mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 12:52:18 -05:00
Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
This commit is contained in:
parent
cf616b83ee
commit
526aa951cd
@ -1694,7 +1694,8 @@ void EnOssan_State_GiveItemWithFanfare(EnOssan* this, GlobalContext* globalCtx,
|
||||
func_8002F434(&this->actor, globalCtx, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f);
|
||||
} else {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->cursorIndex);
|
||||
// en_ossan/en_girla are used for happy mask shop as well, so if we don't find a valid RC check, fall back to vanilla logic
|
||||
// en_ossan/en_girla are also used for the happy mask shop, which never has randomized items
|
||||
// and returns RC_UNKNOWN_CHECK, in which case we should fall back to vanilla logic
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
GetItemEntry getItemEntry =
|
||||
Randomizer_GetItemFromKnownCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
|
||||
|
Loading…
Reference in New Issue
Block a user