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Disable bunny hood NPC interactions with MM bunny hood on (#2058)
* Disable bunny hood NPC interactions * Enum
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@ -382,7 +382,10 @@ namespace GameMenuBar {
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UIWidgets::PaddedText("Bunny Hood Effect", true, false);
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const char* bunnyHoodOptions[3] = { "Disabled", "Faster Run & Longer Jump", "Faster Run"};
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UIWidgets::EnhancementCombobox("gMMBunnyHood", bunnyHoodOptions, 3, 0);
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UIWidgets::Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask. The longer jump option is not accounted for in randomizer logic.");
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UIWidgets::Tooltip(
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"Wearing the Bunny Hood grants a speed increase like in Majora's Mask. The longer jump option is not accounted for in randomizer logic.\n\n"
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"Also disables NPC's reactions to wearing the Bunny Hood."
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);
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UIWidgets::PaddedEnhancementCheckbox("Mask Select in Inventory", "gMaskSelect", true, false);
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UIWidgets::Tooltip("After completing the mask trading sub-quest, press A and any direction on the mask slot to change masks");
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UIWidgets::PaddedEnhancementCheckbox("Nuts explode bombs", "gNutsExplodeBombs", true, false);
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@ -66,5 +66,10 @@ u16 sReactionTextIds[][PLAYER_MASK_MAX] = {
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u16 Text_GetFaceReaction(PlayState* play, u32 reactionSet) {
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u8 currentMask = Player_GetMask(play);
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if (CVar_GetS32("gMMBunnyHood", 0) && currentMask == PLAYER_MASK_BUNNY) {
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return 0;
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} else {
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return sReactionTextIds[reactionSet][currentMask];
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}
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}
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