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vb ocarina memory (#107)
* Ocarina Memory Game * vb memory game --------- Co-authored-by: Taw <Tawling@users.noreply.github.com>
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@ -287,6 +287,8 @@ typedef enum {
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// Opt: *EnFr
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GI_VB_GIVE_ITEM_FROM_FROGS,
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// Opt: *EnSkj
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GI_VB_GIVE_ITEM_FROM_OCARINA_MEMORY_GAME,
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// Opt: *EnSkj
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GI_VB_GIVE_ITEM_FROM_SKULL_KID_SARIAS_SONG,
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GI_VB_GIVE_ITEM_FROM_MAN_ON_ROOF,
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// Opt: *EnSyatekiMan
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@ -27,6 +27,7 @@ extern "C" {
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#include "src/overlays/actors/ovl_En_Sth/z_en_sth.h"
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#include "src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h"
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#include "src/overlays/actors/ovl_En_Box/z_en_box.h"
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#include "src/overlays/actors/ovl_En_Skj/z_en_skj.h"
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#include "adult_trade_shuffle.h"
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extern SaveContext gSaveContext;
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extern PlayState* gPlayState;
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@ -909,6 +910,13 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void
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*should = false;
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break;
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}
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case GI_VB_GIVE_ITEM_FROM_OCARINA_MEMORY_GAME: {
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EnSkj* enSkj = static_cast<EnSkj*>(optionalArg);
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Flags_SetItemGetInf(ITEMGETINF_17);
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enSkj->actionFunc = (EnSkjActionFunc)EnSkj_CleanupOcarinaGame;
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*should = false;
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break;
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}
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case GI_VB_TRADE_TIMER_ODD_MUSHROOM:
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case GI_VB_TRADE_TIMER_EYEDROPS:
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case GI_VB_TRADE_TIMER_FROG:
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@ -1541,7 +1541,9 @@ void EnSkj_WaitForOfferResponse(EnSkj* this, PlayState* play) {
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void EnSkj_WonOcarinaMiniGame(EnSkj* this, PlayState* play) {
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if (D_80B01EA0) {
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if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_OCARINA_MEMORY_GAME, true, this)) {
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this->actionFunc = EnSkj_WaitToGiveReward;
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}
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} else {
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func_8002F2CC(&this->actor, play, 26.0f);
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}
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@ -1549,13 +1551,8 @@ void EnSkj_WonOcarinaMiniGame(EnSkj* this, PlayState* play) {
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void EnSkj_WaitToGiveReward(EnSkj* this, PlayState* play) {
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if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
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if (IS_RANDO && gSaveContext.ocarinaGameRoundNum != 3) {
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LW_OCARINA_MEMORY_GAME, GI_HEART_PIECE);
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GiveItemEntryFromActor(&this->actor, play, getItemEntry, 26.0f, 26.0f);
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} else {
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Actor_OfferGetItem(&this->actor, play, sOcarinaGameRewards[gSaveContext.ocarinaGameRoundNum], 26.0f, 26.0f);
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}
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Actor_OfferGetItem(&this->actor, play,
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sOcarinaGameRewards[gSaveContext.ocarinaGameRoundNum], 26.0f, 26.0f);
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this->actionFunc = EnSkj_GiveOcarinaGameReward;
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}
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}
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@ -1565,12 +1562,8 @@ void EnSkj_GiveOcarinaGameReward(EnSkj* this, PlayState* play) {
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this->actor.parent = NULL;
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this->actionFunc = EnSkj_FinishOcarinaGameRound;
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} else {
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if (IS_RANDO && gSaveContext.ocarinaGameRoundNum != 3) {
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LW_OCARINA_MEMORY_GAME, GI_HEART_PIECE);
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GiveItemEntryFromActor(&this->actor, play, getItemEntry, 26.0f, 26.0f);
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} else {
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Actor_OfferGetItem(&this->actor, play, sOcarinaGameRewards[gSaveContext.ocarinaGameRoundNum], 26.0f, 26.0f);
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}
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Actor_OfferGetItem(&this->actor, play,
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sOcarinaGameRewards[gSaveContext.ocarinaGameRoundNum], 26.0f, 26.0f);
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}
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}
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@ -1582,11 +1575,7 @@ void EnSkj_FinishOcarinaGameRound(EnSkj* this, PlayState* play) {
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gSaveContext.ocarinaGameRoundNum++;
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}
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if (IS_RANDO) {
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gSaveContext.ocarinaGameRoundNum = 3;
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}
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if (ocarinaGameRoundNum == 2 || IS_RANDO) {
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if (ocarinaGameRoundNum == 2) {
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Flags_SetItemGetInf(ITEMGETINF_17);
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this->actionFunc = EnSkj_CleanupOcarinaGame;
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} else {
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@ -37,4 +37,6 @@ typedef struct EnSkj {
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/* 0x02F4 */ Vec3f posCopy;
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} EnSkj; // size = 0x0300
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void EnSkj_CleanupOcarinaGame(EnSkj* enSkj, PlayState* play);
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#endif
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