Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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Garrett Cox 2022-09-18 09:45:18 -05:00 committed by GitHub
parent cf616b83ee
commit 526aa951cd
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@ -1694,7 +1694,8 @@ void EnOssan_State_GiveItemWithFanfare(EnOssan* this, GlobalContext* globalCtx,
func_8002F434(&this->actor, globalCtx, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f); func_8002F434(&this->actor, globalCtx, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f);
} else { } else {
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->cursorIndex); ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->cursorIndex);
// en_ossan/en_girla are used for happy mask shop as well, so if we don't find a valid RC check, fall back to vanilla logic // en_ossan/en_girla are also used for the happy mask shop, which never has randomized items
// and returns RC_UNKNOWN_CHECK, in which case we should fall back to vanilla logic
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) { if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
GetItemEntry getItemEntry = GetItemEntry getItemEntry =
Randomizer_GetItemFromKnownCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId); Randomizer_GetItemFromKnownCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);