Move ZAPDTR and OTRExporter to sub modules (#3298)
6
.gitmodules
vendored
@ -1,3 +1,9 @@
|
||||
[submodule "libultraship"]
|
||||
path = libultraship
|
||||
url = https://github.com/kenix3/libultraship.git
|
||||
[submodule "ZAPDTR"]
|
||||
path = ZAPDTR
|
||||
url = https://github.com/harbourmasters/ZAPDTR
|
||||
[submodule "OTRExporter"]
|
||||
path = OTRExporter
|
||||
url = https://github.com/harbourmasters/OTRExporter
|
||||
|
1
OTRExporter
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 89de1472606b101a25d489d3e01f1769d3bc186c
|
353
OTRExporter/.gitignore
vendored
@ -1,353 +0,0 @@
|
||||
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__pycache__/
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# Cake - Uncomment if you are using it
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# tools/**
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# Tabs Studio
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
baserom_ntsc/
|
||||
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|
||||
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|
||||
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|
||||
*.a
|
||||
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|
||||
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|
||||
Extract/
|
||||
|
||||
tmp.txt
|
@ -1,12 +0,0 @@
|
||||
; DO NOT EDIT (unless you know what you are doing)
|
||||
;
|
||||
; This subdirectory is a git "subrepo", and this file is maintained by the
|
||||
; git-subrepo command. See https://github.com/git-commands/git-subrepo#readme
|
||||
;
|
||||
[subrepo]
|
||||
remote = https://github.com/HarbourMasters/OTRExporter.git
|
||||
branch = master
|
||||
commit = 1503d3eefa0b51164371c60c2aae8ad057678319
|
||||
parent = d24c8453db1035f382e1b0853be00ebd281bbbdd
|
||||
method = rebase
|
||||
cmdver = 0.4.1
|
@ -1,472 +0,0 @@
|
||||
ACTOR_PLAYER
|
||||
ACTOR_UNSET_1
|
||||
ACTOR_EN_TEST
|
||||
ACTOR_UNSET_3
|
||||
ACTOR_EN_GIRLA
|
||||
ACTOR_UNSET_5
|
||||
ACTOR_UNSET_6
|
||||
ACTOR_EN_PART
|
||||
ACTOR_EN_LIGHT
|
||||
ACTOR_EN_DOOR
|
||||
ACTOR_EN_BOX
|
||||
ACTOR_BG_DY_YOSEIZO
|
||||
ACTOR_BG_HIDAN_FIREWALL
|
||||
ACTOR_EN_POH
|
||||
ACTOR_EN_OKUTA
|
||||
ACTOR_BG_YDAN_SP
|
||||
ACTOR_EN_BOM
|
||||
ACTOR_EN_WALLMAS
|
||||
ACTOR_EN_DODONGO
|
||||
ACTOR_EN_FIREFLY
|
||||
ACTOR_EN_HORSE
|
||||
ACTOR_EN_ITEM00
|
||||
ACTOR_EN_ARROW
|
||||
ACTOR_UNSET_17
|
||||
ACTOR_EN_ELF
|
||||
ACTOR_EN_NIW
|
||||
ACTOR_UNSET_1A
|
||||
ACTOR_EN_TITE
|
||||
ACTOR_EN_REEBA
|
||||
ACTOR_EN_PEEHAT
|
||||
ACTOR_EN_BUTTE
|
||||
ACTOR_UNSET_1F
|
||||
ACTOR_EN_INSECT
|
||||
ACTOR_EN_FISH
|
||||
ACTOR_UNSET_22
|
||||
ACTOR_EN_HOLL
|
||||
ACTOR_EN_SCENE_CHANGE
|
||||
ACTOR_EN_ZF
|
||||
ACTOR_EN_HATA
|
||||
ACTOR_BOSS_DODONGO
|
||||
ACTOR_BOSS_GOMA
|
||||
ACTOR_EN_ZL1
|
||||
ACTOR_EN_VIEWER
|
||||
ACTOR_EN_GOMA
|
||||
ACTOR_BG_PUSHBOX
|
||||
ACTOR_EN_BUBBLE
|
||||
ACTOR_DOOR_SHUTTER
|
||||
ACTOR_EN_DODOJR
|
||||
ACTOR_EN_BDFIRE
|
||||
ACTOR_UNSET_31
|
||||
ACTOR_EN_BOOM
|
||||
ACTOR_EN_TORCH2
|
||||
ACTOR_EN_BILI
|
||||
ACTOR_EN_TP
|
||||
ACTOR_UNSET_36
|
||||
ACTOR_EN_ST
|
||||
ACTOR_EN_BW
|
||||
ACTOR_EN_A_OBJ
|
||||
ACTOR_EN_EIYER
|
||||
ACTOR_EN_RIVER_SOUND
|
||||
ACTOR_EN_HORSE_NORMAL
|
||||
ACTOR_EN_OSSAN
|
||||
ACTOR_BG_TREEMOUTH
|
||||
ACTOR_BG_DODOAGO
|
||||
ACTOR_BG_HIDAN_DALM
|
||||
ACTOR_BG_HIDAN_HROCK
|
||||
ACTOR_EN_HORSE_GANON
|
||||
ACTOR_BG_HIDAN_ROCK
|
||||
ACTOR_BG_HIDAN_RSEKIZOU
|
||||
ACTOR_BG_HIDAN_SEKIZOU
|
||||
ACTOR_BG_HIDAN_SIMA
|
||||
ACTOR_BG_HIDAN_SYOKU
|
||||
ACTOR_EN_XC
|
||||
ACTOR_BG_HIDAN_CURTAIN
|
||||
ACTOR_BG_SPOT00_HANEBASI
|
||||
ACTOR_EN_MB
|
||||
ACTOR_EN_BOMBF
|
||||
ACTOR_EN_ZL2
|
||||
ACTOR_BG_HIDAN_FSLIFT
|
||||
ACTOR_EN_OE2
|
||||
ACTOR_BG_YDAN_HASI
|
||||
ACTOR_BG_YDAN_MARUTA
|
||||
ACTOR_BOSS_GANONDROF
|
||||
ACTOR_UNSET_53
|
||||
ACTOR_EN_AM
|
||||
ACTOR_EN_DEKUBABA
|
||||
ACTOR_EN_M_FIRE1
|
||||
ACTOR_EN_M_THUNDER
|
||||
ACTOR_BG_DDAN_JD
|
||||
ACTOR_BG_BREAKWALL
|
||||
ACTOR_EN_JJ
|
||||
ACTOR_EN_HORSE_ZELDA
|
||||
ACTOR_BG_DDAN_KD
|
||||
ACTOR_DOOR_WARP1
|
||||
ACTOR_OBJ_SYOKUDAI
|
||||
ACTOR_ITEM_B_HEART
|
||||
ACTOR_EN_DEKUNUTS
|
||||
ACTOR_BG_MENKURI_KAITEN
|
||||
ACTOR_BG_MENKURI_EYE
|
||||
ACTOR_EN_VALI
|
||||
ACTOR_BG_MIZU_MOVEBG
|
||||
ACTOR_BG_MIZU_WATER
|
||||
ACTOR_ARMS_HOOK
|
||||
ACTOR_EN_FHG
|
||||
ACTOR_BG_MORI_HINERI
|
||||
ACTOR_EN_BB
|
||||
ACTOR_BG_TOKI_HIKARI
|
||||
ACTOR_EN_YUKABYUN
|
||||
ACTOR_BG_TOKI_SWD
|
||||
ACTOR_EN_FHG_FIRE
|
||||
ACTOR_BG_MJIN
|
||||
ACTOR_BG_HIDAN_KOUSI
|
||||
ACTOR_DOOR_TOKI
|
||||
ACTOR_BG_HIDAN_HAMSTEP
|
||||
ACTOR_EN_BIRD
|
||||
ACTOR_UNSET_73
|
||||
ACTOR_UNSET_74
|
||||
ACTOR_UNSET_75
|
||||
ACTOR_UNSET_76
|
||||
ACTOR_EN_WOOD02
|
||||
ACTOR_UNSET_78
|
||||
ACTOR_UNSET_79
|
||||
ACTOR_UNSET_7A
|
||||
ACTOR_UNSET_7B
|
||||
ACTOR_EN_LIGHTBOX
|
||||
ACTOR_EN_PU_BOX
|
||||
ACTOR_UNSET_7E
|
||||
ACTOR_UNSET_7F
|
||||
ACTOR_EN_TRAP
|
||||
ACTOR_EN_AROW_TRAP
|
||||
ACTOR_EN_VASE
|
||||
ACTOR_UNSET_83
|
||||
ACTOR_EN_TA
|
||||
ACTOR_EN_TK
|
||||
ACTOR_BG_MORI_BIGST
|
||||
ACTOR_BG_MORI_ELEVATOR
|
||||
ACTOR_BG_MORI_KAITENKABE
|
||||
ACTOR_BG_MORI_RAKKATENJO
|
||||
ACTOR_EN_VM
|
||||
ACTOR_DEMO_EFFECT
|
||||
ACTOR_DEMO_KANKYO
|
||||
ACTOR_BG_HIDAN_FWBIG
|
||||
ACTOR_EN_FLOORMAS
|
||||
ACTOR_EN_HEISHI1
|
||||
ACTOR_EN_RD
|
||||
ACTOR_EN_PO_SISTERS
|
||||
ACTOR_BG_HEAVY_BLOCK
|
||||
ACTOR_BG_PO_EVENT
|
||||
ACTOR_OBJ_MURE
|
||||
ACTOR_EN_SW
|
||||
ACTOR_BOSS_FD
|
||||
ACTOR_OBJECT_KANKYO
|
||||
ACTOR_EN_DU
|
||||
ACTOR_EN_FD
|
||||
ACTOR_EN_HORSE_LINK_CHILD
|
||||
ACTOR_DOOR_ANA
|
||||
ACTOR_BG_SPOT02_OBJECTS
|
||||
ACTOR_BG_HAKA
|
||||
ACTOR_MAGIC_WIND
|
||||
ACTOR_MAGIC_FIRE
|
||||
ACTOR_UNSET_A0
|
||||
ACTOR_EN_RU1
|
||||
ACTOR_BOSS_FD2
|
||||
ACTOR_EN_FD_FIRE
|
||||
ACTOR_EN_DH
|
||||
ACTOR_EN_DHA
|
||||
ACTOR_EN_RL
|
||||
ACTOR_EN_ENCOUNT1
|
||||
ACTOR_DEMO_DU
|
||||
ACTOR_DEMO_IM
|
||||
ACTOR_DEMO_TRE_LGT
|
||||
ACTOR_EN_FW
|
||||
ACTOR_BG_VB_SIMA
|
||||
ACTOR_EN_VB_BALL
|
||||
ACTOR_BG_HAKA_MEGANE
|
||||
ACTOR_BG_HAKA_MEGANEBG
|
||||
ACTOR_BG_HAKA_SHIP
|
||||
ACTOR_BG_HAKA_SGAMI
|
||||
ACTOR_UNSET_B2
|
||||
ACTOR_EN_HEISHI2
|
||||
ACTOR_EN_ENCOUNT2
|
||||
ACTOR_EN_FIRE_ROCK
|
||||
ACTOR_EN_BROB
|
||||
ACTOR_MIR_RAY
|
||||
ACTOR_BG_SPOT09_OBJ
|
||||
ACTOR_BG_SPOT18_OBJ
|
||||
ACTOR_BOSS_VA
|
||||
ACTOR_BG_HAKA_TUBO
|
||||
ACTOR_BG_HAKA_TRAP
|
||||
ACTOR_BG_HAKA_HUTA
|
||||
ACTOR_BG_HAKA_ZOU
|
||||
ACTOR_BG_SPOT17_FUNEN
|
||||
ACTOR_EN_SYATEKI_ITM
|
||||
ACTOR_EN_SYATEKI_MAN
|
||||
ACTOR_EN_TANA
|
||||
ACTOR_EN_NB
|
||||
ACTOR_BOSS_MO
|
||||
ACTOR_EN_SB
|
||||
ACTOR_EN_BIGOKUTA
|
||||
ACTOR_EN_KAREBABA
|
||||
ACTOR_BG_BDAN_OBJECTS
|
||||
ACTOR_DEMO_SA
|
||||
ACTOR_DEMO_GO
|
||||
ACTOR_EN_IN
|
||||
ACTOR_EN_TR
|
||||
ACTOR_BG_SPOT16_BOMBSTONE
|
||||
ACTOR_UNSET_CE
|
||||
ACTOR_BG_HIDAN_KOWARERUKABE
|
||||
ACTOR_BG_BOMBWALL
|
||||
ACTOR_BG_SPOT08_ICEBLOCK
|
||||
ACTOR_EN_RU2
|
||||
ACTOR_OBJ_DEKUJR
|
||||
ACTOR_BG_MIZU_UZU
|
||||
ACTOR_BG_SPOT06_OBJECTS
|
||||
ACTOR_BG_ICE_OBJECTS
|
||||
ACTOR_BG_HAKA_WATER
|
||||
ACTOR_UNSET_D8
|
||||
ACTOR_EN_MA2
|
||||
ACTOR_EN_BOM_CHU
|
||||
ACTOR_EN_HORSE_GAME_CHECK
|
||||
ACTOR_BOSS_TW
|
||||
ACTOR_EN_RR
|
||||
ACTOR_EN_BA
|
||||
ACTOR_EN_BX
|
||||
ACTOR_EN_ANUBICE
|
||||
ACTOR_EN_ANUBICE_FIRE
|
||||
ACTOR_BG_MORI_HASHIGO
|
||||
ACTOR_BG_MORI_HASHIRA4
|
||||
ACTOR_BG_MORI_IDOMIZU
|
||||
ACTOR_BG_SPOT16_DOUGHNUT
|
||||
ACTOR_BG_BDAN_SWITCH
|
||||
ACTOR_EN_MA1
|
||||
ACTOR_BOSS_GANON
|
||||
ACTOR_BOSS_SST
|
||||
ACTOR_UNSET_EA
|
||||
ACTOR_UNSET_EB
|
||||
ACTOR_EN_NY
|
||||
ACTOR_EN_FR
|
||||
ACTOR_ITEM_SHIELD
|
||||
ACTOR_BG_ICE_SHELTER
|
||||
ACTOR_EN_ICE_HONO
|
||||
ACTOR_ITEM_OCARINA
|
||||
ACTOR_UNSET_F2
|
||||
ACTOR_UNSET_F3
|
||||
ACTOR_MAGIC_DARK
|
||||
ACTOR_DEMO_6K
|
||||
ACTOR_EN_ANUBICE_TAG
|
||||
ACTOR_BG_HAKA_GATE
|
||||
ACTOR_BG_SPOT15_SAKU
|
||||
ACTOR_BG_JYA_GOROIWA
|
||||
ACTOR_BG_JYA_ZURERUKABE
|
||||
ACTOR_UNSET_FB
|
||||
ACTOR_BG_JYA_COBRA
|
||||
ACTOR_BG_JYA_KANAAMI
|
||||
ACTOR_FISHING
|
||||
ACTOR_OBJ_OSHIHIKI
|
||||
ACTOR_BG_GATE_SHUTTER
|
||||
ACTOR_EFF_DUST
|
||||
ACTOR_BG_SPOT01_FUSYA
|
||||
ACTOR_BG_SPOT01_IDOHASHIRA
|
||||
ACTOR_BG_SPOT01_IDOMIZU
|
||||
ACTOR_BG_PO_SYOKUDAI
|
||||
ACTOR_BG_GANON_OTYUKA
|
||||
ACTOR_BG_SPOT15_RRBOX
|
||||
ACTOR_BG_UMAJUMP
|
||||
ACTOR_UNSET_109
|
||||
ACTOR_ARROW_FIRE
|
||||
ACTOR_ARROW_ICE
|
||||
ACTOR_ARROW_LIGHT
|
||||
ACTOR_UNSET_10D
|
||||
ACTOR_UNSET_10E
|
||||
ACTOR_ITEM_ETCETERA
|
||||
ACTOR_OBJ_KIBAKO
|
||||
ACTOR_OBJ_TSUBO
|
||||
ACTOR_EN_WONDER_ITEM
|
||||
ACTOR_EN_IK
|
||||
ACTOR_DEMO_IK
|
||||
ACTOR_EN_SKJ
|
||||
ACTOR_EN_SKJNEEDLE
|
||||
ACTOR_EN_G_SWITCH
|
||||
ACTOR_DEMO_EXT
|
||||
ACTOR_DEMO_SHD
|
||||
ACTOR_EN_DNS
|
||||
ACTOR_ELF_MSG
|
||||
ACTOR_EN_HONOTRAP
|
||||
ACTOR_EN_TUBO_TRAP
|
||||
ACTOR_OBJ_ICE_POLY
|
||||
ACTOR_BG_SPOT03_TAKI
|
||||
ACTOR_BG_SPOT07_TAKI
|
||||
ACTOR_EN_FZ
|
||||
ACTOR_EN_PO_RELAY
|
||||
ACTOR_BG_RELAY_OBJECTS
|
||||
ACTOR_EN_DIVING_GAME
|
||||
ACTOR_EN_KUSA
|
||||
ACTOR_OBJ_BEAN
|
||||
ACTOR_OBJ_BOMBIWA
|
||||
ACTOR_UNSET_128
|
||||
ACTOR_UNSET_129
|
||||
ACTOR_OBJ_SWITCH
|
||||
ACTOR_OBJ_ELEVATOR
|
||||
ACTOR_OBJ_LIFT
|
||||
ACTOR_OBJ_HSBLOCK
|
||||
ACTOR_EN_OKARINA_TAG
|
||||
ACTOR_EN_YABUSAME_MARK
|
||||
ACTOR_EN_GOROIWA
|
||||
ACTOR_EN_EX_RUPPY
|
||||
ACTOR_EN_TORYO
|
||||
ACTOR_EN_DAIKU
|
||||
ACTOR_UNSET_134
|
||||
ACTOR_EN_NWC
|
||||
ACTOR_EN_BLKOBJ
|
||||
ACTOR_ITEM_INBOX
|
||||
ACTOR_EN_GE1
|
||||
ACTOR_OBJ_BLOCKSTOP
|
||||
ACTOR_EN_SDA
|
||||
ACTOR_EN_CLEAR_TAG
|
||||
ACTOR_EN_NIW_LADY
|
||||
ACTOR_EN_GM
|
||||
ACTOR_EN_MS
|
||||
ACTOR_EN_HS
|
||||
ACTOR_BG_INGATE
|
||||
ACTOR_EN_KANBAN
|
||||
ACTOR_EN_HEISHI3
|
||||
ACTOR_EN_SYATEKI_NIW
|
||||
ACTOR_EN_ATTACK_NIW
|
||||
ACTOR_BG_SPOT01_IDOSOKO
|
||||
ACTOR_EN_SA
|
||||
ACTOR_EN_WONDER_TALK
|
||||
ACTOR_BG_GJYO_BRIDGE
|
||||
ACTOR_EN_DS
|
||||
ACTOR_EN_MK
|
||||
ACTOR_EN_BOM_BOWL_MAN
|
||||
ACTOR_EN_BOM_BOWL_PIT
|
||||
ACTOR_EN_OWL
|
||||
ACTOR_EN_ISHI
|
||||
ACTOR_OBJ_HANA
|
||||
ACTOR_OBJ_LIGHTSWITCH
|
||||
ACTOR_OBJ_MURE2
|
||||
ACTOR_EN_GO
|
||||
ACTOR_EN_FU
|
||||
ACTOR_UNSET_154
|
||||
ACTOR_EN_CHANGER
|
||||
ACTOR_BG_JYA_MEGAMI
|
||||
ACTOR_BG_JYA_LIFT
|
||||
ACTOR_BG_JYA_BIGMIRROR
|
||||
ACTOR_BG_JYA_BOMBCHUIWA
|
||||
ACTOR_BG_JYA_AMISHUTTER
|
||||
ACTOR_BG_JYA_BOMBIWA
|
||||
ACTOR_BG_SPOT18_BASKET
|
||||
ACTOR_UNSET_15D
|
||||
ACTOR_EN_GANON_ORGAN
|
||||
ACTOR_EN_SIOFUKI
|
||||
ACTOR_EN_STREAM
|
||||
ACTOR_UNSET_161
|
||||
ACTOR_EN_MM
|
||||
ACTOR_EN_KO
|
||||
ACTOR_EN_KZ
|
||||
ACTOR_EN_WEATHER_TAG
|
||||
ACTOR_BG_SST_FLOOR
|
||||
ACTOR_EN_ANI
|
||||
ACTOR_EN_EX_ITEM
|
||||
ACTOR_BG_JYA_IRONOBJ
|
||||
ACTOR_EN_JS
|
||||
ACTOR_EN_JSJUTAN
|
||||
ACTOR_EN_CS
|
||||
ACTOR_EN_MD
|
||||
ACTOR_EN_HY
|
||||
ACTOR_EN_GANON_MANT
|
||||
ACTOR_EN_OKARINA_EFFECT
|
||||
ACTOR_EN_MAG
|
||||
ACTOR_DOOR_GERUDO
|
||||
ACTOR_ELF_MSG2
|
||||
ACTOR_DEMO_GT
|
||||
ACTOR_EN_PO_FIELD
|
||||
ACTOR_EFC_ERUPC
|
||||
ACTOR_BG_ZG
|
||||
ACTOR_EN_HEISHI4
|
||||
ACTOR_EN_ZL3
|
||||
ACTOR_BOSS_GANON2
|
||||
ACTOR_EN_KAKASI
|
||||
ACTOR_EN_TAKARA_MAN
|
||||
ACTOR_OBJ_MAKEOSHIHIKI
|
||||
ACTOR_OCEFF_SPOT
|
||||
ACTOR_END_TITLE
|
||||
ACTOR_UNSET_180
|
||||
ACTOR_EN_TORCH
|
||||
ACTOR_DEMO_EC
|
||||
ACTOR_SHOT_SUN
|
||||
ACTOR_EN_DY_EXTRA
|
||||
ACTOR_EN_WONDER_TALK2
|
||||
ACTOR_EN_GE2
|
||||
ACTOR_OBJ_ROOMTIMER
|
||||
ACTOR_EN_SSH
|
||||
ACTOR_EN_STH
|
||||
ACTOR_OCEFF_WIPE
|
||||
ACTOR_OCEFF_STORM
|
||||
ACTOR_EN_WEIYER
|
||||
ACTOR_BG_SPOT05_SOKO
|
||||
ACTOR_BG_JYA_1FLIFT
|
||||
ACTOR_BG_JYA_HAHENIRON
|
||||
ACTOR_BG_SPOT12_GATE
|
||||
ACTOR_BG_SPOT12_SAKU
|
||||
ACTOR_EN_HINTNUTS
|
||||
ACTOR_EN_NUTSBALL
|
||||
ACTOR_BG_SPOT00_BREAK
|
||||
ACTOR_EN_SHOPNUTS
|
||||
ACTOR_EN_IT
|
||||
ACTOR_EN_GELDB
|
||||
ACTOR_OCEFF_WIPE2
|
||||
ACTOR_OCEFF_WIPE3
|
||||
ACTOR_EN_NIW_GIRL
|
||||
ACTOR_EN_DOG
|
||||
ACTOR_EN_SI
|
||||
ACTOR_BG_SPOT01_OBJECTS2
|
||||
ACTOR_OBJ_COMB
|
||||
ACTOR_BG_SPOT11_BAKUDANKABE
|
||||
ACTOR_OBJ_KIBAKO2
|
||||
ACTOR_EN_DNT_DEMO
|
||||
ACTOR_EN_DNT_JIJI
|
||||
ACTOR_EN_DNT_NOMAL
|
||||
ACTOR_EN_GUEST
|
||||
ACTOR_BG_BOM_GUARD
|
||||
ACTOR_EN_HS2
|
||||
ACTOR_DEMO_KEKKAI
|
||||
ACTOR_BG_SPOT08_BAKUDANKABE
|
||||
ACTOR_BG_SPOT17_BAKUDANKABE
|
||||
ACTOR_UNSET_1AA
|
||||
ACTOR_OBJ_MURE3
|
||||
ACTOR_EN_TG
|
||||
ACTOR_EN_MU
|
||||
ACTOR_EN_GO2
|
||||
ACTOR_EN_WF
|
||||
ACTOR_EN_SKB
|
||||
ACTOR_DEMO_GJ
|
||||
ACTOR_DEMO_GEFF
|
||||
ACTOR_BG_GND_FIREMEIRO
|
||||
ACTOR_BG_GND_DARKMEIRO
|
||||
ACTOR_BG_GND_SOULMEIRO
|
||||
ACTOR_BG_GND_NISEKABE
|
||||
ACTOR_BG_GND_ICEBLOCK
|
||||
ACTOR_EN_GB
|
||||
ACTOR_EN_GS
|
||||
ACTOR_BG_MIZU_BWALL
|
||||
ACTOR_BG_MIZU_SHUTTER
|
||||
ACTOR_EN_DAIKU_KAKARIKO
|
||||
ACTOR_BG_BOWL_WALL
|
||||
ACTOR_EN_WALL_TUBO
|
||||
ACTOR_EN_PO_DESERT
|
||||
ACTOR_EN_CROW
|
||||
ACTOR_DOOR_KILLER
|
||||
ACTOR_BG_SPOT11_OASIS
|
||||
ACTOR_BG_SPOT18_FUTA
|
||||
ACTOR_BG_SPOT18_SHUTTER
|
||||
ACTOR_EN_MA3
|
||||
ACTOR_EN_COW
|
||||
ACTOR_BG_ICE_TURARA
|
||||
ACTOR_BG_ICE_SHUTTER
|
||||
ACTOR_EN_KAKASI2
|
||||
ACTOR_EN_KAKASI3
|
||||
ACTOR_OCEFF_WIPE4
|
||||
ACTOR_EN_EG
|
||||
ACTOR_BG_MENKURI_NISEKABE
|
||||
ACTOR_EN_ZO
|
||||
ACTOR_OBJ_MAKEKINSUTA
|
||||
ACTOR_EN_GE3
|
||||
ACTOR_OBJ_TIMEBLOCK
|
||||
ACTOR_OBJ_HAMISHI
|
||||
ACTOR_EN_ZL4
|
||||
ACTOR_EN_MM2
|
||||
ACTOR_BG_JYA_BLOCK
|
||||
ACTOR_OBJ_WARP2BLOCK
|
||||
ACTOR_ID_MAX
|
@ -1,8 +0,0 @@
|
||||
<Root>
|
||||
<SymbolMap File="SymbolMap_OoTMqDbg.txt"/>
|
||||
<ActorList File="ActorList_OoTMqDbg.txt"/>
|
||||
<ObjectList File="ObjectList_OoTMqDbg.txt"/>
|
||||
<ExternalXMLFolder Path="../soh/assets/xml/GC_NMQ_PAL_F/"/>
|
||||
<TexturePool File="TexturePool.xml"/>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
</Root>
|
@ -1,402 +0,0 @@
|
||||
OBJECT_INVALID
|
||||
OBJECT_GAMEPLAY_KEEP
|
||||
OBJECT_GAMEPLAY_FIELD_KEEP
|
||||
OBJECT_GAMEPLAY_DANGEON_KEEP
|
||||
OBJECT_UNSET_4
|
||||
OBJECT_UNSET_5
|
||||
OBJECT_HUMAN
|
||||
OBJECT_OKUTA
|
||||
OBJECT_CROW
|
||||
OBJECT_POH
|
||||
OBJECT_DY_OBJ
|
||||
OBJECT_WALLMASTER
|
||||
OBJECT_DODONGO
|
||||
OBJECT_FIREFLY
|
||||
OBJECT_BOX
|
||||
OBJECT_FIRE
|
||||
OBJECT_UNSET_10
|
||||
OBJECT_UNSET_11
|
||||
OBJECT_BUBBLE
|
||||
OBJECT_NIW
|
||||
OBJECT_LINK_BOY
|
||||
OBJECT_LINK_CHILD
|
||||
OBJECT_TITE
|
||||
OBJECT_REEBA
|
||||
OBJECT_PEEHAT
|
||||
OBJECT_KINGDODONGO
|
||||
OBJECT_HORSE
|
||||
OBJECT_ZF
|
||||
OBJECT_GOMA
|
||||
OBJECT_ZL1
|
||||
OBJECT_GOL
|
||||
OBJECT_DODOJR
|
||||
OBJECT_TORCH2
|
||||
OBJECT_BL
|
||||
OBJECT_TP
|
||||
OBJECT_OA1
|
||||
OBJECT_ST
|
||||
OBJECT_BW
|
||||
OBJECT_EI
|
||||
OBJECT_HORSE_NORMAL
|
||||
OBJECT_OB1
|
||||
OBJECT_O_ANIME
|
||||
OBJECT_SPOT04_OBJECTS
|
||||
OBJECT_DDAN_OBJECTS
|
||||
OBJECT_HIDAN_OBJECTS
|
||||
OBJECT_HORSE_GANON
|
||||
OBJECT_OA2
|
||||
OBJECT_SPOT00_OBJECTS
|
||||
OBJECT_MB
|
||||
OBJECT_BOMBF
|
||||
OBJECT_SK2
|
||||
OBJECT_OE1
|
||||
OBJECT_OE_ANIME
|
||||
OBJECT_OE2
|
||||
OBJECT_YDAN_OBJECTS
|
||||
OBJECT_GND
|
||||
OBJECT_AM
|
||||
OBJECT_DEKUBABA
|
||||
OBJECT_UNSET_3A
|
||||
OBJECT_OA3
|
||||
OBJECT_OA4
|
||||
OBJECT_OA5
|
||||
OBJECT_OA6
|
||||
OBJECT_OA7
|
||||
OBJECT_JJ
|
||||
OBJECT_OA8
|
||||
OBJECT_OA9
|
||||
OBJECT_OB2
|
||||
OBJECT_OB3
|
||||
OBJECT_OB4
|
||||
OBJECT_HORSE_ZELDA
|
||||
OBJECT_OPENING_DEMO1
|
||||
OBJECT_WARP1
|
||||
OBJECT_B_HEART
|
||||
OBJECT_DEKUNUTS
|
||||
OBJECT_OE3
|
||||
OBJECT_OE4
|
||||
OBJECT_MENKURI_OBJECTS
|
||||
OBJECT_OE5
|
||||
OBJECT_OE6
|
||||
OBJECT_OE7
|
||||
OBJECT_OE8
|
||||
OBJECT_OE9
|
||||
OBJECT_OE10
|
||||
OBJECT_OE11
|
||||
OBJECT_OE12
|
||||
OBJECT_VALI
|
||||
OBJECT_OA10
|
||||
OBJECT_OA11
|
||||
OBJECT_MIZU_OBJECTS
|
||||
OBJECT_FHG
|
||||
OBJECT_OSSAN
|
||||
OBJECT_MORI_HINERI1
|
||||
OBJECT_BB
|
||||
OBJECT_TOKI_OBJECTS
|
||||
OBJECT_YUKABYUN
|
||||
OBJECT_ZL2
|
||||
OBJECT_MJIN
|
||||
OBJECT_MJIN_FLASH
|
||||
OBJECT_MJIN_DARK
|
||||
OBJECT_MJIN_FLAME
|
||||
OBJECT_MJIN_ICE
|
||||
OBJECT_MJIN_SOUL
|
||||
OBJECT_MJIN_WIND
|
||||
OBJECT_MJIN_OKA
|
||||
OBJECT_HAKA_OBJECTS
|
||||
OBJECT_SPOT06_OBJECTS
|
||||
OBJECT_ICE_OBJECTS
|
||||
OBJECT_RELAY_OBJECTS
|
||||
OBJECT_PO_FIELD
|
||||
OBJECT_PO_COMPOSER
|
||||
OBJECT_MORI_HINERI1A
|
||||
OBJECT_MORI_HINERI2
|
||||
OBJECT_MORI_HINERI2A
|
||||
OBJECT_MORI_OBJECTS
|
||||
OBJECT_MORI_TEX
|
||||
OBJECT_SPOT08_OBJ
|
||||
OBJECT_WARP2
|
||||
OBJECT_HATA
|
||||
OBJECT_BIRD
|
||||
OBJECT_UNSET_78
|
||||
OBJECT_UNSET_79
|
||||
OBJECT_UNSET_7A
|
||||
OBJECT_UNSET_7B
|
||||
OBJECT_WOOD02
|
||||
OBJECT_UNSET_7D
|
||||
OBJECT_UNSET_7E
|
||||
OBJECT_UNSET_7F
|
||||
OBJECT_UNSET_80
|
||||
OBJECT_LIGHTBOX
|
||||
OBJECT_PU_BOX
|
||||
OBJECT_UNSET_83
|
||||
OBJECT_UNSET_84
|
||||
OBJECT_TRAP
|
||||
OBJECT_VASE
|
||||
OBJECT_IM
|
||||
OBJECT_TA
|
||||
OBJECT_TK
|
||||
OBJECT_XC
|
||||
OBJECT_VM
|
||||
OBJECT_BV
|
||||
OBJECT_HAKACH_OBJECTS
|
||||
OBJECT_EFC_CRYSTAL_LIGHT
|
||||
OBJECT_EFC_FIRE_BALL
|
||||
OBJECT_EFC_FLASH
|
||||
OBJECT_EFC_LGT_SHOWER
|
||||
OBJECT_EFC_STAR_FIELD
|
||||
OBJECT_GOD_LGT
|
||||
OBJECT_LIGHT_RING
|
||||
OBJECT_TRIFORCE_SPOT
|
||||
OBJECT_BDAN_OBJECTS
|
||||
OBJECT_SD
|
||||
OBJECT_RD
|
||||
OBJECT_PO_SISTERS
|
||||
OBJECT_HEAVY_OBJECT
|
||||
OBJECT_GNDD
|
||||
OBJECT_FD
|
||||
OBJECT_DU
|
||||
OBJECT_FW
|
||||
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OBJECT_HORSE_LINK_CHILD
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OBJECT_SPOT02_OBJECTS
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OBJECT_HAKA
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OBJECT_RU1
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OBJECT_SYOKUDAI
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OBJECT_FD2
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OBJECT_DH
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OBJECT_RL
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OBJECT_EFC_TW
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OBJECT_DEMO_TRE_LGT
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OBJECT_GI_KEY
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OBJECT_MIR_RAY
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OBJECT_BROB
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OBJECT_GI_JEWEL
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OBJECT_SPOT09_OBJ
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OBJECT_SPOT18_OBJ
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OBJECT_BDOOR
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OBJECT_SPOT17_OBJ
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OBJECT_SHOP_DUNGEN
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OBJECT_NB
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OBJECT_MO
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OBJECT_SB
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OBJECT_GI_MELODY
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OBJECT_GI_HEART
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OBJECT_GI_COMPASS
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OBJECT_GI_BOSSKEY
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OBJECT_GI_MEDAL
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OBJECT_GI_NUTS
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OBJECT_SA
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OBJECT_GI_HEARTS
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OBJECT_GI_ARROWCASE
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OBJECT_GI_BOMBPOUCH
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OBJECT_IN
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OBJECT_TR
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OBJECT_SPOT16_OBJ
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OBJECT_OE1S
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OBJECT_OE4S
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OBJECT_OS_ANIME
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OBJECT_GI_BOTTLE
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OBJECT_GI_STICK
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OBJECT_GI_MAP
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OBJECT_OF1D_MAP
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OBJECT_RU2
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OBJECT_GI_SHIELD_1
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OBJECT_DEKUJR
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OBJECT_GI_MAGICPOT
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OBJECT_GI_BOMB_1
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OBJECT_OF1S
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OBJECT_MA2
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OBJECT_GI_PURSE
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OBJECT_HNI
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OBJECT_TW
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OBJECT_RR
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OBJECT_BXA
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OBJECT_ANUBICE
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OBJECT_GI_GERUDO
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OBJECT_GI_ARROW
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OBJECT_GI_BOMB_2
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OBJECT_GI_EGG
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OBJECT_GI_SCALE
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OBJECT_GI_SHIELD_2
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OBJECT_GI_HOOKSHOT
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OBJECT_GI_OCARINA
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OBJECT_GI_MILK
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OBJECT_MA1
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OBJECT_GANON
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OBJECT_SST
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OBJECT_NY_UNUSED
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OBJECT_UNSET_E4
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OBJECT_NY
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OBJECT_FR
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OBJECT_GI_PACHINKO
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OBJECT_GI_BOOMERANG
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OBJECT_GI_BOW
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OBJECT_GI_GLASSES
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OBJECT_GI_LIQUID
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OBJECT_ANI
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OBJECT_DEMO_6K
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OBJECT_GI_SHIELD_3
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OBJECT_GI_LETTER
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OBJECT_SPOT15_OBJ
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OBJECT_JYA_OBJ
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OBJECT_GI_CLOTHES
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OBJECT_GI_FISH
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OBJECT_GI_SAW
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OBJECT_GI_HAMMER
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OBJECT_GI_GRASS
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OBJECT_GI_LONGSWORD
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OBJECT_KM1
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OBJECT_KW1
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OBJECT_UMAJUMP
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OBJECT_MASTERKOKIRI
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OBJECT_MASTERKOKIRIHEAD
