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Shuffle Fairies - Fix fairies spawning without playing song (#4884)
* Fix fairies spawning without playing song * Better if statement
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@ -129,20 +129,15 @@ void ShuffleFairies_OnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should,
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} else if (id == VB_SPAWN_GOSSIP_STONE_FAIRY) {
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} else if (id == VB_SPAWN_GOSSIP_STONE_FAIRY) {
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EnGs* gossipStone = (EnGs*)(actor);
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EnGs* gossipStone = (EnGs*)(actor);
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// If not any of the songs that normally spawn a fairy, mimic vanilla behaviour.
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// Mimic vanilla behaviour, only go into this path if song played is one of the ones normally spawning a fairy.
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if (gPlayState->msgCtx.ocarinaMode == OCARINA_MODE_01) {
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// Otherwise fall back to vanilla behaviour.
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Player* player = GET_PLAYER(gPlayState);
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if (gPlayState->msgCtx.ocarinaMode == OCARINA_MODE_04 &&
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player->stateFlags2 |= PLAYER_STATE2_NEAR_OCARINA_ACTOR;
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(gPlayState->msgCtx.unk_E3F2 == OCARINA_SONG_LULLABY ||
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return;
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gPlayState->msgCtx.unk_E3F2 == OCARINA_SONG_SARIAS ||
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} else if (gPlayState->msgCtx.unk_E3F2 != OCARINA_SONG_LULLABY &&
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gPlayState->msgCtx.unk_E3F2 == OCARINA_SONG_EPONAS ||
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gPlayState->msgCtx.unk_E3F2 != OCARINA_SONG_SARIAS &&
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gPlayState->msgCtx.unk_E3F2 == OCARINA_SONG_SUNS ||
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gPlayState->msgCtx.unk_E3F2 != OCARINA_SONG_EPONAS &&
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gPlayState->msgCtx.unk_E3F2 == OCARINA_SONG_TIME ||
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gPlayState->msgCtx.unk_E3F2 != OCARINA_SONG_SUNS &&
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gPlayState->msgCtx.unk_E3F2 == OCARINA_SONG_STORMS)) {
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gPlayState->msgCtx.unk_E3F2 != OCARINA_SONG_TIME &&
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gPlayState->msgCtx.unk_E3F2 != OCARINA_SONG_STORMS &&
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gPlayState->msgCtx.ocarinaMode != OCARINA_MODE_04) {
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return;
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}
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int32_t params = (gPlayState->sceneNum == SCENE_GROTTOS) ? Grotto_CurrentGrotto() : 0;
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int32_t params = (gPlayState->sceneNum == SCENE_GROTTOS) ? Grotto_CurrentGrotto() : 0;
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// Distinguish storms fairies from the normal song fairies
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// Distinguish storms fairies from the normal song fairies
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@ -171,6 +166,7 @@ void ShuffleFairies_OnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should,
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*should = false;
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*should = false;
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}
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}
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}
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}
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}
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}
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}
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uint32_t onVanillaBehaviorHook = 0;
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uint32_t onVanillaBehaviorHook = 0;
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