mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-28 12:22:20 -05:00
Add RemoveSpinAttackDarkness
This commit is contained in:
parent
b5c6545d6f
commit
4af61db648
@ -1370,6 +1370,8 @@ void DrawEnhancementsMenu() {
|
||||
UIWidgets::Tooltip("Shows what items you have collected in the file select screen, like in N64 randomizer");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Better ammo rendering in pause menu", CVAR_ENHANCEMENT("BetterAmmoRendering"), true, false);
|
||||
UIWidgets::Tooltip("Ammo counts in the pause menu will work correctly regardless of the position of items in the inventory");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Remove spin attack darkness", CVAR_ENHANCEMENT("RemoveSpinAttackDarkness"), true, false);
|
||||
UIWidgets::Tooltip("Remove the darkness that appears when charging a spin attack");
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
|
@ -125,6 +125,10 @@ void EnMThunder_Destroy(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80A9F314(PlayState* play, f32 arg1) {
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("RemoveSpinAttackDarkness"), 0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
Environment_AdjustLights(play, arg1, 850.0f, 0.2f, 0.0f);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user