mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 09:22:18 -05:00
New drop runtime fix (#614)
* inital rework * fixed default rotation for 2D sprites * fix tab/space issues
This commit is contained in:
parent
0f34b991aa
commit
60e713855a
@ -358,76 +358,16 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
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switch (this->actor.params) {
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case ITEM00_RUPEE_GREEN:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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yOffset = 50.0f;
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shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_RUPEE_BLUE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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yOffset = 50.0f;
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shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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}
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case ITEM00_RUPEE_RED:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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yOffset = 50.0f;
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shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.015f);
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this->scale = 0.015f;
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yOffset = 750.0f;
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}
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break;
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case ITEM00_SMALL_KEY:
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this->unk_158 = 0;
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.03f);
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this->scale = 0.03f;
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yOffset = 350.0f;
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}
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break;
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case ITEM00_HEART_PIECE:
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this->unk_158 = 0;
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.5f);
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this->scale = 0.5f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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yOffset = 650.0f;
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Actor_SetScale(&this->actor, 0.02f);
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this->scale = 0.02f;
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}
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break;
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case ITEM00_HEART:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
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yOffset = 25.0f;
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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shadowScale = 0.5f;
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} else {
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this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
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yOffset = 430.0f;
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Actor_SetScale(&this->actor, 0.02f);
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this->scale = 0.02f;
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}
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break;
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case ITEM00_HEART_CONTAINER:
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yOffset = 430.0f;
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@ -436,155 +376,19 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->scale = 0.02f;
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break;
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case ITEM00_ARROWS_SINGLE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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yOffset = 400.0f;
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Actor_SetScale(&this->actor, 0.02f);
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this->scale = 0.02f;
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}
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break;
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case ITEM00_ARROWS_SMALL:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_ARROWS_MEDIUM:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_ARROWS_LARGE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.035f);
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this->scale = 0.035f;
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yOffset = 250.0f;
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}
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break;
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case ITEM00_BOMBS_A:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_BOMBS_B:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_NUTS:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_STICK:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_MAGIC_SMALL:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_SEEDS:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_BOMBS_SPECIAL:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.03f);
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this->scale = 0.03f;
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yOffset = 320.0f;
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}
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break;
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case ITEM00_MAGIC_LARGE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.045 - 1e-10);
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this->scale = 0.045 - 1e-10;
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yOffset = 320.0f;
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}
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break;
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case ITEM00_RUPEE_ORANGE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.45f);
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this->scale = 0.45f;
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yOffset = 50.0f;
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shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.045 - 1e-10);
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this->scale = 0.045 - 1e-10;
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yOffset = 750.0f;
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}
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break;
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case ITEM00_RUPEE_PURPLE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.4f);
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this->scale = 0.4f;
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yOffset = 50.0f;
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shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.03f);
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this->scale = 0.03f;
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yOffset = 750.0f;
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}
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break;
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case ITEM00_FLEXIBLE:
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yOffset = 500.0f;
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Actor_SetScale(&this->actor, 0.01f);
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@ -721,18 +525,18 @@ void EnItem00_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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void func_8001DFC8(EnItem00* this, GlobalContext* globalCtx) {
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if (CVar_GetS32("gNewDrops", 0) !=0) { //set the rotation system on selected model only :)
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if ((this->actor.params == ITEM_RUPEE_GOLD) || (this->actor.params == ITEM_RUPEE_PURPLE) ||
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(this->actor.params == ITEM00_ARROWS_SINGLE) || (this->actor.params == ITEM00_ARROWS_SMALL) ||
