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https://github.com/HarbourMasters/Shipwright.git
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Merge pull request #2227 from HarbourMasters/develop-bradley
bradley -> dev
This commit is contained in:
commit
5ce4e75bd2
@ -168,6 +168,7 @@ extern "C"
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extern s32 __osPfsLastChannel;
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extern s32 __osPfsLastChannel;
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extern u8 gWalkSpeedToggle1;
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extern u8 gWalkSpeedToggle1;
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extern u8 gWalkSpeedToggle2;
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extern u8 gWalkSpeedToggle2;
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extern f32 iceTrapScale;
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extern const s16 D_8014A6C0[];
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extern const s16 D_8014A6C0[];
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#define gTatumsPerBeat (D_8014A6C0[1])
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#define gTatumsPerBeat (D_8014A6C0[1])
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@ -127,7 +127,7 @@ typedef struct {
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typedef struct {
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typedef struct {
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/* 0x00 */ s32 order;
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/* 0x00 */ s32 order;
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/* 0x04 */ s32 npredictors;
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/* 0x04 */ s32 npredictors;
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/* 0x08 */ s16 book[1]; // size 8 * order * npredictors. 8-byte aligned
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/* 0x08 */ s16 book[]; // size 8 * order * npredictors. 8-byte aligned
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} AdpcmBook; // size >= 0x8
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} AdpcmBook; // size >= 0x8
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typedef struct
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typedef struct
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@ -193,11 +193,11 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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COSMETIC_OPTION("MirrorShield_Emblem", "Emblem", GROUP_MIRRORSHIELD, ImVec4(205, 225, 255, 255), false, true, true),
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COSMETIC_OPTION("MirrorShield_Emblem", "Emblem", GROUP_MIRRORSHIELD, ImVec4(205, 225, 255, 255), false, true, true),
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COSMETIC_OPTION("Swords_KokiriBlade", "Kokiri Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Swords_KokiriBlade", "Kokiri Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Swords_KokiriHilt", "Kokiri Sword Hilt", GROUP_SWORDS, ImVec4(160, 100, 15, 255), false, true, true),
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// COSMETIC_OPTION("Swords_KokiriHilt", "Kokiri Sword Hilt", GROUP_SWORDS, ImVec4(160, 100, 15, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Swords_MasterBlade", "Master Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Swords_MasterBlade", "Master Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Swords_MasterHilt", "Master Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true),
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// COSMETIC_OPTION("Swords_MasterHilt", "Master Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Swords_BiggoronBlade", "Biggoron Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Swords_BiggoronBlade", "Biggoron Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Swords_BiggoronHilt", "Biggoron Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true),
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// COSMETIC_OPTION("Swords_BiggoronHilt", "Biggoron Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Gloves_GoronBracelet", "Goron Bracelet", GROUP_GLOVES, ImVec4(255, 255, 170, 255), false, true, false),
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COSMETIC_OPTION("Gloves_GoronBracelet", "Goron Bracelet", GROUP_GLOVES, ImVec4(255, 255, 170, 255), false, true, false),
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COSMETIC_OPTION("Gloves_SilverGauntlets", "Silver Gauntlets", GROUP_GLOVES, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Gloves_SilverGauntlets", "Silver Gauntlets", GROUP_GLOVES, ImVec4(255, 255, 255, 255), false, true, false),
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@ -206,7 +206,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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COSMETIC_OPTION("Equipment_BoomerangBody", "Boomerang Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, false),
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COSMETIC_OPTION("Equipment_BoomerangBody", "Boomerang Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, false),
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COSMETIC_OPTION("Equipment_BoomerangGem", "Boomerang Gem", GROUP_EQUIPMENT, ImVec4(255, 50, 150, 255), false, true, true),
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COSMETIC_OPTION("Equipment_BoomerangGem", "Boomerang Gem", GROUP_EQUIPMENT, ImVec4(255, 50, 150, 255), false, true, true),
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COSMETIC_OPTION("Equipment_SlingshotBody", "Slingshot Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, true),
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// COSMETIC_OPTION("Equipment_SlingshotBody", "Slingshot Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Equipment_SlingshotString", "Slingshot String", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Equipment_SlingshotString", "Slingshot String", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Equipment_HammerHead", "Hammer Head", GROUP_EQUIPMENT, ImVec4(155, 192, 201, 255), false, true, false),
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COSMETIC_OPTION("Equipment_HammerHead", "Hammer Head", GROUP_EQUIPMENT, ImVec4(155, 192, 201, 255), false, true, false),
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COSMETIC_OPTION("Equipment_HammerHandle", "Hammer Handle", GROUP_EQUIPMENT, ImVec4(110, 60, 0, 255), false, true, true),
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COSMETIC_OPTION("Equipment_HammerHandle", "Hammer Handle", GROUP_EQUIPMENT, ImVec4(110, 60, 0, 255), false, true, true),
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@ -593,47 +593,47 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
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PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriBlade3", swordsKokiriBlade.changedCvar, 10, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
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PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriBlade3", swordsKokiriBlade.changedCvar, 10, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
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PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriBlade4", swordsKokiriBlade.changedCvar, 12, gsDPSetEnvColor(color.r / 4, color.g / 4, color.b / 4, 255));
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PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriBlade4", swordsKokiriBlade.changedCvar, 12, gsDPSetEnvColor(color.r / 4, color.g / 4, color.b / 4, 255));
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}
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}
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static CosmeticOption& swordsKokiriHilt = cosmeticOptions.at("Swords_KokiriHilt");
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// static CosmeticOption& swordsKokiriHilt = cosmeticOptions.at("Swords_KokiriHilt");
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if (manualChange || CVar_GetS32(swordsKokiriHilt.rainbowCvar, 0)) {
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// if (manualChange || CVar_GetS32(swordsKokiriHilt.rainbowCvar, 0)) {
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static Color_RGBA8 defaultColor = {swordsKokiriHilt.defaultColor.x, swordsKokiriHilt.defaultColor.y, swordsKokiriHilt.defaultColor.z, swordsKokiriHilt.defaultColor.w};
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// static Color_RGBA8 defaultColor = {swordsKokiriHilt.defaultColor.x, swordsKokiriHilt.defaultColor.y, swordsKokiriHilt.defaultColor.z, swordsKokiriHilt.defaultColor.w};
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Color_RGBA8 color = CVar_GetRGBA(swordsKokiriHilt.cvar, defaultColor);
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// Color_RGBA8 color = CVar_GetRGBA(swordsKokiriHilt.cvar, defaultColor);
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PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt1", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt1", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt2", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt2", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt3", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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// PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt3", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt4", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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// PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt4", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt5", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt5", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt6", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt6", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt7", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt7", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt8", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt8", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
