Fix Navi text HUD position (#406)

* Fix Navi text HUD position

* Force cvar to return 0 or 1

As suggested by Gary

* Disable all bug fixes by default

per Kenix
This commit is contained in:
vaguerant 2022-06-07 09:16:47 +10:00 committed by GitHub
parent f9c86c9821
commit 596d5b478b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 6 additions and 3 deletions

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@ -936,6 +936,8 @@ namespace SohImGui {
Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
EnhancementCheckbox("Fix Deku Nut upgrade", "gDekuNutUpgradeFix");
Tooltip("Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable after receiving the Poacher's Saw");
EnhancementCheckbox("Fix Navi text HUD position", "gNaviTextFix");
Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button");
ImGui::EndMenu();
}

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@ -26,9 +26,10 @@ void BootCommands_Init()
CVar_RegisterS32("gPauseLiveLink", 0);
CVar_RegisterS32("gMinimalUI", 0);
CVar_RegisterS32("gRumbleEnabled", 0);
CVar_RegisterS32("gUniformLR", 1);
CVar_RegisterS32("gUniformLR", 0);
CVar_RegisterS32("gTwoHandedIdle", 0);
CVar_RegisterS32("gDekuNutUpgradeFix", 1);
CVar_RegisterS32("gDekuNutUpgradeFix", 0);
CVar_RegisterS32("gNaviTextFix", 0);
CVar_RegisterS32("gNewDrops", 0);
CVar_RegisterS32("gVisualAgony", 0);
CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French

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@ -2935,7 +2935,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
}
const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X+Right_HUD_Margin);
const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin);
const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin-!!CVar_GetS32("gNaviTextFix", 0));
if (CVar_GetS32("gHudColors", 1) == 0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
} else if (CVar_GetS32("gHudColors", 1) == 1) {