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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 03:12:18 -05:00
expose thieves hideout selection for keyrings in randomizer settings
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@ -276,6 +276,7 @@ const std::vector<const char*> randomizerCvars = {
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"gRandomizeShuffleKeyRingsFireTemple",
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"gRandomizeShuffleKeyRingsForestTemple",
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"gRandomizeShuffleKeyRingsGanonsCastle",
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"gRandomizeShuffleKeyRingsGerudoFortress",
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"gRandomizeShuffleKeyRingsGTG",
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"gRandomizeShuffleKeyRingsRandomCount",
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"gRandomizeShuffleKeyRingsShadowTemple",
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@ -236,7 +236,7 @@ namespace Settings {
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Option LACSDungeonCount = Option::U8 ("Dungeon Count", {NumOpts(0, 8)}, {lacsDungeonCountDesc}, OptionCategory::Setting, 1, true);
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Option LACSTokenCount = Option::U8 ("Token Count", {NumOpts(0, 100)}, {lacsTokenCountDesc}, OptionCategory::Setting, 1, true);
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Option KeyRings = Option::U8 ("Key Rings", {"Off", "Random", "Count", "Selection"}, {keyRingDesc});
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Option KeyRingsRandomCount = Option::U8 ("Keyring Dungeon Count", {NumOpts(0, 8)}, {keyRingDesc}, OptionCategory::Setting, 1);
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Option KeyRingsRandomCount = Option::U8 ("Keyring Dungeon Count", {NumOpts(0, 9)}, {keyRingDesc}, OptionCategory::Setting, 1);
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Option RingFortress = Option::Bool("Gerudo Fortress", {"Off", "On"}, {keyRingDesc}, OptionCategory::Setting);
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Option RingForest = Option::Bool("Forest Temple", {"Off", "On"}, {keyRingDesc}, OptionCategory::Setting);
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Option RingFire = Option::Bool("Fire Temple", {"Off", "On"}, {keyRingDesc}, OptionCategory::Setting);
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@ -2155,7 +2155,8 @@ namespace Settings {
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LACSTokenCount.Hide();
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}
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if (KeyRings.IsNot(KEYRINGS_OFF)) {
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// Only show dungeons when keyring selection is enabled
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if (KeyRings.Is(KEYRINGS_SELECTION)) {
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for (Option *option : keyRingOptions) {
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option->Unhide();
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}
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@ -2829,6 +2830,7 @@ namespace Settings {
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KeyRings.SetSelectedIndex(cvarSettings[RSK_KEYRINGS]);
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KeyRingsRandomCount.SetSelectedIndex(cvarSettings[RSK_KEYRINGS_RANDOM_COUNT]);
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RingFortress.SetSelectedIndex(cvarSettings[RSK_KEYRINGS_GERUDO_FORTRESS]);
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RingForest.SetSelectedIndex(cvarSettings[RSK_KEYRINGS_FOREST_TEMPLE]);
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RingFire.SetSelectedIndex(cvarSettings[RSK_KEYRINGS_FIRE_TEMPLE]);
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RingWater.SetSelectedIndex(cvarSettings[RSK_KEYRINGS_WATER_TEMPLE]);
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@ -2923,22 +2925,20 @@ namespace Settings {
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}
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}
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std::vector<uint8_t> randKeyRingDungeons = {};
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//Set key ring for each dungeon
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for (size_t i = 0; i < dungeons.size(); i++) {
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dungeons[i]->ClearKeyRing();
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if (dungeons[i]->GetSmallKeyCount() > 0) {
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randKeyRingDungeons.push_back(i);
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}
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}
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if (KeyRings.Is(KEYRINGS_RANDOM) || KeyRings.Is(KEYRINGS_RANDOM_COUNT)) {
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int keyRingCount = KeyRings.Is(KEYRINGS_RANDOM_COUNT) ? KeyRingsRandomCount.Value<uint8_t>() : Random(0, randKeyRingDungeons.size());
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Shuffle(randKeyRingDungeons);
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for (uint8_t i = 0; i < keyRingCount; i++) {
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dungeons[randKeyRingDungeons[i]]->SetKeyRing();
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if (KeyRings) {
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// Random Key Rings
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if (KeyRings.Is(KEYRINGS_RANDOM) || KeyRings.Is(KEYRINGS_RANDOM_COUNT)) {
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auto keyRings = keyRingOptions;
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int keyRingCount = KeyRings.Is(KEYRINGS_RANDOM_COUNT) ? KeyRingsRandomCount.Value<uint8_t>() : Random(0, keyRings.size());
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Shuffle(keyRings);
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for (size_t i = 0; i < keyRingCount; i++) {
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keyRings[i]->SetSelectedIndex(ON);
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}
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}
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} else if (KeyRings.Is(KEYRINGS_SELECTION)) {
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if (RingWell) {
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BottomOfTheWell.SetKeyRing();
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}
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@ -22,7 +22,7 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
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{ 126, 16, 177 }, // Shadow Temple
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{ 227, 110, 255 }, // Bottom of the Well
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{ 221, 212, 60 }, // Gerudo Training Grounds
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{ 255, 255, 255 }, // Theive's Hideout (unused)
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{ 255, 255, 255 }, // Thieves' Hideout
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{ 80, 80, 80 } // Ganon's Castle
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};
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@ -110,7 +110,7 @@ extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEnt