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PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt9", swordsKokiriHilt.changedCvar, 64, gsDPSetPrimColor(0, 0, MAX(color.r - 50, 0), MAX(color.g - 50, 0), MAX(color.b - 50, 0), 255));
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// PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt9", swordsKokiriHilt.changedCvar, 64, gsDPSetPrimColor(0, 0, MAX(color.r - 50, 0), MAX(color.g - 50, 0), MAX(color.b - 50, 0), 255));
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PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt10", swordsKokiriHilt.changedCvar, 66, gsDPSetEnvColor(MAX(color.r - 50, 0) / 3, MAX(color.g - 50, 0) / 3, MAX(color.b - 50, 0) / 3, 255));
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// PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt10", swordsKokiriHilt.changedCvar, 66, gsDPSetEnvColor(MAX(color.r - 50, 0) / 3, MAX(color.g - 50, 0) / 3, MAX(color.b - 50, 0) / 3, 255));
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PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt11", swordsKokiriHilt.changedCvar, 162, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
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// PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt11", swordsKokiriHilt.changedCvar, 162, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
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PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt12", swordsKokiriHilt.changedCvar, 164, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
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// PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt12", swordsKokiriHilt.changedCvar, 164, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
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if (manualChange) {
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// if (manualChange) {
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PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt13", swordsKokiriHilt.changedCvar, 108, gsSPGrayscale(true));
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// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt13", swordsKokiriHilt.changedCvar, 108, gsSPGrayscale(true));
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PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt14", swordsKokiriHilt.changedCvar, 134, gsSPGrayscale(false));
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// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt14", swordsKokiriHilt.changedCvar, 134, gsSPGrayscale(false));
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PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt15", swordsKokiriHilt.changedCvar, 106, gsSPGrayscale(true));
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// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt15", swordsKokiriHilt.changedCvar, 106, gsSPGrayscale(true));
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PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt16", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false));
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// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt16", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false));
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PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt17", swordsKokiriHilt.changedCvar, 100, gsSPGrayscale(true));
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// PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt17", swordsKokiriHilt.changedCvar, 100, gsSPGrayscale(true));
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PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt18", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false));
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// PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt18", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false));
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PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt19", swordsKokiriHilt.changedCvar, 128, gsSPEndDisplayList());
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// PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt19", swordsKokiriHilt.changedCvar, 128, gsSPEndDisplayList());
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PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt20", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true));
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// PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt20", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true));
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PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt21", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false));
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// PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt21", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false));
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PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt22", swordsKokiriHilt.changedCvar, 120, gsSPEndDisplayList());
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// PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt22", swordsKokiriHilt.changedCvar, 120, gsSPEndDisplayList());
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PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt23", swordsKokiriHilt.changedCvar, 166, gsSPGrayscale(true));
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// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt23", swordsKokiriHilt.changedCvar, 166, gsSPGrayscale(true));
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PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt24", swordsKokiriHilt.changedCvar, 192, gsSPGrayscale(false));
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// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt24", swordsKokiriHilt.changedCvar, 192, gsSPGrayscale(false));
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PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt25", swordsKokiriHilt.changedCvar, 194, gsSPEndDisplayList());
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// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt25", swordsKokiriHilt.changedCvar, 194, gsSPEndDisplayList());
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PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt26", swordsKokiriHilt.changedCvar, 156, gsSPGrayscale(true));
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// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt26", swordsKokiriHilt.changedCvar, 156, gsSPGrayscale(true));
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PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt27", swordsKokiriHilt.changedCvar, 176, gsSPGrayscale(false));
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// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt27", swordsKokiriHilt.changedCvar, 176, gsSPGrayscale(false));
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PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt28", swordsKokiriHilt.changedCvar, 178, gsSPEndDisplayList());
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// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt28", swordsKokiriHilt.changedCvar, 178, gsSPEndDisplayList());
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PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt29", swordsKokiriHilt.changedCvar, 162, gsSPGrayscale(true));
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// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt29", swordsKokiriHilt.changedCvar, 162, gsSPGrayscale(true));
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PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt30", swordsKokiriHilt.changedCvar, 188, gsSPGrayscale(false));
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// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt30", swordsKokiriHilt.changedCvar, 188, gsSPGrayscale(false));
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PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt31", swordsKokiriHilt.changedCvar, 190, gsSPEndDisplayList());
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// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt31", swordsKokiriHilt.changedCvar, 190, gsSPEndDisplayList());
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PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt32", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true));
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// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt32", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true));
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PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt33", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false));
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// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt33", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false));
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}
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// }
