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Migrate child stealth
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14c7f0c3e1
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5813b37415
@ -280,6 +280,13 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void*
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*should = false;
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}
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}
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if (gSaveContext.entranceIndex == ENTR_CASTLE_COURTYARD_GUARDS_DAY_0) {
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if (CVarGetInteger("gTimeSavers.SkipChildStealth", false)) {
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gSaveContext.entranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_0;
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*should = false;
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}
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}
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break;
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}
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case GI_VB_PLAY_ENTRANCE_CS: {
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@ -581,26 +581,22 @@ void DrawEnhancementsMenu() {
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CVarGetInteger("gTimeSavers.SkipCutscene.Story", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.SkipCutscene.LearnSong", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.SkipCutscene.BossIntro", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.SkipCutscene.GlitchAiding", 0) &&
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CVarGetInteger("gTimeSavers.SkipCutscene.OnePoint", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.NoForcedDialog", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.SkipOwlInteractions", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.SkipMiscInteractions", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.DisableTitleCard", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.SkipTowerEscape", false);
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CVarGetInteger("gTimeSavers.DisableTitleCard", IS_RANDO);
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bool someChecked =
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CVarGetInteger("gTimeSavers.SkipCutscene.Intro", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipCutscene.Entrances", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipCutscene.Story", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipCutscene.LearnSong", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipCutscene.BossIntro", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipCutscene.GlitchAiding", 0) ||
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CVarGetInteger("gTimeSavers.SkipCutscene.OnePoint", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.NoForcedDialog", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipOwlInteractions", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipMiscInteractions", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.DisableTitleCard", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipTowerEscape", false);
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CVarGetInteger("gTimeSavers.DisableTitleCard", IS_RANDO);
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ImGuiContext* g = ImGui::GetCurrentContext();
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ImGuiItemFlags backup_item_flags = g->CurrentItemFlags;
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@ -612,26 +608,22 @@ void DrawEnhancementsMenu() {
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CVarSetInteger("gTimeSavers.SkipCutscene.Story", 1);
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CVarSetInteger("gTimeSavers.SkipCutscene.LearnSong", 1);
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CVarSetInteger("gTimeSavers.SkipCutscene.BossIntro", 1);
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CVarSetInteger("gTimeSavers.SkipCutscene.GlitchAiding", 1);
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CVarSetInteger("gTimeSavers.SkipCutscene.OnePoint", 1);
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CVarSetInteger("gTimeSavers.NoForcedDialog", 1);
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CVarSetInteger("gTimeSavers.SkipOwlInteractions", 1);
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CVarSetInteger("gTimeSavers.SkipMiscInteractions", 1);
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CVarSetInteger("gTimeSavers.DisableTitleCard", 1);
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CVarSetInteger("gTimeSavers.SkipTowerEscape", 1);
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} else {
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CVarSetInteger("gTimeSavers.SkipCutscene.Intro", 0);
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CVarSetInteger("gTimeSavers.SkipCutscene.Entrances", 0);
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CVarSetInteger("gTimeSavers.SkipCutscene.Story", 0);
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CVarSetInteger("gTimeSavers.SkipCutscene.LearnSong", 0);
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CVarSetInteger("gTimeSavers.SkipCutscene.BossIntro", 0);
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CVarSetInteger("gTimeSavers.SkipCutscene.GlitchAiding", 0);
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CVarSetInteger("gTimeSavers.SkipCutscene.OnePoint", 0);
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CVarSetInteger("gTimeSavers.NoForcedDialog", 0);
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CVarSetInteger("gTimeSavers.SkipOwlInteractions", 0);
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CVarSetInteger("gTimeSavers.SkipMiscInteractions", 0);
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CVarSetInteger("gTimeSavers.DisableTitleCard", 0);
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CVarSetInteger("gTimeSavers.SkipTowerEscape", 0);
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}
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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@ -641,14 +633,16 @@ void DrawEnhancementsMenu() {
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UIWidgets::PaddedEnhancementCheckbox("Skip Story Cutscenes", "gTimeSavers.SkipCutscene.Story", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("Skip Song Cutscenes", "gTimeSavers.SkipCutscene.LearnSong", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("Skip Boss Introductions", "gTimeSavers.SkipCutscene.BossIntro", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("Skip Glitch-Aiding Cutscenes", "gTimeSavers.SkipCutscene.GlitchAiding", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, 0);
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UIWidgets::Tooltip("Skip cutscenes that are associated with useful glitches, currently this is only the Fire Temple Darunia CS and Forest Temple Poe Sisters CS");
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UIWidgets::PaddedEnhancementCheckbox("Skip One Point Cutscenes (Chests, Door Unlocks, etc)", "gTimeSavers.SkipCutscene.OnePoint", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("No Forced Dialog", "gTimeSavers.NoForcedDialog", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::Tooltip("Prevent forced conversations with Navi or other NPCs");
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UIWidgets::PaddedEnhancementCheckbox("Skip Owl Interactions", "gTimeSavers.SkipOwlInteractions", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("Skip Misc Interactions", "gTimeSavers.SkipMiscInteractions", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("Disable Title Card", "gTimeSavers.DisableTitleCard", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("Skip Glitch-Aiding Cutscenes", "gTimeSavers.SkipCutscene.GlitchAiding", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, 0);
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UIWidgets::Tooltip("Skip cutscenes that are associated with useful glitches, currently this is only the Fire Temple Darunia CS and Forest Temple Poe Sisters CS");
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UIWidgets::PaddedEnhancementCheckbox("Skip Child Stealth", "gTimeSavers.SkipChildStealth", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, false);
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UIWidgets::Tooltip("The crawlspace into Hyrule Castle goes straight to Zelda, skipping the guards.");
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UIWidgets::PaddedEnhancementCheckbox("Skip Tower Escape", "gTimeSavers.SkipTowerEscape", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, false);
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UIWidgets::Tooltip("Skip the tower escape sequence between Ganondorf and Ganon.");
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@ -363,18 +363,6 @@ void Play_Init(GameState* thisx) {
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u8 tempSetupIndex;
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s32 pad[2];
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// Skip Child Stealth when option is enabled, Zelda's Letter isn't obtained and Impa's reward hasn't been received
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// eventChkInf[4] & 1 = Got Zelda's Letter
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// eventChkInf[5] & 0x200 = Got Impa's reward
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// entranceIndex 0x7A, ENTR_CASTLE_COURTYARD_GUARDS_DAY_0, Castle Courtyard - Day from crawlspace
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// entranceIndex 0x400, ENTR_CASTLE_COURTYARD_ZELDA_0, Zelda's Courtyard
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if (IS_RANDO && Randomizer_GetSettingValue(RSK_SKIP_CHILD_STEALTH) &&
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!Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY)) {
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if (gSaveContext.entranceIndex == ENTR_CASTLE_COURTYARD_GUARDS_DAY_0) {
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gSaveContext.entranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_0;
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}
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}
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// Properly initialize the frame counter so it doesn't use garbage data
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if (!firstInit) {
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play->gameplayFrames = 0;
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