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OBJECT_MASTERZOORA
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OBJECT_AOB
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OBJECT_CNE
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OBJECT_GI_NIWATORI
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OBJECT_SKJ
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OBJECT_GI_BOTTLE_LETTER
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OBJECT_BJI
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OBJECT_BBA
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OBJECT_GI_OCARINA_0
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OBJECT_DS
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OBJECT_ANE
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OBJECT_BOJ
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OBJECT_SPOT03_OBJECT
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OBJECT_SPOT07_OBJECT
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OBJECT_FZ
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OBJECT_BOB
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OBJECT_GE1
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OBJECT_YABUSAME_POINT
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OBJECT_GI_BOOTS_2
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OBJECT_GI_SEED
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OBJECT_GND_MAGIC
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OBJECT_D_ELEVATOR
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OBJECT_D_HSBLOCK
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OBJECT_D_LIFT
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OBJECT_MAMENOKI
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OBJECT_GOROIWA
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OBJECT_UNSET_120
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OBJECT_TORYO
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OBJECT_DAIKU
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OBJECT_UNSET_123
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OBJECT_NWC
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OBJECT_BLKOBJ
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OBJECT_GM
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OBJECT_INGATE
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OBJECT_KUSA
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OBJECT_TSUBO
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OBJECT_GI_GLOVES
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OBJECT_GI_COIN
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OBJECT_KANBAN
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OBJECT_OWL
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OBJECT_MK
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OBJECT_GI_REDEAD_MASK
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OBJECT_GI_EYE_LOTION
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OBJECT_GI_MUSHROOM
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OBJECT_GI_TICKETSTONE
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OBJECT_GI_FROG
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OBJECT_ZL2_ANIME1
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OBJECT_GI_ZORAMASK
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OBJECT_GANON2
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OBJECT_KA
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OBJECT_TS
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OBJECT_GI_HOVERBOOTS
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OBJECT_SPOT12_OBJ
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OBJECT_HINTNUTS
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OBJECT_RS
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OBJECT_SPOT00_BREAK
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OBJECT_SHOPNUTS
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OBJECT_GELDB
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OBJECT_GR
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OBJECT_KIBAKO2
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OBJECT_DNS
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OBJECT_DNK
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OBJECT_GI_BUTTERFLY
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OBJECT_GI_DEKUPOUCH
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OBJECT_GI_RUPY
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OBJECT_SPOT01_MATOYA
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OBJECT_WF
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OBJECT_SKB
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OBJECT_GJ
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OBJECT_HAKA_DOOR
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OBJECT_GS
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OBJECT_PS
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OBJECT_BWALL
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OBJECT_COW
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OBJECT_COB
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OBJECT_DOOR_KILLER
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<Texture CRC="F682F3AC" Path="assets/textures/shared/ganontika_room_1Tex_0109C0"/>
|
||||
<Texture CRC="F473A5A6" Path="assets/textures/shared/ganontika_room_1Tex_0139C0"/>
|
||||
<Texture CRC="F878F52F" Path="assets/textures/shared/ganontika_room_1Tex_0159C0"/>
|
||||
<Texture CRC="E75EA0A6" Path="assets/textures/shared/ganontika_room_1Tex_0169C0"/>
|
||||
<Texture CRC="0D45FFA1" Path="assets/textures/shared/ganontika_room_1Tex_0171C0"/>
|
||||
<Texture CRC="EE0C8482" Path="assets/textures/shared/ganontika_room_2Tex_0037D8"/>
|
||||
<Texture CRC="F14CEC9A" Path="assets/textures/shared/ganontika_room_2Tex_003FD8"/>
|
||||
<Texture CRC="1DEB710D" Path="assets/textures/shared/ganontika_room_2Tex_0057D8"/>
|
||||
<Texture CRC="17EB5C50" Path="assets/textures/shared/ganontika_room_5Tex_003B38"/>
|
||||
<Texture CRC="0821EBAF" Path="assets/textures/shared/ganontika_sceneTex_020B70"/>
|
||||
<Texture CRC="0C4C4E7A" Path="assets/textures/shared/ganon_boss_sceneTex_002C18"/>
|
||||
<Texture CRC="E6E33F16" Path="assets/textures/shared/ganon_demo_sceneTex_006B70"/>
|
||||
<Texture CRC="13FA05DA" Path="assets/textures/shared/ganon_demo_sceneTex_008770"/>
|
||||
<Texture CRC="0573B813" Path="assets/textures/shared/ganon_final_sceneTex_00BD80"/>
|
||||
<Texture CRC="0809C54B" Path="assets/textures/shared/ganon_final_sceneTex_010580"/>
|
||||
<Texture CRC="EBFA2BF7" Path="assets/textures/shared/ganon_sonogo_room_0Tex_005020"/>
|
||||
<Texture CRC="1E19EEF1" Path="assets/textures/shared/ganon_sonogo_room_1Tex_004148"/>
|
||||
<Texture CRC="E6756E4F" Path="assets/textures/shared/ganon_tou_room_0Tex_0124F0"/>
|
||||
<Texture CRC="1414164C" Path="assets/textures/shared/ganon_tou_room_0Tex_0125F0"/>
|
||||
<Texture CRC="EC97AEDA" Path="assets/textures/shared/gerudoway_room_1Tex_003710"/>
|
||||
<Texture CRC="FB2AED2A" Path="assets/textures/shared/gerudoway_room_1Tex_003F10"/>
|
||||
<Texture CRC="0E483D71" Path="assets/textures/shared/gerudoway_room_3Tex_0092A0"/>
|
||||
<Texture CRC="14136921" Path="assets/textures/shared/gerudoway_sceneTex_00A520"/>
|
||||
<Texture CRC="0CBC57C1" Path="assets/textures/shared/gerudoway_sceneTex_00A920"/>
|
||||
<Texture CRC="F54F1346" Path="assets/textures/shared/gerudoway_sceneTex_00D120"/>
|
||||
<Texture CRC="F41A1D0A" Path="assets/textures/shared/HIDAN_room_0Tex_004EC0"/>
|
||||
<Texture CRC="006E448A" Path="assets/textures/shared/HIDAN_room_10Tex_013298"/>
|
||||
<Texture CRC="FA6AE3E5" Path="assets/textures/shared/HIDAN_room_10Tex_013498"/>
|
||||
<Texture CRC="E34BC62B" Path="assets/textures/shared/HIDAN_room_10Tex_014498"/>
|
||||
<Texture CRC="F1AF129D" Path="assets/textures/shared/HIDAN_room_10Tex_015A98"/>
|
||||
<Texture CRC="F674F9BB" Path="assets/textures/shared/day_entrance"/>
|
||||
<Texture CRC="EF7F4204" Path="assets/textures/shared/ice_doukutu_room_0Tex_003F30"/>
|
||||
<Texture CRC="04A40EBE" Path="assets/textures/shared/ice_doukutu_room_0Tex_004730"/>
|
||||
<Texture CRC="EEB1927B" Path="assets/textures/shared/ice_doukutu_room_0Tex_005730"/>
|
||||
<Texture CRC="01ECCC43" Path="assets/textures/shared/night_entrance"/>
|
||||
<Texture CRC="1C3B02D1" Path="assets/textures/shared/jyasinboss_room_1Tex_003E38"/>
|
||||
<Texture CRC="E796DE50" Path="assets/textures/shared/jyasinboss_room_1Tex_004E38"/>
|
||||
<Texture CRC="090FAFEA" Path="assets/textures/shared/jyasinboss_room_1Tex_006638"/>
|
||||
<Texture CRC="F6A98667" Path="assets/textures/shared/jyasinboss_room_1Tex_007638"/>
|
||||
<Texture CRC="FFAB371F" Path="assets/textures/shared/jyasinzou_room_0Tex_00C928"/>
|
||||
<Texture CRC="1FBF47DF" Path="assets/textures/shared/jyasinzou_room_15Tex_005BB8"/>
|
||||
<Texture CRC="EDB05DFB" Path="assets/textures/shared/jyasinzou_room_25Tex_00BA68"/>
|
||||
<Texture CRC="1BCF4CB0" Path="assets/textures/shared/jyasinzou_room_25Tex_00DA68"/>
|
||||
<Texture CRC="1283B73F" Path="assets/textures/shared/jyasinzou_room_25Tex_00EE68"/>
|
||||
<Texture CRC="09E64C46" Path="assets/textures/shared/jyasinzou_room_25Tex_00F268"/>
|
||||
<Texture CRC="E4C33C7E" Path="assets/textures/shared/jyasinzou_room_25Tex_00F668"/>
|
||||
<Texture CRC="0A57EFD4" Path="assets/textures/shared/jyasinzou_room_25Tex_00FE68"/>
|
||||
<Texture CRC="F8E488B4" Path="assets/textures/shared/jyasinzou_room_25Tex_00FF68"/>
|
||||
<Texture CRC="F171C8C3" Path="assets/textures/shared/jyasinzou_room_25Tex_010368"/>
|
||||
<Texture CRC="0E92690C" Path="assets/textures/shared/jyasinzou_room_25Tex_010768"/>
|
||||
<Texture CRC="18CFA919" Path="assets/textures/shared/jyasinzou_room_25Tex_010B68"/>
|
||||
<Texture CRC="04B37939" Path="assets/textures/shared/jyasinzou_room_25Tex_010F68"/>
|
||||
<Texture CRC="E81726ED" Path="assets/textures/shared/men_room_0Tex_009138"/>
|
||||
<Texture CRC="F87A617C" Path="assets/textures/shared/men_room_0Tex_009D38"/>
|
||||
<Texture CRC="03159CBA" Path="assets/textures/shared/men_room_0Tex_00BD38"/>
|
||||
<Texture CRC="FACF6006" Path="assets/textures/shared/men_room_10Tex_002C58"/>
|
||||
<Texture CRC="E7CEF848" Path="assets/textures/shared/men_room_4Tex_005150"/>
|
||||
<Texture CRC="084BE393" Path="assets/textures/shared/men_room_5Tex_002CD8"/>
|
||||
<Texture CRC="E542ED36" Path="assets/textures/shared/MIZUsin_room_22Tex_0050E8"/>
|
||||
<Texture CRC="F89A0650" Path="assets/textures/shared/MIZUsin_room_22Tex_0058E8"/>
|
||||
<Texture CRC="0CE847B8" Path="assets/textures/shared/MIZUsin_room_22Tex_0060E8"/>
|
||||
<Texture CRC="026E66BA" Path="assets/textures/shared/MIZUsin_room_22Tex_0080E8"/>
|
||||
<Texture CRC="1B7FBFA8" Path="assets/textures/shared/ydan_room_0Tex_008160"/>
|
||||
<Texture CRC="F3D559C7" Path="assets/textures/shared/ydan_room_0Tex_00AD60"/>
|
||||
<Texture CRC="1CC34199" Path="assets/textures/shared/ydan_room_0Tex_00D960"/>
|
||||
<Texture CRC="FBCEFFA1" Path="assets/textures/shared/ydan_room_0Tex_00E960"/>
|
||||
<Texture CRC="102EAF3C" Path="assets/textures/shared/ydan_room_0Tex_00F960"/>
|
||||
<Texture CRC="ECA63B5E" Path="assets/textures/shared/ydan_room_11Tex_0044D8"/>
|
||||
<Texture CRC="E23C2118" Path="assets/textures/shared/ydan_room_3Tex_0084B0"/>
|
||||
<Texture CRC="13A18146" Path="assets/textures/shared/ydan_room_3Tex_00B4B0"/>
|
||||
<Texture CRC="EF1872E1" Path="assets/textures/shared/ydan_room_6Tex_003EC0"/>
|
||||
<Texture CRC="04402BB2" Path="assets/textures/shared/bowling_sceneTex_009120"/>
|
||||
<Texture CRC="FCCF8C69" Path="assets/textures/shared/daiyousei_izumi_sceneTex_004800"/>
|
||||
<Texture CRC="0270DB33" Path="assets/textures/shared/daiyousei_izumi_sceneTex_005000"/>
|
||||
<Texture CRC="E7D27EE8" Path="assets/textures/shared/daiyousei_izumi_sceneTex_005800"/>
|
||||
<Texture CRC="1116A474" Path="assets/textures/shared/daiyousei_izumi_sceneTex_006000"/>
|
||||
<Texture CRC="F47075BE" Path="assets/textures/shared/daiyousei_izumi_sceneTex_007000"/>
|
||||
<Texture CRC="F25B1C97" Path="assets/textures/shared/daiyousei_izumi_sceneTex_008000"/>
|
||||
<Texture CRC="1509487B" Path="assets/textures/shared/daiyousei_izumi_sceneTex_009000"/>
|
||||
<Texture CRC="173118E0" Path="assets/textures/shared/daiyousei_izumi_sceneTex_00A800"/>
|
||||
<Texture CRC="1031CF12" Path="assets/textures/shared/daiyousei_izumi_sceneTex_00B000"/>
|
||||
<Texture CRC="EF1A97CD" Path="assets/textures/shared/hairal_niwa_sceneTex_005B90"/>
|
||||
<Texture CRC="1A6C8EAA" Path="assets/textures/shared/hairal_niwa_sceneTex_009B90"/>
|
||||
<Texture CRC="FA1FA822" Path="assets/textures/shared/hairal_niwa_sceneTex_00AB90"/>
|
||||
<Texture CRC="E180113F" Path="assets/textures/shared/hairal_niwa_sceneTex_00B390"/>
|
||||
<Texture CRC="15E347EF" Path="assets/textures/shared/hairal_niwa_sceneTex_00C390"/>
|
||||
<Texture CRC="F243FDE6" Path="assets/textures/shared/hairal_niwa_sceneTex_00CB90"/>
|
||||
<Texture CRC="1A6E654C" Path="assets/textures/shared/hairal_niwa_sceneTex_00DB90"/>
|
||||
<Texture CRC="E2CCFF01" Path="assets/textures/shared/hakasitarelay_room_0Tex_004448"/>
|
||||
<Texture CRC="F55F267A" Path="assets/textures/shared/hakasitarelay_room_0Tex_004C48"/>
|
||||
<Texture CRC="1475DFC1" Path="assets/textures/shared/hakasitarelay_room_5Tex_001C48"/>
|
||||
<Texture CRC="FE5FCC6C" Path="assets/textures/shared/hylia_labo_sceneTex_00A090"/>
|
||||
<Texture CRC="E7B2C99B" Path="assets/textures/shared/hylia_labo_sceneTex_010090"/>
|
||||
<Texture CRC="E709DC89" Path="assets/textures/shared/mahouya_sceneTex_008A20"/>
|
||||
<Texture CRC="F95560D1" Path="assets/textures/shared/mahouya_sceneTex_009A20"/>
|
||||
<Texture CRC="E97CF75C" Path="assets/textures/shared/syatekijyou_sceneTex_005CC0"/>
|
||||
<Texture CRC="F5A93AC0" Path="assets/textures/shared/syatekijyou_sceneTex_00B2C0"/>
|
||||
<Texture CRC="1431869F" Path="assets/textures/shared/takaraya_room_1Tex_0017F8"/>
|
||||
<Texture CRC="ED4B9B85" Path="assets/textures/shared/takaraya_room_3Tex_001818"/>
|
||||
<Texture CRC="065983BD" Path="assets/textures/shared/takaraya_room_3Tex_002018"/>
|
||||
<Texture CRC="FBF2900E" Path="assets/textures/shared/takaraya_room_4Tex_002820"/>
|
||||
<Texture CRC="04B5CAB9" Path="assets/textures/shared/takaraya_sceneTex_0069B0"/>
|
||||
<Texture CRC="1EAD2B3F" Path="assets/textures/shared/yousei_izumi_tate_sceneTex_002810"/>
|
||||
<Texture CRC="10AC997A" Path="assets/textures/shared/yousei_izumi_tate_sceneTex_004810"/>
|
||||
<Texture CRC="FA386200" Path="assets/textures/shared/yousei_izumi_tate_sceneTex_005810"/>
|
||||
<Texture CRC="F5588B60" Path="assets/textures/shared/yousei_izumi_tate_sceneTex_006010"/>
|
||||
<Texture CRC="F1079CA6" Path="assets/textures/shared/hakaana_ouke_room_0Tex_005730"/>
|
||||
<Texture CRC="15FF3E57" Path="assets/textures/shared/kakusiana_room_0Tex_004AA0"/>
|
||||
<Texture CRC="074D1FBE" Path="assets/textures/shared/kakusiana_room_11Tex_003048"/>
|
||||
<Texture CRC="026535FE" Path="assets/textures/shared/kakusiana_room_13Tex_001950"/>
|
||||
<Texture CRC="EC4396CB" Path="assets/textures/shared/kakusiana_room_13Tex_002950"/>
|
||||
<Texture CRC="032612AE" Path="assets/textures/shared/kakusiana_room_1Tex_002A18"/>
|
||||
<Texture CRC="19060D66" Path="assets/textures/shared/kinsuta_room_0Tex_009D10"/>
|
||||
<Texture CRC="051A2F57" Path="assets/textures/shared/turibori_sceneTex_006BE0"/>
|
||||
<Texture CRC="164EE952" Path="assets/textures/shared/souko_room_0Tex_005CF8"/>
|
||||
<Texture CRC="E5EA8DF4" Path="assets/textures/shared/souko_room_0Tex_006CF8"/>
|
||||
<Texture CRC="FE9507F9" Path="assets/textures/shared/souko_room_0Tex_0078F8"/>
|
||||
<Texture CRC="0B9E9000" Path="assets/textures/shared/souko_room_1Tex_005118"/>
|
||||
<Texture CRC="0931555F" Path="assets/textures/shared/spot00_sceneTex_015E98"/>
|
||||
<Texture CRC="19B89C1E" Path="assets/textures/shared/spot00_sceneTex_019B98"/>
|
||||
<Texture CRC="EEDDBDB2" Path="assets/textures/shared/spot00_sceneTex_01C198"/>
|
||||
<Texture CRC="F3FED154" Path="assets/textures/shared/night_window"/>
|
||||
<Texture CRC="17AC7C31" Path="assets/textures/shared/spot01_sceneTex_015350"/>
|
||||
<Texture CRC="0D064FC5" Path="assets/textures/shared/spot01_sceneTex_01AF50"/>
|
||||
<Texture CRC="0DE5167D" Path="assets/textures/shared/spot02_room_1Tex_00CD08"/>
|
||||
<Texture CRC="FA142018" Path="assets/textures/shared/spot02_room_1Tex_00DD08"/>
|
||||
<Texture CRC="E4A977DC" Path="assets/textures/shared/spot02_room_1Tex_015D08"/>
|
||||
<Texture CRC="E3942257" Path="assets/textures/shared/spot02_room_1Tex_017988"/>
|
||||
<Texture CRC="F2CAD1EA" Path="assets/textures/shared/spot02_sceneTex_00B880"/>
|
||||
<Texture CRC="0E74591F" Path="assets/textures/shared/spot03_sceneTex_007158"/>
|
||||
<Texture CRC="00EADDE9" Path="assets/textures/shared/spot04_room_0Tex_00E108"/>
|
||||
<Texture CRC="FA47E062" Path="assets/textures/shared/spot04_room_0Tex_011F08"/>
|
||||
<Texture CRC="1678CB21" Path="assets/textures/shared/spot04_room_0Tex_012F08"/>
|
||||
<Texture CRC="01683929" Path="assets/textures/shared/spot04_room_0Tex_013108"/>
|
||||
<Texture CRC="067BB229" Path="assets/textures/shared/spot04_room_0Tex_013708"/>
|
||||
<Texture CRC="03D87A4A" Path="assets/textures/shared/spot04_room_0Tex_013F08"/>
|
||||
<Texture CRC="E58EA3E2" Path="assets/textures/shared/spot04_room_0Tex_014308"/>
|
||||
<Texture CRC="EAE00973" Path="assets/textures/shared/spot04_room_0Tex_015B08"/>
|
||||
<Texture CRC="F4ECF576" Path="assets/textures/shared/spot04_room_0Tex_017108"/>
|
||||
<Texture CRC="0FC9BA00" Path="assets/textures/shared/spot04_room_0Tex_01A290"/>
|
||||
<Texture CRC="ED61909F" Path="assets/textures/shared/spot05_sceneTex_012360"/>
|
||||
<Texture CRC="095BF721" Path="assets/textures/shared/spot05_sceneTex_012B60"/>
|
||||
<Texture CRC="18624125" Path="assets/textures/shared/day_entrance"/>
|
||||
<Texture CRC="1E231A50" Path="assets/textures/shared/spot07_room_1Tex_009BD8"/>
|
||||
<Texture CRC="11DAEF83" Path="assets/textures/shared/spot09_sceneTex_004460"/>
|
||||
<Texture CRC="F1435125" Path="assets/textures/shared/spot10_room_1Tex_003FA0"/>
|
||||
<Texture CRC="E1DD509D" Path="assets/textures/shared/spot10_room_1Tex_005FA0"/>
|
||||
<Texture CRC="1670C796" Path="assets/textures/shared/spot10_room_1Tex_007C30"/>
|
||||
<Texture CRC="E2117A16" Path="assets/textures/shared/spot10_room_2Tex_0023E8"/>
|
||||
<Texture CRC="F6CD3EBE" Path="assets/textures/shared/spot10_room_2Tex_0033E8"/>
|
||||
<Texture CRC="E07F7031" Path="assets/textures/shared/spot10_room_2Tex_0043E8"/>
|
||||
<Texture CRC="093B9736" Path="assets/textures/shared/spot11_sceneTex_010CE0"/>
|
||||
<Texture CRC="E1DE2499" Path="assets/textures/shared/gSpot12_00DE78Tex"/>
|
||||
<Texture CRC="0C51F88C" Path="assets/textures/shared/spot12_room_0Tex_008AB0"/>
|
||||
<Texture CRC="FC5268BF" Path="assets/textures/shared/spot12_room_0Tex_00C6B0"/>
|
||||
<Texture CRC="06111A72" Path="assets/textures/shared/spot12_room_0Tex_00EAB0"/>
|
||||
<Texture CRC="07DCC6CC" Path="assets/textures/shared/spot12_room_0TLUT_008A90"/>
|
||||
<Texture CRC="19902C03" Path="assets/textures/shared/spot12_sceneTex_007678"/>
|
||||
<Texture CRC="E1966A84" Path="assets/textures/shared/spot12_sceneTex_008E78"/>
|
||||
<Texture CRC="EA5FB636" Path="assets/textures/shared/spot12_sceneTLUT_006650"/>
|
||||
<Texture CRC="F406FE30" Path="assets/textures/shared/spot16_sceneTex_011798"/>
|
||||
<Texture CRC="186ACD1D" Path="assets/textures/shared/spot17_room_1Tex_00F4D8"/>
|
||||
<Texture CRC="1EDAC566" Path="assets/textures/shared/spot18_room_0Tex_004960"/>
|
||||
<Texture CRC="0C1A5B4A" Path="assets/textures/shared/spot18_room_0Tex_005160"/>
|
||||
<Texture CRC="F1D9EAA3" Path="assets/textures/shared/spot18_room_0Tex_005560"/>
|
||||
<Texture CRC="1B64BF02" Path="assets/textures/shared/spot18_room_1Tex_002868"/>
|
||||
<Texture CRC="1CAAD361" Path="assets/textures/shared/spot18_room_1Tex_003068"/>
|
||||
<Texture CRC="10B77A2A" Path="assets/textures/shared/syotes_room_0Tex_0039E8"/>
|
||||
<Texture CRC="1718FD0E" Path="assets/textures/shared/syotes_room_0Tex_00A9E8"/>
|
||||
<Texture CRC="17FA6F46" Path="assets/textures/shared/know_it_all_bros_house2"/>
|
||||
<Texture CRC="03FF772F" Path="assets/textures/shared/know_it_all_bros_house2_tlut"/>
|
||||
<Texture CRC="F0A5349C" Path="assets/textures/shared/num_7_fra"/>
|
||||
<Texture CRC="EE77493E" Path="assets/textures/shared/put_away_ger"/>
|
||||
<Texture CRC="ED123044" Path="assets/textures/shared/stop_eng"/>
|
||||
<Texture CRC="E93EBAAC" Path="assets/textures/shared/pause_save_2_0_ger"/>
|
||||
<Texture CRC="E7A67A7F" Path="assets/textures/shared/cucco_icon"/>
|
||||
<Texture CRC="0C1D4804" Path="assets/textures/shared/pocket_egg"/>
|
||||
<Texture CRC="FAA79704" Path="assets/textures/shared/bomb_item_name_fra"/>
|
||||
<Texture CRC="E8908EDA" Path="assets/textures/shared/haunted_wasteland_minimap"/>
|
||||
<Texture CRC="FFBFEAD1" Path="assets/textures/shared/fire_temple_room_13_floor_3_minimap"/>
|
||||
<Texture CRC="E17C45AB" Path="assets/textures/shared/fire_temple_room_5_floor_3_minimap"/>
|
||||
<Texture CRC="19FCCE06" Path="assets/textures/shared/spirit_temple_room_19_minimap"/>
|
||||
<Texture CRC="1194CF22" Path="assets/textures/shared/water_temple_room_12_basement_1_minimap"/>
|
||||
<Texture CRC="117BE77F" Path="assets/textures/shared/water_temple_room_14_basement_1_minimap"/>
|
||||
<Texture CRC="EE5421F6" Path="assets/textures/shared/water_temple_room_15_basement_1_minimap"/>
|
||||
<Texture CRC="F089CFF3" Path="assets/textures/shared/water_temple_room_1_basement_1_minimap"/>
|
||||
<Texture CRC="0E364878" Path="assets/textures/shared/water_temple_room_21_floor_1_minimap"/>
|
||||
<Texture CRC="0698CC33" Path="assets/textures/shared/water_temple_room_5_floor_1_minimap"/>
|
||||
<Texture CRC="13324501" Path="assets/textures/shared/water_temple_room_6_floor_2_minimap"/>
|
||||
<Texture CRC="1B45A7DD" Path="assets/textures/shared/water_temple_room_9_basement_1_minimap"/>
|
||||
<Texture CRC="12D4F84F" Path="assets/textures/shared/msg_char_20_space"/>
|
||||
<Texture CRC="1DEA6483" Path="assets/textures/shared/name_eng"/>
|
||||
<Texture CRC="095A9A1C" Path="assets/textures/shared/no_file_to_copy_ger"/>
|
||||
<Texture CRC="00C03B39" Path="assets/textures/shared/which_file_1_ger"/>
|
||||
</Root>
|
@ -1,65 +0,0 @@
|
||||
################################################################################
|
||||
# Command for variable_watch. This command issues error message, if a variable
|
||||
# is changed. If variable PROPERTY_READER_GUARD_DISABLED is TRUE nothing happens
|
||||
# variable_watch(<variable> property_reader_guard)
|
||||
################################################################################
|
||||
function(property_reader_guard VARIABLE ACCESS VALUE CURRENT_LIST_FILE STACK)
|
||||
if("${PROPERTY_READER_GUARD_DISABLED}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if("${ACCESS}" STREQUAL "MODIFIED_ACCESS")
|
||||
message(FATAL_ERROR
|
||||
" Variable ${VARIABLE} is not supposed to be changed.\n"
|
||||
" It is used only for reading target property ${VARIABLE}.\n"
|
||||
" Use\n"
|
||||
" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}\" \"<value>\")\n"
|
||||
" or\n"
|
||||
" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}_<CONFIG>\" \"<value>\")\n"
|
||||
" instead.\n")