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}
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// }
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static CosmeticOption& swordsMasterBlade = cosmeticOptions.at("Swords_MasterBlade");
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static CosmeticOption& swordsMasterBlade = cosmeticOptions.at("Swords_MasterBlade");
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if (manualChange || CVar_GetS32(swordsMasterBlade.rainbowCvar, 0)) {
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if (manualChange || CVar_GetS32(swordsMasterBlade.rainbowCvar, 0)) {
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static Color_RGBA8 defaultColor = {swordsMasterBlade.defaultColor.x, swordsMasterBlade.defaultColor.y, swordsMasterBlade.defaultColor.z, swordsMasterBlade.defaultColor.w};
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static Color_RGBA8 defaultColor = {swordsMasterBlade.defaultColor.x, swordsMasterBlade.defaultColor.y, swordsMasterBlade.defaultColor.z, swordsMasterBlade.defaultColor.w};
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@ -645,53 +645,53 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
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PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterBlade5", swordsMasterBlade.changedCvar, 26, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
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PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterBlade5", swordsMasterBlade.changedCvar, 26, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
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PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterBlade6", swordsMasterBlade.changedCvar, 28, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
|
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterBlade6", swordsMasterBlade.changedCvar, 28, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
|
||||||
}
|
}
|
||||||
static CosmeticOption& swordsMasterHilt = cosmeticOptions.at("Swords_MasterHilt");
|
// static CosmeticOption& swordsMasterHilt = cosmeticOptions.at("Swords_MasterHilt");
|
||||||
if (manualChange || CVar_GetS32(swordsMasterHilt.rainbowCvar, 0)) {
|
// if (manualChange || CVar_GetS32(swordsMasterHilt.rainbowCvar, 0)) {
|
||||||
static Color_RGBA8 defaultColor = {swordsMasterHilt.defaultColor.x, swordsMasterHilt.defaultColor.y, swordsMasterHilt.defaultColor.z, swordsMasterHilt.defaultColor.w};
|
// static Color_RGBA8 defaultColor = {swordsMasterHilt.defaultColor.x, swordsMasterHilt.defaultColor.y, swordsMasterHilt.defaultColor.z, swordsMasterHilt.defaultColor.w};
|
||||||
Color_RGBA8 color = CVar_GetRGBA(swordsMasterHilt.cvar, defaultColor);
|
// Color_RGBA8 color = CVar_GetRGBA(swordsMasterHilt.cvar, defaultColor);
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt1", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt1", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt2", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt2", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt3", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt3", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt4", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt4", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt5", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt5", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt6", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt6", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt7", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt7", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt8", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt8", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt9", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt9", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt10", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt10", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
|
|
||||||
if (manualChange) {
|
// if (manualChange) {
|
||||||
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt11", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt11", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt12", swordsMasterHilt.changedCvar, 64, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt12", swordsMasterHilt.changedCvar, 64, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt13", swordsMasterHilt.changedCvar, 106, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt13", swordsMasterHilt.changedCvar, 106, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt14", swordsMasterHilt.changedCvar, 120, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt14", swordsMasterHilt.changedCvar, 120, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt15", swordsMasterHilt.changedCvar, 104, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt15", swordsMasterHilt.changedCvar, 104, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt16", swordsMasterHilt.changedCvar, 182, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt16", swordsMasterHilt.changedCvar, 182, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt17", swordsMasterHilt.changedCvar, 184, gsSPEndDisplayList());
|
// PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt17", swordsMasterHilt.changedCvar, 184, gsSPEndDisplayList());
|
||||||
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt18", swordsMasterHilt.changedCvar, 80, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt18", swordsMasterHilt.changedCvar, 80, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt19", swordsMasterHilt.changedCvar, 94, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt19", swordsMasterHilt.changedCvar, 94, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt20", swordsMasterHilt.changedCvar, 162, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt20", swordsMasterHilt.changedCvar, 162, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt21", swordsMasterHilt.changedCvar, 180, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt21", swordsMasterHilt.changedCvar, 180, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt22", swordsMasterHilt.changedCvar, 154, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt22", swordsMasterHilt.changedCvar, 154, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt23", swordsMasterHilt.changedCvar, 232, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt23", swordsMasterHilt.changedCvar, 232, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt24", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt24", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt25", swordsMasterHilt.changedCvar, 130, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt25", swordsMasterHilt.changedCvar, 130, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt26", swordsMasterHilt.changedCvar, 172, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt26", swordsMasterHilt.changedCvar, 172, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt27", swordsMasterHilt.changedCvar, 186, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt27", swordsMasterHilt.changedCvar, 186, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt28", swordsMasterHilt.changedCvar, 220, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt28", swordsMasterHilt.changedCvar, 220, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt29", swordsMasterHilt.changedCvar, 298, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt29", swordsMasterHilt.changedCvar, 298, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt30", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt30", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt31", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt31", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt32", swordsMasterHilt.changedCvar, 86, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt32", swordsMasterHilt.changedCvar, 86, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt33", swordsMasterHilt.changedCvar, 208, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt33", swordsMasterHilt.changedCvar, 208, gsSPGrayscale(false));
|
||||||
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt34", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
|
// PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt34", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
|
||||||
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt35", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false));
|
// PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt35", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false));
|
||||||
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt36", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList());
|
// PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt36", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList());
|
||||||
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt37", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
|
// PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt37", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
|
||||||
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt38", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false));
|
// PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt38", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false));
|
||||||
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt39", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList());
|
// PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt39", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList());
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
