diff --git a/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index 009b5847d..1345dd0c7 100644 --- a/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -123,7 +123,7 @@ void ObjLightswitch_InitCollider(ObjLightswitch* this, GlobalContext* globalCtx) s32 pad; // Initialize this with the sun switch, so it can't be affected by toggling while the actor is loaded - sunLightArrowsEnabledOnSunSwitchLoad = (CVar_GetS32("gSunlightArrows", 0) != 0); + sunLightArrowsEnabledOnSunSwitchLoad = (CVar_GetS32("gSunlightArrows", 0)); Collider_InitJntSph(globalCtx, &this->collider); // If "Sunlight Arrows" is enabled, set up the collider to allow Light Arrow hits