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Change header exports to extern exports
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@ -59,6 +59,10 @@ extern void func_8084DFAC(PlayState* play, Player* player);
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extern void Player_SetupActionPreserveAnimMovement(PlayState* play, Player* player, PlayerActionFunc actionFunc, s32 flags);
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extern void Player_SetupActionPreserveAnimMovement(PlayState* play, Player* player, PlayerActionFunc actionFunc, s32 flags);
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extern s32 Player_SetupWaitForPutAway(PlayState* play, Player* player, AfterPutAwayFunc func);
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extern s32 Player_SetupWaitForPutAway(PlayState* play, Player* player, AfterPutAwayFunc func);
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extern void Play_InitEnvironment(PlayState * play, s16 skyboxId);
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extern void Play_InitEnvironment(PlayState * play, s16 skyboxId);
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extern void func_808ADEF0(BgSpot03Taki* bgSpot03Taki, PlayState* play);
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extern void BgSpot03Taki_ApplyOpeningAlpha(BgSpot03Taki* bgSpot03Taki, s32 bufferIndex);
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extern void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play);
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}
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}
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#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).GetSelectedOptionIndex()
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#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).GetSelectedOptionIndex()
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@ -33,6 +33,10 @@ extern "C" {
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extern SaveContext gSaveContext;
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extern SaveContext gSaveContext;
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extern PlayState* gPlayState;
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extern PlayState* gPlayState;
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extern int32_t D_8011D3AC;
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extern int32_t D_8011D3AC;
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extern void func_808ADEF0(BgSpot03Taki* bgSpot03Taki, PlayState* play);
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extern void BgSpot03Taki_ApplyOpeningAlpha(BgSpot03Taki* bgSpot03Taki, s32 bufferIndex);
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extern void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play);
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}
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}
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#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).GetSelectedOptionIndex()
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#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).GetSelectedOptionIndex()
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@ -14,6 +14,8 @@ void BgSpot03Taki_Destroy(Actor* thisx, PlayState* play);
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void BgSpot03Taki_Update(Actor* thisx, PlayState* play);
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void BgSpot03Taki_Update(Actor* thisx, PlayState* play);
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void BgSpot03Taki_Draw(Actor* thisx, PlayState* play);
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void BgSpot03Taki_Draw(Actor* thisx, PlayState* play);
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void func_808ADEF0(BgSpot03Taki* this, PlayState* play);
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const ActorInit Bg_Spot03_Taki_InitVars = {
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const ActorInit Bg_Spot03_Taki_InitVars = {
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ACTOR_BG_SPOT03_TAKI,
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ACTOR_BG_SPOT03_TAKI,
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ACTORCAT_BG,
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ACTORCAT_BG,
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@ -26,11 +26,4 @@ typedef struct BgSpot03Taki {
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/* 0x0174 */ u8 bufferIndex;
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/* 0x0174 */ u8 bufferIndex;
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} BgSpot03Taki; // size = 0x0178
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} BgSpot03Taki; // size = 0x0178
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void func_808ADEF0(BgSpot03Taki* bgSpot03Taki, PlayState* play);
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void BgSpot03Taki_ApplyOpeningAlpha(BgSpot03Taki* bgSpot03Taki, s32 bufferIndex);
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// USED IN HOOK HANDLERS ONLY -- DO NOT REFERENCE FROM z_bg_spot03_taki.c
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void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play);
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#endif
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#endif
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