static CosmeticOption& swordsBiggoronBlade = cosmeticOptions.at("Swords_BiggoronBlade");
|
static CosmeticOption& swordsBiggoronBlade = cosmeticOptions.at("Swords_BiggoronBlade");
|
||||||
if (manualChange || CVar_GetS32(swordsBiggoronBlade.rainbowCvar, 0)) {
|
if (manualChange || CVar_GetS32(swordsBiggoronBlade.rainbowCvar, 0)) {
|
||||||
static Color_RGBA8 defaultColor = {swordsBiggoronBlade.defaultColor.x, swordsBiggoronBlade.defaultColor.y, swordsBiggoronBlade.defaultColor.z, swordsBiggoronBlade.defaultColor.w};
|
static Color_RGBA8 defaultColor = {swordsBiggoronBlade.defaultColor.x, swordsBiggoronBlade.defaultColor.y, swordsBiggoronBlade.defaultColor.z, swordsBiggoronBlade.defaultColor.w};
|
||||||
@ -701,25 +701,25 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
|
|||||||
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronBlade3", swordsBiggoronBlade.changedCvar, 10, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronBlade3", swordsBiggoronBlade.changedCvar, 10, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronBlade4", swordsBiggoronBlade.changedCvar, 12, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
|
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronBlade4", swordsBiggoronBlade.changedCvar, 12, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
|
||||||
}
|
}
|
||||||
static CosmeticOption& swordsBiggoronHilt = cosmeticOptions.at("Swords_BiggoronHilt");
|
// static CosmeticOption& swordsBiggoronHilt = cosmeticOptions.at("Swords_BiggoronHilt");
|
||||||
if (manualChange || CVar_GetS32(swordsBiggoronHilt.rainbowCvar, 0)) {
|
// if (manualChange || CVar_GetS32(swordsBiggoronHilt.rainbowCvar, 0)) {
|
||||||
static Color_RGBA8 defaultColor = {swordsBiggoronHilt.defaultColor.x, swordsBiggoronHilt.defaultColor.y, swordsBiggoronHilt.defaultColor.z, swordsBiggoronHilt.defaultColor.w};
|
// static Color_RGBA8 defaultColor = {swordsBiggoronHilt.defaultColor.x, swordsBiggoronHilt.defaultColor.y, swordsBiggoronHilt.defaultColor.z, swordsBiggoronHilt.defaultColor.w};
|
||||||
Color_RGBA8 color = CVar_GetRGBA(swordsBiggoronHilt.cvar, defaultColor);
|
// Color_RGBA8 color = CVar_GetRGBA(swordsBiggoronHilt.cvar, defaultColor);
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt1", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt1", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt2", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt2", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt3", swordsBiggoronHilt.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
// PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt3", swordsBiggoronHilt.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt4", swordsBiggoronHilt.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
|
// PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt4", swordsBiggoronHilt.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
|
||||||
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt5", swordsBiggoronHilt.changedCvar, 154, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
// PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt5", swordsBiggoronHilt.changedCvar, 154, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt6", swordsBiggoronHilt.changedCvar, 156, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
|
// PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt6", swordsBiggoronHilt.changedCvar, 156, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
|
||||||
|
|
||||||
if (manualChange) {
|
// if (manualChange) {
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt7", swordsBiggoronHilt.changedCvar, 278, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt7", swordsBiggoronHilt.changedCvar, 278, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt8", swordsBiggoronHilt.changedCvar, 332, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt8", swordsBiggoronHilt.changedCvar, 332, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt9", swordsBiggoronHilt.changedCvar, 334, gsSPEndDisplayList());
|
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt9", swordsBiggoronHilt.changedCvar, 334, gsSPEndDisplayList());
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt10", swordsBiggoronHilt.changedCvar, 38, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt10", swordsBiggoronHilt.changedCvar, 38, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt11", swordsBiggoronHilt.changedCvar, 118, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt11", swordsBiggoronHilt.changedCvar, 118, gsSPGrayscale(false));
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
static CosmeticOption& glovesGoronBracelet = cosmeticOptions.at("Gloves_GoronBracelet");
|
static CosmeticOption& glovesGoronBracelet = cosmeticOptions.at("Gloves_GoronBracelet");
|
||||||
if (manualChange || CVar_GetS32(glovesGoronBracelet.rainbowCvar, 0)) {
|
if (manualChange || CVar_GetS32(glovesGoronBracelet.rainbowCvar, 0)) {
|
||||||
@ -782,30 +782,30 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
|
|||||||
// PATCH_GFX(gLinkChildLeftFistAndBoomerangFarDL, "Equipment_BoomerangGem5", equipmentBoomerangGem.changedCvar, 32, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkChildLeftFistAndBoomerangFarDL, "Equipment_BoomerangGem5", equipmentBoomerangGem.changedCvar, 32, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||||
}
|
}
|
||||||
|
|
||||||
static CosmeticOption& equipmentSlingshotBody = cosmeticOptions.at("Equipment_SlingshotBody");
|
// static CosmeticOption& equipmentSlingshotBody = cosmeticOptions.at("Equipment_SlingshotBody");
|
||||||
if (manualChange || CVar_GetS32(equipmentSlingshotBody.rainbowCvar, 0)) {
|
// if (manualChange || CVar_GetS32(equipmentSlingshotBody.rainbowCvar, 0)) {
|
||||||
static Color_RGBA8 defaultColor = {equipmentSlingshotBody.defaultColor.x, equipmentSlingshotBody.defaultColor.y, equipmentSlingshotBody.defaultColor.z, equipmentSlingshotBody.defaultColor.w};
|
// static Color_RGBA8 defaultColor = {equipmentSlingshotBody.defaultColor.x, equipmentSlingshotBody.defaultColor.y, equipmentSlingshotBody.defaultColor.z, equipmentSlingshotBody.defaultColor.w};
|
||||||
Color_RGBA8 color = CVar_GetRGBA(equipmentSlingshotBody.cvar, defaultColor);
|
// Color_RGBA8 color = CVar_GetRGBA(equipmentSlingshotBody.cvar, defaultColor);
|
||||||
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody1", equipmentSlingshotBody.changedCvar, 10, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255));
|
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody1", equipmentSlingshotBody.changedCvar, 10, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255));
|
||||||
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody2", equipmentSlingshotBody.changedCvar, 12, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255));
|
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody2", equipmentSlingshotBody.changedCvar, 12, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255));
|
||||||
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody3", equipmentSlingshotBody.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody3", equipmentSlingshotBody.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody4", equipmentSlingshotBody.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
|
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody4", equipmentSlingshotBody.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
|
||||||
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody5", equipmentSlingshotBody.changedCvar, 128, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255));
|
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody5", equipmentSlingshotBody.changedCvar, 128, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255));
|
||||||
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody6", equipmentSlingshotBody.changedCvar, 130, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255));
|
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody6", equipmentSlingshotBody.changedCvar, 130, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255));
|
||||||
PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody7", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody7", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody8", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody8", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody9", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody9", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
|
|
||||||
if (manualChange) {
|
// if (manualChange) {
|
||||||
PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody10",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody10",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody11",equipmentSlingshotBody.changedCvar, 74, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody11",equipmentSlingshotBody.changedCvar, 74, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody12",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody12",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody13",equipmentSlingshotBody.changedCvar, 66, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody13",equipmentSlingshotBody.changedCvar, 66, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody14",equipmentSlingshotBody.changedCvar, 96, gsSPGrayscale(true));
|
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody14",equipmentSlingshotBody.changedCvar, 96, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody15",equipmentSlingshotBody.changedCvar, 136, gsSPGrayscale(false));
|
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody15",equipmentSlingshotBody.changedCvar, 136, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody16",equipmentSlingshotBody.changedCvar, 138, gsSPEndDisplayList());
|