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(this->actor.params == ITEM00_ARROWS_MEDIUM) || (this->actor.params == ITEM00_ARROWS_LARGE) ||
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(this->actor.params == ITEM00_BOMBS_A) || (this->actor.params == ITEM00_BOMBS_B) ||
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(this->actor.params == ITEM00_NUTS) || (this->actor.params == ITEM00_STICK) ||
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(this->actor.params == ITEM00_MAGIC_SMALL) || (this->actor.params == ITEM00_SEEDS) || (this->actor.params == ITEM00_SMALL_KEY) ||
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(this->actor.params == ITEM00_MAGIC_LARGE) || (this->actor.params == ITEM00_HEART) || (this->actor.params == ITEM00_BOMBS_SPECIAL)) {
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this->actor.shape.rot.y = DroppedItemRot;
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}
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}
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if (CVar_GetS32("gNewDrops", 0) !=0) { //set the rotation system on selected model only :)
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if ((this->actor.params == ITEM_RUPEE_GOLD) || (this->actor.params == ITEM_RUPEE_PURPLE) ||
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(this->actor.params == ITEM00_ARROWS_SINGLE) || (this->actor.params == ITEM00_ARROWS_SMALL) ||
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(this->actor.params == ITEM00_ARROWS_MEDIUM) || (this->actor.params == ITEM00_ARROWS_LARGE) ||
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(this->actor.params == ITEM00_BOMBS_A) || (this->actor.params == ITEM00_BOMBS_B) ||
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(this->actor.params == ITEM00_NUTS) || (this->actor.params == ITEM00_STICK) ||
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(this->actor.params == ITEM00_MAGIC_SMALL) || (this->actor.params == ITEM00_SEEDS) || (this->actor.params == ITEM00_SMALL_KEY) ||
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(this->actor.params == ITEM00_MAGIC_LARGE) || (this->actor.params == ITEM00_HEART) || (this->actor.params == ITEM00_BOMBS_SPECIAL)) {
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this->actor.shape.rot.y = DroppedItemRot;
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}
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}
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if ((this->actor.params <= ITEM00_RUPEE_RED) || ((this->actor.params == ITEM00_HEART) && (this->unk_15A < 0)) ||
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(this->actor.params == ITEM00_HEART_PIECE)) {
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this->actor.shape.rot.y += 960;
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@ -910,9 +714,9 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnItem00* this = (EnItem00*)thisx;
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s32 pad;
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if (CVar_GetS32("gNewDrops", 0) !=0) { //Update 3D Model rotation on frame update :)
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DroppedItemRot += 250;
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}
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if (CVar_GetS32("gNewDrops", 0) !=0) { //Update 3D Model rotation on frame update :)
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DroppedItemRot += 120;
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}
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if (this->unk_15A > 0) {
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this->unk_15A--;
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@ -1120,40 +924,90 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
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void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnItem00* this = (EnItem00*)thisx;
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f32 mtxScale;
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if (!(this->unk_156 & this->unk_158)) {
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switch (this->actor.params) {
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case ITEM00_RUPEE_GREEN:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_RUPEE_GREEN);
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break;
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}
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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this->actor.shape.yOffset = 50.0f;
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this->actor.shape.shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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GetItem_Draw(globalCtx, GID_RUPEE_GREEN);
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break;
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}
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case ITEM00_RUPEE_BLUE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_RUPEE_BLUE);
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break;
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}
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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this->actor.shape.yOffset = 50.0f;
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this->actor.shape.shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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GetItem_Draw(globalCtx, GID_RUPEE_BLUE);
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break;
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}
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case ITEM00_RUPEE_RED:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_RUPEE_RED);
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break;
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}
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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this->actor.shape.yOffset = 50.0f;
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this->actor.shape.shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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GetItem_Draw(globalCtx, GID_RUPEE_RED);
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break;
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} else {
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this->actor.shape.shadowScale = 6.0f;
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Actor_SetScale(&this->actor, 0.015f);
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this->scale = 0.015f;
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this->actor.shape.yOffset = 750.0f;
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EnItem00_DrawRupee(this, globalCtx);
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break;
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}
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case ITEM00_RUPEE_ORANGE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_RUPEE_GOLD);
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break;
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}
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.45f);
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this->scale = 0.45f;
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this->actor.shape.yOffset = 50.0f;
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this->actor.shape.shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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GetItem_Draw(globalCtx, GID_RUPEE_GOLD);
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break;
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} else {
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Actor_SetScale(&this->actor, 0.045 - 1e-10);
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this->actor.shape.shadowScale = 6.0f;
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this->scale = 0.045 - 1e-10;
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this->actor.shape.yOffset = 750.0f;
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EnItem00_DrawRupee(this, globalCtx);
