expose thieves hideout selection for keyrings in randomizer settings

This commit is contained in:
Adam Bird 2023-05-16 17:40:50 -04:00
parent d8891f1fe4
commit 5244cda90e
5 changed files with 29 additions and 18 deletions

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@ -276,6 +276,7 @@ const std::vector<const char*> randomizerCvars = {
"gRandomizeShuffleKeyRingsFireTemple",
"gRandomizeShuffleKeyRingsForestTemple",
"gRandomizeShuffleKeyRingsGanonsCastle",
"gRandomizeShuffleKeyRingsGerudoFortress",
"gRandomizeShuffleKeyRingsGTG",
"gRandomizeShuffleKeyRingsRandomCount",
"gRandomizeShuffleKeyRingsShadowTemple",

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@ -236,7 +236,7 @@ namespace Settings {
Option LACSDungeonCount = Option::U8 ("Dungeon Count", {NumOpts(0, 8)}, {lacsDungeonCountDesc}, OptionCategory::Setting, 1, true);
Option LACSTokenCount = Option::U8 ("Token Count", {NumOpts(0, 100)}, {lacsTokenCountDesc}, OptionCategory::Setting, 1, true);
Option KeyRings = Option::U8 ("Key Rings", {"Off", "Random", "Count", "Selection"}, {keyRingDesc});
Option KeyRingsRandomCount = Option::U8 ("Keyring Dungeon Count", {NumOpts(0, 8)}, {keyRingDesc}, OptionCategory::Setting, 1);
Option KeyRingsRandomCount = Option::U8 ("Keyring Dungeon Count", {NumOpts(0, 9)}, {keyRingDesc}, OptionCategory::Setting, 1);
Option RingFortress = Option::Bool("Gerudo Fortress", {"Off", "On"}, {keyRingDesc}, OptionCategory::Setting);
Option RingForest = Option::Bool("Forest Temple", {"Off", "On"}, {keyRingDesc}, OptionCategory::Setting);
Option RingFire = Option::Bool("Fire Temple", {"Off", "On"}, {keyRingDesc}, OptionCategory::Setting);
@ -2155,7 +2155,8 @@ namespace Settings {
LACSTokenCount.Hide();
}
if (KeyRings.IsNot(KEYRINGS_OFF)) {
// Only show dungeons when keyring selection is enabled
if (KeyRings.Is(KEYRINGS_SELECTION)) {
for (Option *option : keyRingOptions) {
option->Unhide();
}
@ -2829,6 +2830,7 @@ namespace Settings {
KeyRings.SetSelectedIndex(cvarSettings[RSK_KEYRINGS]);
KeyRingsRandomCount.SetSelectedIndex(cvarSettings[RSK_KEYRINGS_RANDOM_COUNT]);
RingFortress.SetSelectedIndex(cvarSettings[RSK_KEYRINGS_GERUDO_FORTRESS]);
RingForest.SetSelectedIndex(cvarSettings[RSK_KEYRINGS_FOREST_TEMPLE]);
RingFire.SetSelectedIndex(cvarSettings[RSK_KEYRINGS_FIRE_TEMPLE]);
RingWater.SetSelectedIndex(cvarSettings[RSK_KEYRINGS_WATER_TEMPLE]);
@ -2923,22 +2925,20 @@ namespace Settings {
}
}
std::vector<uint8_t> randKeyRingDungeons = {};
//Set key ring for each dungeon
for (size_t i = 0; i < dungeons.size(); i++) {
dungeons[i]->ClearKeyRing();
if (dungeons[i]->GetSmallKeyCount() > 0) {
randKeyRingDungeons.push_back(i);
}
}
if (KeyRings) {
// Random Key Rings
if (KeyRings.Is(KEYRINGS_RANDOM) || KeyRings.Is(KEYRINGS_RANDOM_COUNT)) {
int keyRingCount = KeyRings.Is(KEYRINGS_RANDOM_COUNT) ? KeyRingsRandomCount.Value<uint8_t>() : Random(0, randKeyRingDungeons.size());
Shuffle(randKeyRingDungeons);
for (uint8_t i = 0; i < keyRingCount; i++) {
dungeons[randKeyRingDungeons[i]]->SetKeyRing();
auto keyRings = keyRingOptions;
int keyRingCount = KeyRings.Is(KEYRINGS_RANDOM_COUNT) ? KeyRingsRandomCount.Value<uint8_t>() : Random(0, keyRings.size());
Shuffle(keyRings);
for (size_t i = 0; i < keyRingCount; i++) {
keyRings[i]->SetSelectedIndex(ON);
}
}
} else if (KeyRings.Is(KEYRINGS_SELECTION)) {
if (RingWell) {
BottomOfTheWell.SetKeyRing();
}

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@ -22,7 +22,7 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
{ 126, 16, 177 }, // Shadow Temple
{ 227, 110, 255 }, // Bottom of the Well
{ 221, 212, 60 }, // Gerudo Training Grounds
{ 255, 255, 255 }, // Theive's Hideout (unused)
{ 255, 255, 255 }, // Thieves' Hideout
{ 80, 80, 80 } // Ganon's Castle
};
@ -110,7 +110,7 @@ extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEnt
{ 126, 16, 177 }, // Shadow Temple
{ 227, 110, 255 }, // Bottom of the Well
{ 221, 212, 60 }, // Gerudo Training Grounds
{ 255, 255, 255 }, // Theive's Hideout (unused)
{ 255, 255, 255 }, // Thieves' Hideout
{ 80, 80, 80 } // Ganon's Castle
};

