unbreakable/always on fire deku stick (#3192)

* Adds Ultra Deku Stick Cheat

Author:    Vexus <vdfk94@gmail.com>

* implement the stuff

* move enum to a resonable spot

* Apply suggestions from code review

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* i thought i could do everything through the gh web ui but fine i'll fix it locally

---------

Co-authored-by: Vexus <vdfk94@gmail.com>
This commit is contained in:
briaguya 2023-09-30 09:55:11 -04:00 committed by GitHub
parent af19645a88
commit 56deb1cf64
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 26 additions and 7 deletions

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@ -68,3 +68,9 @@ typedef enum {
BONK_DAMAGE_8_HEARTS, BONK_DAMAGE_8_HEARTS,
BONK_DAMAGE_OHKO, BONK_DAMAGE_OHKO,
} BonkDamage; } BonkDamage;
typedef enum {
DEKU_STICK_NORMAL,
DEKU_STICK_UNBREAKABLE,
DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE,
} DekuStickType;

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@ -83,6 +83,7 @@ std::string GetWindowButtonText(const char* text, bool menuOpen) {
static const char* autosaveLabels[6] = { "Off", "New Location + Major Item", "New Location + Any Item", "New Location", "Major Item", "Any Item" }; static const char* autosaveLabels[6] = { "Off", "New Location + Major Item", "New Location + Any Item", "New Location", "Major Item", "Any Item" };
static const char* DebugSaveFileModes[3] = { "Off", "Vanilla", "Maxed" }; static const char* DebugSaveFileModes[3] = { "Off", "Vanilla", "Maxed" };
static const char* FastFileSelect[5] = { "File N.1", "File N.2", "File N.3", "Zelda Map Select (require OoT Debug Mode)", "File select" }; static const char* FastFileSelect[5] = { "File N.1", "File N.2", "File N.3", "Zelda Map Select (require OoT Debug Mode)", "File select" };
static const char* DekuStickCheat[3] = { "Normal", "Unbreakable", "Unbreakable + Always on Fire" };
static const char* bonkDamageValues[8] = { static const char* bonkDamageValues[8] = {
"No Damage", "No Damage",
"0.25 Heart", "0.25 Heart",
@ -1251,6 +1252,8 @@ void DrawCheatsMenu() {
UIWidgets::Tooltip("This allows you to put up your shield with any two-handed weapon in hand except for Deku Sticks"); UIWidgets::Tooltip("This allows you to put up your shield with any two-handed weapon in hand except for Deku Sticks");
UIWidgets::PaddedEnhancementCheckbox("Time Sync", "gTimeSync", true, false); UIWidgets::PaddedEnhancementCheckbox("Time Sync", "gTimeSync", true, false);
UIWidgets::Tooltip("This syncs the ingame time with the real world time"); UIWidgets::Tooltip("This syncs the ingame time with the real world time");
ImGui::Text("Deku Sticks:");
UIWidgets::EnhancementCombobox("gDekuStickCheat", DekuStickCheat, DEKU_STICK_NORMAL);
UIWidgets::PaddedEnhancementCheckbox("No ReDead/Gibdo Freeze", "gNoRedeadFreeze", true, false); UIWidgets::PaddedEnhancementCheckbox("No ReDead/Gibdo Freeze", "gNoRedeadFreeze", true, false);
UIWidgets::Tooltip("Prevents ReDeads and Gibdos from being able to freeze you with their scream"); UIWidgets::Tooltip("Prevents ReDeads and Gibdos from being able to freeze you with their scream");
UIWidgets::Spacer(2.0f); UIWidgets::Spacer(2.0f);

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@ -7998,13 +7998,15 @@ void func_80842A28(PlayState* play, Player* this) {
} }
void func_80842A88(PlayState* play, Player* this) { void func_80842A88(PlayState* play, Player* this) {
Inventory_ChangeAmmo(ITEM_STICK, -1); if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
func_80835F44(play, this, ITEM_NONE); Inventory_ChangeAmmo(ITEM_STICK, -1);
func_80835F44(play, this, ITEM_NONE);
}
} }
s32 func_80842AC4(PlayState* play, Player* this) { s32 func_80842AC4(PlayState* play, Player* this) {
if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && (this->unk_85C > 0.5f)) { if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && (this->unk_85C > 0.5f)) {
if (AMMO(ITEM_STICK) != 0) { if (AMMO(ITEM_STICK) != 0 && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
EffectSsStick_Spawn(play, &this->bodyPartsPos[PLAYER_BODYPART_R_HAND], EffectSsStick_Spawn(play, &this->bodyPartsPos[PLAYER_BODYPART_R_HAND],
this->actor.shape.rot.y + 0x8000); this->actor.shape.rot.y + 0x8000);
this->unk_85C = 0.5f; this->unk_85C = 0.5f;
@ -10352,20 +10354,28 @@ static Color_RGBA8 D_808547C0 = { 255, 50, 0, 0 };
void func_80848A04(PlayState* play, Player* this) { void func_80848A04(PlayState* play, Player* this) {
f32 temp; f32 temp;
if (this->unk_85C == 0.0f) { if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE) {
f32 temp2 = 1.0f; // Secondary temporary variable to use with the alleged draw flame function
this->unk_860 = 200; // Keeps the stick's flame lit
this->unk_85C = 1.0f; // Ensures the stick is the proper length
func_8002836C(play, &this->meleeWeaponInfo[0].tip, &D_808547A4, &D_808547B0, &D_808547BC, &D_808547C0, temp2 * 200.0f,
0, 8); // I believe this draws the flame effect
}
if (this->unk_85C == 0.0f && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
func_80835F44(play, this, 0xFF); func_80835F44(play, this, 0xFF);
return; return;
} }
temp = 1.0f; temp = 1.0f;
if (DECR(this->unk_860) == 0) { if (DECR(this->unk_860) == 0 && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
Inventory_ChangeAmmo(ITEM_STICK, -1); Inventory_ChangeAmmo(ITEM_STICK, -1);
this->unk_860 = 1; this->unk_860 = 1;
temp = 0.0f; temp = 0.0f;
this->unk_85C = temp; this->unk_85C = temp;
} else if (this->unk_860 > 200) { } else if (this->unk_860 > 200) {
temp = (210 - this->unk_860) / 10.0f; temp = (210 - this->unk_860) / 10.0f;
} else if (this->unk_860 < 20) { } else if (this->unk_860 < 20 && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
temp = this->unk_860 / 20.0f; temp = this->unk_860 / 20.0f;
this->unk_85C = temp; this->unk_85C = temp;
} }
@ -10627,7 +10637,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
func_808473D4(play, this); func_808473D4(play, this);
func_80836BEC(this, play); func_80836BEC(this, play);
if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && (this->unk_860 != 0)) { if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && ((this->unk_860 != 0) || CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE)) {
func_80848A04(play, this); func_80848A04(play, this);
} else if ((this->heldItemAction == PLAYER_IA_FISHING_POLE) && (this->unk_860 < 0)) { } else if ((this->heldItemAction == PLAYER_IA_FISHING_POLE) && (this->unk_860 < 0)) {
this->unk_860++; this->unk_860++;