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* reverse should
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@ -524,7 +524,7 @@ Dungeons::Dungeons() {
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RC_JABU_JABUS_BELLY_BARINADE_POT_4,
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RC_JABU_JABUS_BELLY_BARINADE_POT_5,
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RC_JABU_JABUS_BELLY_BARINADE_POT_6,
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},
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},
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{
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// MQ Pots
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RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1,
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@ -544,7 +544,7 @@ Dungeons::Dungeons() {
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RC_JABU_JABUS_BELLY_BARINADE_POT_4,
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RC_JABU_JABUS_BELLY_BARINADE_POT_5,
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RC_JABU_JABUS_BELLY_BARINADE_POT_6,
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},
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},
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{},
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{
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// MQ Grass
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@ -86,9 +86,9 @@ void ShuffleGrass_OnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, v
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EnKusa* grassActor = va_arg(args, EnKusa*);
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if (EnKusa_RandomizerHoldsItem(grassActor, gPlayState)) {
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grassActor->actor.draw = (ActorFunc)EnKusa_RandomizerDraw;
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*should = true;
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} else {
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*should = false;
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} else {
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*should = true;
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}
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}
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@ -99,9 +99,9 @@ void ShuffleGrass_OnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, v
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EnKusa_RandomizerSpawnCollectible(grassActor, gPlayState);
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grassActor->grassIdentity.randomizerCheck = RC_MAX;
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grassActor->grassIdentity.randomizerInf = RAND_INF_MAX;
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*should = true;
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} else {
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*should = false;
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} else {
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*should = true;
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}
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}
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@ -127,7 +127,7 @@ s32 EnKusa_SnapToFloor(EnKusa* this, PlayState* play, f32 yOffset) {
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void EnKusa_DropCollectible(EnKusa* this, PlayState* play) {
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s16 dropParams;
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if (GameInteractor_Should(VB_GRASS_DROP_ITEM, false, this)) {
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if (!GameInteractor_Should(VB_GRASS_DROP_ITEM, false, this)) {
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return;
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}
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@ -292,7 +292,7 @@ void EnKusa_WaitObject(EnKusa* this, PlayState* play) {
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EnKusa_SetupMain(this);
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}
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if (GameInteractor_Should(VB_GRASS_SETUP_DRAW, false, this)) {
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if (!GameInteractor_Should(VB_GRASS_SETUP_DRAW, false, this)) {
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return;
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}
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