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Fix 100 GS check in check tracker (#3311)
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@ -627,7 +627,7 @@ void Rando::StaticData::InitLocationTable() {
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locationTable[RC_KAK_30_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_30_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x46, "30 Gold Skulltula Reward", "Kak 30 Gold Skulltula Reward", RHT_KAK_30_GOLD_SKULLTULA_REWARD, RG_PROGRESSIVE_WALLET, {}, SpoilerCollectionCheck::EventChkInf(0xDC), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true);
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locationTable[RC_KAK_40_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_40_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x03, "40 Gold Skulltula Reward", "Kak 40 Gold Skulltula Reward", RHT_KAK_40_GOLD_SKULLTULA_REWARD, RG_BOMBCHU_10, {}, SpoilerCollectionCheck::EventChkInf(0xDD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[RC_KAK_50_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_50_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x3E, "50 Gold Skulltula Reward", "Kak 50 Gold Skulltula Reward", RHT_KAK_50_GOLD_SKULLTULA_REWARD, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::EventChkInf(0xDE), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true);
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locationTable[RC_KAK_100_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_100_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x3E, "100 Gold Skulltula Reward", "Kak 100 Gold Skulltula Reward", RHT_KAK_100_GOLD_SKULLTULA_REWARD, RG_HUGE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xDF), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[RC_KAK_100_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_100_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x3E, "100 Gold Skulltula Reward", "Kak 100 Gold Skulltula Reward", RHT_KAK_100_GOLD_SKULLTULA_REWARD, RG_HUGE_RUPEE, {}, SpoilerCollectionCheck::RandomizerInf(SCENE_HOUSE_OF_SKULLTULA, RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[RC_KAK_MAN_ON_ROOF] = Location::Base(RC_KAK_MAN_ON_ROOF, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, 0x3E, "Man on Roof", "Kak Man on Roof", RHT_KAK_MAN_ON_ROOF, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true);
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locationTable[RC_KAK_SHOOTING_GALLERY_REWARD] = Location::Base(RC_KAK_SHOOTING_GALLERY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SHOOTING_GALLERY, 0x00, 0x30, "Shooting Gallery Reward", "Kak Shooting Gallery Reward", RHT_KAK_SHOOTING_GALLERY_REWARD, RG_PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::Chest(0x42, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true);
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locationTable[RC_KAK_TRADE_ODD_MUSHROOM] = Location::Base(RC_KAK_TRADE_ODD_MUSHROOM, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_POTION_SHOP_GRANNY, 0x00, 0x20, "Trade Odd Mushroom", "Kak Trade Odd Mushroom", RHT_KAK_TRADE_ODD_MUSHROOM, RG_ODD_POTION, { Category::cAdultTrade }, SpoilerCollectionCheck::ItemGetInf(56), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true);
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