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Don't crash if glClipControl is not available
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@ -673,7 +673,11 @@ static void gfx_opengl_resize_framebuffer(int fb, uint32_t width, uint32_t heigh
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void gfx_opengl_set_framebuffer(int fb)
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void gfx_opengl_set_framebuffer(int fb)
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{
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{
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glClipControl(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE); // Set origin to upper left corner, to match N64 and DX11
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if (GLEW_ARB_clip_control || GLEW_VERSION_4_5) {
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// Set origin to upper left corner, to match N64 and DX11
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// If this function is not supported, the texture will be upside down :(
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glClipControl(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
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}
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb);
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glDepthMask(GL_TRUE);
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glDepthMask(GL_TRUE);
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@ -687,7 +691,9 @@ void gfx_opengl_reset_framebuffer(void)
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
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glClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
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if (GLEW_ARB_clip_control || GLEW_VERSION_4_5) {
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glClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
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}
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}
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}
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void gfx_opengl_select_texture_fb(int fbID)
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void gfx_opengl_select_texture_fb(int fbID)
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