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody16",equipmentSlingshotBody.changedCvar, 138, gsSPEndDisplayList());
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
static CosmeticOption& equipmentSlingshotString = cosmeticOptions.at("Equipment_SlingshotString");
|
static CosmeticOption& equipmentSlingshotString = cosmeticOptions.at("Equipment_SlingshotString");
|
||||||
if (manualChange || CVar_GetS32(equipmentSlingshotString.rainbowCvar, 0)) {
|
if (manualChange || CVar_GetS32(equipmentSlingshotString.rainbowCvar, 0)) {
|
||||||
static Color_RGBA8 defaultColor = {equipmentSlingshotString.defaultColor.x, equipmentSlingshotString.defaultColor.y, equipmentSlingshotString.defaultColor.z, equipmentSlingshotString.defaultColor.w};
|
static Color_RGBA8 defaultColor = {equipmentSlingshotString.defaultColor.x, equipmentSlingshotString.defaultColor.y, equipmentSlingshotString.defaultColor.z, equipmentSlingshotString.defaultColor.w};
|
||||||
@ -949,10 +949,10 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
|
|||||||
if (manualChange || CVar_GetS32(consumableHearts.rainbowCvar, 0)) {
|
if (manualChange || CVar_GetS32(consumableHearts.rainbowCvar, 0)) {
|
||||||
static Color_RGBA8 defaultColor = {consumableHearts.defaultColor.x, consumableHearts.defaultColor.y, consumableHearts.defaultColor.z, consumableHearts.defaultColor.w};
|
static Color_RGBA8 defaultColor = {consumableHearts.defaultColor.x, consumableHearts.defaultColor.y, consumableHearts.defaultColor.z, consumableHearts.defaultColor.w};
|
||||||
Color_RGBA8 color = CVar_GetRGBA(consumableHearts.cvar, defaultColor);
|
Color_RGBA8 color = CVar_GetRGBA(consumableHearts.cvar, defaultColor);
|
||||||
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts1", consumableHearts.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
// PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts1", consumableHearts.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts2", consumableHearts.changedCvar, 26, gsSPGrayscale(true));
|
// PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts2", consumableHearts.changedCvar, 26, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts3", consumableHearts.changedCvar, 72, gsSPGrayscale(false));
|
// PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts3", consumableHearts.changedCvar, 72, gsSPGrayscale(false));
|
||||||
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts4", consumableHearts.changedCvar, 74, gsSPEndDisplayList());
|
// PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts4", consumableHearts.changedCvar, 74, gsSPEndDisplayList());
|
||||||
PATCH_GFX(gGiHeartPieceDL, "Consumable_Hearts5", consumableHearts.changedCvar, 4, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
PATCH_GFX(gGiHeartPieceDL, "Consumable_Hearts5", consumableHearts.changedCvar, 4, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gGiHeartPieceDL, "Consumable_Hearts6", consumableHearts.changedCvar, 12, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
|
PATCH_GFX(gGiHeartPieceDL, "Consumable_Hearts6", consumableHearts.changedCvar, 12, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
|
||||||
PATCH_GFX(gGiHeartContainerDL, "Consumable_Hearts7", consumableHearts.changedCvar, 4, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
PATCH_GFX(gGiHeartContainerDL, "Consumable_Hearts7", consumableHearts.changedCvar, 4, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
|
|
||||||
extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) {
|
extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
s8 isColoredKeysEnabled = CVar_GetS32("gRandoMatchKeyColors", 0);
|
||||||
s16 color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_SMALL_KEY;
|
s16 color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_SMALL_KEY;
|
||||||
s16 colors[9][3] = {
|
s16 colors[9][3] = {
|
||||||
{ 4, 195, 46 }, // Forest Temple
|
{ 4, 195, 46 }, // Forest Temple
|
||||||
@ -33,18 +33,23 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
|
|||||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
||||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||||
|
|
||||||
|
if (isColoredKeysEnabled) {
|
||||||
gDPSetGrayscaleColor(POLY_OPA_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
|
}
|
||||||
|
|
||||||
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiSmallKeyDL);
|
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiSmallKeyDL);
|
||||||
|
|
||||||
|
if (isColoredKeysEnabled) {
|
||||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
|
}
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx);
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry) {
|
extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
s8 isColoredKeysEnabled = CVar_GetS32("gRandoMatchKeyColors", 0);
|
||||||
s16 color_slot;
|
s16 color_slot;
|
||||||
color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY;
|
color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY;
|
||||||
s16 colors[6][3] = {
|
s16 colors[6][3] = {
|
||||||
@ -63,14 +68,14 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
|
|||||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
||||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||||
|
|
||||||
if (color_slot == 5) { // Ganon's Boss Key
|
if (color_slot == 5 && isColoredKeysEnabled) { // Ganon's Boss Key
|
||||||
gDPSetGrayscaleColor(POLY_OPA_DISP++, 80, 80, 80, 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 80, 80, 80, 255);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL);
|
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL);
|
||||||
|
|
||||||
if (color_slot == 5) { // Ganon's Boss Key
|
if (color_slot == 5 && isColoredKeysEnabled) { // Ganon's Boss Key
|
||||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,13 +84,16 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
|
|||||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
||||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||||
|
|
||||||
gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2],
|
if (isColoredKeysEnabled) {
|
||||||
255);
|
gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
|
||||||
gSPGrayscale(POLY_XLU_DISP++, true);
|
gSPGrayscale(POLY_XLU_DISP++, true);
|
||||||
|
}
|
||||||
|
|
||||||
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL);
|
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL);
|
||||||
|
|
||||||
|
if (isColoredKeysEnabled) {
|
||||||
gSPGrayscale(POLY_XLU_DISP++, false);
|
gSPGrayscale(POLY_XLU_DISP++, false);
|
||||||
|
}
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx);
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
}
|
}
|
||||||
@ -157,25 +165,3 @@ extern "C" void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getIt
|
|||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx);
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
extern "C" void Randomizer_DrawIceTrap(PlayState* play, GetItemEntry getItemEntry) {
|
|
||||||
s32 pad;
|
|
||||||
OPEN_DISPS(play->state.gfxCtx);
|
|
||||||
|
|
||||||
if (CVar_GetS32("gLetItSnow", 0)) {
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
||||||
|
|
||||||
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
|
|
||||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
||||||
|
|
||||||
gDPSetGrayscaleColor(POLY_OPA_DISP++, 100, 100, 100, 255);
|
|
||||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
|
||||||
|
|
||||||
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gSilverRockDL);
|
|
||||||
|
|
||||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx);
|
|
||||||
}
|
|
||||||
|
@ -4568,8 +4568,8 @@ void CreateIceTrapRandoMessages() {
|
|||||||
// We only use this ice trap message for christmas, so we don't want it in the normal ice trap messages rotation
|
// We only use this ice trap message for christmas, so we don't want it in the normal ice trap messages rotation
|
||||||
customMessageManager->CreateMessage(Randomizer::IceTrapRandoMessageTableID, NUM_ICE_TRAP_MESSAGES + 1,
|
customMessageManager->CreateMessage(Randomizer::IceTrapRandoMessageTableID, NUM_ICE_TRAP_MESSAGES + 1,
|
||||||
{ TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
|
{ TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
|
||||||
"This year for Christmas, all&you get is %BCOAL",
|
"This year for Christmas, all&you get is %BCOAL%w!",
|
||||||
"This year for Christmas, all&you get is %BCOAL",
|
"This year for Christmas, all&you get is %BCOAL%w!",
|
||||||
"Pour Noël, cette année, tu&n'auras que du %BCHARBON!&%rJoyeux Noël%w!" });
|
"Pour Noël, cette année, tu&n'auras que du %BCHARBON!&%rJoyeux Noël%w!" });
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4928,8 +4928,6 @@ void InitRandoItemTable() {
|
|||||||
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawBossKey;
|
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawBossKey;
|
||||||
} else if (randoGetItemTable[i].itemId == RG_DOUBLE_DEFENSE) {
|
} else if (randoGetItemTable[i].itemId == RG_DOUBLE_DEFENSE) {
|
||||||
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawDoubleDefense;
|
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawDoubleDefense;
|
||||||
} else if (randoGetItemTable[i].itemId == RG_ICE_TRAP) {
|
|
||||||
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawIceTrap;
|
|
||||||
}
|
}
|
||||||
ItemTableManager::Instance->AddItemEntry(MOD_RANDOMIZER, randoGetItemTable[i].itemId, randoGetItemTable[i]);
|
ItemTableManager::Instance->AddItemEntry(MOD_RANDOMIZER, randoGetItemTable[i].itemId, randoGetItemTable[i]);
|
||||||
}
|
}
|
||||||
|
@ -189,6 +189,10 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
|
|||||||
for (const auto& [defaultValue, seqData] : map) {
|
for (const auto& [defaultValue, seqData] : map) {
|
||||||
const auto& [name, sfxKey, seqType] = seqData;
