["master"]);
CVar_SetFloat(const_cast<char*>("gGameMasterVolume"), Settings.audio.master);
CVar_SetFloat("gGameMasterVolume", Settings.audio.master);
Settings.audio.music_main = Ship::stof(Conf[AudioSection]["music_main"]);
CVar_SetFloat(const_cast<char*>("gMainMusicVolume"), Settings.audio.music_main);
CVar_SetFloat("gMainMusicVolume", Settings.audio.music_main);
Settings.audio.music_sub = Ship::stof(Conf[AudioSection]["music_sub"]);
CVar_SetFloat(const_cast<char*>("gSubMusicVolume"), Settings.audio.music_sub);
CVar_SetFloat("gSubMusicVolume", Settings.audio.music_sub);
Settings.audio.sfx = Ship::stof(Conf[AudioSection]["sfx"]);
CVar_SetFloat(const_cast<char*>("gSFXMusicVolume"), Settings.audio.sfx);
CVar_SetFloat("gSFXMusicVolume", Settings.audio.sfx);
Settings.audio.fanfare = Ship::stof(Conf[AudioSection]["fanfare"]);
CVar_SetFloat(const_cast<char*>("gFanfareVolume"), Settings.audio.fanfare);
CVar_SetFloat("gFanfareVolume", Settings.audio.fanfare);
// Controllers
Settings.controller.gyro_sensitivity = Ship::stof(Conf[ControllerSection]["gyro_sensitivity"]);
CVar_SetFloat(const_cast<char*>("gGyroSensitivity"), Settings.controller.gyro_sensitivity);
CVar_SetFloat("gGyroSensitivity", Settings.controller.gyro_sensitivity);
Settings.controller.rumble_strength = Ship::stof(Conf[ControllerSection]["rumble_strength"]);
CVar_SetFloat(const_cast<char*>("gRumbleStrength"), Settings.controller.rumble_strength);
CVar_SetFloat("gRumbleStrength", Settings.controller.rumble_strength);
Settings.controller.input_scale = Ship::stof(Conf[ControllerSection]["input_scale"]);
CVar_SetFloat(const_cast<char*>("gInputScale"), Settings.controller.input_scale);
CVar_SetFloat("gInputScale", Settings.controller.input_scale);
Settings.controller.input_enabled = stob(Conf[ControllerSection]["input_enabled"]);
CVar_SetS32(const_cast<char*>("gInputEnabled"), Settings.controller.input_enabled);
CVar_SetS32("gInputEnabled", Settings.controller.input_enabled);
// Cheats
Settings.cheats.debug_mode = stob(Conf[CheatSection]["debug_mode"]);
CVar_SetS32(const_cast<char*>("gDebugEnabled"), Settings.cheats.debug_mode);
CVar_SetS32("gDebugEnabled", Settings.cheats.debug_mode);
Settings.cheats.infinite_money = stob(Conf[CheatSection]["infinite_money"]);
CVar_SetS32(const_cast<char*>("gInfiniteMoney"), Settings.cheats.infinite_money);
CVar_SetS32("gInfiniteMoney", Settings.cheats.infinite_money);
Settings.cheats.infinite_health = stob(Conf[CheatSection]["infinite_health"]);
CVar_SetS32(const_cast<char*>("gInfiniteHealth"), Settings.cheats.infinite_health);
CVar_SetS32("gInfiniteHealth", Settings.cheats.infinite_health);
Settings.cheats.infinite_ammo = stob(Conf[CheatSection]["infinite_ammo"]);
CVar_SetS32(const_cast<char*>("gInfiniteAmmo"), Settings.cheats.infinite_ammo);
CVar_SetS32("gInfiniteAmmo", Settings.cheats.infinite_ammo);
Settings.cheats.infinite_magic = stob(Conf[CheatSection]["infinite_magic"]);
CVar_SetS32(const_cast<char*>("gInfiniteMagic"), Settings.cheats.infinite_magic);
CVar_SetS32("gInfiniteMagic", Settings.cheats.infinite_magic);
Settings.cheats.no_clip = stob(Conf[CheatSection]["no_clip"]);
CVar_SetS32(const_cast<char*>("gNoClip"), Settings.cheats.no_clip);
CVar_SetS32("gNoClip", Settings.cheats.no_clip);
Settings.cheats.climb_everything = stob(Conf[CheatSection]["climb_everything"]);
CVar_SetS32(const_cast<char*>("gClimbEverything"), Settings.cheats.climb_everything);
CVar_SetS32("gClimbEverything", Settings.cheats.climb_everything);
Settings.cheats.moon_jump_on_l = stob(Conf[CheatSection]["moon_jump_on_l"]);
CVar_SetS32(const_cast<char*>("gMoonJumpOnL"), Settings.cheats.moon_jump_on_l);
CVar_SetS32("gMoonJumpOnL", Settings.cheats.moon_jump_on_l);
Settings.cheats.super_tunic = stob(Conf[CheatSection]["super_tunic"]);
CVar_SetS32(const_cast<char*>("gSuperTunic"), Settings.cheats.super_tunic);
CVar_SetS32("gSuperTunic", Settings.cheats.super_tunic);
UpdateAudio();
