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https://github.com/HarbourMasters/Shipwright.git
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Framebuffer clear and bump LUS (#4187)
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53efc22a23
@ -84,6 +84,12 @@ include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
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################################################################################
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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################################################################################
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# Set GBI version
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################################################################################
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add_compile_definitions(F3DEX_GBI_2)
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################################################################################
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# Sub-projects
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################################################################################
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@ -1 +1 @@
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Subproject commit 3cea9ee7c017d842aa4d9ceeb8d3ffbf29c6effb
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Subproject commit d70db9806c02c229ca3ed928ad0bdae128fe4ac7
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2
ZAPDTR
2
ZAPDTR
@ -1 +1 @@
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Subproject commit f38a9c92eb99368c0607acf356d5651ebdc96f51
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Subproject commit 04d42249d2c15c3b442a0282a90bc8b7bda25b03
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@ -1 +1 @@
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Subproject commit 0da318c0f4e431313565cad546fc469b8e850388
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Subproject commit 9def18e62467b4225d26e206e0039a31ed406573
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@ -407,6 +407,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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">"
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"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
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"INCLUDE_GAME_PRINTF;"
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"F3DEX_GBI_2"
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"UNICODE;"
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"_UNICODE"
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STORMLIB_NO_AUTO_LINK
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@ -425,6 +426,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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"NDEBUG;"
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">"
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"INCLUDE_GAME_PRINTF;"
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"F3DEX_GBI_2"
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"WIN32;"
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"UNICODE;"
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"_UNICODE"
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@ -440,6 +442,7 @@ elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
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"$<$<CONFIG:Release>:"
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"NDEBUG"
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">"
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"F3DEX_GBI_2"
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"SPDLOG_ACTIVE_LEVEL=3;"
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"SPDLOG_NO_THREAD_ID;"
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"SPDLOG_NO_TLS;"
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@ -453,6 +456,7 @@ elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
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"$<$<CONFIG:Release>:"
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"NDEBUG"
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">"
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"F3DEX_GBI_2"
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"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
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"SPDLOG_ACTIVE_LEVEL=0;"
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"_CONSOLE;"
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@ -22,12 +22,10 @@ extern "C"
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void gSPSegment(void* value, int segNum, uintptr_t target);
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void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
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void gDPSetTextureImage(Gfx* pkt, u32 f, u32 s, u32 w, uintptr_t i);
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void gSPDisplayList(Gfx* pkt, Gfx* dl);
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void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
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void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
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void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
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void gDPSetTextureImageFB(Gfx* pkt, u32 format, u32 size, u32 width, int fb);
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void cleararena(void);
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@ -66,15 +66,6 @@ extern "C" void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target) {
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__gSPSegment(value, segNum, target);
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}
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extern "C" void gDPSetTextureImage(Gfx* pkt, u32 format, u32 size, u32 width, uintptr_t i) {
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__gDPSetTextureImage(pkt, format, size, width, i);
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}
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extern "C" void gDPSetTextureImageFB(Gfx* pkt, u32 format, u32 size, u32 width, int fb)
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{
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__gDPSetTextureImageFB(pkt, format, size, width, fb);
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}
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extern "C" void gSPDisplayList(Gfx* pkt, Gfx* dl) {
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char* imgData = (char*)dl;
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@ -1539,7 +1539,7 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
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gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
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gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
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gDPSetFillColor(POLY_OPA_DISP++, (GPACK_ZDZ(G_MAXFBZ, 0) << 16) | GPACK_ZDZ(G_MAXFBZ, 0));
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gDPFillRectangle(POLY_OPA_DISP++, 0, letterboxSize, gScreenWidth - 1, gScreenHeight - letterboxSize - 1);
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gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1);
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gDPPipeSync(POLY_OPA_DISP++);
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// Fill the whole screen with the base color
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@ -1548,7 +1548,7 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
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gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
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gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
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gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1));
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gDPFillRectangle(POLY_OPA_DISP++, 0, letterboxSize, gScreenWidth - 1, gScreenHeight - letterboxSize - 1);
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gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1);
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gDPPipeSync(POLY_OPA_DISP++);
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// Draw the letterbox if applicable (uses the same color as the screen base)
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@ -1557,8 +1557,8 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
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gDPSetCycleType(OVERLAY_DISP++, G_CYC_FILL);
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gDPSetRenderMode(OVERLAY_DISP++, G_RM_NOOP, G_RM_NOOP2);
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gDPSetFillColor(OVERLAY_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1));
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gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, letterboxSize - 1);
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gDPFillRectangle(OVERLAY_DISP++, 0, gScreenHeight - letterboxSize, gScreenWidth - 1, gScreenHeight - 1);
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gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), letterboxSize - 1);
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gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), gScreenHeight - letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - 1);
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gDPPipeSync(OVERLAY_DISP++);
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}
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}
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