Change header exports to extern exports

This commit is contained in:
JordanLongstaff 2024-11-05 14:33:12 -05:00
parent c9e0e32386
commit 5eedae0351
4 changed files with 10 additions and 7 deletions

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@ -59,6 +59,10 @@ extern void func_8084DFAC(PlayState* play, Player* player);
extern void Player_SetupActionPreserveAnimMovement(PlayState* play, Player* player, PlayerActionFunc actionFunc, s32 flags);
extern s32 Player_SetupWaitForPutAway(PlayState* play, Player* player, AfterPutAwayFunc func);
extern void Play_InitEnvironment(PlayState * play, s16 skyboxId);
extern void func_808ADEF0(BgSpot03Taki* bgSpot03Taki, PlayState* play);
extern void BgSpot03Taki_ApplyOpeningAlpha(BgSpot03Taki* bgSpot03Taki, s32 bufferIndex);
extern void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play);
}
#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).GetSelectedOptionIndex()

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@ -33,6 +33,10 @@ extern "C" {
extern SaveContext gSaveContext;
extern PlayState* gPlayState;
extern int32_t D_8011D3AC;
extern void func_808ADEF0(BgSpot03Taki* bgSpot03Taki, PlayState* play);
extern void BgSpot03Taki_ApplyOpeningAlpha(BgSpot03Taki* bgSpot03Taki, s32 bufferIndex);
extern void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play);
}
#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).GetSelectedOptionIndex()

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@ -14,6 +14,8 @@ void BgSpot03Taki_Destroy(Actor* thisx, PlayState* play);
void BgSpot03Taki_Update(Actor* thisx, PlayState* play);
void BgSpot03Taki_Draw(Actor* thisx, PlayState* play);
void func_808ADEF0(BgSpot03Taki* this, PlayState* play);
const ActorInit Bg_Spot03_Taki_InitVars = {
ACTOR_BG_SPOT03_TAKI,
ACTORCAT_BG,

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@ -26,11 +26,4 @@ typedef struct BgSpot03Taki {
/* 0x0174 */ u8 bufferIndex;
} BgSpot03Taki; // size = 0x0178
void func_808ADEF0(BgSpot03Taki* bgSpot03Taki, PlayState* play);
void BgSpot03Taki_ApplyOpeningAlpha(BgSpot03Taki* bgSpot03Taki, s32 bufferIndex);
// USED IN HOOK HANDLERS ONLY -- DO NOT REFERENCE FROM z_bg_spot03_taki.c
void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play);
#endif