}

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@ -92,7 +92,7 @@ void Console::Update() {
}
for (auto [key, var] : BindingToggle) {
if (ImGui::IsKeyPressed(key)) {
CVar* cvar = CVar_GetVar(const_cast<char*>(var.c_str()));
CVar* cvar = CVar_GetVar(var.c_str());
Dispatch("set " + var + " " + std::to_string(cvar == nullptr ? 0 : !static_cast<bool>(cvar->value.valueS32)));
}
}

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@ -225,7 +225,7 @@ namespace SohImGui {
ImGui::Text(name, static_cast<int>(100 * *(value)));
if (ImGui::SliderFloat((std::string("##") + key).c_str(), value, 0.0f, 1.0f, "")) {
const float volume = floorf(*(value) * 100) / 100;
CVar_SetFloat(const_cast<char*>(key), volume);
CVar_SetFloat(key, volume);
needs_save = true;
Game::SetSeqPlayerVolume(playerId, volume);
}
@ -289,7 +289,7 @@ namespace SohImGui {
const float volume = Game::Settings.audio.master;
ImGui::Text("Master Volume: %d %%", static_cast<int>(100 * volume));
if (ImGui::SliderFloat("##Master_Vol", &Game::Settings.audio.master, 0.0f, 1.0f, "")) {
CVar_SetFloat(const_cast<char*>("gGameMasterVolume"), volume);
CVar_SetFloat("gGameMasterVolume", volume);
needs_save = true;
}
@ -337,7 +337,7 @@ namespace SohImGui {
ImGui::Separator();
if (ImGui::Checkbox("Fast Text", &Game::Settings.enhancements.fast_text)) {
CVar_SetS32(const_cast<char*>("gFastText"), Game::Settings.enhancements.fast_text);
CVar_SetS32("gFastText", Game::Settings.enhancements.fast_text);
needs_save = true;
}
@ -354,12 +354,12 @@ namespace SohImGui {
}
if (ImGui::Checkbox("Animated Link in Pause Menu", &Game::Settings.enhancements.animated_pause_menu)) {
CVar_SetS32(const_cast<char*>("gPauseLiveLink"), Game::Settings.enhancements.animated_pause_menu);
CVar_SetS32("gPauseLiveLink", Game::Settings.enhancements.animated_pause_menu);
needs_save = true;
}
if (ImGui::Checkbox("Disable LOD", &Game::Settings.enhancements.disable_lod)) {
CVar_SetS32(const_cast<char*>("gDisableLOD"), Game::Settings.enhancements.disable_lod);
CVar_SetS32("gDisableLOD", Game::Settings.enhancements.disable_lod);
needs_save = true;
}
@ -374,7 +374,7 @@ namespace SohImGui {
ImGui::Separator();
if (ImGui::Checkbox("Debug Mode", &Game::Settings.cheats.debug_mode)) {
CVar_SetS32(const_cast<char*>("gDebugEnabled"), Game::Settings.cheats.debug_mode);
CVar_SetS32("gDebugEnabled", Game::Settings.cheats.debug_mode);
needs_save = true;
}
@ -383,42 +383,42 @@ namespace SohImGui {
if (ImGui::BeginMenu("Cheats")) {
if (ImGui::Checkbox("Infinite Money", &Game::Settings.cheats.infinite_money)) {
CVar_SetS32(const_cast<char*>("gInfiniteMoney"), Game::Settings.cheats.infinite_money);
CVar_SetS32("gInfiniteMoney", Game::Settings.cheats.infinite_money);
needs_save = true;
}
if (ImGui::Checkbox("Infinite Health", &Game::Settings.cheats.infinite_health)) {
CVar_SetS32(const_cast<char*>("gInfiniteHealth"), Game::Settings.cheats.infinite_health);
CVar_SetS32("gInfiniteHealth", Game::Settings.cheats.infinite_health);
needs_save = true;
}
if (ImGui::Checkbox("Infinite Ammo", &Game::Settings.cheats.infinite_ammo)) {
CVar_SetS32(const_cast<char*>("gInfiniteAmmo"), Game::Settings.cheats.infinite_ammo);
CVar_SetS32("gInfiniteAmmo", Game::Settings.cheats.infinite_ammo);
needs_save = true;
}
if (ImGui::Checkbox("Infinite Magic", &Game::Settings.cheats.infinite_magic)) {
CVar_SetS32(const_cast<char*>("gInfiniteMagic"), Game::Settings.cheats.infinite_magic);
CVar_SetS32("gInfiniteMagic", Game::Settings.cheats.infinite_magic);
needs_save = true;
}
if (ImGui::Checkbox("No Clip", &Game::Settings.cheats.no_clip)) {
CVar_SetS32(const_cast<char*>("gNoClip"), Game::Settings.cheats.no_clip);
CVar_SetS32("gNoClip", Game::Settings.cheats.no_clip);
needs_save = true;
}
if (ImGui::Checkbox("Climb Everything", &Game::Settings.cheats.climb_everything)) {
CVar_SetS32(const_cast<char*>("gClimbEverything"), Game::Settings.cheats.climb_everything);