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
################################################################################
|
||||
# Create variable <name> with generator expression that expands to value of
|
||||
# target property <name>_<CONFIG>. If property is empty or not set then property
|
||||
# <name> is used instead. Variable <name> has watcher property_reader_guard that
|
||||
# doesn't allow to edit it.
|
||||
# create_property_reader(<name>)
|
||||
# Input:
|
||||
# name - Name of watched property and output variable
|
||||
################################################################################
|
||||
function(create_property_reader NAME)
|
||||
set(PROPERTY_READER_GUARD_DISABLED TRUE)
|
||||
set(CONFIG_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}_$<UPPER_CASE:$<CONFIG>>>>")
|
||||
set(IS_CONFIG_VALUE_EMPTY "$<STREQUAL:${CONFIG_VALUE},>")
|
||||
set(GENERAL_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}>>")
|
||||
set("${NAME}" "$<IF:${IS_CONFIG_VALUE_EMPTY},${GENERAL_VALUE},${CONFIG_VALUE}>" PARENT_SCOPE)
|
||||
variable_watch("${NAME}" property_reader_guard)
|
||||
endfunction()
|
||||
|
||||
################################################################################
|
||||
# Set property $<name>_${PROPS_CONFIG_U} of ${PROPS_TARGET} to <value>
|
||||
# set_config_specific_property(<name> <value>)
|
||||
# Input:
|
||||
# name - Prefix of property name
|
||||
# value - New value
|
||||
################################################################################
|
||||
function(set_config_specific_property NAME VALUE)
|
||||
set_target_properties("${PROPS_TARGET}" PROPERTIES "${NAME}_${PROPS_CONFIG_U}" "${VALUE}")
|
||||
endfunction()
|
||||
|
||||
################################################################################
|
||||
|
||||
create_property_reader("TARGET_NAME")
|
||||
create_property_reader("OUTPUT_DIRECTORY")
|
||||
|
||||
set_config_specific_property("TARGET_NAME" "${PROPS_TARGET}")
|
||||
set_config_specific_property("OUTPUT_NAME" "${TARGET_NAME}")
|
||||
set_config_specific_property("ARCHIVE_OUTPUT_NAME" "${TARGET_NAME}")
|
||||
set_config_specific_property("LIBRARY_OUTPUT_NAME" "${TARGET_NAME}")
|
||||
set_config_specific_property("RUNTIME_OUTPUT_NAME" "${TARGET_NAME}")
|
||||
|
||||
set_config_specific_property("ARCHIVE_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
|
||||
set_config_specific_property("LIBRARY_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
|
||||
set_config_specific_property("RUNTIME_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
|
@ -1,12 +0,0 @@
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake")
|
||||
|
||||
set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}")
|
||||
|
||||
if(MSVC)
|
||||
create_property_reader("DEFAULT_CXX_EXCEPTION_HANDLING")
|
||||
create_property_reader("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT")
|
||||
|
||||
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
|
||||
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
|
||||
endif()
|
@ -1,233 +0,0 @@
|
||||
# utils file for projects came from visual studio solution with cmake-converter.
|
||||
|
||||
################################################################################
|
||||
# Wrap each token of the command with condition
|
||||
################################################################################
|
||||
cmake_policy(PUSH)
|
||||
cmake_policy(SET CMP0054 NEW)
|
||||
macro(prepare_commands)
|
||||
unset(TOKEN_ROLE)
|
||||
unset(COMMANDS)
|
||||
foreach(TOKEN ${ARG_COMMANDS})
|
||||
if("${TOKEN}" STREQUAL "COMMAND")
|
||||
set(TOKEN_ROLE "KEYWORD")
|
||||
elseif("${TOKEN_ROLE}" STREQUAL "KEYWORD")
|
||||
set(TOKEN_ROLE "CONDITION")
|
||||
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
|
||||
set(TOKEN_ROLE "COMMAND")
|
||||
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
|
||||
set(TOKEN_ROLE "ARG")
|
||||
endif()
|
||||
|
||||
if("${TOKEN_ROLE}" STREQUAL "KEYWORD")
|
||||
list(APPEND COMMANDS "${TOKEN}")
|
||||
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
|
||||
set(CONDITION ${TOKEN})
|
||||
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
|
||||
list(APPEND COMMANDS "$<$<NOT:${CONDITION}>:${DUMMY}>$<${CONDITION}:${TOKEN}>")
|
||||
elseif("${TOKEN_ROLE}" STREQUAL "ARG")
|
||||
list(APPEND COMMANDS "$<${CONDITION}:${TOKEN}>")
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
cmake_policy(POP)
|
||||
|
||||
################################################################################
|
||||
# Transform all the tokens to absolute paths
|
||||
################################################################################
|
||||
macro(prepare_output)
|
||||
unset(OUTPUT)
|
||||
foreach(TOKEN ${ARG_OUTPUT})
|
||||
if(IS_ABSOLUTE ${TOKEN})
|
||||
list(APPEND OUTPUT "${TOKEN}")
|
||||
else()
|
||||
list(APPEND OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${TOKEN}")
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
################################################################################
|
||||
# Parse add_custom_command_if args.
|
||||
#
|
||||
# Input:
|
||||
# PRE_BUILD - Pre build event option
|
||||
# PRE_LINK - Pre link event option
|
||||
# POST_BUILD - Post build event option
|
||||
# TARGET - Target
|
||||
# OUTPUT - List of output files
|
||||
# DEPENDS - List of files on which the command depends
|
||||
# COMMANDS - List of commands(COMMAND condition1 commannd1 args1 COMMAND
|
||||
# condition2 commannd2 args2 ...)
|
||||
# Output:
|
||||
# OUTPUT - Output files
|
||||
# DEPENDS - Files on which the command depends
|
||||
# COMMENT - Comment
|
||||
# PRE_BUILD - TRUE/FALSE
|
||||
# PRE_LINK - TRUE/FALSE
|
||||
# POST_BUILD - TRUE/FALSE
|
||||
# TARGET - Target name
|
||||
# COMMANDS - Prepared commands(every token is wrapped in CONDITION)
|
||||
# NAME - Unique name for custom target
|
||||
# STEP - PRE_BUILD/PRE_LINK/POST_BUILD
|
||||
################################################################################
|
||||
function(add_custom_command_if_parse_arguments)
|
||||
cmake_parse_arguments("ARG" "PRE_BUILD;PRE_LINK;POST_BUILD" "TARGET;COMMENT" "DEPENDS;OUTPUT;COMMANDS" ${ARGN})
|
||||
|
||||
if(WIN32)
|
||||
set(DUMMY "cd.")
|
||||
elseif(UNIX)
|
||||
set(DUMMY "true")
|
||||
endif()
|
||||
|
||||
prepare_commands()
|
||||
prepare_output()
|
||||
|
||||
set(DEPENDS "${ARG_DEPENDS}")
|
||||
set(COMMENT "${ARG_COMMENT}")
|
||||
set(PRE_BUILD "${ARG_PRE_BUILD}")
|
||||
set(PRE_LINK "${ARG_PRE_LINK}")
|
||||
set(POST_BUILD "${ARG_POST_BUILD}")
|
||||
set(TARGET "${ARG_TARGET}")
|
||||
if(PRE_BUILD)
|
||||
set(STEP "PRE_BUILD")
|
||||
elseif(PRE_LINK)
|
||||
set(STEP "PRE_LINK")
|
||||
elseif(POST_BUILD)
|
||||
set(STEP "POST_BUILD")
|
||||
endif()
|
||||
set(NAME "${TARGET}_${STEP}")
|
||||
|
||||
set(OUTPUT "${OUTPUT}" PARENT_SCOPE)
|
||||
set(DEPENDS "${DEPENDS}" PARENT_SCOPE)
|
||||
set(COMMENT "${COMMENT}" PARENT_SCOPE)
|
||||
set(PRE_BUILD "${PRE_BUILD}" PARENT_SCOPE)
|
||||
set(PRE_LINK "${PRE_LINK}" PARENT_SCOPE)
|
||||
set(POST_BUILD "${POST_BUILD}" PARENT_SCOPE)
|
||||
set(TARGET "${TARGET}" PARENT_SCOPE)
|
||||
set(COMMANDS "${COMMANDS}" PARENT_SCOPE)
|
||||
set(STEP "${STEP}" PARENT_SCOPE)
|
||||
set(NAME "${NAME}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
################################################################################
|
||||
# Add conditional custom command
|
||||
#
|
||||
# Generating Files
|
||||
# The first signature is for adding a custom command to produce an output:
|
||||
# add_custom_command_if(
|
||||
# <OUTPUT output1 [output2 ...]>
|
||||
# <COMMANDS>
|
||||
# <COMMAND condition command1 [args1...]>
|
||||
# [COMMAND condition command2 [args2...]]
|
||||
# [DEPENDS [depends...]]
|
||||
# [COMMENT comment]
|
||||
#
|
||||
# Build Events
|
||||
# add_custom_command_if(
|
||||
# <TARGET target>
|
||||
# <PRE_BUILD | PRE_LINK | POST_BUILD>
|
||||
# <COMMAND condition command1 [args1...]>
|
||||
# [COMMAND condition command2 [args2...]]
|
||||
# [COMMENT comment]
|
||||
#
|
||||
# Input:
|
||||
# output - Output files the command is expected to produce
|
||||
# condition - Generator expression for wrapping the command
|
||||
# command - Command-line(s) to execute at build time.
|
||||
# args - Command`s args
|
||||
# depends - Files on which the command depends
|
||||
# comment - Display the given message before the commands are executed at
|
||||
# build time.
|
||||
# PRE_BUILD - Run before any other rules are executed within the target
|
||||
# PRE_LINK - Run after sources have been compiled but before linking the
|
||||
# binary
|
||||
# POST_BUILD - Run after all other rules within the target have been
|
||||
# executed
|
||||
################################################################################
|
||||
function(add_custom_command_if)
|
||||
add_custom_command_if_parse_arguments(${ARGN})
|
||||
|
||||
if(OUTPUT AND TARGET)
|
||||
message(FATAL_ERROR "Wrong syntax. A TARGET and OUTPUT can not both be specified.")
|
||||
endif()
|
||||
|
||||
if(OUTPUT)
|
||||
add_custom_command(OUTPUT ${OUTPUT}
|
||||
${COMMANDS}
|
||||
DEPENDS ${DEPENDS}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
COMMENT ${COMMENT})
|
||||
elseif(TARGET)
|
||||
if(PRE_BUILD AND NOT ${CMAKE_GENERATOR} MATCHES "Visual Studio")
|
||||
add_custom_target(
|
||||
${NAME}
|
||||
${COMMANDS}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
COMMENT ${COMMENT})
|
||||
add_dependencies(${TARGET} ${NAME})
|
||||
else()
|
||||
add_custom_command(
|
||||
TARGET ${TARGET}
|
||||
${STEP}
|
||||
${COMMANDS}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
COMMENT ${COMMENT})
|
||||
endif()
|
||||
else()
|
||||
message(FATAL_ERROR "Wrong syntax. A TARGET or OUTPUT must be specified.")
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
################################################################################
|
||||
# Use props file for a target and configs
|
||||
# use_props(<target> <configs...> <props_file>)
|
||||
# Inside <props_file> there are following variables:
|
||||
# PROPS_TARGET - <target>
|
||||
# PROPS_CONFIG - One of <configs...>
|
||||
# PROPS_CONFIG_U - Uppercase PROPS_CONFIG
|
||||
# Input:
|
||||
# target - Target to apply props file
|
||||
# configs - Build configurations to apply props file
|
||||
# props_file - CMake script
|
||||
################################################################################
|
||||
macro(use_props TARGET CONFIGS PROPS_FILE)
|
||||
set(PROPS_TARGET "${TARGET}")
|
||||
foreach(PROPS_CONFIG ${CONFIGS})
|
||||
string(TOUPPER "${PROPS_CONFIG}" PROPS_CONFIG_U)
|
||||
|
||||
get_filename_component(ABSOLUTE_PROPS_FILE "${PROPS_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_LIST_DIR}")
|
||||
if(EXISTS "${ABSOLUTE_PROPS_FILE}")
|
||||
include("${ABSOLUTE_PROPS_FILE}")
|
||||
else()
|
||||
message(WARNING "Corresponding cmake file from props \"${ABSOLUTE_PROPS_FILE}\" doesn't exist")
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
################################################################################
|
||||
# Add compile options to source file
|
||||
# source_file_compile_options(<source_file> [compile_options...])
|
||||
# Input:
|
||||
# source_file - Source file
|
||||
# compile_options - Options to add to COMPILE_FLAGS property
|
||||
################################################################################
|
||||
function(source_file_compile_options SOURCE_FILE)
|
||||
if("${ARGC}" LESS_EQUAL "1")
|
||||
return()
|
||||
endif()
|
||||
|
||||
get_source_file_property(COMPILE_OPTIONS "${SOURCE_FILE}" COMPILE_OPTIONS)
|
||||
|
||||
if(COMPILE_OPTIONS)
|
||||
list(APPEND COMPILE_OPTIONS ${ARGN})
|
||||
else()
|
||||
set(COMPILE_OPTIONS "${ARGN}")
|
||||
endif()
|
||||
|
||||
set_source_files_properties("${SOURCE_FILE}" PROPERTIES COMPILE_OPTIONS "${COMPILE_OPTIONS}")
|
||||
endfunction()
|
||||
|
||||
################################################################################
|
||||
# Default properties of visual studio projects
|
||||
################################################################################
|
||||
set(DEFAULT_CXX_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultCXX.cmake")
|
@ -1,96 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
|
||||
|
||||
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
|
||||
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
|
||||
#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use")
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
|
||||
project(OTRExporter C CXX)
|
||||
|
||||
################################################################################
|
||||
# Set target arch type if empty. Visual studio solution generator provides it.
|
||||
################################################################################
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
if(NOT CMAKE_VS_PLATFORM_NAME)
|
||||
set(CMAKE_VS_PLATFORM_NAME "x64")
|
||||
endif()
|
||||
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
|
||||
|
||||
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
|
||||
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
|
||||
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
################################################################################
|
||||
# Global configuration types
|
||||
################################################################################
|
||||
set(CMAKE_CONFIGURATION_TYPES
|
||||
"Debug"
|
||||
"Release"
|
||||
CACHE STRING "" FORCE
|
||||
)
|
||||
|
||||
################################################################################
|
||||
# Global compiler options
|
||||
################################################################################
|
||||
if(MSVC)
|
||||
# remove default flags provided with CMake for MSVC
|
||||
set(CMAKE_C_FLAGS "")
|
||||
set(CMAKE_C_FLAGS_DEBUG "")
|
||||
set(CMAKE_C_FLAGS_RELEASE "")
|
||||
set(CMAKE_CXX_FLAGS "")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "")
|
||||
endif()
|
||||
|
||||
################################################################################
|
||||
# Global linker options
|
||||
################################################################################
|
||||
if(MSVC)
|
||||
# remove default flags provided with CMake for MSVC
|
||||
set(CMAKE_EXE_LINKER_FLAGS "")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS "")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS "")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
|
||||
endif()
|
||||
|
||||
################################################################################
|
||||
# Common utils
|
||||
################################################################################
|
||||
include(CMake/Utils.cmake)
|
||||
|
||||
################################################################################
|
||||
# Additional Global Settings(add specific info there)
|
||||
################################################################################
|
||||
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
|
||||
|
||||
################################################################################
|
||||
# Use solution folders feature
|
||||
################################################################################
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
################################################################################
|
||||
# Sub-projects
|
||||
################################################################################
|
||||
if (NOT TARGET libultraship)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship ${CMAKE_BINARY_DIR}/libultraship)
|
||||
endif()
|
||||
|
||||
if (NOT TARGET ZAPD)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
|
||||
endif()
|
||||
|
||||
if (NOT TARGET ZAPDUtils)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
|
||||
endif()
|
||||
|
||||
add_subdirectory(OTRExporter)
|
@ -1,9 +0,0 @@
|
||||
Copyright (c) 2022 Harbour Masters
|
||||
|
||||
MIT License
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
@ -1,70 +0,0 @@
|
||||
#include "AnimationExporter.h"
|
||||
#include <resource/type/Animation.h>
|
||||
|
||||
void OTRExporter_Animation::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZAnimation* anim = (ZAnimation*)res;
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_Animation);
|
||||
|
||||
ZNormalAnimation* normalAnim = dynamic_cast<ZNormalAnimation*>(anim);
|
||||
ZCurveAnimation* curveAnim = dynamic_cast<ZCurveAnimation*>(anim);
|
||||
ZLinkAnimation* linkAnim = dynamic_cast<ZLinkAnimation*>(anim);
|
||||
if (linkAnim != nullptr)
|
||||
{
|
||||
writer->Write((uint32_t)LUS::AnimationType::Link);
|
||||
writer->Write((uint16_t)linkAnim->frameCount);
|
||||
writer->Write((uint32_t)linkAnim->segmentAddress);
|
||||
}
|
||||
else if (curveAnim != nullptr)
|
||||
{
|
||||
writer->Write((uint32_t)LUS::AnimationType::Curve);
|
||||
writer->Write((uint16_t)curveAnim->frameCount);
|
||||
|
||||
writer->Write((uint32_t)curveAnim->refIndexArr.size());
|
||||
|
||||
for (auto val : curveAnim->refIndexArr)
|
||||
writer->Write(val);
|
||||
|
||||
writer->Write((uint32_t)curveAnim->transformDataArr.size());
|
||||
|
||||
for (auto val : curveAnim->transformDataArr)
|
||||
{
|
||||
writer->Write(val.unk_00);
|
||||
writer->Write(val.unk_02);
|
||||
writer->Write(val.unk_04);
|
||||
writer->Write(val.unk_06);
|
||||
writer->Write(val.unk_08);
|
||||
}
|
||||
|
||||
writer->Write((uint32_t)curveAnim->copyValuesArr.size());
|
||||
|
||||
for (auto val : curveAnim->copyValuesArr)
|
||||
writer->Write(val);
|
||||
}
|
||||
else if (normalAnim != nullptr)
|
||||
{
|
||||
writer->Write((uint32_t)LUS::AnimationType::Normal);
|
||||
writer->Write((uint16_t)normalAnim->frameCount);
|
||||
|
||||
writer->Write((uint32_t)normalAnim->rotationValues.size());
|
||||
|
||||
for (size_t i = 0; i < normalAnim->rotationValues.size(); i++)
|
||||
writer->Write(normalAnim->rotationValues[i]);
|
||||
|
||||
writer->Write((uint32_t)normalAnim->rotationIndices.size());
|
||||
|
||||
for (size_t i = 0; i < normalAnim->rotationIndices.size(); i++)
|
||||
{
|
||||
writer->Write(normalAnim->rotationIndices[i].x);
|
||||
writer->Write(normalAnim->rotationIndices[i].y);
|
||||
writer->Write(normalAnim->rotationIndices[i].z);
|
||||
}
|
||||
|
||||
writer->Write(normalAnim->limit);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write((uint32_t)LUS::AnimationType::Legacy);
|
||||
}
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZTexture.h"
|
||||
#include "ZAnimation.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_Animation : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,108 +0,0 @@
|
||||
#include "ArrayExporter.h"
|
||||
#include "VtxExporter.h"
|
||||
#include <ZVector.h>
|
||||
void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZArray* arr = (ZArray*)res;
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::Array);
|
||||
|
||||
writer->Write((uint32_t)arr->resList[0]->GetResourceType());
|
||||
writer->Write((uint32_t)arr->arrayCnt);
|
||||
|
||||
for (size_t i = 0; i < arr->arrayCnt; i++)
|
||||
{
|
||||
if (arr->resList[i]->GetResourceType() == ZResourceType::Vertex)
|
||||
{
|
||||
ZVtx* vtx = (ZVtx*)arr->resList[i];
|
||||
writer->Write(vtx->x);
|
||||
writer->Write(vtx->y);
|
||||
writer->Write(vtx->z);
|
||||
writer->Write(vtx->flag);
|
||||
writer->Write(vtx->s);
|
||||
writer->Write(vtx->t);
|
||||
writer->Write(vtx->r);
|
||||
writer->Write(vtx->g);
|
||||
writer->Write(vtx->b);
|
||||
writer->Write(vtx->a);
|
||||
}
|
||||
else if (arr->resList[i]->GetResourceType() == ZResourceType::Vector)
|
||||
{
|
||||
ZVector* vec = (ZVector*)arr->resList[i];
|
||||
writer->Write((uint32_t)vec->scalarType);
|
||||
writer->Write((uint32_t)vec->dimensions);
|
||||
|
||||
for (size_t k = 0; k < vec->dimensions; k++)
|
||||
{
|
||||
// OTRTODO: Duplicate code here. Cleanup at a later date...
|
||||
switch (vec->scalarType)
|
||||
{
|
||||
case ZScalarType::ZSCALAR_U8:
|
||||
writer->Write(vec->scalars[k].scalarData.u8);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_S8:
|
||||
writer->Write(vec->scalars[k].scalarData.s8);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_U16:
|
||||
writer->Write(vec->scalars[k].scalarData.u16);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_S16:
|
||||
writer->Write(vec->scalars[k].scalarData.s16);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_S32:
|
||||
writer->Write(vec->scalars[k].scalarData.s32);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_U32:
|
||||
writer->Write(vec->scalars[k].scalarData.u32);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_S64:
|
||||
writer->Write(vec->scalars[k].scalarData.s64);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_U64:
|
||||
writer->Write(vec->scalars[k].scalarData.u64);
|
||||
break;
|
||||
// OTRTODO: ADD OTHER TYPES
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ZScalar* scal = (ZScalar*)arr->resList[i];
|
||||
|
||||
writer->Write((uint32_t)scal->scalarType);
|
||||
|
||||
switch (scal->scalarType)
|
||||
{
|
||||
case ZScalarType::ZSCALAR_U8:
|
||||
writer->Write(scal->scalarData.u8);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_S8:
|
||||
writer->Write(scal->scalarData.s8);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_U16:
|
||||
writer->Write(scal->scalarData.u16);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_S16:
|
||||
writer->Write(scal->scalarData.s16);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_S32:
|
||||
writer->Write(scal->scalarData.s32);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_U32:
|
||||
writer->Write(scal->scalarData.u32);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_S64:
|
||||
writer->Write(scal->scalarData.s64);
|
||||
break;
|
||||
case ZScalarType::ZSCALAR_U64:
|
||||
writer->Write(scal->scalarData.u64);
|
||||
break;
|
||||
// OTRTODO: ADD OTHER TYPES
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
#include "ZResource.h"
|
||||
#include "ZArray.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_Array : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
|
||||
};
|
@ -1,191 +0,0 @@
|
||||
#include "AudioExporter.h"
|
||||
#include "Main.h"
|
||||
#include <Utils/MemoryStream.h>
|
||||
#include <Globals.h>
|
||||
#include <Utils/DiskFile.h>
|
||||
#include "DisplayListExporter.h"
|
||||
|
||||
void OTRExporter_Audio::WriteSampleEntryReference(ZAudio* audio, SampleEntry* entry, std::map<uint32_t, SampleEntry*> samples, BinaryWriter* writer)
|
||||
{
|
||||
writer->Write((uint8_t)(entry != nullptr ? 1 : 0));
|
||||
|
||||
if (entry != nullptr)
|
||||
{
|
||||
if (audio->sampleOffsets[entry->bankId].find(entry->sampleLoopOffset) != audio->sampleOffsets[entry->bankId].end())
|
||||
{
|
||||
if (audio->sampleOffsets[entry->bankId][entry->sampleLoopOffset].find(entry->sampleDataOffset) != audio->sampleOffsets[entry->bankId][entry->sampleLoopOffset].end())
|
||||
{
|
||||
writer->Write(StringHelper::Sprintf("audio/samples/%s", audio->sampleOffsets[entry->bankId][entry->sampleLoopOffset][entry->sampleDataOffset].c_str()));
|
||||
}
|
||||
else
|
||||
writer->Write(entry->fileName);
|
||||
}
|
||||
else
|
||||
writer->Write(entry->fileName);
|
||||
}
|
||||
else
|
||||
writer->Write("");
|
||||
}
|
||||
|
||||
void OTRExporter_Audio::WriteSampleEntry(SampleEntry* entry, BinaryWriter* writer)
|
||||
{
|
||||
WriteHeader(nullptr, "", writer, LUS::ResourceType::SOH_AudioSample, 2);
|
||||
|
||||
writer->Write(entry->codec);
|
||||
writer->Write(entry->medium);
|
||||
writer->Write(entry->unk_bit26);
|
||||
writer->Write(entry->unk_bit25);
|
||||
|
||||
writer->Write((uint32_t)entry->data.size());
|
||||
writer->Write((char*)entry->data.data(), entry->data.size());
|
||||
|
||||
writer->Write((uint32_t)(entry->loop.start));
|
||||
writer->Write((uint32_t)(entry->loop.end));
|
||||
writer->Write((uint32_t)(entry->loop.count));
|
||||
writer->Write((uint32_t)entry->loop.states.size());
|
||||
|
||||
for (size_t i = 0; i < entry->loop.states.size(); i++)
|
||||
writer->Write((entry->loop.states[i]));
|
||||
|
||||
writer->Write((uint32_t)(entry->book.order));
|
||||
writer->Write((uint32_t)(entry->book.npredictors));
|
||||
writer->Write((uint32_t)entry->book.books.size());
|
||||
|
||||
for (size_t i = 0; i < entry->book.books.size(); i++)
|
||||
writer->Write((entry->book.books[i]));
|
||||
}
|
||||
|
||||
void OTRExporter_Audio::WriteSoundFontEntry(ZAudio* audio, SoundFontEntry* entry, std::map<uint32_t, SampleEntry*> samples, BinaryWriter* writer)
|
||||
{
|
||||
writer->Write((uint8_t)(entry != nullptr ? 1 : 0));
|
||||
|
||||
if (entry != nullptr)
|
||||
{
|
||||
WriteSampleEntryReference(audio, entry->sampleEntry, samples, writer);
|
||||
writer->Write(entry->tuning);
|
||||
}
|
||||
}
|
||||
|
||||
void OTRExporter_Audio::WriteEnvData(std::vector<AdsrEnvelope*> envelopes, BinaryWriter* writer)
|
||||
{
|
||||
writer->Write((uint32_t)envelopes.size());
|
||||
|
||||
for (auto env : envelopes)
|
||||
{
|
||||
writer->Write(env->delay);
|
||||
writer->Write(env->arg);
|
||||
}
|
||||
}
|
||||
|
||||
void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZAudio* audio = (ZAudio*)res;
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_Audio, 2);
|
||||
|
||||
// Write Samples as individual files
|
||||
for (auto pair : audio->samples)
|
||||
{
|
||||
MemoryStream* sampleStream = new MemoryStream();
|
||||
BinaryWriter sampleWriter = BinaryWriter(sampleStream);
|
||||
|
||||
writer->Write((uint32_t)pair.first);
|
||||
WriteSampleEntry(pair.second, &sampleWriter);
|
||||
|
||||
std::string basePath = "";
|
||||
|
||||
if (audio->sampleOffsets[pair.second->bankId].find(pair.second->sampleLoopOffset) != audio->sampleOffsets[pair.second->bankId].end())
|
||||
{
|
||||
if (audio->sampleOffsets[pair.second->bankId][pair.second->sampleLoopOffset].find(pair.second->sampleDataOffset) != audio->sampleOffsets[pair.second->bankId][pair.second->sampleLoopOffset].end())
|
||||
basePath = StringHelper::Sprintf("samples/%s", audio->sampleOffsets[pair.second->bankId][pair.second->sampleLoopOffset][pair.second->sampleDataOffset].c_str());
|
||||
else
|
||||
basePath = StringHelper::Sprintf("samples/sample_%08X", pair.first);
|
||||
}
|
||||
else
|
||||
basePath = StringHelper::Sprintf("samples/sample_%08X", pair.first);
|
||||
|
||||
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, basePath);
|
||||
AddFile(fName, sampleStream->ToVector());
|
||||
}
|
||||
|
||||
// Write the soundfont table
|
||||
for (size_t i = 0; i < audio->soundFontTable.size(); i++)
|
||||
{
|
||||
MemoryStream* fntStream = new MemoryStream();
|
||||
BinaryWriter fntWriter = BinaryWriter(fntStream);
|
||||
|
||||
WriteHeader(nullptr, "", &fntWriter, LUS::ResourceType::SOH_AudioSoundFont, 2);
|
||||
|
||||
fntWriter.Write((uint32_t)i);
|
||||
fntWriter.Write(audio->soundFontTable[i].medium);
|
||||
fntWriter.Write(audio->soundFontTable[i].cachePolicy);
|
||||
fntWriter.Write(audio->soundFontTable[i].data1);
|
||||
fntWriter.Write(audio->soundFontTable[i].data2);
|
||||
fntWriter.Write(audio->soundFontTable[i].data3);
|
||||
|
||||
fntWriter.Write((uint32_t)audio->soundFontTable[i].drums.size());
|
||||
fntWriter.Write((uint32_t)audio->soundFontTable[i].instruments.size());
|
||||
fntWriter.Write((uint32_t)audio->soundFontTable[i].soundEffects.size());
|
||||
|
||||
for (size_t k = 0; k < audio->soundFontTable[i].drums.size(); k++)
|
||||
{
|
||||
fntWriter.Write(audio->soundFontTable[i].drums[k].releaseRate);
|
||||
fntWriter.Write(audio->soundFontTable[i].drums[k].pan);
|
||||
fntWriter.Write(audio->soundFontTable[i].drums[k].loaded);
|
||||
|
||||
WriteEnvData(audio->soundFontTable[i].drums[k].env, &fntWriter);
|
||||
|
||||
WriteSampleEntryReference(audio, audio->soundFontTable[i].drums[k].sample, audio->samples, &fntWriter);
|
||||
fntWriter.Write(audio->soundFontTable[i].drums[k].tuning);
|
||||
}
|
||||
|
||||
for (size_t k = 0; k < audio->soundFontTable[i].instruments.size(); k++)
|
||||
{
|
||||
fntWriter.Write((uint8_t)audio->soundFontTable[i].instruments[k].isValidInstrument);
|
||||
|
||||
fntWriter.Write(audio->soundFontTable[i].instruments[k].loaded);
|
||||
fntWriter.Write(audio->soundFontTable[i].instruments[k].normalRangeLo);
|
||||
fntWriter.Write(audio->soundFontTable[i].instruments[k].normalRangeHi);
|
||||
fntWriter.Write(audio->soundFontTable[i].instruments[k].releaseRate);
|
||||
|
||||
WriteEnvData(audio->soundFontTable[i].instruments[k].env, &fntWriter);
|
||||
|
||||
WriteSoundFontEntry(audio, audio->soundFontTable[i].instruments[k].lowNotesSound, audio->samples, &fntWriter);
|
||||
WriteSoundFontEntry(audio, audio->soundFontTable[i].instruments[k].normalNotesSound, audio->samples, &fntWriter);
|
||||
WriteSoundFontEntry(audio, audio->soundFontTable[i].instruments[k].highNotesSound, audio->samples, &fntWriter);
|
||||
}
|
||||
|
||||
for (size_t k = 0; k < audio->soundFontTable[i].soundEffects.size(); k++)
|
||||
{
|
||||
WriteSoundFontEntry(audio, audio->soundFontTable[i].soundEffects[k], audio->samples, &fntWriter);
|
||||
}
|
||||
|
||||
//std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("fonts/font_%02X", i));
|
||||
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("fonts/%s", audio->soundFontNames[i].c_str()));
|
||||
AddFile(fName, fntStream->ToVector());
|
||||
}
|
||||
|
||||
// Write Sequences
|
||||
for (size_t i = 0; i < audio->sequences.size(); i++)
|
||||
{
|
||||
auto seq = audio->sequences[i];
|
||||
|
||||
MemoryStream* seqStream = new MemoryStream();
|
||||
BinaryWriter seqWriter = BinaryWriter(seqStream);
|
||||
|
||||
WriteHeader(nullptr, "", &seqWriter, LUS::ResourceType::SOH_AudioSequence, 2);
|
||||
|
||||
seqWriter.Write((uint32_t)seq.size());
|
||||
seqWriter.Write(seq.data(), seq.size());
|
||||
seqWriter.Write((uint8_t)i);
|
||||
seqWriter.Write((uint8_t)audio->sequenceTable[i].medium);
|
||||
seqWriter.Write((uint8_t)audio->sequenceTable[i].cachePolicy);
|
||||
seqWriter.Write((uint32_t)audio->fontIndices[i].size());
|
||||
|
||||
for (size_t k = 0; k < audio->fontIndices[i].size(); k++)
|
||||
seqWriter.Write((uint8_t)audio->fontIndices[i][k]);
|
||||
|
||||
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("sequences/%s", audio->seqNames[i].c_str()));
|
||||
AddFile(fName, seqStream->ToVector());
|
||||
}
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZAudio.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_Audio : public OTRExporter
|
||||
{
|
||||
public:
|
||||
void WriteSampleEntry(SampleEntry* entry, BinaryWriter* writer);
|
||||
void WriteSampleEntryReference(ZAudio* audio, SampleEntry* entry, std::map<uint32_t, SampleEntry*> samples, BinaryWriter* writer);
|
||||
void WriteSoundFontEntry(ZAudio* audio, SoundFontEntry* entry, std::map<uint32_t, SampleEntry*> samples, BinaryWriter* writer);
|
||||
void WriteEnvData(std::vector<AdsrEnvelope*> envelopes, BinaryWriter* writer);
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,14 +0,0 @@
|
||||
#include "BackgroundExporter.h"
|
||||
#include "../ZAPD/ZFile.h"
|
||||
|
||||
void OTRExporter_Background::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZBackground* bg = (ZBackground*)res;
|
||||
|
||||
WriteHeader(bg, outPath, writer, LUS::ResourceType::SOH_Background);
|
||||
|
||||
writer->Write((uint32_t)bg->GetRawDataSize());
|
||||
|
||||
auto data = bg->parent->GetRawData();
|
||||
writer->Write((char*)data.data() + bg->GetRawDataIndex(), bg->GetRawDataSize());
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZBackground.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_Background : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,21 +0,0 @@
|
||||
#include "BlobExporter.h"
|
||||
#include "../ZAPD/ZFile.h"
|
||||
|
||||
void OTRExporter_Blob::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZBlob* blob = (ZBlob*)res;
|
||||
|
||||
WriteHeader(blob, outPath, writer, LUS::ResourceType::Blob);
|
||||
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
|
||||
writer->Write((uint32_t)blob->GetRawDataSize());
|
||||
|
||||
auto data = blob->parent->GetRawData();
|
||||
|
||||
for (size_t i = blob->GetRawDataIndex(); i < blob->GetRawDataIndex() + blob->GetRawDataSize(); i++)
|
||||
writer->Write(data[i]);
|
||||
|
||||
auto end = std::chrono::steady_clock::now();
|
||||
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZBlob.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_Blob : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,245 +0,0 @@
|
||||
set(PROJECT_NAME OTRExporter)
|
||||
|
||||
################################################################################
|
||||
# Source groups
|
||||
################################################################################
|
||||
set(Header_Files
|
||||
"AnimationExporter.h"
|
||||
"ArrayExporter.h"
|
||||
"AudioExporter.h"
|
||||
"BackgroundExporter.h"
|
||||
"BlobExporter.h"
|
||||
"CollisionExporter.h"
|
||||
"command_macros_base.h"
|
||||
"CutsceneExporter.h"
|
||||
"DisplayListExporter.h"
|
||||
"Exporter.h"
|
||||
"Main.h"
|
||||
"MtxExporter.h"
|
||||
"PathExporter.h"
|
||||
"PlayerAnimationExporter.h"
|
||||
"RoomExporter.h"
|
||||
"SkeletonExporter.h"
|
||||
"SkeletonLimbExporter.h"
|
||||
"TextExporter.h"
|
||||
"TextureExporter.h"
|
||||
"VersionInfo.h"
|
||||
"VtxExporter.h"
|
||||
"z64cutscene.h"
|
||||
"z64cutscene_commands.h"
|
||||
)
|
||||
source_group("Header Files" FILES ${Header_Files})
|
||||
|
||||
set(Source_Files
|
||||
"AnimationExporter.cpp"
|
||||
"ArrayExporter.cpp"
|
||||
"AudioExporter.cpp"
|
||||
"BackgroundExporter.cpp"
|
||||
"BlobExporter.cpp"
|
||||
"CollisionExporter.cpp"
|
||||
"CutsceneExporter.cpp"
|
||||
"DisplayListExporter.cpp"
|
||||
"Exporter.cpp"
|
||||
"Main.cpp"
|
||||
"MtxExporter.cpp"
|
||||
"PathExporter.cpp"
|
||||
"PlayerAnimationExporter.cpp"
|
||||
"RoomExporter.cpp"
|
||||
"SkeletonExporter.cpp"
|
||||
"SkeletonLimbExporter.cpp"
|
||||
"TextExporter.cpp"
|
||||
"TextureExporter.cpp"
|
||||
"VersionInfo.cpp"
|
||||
"VtxExporter.cpp"
|
||||
)
|
||||
source_group("Source Files" FILES ${Source_Files})
|
||||
|
||||
set(ALL_FILES
|
||||
${Header_Files}
|
||||
${Source_Files}
|
||||
)
|
||||
|
||||
################################################################################
|
||||
# Target
|
||||
################################################################################
|
||||
add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
|
||||
endif()
|
||||
|
||||
set(ROOT_NAMESPACE OTRExporter)
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
VS_GLOBAL_KEYWORD "Win32Proj"
|
||||
)
|
||||
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
|
||||
)
|
||||
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
################################################################################
|
||||
# MSVC runtime library
|
||||
################################################################################
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
|
||||
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
|
||||
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
|
||||
$<$<CONFIG:Debug>:
|
||||
MultiThreadedDebug
|
||||
>
|
||||
$<$<CONFIG:Release>:
|
||||
MultiThreaded
|
||||
>
|
||||
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
|
||||
)
|
||||
endif()
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
|
||||
endif()
|
||||
################################################################################
|
||||
# Compile definitions
|
||||
################################################################################
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
"$<$<CONFIG:Debug>:"
|
||||
"_DEBUG"
|
||||
">"
|
||||
"$<$<CONFIG:Release>:"
|
||||
"NDEBUG"
|
||||
">"
|
||||
"_CONSOLE;"
|
||||
"_CRT_SECURE_NO_WARNINGS;"
|
||||
"UNICODE;"
|
||||
"_UNICODE"
|
||||
STORMLIB_NO_AUTO_LINK
|
||||
)
|
||||
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
"$<$<CONFIG:Debug>:"
|
||||
"_DEBUG;"
|
||||
"_CRT_SECURE_NO_WARNINGS"
|
||||
">"
|
||||
"$<$<CONFIG:Release>:"
|
||||
"NDEBUG"
|
||||
">"
|
||||
"WIN32;"
|
||||
"_CONSOLE;"
|
||||
"UNICODE;"
|
||||
"_UNICODE"
|
||||
STORMLIB_NO_AUTO_LINK
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
"$<$<CONFIG:Debug>:"
|
||||
"_DEBUG"
|
||||
">"
|
||||
"$<$<CONFIG:Release>:"
|
||||
"NDEBUG"
|
||||
">"
|
||||
"_CONSOLE;"
|
||||
"_CRT_SECURE_NO_WARNINGS;"
|
||||
"UNICODE;"
|
||||
"_UNICODE"
|
||||
)
|
||||
endif()
|
||||
################################################################################
|
||||
# Compile and link options
|
||||
################################################################################
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/ZAPD/
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/include
|
||||
# TODO: these should no longer be necessary if we were to link against LUS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/extern
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/extern/Mercury
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/extern/tinyxml2
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/extern/ZAPDUtils
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/extern/StormLib/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/extern/spdlog/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/extern/nlohmann-json/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/src/resource
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../soh/soh
|
||||
.
