mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 03:12:18 -05:00
fix lake hylia sun granting multiple fire arrows in vanilla (#2708)
This commit is contained in:
parent
19d8d38082
commit
4aee3b6cc9
@ -163,7 +163,7 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, PlayState* play) {
|
||||
func_80078884(NA_SE_SY_CORRECT_CHIME);
|
||||
osSyncPrintf(VT_FGCOL(CYAN) "SHOT_SUN HIT!!!!!!!\n" VT_RST);
|
||||
if ((INV_CONTENT(ITEM_ARROW_FIRE) == ITEM_NONE && !gSaveContext.n64ddFlag) ||
|
||||
!Flags_GetTreasure(play, 0x1F)) {
|
||||
(!Flags_GetTreasure(play, 0x1F) && gSaveContext.n64ddFlag)) {
|
||||
Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_ETCETERA, 700.0f, -800.0f, 7261.0f, 0, 0, 0, 7, true);
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaFireArrowsCS);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
|
Loading…
Reference in New Issue
Block a user