CVar_SetS32("gClimbEverything", Game::Settings.cheats.climb_everything);
needs_save = true;
}
if (ImGui::Checkbox("Moon Jump on L", &Game::Settings.cheats.moon_jump_on_l)) {
CVar_SetS32(const_cast<char*>("gMoonJumpOnL"), Game::Settings.cheats.moon_jump_on_l);
CVar_SetS32("gMoonJumpOnL", Game::Settings.cheats.moon_jump_on_l);
needs_save = true;
}
if (ImGui::Checkbox("Super Tunic", &Game::Settings.cheats.super_tunic)) {
CVar_SetS32(const_cast<char*>("gSuperTunic"), Game::Settings.cheats.super_tunic);
CVar_SetS32("gSuperTunic", Game::Settings.cheats.super_tunic);
needs_save = true;
}

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@ -183,9 +183,9 @@ extern "C" char* ResourceMgr_LoadJPEG(char* data, int dataSize)
return (char*)finalBuffer;
}
extern "C" char* ResourceMgr_LoadTexByName(char* texPath);
extern "C" char* ResourceMgr_LoadTexByName(const char* texPath);
extern "C" char* ResourceMgr_LoadTexOrDListByName(char* filePath) {
extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
auto res = OTRGlobals::Instance->context->GetResourceManager()->LoadResource(filePath);
if (res->resType == Ship::ResourceType::DisplayList)
@ -196,28 +196,28 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(char* filePath) {
return ResourceMgr_LoadTexByName(filePath);
}
extern "C" char* ResourceMgr_LoadPlayerAnimByName(char* animPath) {
extern "C" char* ResourceMgr_LoadPlayerAnimByName(const char* animPath) {
auto anim = std::static_pointer_cast<Ship::PlayerAnimation>(
OTRGlobals::Instance->context->GetResourceManager()->LoadResource(animPath));
return (char*)&anim->limbRotData[0];
}
extern "C" Gfx* ResourceMgr_LoadGfxByName(char* path)
extern "C" Gfx* ResourceMgr_LoadGfxByName(const char* path)
{
auto res = std::static_pointer_cast<Ship::DisplayList>(
OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
return (Gfx*)&res->instructions[0];
}
extern "C" char* ResourceMgr_LoadArrayByName(char* path)
extern "C" char* ResourceMgr_LoadArrayByName(const char* path)
{
auto res = std::static_pointer_cast<Ship::Array>(OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
return (char*)res->scalars.data();
}
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(char* path) {
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
auto res =
std::static_pointer_cast<Ship::Array>(OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
@ -239,7 +239,7 @@ extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(char* path) {
}
}
extern "C" CollisionHeader* ResourceMgr_LoadColByName(char* path)
extern "C" CollisionHeader* ResourceMgr_LoadColByName(const char* path)
{
auto colRes = std::static_pointer_cast<Ship::CollisionHeader>(OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
@ -333,7 +333,7 @@ extern "C" CollisionHeader* ResourceMgr_LoadColByName(char* path)
return (CollisionHeader*)colHeader;
}
extern "C" Vtx * ResourceMgr_LoadVtxByName(char* path)
extern "C" Vtx * ResourceMgr_LoadVtxByName(const char* path)
{
auto res = std::static_pointer_cast<Ship::Array>(OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
return (Vtx*)res->vertices.data();
@ -355,7 +355,7 @@ extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
return 0;
}
extern "C" AnimationHeaderCommon* ResourceMgr_LoadAnimByName(char* path) {
extern "C" AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path) {
auto res = std::static_pointer_cast<Ship::Animation>(
OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
@ -424,7 +424,7 @@ extern "C" AnimationHeaderCommon* ResourceMgr_LoadAnimByName(char* path) {
return anim;
}
extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(char* path) {
extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path) {
auto res = std::static_pointer_cast<Ship::Skeleton>(OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
if (res->cachedGameAsset != nullptr)
@ -470,14 +470,14 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(char* path) {
limbC->sibling = limb->siblingIndex;