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE
|
||||
$<$<CONFIG:Release>:
|
||||
/Oi;
|
||||
/Gy
|
||||
>
|
||||
/permissive-;
|
||||
/sdl;
|
||||
/W3;
|
||||
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
|
||||
${DEFAULT_CXX_EXCEPTION_HANDLING}
|
||||
)
|
||||
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE
|
||||
$<$<CONFIG:Release>:
|
||||
/Oi;
|
||||
/Gy
|
||||
>
|
||||
/permissive-;
|
||||
/sdl;
|
||||
/W3;
|
||||
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
|
||||
${DEFAULT_CXX_EXCEPTION_HANDLING}
|
||||
)
|
||||
endif()
|
||||
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
|
||||
target_link_options(${PROJECT_NAME} PRIVATE
|
||||
$<$<CONFIG:Release>:
|
||||
/OPT:REF;
|
||||
/OPT:ICF
|
||||
>
|
||||
/SUBSYSTEM:CONSOLE
|
||||
)
|
||||
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
|
||||
target_link_options(${PROJECT_NAME} PRIVATE
|
||||
$<$<CONFIG:Release>:
|
||||
/DEBUG;
|
||||
/OPT:REF;
|
||||
/OPT:ICF;
|
||||
/INCREMENTAL:NO
|
||||
>
|
||||
/SUBSYSTEM:CONSOLE
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE
|
||||
-Wall -Wextra -Wno-error
|
||||
-Wno-unused-parameter
|
||||
-Wno-unused-function
|
||||
-Wno-unused-variable
|
||||
-Wno-missing-field-initializers
|
||||
-Wno-parentheses
|
||||
-Wno-narrowing
|
||||
$<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
|
||||
)
|
||||
endif()
|
||||
################################################################################
|
||||
# Dependencies
|
||||
################################################################################
|
||||
add_dependencies(${PROJECT_NAME}
|
||||
libultraship
|
||||
)
|
||||
|
||||
# Link with other targets.
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
|
||||
|
@ -1,84 +0,0 @@
|
||||
#include "CollisionExporter.h"
|
||||
#include <libultraship/bridge.h>
|
||||
|
||||
void OTRExporter_Collision::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZCollisionHeader* col = (ZCollisionHeader*)res;
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_CollisionHeader);
|
||||
|
||||
writer->Write(col->absMinX);
|
||||
writer->Write(col->absMinY);
|
||||
writer->Write(col->absMinZ);
|
||||
|
||||
writer->Write(col->absMaxX);
|
||||
writer->Write(col->absMaxY);
|
||||
writer->Write(col->absMaxZ);
|
||||
|
||||
writer->Write((uint32_t)col->vertices.size());
|
||||
|
||||
for (uint16_t i = 0; i < col->vertices.size(); i++)
|
||||
{
|
||||
writer->Write(col->vertices[i].scalars[0].scalarData.s16);
|
||||
writer->Write(col->vertices[i].scalars[1].scalarData.s16);
|
||||
writer->Write(col->vertices[i].scalars[2].scalarData.s16);
|
||||
}
|
||||
|
||||
writer->Write((uint32_t)col->polygons.size());
|
||||
|
||||
for (uint16_t i = 0; i < col->polygons.size(); i++)
|
||||
{
|
||||
writer->Write(col->polygons[i].type);
|
||||
writer->Write(col->polygons[i].vtxA);
|
||||
writer->Write(col->polygons[i].vtxB);
|
||||
writer->Write(col->polygons[i].vtxC);
|
||||
writer->Write(col->polygons[i].normX);
|
||||
writer->Write(col->polygons[i].normY);
|
||||
writer->Write(col->polygons[i].normZ);
|
||||
writer->Write(col->polygons[i].dist);
|
||||
}
|
||||
|
||||
writer->Write((uint32_t)col->PolygonTypes.size());
|
||||
|
||||
for (uint16_t i = 0; i < col->PolygonTypes.size(); i++) {
|
||||
writer->Write(col->PolygonTypes[i].data[1]);
|
||||
writer->Write(col->PolygonTypes[i].data[0]);
|
||||
}
|
||||
|
||||
writer->Write((uint32_t)col->camData->entries.size());
|
||||
|
||||
for (auto entry : col->camData->entries)
|
||||
{
|
||||
auto camPosDecl = col->parent->GetDeclarationRanged(Seg2Filespace(entry->cameraPosDataSeg, col->parent->baseAddress));
|
||||
|
||||
int idx = 0;
|
||||
|
||||
if (camPosDecl != nullptr)
|
||||
idx = ((entry->cameraPosDataSeg & 0x00FFFFFF) - camPosDecl->address) / 6;
|
||||
|
||||
writer->Write(entry->cameraSType);
|
||||
writer->Write(entry->numData);
|
||||
writer->Write((uint32_t)idx);
|
||||
}
|
||||
|
||||
writer->Write((uint32_t)col->camData->cameraPositionData.size());
|
||||
|
||||
for (auto entry : col->camData->cameraPositionData)
|
||||
{
|
||||
writer->Write(entry->x);
|
||||
writer->Write(entry->y);
|
||||
writer->Write(entry->z);
|
||||
}
|
||||
|
||||
writer->Write((uint32_t)col->waterBoxes.size());
|
||||
|
||||
for (auto waterBox : col->waterBoxes)
|
||||
{
|
||||
writer->Write(waterBox.xMin);
|
||||
writer->Write(waterBox.ySurface);
|
||||
writer->Write(waterBox.zMin);
|
||||
writer->Write(waterBox.xLength);
|
||||
writer->Write(waterBox.zLength);
|
||||
writer->Write(waterBox.properties);
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZCollision.h"
|
||||
#include "Exporter.h"
|
||||
|
||||
class OTRExporter_Collision : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,444 +0,0 @@
|
||||
#include "CutsceneExporter.h"
|
||||
#include <libultraship/bridge.h>
|
||||
|
||||
void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZCutscene* cs = (ZCutscene*)res;
|
||||
|
||||
WriteHeader(cs, outPath, writer, LUS::ResourceType::SOH_Cutscene);
|
||||
|
||||
writer->Write((uint32_t)0);
|
||||
|
||||
const auto currentStream = writer->GetBaseAddress();
|
||||
|
||||
writer->Write(CS_BEGIN_CUTSCENE(cs->numCommands, cs->endFrame));
|
||||
|
||||
for (size_t i = 0; i < cs->commands.size(); i++)
|
||||
{
|
||||
switch (cs->commands[i]->commandID)
|
||||
{
|
||||
case (uint32_t)CutsceneCommands::SetCameraPos:
|
||||
{
|
||||
CutsceneCommandSetCameraPos* cmdCamPos = (CutsceneCommandSetCameraPos*)cs->commands[i];
|
||||
|
||||
writer->Write(CS_CMD_CAM_EYE);
|
||||
writer->Write(CMD_HH(0x0001, ((CutsceneCommandSetCameraPos*)cs->commands[i])->startFrame));
|
||||
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
|
||||
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneCameraPoint* point = (CutsceneCameraPoint*)e;
|
||||
writer->Write(CMD_BBH(point->continueFlag, point->cameraRoll, point->nextPointFrame));
|
||||
writer->Write(point->viewAngle);
|
||||
writer->Write(CMD_HH(point->posX, point->posY));
|
||||
writer->Write(CMD_HH(point->posZ, point->unused));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case (uint32_t)CutsceneCommands::SetCameraFocus:
|
||||
{
|
||||
CutsceneCommandSetCameraPos* cmdCamPos = (CutsceneCommandSetCameraPos*)cs->commands[i];
|
||||
|
||||
writer->Write(CS_CMD_CAM_AT);
|
||||
writer->Write(CMD_HH(0x0001, cmdCamPos->startFrame));
|
||||
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
|
||||
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneCameraPoint* point = (CutsceneCameraPoint*)e;
|
||||
writer->Write(CMD_BBH(point->continueFlag, point->cameraRoll, point->nextPointFrame));
|
||||
writer->Write(point->viewAngle);
|
||||
writer->Write(CMD_HH(point->posX, point->posY));
|
||||
writer->Write(CMD_HH(point->posZ, point->unused));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case (uint32_t)CutsceneCommands::Misc:
|
||||
{
|
||||
writer->Write(CS_CMD_MISC);
|
||||
writer->Write((uint32_t)CMD_W((cs->commands[i])->entries.size()));
|
||||
for (const auto& e : cs->commands[i]->entries) //All in OOT seem to only have 1 entry
|
||||
{
|
||||
CutsceneSubCommandEntry_GenericCmd* cmd = (CutsceneSubCommandEntry_GenericCmd*)e;
|
||||
writer->Write(CMD_HH(cmd->base, cmd->startFrame));
|
||||
writer->Write(CMD_HH(cmd->endFrame, cmd->pad));
|
||||
writer->Write(CMD_W(cmd->unused1));
|
||||
writer->Write(CMD_W(cmd->unused2));
|
||||
writer->Write(CMD_W(cmd->unused3));
|
||||
writer->Write(CMD_W(cmd->unused4));
|
||||
writer->Write(CMD_W(cmd->unused5));
|
||||
writer->Write(CMD_W(cmd->unused6));
|
||||
writer->Write(CMD_W(cmd->unused7));
|
||||
writer->Write(CMD_W(cmd->unused8));
|
||||
writer->Write(CMD_W(cmd->unused9));
|
||||
writer->Write(CMD_W(cmd->unused10));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case (uint32_t)CutsceneCommands::SetLighting:
|
||||
{
|
||||
writer->Write(CS_CMD_SET_LIGHTING);
|
||||
writer->Write((uint32_t)CMD_W((cs->commands[i])->entries.size()));
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneSubCommandEntry_GenericCmd* cmd = (CutsceneSubCommandEntry_GenericCmd*)e;
|
||||
writer->Write(CMD_HH(cmd->base, cmd->startFrame));
|
||||
writer->Write(CMD_HH(cmd->endFrame, cmd->pad));
|
||||
writer->Write(CMD_W(cmd->unused1));
|
||||
writer->Write(CMD_W(cmd->unused2));
|
||||
writer->Write(CMD_W(cmd->unused3));
|
||||
writer->Write(CMD_W(cmd->unused4));
|
||||
writer->Write(CMD_W(cmd->unused5));
|
||||
writer->Write(CMD_W(cmd->unused6));
|
||||
writer->Write(CMD_W(cmd->unused7));
|
||||
writer->Write((uint32_t)0x0);
|
||||
writer->Write((uint32_t)0x0);
|
||||
writer->Write((uint32_t)0x0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case (uint32_t)CutsceneCommands::SetCameraPosLink:
|
||||
{
|
||||
CutsceneCommandSetCameraPos* cmdCamPos = (CutsceneCommandSetCameraPos*)cs->commands[i];
|
||||
|
||||
writer->Write(CS_CMD_CAM_EYE_REL_TO_PLAYER);
|
||||
writer->Write(CMD_HH(0x0001, ((CutsceneCommandSetCameraPos*)cs->commands[i])->startFrame));
|
||||
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
|
||||
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneCameraPoint* point = (CutsceneCameraPoint*)e;
|
||||
writer->Write(CMD_BBH(point->continueFlag, point->cameraRoll, point->nextPointFrame));
|
||||
writer->Write(point->viewAngle);
|
||||
writer->Write(CMD_HH(point->posX, point->posY));
|
||||
writer->Write(CMD_HH(point->posZ, point->unused));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case (uint32_t)CutsceneCommands::SetCameraFocusLink:
|
||||
{
|
||||
CutsceneCommandSetCameraPos* cmdCamPos = (CutsceneCommandSetCameraPos*)cs->commands[i];
|
||||
|
||||
writer->Write(CS_CMD_CAM_AT_REL_TO_PLAYER);
|
||||
writer->Write(CMD_HH(0x0001, ((CutsceneCommandSetCameraPos*)cs->commands[i])->startFrame));
|
||||
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
|
||||
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneCameraPoint* point = (CutsceneCameraPoint*)e;
|
||||
writer->Write(CMD_BBH(point->continueFlag, point->cameraRoll, point->nextPointFrame));
|
||||
writer->Write(point->viewAngle);
|
||||
writer->Write(CMD_HH(point->posX, point->posY));
|
||||
writer->Write(CMD_HH(point->posZ, point->unused));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case (uint32_t)CutsceneCommands::Cmd07: // Not used in OOT
|
||||
break;
|
||||
case (uint32_t)CutsceneCommands::Cmd08: // Not used in OOT
|
||||
break;
|
||||
|
||||
case (uint32_t)CutsceneCommands::Cmd09:
|
||||
{
|
||||
writer->Write(CS_CMD_09);
|
||||
writer->Write((uint32_t)CMD_W(((CutsceneCommand_Rumble*)cs->commands[i])->entries.size()));
|
||||
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneSubCommandEntry_Rumble* r = (CutsceneSubCommandEntry_Rumble*)e;
|
||||
writer->Write(CMD_HH(r->base, r->startFrame));
|
||||
writer->Write(CMD_HBB(e->endFrame, r->unk_06, r->unk_07));
|
||||
writer->Write(CMD_BBH(r->unk_08, r->unk_09, r->unk_0A));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x15://Both unused in OoT
|
||||
case 0x1A://(uint32_t)CutsceneCommands::Unknown:
|
||||
{
|
||||
#if 0
|
||||
CutsceneCommandUnknown* cmdUnk = (CutsceneCommandUnknown*)cs->commands[i];
|
||||
writer->Write((uint32_t)cs->commands[i]->commandID);
|
||||
writer->Write((uint32_t)cmdUnk->entries.size());
|
||||
|
||||
for (const auto e : cmdUnk->entries)
|
||||
{
|
||||
writer->Write(CMD_W(e->unused0));
|
||||
writer->Write(CMD_W(e->unused1));
|
||||
writer->Write(CMD_W(e->unused2));
|
||||
writer->Write(CMD_W(e->unused3));
|
||||
writer->Write(CMD_W(e->unused4));
|
||||
writer->Write(CMD_W(e->unused5));
|
||||
writer->Write(CMD_W(e->unused6));
|
||||
writer->Write(CMD_W(e->unused7));
|
||||
writer->Write(CMD_W(e->unused8));
|
||||
writer->Write(CMD_W(e->unused9));
|
||||
writer->Write(CMD_W(e->unused10));
|
||||
writer->Write(CMD_W(e->unused11));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case (uint32_t)CutsceneCommands::Textbox:
|
||||
{
|
||||
writer->Write(CS_CMD_TEXTBOX);
|
||||
writer->Write((uint32_t)CMD_W((cs->commands[i])->entries.size()));
|
||||
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneSubCommandEntry_TextBox* textBox = (CutsceneSubCommandEntry_TextBox*)e;
|
||||
if (textBox->base == 0xFFFF) // CS_TEXT_NONE
|
||||
{
|
||||
writer->Write(CMD_HH(0xFFFF, textBox->startFrame));
|
||||
writer->Write(CMD_HH(textBox->endFrame, 0xFFFF));
|
||||
writer->Write(CMD_HH(0xFFFF, 0xFFFF));
|
||||
}
|
||||
else // CS_TEXT_DISPLAY_TEXTBOX
|
||||
{
|
||||
writer->Write(CMD_HH(textBox->base, textBox->startFrame));
|
||||
writer->Write(CMD_HH(textBox->endFrame, textBox->type));
|
||||
writer->Write(CMD_HH(textBox->textId1, textBox->textId2));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 10: //ActorAction0
|
||||
case (uint32_t)CutsceneCommands::SetActorAction1:
|
||||
case 17:
|
||||
case 18:
|
||||
case 23:
|
||||
case 34:
|
||||
case 39:
|
||||
case 46:
|
||||
case 76:
|
||||
case 85:
|
||||
case 93:
|
||||
case 105:
|
||||
case 107:
|
||||
case 110:
|
||||
case 119:
|
||||
case 123:
|
||||
case 138:
|
||||
case 139:
|
||||
case 144:
|
||||
case (uint32_t)CutsceneCommands::SetActorAction2:
|
||||
case 16:
|
||||
case 24:
|
||||
case 35:
|
||||
case 40:
|
||||
case 48:
|
||||
case 64:
|
||||
case 68:
|
||||
case 70:
|
||||
case 78:
|
||||
case 80:
|
||||
case 94:
|
||||
case 116:
|
||||
case 118:
|
||||
case 120:
|
||||
case 125:
|
||||
case 131:
|
||||
case 141:
|
||||
case (uint32_t)CutsceneCommands::SetActorAction3:
|
||||
case 36:
|
||||
case 41:
|
||||
case 50:
|
||||
case 67:
|
||||
case 69:
|
||||
case 72:
|
||||
case 74:
|
||||
case 81:
|
||||
case 106:
|
||||
case 117:
|
||||
case 121:
|
||||
case 126:
|
||||
case 132:
|
||||
case (uint32_t)CutsceneCommands::SetActorAction4:
|
||||
case 37:
|
||||
case 42:
|
||||
case 51:
|
||||
case 53:
|
||||
case 63:
|
||||
case 65:
|
||||
case 66:
|
||||
case 75:
|
||||
case 82:
|
||||
case 108:
|
||||
case 127:
|
||||
case 133:
|
||||
case (uint32_t)CutsceneCommands::SetActorAction5:
|
||||
case 38:
|
||||
case 43:
|
||||
case 47:
|
||||
case 54:
|
||||
case 79:
|
||||
case 83:
|
||||
case 128:
|
||||
case 135:
|
||||
case (uint32_t)CutsceneCommands::SetActorAction6:
|
||||
case 55:
|
||||
case 77:
|
||||
case 84:
|
||||
case 90:
|
||||
case 129:
|
||||
case 136:
|
||||
case (uint32_t)CutsceneCommands::SetActorAction7:
|
||||
case 52:
|
||||
case 57:
|
||||
case 58:
|
||||
case 88:
|
||||
case 115:
|
||||
case 130:
|
||||
case 137:
|
||||
case (uint32_t)CutsceneCommands::SetActorAction8:
|
||||
case 60:
|
||||
case 89:
|
||||
case 111:
|
||||
case 114:
|
||||
case 134:
|
||||
case 142:
|
||||
case (uint32_t)CutsceneCommands::SetActorAction9:
|
||||
case (uint32_t)CutsceneCommands::SetActorAction10:
|
||||
{
|
||||
writer->Write((uint32_t)(CutsceneCommands)cs->commands[i]->commandID);
|
||||
writer->Write((uint32_t)CMD_W(cs->commands[i]->entries.size()));
|
||||
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneSubCommandEntry_ActorAction* actorAct = (CutsceneSubCommandEntry_ActorAction*)e;
|
||||
writer->Write(CMD_HH(actorAct->base, actorAct->startFrame));
|
||||
writer->Write(CMD_HH(actorAct->endFrame, actorAct->rotX));
|
||||
writer->Write(CMD_HH(actorAct->rotY, actorAct->rotZ));
|
||||
writer->Write(CMD_W(actorAct->startPosX));
|
||||
writer->Write(CMD_W(actorAct->startPosY));
|
||||
writer->Write(CMD_W(actorAct->startPosZ));
|
||||
writer->Write(CMD_W(actorAct->endPosX));
|
||||
writer->Write(CMD_W(actorAct->endPosY));
|
||||
writer->Write(CMD_W(actorAct->endPosZ));
|
||||
writer->Write(CMD_W(actorAct->normalX));
|
||||
writer->Write(CMD_W(actorAct->normalY));
|
||||
writer->Write(CMD_W(actorAct->normalZ));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case (uint32_t)CutsceneCommands::SetSceneTransFX:
|
||||
{
|
||||
CutsceneCommandSceneTransFX* cmdTFX = (CutsceneCommandSceneTransFX*)cs->commands[i];
|
||||
|
||||
writer->Write(CS_CMD_SCENE_TRANS_FX);
|
||||
writer->Write((uint32_t)1);
|
||||
writer->Write(CMD_HH((((CutsceneCommandSceneTransFX*)cs->commands[i])->base), ((CutsceneCommandSceneTransFX*)cs->commands[i])->startFrame));
|
||||
writer->Write(CMD_HH((((CutsceneCommandSceneTransFX*)cs->commands[i])->endFrame), ((CutsceneCommandSceneTransFX*)cs->commands[i])->endFrame));
|
||||
break;
|
||||
}
|
||||
case (uint32_t)CutsceneCommands::PlayBGM:
|
||||
{
|
||||
writer->Write(CS_CMD_PLAYBGM);
|
||||
writer->Write((uint32_t)CMD_W(cs->commands[i]->entries.size()));
|
||||
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneSubCommandEntry_GenericCmd* cmd = (CutsceneSubCommandEntry_GenericCmd*)e;
|
||||
writer->Write(CMD_HH(cmd->base, cmd->startFrame));
|
||||
writer->Write(CMD_HH(cmd->endFrame, cmd->pad));
|
||||
writer->Write(CMD_W(cmd->unused1));
|
||||
writer->Write(CMD_W(cmd->unused2));
|
||||
writer->Write(CMD_W(cmd->unused3));
|
||||
writer->Write(CMD_W(cmd->unused4));
|
||||
writer->Write(CMD_W(cmd->unused5));
|
||||
writer->Write(CMD_W(cmd->unused6));
|
||||
writer->Write(CMD_W(cmd->unused7));
|
||||
writer->Write((uint32_t)0);
|
||||
writer->Write((uint32_t)0);
|
||||
writer->Write((uint32_t)0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case (uint32_t)CutsceneCommands::StopBGM:
|
||||
{
|
||||
writer->Write(CS_CMD_STOPBGM);
|
||||
writer->Write((uint32_t)CMD_W(cs->commands[i]->entries.size()));
|
||||
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneSubCommandEntry_GenericCmd* cmd = (CutsceneSubCommandEntry_GenericCmd*)e;
|
||||
writer->Write(CMD_HH(cmd->base, cmd->startFrame));
|
||||
writer->Write(CMD_HH(cmd->endFrame, cmd->pad));
|
||||
writer->Write(CMD_W(cmd->unused1));
|
||||
writer->Write(CMD_W(cmd->unused2));
|
||||
writer->Write(CMD_W(cmd->unused3));
|
||||
writer->Write(CMD_W(cmd->unused4));
|
||||
writer->Write(CMD_W(cmd->unused5));
|
||||
writer->Write(CMD_W(cmd->unused6));
|
||||
writer->Write(CMD_W(cmd->unused7));
|
||||
writer->Write((uint32_t)0);
|
||||
writer->Write((uint32_t)0);
|
||||
writer->Write((uint32_t)0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case (uint32_t)CutsceneCommands::FadeBGM:
|
||||
{
|
||||
writer->Write(CS_CMD_FADEBGM);
|
||||
writer->Write((uint32_t)CMD_W(cs->commands[i]->entries.size()));
|
||||
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneSubCommandEntry_GenericCmd* cmd = (CutsceneSubCommandEntry_GenericCmd*)e;
|
||||
writer->Write(CMD_HH(cmd->base, cmd->startFrame));
|
||||
writer->Write(CMD_HH(cmd->endFrame, cmd->pad));
|
||||
writer->Write(CMD_W(cmd->unused1));
|
||||
writer->Write(CMD_W(cmd->unused2));
|
||||
writer->Write(CMD_W(cmd->unused3));
|
||||
writer->Write(CMD_W(cmd->unused4));
|
||||
writer->Write(CMD_W(cmd->unused5));
|
||||
writer->Write(CMD_W(cmd->unused6));
|
||||
writer->Write(CMD_W(cmd->unused7));
|
||||
writer->Write((uint32_t)0);
|
||||
writer->Write((uint32_t)0);
|
||||
writer->Write((uint32_t)0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case (uint32_t)CutsceneCommands::SetTime:
|
||||
{
|
||||
writer->Write(CS_CMD_SETTIME);
|
||||
writer->Write((uint32_t)CMD_W(cs->commands[i]->entries.size()));
|
||||
|
||||
for (const auto& e : cs->commands[i]->entries)
|
||||
{
|
||||
CutsceneSubCommandEntry_SetTime* t = (CutsceneSubCommandEntry_SetTime*)e;
|
||||
writer->Write(CMD_HH(t->base, t->startFrame));
|
||||
writer->Write(CMD_HBB(t->endFrame, t->hour, t->minute));
|
||||
writer->Write((uint32_t)CMD_W(t->unk_08));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case (uint32_t)CutsceneCommands::Terminator:
|
||||
{
|
||||
CutsceneCommand_Terminator* t = (CutsceneCommand_Terminator*)cs->commands[i];
|
||||
writer->Write(CS_CMD_TERMINATOR);
|
||||
writer->Write((uint32_t)1);
|
||||
writer->Write(CMD_HH(t->base, t->startFrame));
|
||||
writer->Write(CMD_HH(t->endFrame, t->endFrame));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
//writer->Write((uint32_t)cs->commands[i]->commandID);
|
||||
printf("Undefined CS Opcode: %04X\n", cs->commands[i]->commandID);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//CS_END
|
||||
writer->Write(0xFFFFFFFF);
|
||||
writer->Write((uint32_t)0);
|
||||
|
||||
const auto endStream = writer->GetBaseAddress();
|
||||
writer->Seek((uint32_t)currentStream - 4, SeekOffsetType::Start);
|
||||
writer->Write((uint32_t)((endStream - currentStream) / 4));
|
||||
writer->Seek((uint32_t)endStream, SeekOffsetType::Start);
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
#include "ZResource.h"
|
||||
#include "ZCutscene.h"
|
||||
#include "z64cutscene_commands.h"
|
||||
#include "Exporter.h"
|
||||
|
||||
class OTRExporter_Cutscene : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,907 +0,0 @@
|
||||
#include "DisplayListExporter.h"
|
||||
#include "Main.h"
|
||||
#include "../ZAPD/ZFile.h"
|
||||
#include <Utils/MemoryStream.h>
|
||||
#include <Utils/BitConverter.h>
|
||||
#include "StrHash64/StrHash64.h"
|
||||
#include "spdlog/spdlog.h"
|
||||
#include <libultraship/libultra/gbi.h>
|
||||
#include <Globals.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include "MtxExporter.h"
|
||||
#include <Utils/DiskFile.h>
|
||||
#include "VersionInfo.h"
|
||||
|
||||
#define GFX_SIZE 8
|
||||
|
||||
#define gsDPSetCombineLERP_NoMacros(a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \
|
||||
a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1) \
|
||||
{ \
|
||||
_SHIFTL(G_SETCOMBINE, 24, 8) | \
|
||||
_SHIFTL(GCCc0w0(a0, c0, \
|
||||
Aa0, Ac0) | \
|
||||
GCCc1w0(a1, c1), 0, 24), \
|
||||
(unsigned int)(GCCc0w1(b0, d0, \
|
||||
Ab0, Ad0) | \
|
||||
GCCc1w1(b1, Aa1, \
|
||||
Ac1, d1, \
|
||||
Ab1, Ad1)) \
|
||||
}
|
||||
|
||||
#define gsSPBranchLessZraw2(dl, vtx, zval) \
|
||||
{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
|
||||
(unsigned int)(zval), }
|
||||
|
||||
#define gsSPBranchLessZraw3(dl) \
|
||||
{ _SHIFTL(G_RDPHALF_1,24,8), \
|
||||
(unsigned int)(dl), }
|
||||
|
||||
#define gsDPWordLo(wordlo) \
|
||||
gsImmp1(G_RDPHALF_2, (unsigned int)(wordlo))
|
||||
|
||||
#define gsSPTextureRectangle2(xl, yl, xh, yh, tile) \
|
||||
{ (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | _SHIFTL(yh, 0, 12)),\
|
||||
(_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12)) }
|
||||
|
||||
void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZDisplayList* dList = (ZDisplayList*)res;
|
||||
|
||||
//printf("Exporting DList %s\n", dList->GetName().c_str());
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::DisplayList);
|
||||
|
||||
while (writer->GetBaseAddress() % 8 != 0)
|
||||
writer->Write((uint8_t)0xFF);
|
||||
|
||||
// DEBUG: Write in a marker
|
||||
Declaration* dbgDecl = dList->parent->GetDeclaration(dList->GetRawDataIndex());
|
||||
std::string dbgName = StringHelper::Sprintf("%s/%s", GetParentFolderName(res).c_str(), dbgDecl->varName.c_str());
|
||||
uint64_t hash = CRC64(dbgName.c_str());
|
||||
writer->Write((uint32_t)(G_MARKER << 24));
|
||||
writer->Write((uint32_t)0xBEEFBEEF);
|
||||
writer->Write((uint32_t)(hash >> 32));
|
||||
writer->Write((uint32_t)(hash & 0xFFFFFFFF));
|
||||
|
||||
auto dlStart = std::chrono::steady_clock::now();
|
||||
|
||||
//for (auto data : dList->instructions)
|
||||
for (size_t dataIdx = 0; dataIdx < dList->instructions.size(); dataIdx++)
|
||||
{
|
||||
auto data = dList->instructions[dataIdx];
|
||||
uint32_t word0 = 0;
|
||||
uint32_t word1 = 0;
|
||||
uint8_t opcode = (uint8_t)(data >> 56);
|
||||
F3DZEXOpcode opF3D = (F3DZEXOpcode)opcode;
|
||||
|
||||
if ((int)opF3D == G_DL)// || (int)opF3D == G_BRANCH_Z)
|
||||
opcode = (uint8_t)G_DL_OTR_HASH;
|
||||
|
||||
if ((int)opF3D == G_MTX)
|
||||
opcode = (uint8_t)G_MTX_OTR;
|
||||
|
||||
if ((int)opF3D == G_BRANCH_Z)
|
||||
opcode = (uint8_t)G_BRANCH_Z_OTR;
|
||||
|
||||
if ((int)opF3D == G_VTX)
|
||||
opcode = (uint8_t)G_VTX_OTR_HASH;
|
||||
|
||||
if ((int)opF3D == G_SETTIMG)
|
||||
opcode = (uint8_t)G_SETTIMG_OTR_HASH;
|
||||
|
||||
word0 += (opcode << 24);
|
||||
|
||||
switch ((int)opF3D)
|
||||
{
|
||||
case G_NOOP:
|
||||
{
|
||||
Gfx value = {gsDPNoOp()};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_ENDDL:
|
||||
{
|
||||
Gfx value = {gsSPEndDisplayList()};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_MODIFYVTX:
|
||||
{
|
||||
int32_t ww = (data & 0x00FF000000000000ULL) >> 48;
|
||||
int32_t nnnn = (data & 0x0000FFFF00000000ULL) >> 32;
|
||||
int32_t vvvvvvvv = (data & 0x00000000FFFFFFFFULL);
|
||||
|
||||
Gfx value = {gsSPModifyVertex(nnnn / 2, ww, vvvvvvvv)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
printf("Undefined opcode: %02X\n", opcode);
|
||||
//word0 = _byteswap_ulong((uint32_t)(data >> 32));
|
||||
//word1 = _byteswap_ulong((uint32_t)(data & 0xFFFFFFFF));
|
||||
}
|
||||
break;
|
||||
case G_GEOMETRYMODE:
|
||||
{
|
||||
int32_t cccccc = (data & 0x00FFFFFF00000000) >> 32;
|
||||
int32_t ssssssss = (data & 0xFFFFFFFF);
|
||||
|
||||
Gfx value = {gsSPGeometryMode(~cccccc, ssssssss)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_RDPPIPESYNC:
|
||||
{
|
||||
Gfx value = {gsDPPipeSync()};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_RDPLOADSYNC:
|
||||
{
|
||||
Gfx value = {gsDPLoadSync()};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_RDPTILESYNC:
|
||||
{
|
||||
Gfx value = {gsDPTileSync()};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_RDPFULLSYNC:
|
||||
{
|
||||
Gfx value = {gsDPFullSync()};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_RDPSETOTHERMODE:
|
||||
{
|
||||
int32_t hhhhhh = (data & 0x00FFFFFF00000000) >> 32;
|
||||
int32_t llllllll = (data & 0x00000000FFFFFFFF);
|
||||
|
||||
Gfx value = {gsDPSetOtherMode(hhhhhh, llllllll)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_POPMTX:
|
||||
{
|
||||