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{ 126, 16, 177 }, // Shadow Temple
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{ 227, 110, 255 }, // Bottom of the Well
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{ 221, 212, 60 }, // Gerudo Training Grounds
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{ 255, 255, 255 }, // Theive's Hideout (unused)
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{ 255, 255, 255 }, // Thieves' Hideout
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{ 80, 80, 80 } // Ganon's Castle
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};
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@ -270,6 +270,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
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{ "Shuffle Dungeon Items:Token Count", RSK_LACS_TOKEN_COUNT },
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{ "Shuffle Dungeon Items:Key Rings", RSK_KEYRINGS },
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{ "Shuffle Dungeon Items:Keyring Dungeon Count", RSK_KEYRINGS_RANDOM_COUNT },
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{ "Shuffle Dungeon Items:Gerudo Fortress", RSK_KEYRINGS_GERUDO_FORTRESS },
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{ "Shuffle Dungeon Items:Forest Temple", RSK_KEYRINGS_FOREST_TEMPLE },
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{ "Shuffle Dungeon Items:Fire Temple", RSK_KEYRINGS_FIRE_TEMPLE },
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{ "Shuffle Dungeon Items:Water Temple", RSK_KEYRINGS_WATER_TEMPLE },
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@ -845,6 +846,7 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
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case RSK_KAK_50_SKULLS_HINT:
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case RSK_WARP_SONG_HINTS:
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case RSK_SCRUB_TEXT_HINT:
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case RSK_KEYRINGS_GERUDO_FORTRESS:
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case RSK_KEYRINGS_FOREST_TEMPLE:
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case RSK_KEYRINGS_FIRE_TEMPLE:
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case RSK_KEYRINGS_WATER_TEMPLE:
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@ -2966,6 +2968,7 @@ void GenerateRandomizerImgui(std::string seed = "") {
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cvarSettings[RSK_GERUDO_KEYS] = CVarGetInteger("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA);
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cvarSettings[RSK_KEYRINGS] = CVarGetInteger("gRandomizeShuffleKeyRings", RO_KEYRINGS_OFF);
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cvarSettings[RSK_KEYRINGS_RANDOM_COUNT] = CVarGetInteger("gRandomizeShuffleKeyRingsRandomCount", 8);
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cvarSettings[RSK_KEYRINGS_GERUDO_FORTRESS] = CVarGetInteger("gRandomizeShuffleKeyRingsGerudoFortress", 0);
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cvarSettings[RSK_KEYRINGS_FOREST_TEMPLE] = CVarGetInteger("gRandomizeShuffleKeyRingsForestTemple", 0);
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cvarSettings[RSK_KEYRINGS_FIRE_TEMPLE] = CVarGetInteger("gRandomizeShuffleKeyRingsFireTemple", 0);
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cvarSettings[RSK_KEYRINGS_WATER_TEMPLE] = CVarGetInteger("gRandomizeShuffleKeyRingsWaterTemple", 0);
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@ -3921,20 +3924,26 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"Off - No dungeons will have their keys replaced with keyrings.\n"
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"\n"
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"Random - A random amount of dungeons(0-8) will have their keys replaced with keyrings.\n"
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"Random - A random amount of dungeons(0-9) will have their keys replaced with keyrings.\n"
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"\n"
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"Count - A specified amount of randomly selected dungeons will have their keys replaced with keyrings.\n"
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"\n"
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"Selection - Hand select which dungeons will have their keys replaced with keyrings."
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"Selection - Hand select which dungeons will have their keys replaced with keyrings.\n"
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"\n"
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"Selecting key ring for dungeons will have no effect if Small Keys are set to Start With or Vanilla.\n"
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"\n"
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"Selecting key ring for Thieves' Hideout will have no effect if Thieves' Hideout keys are in vanilla "
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"locations or Gerudo's Fortress is set to Fast (Rescue One Carpenter)."
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);
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UIWidgets::EnhancementCombobox("gRandomizeShuffleKeyRings", randoShuffleKeyRings, RO_KEYRINGS_OFF);
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ImGui::PopItemWidth();
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switch (CVarGetInteger("gRandomizeShuffleKeyRings", RO_KEYRINGS_OFF)) {
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case RO_KEYRINGS_COUNT:
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UIWidgets::PaddedEnhancementSliderInt("Key Ring Count: %d", "##RandomizeShuffleKeyRingsRandomCount",
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"gRandomizeShuffleKeyRingsRandomCount", 1, 8, "", 8, true, true, false);
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"gRandomizeShuffleKeyRingsRandomCount", 1, 9, "", 9, true, true, false);
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break;
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case RO_KEYRINGS_SELECTION:
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UIWidgets::EnhancementCheckbox("Gerudo Fortress##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsGerudoFortress");
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UIWidgets::EnhancementCheckbox("Forest Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsForestTemple");
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UIWidgets::EnhancementCheckbox("Fire Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsFireTemple");
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UIWidgets::EnhancementCheckbox("Water Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsWaterTemple");
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@ -1072,6 +1072,7 @@ typedef enum {
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RSK_LACS_TOKEN_COUNT,
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RSK_KEYRINGS,
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RSK_KEYRINGS_RANDOM_COUNT,
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RSK_KEYRINGS_GERUDO_FORTRESS,
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RSK_KEYRINGS_FOREST_TEMPLE,
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RSK_KEYRINGS_FIRE_TEMPLE,
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RSK_KEYRINGS_WATER_TEMPLE,
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