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https://github.com/HarbourMasters/Shipwright.git
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ADD: Rando particles on NUTS and STICK Upgrade (#907)
* ADD: Rando particles on NUTS and STICK Upgrade (Completely forgot they were a thing...) * TWEAK: spacing comment
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@ -1231,27 +1231,40 @@ void EnItem00_CustomItemsParticles(Actor* Parent, GlobalContext* globalCtx, s16
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case GI_PRELUDE_OF_LIGHT:
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color_slot = 5;
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break;
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case GI_STICK_UPGRADE_20:
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case GI_STICK_UPGRADE_30:
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color_slot = 6;
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break;
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case GI_NUT_UPGRADE_30:
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case GI_NUT_UPGRADE_40:
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color_slot = 7;
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break;
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}
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s16* colors[7][3] = {
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{ 34, 255, 76 }, // Minuet and Magic Upgrades Colors
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{ 177, 35, 35 }, // Bolero and Double Defense Colors
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{ 115, 251, 253 }, // Serenade Color
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{ 177, 122, 35 }, // Requiem Color
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{ 177, 28, 212 }, // Nocturne Color
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{ 255, 255, 92 }, // Prelude Color
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{ 255, 255, 255} // White Color placeholder
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s16* colors[9][3] = {
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{ 34, 255, 76 }, // Minuet and Magic Upgrades Colors
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{ 177, 35, 35 }, // Bolero and Double Defense Colors
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{ 115, 251, 253 }, // Serenade Color
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{ 177, 122, 35 }, // Requiem Color
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{ 177, 28, 212 }, // Nocturne Color
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{ 255, 255, 92 }, // Prelude Color
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{ 31, 152, 49 }, // Stick Upgrade Color
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{ 222, 182, 20 }, // Nut Upgrade Color
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{ 255, 255, 255 } // White Color placeholder
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};
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s16* colorsEnv[7][3] = {
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{ 30, 110, 30 }, // Minuet and Magic Upgrades Colors
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{ 90, 10, 10 }, // Bolero and Double Defense Colors
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{ 35, 35, 177 }, // Serenade Color
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{ 70, 20, 10 }, // Requiem Color
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{ 100, 20, 140 }, // Nocturne Color
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{ 100, 100, 10 }, // Prelude Color
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{ 154, 154, 154 } // White Color placeholder
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s16* colorsEnv[9][3] = {
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{ 30, 110, 30 }, // Minuet and Magic Upgrades Colors
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{ 90, 10, 10 }, // Bolero and Double Defense Colors
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{ 35, 35, 177 }, // Serenade Color
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{ 70, 20, 10 }, // Requiem Color
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{ 100, 20, 140 }, // Nocturne Color
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{ 100, 100, 10 }, // Prelude Color
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{ 5, 50, 10 }, // Stick Upgrade Color
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{ 150, 100, 5 }, // Nut Upgrade Color
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{ 154, 154, 154 } // White Color placeholder
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};
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static Vec3f velocity = { 0.0f, 0.2f, 0.0f };
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static Vec3f accel = { 0.0f, 0.05f, 0.0f };
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Color_RGBA8 primColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 };
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@ -1304,7 +1317,8 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
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f32 mtxScale = 16.0f;
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Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
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s32 randoGetItemId = Randomizer_GetRandomizedItemId(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
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if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
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if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
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(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
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}
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GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(randoGetItemId));
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@ -1364,7 +1378,8 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
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f32 mtxScale = 16.0f;
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Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
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s32 randoGetItemId = Randomizer_GetRandomizedItemId(GI_HEART_PIECE, this->actor.id, this->ogParams, globalCtx->sceneNum);
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if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
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if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
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(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
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}
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GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(randoGetItemId));
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@ -520,7 +520,8 @@ void EnExItem_DrawItems(EnExItem* this, GlobalContext* globalCtx) {
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break;
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}
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if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
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if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
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(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
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}
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}
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@ -534,7 +535,8 @@ void EnExItem_DrawHeartPiece(EnExItem* this, GlobalContext* globalCtx) {
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if (gSaveContext.n64ddFlag) {
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s32 randoGetItemId = Randomizer_GetItemIdFromKnownCheck(
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RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, GI_HEART_PIECE);
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if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
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if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
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(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
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}
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GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(randoGetItemId));
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@ -230,7 +230,8 @@ void ItemEtcetera_DrawThroughLens(Actor* thisx, GlobalContext* globalCtx) {
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if(gSaveContext.n64ddFlag && globalCtx->sceneNum == 16) {
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s32 randoGetItemId = GetChestGameRandoGetItemId(this->actor.room, this->giDrawId, globalCtx);
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if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
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if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
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(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
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}
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if (randoGetItemId != GI_NONE) {
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@ -255,7 +256,8 @@ void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx) {
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randoGetItemId = Randomizer_GetItemIdFromKnownCheck(RC_LH_UNDERWATER_ITEM, GI_LETTER_RUTO);
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}
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if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
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if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
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(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
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}
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@ -215,7 +215,8 @@ void ItemOcarina_Draw(Actor* thisx, GlobalContext* globalCtx) {
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if (gSaveContext.n64ddFlag) {
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s32 randoGetItemId = Randomizer_GetItemIdFromKnownCheck(RC_HF_OCARINA_OF_TIME_ITEM, GI_OCARINA_OOT);
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if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
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if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
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(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
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}
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GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(randoGetItemId));
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