Gfx value = {gsSPPopMatrix(data)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_SETENVCOLOR:
|
||||
{
|
||||
uint8_t r = (uint8_t)((data & 0xFF000000) >> 24);
|
||||
uint8_t g = (uint8_t)((data & 0x00FF0000) >> 16);
|
||||
uint8_t b = (uint8_t)((data & 0xFF00FF00) >> 8);
|
||||
uint8_t a = (uint8_t)((data & 0x000000FF) >> 0);
|
||||
|
||||
Gfx value = {gsDPSetEnvColor(r, g, b, a)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_MTX:
|
||||
{
|
||||
if ((!Globals::Instance->HasSegment(GETSEGNUM(data), res->parent->workerID)) || ((data & 0xFFFFFFFF) == 0x07000000)) // En_Zf and En_Ny place a DL in segment 7
|
||||
{
|
||||
uint32_t pp = (data & 0x000000FF00000000) >> 32;
|
||||
uint32_t mm = (data & 0x00000000FFFFFFFF);
|
||||
|
||||
pp ^= G_MTX_PUSH;
|
||||
|
||||
mm = (mm & 0x0FFFFFFF) + 1;
|
||||
|
||||
Gfx value = {gsSPMatrix(mm, pp)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t pp = (data & 0x000000FF00000000) >> 32;
|
||||
uint32_t mm = (data & 0x00000000FFFFFFFF);
|
||||
pp ^= G_MTX_PUSH;
|
||||
|
||||
Gfx value = {gsSPMatrix(mm, pp)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
|
||||
word0 = (word0 & 0x00FFFFFF) + (G_MTX_OTR << 24);
|
||||
|
||||
Declaration* mtxDecl = dList->parent->GetDeclaration(GETSEGOFFSET(mm));
|
||||
|
||||
int bp = 0;
|
||||
|
||||
writer->Write(word0);
|
||||
writer->Write(word1);
|
||||
|
||||
if (mtxDecl != nullptr)
|
||||
{
|
||||
std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), mtxDecl->varName.c_str());
|
||||
|
||||
uint64_t hash = CRC64(vName.c_str());
|
||||
|
||||
word0 = hash >> 32;
|
||||
word1 = hash & 0xFFFFFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
word0 = 0;
|
||||
word1 = 0;
|
||||
spdlog::error(StringHelper::Sprintf("dListDecl == nullptr! Addr = {:08X}", GETSEGOFFSET(data)));
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case G_LOADBLOCK:
|
||||
{
|
||||
int32_t sss = (data & 0x00FFF00000000000) >> 48;
|
||||
int32_t ttt = (data & 0x00000FFF00000000) >> 36;
|
||||
int32_t i = (data & 0x000000000F000000) >> 24;
|
||||
int32_t xxx = (data & 0x0000000000FFF000) >> 12;
|
||||
int32_t ddd = (data & 0x0000000000000FFF);
|
||||
|
||||
Gfx value = {gsDPLoadBlock(i, sss, ttt, xxx, ddd)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_CULLDL:
|
||||
{
|
||||
int32_t vvvv = (data & 0xFFFF00000000) >> 32;
|
||||
int32_t wwww = (data & 0x0000FFFF);
|
||||
|
||||
Gfx value = {gsSPCullDisplayList(vvvv / 2, wwww / 2)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_RDPHALF_1:
|
||||
{
|
||||
auto data2 = dList->instructions[dataIdx + 1];
|
||||
|
||||
if ((data2 >> 56) != G_BRANCH_Z)
|
||||
{
|
||||
uint32_t a = (data & 0x00FFF00000000000) >> 44;
|
||||
uint32_t b = (data & 0x00000FFF00000000) >> 32;
|
||||
uint32_t z = (data & 0x00000000FFFFFFFF) >> 0;
|
||||
uint32_t h = (data & 0xFFFFFFFF);
|
||||
|
||||
Gfx value = {gsSPBranchLessZraw3(h & 0x00FFFFFF)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
else
|
||||
{
|
||||
word0 = (G_NOOP << 24);
|
||||
word1 = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case G_RDPHALF_2:
|
||||
{
|
||||
Gfx value = {gsDPWordLo(data & 0xFFFFFFFF)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_TEXRECT:
|
||||
{
|
||||
int32_t xxx = (data & 0x00FFF00000000000) >> 44;
|
||||
int32_t yyy = (data & 0x00000FFF00000000) >> 32;
|
||||
int32_t i = (data & 0x000000000F000000) >> 24;
|
||||
int32_t XXX = (data & 0x0000000000FFF000) >> 12;
|
||||
int32_t YYY = (data & 0x0000000000000FFF);
|
||||
|
||||
Gfx value = {gsSPTextureRectangle2(XXX, YYY, xxx, yyy, i)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_BRANCH_Z:
|
||||
{
|
||||
uint32_t a = (data & 0x00FFF00000000000) >> 44;
|
||||
uint32_t b = (data & 0x00000FFF00000000) >> 32;
|
||||
uint32_t z = (data & 0x00000000FFFFFFFF) >> 0;
|
||||
uint32_t h = (data & 0xFFFFFFFF);
|
||||
|
||||
auto data2 = dList->instructions[dataIdx - 1];
|
||||
uint32_t dListPtr = GETSEGOFFSET(data2);
|
||||
|
||||
Declaration* dListDecl = dList->parent->GetDeclaration(dListPtr);
|
||||
|
||||
int bp = 0;
|
||||
|
||||
Gfx value = {gsSPBranchLessZraw2(0xDEADABCD, (a / 5) | (b / 2), z)};
|
||||
word0 = (value.words.w0 & 0x00FFFFFF) + (G_BRANCH_Z_OTR << 24);
|
||||
word1 = value.words.w1;
|
||||
|
||||
writer->Write(word0);
|
||||
writer->Write(word1);
|
||||
|
||||
if (dListDecl != nullptr)
|
||||
{
|
||||
std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
|
||||
|
||||
uint64_t hash = CRC64(vName.c_str());
|
||||
|
||||
word0 = hash >> 32;
|
||||
word1 = hash & 0xFFFFFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
word0 = 0;
|
||||
word1 = 0;
|
||||
spdlog::error(StringHelper::Sprintf("dListDecl == nullptr! Addr = {:08X}", GETSEGOFFSET(data)));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < dList->otherDLists.size(); i++)
|
||||
{
|
||||
Declaration* dListDecl2 = dList->parent->GetDeclaration(GETSEGOFFSET(dList->otherDLists[i]->GetRawDataIndex()));
|
||||
|
||||
if (dListDecl2 != nullptr)
|
||||
{
|
||||
//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
|
||||
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
|
||||
|
||||
if (files.find(fName) == files.end() && !DiskFile::Exists("Extract/" + fName))
|
||||
{
|
||||
MemoryStream* dlStream = new MemoryStream();
|
||||
BinaryWriter dlWriter = BinaryWriter(dlStream);
|
||||
|
||||
Save(dList->otherDLists[i], outPath, &dlWriter);
|
||||
AddFile(fName, dlStream->ToVector());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spdlog::error(StringHelper::Sprintf("dListDecl2 == nullptr! Addr = {:08X}", GETSEGOFFSET(data)));
|
||||
}
|
||||
}
|
||||
|
||||
//Gfx value = gsSPBranchLessZraw2(h & 0x00FFFFFF, (a / 5) | (b / 2), z);
|
||||
//word0 = value.words.w0;
|
||||
//word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
//case G_BRANCH_Z:
|
||||
case G_DL:
|
||||
{
|
||||
if ((!Globals::Instance->HasSegment(GETSEGNUM(data), res->parent->workerID) && (int)opF3D != G_BRANCH_Z)
|
||||
|| ((data & 0xFFFFFFFF) == 0x07000000)) // En_Zf and En_Ny place a DL in segment 7
|
||||
{
|
||||
int32_t pp = (data & 0x00FF000000000000) >> 56;
|
||||
|
||||
Gfx value;
|
||||
|
||||
u32 dListVal = (data & 0x0FFFFFFF) + 1;
|
||||
|
||||
if (pp != 0)
|
||||
value = {gsSPBranchList(dListVal)};
|
||||
else
|
||||
value = {gsSPDisplayList(dListVal)};
|
||||
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t dListPtr = GETSEGOFFSET(data);
|
||||
|
||||
if ((int)opF3D == G_BRANCH_Z)
|
||||
{
|
||||
auto data2 = dList->instructions[dataIdx - 1];
|
||||
dListPtr = GETSEGOFFSET(data2);
|
||||
}
|
||||
else
|
||||
{
|
||||
int bp = 0;
|
||||
}
|
||||
|
||||
Declaration* dListDecl = dList->parent->GetDeclaration(dListPtr);
|
||||
|
||||
int bp = 0;
|
||||
|
||||
writer->Write(word0);
|
||||
writer->Write(word1);
|
||||
|
||||
if (dListDecl != nullptr)
|
||||
{
|
||||
std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
|
||||
|
||||
uint64_t hash = CRC64(vName.c_str());
|
||||
|
||||
word0 = hash >> 32;
|
||||
word1 = hash & 0xFFFFFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
word0 = 0;
|
||||
word1 = 0;
|
||||
spdlog::error(StringHelper::Sprintf("dListDecl == nullptr! Addr = {:08X}", GETSEGOFFSET(data)));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < dList->otherDLists.size(); i++)
|
||||
{
|
||||
Declaration* dListDecl2 = dList->parent->GetDeclaration(GETSEGOFFSET(dList->otherDLists[i]->GetRawDataIndex()));
|
||||
|
||||
if (dListDecl2 != nullptr)
|
||||
{
|
||||
//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
|
||||
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
|
||||
|
||||
if (files.find(fName) == files.end() && !DiskFile::Exists("Extract/" + fName))
|
||||
{
|
||||
MemoryStream* dlStream = new MemoryStream();
|
||||
BinaryWriter dlWriter = BinaryWriter(dlStream);
|
||||
|
||||
Save(dList->otherDLists[i], outPath, &dlWriter);
|
||||
|
||||
AddFile(fName, dlStream->ToVector());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spdlog::error(StringHelper::Sprintf("dListDecl2 == nullptr! Addr = {:08X}", GETSEGOFFSET(data)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case G_TEXTURE:
|
||||
{
|
||||
int32_t ____ = (data & 0x0000FFFF00000000) >> 32;
|
||||
int32_t ssss = (data & 0x00000000FFFF0000) >> 16;
|
||||
int32_t tttt = (data & 0x000000000000FFFF);
|
||||
int32_t lll = (____ & 0x3800) >> 11;
|
||||
int32_t ddd = (____ & 0x700) >> 8;
|
||||
int32_t nnnnnnn = (____ & 0xFE) >> 1;
|
||||
|
||||
Gfx value = {gsSPTexture(ssss, tttt, lll, ddd, nnnnnnn)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_TRI1:
|
||||
{
|
||||
int32_t aa = ((data & 0x00FF000000000000ULL) >> 48) / 2;
|
||||
int32_t bb = ((data & 0x0000FF0000000000ULL) >> 40) / 2;
|
||||
int32_t cc = ((data & 0x000000FF00000000ULL) >> 32) / 2;
|
||||
|
||||
Gfx test = {gsSP1Triangle(aa, bb, cc, 0)};
|
||||
word0 = test.words.w0;
|
||||
word1 = test.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_TRI2:
|
||||
{
|
||||
int32_t aa = ((data & 0x00FF000000000000ULL) >> 48) / 2;
|
||||
int32_t bb = ((data & 0x0000FF0000000000ULL) >> 40) / 2;
|
||||
int32_t cc = ((data & 0x000000FF00000000ULL) >> 32) / 2;
|
||||
int32_t dd = ((data & 0x00000000FF0000ULL) >> 16) / 2;
|
||||
int32_t ee = ((data & 0x0000000000FF00ULL) >> 8) / 2;
|
||||
int32_t ff = ((data & 0x000000000000FFULL) >> 0) / 2;
|
||||
|
||||
Gfx test = {gsSP2Triangles(aa, bb, cc, 0, dd, ee, ff, 0)};
|
||||
word0 = test.words.w0;
|
||||
word1 = test.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_QUAD:
|
||||
{
|
||||
int32_t aa = ((data & 0x00FF000000000000ULL) >> 48) / 2;
|
||||
int32_t bb = ((data & 0x0000FF0000000000ULL) >> 40) / 2;
|
||||
int32_t cc = ((data & 0x000000FF00000000ULL) >> 32) / 2;
|
||||
int32_t dd = ((data & 0x000000000000FFULL)) / 2;
|
||||
|
||||
Gfx test = {gsSP1Quadrangle(aa, bb, cc, dd, 0)};
|
||||
word0 = test.words.w0;
|
||||
word1 = test.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_SETPRIMCOLOR:
|
||||
{
|
||||
int32_t mm = (data & 0x0000FF0000000000) >> 40;
|
||||
int32_t ff = (data & 0x000000FF00000000) >> 32;
|
||||
int32_t rr = (data & 0x00000000FF000000) >> 24;
|
||||
int32_t gg = (data & 0x0000000000FF0000) >> 16;
|
||||
int32_t bb = (data & 0x000000000000FF00) >> 8;
|
||||
int32_t aa = (data & 0x00000000000000FF) >> 0;
|
||||
|
||||
Gfx value = {gsDPSetPrimColor(mm, ff, rr, gg, bb, aa)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_SETOTHERMODE_L:
|
||||
{
|
||||
int32_t ss = (data & 0x0000FF0000000000) >> 40;
|
||||
int32_t len = ((data & 0x000000FF00000000) >> 32) + 1;
|
||||
int32_t sft = 32 - (len)-ss;
|
||||
int32_t dd = (data & 0xFFFFFFFF);
|
||||
|
||||
// TODO: Output the correct render modes in data
|
||||
|
||||
Gfx value = {gsSPSetOtherMode(0xE2, sft, len, dd)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_SETOTHERMODE_H:
|
||||
{
|
||||
int32_t ss = (data & 0x0000FF0000000000) >> 40;
|
||||
int32_t nn = (data & 0x000000FF00000000) >> 32;
|
||||
int32_t dd = (data & 0xFFFFFFFF);
|
||||
|
||||
int32_t sft = 32 - (nn + 1) - ss;
|
||||
|
||||
Gfx value;
|
||||
|
||||
if (sft == 14) // G_MDSFT_TEXTLUT
|
||||
{
|
||||
const char* types[] = { "G_TT_NONE", "G_TT_NONE", "G_TT_RGBA16", "G_TT_IA16" };
|
||||
value = {gsDPSetTextureLUT(dd >> 14)};
|
||||
}
|
||||
else
|
||||
{
|
||||
value = {gsSPSetOtherMode(0xE3, sft, nn + 1, dd)};
|
||||
}
|
||||
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_SETTILE:
|
||||
{
|
||||
int32_t fff = (data & 0b0000000011100000000000000000000000000000000000000000000000000000) >> 53;
|
||||
int32_t ii = (data & 0b0000000000011000000000000000000000000000000000000000000000000000) >> 51;
|
||||
int32_t nnnnnnnnn =
|
||||
(data & 0b0000000000000011111111100000000000000000000000000000000000000000) >> 41;
|
||||
int32_t mmmmmmmmm =
|
||||
(data & 0b0000000000000000000000011111111100000000000000000000000000000000) >> 32;
|
||||
int32_t ttt = (data & 0b0000000000000000000000000000000000000111000000000000000000000000) >> 24;
|
||||
int32_t pppp =
|
||||
(data & 0b0000000000000000000000000000000000000000111100000000000000000000) >> 20;
|
||||
int32_t cc = (data & 0b0000000000000000000000000000000000000000000011000000000000000000) >> 18;
|
||||
int32_t aaaa =
|
||||
(data & 0b0000000000000000000000000000000000000000000000111100000000000000) >> 14;
|
||||
int32_t ssss =
|
||||
(data & 0b0000000000000000000000000000000000000000000000000011110000000000) >> 10;
|
||||
int32_t dd = (data & 0b0000000000000000000000000000000000000000000000000000001100000000) >> 8;
|
||||
int32_t bbbb = (data & 0b0000000000000000000000000000000000000000000000000000000011110000) >> 4;
|
||||
int32_t uuuu = (data & 0b0000000000000000000000000000000000000000000000000000000000001111);
|
||||
|
||||
Gfx value = {gsDPSetTile(fff, ii, nnnnnnnnn, mmmmmmmmm, ttt, pppp, cc, aaaa, ssss, dd, bbbb, uuuu)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_SETCOMBINE:
|
||||
{
|
||||
int32_t a0 = (data & 0b000000011110000000000000000000000000000000000000000000000000000) >> 52;
|
||||
int32_t c0 = (data & 0b000000000001111100000000000000000000000000000000000000000000000) >> 47;
|
||||
int32_t aa0 = (data & 0b00000000000000011100000000000000000000000000000000000000000000) >> 44;
|
||||
int32_t ac0 = (data & 0b00000000000000000011100000000000000000000000000000000000000000) >> 41;
|
||||
int32_t a1 = (data & 0b000000000000000000000011110000000000000000000000000000000000000) >> 37;
|
||||
int32_t c1 = (data & 0b000000000000000000000000001111100000000000000000000000000000000) >> 32;
|
||||
int32_t b0 = (data & 0b000000000000000000000000000000011110000000000000000000000000000) >> 28;
|
||||
int32_t b1 = (data & 0b000000000000000000000000000000000001111000000000000000000000000) >> 24;
|
||||
int32_t aa1 = (data & 0b00000000000000000000000000000000000000111000000000000000000000) >> 21;
|
||||
int32_t ac1 = (data & 0b00000000000000000000000000000000000000000111000000000000000000) >> 18;
|
||||
int32_t d0 = (data & 0b000000000000000000000000000000000000000000000111000000000000000) >> 15;
|
||||
int32_t ab0 = (data & 0b00000000000000000000000000000000000000000000000111000000000000) >> 12;
|
||||
int32_t ad0 = (data & 0b00000000000000000000000000000000000000000000000000111000000000) >> 9;
|
||||
int32_t d1 = (data & 0b000000000000000000000000000000000000000000000000000000111000000) >> 6;
|
||||
int32_t ab1 = (data & 0b00000000000000000000000000000000000000000000000000000000111000) >> 3;
|
||||
int32_t ad1 = (data & 0b00000000000000000000000000000000000000000000000000000000000111) >> 0;
|
||||
|
||||
Gfx value = { gsDPSetCombineLERP_NoMacros(a0, b0, c0, d0, aa0, ab0, ac0, ad0, a1, b1, c1, d1, aa1, ab1, ac1, ad1)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_SETTILESIZE:
|
||||
{
|
||||
int32_t sss = (data & 0x00FFF00000000000) >> 44;
|
||||
int32_t ttt = (data & 0x00000FFF00000000) >> 32;
|
||||
int32_t uuu = (data & 0x0000000000FFF000) >> 12;
|
||||
int32_t vvv = (data & 0x0000000000000FFF);
|
||||
int32_t i = (data & 0x000000000F000000) >> 24;
|
||||
|
||||
Gfx value = {gsDPSetTileSize(i, sss, ttt, uuu, vvv)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_LOADTLUT:
|
||||
{
|
||||
int32_t t = (data & 0x0000000007000000) >> 24;
|
||||
int32_t ccc = (data & 0x00000000003FF000) >> 14;
|
||||
|
||||
Gfx value = {gsDPLoadTLUTCmd(t, ccc)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_LOADTILE:
|
||||
{
|
||||
int sss = (data & 0x00FFF00000000000) >> 44;
|
||||
int ttt = (data & 0x00000FFF00000000) >> 32;
|
||||
int i = (data & 0x000000000F000000) >> 24;
|
||||
int uuu = (data & 0x0000000000FFF000) >> 12;
|
||||
int vvv= (data & 0x0000000000000FFF);
|
||||
|
||||
Gfx value = {gsDPLoadTile(i, sss, ttt, uuu, vvv)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
}
|
||||
break;
|
||||
case G_SETTIMG:
|
||||
{
|
||||
uint32_t seg = data & 0xFFFFFFFF;
|
||||
int32_t texAddress = Seg2Filespace(data, dList->parent->baseAddress);
|
||||
|
||||
if (!Globals::Instance->HasSegment(GETSEGNUM(seg), res->parent->workerID) || (res->GetName() == "sShadowMaterialDL"))
|
||||
{
|
||||
if (res->GetName() == "sShadowMaterialDL") {
|
||||
// sShadowMaterialDL (In ovl_En_Jsjutan) has a texture in bss. This is a hack to override the reference to one
|
||||
// to segment C. The actor has been modified to load the texture into segment C.
|
||||
seg = 0x0C000000;
|
||||
}
|
||||
int32_t __ = (data & 0x00FF000000000000) >> 48;
|
||||
int32_t www = (data & 0x00000FFF00000000) >> 32;
|
||||
|
||||
uint32_t fmt = (__ & 0xE0) >> 5;
|
||||
uint32_t siz = (__ & 0x18) >> 3;
|
||||
|
||||
Gfx value = {gsDPSetTextureImage(fmt, siz, www + 1, (seg & 0x0FFFFFFF) + 1)};
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1;
|
||||
|
||||
writer->Write(word0);
|
||||
writer->Write(word1);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string texName = "";
|
||||
bool foundDecl = Globals::Instance->GetSegmentedPtrName(seg, dList->parent, "", texName, res->parent->workerID);
|
||||
|
||||
int32_t __ = (data & 0x00FF000000000000) >> 48;
|
||||
int32_t www = (data & 0x00000FFF00000000) >> 32;
|
||||
|
||||
uint32_t fmt = (__ & 0xE0) >> 5;
|
||||
uint32_t siz = (__ & 0x18) >> 3;
|
||||
|
||||
Gfx value = {gsDPSetTextureImage(fmt, siz, www + 1, __)};
|
||||
word0 = value.words.w0 & 0x00FFFFFF;
|
||||
word0 += (G_SETTIMG_OTR_HASH << 24);
|
||||
//word1 = value.words.w1;
|
||||
word1 = 0;
|
||||
|
||||
writer->Write(word0);
|
||||
writer->Write(word1);
|
||||
|
||||
if (foundDecl)
|
||||
{
|
||||
ZFile* assocFile = Globals::Instance->GetSegment(GETSEGNUM(seg), res->parent->workerID);
|
||||
std::string assocFileName = assocFile->GetName();
|
||||
std::string fName = "";
|
||||
|
||||
if (GETSEGNUM(seg) == SEGMENT_SCENE || GETSEGNUM(seg) == SEGMENT_ROOM)
|
||||
fName = GetPathToRes(res, texName.c_str());
|
||||
else
|
||||
fName = GetPathToRes(assocFile->resources[0], texName.c_str());
|
||||
|
||||
uint64_t hash = CRC64(fName.c_str());
|
||||
|
||||
word0 = hash >> 32;
|
||||
word1 = hash & 0xFFFFFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
word0 = 0;
|
||||
word1 = 0;
|
||||
spdlog::error("texDecl == nullptr! PTR = 0x{:08X}", texAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case G_VTX:
|
||||
{
|
||||
if (GETSEGNUM(data) == 0xC || GETSEGNUM(data) == 0x8)
|
||||
{
|
||||
// hack for dynamic verticies used in en_ganon_mant and en_jsjutan
|
||||
// TODO is there a better way?
|
||||
int32_t aa = (data & 0x000000FF00000000ULL) >> 32;
|
||||
int32_t nn = (data & 0x000FF00000000000ULL) >> 44;
|
||||
|
||||
Gfx value = {gsSPVertex(data & 0xFFFFFFFF, nn, ((aa >> 1) - nn))};
|
||||
|
||||
word0 = value.words.w0;
|
||||
word1 = value.words.w1 | 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Write CRC64 of vtx file name
|
||||
uint32_t addr = data & 0xFFFFFFFF;
|
||||
|
||||
if (GETSEGNUM(data) == 0x80)
|
||||
addr -= dList->parent->baseAddress;
|
||||
|
||||
auto segOffset = GETSEGOFFSET(addr);
|
||||
Declaration* vtxDecl = dList->parent->GetDeclarationRanged(segOffset);
|
||||
|
||||
int32_t aa = (data & 0x000000FF00000000ULL) >> 32;
|
||||
int32_t nn = (data & 0x000FF00000000000ULL) >> 44;
|
||||
|
||||
if (vtxDecl != nullptr && vtxDecl->varType != "Gfx")
|
||||
{
|
||||
uint32_t diff = segOffset - vtxDecl->address;
|
||||
|
||||
Gfx value = {gsSPVertex(diff, nn, ((aa >> 1) - nn))};
|
||||
|
||||
word0 = value.words.w0;
|
||||
word0 &= 0x00FFFFFF;
|
||||
word0 += (G_VTX_OTR_HASH << 24);
|
||||
word1 = value.words.w1;
|
||||
|
||||
writer->Write(word0);
|
||||
writer->Write(word1);
|
||||
|
||||
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, vtxDecl->varName);
|
||||
|
||||
uint64_t hash = CRC64(fName.c_str());
|
||||
|
||||
word0 = hash >> 32;
|
||||
word1 = hash & 0xFFFFFFFF;
|
||||
|
||||
if (files.find(fName) == files.end() && !DiskFile::Exists("Extract/" + fName))
|
||||
{
|
||||
// Write vertices to file
|
||||
MemoryStream* vtxStream = new MemoryStream();
|
||||
BinaryWriter vtxWriter = BinaryWriter(vtxStream);
|
||||
|
||||
int arrCnt = 0;
|
||||
|
||||
auto split = StringHelper::Split(vtxDecl->text, "\n");
|
||||
|
||||
for (size_t i = 0; i < split.size(); i++)
|
||||
{
|
||||
std::string line = split[i];
|
||||
|
||||
if (StringHelper::Contains(line, "VTX("))
|
||||
arrCnt++;
|
||||
}
|
||||
|
||||
// OTRTODO: Once we aren't relying on text representations, we should call ArrayExporter...
|
||||
OTRExporter::WriteHeader(nullptr, "", &vtxWriter, LUS::ResourceType::Array);
|
||||
|
||||
vtxWriter.Write((uint32_t)ZResourceType::Vertex);
|
||||
vtxWriter.Write((uint32_t)arrCnt);
|
||||
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
|
||||
// God dammit this is so dumb
|
||||
for (size_t i = 0; i < split.size(); i++)
|
||||
{
|
||||
std::string line = split[i];
|
||||
|
||||
if (StringHelper::Contains(line, "VTX("))
|
||||
{
|
||||
auto split2 = StringHelper::Split(StringHelper::Split(StringHelper::Split(line, "VTX(")[1], ")")[0], ",");
|
||||
|
||||
vtxWriter.Write((int16_t)std::stoi(split2[0], nullptr, 10)); // v.x
|
||||
vtxWriter.Write((int16_t)std::stoi(split2[1], nullptr, 10)); // v.y
|
||||
vtxWriter.Write((int16_t)std::stoi(split2[2], nullptr, 10)); // v.z
|
||||
|
||||
vtxWriter.Write((int16_t)0); // v.flag
|
||||
|
||||
vtxWriter.Write((int16_t)std::stoi(split2[3], nullptr, 10)); // v.s
|
||||
vtxWriter.Write((int16_t)std::stoi(split2[4], nullptr, 10)); // v.t
|
||||
|
||||
vtxWriter.Write((uint8_t)std::stoi(split2[5], nullptr, 10)); // v.r
|
||||
vtxWriter.Write((uint8_t)std::stoi(split2[6], nullptr, 10)); // v.g
|
||||
vtxWriter.Write((uint8_t)std::stoi(split2[7], nullptr, 10)); // v.b
|
||||
vtxWriter.Write((uint8_t)std::stoi(split2[8], nullptr, 10)); // v.a
|
||||
}
|
||||
}
|
||||
|
||||
AddFile(fName, vtxStream->ToVector());
|
||||
|
||||
auto end = std::chrono::steady_clock::now();
|
||||
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spdlog::error("vtxDecl == nullptr!");
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
writer->Write(word0);
|
||||
writer->Write(word1);
|
||||
}
|
||||
|
||||
auto dlEnd = std::chrono::steady_clock::now();
|
||||
size_t dlDiff = std::chrono::duration_cast<std::chrono::milliseconds>(dlEnd - dlStart).count();
|
||||
|
||||
//printf("Display List Gen in %zums\n", dlDiff);
|
||||
}
|
||||
|
||||
std::string OTRExporter_DisplayList::GetPathToRes(ZResource* res, std::string varName)
|
||||
{
|
||||
std::string prefix = GetPrefix(res);
|
||||
std::string fName = StringHelper::Sprintf("%s/%s", GetParentFolderName(res).c_str(), varName.c_str());
|
||||
|
||||
return fName;
|
||||
}
|
||||
|
||||
std::string OTRExporter_DisplayList::GetParentFolderName(ZResource* res)
|
||||
{
|
||||
std::string prefix = GetPrefix(res);
|
||||
std::string oName = res->parent->GetOutName();
|
||||
|
||||
if (StringHelper::Contains(oName, "_scene"))
|
||||
{
|
||||
auto split = StringHelper::Split(oName, "_");
|
||||
oName = "";
|
||||
for (size_t i = 0; i < split.size() - 1; i++)
|
||||
oName += split[i] + "_";
|
||||
|
||||
oName += "scene";
|
||||
}
|
||||
else if (StringHelper::Contains(oName, "_room"))
|
||||
{
|
||||
oName = StringHelper::Split(oName, "_room")[0] + "_scene";
|
||||
}
|
||||
|
||||
if (prefix != "")
|
||||
oName = prefix + "/" + oName;
|
||||
|
||||
return oName;
|
||||
}
|
||||
|
||||
std::string OTRExporter_DisplayList::GetPrefix(ZResource* res)
|
||||
{
|
||||
std::string oName = res->parent->GetOutName();
|
||||
std::string prefix = "";
|
||||
std::string xmlPath = StringHelper::Replace(res->parent->GetXmlFilePath().string(), "\\", "/");
|
||||
|
||||
if (StringHelper::Contains(oName, "_scene") || StringHelper::Contains(oName, "_room")) {
|
||||
prefix = "scenes";
|
||||
if (Globals::Instance->rom->IsMQ()) {
|
||||
prefix += "/mq";
|
||||
} else {
|
||||
prefix += "/nonmq";
|
||||
}
|
||||
}
|
||||
else if (StringHelper::Contains(xmlPath, "objects/"))
|
||||
prefix = "objects";
|
||||
else if (StringHelper::Contains(xmlPath, "textures/"))
|
||||
prefix = "textures";
|
||||
else if (StringHelper::Contains(xmlPath, "overlays/"))
|
||||
prefix = "overlays";
|
||||
else if (StringHelper::Contains(xmlPath, "misc/"))
|
||||
prefix = "misc";
|
||||
else if (StringHelper::Contains(xmlPath, "text/"))
|
||||
prefix = "text";
|
||||
else if (StringHelper::Contains(xmlPath, "code/"))
|
||||
prefix = "code";
|
||||
|
||||
return prefix;
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZTexture.h"
|
||||
#include "ZDisplayList.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_DisplayList : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
static std::string GetParentFolderName(ZResource* res);
|
||||
static std::string GetPathToRes(ZResource* res, std::string varName);
|
||||
static std::string GetPrefix(ZResource* res);
|
||||
|
||||
};
|
@ -1,21 +0,0 @@
|
||||
#include "Exporter.h"
|
||||
#include "VersionInfo.h"
|
||||
|
||||
void OTRExporter::WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, LUS::ResourceType resType, int32_t resVersion)
|
||||
{
|
||||
writer->Write((uint8_t)Endianness::Little); // 0x00
|
||||
writer->Write((uint8_t)0); // 0x01
|
||||
writer->Write((uint8_t)0); // 0x02
|
||||
writer->Write((uint8_t)0); // 0x03
|
||||
|
||||
writer->Write((uint32_t)resType); // 0x04
|
||||
//writer->Write((uint32_t)MAJOR_VERSION); // 0x08
|
||||
writer->Write((uint32_t)resVersion); // 0x08
|
||||
writer->Write((uint64_t)0xDEADBEEFDEADBEEF); // id, 0x0C
|
||||
writer->Write((uint32_t)resourceVersions[resType]); // 0x10
|
||||
writer->Write((uint64_t)0); // ROM CRC, 0x14
|
||||
writer->Write((uint32_t)0); // ROM Enum, 0x1C
|
||||
|
||||
while (writer->GetBaseAddress() < 0x40)
|
||||
writer->Write((uint32_t)0); // To be used at a later date!
