diff --git a/soh/soh/Enhancements/randomizer/3drando/item_list.cpp b/soh/soh/Enhancements/randomizer/3drando/item_list.cpp index b76f24754..8cf49124a 100644 --- a/soh/soh/Enhancements/randomizer/3drando/item_list.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/item_list.cpp @@ -229,11 +229,11 @@ void ItemTable_Init() { //English name itemTable[BUY_BOMBCHU_20] = Item(Text{"Buy Bombchu (20)", "Acheter: Missiles (20)", "Comprar bombchus (20)"}, ITEMTYPE_SHOP, 0x16, true, &BuyBombchus20, BOMBCHU_20, 180); itemTable[BUY_BOMBCHU_5] = Item(Text{"Buy Bombchu (5)", "Acheter: Missiles (5)", "Comprar bombchus (5)"}, ITEMTYPE_SHOP, 0x18, true, &BuyBombchus5, BOMBCHU_5, 60); itemTable[BUY_DEKU_SEEDS_30] = Item(Text{"Buy Deku Seeds (30)", "Acheter: Graines Mojo (30)", "Comprar semillas deku (30)"}, ITEMTYPE_SHOP, 0x1D, true, &BuySeed, DEKU_SEEDS_30, 30); - itemTable[SOLD_OUT] = Item(Text{"Sold Out", "Vendu", "Vendido"}, ITEMTYPE_SHOP, 0x26, false, &noVariable, NONE, 0); + itemTable[SOLD_OUT] = Item(Text{"Sold Out", "Rupture de stock", "Vendido"}, ITEMTYPE_SHOP, 0x26, false, &noVariable, NONE, 0); itemTable[BUY_BLUE_FIRE] = Item(Text{"Buy Blue Fire", "Acheter: Flamme Bleue", "Comprar fuego azul"}, ITEMTYPE_SHOP, 0x27, true, &BlueFireAccess, BOTTLE_WITH_BLUE_FIRE, 300); itemTable[BUY_BOTTLE_BUG] = Item(Text{"Buy Bottle Bug", "Acheter: Insecte en bouteille", "Comprar bichos"}, ITEMTYPE_SHOP, 0x28, true, &BugsAccess, BOTTLE_WITH_BUGS, 50); - itemTable[BUY_POE] = Item(Text{"Buy Poe", "Acheter: Esprit", "Comprar Poe"}, ITEMTYPE_SHOP, 0x2A, false, &noVariable, BOTTLE_WITH_BIG_POE, 30); - itemTable[BUY_FAIRYS_SPIRIT] = Item(Text{"Buy Fairy's Spirit", "Acheter: Esprit de Fée", "Comprar hada"}, ITEMTYPE_SHOP, 0x2B, true, &FairyAccess, BOTTLE_WITH_FAIRY, 50); + itemTable[BUY_POE] = Item(Text{"Buy Poe", "Acheter: Esprit", "Comprar Poe"}, ITEMTYPE_SHOP, 0x2A, false, &noVariable, BOTTLE_WITH_BIG_POE, 30); + itemTable[BUY_FAIRYS_SPIRIT] = Item(Text{"Buy Fairy's Spirit", "Acheter: Esprit de Fée", "Comprar hada"}, ITEMTYPE_SHOP, 0x2B, true, &FairyAccess, BOTTLE_WITH_FAIRY, 50); itemTable[BUY_ARROWS_10] = Item(Text{"Buy Arrows (10)", "Acheter: Flèches (10)", "Comprar flechas (10)"}, ITEMTYPE_SHOP, 0x2C, true, &BuyArrow, ARROWS_10, 20); itemTable[BUY_BOMBS_20] = Item(Text{"Buy Bombs (20)", "Acheter: Bombes (20)", "Comprar bombas (20)"}, ITEMTYPE_SHOP, 0x2D, true, &BuyBomb, BOMBS_20, 80); itemTable[BUY_BOMBS_30] = Item(Text{"Buy Bombs (30)", "Acheter: Bombes (30)", "Comprar bombas (30)"}, ITEMTYPE_SHOP, 0x2E, true, &BuyBomb, BOMBS_20, 120); diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index f7c3deb0f..3a6b23bb7 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -1354,8 +1354,7 @@ std::unordered_map SpoilerfileGetNameToEnum = { { "Buy Deku Seeds (30)", RG_BUY_DEKU_SEEDS_30 }, { "Acheter: Graines Mojo (30)", RG_BUY_DEKU_SEEDS_30 }, { "Sold Out", RG_SOLD_OUT }, - { "Vendu", RG_SOLD_OUT }, - { "Rupture de de stock", RG_SOLD_OUT }, + { "Rupture de stock", RG_SOLD_OUT }, { "Buy Blue Fire", RG_BUY_BLUE_FIRE }, { "Acheter: Flamme Bleue", RG_BUY_BLUE_FIRE }, { "Buy Bottle Bug", RG_BUY_BOTTLE_BUG },