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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 11:22:17 -05:00
Display all game versions in build info (#1982)
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@ -427,13 +427,6 @@ extern "C" void InitOTR() {
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SaveManager::Instance = new SaveManager();
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SaveManager::Instance = new SaveManager();
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CustomMessageManager::Instance = new CustomMessageManager();
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CustomMessageManager::Instance = new CustomMessageManager();
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ItemTableManager::Instance = new ItemTableManager();
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ItemTableManager::Instance = new ItemTableManager();
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auto t = OTRGlobals::Instance->context->GetResourceManager()->LoadFile("version");
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if (!t->HasLoadError)
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{
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uint32_t gameVersion = OTRGlobals::Instance->context->GetResourceManager()->GetGameVersion();
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OTRGlobals::Instance->context->GetResourceManager()->SetGameVersion(gameVersion);
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}
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clearMtx = (uintptr_t)&gMtxClear;
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clearMtx = (uintptr_t)&gMtxClear;
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OTRMessage_Init();
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OTRMessage_Init();
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@ -638,9 +631,12 @@ extern "C" uint16_t OTRGetPixelDepth(float x, float y) {
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return OTRGlobals::Instance->context->GetPixelDepth(x, y);
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return OTRGlobals::Instance->context->GetPixelDepth(x, y);
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}
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}
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extern "C" uint32_t ResourceMgr_GetGameVersion()
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extern "C" uint32_t ResourceMgr_GetNumGameVersions() {
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{
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return OTRGlobals::Instance->context->GetResourceManager()->GetGameVersions().size();
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return OTRGlobals::Instance->context->GetResourceManager()->GetGameVersion();
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}
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extern "C" uint32_t ResourceMgr_GetGameVersion(int index) {
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return OTRGlobals::Instance->context->GetResourceManager()->GetGameVersions()[index];
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}
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}
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uint32_t IsSceneMasterQuest(s16 sceneNum) {
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uint32_t IsSceneMasterQuest(s16 sceneNum) {
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@ -53,7 +53,8 @@ int32_t OTRGetLastScancode();
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uint32_t ResourceMgr_IsGameMasterQuest();
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uint32_t ResourceMgr_IsGameMasterQuest();
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uint32_t ResourceMgr_GameHasMasterQuest();
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uint32_t ResourceMgr_GameHasMasterQuest();
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uint32_t ResourceMgr_GameHasOriginal();
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uint32_t ResourceMgr_GameHasOriginal();
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uint32_t ResourceMgr_GetGameVersion();
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uint32_t ResourceMgr_GetNumGameVersions();
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uint32_t ResourceMgr_GetGameVersion(int index);
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void ResourceMgr_CacheDirectory(const char* resName);
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void ResourceMgr_CacheDirectory(const char* resName);
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char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
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char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
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void ResourceMgr_LoadFile(const char* resName);
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void ResourceMgr_LoadFile(const char* resName);
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@ -15,8 +15,6 @@
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#include <array>
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#include <array>
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extern "C" SaveContext gSaveContext;
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extern "C" SaveContext gSaveContext;
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extern "C" uint32_t ResourceMgr_GetGameVersion();
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extern "C" uint32_t ResourceMgr_IsGameMasterQuest();
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std::filesystem::path SaveManager::GetFileName(int fileNum) {
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std::filesystem::path SaveManager::GetFileName(int fileNum) {
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const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save"));
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const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save"));
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@ -15,7 +15,7 @@
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#include "time.h"
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#include "time.h"
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const char* GetGameVersionString();
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const char* GetGameVersionString(s32 index);
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char* quote;
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char* quote;
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void Title_PrintBuildInfo(Gfx** gfxp) {
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void Title_PrintBuildInfo(Gfx** gfxp) {
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@ -23,8 +23,6 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
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//GfxPrint* printer;
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//GfxPrint* printer;
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GfxPrint printer;
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GfxPrint printer;
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const char* gameVersionStr = GetGameVersionString();
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g = *gfxp;
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g = *gfxp;
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g = func_8009411C(g);
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g = func_8009411C(g);
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//printer = alloca(sizeof(GfxPrint));
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//printer = alloca(sizeof(GfxPrint));
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@ -41,9 +39,22 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
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GfxPrint_Printf(&printer, "GCC SHIP");
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GfxPrint_Printf(&printer, "GCC SHIP");
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#endif
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#endif
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GfxPrint_SetPos(&printer, 1, 4);
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s32 pos = 4;
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GfxPrint_Printf(&printer, "Game Version: %s", gameVersionStr);
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GfxPrint_SetPos(&printer, 1, pos);
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GfxPrint_SetPos(&printer, 1, 5);
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GfxPrint_Printf(&printer, "Game Versions:");
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u32 numVersions = ResourceMgr_GetNumGameVersions();
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if (!numVersions) {
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GfxPrint_SetPos(&printer, 16, pos++);
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GfxPrint_Printf(&printer, "Unknown");
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} else {
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for (u32 i = 0; i < numVersions; i++) {
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GfxPrint_SetPos(&printer, 16, pos++);
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GfxPrint_Printf(&printer, "%s", GetGameVersionString(i));
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}
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}
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GfxPrint_SetPos(&printer, 1, pos);
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GfxPrint_Printf(&printer, "Release Version: %s", gBuildVersion);
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GfxPrint_Printf(&printer, "Release Version: %s", gBuildVersion);
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GfxPrint_SetColor(&printer, 255, 255, 255, 255);
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GfxPrint_SetColor(&printer, 255, 255, 255, 255);
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@ -78,8 +89,8 @@ const char* SetQuote() {
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return quotes[randomQuote];
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return quotes[randomQuote];
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}
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}
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const char* GetGameVersionString() {
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const char* GetGameVersionString(s32 index) {
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uint32_t gameVersion = ResourceMgr_GetGameVersion();
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uint32_t gameVersion = ResourceMgr_GetGameVersion(index);
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switch (gameVersion) {
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switch (gameVersion) {
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case OOT_NTSC_10:
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case OOT_NTSC_10:
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return "N64 NTSC 1.0";
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return "N64 NTSC 1.0";
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