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include "ZResource.h"
|
||||
#include "ZArray.h"
|
||||
#include "stdint.h"
|
||||
//#include "OTRExporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
#include <libultraship/bridge.h>
|
||||
#include "VersionInfo.h"
|
||||
|
||||
class OTRExporter : public ZResourceExporter
|
||||
{
|
||||
protected:
|
||||
static void WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, LUS::ResourceType resType, int32_t resVersion = 0);
|
||||
};
|
@ -1,329 +0,0 @@
|
||||
#include "Main.h"
|
||||
#include "Exporter.h"
|
||||
#include "BackgroundExporter.h"
|
||||
#include "TextureExporter.h"
|
||||
#include "RoomExporter.h"
|
||||
#include "CollisionExporter.h"
|
||||
#include "DisplayListExporter.h"
|
||||
#include "PlayerAnimationExporter.h"
|
||||
#include "SkeletonExporter.h"
|
||||
#include "SkeletonLimbExporter.h"
|
||||
#include "ArrayExporter.h"
|
||||
#include "VtxExporter.h"
|
||||
#include "AnimationExporter.h"
|
||||
#include "CutsceneExporter.h"
|
||||
#include "PathExporter.h"
|
||||
#include "TextExporter.h"
|
||||
#include "BlobExporter.h"
|
||||
#include "MtxExporter.h"
|
||||
#include "AudioExporter.h"
|
||||
#include <Globals.h>
|
||||
#include <Utils/DiskFile.h>
|
||||
#include <Utils/Directory.h>
|
||||
#include <Utils/MemoryStream.h>
|
||||
#include <Utils/BinaryWriter.h>
|
||||
#include <Utils/BitConverter.h>
|
||||
#include <bit>
|
||||
#include <mutex>
|
||||
|
||||
std::string otrFileName = "oot.otr";
|
||||
std::shared_ptr<LUS::Archive> otrArchive;
|
||||
BinaryWriter* fileWriter;
|
||||
std::chrono::steady_clock::time_point fileStart, resStart;
|
||||
std::map<std::string, std::vector<char>> files;
|
||||
std::mutex fileMutex;
|
||||
|
||||
void InitVersionInfo();
|
||||
|
||||
enum class ExporterFileMode
|
||||
{
|
||||
BuildOTR = (int)ZFileMode::Custom + 1,
|
||||
};
|
||||
|
||||
static void ExporterParseFileMode(const std::string& buildMode, ZFileMode& fileMode)
|
||||
{
|
||||
if (buildMode == "botr")
|
||||
{
|
||||
fileMode = (ZFileMode)ExporterFileMode::BuildOTR;
|
||||
|
||||
printf("BOTR: Generating OTR Archive...\n");
|
||||
|
||||
if (DiskFile::Exists(otrFileName))
|
||||
otrArchive = std::shared_ptr<LUS::Archive>(new LUS::Archive(otrFileName, true));
|
||||
else
|
||||
otrArchive = LUS::Archive::CreateArchive(otrFileName, 40000);
|
||||
|
||||
auto lst = Directory::ListFiles("Extract");
|
||||
|
||||
for (auto item : lst)
|
||||
{
|
||||
auto fileData = DiskFile::ReadAllBytes(item);
|
||||
otrArchive->AddFile(StringHelper::Split(item, "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ExporterProgramEnd()
|
||||
{
|
||||
uint32_t crc = 0xFFFFFFFF;
|
||||
const uint8_t endianness = (uint8_t)Endianness::Big;
|
||||
|
||||
if (Globals::Instance->fileMode == ZFileMode::ExtractDirectory)
|
||||
{
|
||||
std::string romPath = Globals::Instance->baseRomPath.string();
|
||||
std::vector<uint8_t> romData = DiskFile::ReadAllBytes(romPath);
|
||||
|
||||
BitConverter::RomToBigEndian(romData.data(), romData.size());
|
||||
|
||||
crc = BitConverter::ToUInt32BE(romData, 0x10);
|
||||
printf("Creating version file...\n");
|
||||
|
||||
// Get crc from rom
|
||||
|
||||
MemoryStream *versionStream = new MemoryStream();
|
||||
BinaryWriter writer(versionStream);
|
||||
writer.SetEndianness(Endianness::Big);
|
||||
writer.Write(endianness);
|
||||
writer.Write(crc);
|
||||
writer.Close();
|
||||
|
||||
printf("Created version file.\n");
|
||||
|
||||
printf("Generating OTR Archive...\n");
|
||||
otrArchive = LUS::Archive::CreateArchive(otrFileName, 40000);
|
||||
|
||||
otrArchive->AddFile("version", (uintptr_t)versionStream->ToVector().data(), versionStream->GetLength());
|
||||
|
||||
for (const auto& item : files)
|
||||
{
|
||||
std::string fName = item.first;
|
||||
if (fName.find("gTitleZeldaShieldLogoMQTex") != std::string::npos && !ZRom(romPath).IsMQ())
|
||||
{
|
||||
size_t pos = 0;
|
||||
if ((pos = fName.find("gTitleZeldaShieldLogoMQTex", 0)) != std::string::npos)
|
||||
{
|
||||
fName.replace(pos, 27, "gTitleZeldaShieldLogoTex");
|
||||
}
|
||||
}
|
||||
const auto& fileData = item.second;
|
||||
otrArchive->AddFile(fName, (uintptr_t)fileData.data(),
|
||||
fileData.size());
|
||||
}
|
||||
}
|
||||
otrArchive = nullptr;
|
||||
delete fileWriter;
|
||||
files.clear();
|
||||
|
||||
// Add any additional files that need to be manually copied...
|
||||
if (DiskFile::Exists("soh.otr")) {
|
||||
return;
|
||||
}
|
||||
const auto& lst = Directory::ListFiles("Extract");
|
||||
std::shared_ptr<LUS::Archive> sohOtr = LUS::Archive::CreateArchive("soh.otr", 4096);
|
||||
//sohOtr->AddFile("version", (uintptr_t)versionStream->ToVector().data(), versionStream->GetLength());
|
||||
|
||||
for (const auto& item : lst)
|
||||
{
|
||||
std::vector<std::string> splitPath = StringHelper::Split(item, ".");
|
||||
|
||||
if (splitPath.size() >= 3)
|
||||
{
|
||||
const std::string extension = splitPath.at(splitPath.size() - 1);
|
||||
const std::string format = splitPath.at(splitPath.size() - 2);
|
||||
splitPath.pop_back();
|
||||
splitPath.pop_back();
|
||||
std::string afterPath = std::accumulate(splitPath.begin(), splitPath.end(), std::string(""));
|
||||
if (extension == "png" && (format == "rgba32" || format == "rgb5a1" || format == "i4" || format == "i8" || format == "ia4" || format == "ia8" || format == "ia16" || format == "ci4" || format == "ci8"))
|
||||
{
|
||||
ZTexture tex(nullptr);
|
||||
Globals::Instance->buildRawTexture = true;
|
||||
tex.FromPNG(item, ZTexture::GetTextureTypeFromString(format));
|
||||
printf("sohOtr->AddFile(%s)\n", StringHelper::Split(afterPath, "Extract/")[1].c_str());
|
||||
|
||||
OTRExporter_Texture exporter;
|
||||
|
||||
MemoryStream* stream = new MemoryStream();
|
||||
BinaryWriter writer(stream);
|
||||
|
||||
exporter.Save(&tex, "", &writer);
|
||||
|
||||
std::string src = tex.GetBodySourceCode();
|
||||
writer.Write((char *)src.c_str(), src.size());
|
||||
|
||||
std::vector<char> fileData = stream->ToVector();
|
||||
sohOtr->AddFile(StringHelper::Split(afterPath, "Extract/assets/")[1], (uintptr_t)fileData.data(), fileData.size());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (item.find("accessibility") != std::string::npos)
|
||||
{
|
||||
std::string extension = splitPath.at(splitPath.size() - 1);
|
||||
splitPath.pop_back();
|
||||
if (extension == "json")
|
||||
{
|
||||
const auto &fileData = DiskFile::ReadAllBytes(item);
|
||||
printf("Adding accessibility texts %s\n", StringHelper::Split(item, "texts/")[1].c_str());
|
||||
sohOtr->AddFile(StringHelper::Split(item, "Extract/assets/")[1], (uintptr_t)fileData.data(), fileData.size());
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& fileData = DiskFile::ReadAllBytes(item);
|
||||
printf("sohOtr->AddFile(%s)\n", StringHelper::Split(item, "Extract/")[1].c_str());
|
||||
sohOtr->AddFile(StringHelper::Split(item, item.find("Extract/assets/") != std::string::npos ? "Extract/assets/" : "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
|
||||
}
|
||||
sohOtr = nullptr;
|
||||
}
|
||||
|
||||
static void ExporterParseArgs(int argc, char* argv[], int& i)
|
||||
{
|
||||
std::string arg = argv[i];
|
||||
|
||||
if (arg == "--otrfile")
|
||||
{
|
||||
otrFileName = argv[i + 1];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
static bool ExporterProcessFileMode(ZFileMode fileMode)
|
||||
{
|
||||
// Do whatever work is associated with these custom file modes...
|
||||
// Return true to indicate one of our own file modes is being processed
|
||||
if (fileMode == (ZFileMode)ExporterFileMode::BuildOTR)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void ExporterFileBegin(ZFile* file)
|
||||
{
|
||||
fileStart = std::chrono::steady_clock::now();
|
||||
|
||||
MemoryStream* stream = new MemoryStream();
|
||||
fileWriter = new BinaryWriter(stream);
|
||||
}
|
||||
|
||||
static void ExporterFileEnd(ZFile* file)
|
||||
{
|
||||
// delete fileWriter;
|
||||
}
|
||||
|
||||
static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
|
||||
{
|
||||
auto streamShared = writer.GetStream();
|
||||
MemoryStream* strem = (MemoryStream*)streamShared.get();
|
||||
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
|
||||
if (res->GetName() != "")
|
||||
{
|
||||
std::string oName = res->parent->GetOutName();
|
||||
std::string rName = res->GetName();
|
||||
std::string prefix = OTRExporter_DisplayList::GetPrefix(res);
|
||||
|
||||
//auto xmlFilePath = res->parent->GetXmlFilePath();
|
||||
//prefix = StringHelper::Split(StringHelper::Split(xmlFilePath.string(), "xml\\")[1], ".xml")[0];
|
||||
|
||||
if (StringHelper::Contains(oName, "_scene"))
|
||||
{
|
||||
auto split = StringHelper::Split(oName, "_");
|
||||
oName = "";
|
||||
for (size_t i = 0; i < split.size() - 1; i++)
|
||||
oName += split[i] + "_";
|
||||
|
||||
oName += "scene";
|
||||
}
|
||||
else if (StringHelper::Contains(oName, "_room"))
|
||||
{
|
||||
oName = StringHelper::Split(oName, "_room")[0] + "_scene";
|
||||
}
|
||||
|
||||
std::string fName = "";
|
||||
|
||||
if (prefix != "")
|
||||
fName = StringHelper::Sprintf("%s/%s/%s", prefix.c_str(), oName.c_str(), rName.c_str());
|
||||
else
|
||||
fName = StringHelper::Sprintf("%s/%s", oName.c_str(), rName.c_str());
|
||||
|
||||
if (Globals::Instance->fileMode == ZFileMode::ExtractDirectory)
|
||||
{
|
||||
std::unique_lock Lock(fileMutex);
|
||||
files[fName] = strem->ToVector();
|
||||
}
|
||||
else
|
||||
DiskFile::WriteAllBytes("Extract/" + fName, strem->ToVector());
|
||||
}
|
||||
|
||||
auto end = std::chrono::steady_clock::now();
|
||||
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
|
||||
|
||||
//if (diff > 10)
|
||||
//printf("Exported Resource End %s in %zums\n", res->GetName().c_str(), diff);
|
||||
}
|
||||
|
||||
static void ExporterProcessCompilable(tinyxml2::XMLElement* reader)
|
||||
{
|
||||
std::string nodeName = reader->Name();
|
||||
}
|
||||
|
||||
static void ExporterXMLBegin()
|
||||
{
|
||||
}
|
||||
|
||||
static void ExporterXMLEnd()
|
||||
{
|
||||
}
|
||||
|
||||
void AddFile(std::string fName, std::vector<char> data)
|
||||
{
|
||||
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
|
||||
DiskFile::WriteAllBytes("Extract/" + fName, data);
|
||||
else
|
||||
{
|
||||
std::unique_lock Lock(fileMutex);
|
||||
files[fName] = data;
|
||||
}
|
||||
}
|
||||
|
||||
void ImportExporters()
|
||||
{
|
||||
// In this example we set up a new exporter called "EXAMPLE".
|
||||
// By running ZAPD with the argument -se EXAMPLE, we tell it that we want to use this exporter for our resources.
|
||||
ExporterSet* exporterSet = new ExporterSet();
|
||||
exporterSet->processFileModeFunc = ExporterProcessFileMode;
|
||||
exporterSet->parseFileModeFunc = ExporterParseFileMode;
|
||||
exporterSet->processCompilableFunc = ExporterProcessCompilable;
|
||||
exporterSet->parseArgsFunc = ExporterParseArgs;
|
||||
exporterSet->beginFileFunc = ExporterFileBegin;
|
||||
exporterSet->endFileFunc = ExporterFileEnd;
|
||||
exporterSet->beginXMLFunc = ExporterXMLBegin;
|
||||
exporterSet->endXMLFunc = ExporterXMLEnd;
|
||||
exporterSet->resSaveFunc = ExporterResourceEnd;
|
||||
exporterSet->endProgramFunc = ExporterProgramEnd;
|
||||
|
||||
exporterSet->exporters[ZResourceType::Background] = new OTRExporter_Background();
|
||||
exporterSet->exporters[ZResourceType::Texture] = new OTRExporter_Texture();
|
||||
exporterSet->exporters[ZResourceType::Room] = new OTRExporter_Room();
|
||||
exporterSet->exporters[ZResourceType::AltHeader] = new OTRExporter_Room();
|
||||
exporterSet->exporters[ZResourceType::Scene] = new OTRExporter_Room();
|
||||
exporterSet->exporters[ZResourceType::CollisionHeader] = new OTRExporter_Collision();
|
||||
exporterSet->exporters[ZResourceType::DisplayList] = new OTRExporter_DisplayList();
|
||||
exporterSet->exporters[ZResourceType::PlayerAnimationData] = new OTRExporter_PlayerAnimationExporter();
|
||||
exporterSet->exporters[ZResourceType::Skeleton] = new OTRExporter_Skeleton();
|
||||
exporterSet->exporters[ZResourceType::Limb] = new OTRExporter_SkeletonLimb();
|
||||
exporterSet->exporters[ZResourceType::Animation] = new OTRExporter_Animation();
|
||||
exporterSet->exporters[ZResourceType::Cutscene] = new OTRExporter_Cutscene();
|
||||
exporterSet->exporters[ZResourceType::Vertex] = new OTRExporter_Vtx();
|
||||
exporterSet->exporters[ZResourceType::Array] = new OTRExporter_Array();
|
||||
exporterSet->exporters[ZResourceType::Path] = new OTRExporter_Path();
|
||||
exporterSet->exporters[ZResourceType::Text] = new OTRExporter_Text();
|
||||
exporterSet->exporters[ZResourceType::Blob] = new OTRExporter_Blob();
|
||||
exporterSet->exporters[ZResourceType::Mtx] = new OTRExporter_MtxExporter();
|
||||
exporterSet->exporters[ZResourceType::Audio] = new OTRExporter_Audio();
|
||||
|
||||
Globals::AddExporter("OTR", exporterSet);
|
||||
|
||||
InitVersionInfo();
|
||||
}
|
@ -1,8 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship/bridge.h>
|
||||
|
||||
extern std::shared_ptr<LUS::Archive> otrArchive;
|
||||
extern std::map<std::string, std::vector<char>> files;
|
||||
|
||||
void AddFile(std::string fName, std::vector<char> data);
|
@ -1,13 +0,0 @@
|
||||
#include "MtxExporter.h"
|
||||
|
||||
void OTRExporter_MtxExporter::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZMtx* mtx = (ZMtx*)res;
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::Matrix);
|
||||
|
||||
for (size_t i = 0; i < 4; i++)
|
||||
for (size_t j = 0; j < 4; j++)
|
||||
//TODO possibly utilize the array class better
|
||||
writer->Write(mtx->mtx[i][j]);
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
#include "ZResource.h"
|
||||
#include "ZMtx.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_MtxExporter : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,23 +0,0 @@
|
||||
#include "PathExporter.h"
|
||||
#include "../ZAPD/ZFile.h"
|
||||
|
||||
void OTRExporter_Path::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZPath* path = (ZPath*)res;
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_Path);
|
||||
|
||||
writer->Write((uint32_t)path->pathways.size());
|
||||
|
||||
for (size_t k = 0; k < path->pathways.size(); k++)
|
||||
{
|
||||
writer->Write((uint32_t)path->pathways[k].points.size());
|
||||
|
||||
for (size_t i = 0; i < path->pathways[k].points.size(); i++)
|
||||
{
|
||||
writer->Write(path->pathways[k].points[i].scalars[0].scalarData.s16);
|
||||
writer->Write(path->pathways[k].points[i].scalars[1].scalarData.s16);
|
||||
writer->Write(path->pathways[k].points[i].scalars[2].scalarData.s16);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZPath.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_Path : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,21 +0,0 @@
|
||||
#include "PlayerAnimationExporter.h"
|
||||
#include <libultraship/bridge.h>
|
||||
|
||||
void OTRExporter_PlayerAnimationExporter::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZPlayerAnimationData* anim = (ZPlayerAnimationData*)res;
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_PlayerAnimation);
|
||||
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
|
||||
writer->Write((uint32_t)anim->limbRotData.size());
|
||||
|
||||
for (size_t i = 0; i < anim->limbRotData.size(); i++)
|
||||
writer->Write(anim->limbRotData[i]);
|
||||
|
||||
auto end = std::chrono::steady_clock::now();
|
||||
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
|
||||
|
||||
//printf("Exported Player Anim %s in %zums\n", anim->GetName().c_str(), diff);
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZTexture.h"
|
||||
#include "ZPlayerAnimationData.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_PlayerAnimationExporter : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,521 +0,0 @@
|
||||
#include "RoomExporter.h"
|
||||
#include "Utils/BinaryWriter.h"
|
||||
#include "Utils/MemoryStream.h"
|
||||
#include <Utils/DiskFile.h>
|
||||
#include <ZRoom/Commands/SetMesh.h>
|
||||
#include <ZRoom/Commands/SetWind.h>
|
||||
#include <ZRoom/Commands/SetTimeSettings.h>
|
||||
#include <ZRoom/Commands/SetSkyboxModifier.h>
|
||||
#include <ZRoom/Commands/SetSoundSettings.h>
|
||||
#include <ZRoom/Commands/SetCameraSettings.h>
|
||||
#include <ZRoom/Commands/SetRoomBehavior.h>
|
||||
#include <ZRoom/Commands/SetCsCamera.h>
|
||||
#include <ZRoom/Commands/SetRoomList.h>
|
||||
#include <ZRoom/Commands/SetCollisionHeader.h>
|
||||
#include <ZRoom/Commands/SetEntranceList.h>
|
||||
#include <ZRoom/Commands/SetSpecialObjects.h>
|
||||
#include <ZRoom/Commands/SetStartPositionList.h>
|
||||
#include <ZRoom/Commands/SetSkyboxSettings.h>
|
||||
#include <ZRoom/Commands/SetLightingSettings.h>
|
||||
#include <ZRoom/Commands/SetLightList.h>
|
||||
#include <ZRoom/Commands/SetEchoSettings.h>
|
||||
#include <ZRoom/Commands/SetObjectList.h>
|
||||
#include <ZRoom/Commands/SetAlternateHeaders.h>
|
||||
#include "CollisionExporter.h"
|
||||
#include "DisplayListExporter.h"
|
||||
#include <libultraship/bridge.h>
|
||||
#include <Globals.h>
|
||||
#include <ZRoom/Commands/SetExitList.h>
|
||||
#include <ZRoom/Commands/SetPathways.h>
|
||||
#include "TextureExporter.h"
|
||||
#include "Main.h"
|
||||
#include <ZRoom/Commands/SetCutscenes.h>
|
||||
#include "CutsceneExporter.h"
|
||||
#include <ZRoom/Commands/SetTransitionActorList.h>
|
||||
#include "PathExporter.h"
|
||||
#undef FindResource
|
||||
|
||||
void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZRoom* room = (ZRoom*)res;
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_Room);
|
||||
|
||||
writer->Write((uint32_t)room->commands.size());
|
||||
|
||||
for (size_t i = 0; i < room->commands.size(); i++)
|
||||
{
|
||||
ZRoomCommand* cmd = room->commands[i];
|
||||
|
||||
writer->Write((uint32_t)cmd->cmdID);
|
||||
|
||||
switch (cmd->cmdID)
|
||||
{
|
||||
case RoomCommand::SetTransitionActorList:
|
||||
{
|
||||
SetTransitionActorList* cmdTrans = (SetTransitionActorList*)cmd;
|
||||
|
||||
writer->Write((uint32_t)cmdTrans->transitionActors.size());
|
||||
|
||||
for (const TransitionActorEntry& entry : cmdTrans->transitionActors)
|
||||
{
|
||||
writer->Write(entry.frontObjectRoom);
|
||||
writer->Write(entry.frontTransitionReaction);
|
||||
writer->Write(entry.backObjectRoom);
|
||||
writer->Write(entry.backTransitionReaction);
|
||||
writer->Write(entry.actorNum);
|
||||
writer->Write(entry.posX);
|
||||
writer->Write(entry.posY);
|
||||
writer->Write(entry.posZ);
|
||||
writer->Write(entry.rotY);
|
||||
writer->Write(entry.initVar);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetActorList:
|
||||
{
|
||||
SetActorList* cmdSetActorList = (SetActorList*)cmd;
|
||||
|
||||
// There are instance of the amount of actors in the file differing from the size listed in the command.