if (limb->dListPtr != "") {
auto dList = ResourceMgr_LoadGfxByName((char*)limb->dListPtr.c_str());
auto dList = ResourceMgr_LoadGfxByName(limb->dListPtr.c_str());
limbC->dLists[0] = dList;
} else {
limbC->dLists[0] = nullptr;
}
if (limb->dList2Ptr != "") {
auto dList = ResourceMgr_LoadGfxByName((char*)limb->dList2Ptr.c_str());
auto dList = ResourceMgr_LoadGfxByName(limb->dList2Ptr.c_str());
limbC->dLists[1] = dList;
} else {
limbC->dLists[1] = nullptr;
@ -496,7 +496,7 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(char* path) {
limbC->dList = nullptr;
if (!limb->dListPtr.empty()) {
const auto dList = ResourceMgr_LoadGfxByName(const_cast<char*>(limb->dListPtr.c_str()));
const auto dList = ResourceMgr_LoadGfxByName(limb->dListPtr.c_str());
limbC->dList = dList;
}
@ -512,12 +512,12 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(char* path) {
limbC->dList[1] = nullptr;
if (!limb->dListPtr.empty()) {
const auto dList = ResourceMgr_LoadGfxByName(const_cast<char*>(limb->dListPtr.c_str()));
const auto dList = ResourceMgr_LoadGfxByName(limb->dListPtr.c_str());
limbC->dList[0] = dList;
}
if (!limb->dList2Ptr.empty()) {
const auto dList = ResourceMgr_LoadGfxByName(const_cast<char*>(limb->dList2Ptr.c_str()));
const auto dList = ResourceMgr_LoadGfxByName(limb->dList2Ptr.c_str());
limbC->dList[1] = dList;
}
@ -543,7 +543,7 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(char* path) {
limbC->segmentType = 0;
if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_DList)
limbC->segment = ResourceMgr_LoadGfxByName(const_cast<char*>(limb->skinDList.c_str()));
limbC->segment = ResourceMgr_LoadGfxByName(limb->skinDList.c_str());
else if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_4) {
const auto animData = new SkinAnimatedLimbData;
const int skinDataSize = limb->skinData.size();
@ -551,7 +551,7 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(char* path) {
animData->totalVtxCount = limb->skinVtxCnt;
animData->limbModifCount = skinDataSize;
animData->limbModifications = new SkinLimbModif[animData->limbModifCount];
animData->dlist = ResourceMgr_LoadGfxByName(const_cast<char*>(limb->skinDList2.c_str()));
animData->dlist = ResourceMgr_LoadGfxByName(limb->skinDList2.c_str());
for (int i = 0; i < skinDataSize; i++)
{
@ -611,7 +611,7 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(char* path) {
return baseHeader;
}
extern "C" s32* ResourceMgr_LoadCSByName(char* path)
extern "C" s32* ResourceMgr_LoadCSByName(const char* path)
{
auto res = std::static_pointer_cast<Ship::Cutscene>(OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
return (s32*)res->commands.data();

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@ -31,17 +31,17 @@ uint32_t ResourceMgr_GetGameVersion();
void ResourceMgr_CacheDirectory(const char* resName);
void ResourceMgr_LoadFile(const char* resName);
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
char* ResourceMgr_LoadTexByName(char* texPath);
char* ResourceMgr_LoadTexOrDListByName(char* filePath);
char* ResourceMgr_LoadPlayerAnimByName(char* animPath);
char* ResourceMgr_LoadTexByName(const char* texPath);
char* ResourceMgr_LoadTexOrDListByName(const char* filePath);
char* ResourceMgr_LoadPlayerAnimByName(const char* animPath);
char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
Gfx* ResourceMgr_LoadGfxByName(char* path);
Gfx* ResourceMgr_LoadGfxByName(const char* path);
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
Vtx* ResourceMgr_LoadVtxByName(char* path);
CollisionHeader* ResourceMgr_LoadColByName(char* path);
Vtx* ResourceMgr_LoadVtxByName(const char* path);
CollisionHeader* ResourceMgr_LoadColByName(const char* path);
uint64_t GetPerfCounter();
struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(char* path);
struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path);
int ResourceMgr_OTRSigCheck(char* imgData);
uint64_t osGetTime(void);
uint32_t osGetCount(void);