Fix key label text placement.
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@ -671,7 +671,7 @@ void DrawDungeonItem(ItemTrackerItem item) {
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ImVec2 p = ImGui::GetCursorScreenPos();
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ImVec2 p = ImGui::GetCursorScreenPos();
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std::string dungeonName = itemTrackerDungeonShortNames[item.data];
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std::string dungeonName = itemTrackerDungeonShortNames[item.data];
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ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + 16)));
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ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + 13)));
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ImGui::PushStyleColor(ImGuiCol_Text, dungeonColor);
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ImGui::PushStyleColor(ImGuiCol_Text, dungeonColor);
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ImGui::Text("%s", dungeonName.c_str());
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ImGui::Text("%s", dungeonName.c_str());
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ImGui::PopStyleColor();
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ImGui::PopStyleColor();
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