|
||||
// This can cause issues if we export actors with garbage data, so let's trust the command size
|
||||
writer->Write((uint32_t)cmdSetActorList->numActors);
|
||||
|
||||
for (const auto& entry : cmdSetActorList->actorList->actors)
|
||||
{
|
||||
writer->Write(entry.actorNum);
|
||||
writer->Write(entry.posX);
|
||||
writer->Write(entry.posY);
|
||||
writer->Write(entry.posZ);
|
||||
writer->Write(entry.rotX);
|
||||
writer->Write(entry.rotY);
|
||||
writer->Write(entry.rotZ);
|
||||
writer->Write(entry.params);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetWind:
|
||||
{
|
||||
SetWind* cmdSetWind = (SetWind*)cmd;
|
||||
|
||||
writer->Write(cmdSetWind->windWest); // 0x04
|
||||
writer->Write(cmdSetWind->windVertical); // 0x05
|
||||
writer->Write(cmdSetWind->windSouth); // 0x06
|
||||
writer->Write(cmdSetWind->clothFlappingStrength); // 0x07
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetTimeSettings:
|
||||
{
|
||||
SetTimeSettings* cmdTime = (SetTimeSettings*)cmd;
|
||||
|
||||
writer->Write(cmdTime->hour); // 0x04
|
||||
writer->Write(cmdTime->min); // 0x05
|
||||
writer->Write(cmdTime->unk); // 0x06
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetSkyboxModifier:
|
||||
{
|
||||
SetSkyboxModifier* cmdSkybox = (SetSkyboxModifier*)cmd;
|
||||
|
||||
writer->Write(cmdSkybox->disableSky); // 0x04
|
||||
writer->Write(cmdSkybox->disableSunMoon); // 0x05
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetEchoSettings:
|
||||
{
|
||||
SetEchoSettings* cmdEcho = (SetEchoSettings*)cmd;
|
||||
|
||||
writer->Write((uint8_t)cmdEcho->echo); // 0x07
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetSoundSettings:
|
||||
{
|
||||
SetSoundSettings* cmdSound = (SetSoundSettings*)cmd;
|
||||
|
||||
writer->Write((uint8_t)cmdSound->reverb); // 0x01
|
||||
|
||||
writer->Write(cmdSound->nightTimeSFX); // 0x06
|
||||
writer->Write(cmdSound->musicSequence); // 0x07
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetSkyboxSettings:
|
||||
{
|
||||
SetSkyboxSettings* cmdSkybox = (SetSkyboxSettings*)cmd;
|
||||
|
||||
writer->Write((uint8_t)cmdSkybox->unk1); // 0x01
|
||||
writer->Write((uint8_t)cmdSkybox->skyboxNumber); // 0x04
|
||||
writer->Write((uint8_t)cmdSkybox->cloudsType); // 0x05
|
||||
writer->Write((uint8_t)cmdSkybox->isIndoors); // 0x06
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetRoomBehavior:
|
||||
{
|
||||
SetRoomBehavior* cmdRoom = (SetRoomBehavior*)cmd;
|
||||
|
||||
writer->Write((uint8_t)cmdRoom->gameplayFlags); // 0x01
|
||||
writer->Write(cmdRoom->gameplayFlags2); // 0x04
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetCsCamera:
|
||||
{
|
||||
SetCsCamera* cmdCsCam = (SetCsCamera*)cmd;
|
||||
|
||||
writer->Write((uint32_t)cmdCsCam->cameras.size());
|
||||
|
||||
for (size_t i = 0; i < cmdCsCam->cameras.size(); i++)
|
||||
{
|
||||
writer->Write(cmdCsCam->cameras[i].baseOffset);
|
||||
writer->Write(cmdCsCam->cameras[i].type);
|
||||
writer->Write(cmdCsCam->cameras[i].numPoints);
|
||||
}
|
||||
|
||||
writer->Write((uint32_t)cmdCsCam->points.size());
|
||||
|
||||
for (size_t i = 0; i < cmdCsCam->points.size(); i++)
|
||||
{
|
||||
writer->Write(cmdCsCam->points[i].scalars[0].scalarData.s16);
|
||||
writer->Write(cmdCsCam->points[i].scalars[1].scalarData.s16);
|
||||
writer->Write(cmdCsCam->points[i].scalars[2].scalarData.s16);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetMesh:
|
||||
{
|
||||
SetMesh* cmdMesh = (SetMesh*)cmd;
|
||||
|
||||
writer->Write((uint8_t)cmdMesh->data); // 0x01
|
||||
writer->Write(cmdMesh->meshHeaderType);
|
||||
|
||||
if (cmdMesh->meshHeaderType == 0 || cmdMesh->meshHeaderType == 2)
|
||||
{
|
||||
PolygonType2* poly = (PolygonType2*)cmdMesh->polyType.get();
|
||||
|
||||
writer->Write(poly->num);
|
||||
|
||||
for (int i = 0; i < poly->num; i++)
|
||||
WritePolyDList(writer, room, &poly->polyDLists[i]);
|
||||
}
|
||||
else if (cmdMesh->meshHeaderType == 1)
|
||||
{
|
||||
PolygonType1* poly = (PolygonType1*)cmdMesh->polyType.get();
|
||||
|
||||
writer->Write(poly->format);
|
||||
|
||||
auto test = (PolygonDlist*)&poly->polyDLists[0];
|
||||
Declaration* dListDeclOpa = poly->parent->GetDeclaration(GETSEGOFFSET(test->opa));
|
||||
Declaration* dListDeclXlu = poly->parent->GetDeclaration(GETSEGOFFSET(test->xlu));
|
||||
|
||||
if (test->opa != 0)
|
||||
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
|
||||
else
|
||||
writer->Write("");
|
||||
|
||||
if (test->xlu != 0)
|
||||
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclXlu->varName.c_str()));
|
||||
else
|
||||
writer->Write("");
|
||||
|
||||
if (poly->format == 2)
|
||||
{
|
||||
writer->Write((uint32_t)poly->count);
|
||||
|
||||
for (int i = 0; i < poly->count; i++)
|
||||
{
|
||||
writer->Write(poly->multiList[i].unk_00);
|
||||
writer->Write(poly->multiList[i].id);
|
||||
|
||||
Declaration* bgDecl = poly->parent->GetDeclarationRanged(GETSEGOFFSET(poly->multiList[i].source));
|
||||
|
||||
writer->Write(OTRExporter_DisplayList::GetPathToRes(poly->multiList[i].sourceBackground, bgDecl->varName));
|
||||
|
||||
writer->Write(poly->multiList[i].unk_0C);
|
||||
writer->Write(poly->multiList[i].tlut);
|
||||
writer->Write(poly->multiList[i].width);
|
||||
writer->Write(poly->multiList[i].height);
|
||||
writer->Write(poly->multiList[i].fmt);
|
||||
writer->Write(poly->multiList[i].siz);
|
||||
writer->Write(poly->multiList[i].mode0);
|
||||
writer->Write(poly->multiList[i].tlutCount);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write((uint32_t)1);
|
||||
|
||||
writer->Write(poly->single.unk_00);
|
||||
writer->Write(poly->single.id);
|
||||
|
||||
Declaration* bgDecl = poly->parent->GetDeclarationRanged(GETSEGOFFSET(poly->single.source));
|
||||
|
||||
writer->Write(OTRExporter_DisplayList::GetPathToRes(poly->single.sourceBackground, bgDecl->varName));
|
||||
|
||||
writer->Write(poly->single.unk_0C);
|
||||
writer->Write(poly->single.tlut);
|
||||
writer->Write(poly->single.width);
|
||||
writer->Write(poly->single.height);
|
||||
writer->Write(poly->single.fmt);
|
||||
writer->Write(poly->single.siz);
|
||||
writer->Write(poly->single.mode0);
|
||||
writer->Write(poly->single.tlutCount);
|
||||
}
|
||||
|
||||
if (poly->dlist != 0)
|
||||
WritePolyDList(writer, room, &poly->polyDLists[0]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetCameraSettings:
|
||||
{
|
||||
SetCameraSettings* cmdCam = (SetCameraSettings*)cmd;
|
||||
|
||||
writer->Write((uint8_t)cmdCam->cameraMovement); // 0x01
|
||||
writer->Write(cmdCam->mapHighlight); // 0x04
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetLightList:
|
||||
{
|
||||
SetLightList* cmdLight = (SetLightList*)cmd;
|
||||
|
||||
writer->Write((uint32_t)cmdLight->lights.size());
|
||||
|
||||
for (size_t i = 0; i < cmdLight->lights.size(); i++)
|
||||
{
|
||||
writer->Write(cmdLight->lights[i].type);
|
||||
writer->Write(cmdLight->lights[i].x);
|
||||
writer->Write(cmdLight->lights[i].y);
|
||||
writer->Write(cmdLight->lights[i].z);
|
||||
writer->Write(cmdLight->lights[i].r);
|
||||
writer->Write(cmdLight->lights[i].g);
|
||||
writer->Write(cmdLight->lights[i].b);
|
||||
writer->Write(cmdLight->lights[i].drawGlow);
|
||||
writer->Write(cmdLight->lights[i].radius);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetLightingSettings:
|
||||
{
|
||||
SetLightingSettings* cmdLight = (SetLightingSettings*)cmd;
|
||||
|
||||
writer->Write((uint32_t)cmdLight->settings.size()); // 0x01
|
||||
|
||||
for (const LightingSettings& setting : cmdLight->settings)
|
||||
{
|
||||
writer->Write(setting.ambientClrR);
|
||||
writer->Write(setting.ambientClrG);
|
||||
writer->Write(setting.ambientClrB);
|
||||
|
||||
writer->Write(setting.diffuseClrA_R);
|
||||
writer->Write(setting.diffuseClrA_G);
|
||||
writer->Write(setting.diffuseClrA_B);
|
||||
|
||||
writer->Write(setting.diffuseDirA_X);
|
||||
writer->Write(setting.diffuseDirA_Y);
|
||||
writer->Write(setting.diffuseDirA_Z);
|
||||
|
||||
writer->Write(setting.diffuseClrB_R);
|
||||
writer->Write(setting.diffuseClrB_G);
|
||||
writer->Write(setting.diffuseClrB_B);
|
||||
|
||||
writer->Write(setting.diffuseDirB_X);
|
||||
writer->Write(setting.diffuseDirB_Y);
|
||||
writer->Write(setting.diffuseDirB_Z);
|
||||
|
||||
writer->Write(setting.fogClrR);
|
||||
writer->Write(setting.fogClrG);
|
||||
writer->Write(setting.fogClrB);
|
||||
|
||||
writer->Write(setting.unk);
|
||||
writer->Write(setting.drawDistance);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetRoomList:
|
||||
{
|
||||
SetRoomList* cmdRoom = (SetRoomList*)cmd;
|
||||
|
||||
writer->Write((uint32_t)cmdRoom->romfile->numRooms); // 0x01
|
||||
|
||||
for (size_t i = 0;i < cmdRoom->romfile->numRooms; i++)
|
||||
{
|
||||
//std::string roomName = StringHelper::Sprintf("%s/%s_room_%i", (StringHelper::Split(room->GetName(), "_")[0] + "_scene").c_str(), StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i);
|
||||
std::string roomName = OTRExporter_DisplayList::GetPathToRes(room, StringHelper::Sprintf("%s_room_%i", StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i));
|
||||
writer->Write(roomName);
|
||||
writer->Write(cmdRoom->romfile->rooms[i].virtualAddressStart);
|
||||
writer->Write(cmdRoom->romfile->rooms[i].virtualAddressEnd);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetCollisionHeader:
|
||||
{
|
||||
SetCollisionHeader* cmdCollHeader = (SetCollisionHeader*)cmd;
|
||||
|
||||
Declaration* colHeaderDecl = room->parent->GetDeclaration(cmdCollHeader->segmentOffset);
|
||||
std::string path = OTRExporter_DisplayList::GetPathToRes(room, colHeaderDecl->varName);
|
||||
writer->Write(path);
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetEntranceList:
|
||||
{
|
||||
SetEntranceList* cmdEntrance = (SetEntranceList*)cmd;
|
||||
|
||||
writer->Write((uint32_t)cmdEntrance->entrances.size());
|
||||
|
||||
for (EntranceEntry entry : cmdEntrance->entrances)
|
||||
{
|
||||
writer->Write((uint8_t)entry.startPositionIndex);
|
||||
writer->Write((uint8_t)entry.roomToLoad);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetSpecialObjects:
|
||||
{
|
||||
SetSpecialObjects* cmdSpecObj = (SetSpecialObjects*)cmd;
|
||||
|
||||
writer->Write((uint8_t)cmdSpecObj->elfMessage); // 0x01
|
||||
writer->Write((uint16_t)cmdSpecObj->globalObject); // 0x06
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetStartPositionList:
|
||||
{
|
||||
SetStartPositionList* cmdStartPos = (SetStartPositionList*)cmd;
|
||||
|
||||
uint32_t baseStreamEnd = writer->GetStream().get()->GetLength();
|
||||
|
||||
writer->Write((uint32_t)cmdStartPos->actors.size()); // 0x01
|
||||
|
||||
for (const ActorSpawnEntry& entry : cmdStartPos->actors)
|
||||
{
|
||||
writer->Write(entry.actorNum);
|
||||
writer->Write(entry.posX);
|
||||
writer->Write(entry.posY);
|
||||
writer->Write(entry.posZ);
|
||||
writer->Write(entry.rotX);
|
||||
writer->Write(entry.rotY);
|
||||
writer->Write(entry.rotZ);
|
||||
writer->Write(entry.params);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetAlternateHeaders:
|
||||
{
|
||||
SetAlternateHeaders* cmdHeaders = (SetAlternateHeaders*)cmd;
|
||||
|
||||
writer->Write((uint32_t)cmdHeaders->headers.size());
|
||||
|
||||
for (size_t i = 0; i < cmdHeaders->headers.size(); i++)
|
||||
{
|
||||
uint32_t seg = cmdHeaders->headers[i] & 0xFFFFFFFF;
|
||||
std::string headerName = "";
|
||||
bool foundDecl = Globals::Instance->GetSegmentedPtrName(seg, room->parent, "", headerName, res->parent->workerID);
|
||||
if (headerName == "NULL")
|
||||
writer->Write("");
|
||||
else
|
||||
{
|
||||
std::string name = OTRExporter_DisplayList::GetPathToRes(room, headerName);
|
||||
writer->Write(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetExitList:
|
||||
{
|
||||
SetExitList* cmdExit = (SetExitList*)cmd;
|
||||
|
||||
writer->Write((uint32_t)cmdExit->exits.size());
|
||||
|
||||
for (size_t i = 0; i < cmdExit->exits.size(); i++)
|
||||
writer->Write(cmdExit->exits[i]);
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetObjectList:
|
||||
{
|
||||
SetObjectList* cmdSetObjectList = (SetObjectList*)cmd;
|
||||
|
||||
writer->Write((uint32_t)cmdSetObjectList->objects.size());
|
||||
|
||||
for (size_t i = 0; i < cmdSetObjectList->objects.size(); i++)
|
||||
writer->Write(cmdSetObjectList->objects[i]);
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetCutscenes:
|
||||
{
|
||||
SetCutscenes* cmdSetCutscenes = (SetCutscenes*)cmd;
|
||||
|
||||
std::string listName;
|
||||
Globals::Instance->GetSegmentedPtrName(cmdSetCutscenes->cmdArg2, room->parent, "CutsceneData", listName, res->parent->workerID);
|
||||
std::string fName = OTRExporter_DisplayList::GetPathToRes(room, listName);
|
||||
//std::string fName = StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), listName.c_str());
|
||||
writer->Write(fName);
|
||||
|
||||
MemoryStream* csStream = new MemoryStream();
|
||||
BinaryWriter csWriter = BinaryWriter(csStream);
|
||||
OTRExporter_Cutscene cs;
|
||||
cs.Save(cmdSetCutscenes->cutscenes[0], "", &csWriter);
|
||||
|
||||
AddFile(fName, csStream->ToVector());
|
||||
}
|
||||
break;
|
||||
case RoomCommand::SetPathways:
|
||||
{
|
||||
SetPathways* cmdSetPathways = (SetPathways*)cmd;
|
||||
|
||||
writer->Write((uint32_t)cmdSetPathways->pathwayList.pathways.size());
|
||||
|
||||
for (size_t i = 0; i < cmdSetPathways->pathwayList.pathways.size(); i++)
|
||||
{
|
||||
Declaration* decl = room->parent->GetDeclaration(GETSEGOFFSET(cmdSetPathways->pathwayList.pathways[i].listSegmentAddress));
|
||||
//std::string path = StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), decl->varName.c_str());
|
||||
std::string path = OTRExporter_DisplayList::GetPathToRes(room, decl->varName);
|
||||
writer->Write(path);
|
||||
|
||||
MemoryStream* pathStream = new MemoryStream();
|
||||
BinaryWriter pathWriter = BinaryWriter(pathStream);
|
||||
OTRExporter_Path pathExp;
|
||||
pathExp.Save(&cmdSetPathways->pathwayList, outPath, &pathWriter);
|
||||
|
||||
AddFile(path, pathStream->ToVector());
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RoomCommand::EndMarker:
|
||||
break;
|
||||
default:
|
||||
printf("UNIMPLEMENTED COMMAND: 0x%02X\n", (int)cmd->cmdID);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OTRExporter_Room::WritePolyDList(BinaryWriter* writer, ZRoom* room, PolygonDlist* dlist)
|
||||
{
|
||||
writer->Write(dlist->polyType);
|
||||
|
||||
switch (dlist->polyType)
|
||||
{
|
||||
case 2:
|
||||
writer->Write(dlist->x);
|
||||
writer->Write(dlist->y);
|
||||
writer->Write(dlist->z);
|
||||
writer->Write(dlist->unk_06);
|
||||
[[fallthrough]];
|
||||
default:
|
||||
//writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
|
||||
|
||||
if (dlist->opaDList != nullptr)
|
||||
{
|
||||
auto opaDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->opaDList->GetRawDataIndex()));
|
||||
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), opaDecl->varName.c_str()));
|
||||
}
|
||||
else
|
||||
writer->Write("");
|
||||
|
||||
if (dlist->xluDList != nullptr)
|
||||
{
|
||||
auto xluDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->xluDList->GetRawDataIndex()));
|
||||
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), xluDecl->varName.c_str()));
|
||||
}
|
||||
else
|
||||
writer->Write("");
|
||||
break;
|
||||
}
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "Exporter.h"
|
||||
#include "ZRoom/ZRoom.h"
|
||||
|
||||
class PolygonDlist;
|
||||
|
||||
class OTRExporter_Room : public OTRExporter
|
||||
{
|
||||
public:
|
||||
void WritePolyDList(BinaryWriter* writer, ZRoom* room, PolygonDlist* dlist);
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,39 +0,0 @@
|
||||
#include "SkeletonExporter.h"
|
||||
#include <libultraship/bridge.h>
|
||||
#include <Globals.h>
|
||||
#include "DisplayListExporter.h"
|
||||
|
||||
void OTRExporter_Skeleton::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZSkeleton* skel = (ZSkeleton*)res;
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_Skeleton);
|
||||
|
||||
writer->Write((uint8_t)skel->type);
|
||||
writer->Write((uint8_t)skel->limbType);
|
||||
|
||||
writer->Write((uint32_t)skel->limbCount);
|
||||
writer->Write((uint32_t)skel->dListCount);
|
||||
|
||||
writer->Write((uint8_t)skel->limbsTable->limbType);
|
||||
writer->Write((uint32_t)skel->limbsTable->count);
|
||||
|
||||
for (size_t i = 0; i < skel->limbsTable->count; i++)
|
||||
{
|
||||
Declaration* skelDecl = skel->parent->GetDeclarationRanged(GETSEGOFFSET(skel->limbsTable->limbsAddresses[i]));
|
||||
|
||||
std::string name;
|
||||
bool foundDecl = Globals::Instance->GetSegmentedPtrName(skel->limbsTable->limbsAddresses[i], skel->parent, "", name, res->parent->workerID);
|
||||
if (foundDecl)
|
||||
{
|
||||
if (name.at(0) == '&')
|
||||
name.erase(0, 1);
|
||||
|
||||
writer->Write(OTRExporter_DisplayList::GetPathToRes(res, name));
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZTexture.h"
|
||||
#include "ZDisplayList.h"
|
||||
#include "ZSkeleton.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_Skeleton : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,176 +0,0 @@
|
||||
#include "SkeletonLimbExporter.h"
|
||||
#include "DisplayListExporter.h"
|
||||
#include <libultraship/bridge.h>
|
||||
#include <Globals.h>
|
||||
|
||||
void OTRExporter_SkeletonLimb::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZLimb* limb = (ZLimb*)res;
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_SkeletonLimb);
|
||||
|
||||
writer->Write((uint8_t)limb->type);
|
||||
writer->Write((uint8_t)limb->skinSegmentType);
|
||||
|
||||
if (limb->skinSegmentType == ZLimbSkinType::SkinType_DList && limb->type == ZLimbType::Skin)
|
||||
{
|
||||
auto childDecl = limb->parent->GetDeclaration(GETSEGOFFSET(limb->skinSegment));
|
||||
|
||||
if (childDecl != nullptr)
|
||||
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, childDecl->varName));
|
||||
else
|
||||
writer->Write("");
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
|
||||
writer->Write((uint16_t)limb->segmentStruct.unk_0);
|
||||
writer->Write((uint32_t)limb->segmentStruct.unk_4_arr.size());
|
||||
|
||||
for (auto item : limb->segmentStruct.unk_4_arr)
|
||||
{
|
||||
writer->Write(item.unk_4);
|
||||
|
||||
writer->Write((uint32_t)item.unk_8_arr.size());
|
||||
|
||||
for (auto item2 : item.unk_8_arr)
|
||||
{
|
||||
writer->Write(item2.unk_0);
|
||||
writer->Write(item2.unk_2);
|
||||
writer->Write(item2.unk_4);
|
||||
writer->Write(item2.unk_6);
|
||||
writer->Write(item2.unk_7);
|
||||
writer->Write(item2.unk_8);
|
||||
writer->Write(item2.unk_9);
|
||||
}
|
||||
|
||||
writer->Write((uint32_t)item.unk_C_arr.size());
|
||||
|
||||
for (auto item2 : item.unk_C_arr)
|
||||
{
|
||||
writer->Write(item2.unk_0);
|
||||
writer->Write(item2.x);
|
||||
writer->Write(item2.y);
|
||||
writer->Write(item2.z);
|
||||
writer->Write(item2.unk_8);
|
||||
}
|
||||
}
|
||||
|
||||
if (limb->segmentStruct.unk_8 != 0)
|
||||
{
|
||||
auto skinGfxDecl = limb->parent->GetDeclaration(GETSEGOFFSET(limb->segmentStruct.unk_8));
|
||||
|
||||
if (skinGfxDecl != nullptr)
|
||||
{
|
||||
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, skinGfxDecl->varName));
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
|
||||
writer->Write(limb->legTransX);
|
||||
writer->Write(limb->legTransY);
|
||||
writer->Write(limb->legTransZ);
|
||||
writer->Write(limb->rotX);
|
||||
writer->Write(limb->rotY);
|
||||
writer->Write(limb->rotZ);
|
||||
|
||||
if (limb->childPtr != 0)
|
||||
{
|
||||
std::string name;
|
||||
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->childPtr, limb->parent, "", name, res->parent->workerID);
|
||||
if (foundDecl)
|
||||
{
|
||||
if (name.at(0) == '&')
|
||||
name.erase(0, 1);
|
||||
|
||||
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, name));
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
|
||||
if (limb->siblingPtr != 0)
|
||||
{
|
||||
std::string name;
|
||||
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->siblingPtr, limb->parent, "", name, res->parent->workerID);
|
||||
if (foundDecl)
|
||||
{
|
||||
if (name.at(0) == '&')
|
||||
name.erase(0, 1);
|
||||
|
||||
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, name));
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
|
||||
if (limb->dListPtr != 0)
|
||||
{
|
||||
std::string name;
|
||||
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->dListPtr, limb->parent, "", name, res->parent->workerID);
|
||||
if (foundDecl)
|
||||
{
|
||||
if (name.at(0) == '&')
|
||||
name.erase(0, 1);
|
||||
|
||||
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, name));
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
|
||||
if (limb->dList2Ptr != 0)
|
||||
{
|
||||
std::string name;
|
||||
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->dList2Ptr, limb->parent, "", name, res->parent->workerID);
|
||||
if (foundDecl)
|
||||
{
|
||||
if (name.at(0) == '&')
|
||||
name.erase(0, 1);
|
||||
|
||||
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, name));
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->Write("");
|
||||
}
|
||||
|
||||
writer->Write(limb->transX);
|
||||
writer->Write(limb->transY);
|
||||
writer->Write(limb->transZ);
|
||||
|
||||
writer->Write(limb->childIndex);
|
||||
writer->Write(limb->siblingIndex);
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZTexture.h"
|
||||
#include "ZDisplayList.h"
|
||||
#include "ZSkeleton.h"
|
||||
#include "ZLimb.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_SkeletonLimb : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,19 +0,0 @@
|
||||
#include "TextExporter.h"
|
||||
#include "../ZAPD/ZFile.h"
|
||||
|
||||
void OTRExporter_Text::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZText* txt = (ZText*)res;
|
||||
|
||||
WriteHeader(txt, outPath, writer, LUS::ResourceType::SOH_Text);
|
||||
|
||||
writer->Write((uint32_t)txt->messages.size());
|
||||
|
||||
for (size_t i = 0; i < txt->messages.size(); i++)
|
||||
{
|
||||
writer->Write(txt->messages[i].id);
|
||||
writer->Write(txt->messages[i].textboxType);
|
||||
writer->Write(txt->messages[i].textboxYPos);
|
||||
writer->Write(txt->messages[i].msg);
|
||||
}
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZText.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_Text : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,32 +0,0 @@
|
||||
#include "TextureExporter.h"
|
||||
#include "../ZAPD/ZFile.h"
|
||||
|
||||
void OTRExporter_Texture::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZTexture* tex = (ZTexture*)res;
|
||||
|
||||
WriteHeader(tex, outPath, writer, LUS::ResourceType::Texture);
|
||||
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
|
||||
//printf("Exporting Texture %s\n", tex->GetName().c_str());
|
||||
|
||||
writer->Write((uint32_t)tex->GetTextureType());
|
||||
writer->Write((uint32_t)tex->GetWidth());
|
||||
writer->Write((uint32_t)tex->GetHeight());
|
||||
|
||||
writer->Write((uint32_t)tex->GetRawDataSize());
|
||||
|
||||
if (tex->parent != nullptr) {
|
||||
auto data = tex->parent->GetRawData();
|
||||
writer->Write((char*)data.data() + tex->GetRawDataIndex(), tex->GetRawDataSize());
|
||||
}
|
||||
|
||||
auto end = std::chrono::steady_clock::now();
|
||||
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
|
||||
|
||||
//printf("Exported Texture %s in %zums\n", tex->GetName().c_str(), diff);
|
||||
|
||||
//if (diff > 2)
|
||||
//printf("Export took %lms\n", diff);
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZTexture.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_Texture : public OTRExporter
|
||||
{
|
||||
public:
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,25 +0,0 @@
|
||||
#include "VersionInfo.h"
|
||||
#include <libultraship/bridge.h>
|
||||
|
||||
std::map<LUS::ResourceType, uint32_t> resourceVersions;
|
||||
|
||||
void InitVersionInfo()
|
||||
{
|
||||
resourceVersions = std::map<LUS::ResourceType, uint32_t> {
|
||||
{ LUS::ResourceType::SOH_Animation, 0 },
|
||||
{ LUS::ResourceType::Texture, 0 },
|
||||
{ LUS::ResourceType::SOH_PlayerAnimation, 0 },
|
||||
{ LUS::ResourceType::DisplayList, 0 },
|
||||
{ LUS::ResourceType::SOH_Room, 0 },
|
||||
{ LUS::ResourceType::SOH_CollisionHeader, 0 },
|
||||
{ LUS::ResourceType::SOH_Skeleton, 0 },
|
||||
{ LUS::ResourceType::SOH_SkeletonLimb, 0 },
|
||||
{ LUS::ResourceType::Matrix, 0 },
|
||||
{ LUS::ResourceType::SOH_Path, 0 },
|
||||
{ LUS::ResourceType::Vertex, 0 },
|
||||
{ LUS::ResourceType::SOH_Cutscene, 0 },
|
||||
{ LUS::ResourceType::Array, 0 },
|
||||
{ LUS::ResourceType::SOH_Text, 0 },
|
||||
{ LUS::ResourceType::Blob, 0 },
|
||||
};
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include "src/resource/Resource.h"
|
||||
|
||||
extern std::map<LUS::ResourceType, uint32_t> resourceVersions;
|
@ -1,44 +0,0 @@
|
||||
#include "VtxExporter.h"
|
||||
#include <libultraship/bridge.h>
|
||||
#include "VersionInfo.h"
|
||||
|
||||
|
||||
void OTRExporter_Vtx::SaveArr(ZResource* res, const fs::path& outPath, const std::vector<ZResource*>& vec, BinaryWriter* writer)
|
||||
{
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::Vertex);
|
||||
|
||||
for (auto& res: vec) {
|
||||
ZVtx* vtx = (ZVtx*)res;
|
||||
writer->Write(vtx->x);
|
||||
writer->Write(vtx->y);
|
||||
writer->Write(vtx->z);
|
||||
writer->Write(vtx->flag);
|
||||
writer->Write(vtx->s);
|
||||
writer->Write(vtx->t);
|
||||
writer->Write(vtx->r);
|
||||
writer->Write(vtx->g);
|
||||
writer->Write(vtx->b);
|
||||
writer->Write(vtx->a);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void OTRExporter_Vtx::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZVtx* vtx = (ZVtx*)res;
|
||||
|
||||
WriteHeader(res, outPath, writer, LUS::ResourceType::Vertex);
|
||||
|
||||
writer->Write((uint32_t)1); //Yes I'm hard coding it to one, it *should* be fine.
|
||||
|
||||
writer->Write(vtx->x);
|
||||
writer->Write(vtx->y);
|
||||
writer->Write(vtx->z);
|
||||
writer->Write(vtx->flag);
|
||||
writer->Write(vtx->s);
|
||||
writer->Write(vtx->t);
|
||||
writer->Write(vtx->r);
|
||||
writer->Write(vtx->g);
|
||||
writer->Write(vtx->b);
|
||||
writer->Write(vtx->a);
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "ZResource.h"
|
||||
#include "ZVtx.h"
|
||||
#include "Exporter.h"
|
||||
#include <Utils/BinaryWriter.h>
|
||||
|
||||
class OTRExporter_Vtx : public OTRExporter
|
||||
{
|
||||
public:
|
||||
void SaveArr(ZResource* res, const fs::path& outPath, const std::vector<ZResource*>&, BinaryWriter* writer);
|
||||
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,36 +0,0 @@
|
||||
#ifndef COMMAND_MACROS_BASE_H
|
||||
#define COMMAND_MACROS_BASE_H
|
||||
|
||||
/**
|
||||
* Command Base macros intended for use in designing of more specific command macros
|
||||
* Each macro packs bytes (B), halfwords (H) and words (W, for consistency) into a single word
|
||||
*/
|
||||
|
||||
#define _SHIFTL(v, s, w) \
|
||||
((unsigned int) (((unsigned int)(v) & ((0x01 << (w)) - 1)) << (s)))
|
||||
#define _SHIFTR(v, s, w) \
|
||||
((unsigned int)(((unsigned int)(v) >> (s)) & ((0x01 << (w)) - 1)))
|
||||
|
||||
//#define CMD_BBBB(a, b, c, d) (_SHIFTL(a, 24, 8) | _SHIFTL(b, 16, 8) | _SHIFTL(c, 8, 8) | _SHIFTL(d, 0, 8))
|
||||
#define CMD_BBBB(a, b, c, d) (_SHIFTL(d, 24, 8) | _SHIFTL(c, 16, 8) | _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8))
|
||||
|
||||
//#define CMD_BBH(a, b, c) (_SHIFTL(a, 24, 8) | _SHIFTL(b, 16, 8) | _SHIFTL(c, 0, 16))
|
||||
#define CMD_BBH(a, b, c) (_SHIFTL(a, 0, 8) | _SHIFTL(b, 8, 8) | _SHIFTL(c, 16, 16))
|
||||
|
||||
//#define CMD_HBB(a, b, c) (_SHIFTL(a, 16, 16) | _SHIFTL(b, 8, 8) | _SHIFTL(c, 0, 8))
|
||||
#define CMD_HBB(a, b, c) (_SHIFTL(c, 24, 8) | _SHIFTL(b, 16, 8) | _SHIFTL(a, 0, 16))
|
||||
|
||||
//#define CMD_HH(a, b) (_SHIFTL(a, 16, 16) | _SHIFTL(b, 0, 16))
|
||||
#define CMD_HH(a, b) (_SHIFTL(b, 16, 16) | _SHIFTL(a, 0, 16))
|
||||
|
||||
#define CMD_W(a) (a)
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#define CMD_F(a) {.f = (a)}
|
||||
#else
|
||||
#define CMD_F(a) {(a)}
|
||||
#endif
|
||||
|
||||
#define CMD_PTR(a) (u32)(a)
|
||||
|
||||
#endif
|
@ -1,290 +0,0 @@
|
||||
#ifndef Z64CUTSCENE_H
|
||||
#define Z64CUTSCENE_H
|
||||
|
||||
#if 0
|
||||
#include <libultraship/libultra.h>
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u16 entrance; // entrance index upon which the cutscene should trigger
|
||||
/* 0x02 */ u8 ageRestriction; // 0 for adult only, 1 for child only, 2 for both ages
|
||||
/* 0x03 */ u8 flag; // eventChkInf flag bound to the entrance cutscene
|
||||
/* 0x04 */ void* segAddr; // segment offset location of the cutscene
|
||||
} EntranceCutscene; // size = 0x8
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s8 continueFlag;
|
||||
/* 0x01 */ s8 cameraRoll;
|
||||
/* 0x02 */ u16 nextPointFrame;
|
||||
/* 0x04 */ f32 viewAngle; // in degrees
|
||||
/* 0x08 */ Vec3s pos;
|
||||
} CutsceneCameraPoint; // size = 0x10
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f at;
|
||||
/* 0x0C */ Vec3f eye;
|
||||
/* 0x18 */ s16 roll;
|
||||
/* 0x1A */ s16 fov;
|
||||
} CutsceneCameraAngle; // size = 0x1C
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ CutsceneCameraPoint* atPoints;
|
||||
/* 0x4 */ CutsceneCameraPoint* eyePoints;
|
||||
/* 0x8 */ s16 relativeToPlayer;
|
||||
} CutsceneCameraMove; // size = 0xC
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u16 base;
|
||||
/* 0x02 */ u16 startFrame;
|
||||
/* 0x04 */ u16 endFrame;
|
||||
} CsCmdBase; // size = 0x6
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 unk_00;
|
||||
/* 0x01 */ u8 setting;
|
||||
/* 0x02 */ u16 startFrame;
|
||||
/* 0x04 */ u16 endFrame;
|
||||
} CsCmdEnvLighting; // size = 0x6
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 unk_00;
|
||||
/* 0x01 */ u8 sequence;
|
||||
/* 0x02 */ u16 startFrame;
|
||||
/* 0x04 */ u16 endFrame;
|
||||
} CsCmdMusicChange; // size = 0x6
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u16 type;
|
||||
/* 0x02 */ u16 startFrame;
|
||||
/* 0x04 */ u16 endFrame;
|
||||
} CsCmdMusicFade; // size = 0x6
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u16 unk_00;
|
||||
/* 0x02 */ u16 startFrame;
|
||||
/* 0x04 */ u16 endFrame;
|
||||
/* 0x06 */ u8 unk_06;
|
||||
/* 0x07 */ u8 unk_07;
|
||||
/* 0x08 */ u8 unk_08;
|
||||
} CsCmdUnknown9; // size = 0xA
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u16 unk_00;
|
||||
/* 0x02 */ u16 startFrame;
|
||||
/* 0x04 */ u16 endFrame;
|
||||
/* 0x06 */ u8 hour;
|
||||
/* 0x07 */ u8 minute;
|
||||
} CsCmdDayTime; // size = 0x8
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u16 base;
|
||||
/* 0x02 */ u16 startFrame;
|
||||
/* 0x04 */ u16 endFrame;
|
||||
/* 0x06 */ u16 type;
|
||||
/* 0x08 */ u16 textId1;
|
||||
/* 0x0A */ u16 textId2;
|
||||
} CsCmdTextbox; // size = 0xC
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u16 action; // "dousa"
|
||||
/* 0x02 */ u16 startFrame;
|
||||
/* 0x04 */ u16 endFrame;
|
||||
union {
|
||||
/* 0x06 */ Vec3s rot;
|
||||
/* 0x06 */ Vec3us urot;
|
||||
};
|
||||
/* 0x0C */ Vec3i startPos;
|
||||
/* 0x18 */ Vec3i endPos;
|
||||
/* 0x24 */ Vec3i normal;
|
||||
} CsCmdActorAction; // size = 0x30
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
CS_STATE_IDLE,
|
||||
CS_STATE_SKIPPABLE_INIT,
|
||||
CS_STATE_SKIPPABLE_EXEC,
|
||||
CS_STATE_UNSKIPPABLE_INIT,
|
||||
CS_STATE_UNSKIPPABLE_EXEC
|
||||
} CutsceneState;
|
||||
|
||||
typedef enum {
|
||||
CS_CMD_00 = 0x0000,
|
||||
CS_CMD_CAM_EYE = 0x0001,
|
||||
CS_CMD_CAM_AT = 0x0002,
|
||||
CS_CMD_MISC = 0x0003,
|
||||
CS_CMD_SET_LIGHTING = 0x0004,
|
||||
CS_CMD_CAM_EYE_REL_TO_PLAYER = 0x0005,
|
||||
CS_CMD_CAM_AT_REL_TO_PLAYER = 0x0006,
|
||||
CS_CMD_07 = 0x0007,
|
||||
CS_CMD_08 = 0x0008,
|
||||
CS_CMD_09 = 0x0009,
|
||||
CS_CMD_TEXTBOX = 0x0013,
|
||||
CS_CMD_SET_PLAYER_ACTION = 0x000A,
|
||||
CS_CMD_SET_ACTOR_ACTION_1 = 0x000F,
|
||||
CS_CMD_SET_ACTOR_ACTION_2 = 0x000E,
|
||||
CS_CMD_SET_ACTOR_ACTION_3 = 0x0019,
|
||||
CS_CMD_SET_ACTOR_ACTION_4 = 0x001D,
|
||||
CS_CMD_SET_ACTOR_ACTION_5 = 0x001E,
|
||||
CS_CMD_SET_ACTOR_ACTION_6 = 0x002C,
|
||||
CS_CMD_SET_ACTOR_ACTION_7 = 0x001F,
|
||||
CS_CMD_SET_ACTOR_ACTION_8 = 0x0031,
|
||||
CS_CMD_SET_ACTOR_ACTION_9 = 0x003E,
|
||||
CS_CMD_SET_ACTOR_ACTION_10 = 0x008F,
|
||||
CS_CMD_SCENE_TRANS_FX = 0x002D,
|
||||
CS_CMD_NOP = 0x000B,
|
||||
CS_CMD_PLAYBGM = 0x0056,
|
||||
CS_CMD_STOPBGM = 0x0057,
|
||||
CS_CMD_FADEBGM = 0x007C,
|
||||
CS_CMD_SETTIME = 0x008C,
|
||||
CS_CMD_TERMINATOR = 0x03E8,
|
||||
CS_CMD_END = 0xFFFF
|
||||
} CutsceneCmd;
|
||||
|
||||
/**
|
||||
* Special type for blocks of cutscene data, asm-processor checks
|
||||
* arrays for CutsceneData type and converts floats within the array
|
||||
* to their IEEE-754 representation. The array must close with };
|
||||
* on its own line.
