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use enum for gossip stone hints (#2091)
Co-authored-by: briaguya <briaguya@alice>
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@ -2606,7 +2606,7 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_SHUFFLE_FROG_SONG_RUPEES] = CVar_GetS32("gRandomizeShuffleFrogSongRupees", 0);
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cvarSettings[RSK_ITEM_POOL] = CVar_GetS32("gRandomizeItemPool", RO_ITEM_POOL_BALANCED);
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cvarSettings[RSK_ICE_TRAPS] = CVar_GetS32("gRandomizeIceTraps", RO_ICE_TRAPS_NORMAL);
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cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", 1);
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cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", RO_GOSSIP_STONES_NEED_NOTHING);
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cvarSettings[RSK_HINT_CLARITY] = CVar_GetS32("gRandomizeHintClarity", 2);
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cvarSettings[RSK_HINT_DISTRIBUTION] = CVar_GetS32("gRandomizeHintDistribution", 1);
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cvarSettings[RSK_BLUE_FIRE_ARROWS] = CVar_GetS32("gRandomizeBlueFireArrows", 0);
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@ -3658,7 +3658,7 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"Need Mask of Truth - Hints are only available whilst wearing the Mask of Truth.\n");
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UIWidgets::EnhancementCombobox("gRandomizeGossipStoneHints", randoGossipStoneHints, RO_GOSSIP_STONES_MAX, RO_GOSSIP_STONES_NEED_NOTHING);
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if (CVar_GetS32("gRandomizeGossipStoneHints", 1) != 0) {
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if (CVar_GetS32("gRandomizeGossipStoneHints", RO_GOSSIP_STONES_NEED_NOTHING) != RO_GOSSIP_STONES_NONE) {
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// Hint Clarity
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ImGui::Dummy(ImVec2(0.0f, 0.0f));
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ImGui::Indent();
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@ -1920,11 +1920,11 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
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} else {
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messageEntry = Randomizer_GetCustomGetItemMessage(player);
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}
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} else if (textId == TEXT_RANDOMIZER_GOSSIP_STONE_HINTS && Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) != 0 &&
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(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 1 ||
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(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 2 &&
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} else if (textId == TEXT_RANDOMIZER_GOSSIP_STONE_HINTS && Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) != RO_GOSSIP_STONES_NONE &&
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(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == RO_GOSSIP_STONES_NEED_NOTHING ||
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(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == RO_GOSSIP_STONES_NEED_TRUTH &&
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Player_GetMask(play) == PLAYER_MASK_TRUTH) ||
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(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 3 && CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)))) {
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(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == RO_GOSSIP_STONES_NEED_STONE && CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)))) {
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s16 actorParams = msgCtx->talkActor->params;
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