|
const auto& [name, sfxKey, seqType] = seqData;
|
||||||
if (seqType == type) {
|
if (seqType == type) {
|
||||||
|
// Only save authentic sequence CVars
|
||||||
|
if (seqType == SEQ_FANFARE && defaultValue >= MAX_AUTHENTIC_SEQID) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
const std::string cvarKey = "gSfxEditor_" + sfxKey;
|
const std::string cvarKey = "gSfxEditor_" + sfxKey;
|
||||||
CVar_SetS32(cvarKey.c_str(), defaultValue);
|
CVar_SetS32(cvarKey.c_str(), defaultValue);
|
||||||
}
|
}
|
||||||
@ -208,7 +212,8 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
|
|||||||
const auto& [name, sfxKey, seqType] = seqData;
|
const auto& [name, sfxKey, seqType] = seqData;
|
||||||
const std::string cvarKey = "gSfxEditor_" + sfxKey;
|
const std::string cvarKey = "gSfxEditor_" + sfxKey;
|
||||||
if (seqType & type) {
|
if (seqType & type) {
|
||||||
if (((seqType & SEQ_BGM_CUSTOM) || seqType == SEQ_FANFARE) && defaultValue > MAX_AUTHENTIC_SEQID) {
|
// Only save authentic sequence CVars
|
||||||
|
if (((seqType & SEQ_BGM_CUSTOM) || seqType == SEQ_FANFARE) && defaultValue >= MAX_AUTHENTIC_SEQID) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
const int randomValue = values.back();
|
const int randomValue = values.back();
|
||||||
@ -229,6 +234,7 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
|
|||||||
if (~(seqType) & type) {
|
if (~(seqType) & type) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
// Do not display custom sequences in the list
|
||||||
if (((seqType & SEQ_BGM_CUSTOM) || seqType == SEQ_FANFARE) && defaultValue >= MAX_AUTHENTIC_SEQID) {
|
if (((seqType & SEQ_BGM_CUSTOM) || seqType == SEQ_FANFARE) && defaultValue >= MAX_AUTHENTIC_SEQID) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -297,10 +303,9 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
|
|||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::PushItemWidth(-FLT_MIN);
|
ImGui::PushItemWidth(-FLT_MIN);
|
||||||
if (ImGui::Button(randomizeButton.c_str())) {
|
if (ImGui::Button(randomizeButton.c_str())) {
|
||||||
while (true) {
|
|
||||||
auto it = map.begin();
|
auto it = map.begin();
|
||||||
std::advance(it, rand() % map.size());
|
while (true) {
|
||||||
const auto& [value, seqData] = *it;
|
const auto& [value, seqData] = *std::next(it, rand() % map.size());
|
||||||
const auto& [name, sfxKey, seqType] = seqData;
|
const auto& [name, sfxKey, seqType] = seqData;
|
||||||
if (seqType & type) {
|
if (seqType & type) {
|
||||||
CVar_SetS32(cvarKey.c_str(), value);
|
CVar_SetS32(cvarKey.c_str(), value);
|
||||||
|
@ -84,8 +84,11 @@ extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr)
|
|||||||
{
|
{
|
||||||
char* imgData = (char*)texAddr;
|
char* imgData = (char*)texAddr;
|
||||||
|
|
||||||
if (texAddr != 0 && ResourceMgr_OTRSigCheck(imgData))
|
if (texAddr != 0 && ResourceMgr_OTRSigCheck(imgData)) {
|
||||||
texAddr = (uintptr_t)ResourceMgr_LoadTexByName(imgData);
|
// Temporary solution to the mq/nonmq issue, this will be
|
||||||
|
// handled better with LUS 1.0
|
||||||
|
texAddr = (uintptr_t)ResourceMgr_LoadTexOrDListByName(imgData);
|
||||||
|
}
|
||||||
|
|
||||||
__gSPInvalidateTexCache(pkt, texAddr);
|
__gSPInvalidateTexCache(pkt, texAddr);
|
||||||
}
|
}
|
@ -724,29 +724,19 @@ extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize)
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GetName(const char* path) {
|
|
||||||
std::string Path = path;
|
|
||||||
if (IsGameMasterQuest()) {
|
|
||||||
size_t pos = 0;
|
|
||||||
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
|
|
||||||
Path.replace(pos, 7, "/mq/");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return Path;
|
|
||||||
}
|
|
||||||
|
|
||||||
extern "C" const char* ResourceMgr_GetName(const char* path) {
|
|
||||||
auto s = new std::string(GetName(path));
|
|
||||||
const char* name = s->c_str();
|
|
||||||
return name;
|
|
||||||
}
|
|
||||||
|
|
||||||
extern "C" void ResourceMgr_LoadFile(const char* resName) {
|
extern "C" void ResourceMgr_LoadFile(const char* resName) {
|
||||||
OTRGlobals::Instance->context->GetResourceManager()->LoadResource(resName);
|
OTRGlobals::Instance->context->GetResourceManager()->LoadResource(resName);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path) {
|
std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path) {
|
||||||
return OTRGlobals::Instance->context->GetResourceManager()->LoadResource(ResourceMgr_GetName(path));
|
std::string Path = path;
|
||||||
|
if (ResourceMgr_IsGameMasterQuest()) {
|
||||||
|
size_t pos = 0;
|
||||||
|
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
|
||||||
|
Path.replace(pos, 7, "/mq/");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return OTRGlobals::Instance->context->GetResourceManager()->LoadResource(Path.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C" char* ResourceMgr_LoadFileRaw(const char* resName) {
|
extern "C" char* ResourceMgr_LoadFileRaw(const char* resName) {
|
||||||
@ -821,7 +811,14 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
|
|||||||
else if (res->ResType == Ship::ResourceType::Array)
|
else if (res->ResType == Ship::ResourceType::Array)
|
||||||
return (char*)(std::static_pointer_cast<Ship::Array>(res))->vertices.data();
|
return (char*)(std::static_pointer_cast<Ship::Array>(res))->vertices.data();
|
||||||
else {
|
else {
|
||||||
return ResourceMgr_LoadTexByName(ResourceMgr_GetName(filePath));
|
std::string Path = filePath;
|
||||||
|
if (ResourceMgr_IsGameMasterQuest()) {
|
||||||
|
size_t pos = 0;
|
||||||
|
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
|
||||||
|
Path.replace(pos, 7, "/mq/");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ResourceMgr_LoadTexByName(Path.c_str());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -867,6 +864,11 @@ extern "C" void ResourceMgr_PatchGfxByName(const char* path, const char* patchNa
|
|||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
|
// Index refers to individual gfx words, which are half the size on 32-bit
|
||||||
|
if (sizeof(uintptr_t) < 8) {
|
||||||
|
index /= 2;
|
||||||
|
}
|
||||||
|
|
||||||
Gfx* gfx = (Gfx*)&res->instructions[index];
|
Gfx* gfx = (Gfx*)&res->instructions[index];
|
||||||
|
|
||||||
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
|
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
|
||||||
@ -1132,7 +1134,7 @@ extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path)
|
|||||||
sampleC->unk_bit26 = sample->unk_bit26;
|
sampleC->unk_bit26 = sample->unk_bit26;
|
||||||
sampleC->unk_bit25 = sample->unk_bit25;
|
sampleC->unk_bit25 = sample->unk_bit25;
|
||||||
|
|
||||||
sampleC->book = new AdpcmBook[sample->book.books.size() * sizeof(int16_t)];
|
sampleC->book = (AdpcmBook*) malloc(sizeof(AdpcmBook) + sample->book.books.size() * sizeof(int16_t));
|
||||||
sampleC->book->npredictors = sample->book.npredictors;
|
sampleC->book->npredictors = sample->book.npredictors;
|
||||||
sampleC->book->order = sample->book.order;
|
sampleC->book->order = sample->book.order;
|
||||||
|
|
||||||
|
@ -37,7 +37,6 @@ private:
|
|||||||
};
|
};
|
||||||
|
|
||||||
uint32_t IsGameMasterQuest();
|
uint32_t IsGameMasterQuest();
|
||||||
std::string GetName(const char* path);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
@ -60,7 +59,6 @@ uint32_t ResourceMgr_GetNumGameVersions();
|
|||||||
uint32_t ResourceMgr_GetGameVersion(int index);
|
uint32_t ResourceMgr_GetGameVersion(int index);
|
||||||
void ResourceMgr_CacheDirectory(const char* resName);
|
void ResourceMgr_CacheDirectory(const char* resName);
|
||||||
char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
|
char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
|
||||||
const char* ResourceMgr_GetName(const char* path);
|
|
||||||
void ResourceMgr_LoadFile(const char* resName);
|
void ResourceMgr_LoadFile(const char* resName);
|
||||||
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
|
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
|
||||||
char* ResourceMgr_LoadJPEG(char* data, int dataSize);
|
char* ResourceMgr_LoadJPEG(char* data, int dataSize);
|
||||||
|
@ -8,6 +8,8 @@ typedef struct {
|
|||||||
u8 unk_1; // importance?
|
u8 unk_1; // importance?
|
||||||
} Struct_8016E320;
|
} Struct_8016E320;
|
||||||
|
|
||||||
|
#define GET_PLAYER_IDX(cmd) (cmd & 0xF000000) >> 24
|
||||||
|
|
||||||
Struct_8016E320 D_8016E320[4][5];
|
Struct_8016E320 D_8016E320[4][5];
|
||||||
u8 D_8016E348[4];
|
u8 D_8016E348[4];
|
||||||
u32 sAudioSeqCmds[0x100];
|
u32 sAudioSeqCmds[0x100];
|
||||||
@ -122,7 +124,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
op = cmd >> 28;
|
op = cmd >> 28;
|
||||||
playerIdx = (cmd & 0xF000000) >> 24;
|
playerIdx = GET_PLAYER_IDX(cmd);
|
||||||
|
|
||||||
switch (op) {
|
switch (op) {
|
||||||
case 0x0:
|
case 0x0:
|
||||||
@ -371,7 +373,7 @@ void Audio_QueueSeqCmd(u32 cmd)
|
|||||||
u8 op = cmd >> 28;
|
u8 op = cmd >> 28;
|
||||||
if (op == 0 || op == 2 || op == 12) {
|
if (op == 0 || op == 2 || op == 12) {
|
||||||
u8 seqId = cmd & 0xFF;
|
u8 seqId = cmd & 0xFF;
|
||||||
u8 playerIdx = (cmd >> 24) & 0xFF;
|
u8 playerIdx = GET_PLAYER_IDX(cmd);
|
||||||
u16 newSeqId = SfxEditor_GetReplacementSeq(seqId);
|
u16 newSeqId = SfxEditor_GetReplacementSeq(seqId);
|
||||||
gAudioContext.seqReplaced[playerIdx] = (seqId != newSeqId);
|
gAudioContext.seqReplaced[playerIdx] = (seqId != newSeqId);
|
||||||
gAudioContext.seqToPlay[playerIdx] = newSeqId;
|
gAudioContext.seqToPlay[playerIdx] = newSeqId;
|
||||||
|
@ -78,6 +78,9 @@
|
|||||||
static CollisionPoly* sCurCeilingPoly;
|
static CollisionPoly* sCurCeilingPoly;
|
||||||
static s32 sCurCeilingBgId;
|
static s32 sCurCeilingBgId;
|
||||||
|
|
||||||
|
// Used for animating the ice trap on the "Get Item" model.
