diff --git a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index 3e53389e7..8f42c8d7a 100644 --- a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -1704,7 +1704,7 @@ void BossDodongo_DrawEffects(PlayState* play) { unkMtx = &play->billboardMtxF; // OTRTODO: This call causes the whole texture cache to be cleaned up, which causes an important slowdown on switch so we need to find a way to avoid it. -#ifndef __SWITCH__ +#if !defined(__SWITCH__) && !defined(__WIIU__) gSPInvalidateTexCache(POLY_XLU_DISP++, 0); #endif