mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-22 16:18:50 -05:00
Interface Editor rework + File Choose customization
TWEAK: Entire rework of the Interface Editor GUI ADD: File Choose customization
This commit is contained in:
parent
3e6307bf96
commit
5dc5c85588
@ -976,8 +976,14 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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// draw file info box (large box when a file is selected)
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for (fileIndex = 0; fileIndex < 3; fileIndex++, temp += 20) {
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gDPPipeSync(POLY_OPA_DISP++);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), this->fileInfoAlpha[fileIndex]);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->fileInfoAlpha[fileIndex]);
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}
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gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[temp], 20, 0);
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for (quadVtxIndex = 0, i = 0; i < 5; i++, quadVtxIndex += 4) {
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@ -994,16 +1000,27 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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isActive = ((this->n64ddFlag == this->n64ddFlags[i]) || (this->nameBoxAlpha[i] == 0)) ? 0 : 1;
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
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sWindowContentColors[isActive][2], this->fileButtonAlpha[i]);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), this->fileButtonAlpha[i]);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
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sWindowContentColors[isActive][2], this->fileButtonAlpha[i]);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++, sFileButtonTextures[gSaveContext.language][i], G_IM_FMT_IA, G_IM_SIZ_16b,
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64, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
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// draw file name box
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
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sWindowContentColors[isActive][2], this->nameBoxAlpha[i]);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), this->nameBoxAlpha[i]);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
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sWindowContentColors[isActive][2], this->nameBoxAlpha[i]);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelNameBoxTex, G_IM_FMT_IA, G_IM_SIZ_16b, 108, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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@ -1011,8 +1028,16 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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// draw disk label for 64DD
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if (this->n64ddFlags[i]) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
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sWindowContentColors[isActive][2], this->nameAlpha[i]);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 0),
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CVar_GetS32("gCCFileChoosePrimG", 200), CVar_GetS32("gCCFileChoosePrimB", 255),
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this->nameAlpha[i]);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0],
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sWindowContentColors[isActive][1], sWindowContentColors[isActive][2],
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this->nameAlpha[i]);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelDISKButtonTex, G_IM_FMT_IA, G_IM_SIZ_16b, 44, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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@ -1020,8 +1045,14 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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}
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// draw connectors
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
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sWindowContentColors[isActive][2], this->connectorAlpha[i]);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), this->connectorAlpha[i]);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
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sWindowContentColors[isActive][2], this->connectorAlpha[i]);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelConnectorTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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@ -1047,8 +1078,14 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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// draw primary action buttons (copy/erase)
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for (quadVtxIndex = 0, i = 0; i < 2; i++, quadVtxIndex += 4) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->actionButtonAlpha[i]);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), this->actionButtonAlpha[i]);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->actionButtonAlpha[i]);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++, sActionButtonTextures[gSaveContext.language][i], G_IM_FMT_IA, G_IM_SIZ_16b,
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64, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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@ -1061,8 +1098,13 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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for (quadVtxIndex = 0, i = 0; i < 2; i++, quadVtxIndex += 4) {
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temp = this->confirmButtonTexIndices[i];
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->confirmButtonAlpha[i]);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), this->confirmButtonAlpha[i]);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->confirmButtonAlpha[i]);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++, sActionButtonTextures[gSaveContext.language][temp], G_IM_FMT_IA,
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G_IM_SIZ_16b, 64, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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@ -1071,8 +1113,14 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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// draw options button
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->optionButtonAlpha);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), this->optionButtonAlpha);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->optionButtonAlpha);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsButtonTextures[gSaveContext.language], G_IM_FMT_IA, G_IM_SIZ_16b, 64,
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16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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@ -1087,8 +1135,15 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetCombineLERP(POLY_OPA_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0,
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PRIMITIVE, 0);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1],
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this->highlightColor[2], this->highlightColor[3]);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 155),
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CVar_GetS32("gCCFileChoosePrimG", 255), CVar_GetS32("gCCFileChoosePrimB", 255),
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this->highlightColor[3]);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1],
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this->highlightColor[2], this->highlightColor[3]);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelBigButtonHighlightTex, G_IM_FMT_I, G_IM_SIZ_8b, 72, 24, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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@ -1143,8 +1198,14 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
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if ((this->configMode != CM_NAME_ENTRY) && (this->configMode != CM_START_NAME_ENTRY)) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->windowAlpha);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), this->windowAlpha);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->windowAlpha);
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}
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
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Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW);
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@ -1175,8 +1236,14 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
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if ((this->configMode >= CM_ROTATE_TO_NAME_ENTRY) && (this->configMode <= CM_NAME_ENTRY_TO_MAIN)) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->windowAlpha);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), this->windowAlpha);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->windowAlpha);
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}
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
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Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW);
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@ -1203,8 +1270,14 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
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if ((this->configMode >= CM_MAIN_TO_OPTIONS) && (this->configMode <= CM_OPTIONS_TO_MAIN)) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->windowAlpha);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), this->windowAlpha);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->windowAlpha);
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}
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
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Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW);
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@ -1555,8 +1628,14 @@ void FileChoose_SelectModeDraw(GameState* thisx) {
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FileChoose_SetWindowContentVtx(&this->state);
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gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->windowAlpha);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), this->windowAlpha);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->windowAlpha);
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}
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
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Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW);
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@ -133,7 +133,14 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) {
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phi_s0 = 0x10;
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for (phi_t1 = 0; phi_t1 < 2; phi_t1++, phi_s0 += 4) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2], 255);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
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CVar_GetS32("gCCFileChoosePrimB", 255), 255);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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255);
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}
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
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gDPLoadTextureBlock(POLY_OPA_DISP++, sBackspaceEndTextures[gSaveContext.language][phi_t1], G_IM_FMT_IA,
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G_IM_SIZ_16b, sBackspaceEndWidths[phi_t1], 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
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@ -195,8 +202,15 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
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ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->nameEntryBoxAlpha);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100),
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CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255),
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this->nameEntryBoxAlpha);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
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this->nameEntryBoxAlpha);
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}
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gSPVertex(POLY_OPA_DISP++, this->nameEntryVtx, 4, 0);
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gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelNameBoxTex, G_IM_FMT_IA, G_IM_SIZ_16b, 108, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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@ -318,8 +332,15 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetCombineLERP(POLY_OPA_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0,
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PRIMITIVE, 0);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1], this->highlightColor[2],
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this->highlightColor[3]);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100),
|
||||
CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255),
|
||||
this->highlightColor[3]);
|
||||
} else {
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1],
|
||||
this->highlightColor[2], this->highlightColor[3]);
|
||||
}
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelCharHighlightTex, G_IM_FMT_I, G_IM_SIZ_8b, 24, 24, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
|
Loading…
Reference in New Issue
Block a user