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Fixed master volume slider
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@ -391,8 +391,8 @@ namespace SohImGui {
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if (ImGui::BeginMenu("Audio")) {
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const float volume = Game::Settings.audio.master;
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ImGui::Text("Master Volume: %d %%", static_cast<int>(100 * volume));
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if (ImGui::SliderFloat("##Master_Vol", &Game::Settings.audio.master, 0.0f, 1.0f, "")) {
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CVar_SetFloat("gGameMasterVolume", volume);
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if (ImGui::SliderFloat("##Master_Vol", &Game::Settings.audio.master, 0.0f, 1.0f, "", ImGuiSliderFlags_AlwaysClamp)) {
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CVar_SetFloat("gGameMasterVolume", Game::Settings.audio.master);
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needs_save = true;
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}
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