|
||||||
|
f32 iceTrapScale;
|
||||||
|
|
||||||
void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale) {
|
void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale) {
|
||||||
shape->yOffset = yOffset;
|
shape->yOffset = yOffset;
|
||||||
shape->shadowDraw = shadowDraw;
|
shape->shadowDraw = shadowDraw;
|
||||||
@ -2030,6 +2033,7 @@ s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEn
|
|||||||
s32 absYawDiff = ABS(yawDiff);
|
s32 absYawDiff = ABS(yawDiff);
|
||||||
|
|
||||||
if ((getItemEntry.getItemId != GI_NONE) || (player->getItemDirection < absYawDiff)) {
|
if ((getItemEntry.getItemId != GI_NONE) || (player->getItemDirection < absYawDiff)) {
|
||||||
|
iceTrapScale = 0.0f;
|
||||||
player->getItemEntry = getItemEntry;
|
player->getItemEntry = getItemEntry;
|
||||||
player->getItemId = getItemEntry.getItemId;
|
player->getItemId = getItemEntry.getItemId;
|
||||||
player->interactRangeActor = actor;
|
player->interactRangeActor = actor;
|
||||||
|
@ -400,9 +400,7 @@ void GetItem_Draw(PlayState* play, s16 drawId) {
|
|||||||
* Uses the Custom Draw Function if it exists, or just calls `GetItem_Draw`
|
* Uses the Custom Draw Function if it exists, or just calls `GetItem_Draw`
|
||||||
*/
|
*/
|
||||||
void GetItemEntry_Draw(PlayState* play, GetItemEntry getItemEntry) {
|
void GetItemEntry_Draw(PlayState* play, GetItemEntry getItemEntry) {
|
||||||
// RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future.
|
if (getItemEntry.drawFunc != NULL) {
|
||||||
if (getItemEntry.drawFunc != NULL &&
|
|
||||||
(CVar_GetS32("gRandoMatchKeyColors", 0) || getItemEntry.getItemId == RG_DOUBLE_DEFENSE)) {
|
|
||||||
getItemEntry.drawFunc(play, &getItemEntry);
|
getItemEntry.drawFunc(play, &getItemEntry);
|
||||||
} else {
|
} else {
|
||||||
GetItem_Draw(play, getItemEntry.gid);
|
GetItem_Draw(play, getItemEntry.gid);
|
||||||
@ -759,8 +757,15 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
|
|||||||
1 * -(play->state.frames * 2), 32, 32));
|
1 * -(play->state.frames * 2), 32, 32));
|
||||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||||
|
if (CVar_GetS32("gCosmetics.Consumable_Hearts.Changed", 0)) {
|
||||||
|
Color_RGB8 color = CVar_GetRGB("gCosmetics.Consumable_Hearts.Value", (Color_RGB8) { 255, 70, 50 });
|
||||||
|
gDPSetGrayscaleColor(POLY_XLU_DISP++, color.r, color.g, color.b, 255);
|
||||||
|
gSPGrayscale(POLY_XLU_DISP++, true);
|
||||||
|
}
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
||||||
|
if (CVar_GetS32("gCosmetics.Consumable_Hearts.Changed", 0)) {
|
||||||
|
gSPGrayscale(POLY_XLU_DISP++, false);
|
||||||
|
}
|
||||||
CLOSE_DISPS(play->state.gfxCtx);
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||||
|
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||||
#include "objects/object_link_boy/object_link_boy.h"
|
#include "objects/object_link_boy/object_link_boy.h"
|
||||||
#include "objects/object_link_child/object_link_child.h"
|
#include "objects/object_link_child/object_link_child.h"
|
||||||
#include "objects/object_triforce_spot/object_triforce_spot.h"
|
#include "objects/object_triforce_spot/object_triforce_spot.h"
|
||||||
@ -1172,6 +1173,49 @@ void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Player_DrawGetItemIceTrap(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne, f32 height) {
|
||||||
|
OPEN_DISPS(play->state.gfxCtx);
|
||||||
|
|
||||||
|
if (CVar_GetS32("gLetItSnow", 0)) {
|
||||||
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
|
|
||||||
|
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
|
||||||
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||||
|
|
||||||
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 75, 75, 75, 255);
|
||||||
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
|
|
||||||
|
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gSilverRockDL);
|
||||||
|
|
||||||
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
|
} else {
|
||||||
|
if (iceTrapScale < 0.01) {
|
||||||
|
iceTrapScale += 0.001f;
|
||||||
|
} else if (iceTrapScale < 0.8f) {
|
||||||
|
iceTrapScale += 0.2f;
|
||||||
|
}
|
||||||
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||||
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (0 - play->gameplayFrames) % 128, 32, 32, 1, 0,
|
||||||
|
(play->gameplayFrames * -2) % 128, 32, 32));
|
||||||
|
|
||||||
|
Matrix_Translate(0.0f, -40.0f, 0.0f, MTXMODE_APPLY);
|
||||||
|
Matrix_Scale(iceTrapScale, iceTrapScale, iceTrapScale, MTXMODE_APPLY);
|
||||||
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
gDPSetEnvColor(POLY_XLU_DISP++, 0, 50, 100, 255);
|
||||||
|
gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment3DL);
|
||||||
|
|
||||||
|
// Reset matrix for the fake item model because we're animating the size of the ice block around it before this.
|
||||||
|
Matrix_Translate(refPos->x + (3.3f * Math_SinS(this->actor.shape.rot.y)), refPos->y + height,
|
||||||
|
refPos->z + ((3.3f + (IREG(90) / 10.0f)) * Math_CosS(this->actor.shape.rot.y)), MTXMODE_NEW);
|
||||||
|
Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY);
|
||||||
|
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
|
||||||
|
// Draw fake item model.
|
||||||
|
GetItem_Draw(play, drawIdPlusOne - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
|
}
|
||||||
|
|
||||||
void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne) {
|
void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne) {
|
||||||
f32 height = (this->exchangeItemId != EXCH_ITEM_NONE) ? 6.0f : 14.0f;
|
f32 height = (this->exchangeItemId != EXCH_ITEM_NONE) ? 6.0f : 14.0f;
|
||||||
|
|
||||||
@ -1187,9 +1231,9 @@ void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 dr
|
|||||||
Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY);
|
Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY);
|
||||||
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
|
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
|
||||||
|
|
||||||
// RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future.
|
if (this->getItemEntry.modIndex == MOD_RANDOMIZER && this->getItemEntry.getItemId == RG_ICE_TRAP) {
|
||||||
if (this->getItemEntry.drawFunc != NULL &&
|
Player_DrawGetItemIceTrap(play, this, refPos, drawIdPlusOne, height);
|
||||||
(CVar_GetS32("gRandoMatchKeyColors", 0) || this->getItemEntry.getItemId == RG_DOUBLE_DEFENSE || this->getItemEntry.getItemId == RG_ICE_TRAP)) {
|
} else if (this->getItemEntry.drawFunc != NULL) {
|
||||||
this->getItemEntry.drawFunc(play, &this->getItemEntry);
|
this->getItemEntry.drawFunc(play, &this->getItemEntry);
|
||||||
} else {
|
} else {
|
||||||
GetItem_Draw(play, drawIdPlusOne - 1);
|
GetItem_Draw(play, drawIdPlusOne - 1);
|
||||||
|
@ -1703,10 +1703,7 @@ void BossDodongo_DrawEffects(PlayState* play) {
|
|||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
unkMtx = &play->billboardMtxF;
|
unkMtx = &play->billboardMtxF;
|
||||||
|
|
||||||
// OTRTODO: This call causes the whole texture cache to be cleaned up, which causes an important slowdown on switch so we need to find a way to avoid it.
