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Update z_en_ru1.c (#1042)
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d397c1d871
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@ -760,6 +760,14 @@ void func_80AEC2C0(EnRu1* this, GlobalContext* globalCtx) {
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func_80AEC070(this, globalCtx, something);
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func_80AEC070(this, globalCtx, something);
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}
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}
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// Convenience function used so that Ruto always spawns in Jabu in rando, even after she's been kidnapped
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// Equivalent to !(gSaveContext.infTable[20] & 0x20) in vanilla
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bool shouldSpawnRuto() {
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// gSaveContext.infTable[20] & 0x40 check is to prevent Ruto from spawning during the short period of time when
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// she's on the Zora's Sapphire pedestal but hasn't been kidnapped yet (would result in multiple Rutos otherwise)
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return !(gSaveContext.infTable[20] & 0x20) || (gSaveContext.n64ddFlag && (gSaveContext.infTable[20] & 0x40));
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}
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void func_80AEC320(EnRu1* this, GlobalContext* globalCtx) {
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void func_80AEC320(EnRu1* this, GlobalContext* globalCtx) {
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s8 actorRoom;
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s8 actorRoom;
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@ -767,8 +775,7 @@ void func_80AEC320(EnRu1* this, GlobalContext* globalCtx) {
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func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
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func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
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this->action = 7;
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this->action = 7;
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EnRu1_SetMouthIndex(this, 1);
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EnRu1_SetMouthIndex(this, 1);
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} else if ((gSaveContext.infTable[20] & 0x80) && !(gSaveContext.infTable[20] & 1) &&
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} else if ((gSaveContext.infTable[20] & 0x80) && !(gSaveContext.infTable[20] & 1) && shouldSpawnRuto()) {
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!(gSaveContext.infTable[20] & 0x20)) {
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if (!func_80AEB020(this, globalCtx)) {
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if (!func_80AEB020(this, globalCtx)) {
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func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
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func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
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actorRoom = this->actor.room;
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actorRoom = this->actor.room;
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@ -1172,7 +1179,7 @@ void func_80AED414(EnRu1* this, GlobalContext* globalCtx) {
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void func_80AED44C(EnRu1* this, GlobalContext* globalCtx) {
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void func_80AED44C(EnRu1* this, GlobalContext* globalCtx) {
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s8 actorRoom;
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s8 actorRoom;
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if ((gSaveContext.infTable[20] & 2) && !(gSaveContext.infTable[20] & 0x20) && !(gSaveContext.infTable[20] & 1) &&
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if ((gSaveContext.infTable[20] & 2) && shouldSpawnRuto() && !(gSaveContext.infTable[20] & 1) &&
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!(gSaveContext.infTable[20] & 0x80)) {
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!(gSaveContext.infTable[20] & 0x80)) {
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if (!func_80AEB020(this, globalCtx)) {
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if (!func_80AEB020(this, globalCtx)) {
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func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
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func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
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@ -2179,7 +2186,7 @@ void func_80AEFF40(EnRu1* this, GlobalContext* globalCtx) {
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void func_80AEFF94(EnRu1* this, GlobalContext* globalCtx) {
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void func_80AEFF94(EnRu1* this, GlobalContext* globalCtx) {
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s8 actorRoom;
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s8 actorRoom;
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if ((gSaveContext.infTable[20] & 2) && (gSaveContext.infTable[20] & 1) && !(gSaveContext.infTable[20] & 0x20) &&
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if ((gSaveContext.infTable[20] & 2) && (gSaveContext.infTable[20] & 1) && shouldSpawnRuto() &&
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(!(func_80AEB020(this, globalCtx)))) {
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(!(func_80AEB020(this, globalCtx)))) {
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func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
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func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
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actorRoom = this->actor.room;
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actorRoom = this->actor.room;
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