From 62bd4b0ba79f455a9c28f94f3a39448a6cef5f74 Mon Sep 17 00:00:00 2001 From: Adam Bird Date: Sun, 2 Apr 2023 14:18:21 -0400 Subject: [PATCH] remove rando allowing grave pulling during day (#2660) --- soh/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c b/soh/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c index f7b38fa92..99fa79186 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c @@ -69,7 +69,7 @@ void func_8087B7E8(BgHaka* this, PlayState* play) { Player* player = GET_PLAYER(play); if (this->dyna.unk_150 != 0.0f) { - if (play->sceneNum == SCENE_SPOT02 && !LINK_IS_ADULT && IS_DAY && !gSaveContext.n64ddFlag && !CVarGetInteger("gDayGravePull", 0)) { + if (play->sceneNum == SCENE_SPOT02 && !LINK_IS_ADULT && IS_DAY && !CVarGetInteger("gDayGravePull", 0)) { this->dyna.unk_150 = 0.0f; player->stateFlags2 &= ~0x10; if (!Play_InCsMode(play)) {