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break;
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}
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case ITEM00_RUPEE_PURPLE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_RUPEE_PURPLE);
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} else {
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EnItem00_DrawRupee(this, globalCtx);
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}
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break;
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.4f);
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this->scale = 0.4f;
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this->actor.shape.yOffset = 50.0f;
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this->actor.shape.shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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GetItem_Draw(globalCtx, GID_RUPEE_PURPLE);
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} else {
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Actor_SetScale(&this->actor, 0.03f);
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this->actor.shape.shadowScale = 6.0f;
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this->scale = 0.03f;
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this->actor.shape.yOffset = 750.0f;
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EnItem00_DrawRupee(this, globalCtx);
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break;
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}
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case ITEM00_HEART_PIECE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.5f);
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this->scale = 0.5f;
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this->actor.shape.yOffset = 50.0f;
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this->actor.world.rot.x = 0x4000;
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GetItem_Draw(globalCtx, GID_HEART_PIECE);
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} else {
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this->actor.shape.yOffset = 650.0f;
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Actor_SetScale(&this->actor, 0.02f);
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this->scale = 0.02f;
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EnItem00_DrawHeartPiece(this, globalCtx);
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}
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break;
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@ -1161,89 +1015,163 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnItem00_DrawHeartContainer(this, globalCtx);
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break;
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case ITEM00_HEART:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_HEART);
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
|
||||
this->actor.shape.yOffset = 25.0f;
|
||||
Actor_SetScale(&this->actor, 0.3f);
|
||||
this->scale = 0.3f;
|
||||
GetItem_Draw(globalCtx, GID_HEART);
|
||||
mtxScale = 16.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
break;
|
||||
} else {
|
||||
if (this->unk_15A < 0) {
|
||||
if (this->unk_15A == -1) {
|
||||
s8 bankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_GI_HEART);
|
||||
|
||||
if (Object_IsLoaded(&globalCtx->objectCtx, bankIndex)) {
|
||||
this->actor.objBankIndex = bankIndex;
|
||||
Actor_SetObjectDependency(globalCtx, &this->actor);
|
||||
this->unk_15A = -2;
|
||||
}
|
||||
} else {
|
||||
mtxScale = 16.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
GetItem_Draw(globalCtx, GID_HEART);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
} else {
|
||||
this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
|
||||
this->actor.shape.yOffset = 430.0f;
|
||||
Actor_SetScale(&this->actor, 0.02f);
|
||||
this->scale = 0.02f;
|
||||
if (this->unk_15A < 0) {
|
||||
if (this->unk_15A == -1) {
|
||||
s8 bankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_GI_HEART);
|
||||
|
||||
if (Object_IsLoaded(&globalCtx->objectCtx, bankIndex)) {
|
||||
this->actor.objBankIndex = bankIndex;
|
||||
Actor_SetObjectDependency(globalCtx, &this->actor);
|
||||
this->unk_15A = -2;
|
||||
}
|
||||
} else {
|
||||
mtxScale = 16.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
GetItem_Draw(globalCtx, GID_HEART);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
case ITEM00_BOMBS_A:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_BOMB);
|
||||
break;
|
||||
}
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
this->actor.shape.shadowScale = 0.3f;
|
||||
GetItem_Draw(globalCtx, GID_BOMB);
|
||||
break;
|
||||
}
|
||||
case ITEM00_BOMBS_B:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_BOMB);
|
||||
break;
|
||||
}
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
this->actor.shape.shadowScale = 0.3f;
|
||||
GetItem_Draw(globalCtx, GID_BOMB);
|
||||
break;
|
||||
}
|
||||
case ITEM00_BOMBS_SPECIAL:
|
||||
case ITEM00_ARROWS_SINGLE:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_ARROWS_SMALL);
|
||||
break;
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
this->actor.shape.shadowScale = 0.3f;
|
||||
GetItem_Draw(globalCtx, GID_ARROWS_SMALL);
|
||||
break;
|
||||
}
|
||||
case ITEM00_ARROWS_SMALL:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_ARROWS_SMALL);
|
||||
break;
|
||||
}
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
this->actor.shape.shadowScale = 0.3f;
|
||||
GetItem_Draw(globalCtx, GID_ARROWS_SMALL);
|
||||
break;
|
||||
}
|
||||
case ITEM00_ARROWS_MEDIUM:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_ARROWS_MEDIUM);
|
||||
break;
|
||||
}
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
this->actor.shape.shadowScale = 0.3f;
|
||||
GetItem_Draw(globalCtx, GID_ARROWS_MEDIUM);
|
||||
break;
|
||||
}
|
||||
case ITEM00_ARROWS_LARGE:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_ARROWS_LARGE);
|
||||
break;
|
||||
}
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
this->actor.shape.shadowScale = 0.3f;
|
||||
GetItem_Draw(globalCtx, GID_ARROWS_LARGE);
|
||||
break;
|
||||
}
|
||||
case ITEM00_NUTS:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_NUTS);
|
||||
break;
|
||||
}
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
this->actor.shape.shadowScale = 0.3f;
|
||||
GetItem_Draw(globalCtx, GID_NUTS);
|
||||
break;
|
||||
}
|
||||
case ITEM00_STICK:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_STICK);
|
||||
break;
|
||||
}
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
this->actor.shape.shadowScale = 0.3f;
|
||||
GetItem_Draw(globalCtx, GID_STICK);
|
||||
break;
|
||||
}
|
||||
case ITEM00_MAGIC_LARGE:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_MAGIC_LARGE);
|
||||
break;
|
||||
}
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
this->actor.shape.shadowScale = 0.3f;
|
||||
GetItem_Draw(globalCtx, GID_MAGIC_LARGE);
|
||||
break;
|
||||
}
|
||||
case ITEM00_MAGIC_SMALL:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_MAGIC_SMALL);
|
||||
break;
|
||||
}
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.shape.shadowScale = 0.3f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
GetItem_Draw(globalCtx, GID_MAGIC_SMALL);
|
||||
break;
|
||||
}
|
||||
case ITEM00_SEEDS:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_SEEDS);
|
||||
break;
|
||||
}
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.shape.shadowScale = 0.3f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
GetItem_Draw(globalCtx, GID_SEEDS);
|
||||
break;
|
||||
}
|
||||
case ITEM00_SMALL_KEY:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
this->scale = 0.2f;
|
||||
this->actor.shape.yOffset = 50.0f;
|
||||
this->actor.world.rot.x = 0x4000;
|
||||
this->actor.shape.shadowScale = 0.5f;
|
||||
GetItem_Draw(globalCtx, GID_KEY_SMALL);
|
||||
} else {
|
||||
} else {
|
||||
Actor_SetScale(&this->actor, 0.03f);
|
||||
this->scale = 0.03f;
|
||||
this->actor.shape.yOffset = 320.0f;
|
||||
this->actor.shape.shadowScale = 6.0f;
|
||||
this->actor.world.rot.x = 0;
|
||||
this->actor.shape.rot.y = 0;
|
||||
EnItem00_DrawCollectible(this, globalCtx);
|
||||
}
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user