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Enable High DPI mode in SDL (#490)
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parent
ac8acaeba4
commit
587c46cacf
@ -34,8 +34,8 @@ static SDL_Window *wnd;
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static SDL_GLContext ctx;
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static int inverted_scancode_table[512];
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static int vsync_enabled = 0;
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static unsigned int window_width = DESIRED_SCREEN_WIDTH;
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static unsigned int window_height = DESIRED_SCREEN_HEIGHT;
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static int window_width = DESIRED_SCREEN_WIDTH;
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static int window_height = DESIRED_SCREEN_HEIGHT;
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static bool fullscreen_state;
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static void (*on_fullscreen_changed_callback)(bool is_now_fullscreen);
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static bool (*on_key_down_callback)(int scancode);
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@ -145,7 +145,8 @@ static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) {
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int len = sprintf(title, "%s (%s)", game_name, GFX_API_NAME);
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wnd = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
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if (start_in_fullscreen) {
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set_fullscreen(true, false);
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@ -244,8 +245,7 @@ static void gfx_sdl_handle_events(void) {
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#endif
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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window_width = event.window.data1;
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window_height = event.window.data2;
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SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
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}
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break;
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case SDL_QUIT:
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