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@ -270,6 +270,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "Shuffle Dungeon Items:Token Count", RSK_LACS_TOKEN_COUNT },
{ "Shuffle Dungeon Items:Key Rings", RSK_KEYRINGS },
{ "Shuffle Dungeon Items:Keyring Dungeon Count", RSK_KEYRINGS_RANDOM_COUNT },
{ "Shuffle Dungeon Items:Gerudo Fortress", RSK_KEYRINGS_GERUDO_FORTRESS },
{ "Shuffle Dungeon Items:Forest Temple", RSK_KEYRINGS_FOREST_TEMPLE },
{ "Shuffle Dungeon Items:Fire Temple", RSK_KEYRINGS_FIRE_TEMPLE },
{ "Shuffle Dungeon Items:Water Temple", RSK_KEYRINGS_WATER_TEMPLE },
@ -845,6 +846,7 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
case RSK_KAK_50_SKULLS_HINT:
case RSK_WARP_SONG_HINTS:
case RSK_SCRUB_TEXT_HINT:
case RSK_KEYRINGS_GERUDO_FORTRESS:
case RSK_KEYRINGS_FOREST_TEMPLE:
case RSK_KEYRINGS_FIRE_TEMPLE:
case RSK_KEYRINGS_WATER_TEMPLE:
@ -2966,6 +2968,7 @@ void GenerateRandomizerImgui(std::string seed = "") {
cvarSettings[RSK_GERUDO_KEYS] = CVarGetInteger("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA);
cvarSettings[RSK_KEYRINGS] = CVarGetInteger("gRandomizeShuffleKeyRings", RO_KEYRINGS_OFF);
cvarSettings[RSK_KEYRINGS_RANDOM_COUNT] = CVarGetInteger("gRandomizeShuffleKeyRingsRandomCount", 8);
cvarSettings[RSK_KEYRINGS_GERUDO_FORTRESS] = CVarGetInteger("gRandomizeShuffleKeyRingsGerudoFortress", 0);
cvarSettings[RSK_KEYRINGS_FOREST_TEMPLE] = CVarGetInteger("gRandomizeShuffleKeyRingsForestTemple", 0);
cvarSettings[RSK_KEYRINGS_FIRE_TEMPLE] = CVarGetInteger("gRandomizeShuffleKeyRingsFireTemple", 0);
cvarSettings[RSK_KEYRINGS_WATER_TEMPLE] = CVarGetInteger("gRandomizeShuffleKeyRingsWaterTemple", 0);
@ -3921,20 +3924,26 @@ void DrawRandoEditor(bool& open) {
"\n"
"Off - No dungeons will have their keys replaced with keyrings.\n"
"\n"
"Random - A random amount of dungeons(0-8) will have their keys replaced with keyrings.\n"
"Random - A random amount of dungeons(0-9) will have their keys replaced with keyrings.\n"
"\n"
"Count - A specified amount of randomly selected dungeons will have their keys replaced with keyrings.\n"
"\n"
"Selection - Hand select which dungeons will have their keys replaced with keyrings."
"Selection - Hand select which dungeons will have their keys replaced with keyrings.\n"
"\n"
"Selecting key ring for dungeons will have no effect if Small Keys are set to Start With or Vanilla.\n"
"\n"
"Selecting key ring for Thieves' Hideout will have no effect if Thieves' Hideout keys are in vanilla "
"locations or Gerudo's Fortress is set to Fast (Rescue One Carpenter)."
);
UIWidgets::EnhancementCombobox("gRandomizeShuffleKeyRings", randoShuffleKeyRings, RO_KEYRINGS_OFF);
ImGui::PopItemWidth();
switch (CVarGetInteger("gRandomizeShuffleKeyRings", RO_KEYRINGS_OFF)) {
case RO_KEYRINGS_COUNT:
UIWidgets::PaddedEnhancementSliderInt("Key Ring Count: %d", "##RandomizeShuffleKeyRingsRandomCount",
"gRandomizeShuffleKeyRingsRandomCount", 1, 8, "", 8, true, true, false);
"gRandomizeShuffleKeyRingsRandomCount", 1, 9, "", 9, true, true, false);
break;
case RO_KEYRINGS_SELECTION:
UIWidgets::EnhancementCheckbox("Gerudo Fortress##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsGerudoFortress");
UIWidgets::EnhancementCheckbox("Forest Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsForestTemple");
UIWidgets::EnhancementCheckbox("Fire Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsFireTemple");
UIWidgets::EnhancementCheckbox("Water Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsWaterTemple");

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@ -1072,6 +1072,7 @@ typedef enum {
RSK_LACS_TOKEN_COUNT,
RSK_KEYRINGS,
RSK_KEYRINGS_RANDOM_COUNT,
RSK_KEYRINGS_GERUDO_FORTRESS,
RSK_KEYRINGS_FOREST_TEMPLE,
RSK_KEYRINGS_FIRE_TEMPLE,
RSK_KEYRINGS_WATER_TEMPLE,