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Fix function call
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@ -7384,8 +7384,8 @@ s32 Player_ActionHandler_2(Player* this, PlayState* play) {
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}
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if ((this->heldActor == NULL) || Player_HoldsHookshot(this)) {
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if ((interactedActor->id == ACTOR_BG_TOKI_SWD) && LINK_IS_ADULT &&
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!(Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)))) {
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if ((interactedActor->id == ACTOR_BG_TOKI_SWD) && LINK_IS_ADULT && !(IS_RANDO &&
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Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER))) {
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s32 sp24 = this->itemAction;
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this->itemAction = PLAYER_IA_NONE;
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