|
gSPInvalidateTexCache(POLY_XLU_DISP++, gDodongosCavernBossLavaFloorTex);
|
||||||
#ifndef __SWITCH__
|
|
||||||
gSPInvalidateTexCache(POLY_XLU_DISP++, 0);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
for (i = 0; i < 80; i++, eff++) {
|
for (i = 0; i < 80; i++, eff++) {
|
||||||
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
|
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
|
||||||
|
@ -1197,8 +1197,10 @@ void BossGanon_SetupTowerCutscene(BossGanon* this, PlayState* play) {
|
|||||||
|
|
||||||
void BossGanon_ShatterWindows(u8 windowShatterState) {
|
void BossGanon_ShatterWindows(u8 windowShatterState) {
|
||||||
s16 i;
|
s16 i;
|
||||||
u8* tex1 = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(ResourceMgr_GetName(ganon_boss_sceneTex_006C18)));
|
// Temporary solution: using LoadTexOrDList to ensure we actually have the texture available
|
||||||
u8* tex2 = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(ResourceMgr_GetName(ganon_boss_sceneTex_007418)));
|
// based on mq/nonmq. This will be handled properly with LUS 1.0
|
||||||
|
u8* tex1 = ResourceMgr_LoadTexOrDListByName(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_006C18));
|
||||||
|
u8* tex2 = ResourceMgr_LoadTexOrDListByName(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_007418));
|
||||||
u8* templateTex = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(gGanondorfWindowShatterTemplateTex));
|
u8* templateTex = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(gGanondorfWindowShatterTemplateTex));
|
||||||
|
|
||||||
for (i = 0; i < 2048; i++) {
|
for (i = 0; i < 2048; i++) {
|
||||||
@ -3820,8 +3822,8 @@ void BossGanon_Draw(Actor* thisx, PlayState* play) {
|
|||||||
|
|
||||||
// Invalidate textures if they have changed
|
// Invalidate textures if they have changed
|
||||||
if (this->windowShatterState != GDF_WINDOW_SHATTER_OFF) {
|
if (this->windowShatterState != GDF_WINDOW_SHATTER_OFF) {
|
||||||
gSPInvalidateTexCache(POLY_OPA_DISP++, ResourceMgr_GetName(ganon_boss_sceneTex_006C18));
|
gSPInvalidateTexCache(POLY_OPA_DISP++, ganon_boss_sceneTex_006C18);
|
||||||
gSPInvalidateTexCache(POLY_OPA_DISP++, ResourceMgr_GetName(ganon_boss_sceneTex_007418));
|
gSPInvalidateTexCache(POLY_OPA_DISP++, ganon_boss_sceneTex_007418);
|
||||||
}
|
}
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
|
@ -239,10 +239,14 @@ void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, PlayState* play) {
|
|||||||
spawnPos = this->actor.world.pos;
|
spawnPos = this->actor.world.pos;
|
||||||
// In authentic gameplay, the game checks how many Stalchildren were spawned and only spawns new ones
|
// In authentic gameplay, the game checks how many Stalchildren were spawned and only spawns new ones
|
||||||
// when the old ones are despawned and a timer is reached.
|
// when the old ones are despawned and a timer is reached.
|
||||||
// With Enemy Randomizer on, this will keep spawning enemies solely on the timer because it's much
|
// With Enemy Randomizer on, this will keep spawning enemies based on the timer and the total amount of existing
|
||||||
// more difficult tracking how many enemies have been spawned/killed. It's also fun. :)
|
// enemies because it's much more difficult tracking how many enemies specifically spawned by this spawner have
|
||||||
if ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) || CVar_GetS32("gRandomizedEnemies", 0)) {
|
// been spawned and/or killed.
|
||||||
while ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) || CVar_GetS32("gRandomizedEnemies", 0)) {
|
int8_t enemyCount = play->actorCtx.actorLists[ACTORCAT_ENEMY].length;
|
||||||
|
if ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) ||
|
||||||
|
(CVar_GetS32("gRandomizedEnemies", 0) && enemyCount < 15)) {
|
||||||
|
while ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) ||
|
||||||
|
(CVar_GetS32("gRandomizedEnemies", 0) && enemyCount < 15)) {
|
||||||
if (play->sceneNum == SCENE_SPOT00) {
|
if (play->sceneNum == SCENE_SPOT00) {
|
||||||
if ((player->unk_89E == 0) || (player->actor.floorBgId != BGCHECK_SCENE) ||
|
if ((player->unk_89E == 0) || (player->actor.floorBgId != BGCHECK_SCENE) ||
|
||||||
!(player->actor.bgCheckFlags & 1) || (player->stateFlags1 & 0x08000000)) {
|
!(player->actor.bgCheckFlags & 1) || (player->stateFlags1 & 0x08000000)) {
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "alloca.h"
|
#include "alloca.h"
|
||||||
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
|
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
|
||||||
|
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||||
#include <soh/Enhancements/bootcommands.h>
|
#include <soh/Enhancements/bootcommands.h>
|
||||||
#include <GameVersions.h>
|
#include <GameVersions.h>
|
||||||
#include <soh/SaveManager.h>
|
#include <soh/SaveManager.h>
|
||||||
@ -234,6 +235,22 @@ void Title_Draw(TitleContext* this) {
|
|||||||
gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Draw ice cube around N64 logo.
|
||||||
|
if (CVar_GetS32("gLetItSnow", 0)) {
|
||||||
|
f32 scale = 0.4f;
|
||||||
|
|
||||||
|
gSPSegment(POLY_OPA_DISP++, 0x08,
|
||||||
|
Gfx_TwoTexScroll(this->state.gfxCtx, 0, 0, (0 - 1) % 128, 32, 32, 1,
|
||||||
|
0, (1 * -2) % 128, 32, 32));
|
||||||
|
|
||||||
|
Matrix_Translate(0.0f, -10.0f, 0.0f, MTXMODE_APPLY);
|
||||||
|
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
|
||||||
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx),
|
||||||
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 50, 100, 255);
|
||||||
|
gSPDisplayList(POLY_OPA_DISP++, gEffIceFragment3DL);
|
||||||
|
}
|
||||||
|
|
||||||
Environment_FillScreen(this->state.gfxCtx, 0, 0, 0, (s16)this->coverAlpha, FILL_SCREEN_XLU);
|
Environment_FillScreen(this->state.gfxCtx, 0, 0, 0, (s16)this->coverAlpha, FILL_SCREEN_XLU);
|
||||||
|
|
||||||
sTitleRotY += (300 * CVar_GetFloat("gCosmetics.N64Logo_SpinSpeed", 1.0f));
|
sTitleRotY += (300 * CVar_GetFloat("gCosmetics.N64Logo_SpinSpeed", 1.0f));
|
||||||
|
Loading…
Reference in New Issue
Block a user