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Fix Plando Window Crash on new installs (#4557)
* Add check for Randomizer folder existing, and creating it if not, to plando window. * Changed seed list population to just bail if the Randomizer folder doesn't exist. Added button disabling to prevent crashes loading or saving empty structures.
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@ -361,12 +361,14 @@ void PlandomizerPopulateSeedList() {
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existingSeedList.clear();
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auto spoilerPath = Ship::Context::GetPathRelativeToAppDirectory("Randomizer");
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if (std::filesystem::exists(spoilerPath)) {
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for (const auto& entry : std::filesystem::directory_iterator(spoilerPath)) {
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if (entry.is_regular_file() && entry.path().extension() == ".json") {
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existingSeedList.push_back(entry.path().stem().string());
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}
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}
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}
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}
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void PlandomizerItemImageCorrection(Rando::Item randoItem) {
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textureID = 0;
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@ -875,15 +877,18 @@ void PlandomizerDrawOptions() {
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} else {
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ImGui::Text("No Spoiler Logs found.");
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}
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ImGui::BeginDisabled(existingSeedList.empty());
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if (ImGui::Button("Load")) {
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logTemp = existingSeedList[selectedList].c_str();
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PlandomizerLoadSpoilerLog(logTemp.c_str());
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}
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ImGui::EndDisabled();
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ImGui::BeginDisabled(spoilerLogData.empty());
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ImGui::SameLine();
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if (ImGui::Button("Save")) {
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PlandomizerSaveSpoilerLog();
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}
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ImGui::EndDisabled();
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ImGui::TableNextColumn();
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ImGui::SeparatorText("Current Seed Hash");
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