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LUS Cleanup: Only including the correct audio player header file.
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@ -1,5 +1,14 @@
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#pragma once
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#pragma once
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#include "stdint.h"
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#include "stdint.h"
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#ifndef _MSC_VER
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#include "SDLAudioPlayer.h"
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#endif
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#ifdef _MSC_VER
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#include "WasapiAudioPlayer.h"
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#endif
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#ifdef __APPLE__
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#include "PulseAudioPlayer.h"
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#endif
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namespace Ship {
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namespace Ship {
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class AudioPlayer {
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class AudioPlayer {
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@ -12,8 +12,6 @@
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#include "AudioPlayer.h"
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#include "AudioPlayer.h"
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#include "Hooks.h"
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#include "Hooks.h"
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#include "UltraController.h"
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#include "UltraController.h"
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#include "WasapiAudioPlayer.h"
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#include "PulseAudioPlayer.h"
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#include "Lib/Fast3D/gfx_pc.h"
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#include "Lib/Fast3D/gfx_pc.h"
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#include "Lib/Fast3D/gfx_sdl.h"
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#include "Lib/Fast3D/gfx_sdl.h"
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#include "Lib/Fast3D/gfx_opengl.h"
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#include "Lib/Fast3D/gfx_opengl.h"
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