|
||||
*
|
||||
* Files that contain this type that are included in other C files
|
||||
* must include an 'EARLY' qualifier to inform asm-processor that it
|
||||
* must recursively process that include.
|
||||
*
|
||||
* Example: #include "file.c" EARLY
|
||||
*/
|
||||
|
||||
|
||||
typedef union CutsceneData {
|
||||
int i;
|
||||
float f;
|
||||
short s[2];
|
||||
char b[4];
|
||||
} CutsceneData;
|
||||
|
||||
#define CS_CMD_CONTINUE 0
|
||||
#define CS_CMD_STOP -1
|
||||
|
||||
// TODO confirm correctness, clarify names
|
||||
typedef enum {
|
||||
/* 0x00 */ INVALID_DESTINATION_0,
|
||||
/* 0x01 */ CUTSCENE_MAP_GANON_HORSE,
|
||||
/* 0x02 */ CUTSCENE_MAP_THREE_GODESSES_POST_DEKU_TREE,
|
||||
/* 0x03 */ GERUDO_VALLEY_DIN,
|
||||
/* 0x04 */ DEATH_MOUNTAIN_TRAIL_NAYRU,
|
||||
/* 0x05 */ KOKIRI_FOREST_FARORE,
|
||||
/* 0x06 */ CUTSCENE_MAP_TRIFORCE_CREATION,
|
||||
/* 0x07 */ KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD,
|
||||
/* 0x08 */ TEMPLE_OF_TIME_AFTER_USE_MS,
|
||||
/* 0x09 */ GERUDO_VALLEY_DIN_2,
|
||||
/* 0x0A */ LINKS_HOUSE_INTRO,
|
||||
/* 0x0B */ KOKIRI_FOREST_INTRO,
|
||||
/* 0x0C */ DEATH_MOUNTAIN_TRAIL_AFTER_GORON_RUBY,
|
||||
/* 0x0D */ ZORAS_FOUNTAIN_AFTER_ZORAS_SAPPHIRE,
|
||||
/* 0x0E */ KOKIRI_FOREST_AFTER_KOKIRI_EMERALD,
|
||||
/* 0x0F */ TEMPLE_OF_TIME_KOKIRI_EMERALD, //unused
|
||||
/* 0x10 */ TEMPLE_OF_TIME_GORON_RUBY, //unused
|
||||
/* 0x11 */ TEMPLE_OF_TIME_ZORAS_SAPPHIRE, //unused
|
||||
/* 0x12 */ TEMPLE_OF_TIME_AFTER_USE_MS_FIRST,
|
||||
/* 0x13 */ DEATH_MOUNTAIN_TRAIL_AFTER_INTRO,
|
||||
/* 0x14 */ INVALID_DESTINATION_14,
|
||||
/* 0x15 */ LAKE_HYLIA_WATER_RISES,
|
||||
/* 0x16 */ DESERT_COLOSSUS_REQUIEM,
|
||||
/* 0x17 */ CUTSCENE_MAP_CURSE_YOU,
|
||||
/* 0x18 */ JABU_JABU_INTRO,
|
||||
/* 0x19 */ CHAMBER_OF_SAGES_LIGHT_MEDALLION,
|
||||
/* 0x1A */ TEMPLE_OF_TIME_KOKIRI_EMERALD_2, //duplicate of 0x000F
|
||||
/* 0x1B */ TEMPLE_OF_TIME_GORON_RUBY_2, //duplicate of 0x0010
|
||||
/* 0x1C */ TEMPLE_OF_TIME_ZORAS_SAPPHIRE_2, //duplicate of 0x0011
|
||||
/* 0x1D */ CHAMBER_OF_SAGES_FOREST_MEDALLION,
|
||||
/* 0x1E */ CHAMBER_OF_SAGES_FIRE_MEDALLION,
|
||||
/* 0x1F */ CHAMBER_OF_SAGES_WATER_MEDALLION,
|
||||
/* 0x20 */ HYRULE_FIELD_FLASHBACK, //lacs part 4
|
||||
/* 0x21 */ HYRULE_FIELD_AFTER_LAKE_HYLIA_OWL,
|
||||
/* 0x22 */ CUTSCENE_MAP_GANON_AFTER_USE_MS,
|
||||
/* 0x23 */ HYRULE_FIELD_INTRO_ZELDA_ESCAPE,
|
||||
/* 0x24 */ INVALID_DESTINATION_24,
|
||||
/* 0x25 */ INVALID_DESTINATION_25,
|
||||
/* 0x26 */ CUTSCENE_MAP_SHEIKAH_LEGEND, //lacs part 2
|
||||
/* 0x27 */ TEMPLE_OF_TIME_ZELDA_REVEAL, //lacs part 3
|
||||
/* 0x28 */ TEMPLE_OF_TIME_GET_LIGHT_ARROWS, //lacs part 5
|
||||
/* 0x29 */ LAKE_HYLIA_AFTER_BLUE_WARP,
|
||||
/* 0x2A */ KAKARIKO_VILLAGE_DRAIN_WELL,
|
||||
/* 0x2B */ WINDMILL_AFTER_DRAIN_WELL,
|
||||
/* 0x2C */ TEMPLE_OF_TIME_AFTER_DOOR_OF_TIME_OPENS,
|
||||
/* 0x2D */ INVALID_DESTINATION_2D,
|
||||
/* 0x2E */ TEMPLE_OF_TIME_AFTER_USE_MS_FIRST_2, // duplicate of 0x0012
|
||||
/* 0x2F */ KAKARIKO_VILLAGE_NOCTURNE_PART_2,
|
||||
/* 0x30 */ DESERT_COLOSSUS_AFTER_REQUIEM,
|
||||
/* 0x31 */ TEMPLE_OF_TIME_AFTER_LIGHT_ARROWS,
|
||||
/* 0x32 */ KAKARIKO_VILLAGE_AFTER_NOCTURNE,
|
||||
/* 0x33 */ HYRULE_FIELD_IMPA_ESCORT_CS,
|
||||
/* 0x34 */ TEMPLE_OF_TIME_SONG_OF_TIME,
|
||||
/* 0x35 */ HYRULE_FIELD_AFTER_SONG_OF_TIME,
|
||||
/* 0x36 */ GERUDO_VALLEY_CREDITS,
|
||||
/* 0x37 */ GERUDO_FORTRESS_CREDITS,
|
||||
/* 0x38 */ KAKARIKO_VILLAGE_CREDITS,
|
||||
/* 0x39 */ DEATH_MOUNTAIN_TRAIL_CREDITS_1,
|
||||
/* 0x3A */ GORON_CITY_CREDITS, // unused?
|
||||
/* 0x3B */ LAKE_HYLIA_CREDITS,
|
||||
/* 0x3C */ ZORAS_FOUNTAIN_CREDITS, // unused
|
||||
/* 0x3D */ ZORAS_DOMAIN_CREDITS,
|
||||
/* 0x3E */ KOKIRI_FOREST_CREDITS_1,
|
||||
/* 0x3F */ KOKIRI_FOREST_CREDITS_2,
|
||||
/* 0x40 */ HYRULE_FIELD_CREDITS,
|
||||
/* 0x41 */ LON_LON_RANCH_CREDITS_1,
|
||||
/* 0x42 */ KAKARIKO_VILLAGE_AFTER_TRAIL_OWL,
|
||||
/* 0x43 */ HTRULE_FIELD_UNUSED_ENTRANCE,
|
||||
/* 0x44 */ CUTSCENE_MAP_FIRE,
|
||||
/* 0x45 */ KOKIRI_FOREST_POST_FOREST_MEDALLION,
|
||||
/* 0x46 */ DEATH_MOUNTAIN_TRAIL_CREDITS_2,
|
||||
/* 0x47 */ TEMPLE_OF_TIME_CREDITS,
|
||||
/* 0x48 */ ZELDAS_COURTYARD_CREDITS,
|
||||
/* 0x49 */ LON_LON_RANCH_CREDITS_1_2, // duplicate of 0x0041
|
||||
/* 0x4A */ LON_LON_RANCH_CREDITS_2,
|
||||
/* 0x4B */ LON_LON_RANCH_CREDITS_3,
|
||||
/* 0x4C */ LON_LON_RANCH_CREDITS_4,
|
||||
/* 0x4D */ LON_LON_RANCH_CREDITS_5,
|
||||
/* 0x4E */ LON_LON_RANCH_CREDITS_6,
|
||||
/* 0x4F */ LON_LON_RANCH_NO_CS_1,
|
||||
/* 0x50 */ LON_LON_RANCH_NO_CS_2,
|
||||
/* 0x51 */ LON_LON_RANCH_NO_CS_3,
|
||||
/* 0x52 */ LON_LON_RANCH_NO_CS_4,
|
||||
/* 0x53 */ LON_LON_RANCH_NO_CS_5,
|
||||
/* 0x54 */ LON_LON_RANCH_NO_CS_6,
|
||||
/* 0x55 */ LON_LON_RANCH_NO_CS_7,
|
||||
/* 0x56 */ LON_LON_RANCH_NO_CS_8,
|
||||
/* 0x57 */ LON_LON_RANCH_NO_CS_9,
|
||||
/* 0x58 */ LON_LON_RANCH_NO_CS_10,
|
||||
/* 0x59 */ LON_LON_RANCH_NO_CS_11,
|
||||
/* 0x5A */ LON_LON_RANCH_NO_CS_12,
|
||||
/* 0x5B */ LON_LON_RANCH_NO_CS_13,
|
||||
/* 0x5C */ LON_LON_RANCH_NO_CS_14,
|
||||
/* 0x5D */ LON_LON_RANCH_NO_CS_15,
|
||||
/* 0x5E */ LON_LON_RANCH_NO_CS_EPONAS_SONG,
|
||||
/* 0x5F */ CONDITIONAL_DESTINATION, // TODO more descriptive name?
|
||||
/* 0x60 */ DESERT_COLOSSUS_SPIRIT_BLUE_WARP,
|
||||
/* 0x61 */ GRAVEYARD_AFTER_SHADOW_BLUE_WARP,
|
||||
/* 0x62 */ DEATH_MOUNTAIN_CRATER_AFTER_FIRE_BLUE_WARP,
|
||||
/* 0x63 */ SACRED_FOREST_MEADOW_AFTER_FOREST_BLUE_WARP,
|
||||
/* 0x64 */ KOKIRI_FOREST_AFTER_FOREST_BLUE_WARP,
|
||||
/* 0x65 */ DESERT_COLOSSUS_AFTER_SILVER_GAUNTLETS,
|
||||
/* 0x66 */ TEMPLE_OF_TIME_FRONT_OF_PEDESTAL,
|
||||
/* 0x67 */ HYRULE_FIELD_TITLE_SCREEN,
|
||||
/* 0x68 */ SPIRIT_TEMPLE_BOSS_TITLE_SCREEN,
|
||||
/* 0x69 */ GRAVEYARD_SUNS_SONG,
|
||||
/* 0x6A */ ROYAL_FAMILYS_TOMB_SUNS_SONG,
|
||||
/* 0x6B */ GANONS_CASTLE_AFTER_FOREST_TRIAL,
|
||||
/* 0x6C */ GANONS_CASTLE_AFTER_WATER_TRIAL,
|
||||
/* 0x6D */ GANONS_CASTLE_AFTER_SHADOW_TRIAL,
|
||||
/* 0x6E */ GANONS_CASTLE_AFTER_FIRE_TRIAL,
|
||||
/* 0x6F */ GANONS_CASTLE_AFTER_LIGHT_TRIAL,
|
||||
/* 0x70 */ GANONS_CASTLE_AFTER_SPIRIT_TRIAL,
|
||||
/* 0x71 */ GANONS_CASTLE_DISPEL_BARRIER_IF_CONDITIONS,
|
||||
/* 0x72 */ HYRULE_FIELD_INTRO,
|
||||
/* 0x73 */ HYRULE_FIELD_AFTER_IMPA_ESCORT,
|
||||
/* 0x74 */ DESERT_COLOSSUS_SPIRIT_BLUE_WARP_2,
|
||||
/* 0x75 */ HYRULE_FIELD_SKY,
|
||||
/* 0x76 */ GANON_BATTLE_TOWER_COLLAPSE,
|
||||
/* 0x77 */ ZELDAS_COURTYARD_RECEIVE_LETTER
|
||||
} CutsceneTerminatorDestination;
|
||||
|
||||
#endif
|
@ -1,448 +0,0 @@
|
||||
#ifndef Z64CUTSCENE_COMMANDS_H
|
||||
#define Z64CUTSCENE_COMMANDS_H
|
||||
|
||||
#include "command_macros_base.h"
|
||||
#include "z64cutscene.h"
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 totalEntries (e), s32 endFrame (n)
|
||||
* FORMAT
|
||||
* eeeeeeee nnnnnnnn
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_BEGIN_CUTSCENE(totalEntries, endFrame) CMD_W(totalEntries), CMD_W(endFrame)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* 00000001 0001ssss eeee0000
|
||||
* size = 0xC
|
||||
*/
|
||||
#define CS_CAM_POS_LIST CS_CAM_EYE_LIST
|
||||
#define CS_CAM_EYE_LIST(startFrame, endFrame) \
|
||||
CS_CMD_CAM_EYE, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
|
||||
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
|
||||
* size = 0x10
|
||||
*/
|
||||
#define CS_CAM_POS CS_CAM_EYE
|
||||
#define CS_CAM_EYE(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
|
||||
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* 00000002 0001ssss eeee0000
|
||||
* size = 0xC
|
||||
*/
|
||||
#define CS_CAM_FOCUS_POINT_LIST CS_CAM_AT_LIST
|
||||
#define CS_CAM_AT_LIST(startFrame, endFrame) \
|
||||
CS_CMD_CAM_AT, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
|
||||
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
|
||||
* size = 0x10
|
||||
*/
|
||||
#define CS_CAM_FOCUS_POINT CS_CAM_AT
|
||||
#define CS_CAM_AT(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
|
||||
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 entries (e)
|
||||
* FORMAT
|
||||
* 00000003 eeeeeeee
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_MISC_LIST(entries) CS_CMD_MISC, CMD_W(entries)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 unk (u), s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* uuuussss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU
|
||||
* size = 0x30
|
||||
*/
|
||||
#define CS_MISC(unk, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7, unused8, unused9, unused10) \
|
||||
CMD_HH(unk, startFrame), CMD_HH(endFrame, unused0), \
|
||||
CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
|
||||
CMD_W(unused6), CMD_W(unused7), CMD_W(unused8), CMD_W(unused9), CMD_W(unused10)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 entries (e)
|
||||
* FORMAT
|
||||
* 00000004 eeeeeeee
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_LIGHTING_LIST(entries) CS_CMD_SET_LIGHTING, CMD_W(entries)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 setting (m), s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* mmmmssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
|
||||
* size = 0x30
|
||||
*/
|
||||
#define CS_LIGHTING(setting, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
|
||||
CMD_HH(setting, startFrame), CMD_HH(endFrame, unused0), \
|
||||
CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
|
||||
CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* Capital U is Unused , may be consistently zero
|
||||
* 00000005 0001ssss eeee0000
|
||||
* size = 0xC
|
||||
*/
|
||||
#define CS_CAM_POS_PLAYER_LIST CS_CAM_EYE_REL_TO_PLAYER_LIST
|
||||
#define CS_CAM_EYE_REL_TO_PLAYER_LIST(startFrame, endFrame) \
|
||||
CS_CMD_CAM_EYE_REL_TO_PLAYER, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
|
||||
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
|
||||
* size = 0x10
|
||||
*/
|
||||
#define CS_CAM_POS_PLAYER CS_CAM_EYE_REL_TO_PLAYER
|
||||
#define CS_CAM_EYE_REL_TO_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
|
||||
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* Capital U is Unused , may be consistently zero
|
||||
* 00000006 0001ssss eeee0000
|
||||
* size = 0xC
|
||||
*/
|
||||
#define CS_CAM_FOCUS_POINT_PLAYER_LIST CS_CAM_AT_REL_TO_PLAYER_LIST
|
||||
#define CS_CAM_AT_REL_TO_PLAYER_LIST(startFrame, endFrame) \
|
||||
CS_CMD_CAM_AT_REL_TO_PLAYER, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
|
||||
/**
|
||||
* ARGS
|
||||
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
|
||||
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
|
||||
* size = 0x10
|
||||
*/
|
||||
#define CS_CAM_FOCUS_POINT_PLAYER CS_CAM_AT_REL_TO_PLAYER
|
||||
#define CS_CAM_AT_REL_TO_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
|
||||
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 unk (u), s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* 00000007 uuuussss eeeeUUUU
|
||||
* size = 0xC
|
||||
*/
|
||||
#define CS_CMD_07_LIST(unk, startFrame, endFrame, unused) \
|
||||
CS_CMD_07, CMD_HH(unk, startFrame), CMD_HH(endFrame, unused)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
|
||||
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
|
||||
* size = 0x10
|
||||
*/
|
||||
#define CS_CMD_07(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
|
||||
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 unk (u), s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* 00000008 uuuussss eeeeUUUU
|
||||
* size = 0xC
|
||||
*/
|
||||
#define CS_CMD_08_LIST(unk, startFrame, endFrame, unused) \
|
||||
CS_CMD_08, CMD_HH(unk, startFrame), CMD_HH(endFrame, unused)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
|
||||
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
|
||||
* size = 0x10
|
||||
*/
|
||||
#define CS_CMD_08(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
|
||||
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 entries (e)
|
||||
* FORMAT
|
||||
* 00000009 eeeeeeee
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_CMD_09_LIST(entries) CS_CMD_09, CMD_W(entries)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 unk (u), s16 startFrame (s), s16 endFrame (e), s16 unk2 (v), s16 unk3 (w), s16 unk4 (x)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* uuuussss eeeevvww xxUUUUUU
|
||||
* size = 0xC
|
||||
*/
|
||||
#define CS_CMD_09(unk, startFrame, endFrame, unk2, unk3, unk4, unused0, unused1) \
|
||||
CMD_HH(unk, startFrame), CMD_HBB(endFrame, unk2, unk3), CMD_BBH(unk4, unused0, unused1)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 cmdType (c), s32 entries (e)
|
||||
* FORMAT
|
||||
* cccccccc eeeeeeee
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_UNK_DATA_LIST(cmdType, entries) CMD_W(cmdType), CMD_W(entries)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 unk1 (a), s32 unk2 (b), s32 unk3 (c), s32 unk4 (d), s32 unk5 (e), s32 unk6 (f),
|
||||
* s32 unk7 (g), s32 unk8 (h), s32 unk9 (i), s32 unk10 (j), s32 unk11 (k), s32 unk12 (l)
|
||||
* FORMAT
|
||||
* aaaaaaaa bbbbbbbb cccccccc dddddddd eeeeeeee ffffffff gggggggg hhhhhhhh iiiiiiii jjjjjjjj kkkkkkkk llllllll
|
||||
* size = 0x30
|
||||
*/
|
||||
#define CS_UNK_DATA(unk1, unk2, unk3, unk4, unk5, unk6, unk7, unk8, unk9, unk10, unk11, unk12) \
|
||||
CMD_W(unk1), CMD_W(unk2), CMD_W(unk3), CMD_W(unk4), CMD_W(unk5), CMD_W(unk6), \
|
||||
CMD_W(unk7), CMD_W(unk8), CMD_W(unk9), CMD_W(unk10), CMD_W(unk11), CMD_W(unk12)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 cmdType (c), s32 entries (e)
|
||||
* FORMAT
|
||||
* cccccccc eeeeeeee
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_NPC_ACTION_LIST(cmdType, entries) CMD_W(cmdType), CMD_W(entries)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 npcAction (a), s16 startFrame (s), s16 endFrame (e),
|
||||
* s16 rotX (u), s16 rotY (v), s16 rotZ (w),
|
||||
* s32 startX (i), s32 startY (j), s32 startZ (k),
|
||||
* s32 endX (l), s32 endY (m), s32 endZ (n),
|
||||
* f32 normX (x), f32 normY (y), f32 normZ (z),
|
||||
* FORMAT
|
||||
* aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz
|
||||
* size = 0x30
|
||||
*/
|
||||
#define CS_NPC_ACTION(npcAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \
|
||||
CMD_HH(npcAction, startFrame), CMD_HH(endFrame, rotX), CMD_HH(rotY, rotZ), \
|
||||
CMD_W(startX), CMD_W(startY), CMD_W(startZ), \
|
||||
CMD_W(endX), CMD_W(endY), CMD_W(endZ), \
|
||||
CMD_F(normX), CMD_F(normY), CMD_F(normZ)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 cmdType (c), s32 entries (e)
|
||||
* FORMAT
|
||||
* cccccccc eeeeeeee
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_PLAYER_ACTION_LIST(entries) CS_CMD_SET_PLAYER_ACTION, CMD_W(entries)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 linkAction (a), s16 startFrame (s), s16 endFrame (e),
|
||||
* s16 rotX (u), s16 rotY (v), s16 rotZ (w),
|
||||
* s32 startX (i), s32 startY (j), s32 startZ (k),
|
||||
* s32 endX (l), s32 endY (m), s32 endZ (n),
|
||||
* f32 normX (x), f32 normY (y), f32 normZ (z),
|
||||
* FORMAT
|
||||
* aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz
|
||||
* size = 0x30
|
||||
*/
|
||||
#define CS_PLAYER_ACTION(linkAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \
|
||||
CS_NPC_ACTION(linkAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 entries (e)
|
||||
* FORMAT
|
||||
* 00000013 eeeeeeee
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_TEXT_LIST(entries) CS_CMD_TEXTBOX, CMD_W(entries)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 messageId (i), s16 startFrame (s), s16 endFrame (e), s16 type (o),
|
||||
* s16 topOptionBranch (y), s16 bottomOptionBranch (n)
|
||||
* FORMAT
|
||||
* iiiissss eeeeoooo yyyynnnn
|
||||
* size = 0xC
|
||||
*/
|
||||
#define CS_TEXT_DISPLAY_TEXTBOX(messageId, startFrame, endFrame, type, topOptionBranch, bottomOptionBranch) \
|
||||
CMD_HH(messageId, startFrame), CMD_HH(endFrame, type), CMD_HH(topOptionBranch, bottomOptionBranch)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* FFFFssss eeeeFFFF FFFFFFFF
|
||||
* size = 0xC
|
||||
*/
|
||||
#define CS_TEXT_NONE(startFrame, endFrame) \
|
||||
CS_TEXT_DISPLAY_TEXTBOX(0xFFFF, startFrame, endFrame, 0xFFFF, 0xFFFF, 0xFFFF)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 ocarinaSongAction (o), s16 startFrame (s), s16 endFrame (e), s16 topOptionBranch (i)
|
||||
* FORMAT
|
||||
* oooossss eeee0002 iiiiFFFF
|
||||
* size = 0xC
|
||||
*/
|
||||
#define CS_TEXT_LEARN_SONG(ocarinaSongAction, startFrame, endFrame, messageId) \
|
||||
CS_TEXT_DISPLAY_TEXTBOX(ocarinaSongAction, startFrame, endFrame, 0x0002, messageId, 0xFFFF)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 transitionType (t), s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* Capital U is Unused , endFrame duplicate
|
||||
* 0000002D 00000001 ttttssss eeeeUUUU
|
||||
* size = 0x10
|
||||
*/
|
||||
#define CS_SCENE_TRANS_FX(transitionType, startFrame, endFrame) \
|
||||
CS_CMD_SCENE_TRANS_FX, 0x00000001, CMD_HH(transitionType, startFrame), CMD_HH(endFrame, endFrame)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 entries (e)
|
||||
* FORMAT
|
||||
* 00000056 eeeeeeee
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_PLAY_BGM_LIST(entries) CS_CMD_PLAYBGM, CMD_W(entries)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 sequence (q), s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* qqqqssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
|
||||
* size = 0x30
|
||||
*/
|
||||
#define CS_PLAY_BGM(sequence, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
|
||||
CMD_HH(sequence, startFrame), CMD_HH(endFrame, unused0), \
|
||||
CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
|
||||
CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 entries (e)
|
||||
* FORMAT
|
||||
* 00000057 eeeeeeee
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_STOP_BGM_LIST(entries) CS_CMD_STOPBGM, CMD_W(entries)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 sequence (q), s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* uuqqssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
|
||||
* size = 0x30
|
||||
*/
|
||||
#define CS_STOP_BGM(sequence, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
|
||||
CMD_HH(sequence, startFrame), CMD_HH(endFrame, unused0), \
|
||||
CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
|
||||
CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 entries (e)
|
||||
* FORMAT
|
||||
* 0000007C eeeeeeee
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_FADE_BGM_LIST(entries) CS_CMD_FADEBGM, CMD_W(entries)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 fadeType (t), s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* ttttssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
|
||||
* size = 0x30
|
||||
*/
|
||||
#define CS_FADE_BGM(fadeType, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
|
||||
CMD_HH(fadeType, startFrame), CMD_HH(endFrame, unused0), \
|
||||
CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
|
||||
CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s32 entries (e)
|
||||
* FORMAT
|
||||
* 0000008C eeeeeeee
|
||||
* size = 0x8
|
||||
*/
|
||||
#define CS_TIME_LIST(entries) CS_CMD_SETTIME, CMD_W(entries)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* s16 unk (u), s16 startFrame (s), s16 endFrame (e), s8 hour (h), s8 min (m)
|
||||
* FORMAT
|
||||
* Capital U is Unused
|
||||
* uuuussss eeeehhmm UUUUUUUU
|
||||
* size = 0xC
|
||||
*/
|
||||
#define CS_TIME(unk, startFrame, endFrame, hour, min, unused) \
|
||||
CMD_HH(unk, startFrame), \
|
||||
CMD_HBB(endFrame, hour, min), \
|
||||
CMD_W(unused)
|
||||
|
||||
/**
|
||||
* ARGS
|
||||
* CutsceneTerminatorDestination dest (d), s16 startFrame (s), s16 endFrame (e)
|
||||
* FORMAT
|
||||
* Capital U is Unused , endFrame duplicate
|
||||
* 000003E8 00000001 ddddssss eeeeUUUU
|
||||
* size = 0x10
|
||||
*/
|
||||
#define CS_TERMINATOR(dest, startFrame, endFrame) \
|
||||
CS_CMD_TERMINATOR, 0x00000001, CMD_HH(dest, startFrame), CMD_HH(endFrame, endFrame)
|
||||
|
||||
/**
|
||||
* Marks the end of a cutscene
|
||||
*/
|
||||
#define CS_END() 0xFFFFFFFF, 0x00000000
|
||||
|
||||
#endif
|
@ -1,29 +0,0 @@
|
||||
{
|
||||
"file1": "File 1",
|
||||
"file2": "File 2",
|
||||
"file3": "File 3",
|
||||
"options": "Options",
|
||||
"copy": "Copy",
|
||||
"erase": "Erase",
|
||||
"quit": "Quit",
|
||||
"confirm": "Yes",
|
||||
"end": "End",
|
||||
"hyphen": "Hyphen",
|
||||
"period": "Period",
|
||||
"space": "Space",
|
||||
"backspace": "Backspace",
|
||||
"capital_letter": "Capital $0",
|
||||
"audio_stereo": "Sound - Stereo",
|
||||
"audio_mono": "Sound - Mono",
|
||||
"audio_headset": "Sound - Headset",
|
||||
"audio_surround": "Sound - Surround",
|
||||
"target_switch": "Targeting Mode - Switch",
|
||||
"target_hold": "Targeting Mode - Hold",
|
||||
"language_english": "Language - English",
|
||||
"language_german": "Language - German",
|
||||
"language_french": "Language - French",
|
||||
"quest_sel_vanilla": "Quest - Original",
|
||||
"quest_sel_mq": "Quest - Master Quest",
|
||||
"quest_sel_randomizer": "Quest - Randomizer",
|
||||
"quest_sel_boss_rush": "Quest - Boss Rush"
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
{
|
||||
"file1": "Fichier 1",
|
||||
"file2": "Fichier 2",
|
||||
"file3": "Fichier 3",
|
||||
"options": "Options",
|
||||
"copy": "Copier",
|
||||
"erase": "Effacer",
|
||||
"quit": "Retour",
|
||||
"confirm": "Oui",
|
||||
"end": "Fin",
|
||||
"hyphen": "Trait d'union",
|
||||
"period": "Point",
|
||||
"space": "Espace",
|
||||
"backspace": "Retour arrière",
|
||||
"capital_letter": "Majuscule $0",
|
||||
"audio_stereo": "Son - Stéréo",
|
||||
"audio_mono": "Son - Mono",
|
||||
"audio_headset": "Son - Casque",
|
||||
"audio_surround": "Son - Surround",
|
||||
"target_switch": "Visée - Fixe",
|
||||
"target_hold": "Visée - Maintenue",
|
||||
"language_english": "Langue - Anglaise",
|
||||
"language_german": "Langue - Allemande",
|
||||
"language_french": "Langue - Français",
|
||||
"quest_sel_vanilla": "Quête - Originale",
|
||||
"quest_sel_mq": "Quête - Master Quest",
|
||||
"quest_sel_randomizer": "Quête - Randomizer",
|
||||
"quest_sel_boss_rush": "Quête - Boss Rush"
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
{
|
||||
"file1": "Datei 1",
|
||||
"file2": "Datei 2",
|
||||
"file3": "Datei 3",
|
||||
"options": "Optionen",
|
||||
"copy": "Kopieren",
|
||||
"erase": "Löschen",
|
||||
"quit": "Zurück",
|
||||
"confirm": "Ja",
|
||||
"end": "Ende",
|
||||
"hyphen": "Bindestrich",
|
||||
"period": "Punkt",
|
||||
"space": "Raum",
|
||||
"backspace": "Rücktaste",
|
||||
"capital_letter": "Großbuchstabe $0",
|
||||
"audio_stereo": "Sound - Stereo",
|
||||
"audio_mono": "Sound - Mono",
|
||||
"audio_headset": "Sound - Kopfhörer",
|
||||
"audio_surround": "Sound - Surround",
|
||||
"target_switch": "Zielerfassung - Einmal drücken",
|
||||
"target_hold": "Zielerfassung - Trigger halten",
|
||||
"language_english": "Sprache - Englisch",
|
||||
"language_german": "Sprache - Deutsch",
|
||||
"language_french": "Sprache - Französisch",
|
||||
"quest_sel_vanilla": "Quest - Original",
|
||||
"quest_sel_mq": "Quest - Master Quest",
|
||||
"quest_sel_randomizer": "Quest - Randomizer",
|
||||
"quest_sel_boss_rush": "Quest - Bosse Rush"
|
||||
}
|
@ -1,231 +0,0 @@
|
||||
{
|
||||
"health": "Health - $0 Hearts",
|
||||
"magic": "Magic - $0",
|
||||
"rupees": "Rupees - $0",
|
||||
"floor": "Floor $0",
|
||||
"basement": "Basement $0",
|
||||
"item_menu": "Select Item",
|
||||
"map_menu": "Map - $0",
|
||||
"quest_menu": "Quest Status",
|
||||
"equip_menu": "Equipment",
|
||||
"overworld": "Overworld",
|
||||
"equipped": "$0 - Equipped",
|
||||
"save_prompt": "Would you like to save?",
|
||||
"game_saved": "Game saved",
|
||||
"assigned_to": "Assigned to $0",
|
||||
"0": "Deku Stick - $0",
|
||||
"1": "Deku Nut - $0",
|
||||
"2": "Bomb - $0",
|
||||
"3": "Fairy Bow - $0",
|
||||
"4": "Fire Arrow",
|
||||
"5": "Din's Fire",
|
||||
"6": "Fairy Slingshot - $0",
|
||||
"7": "Fairy Ocarina",
|
||||
"8": "Ocarina of Time",
|
||||
"9": "Bombchu - $0",
|
||||
"10": "Hookshot",
|
||||
"11": "Longshot",
|
||||
"12": "Ice Arrow",
|
||||
"13": "Farore's Wind",
|
||||
"14": "Boomerang",
|
||||
"15": "Lens of Truth",
|
||||
"16": "Magic Beans - $0",
|
||||
"17": "Megaton Hammer",
|
||||
"18": "Light Arrow",
|
||||
"19": "Nayru's Love",
|
||||
"20": "Empty Bottle",
|
||||
"21": "Red Potion",
|
||||
"22": "Green Potion",
|
||||
"23": "Blue Potion",
|
||||
"24": "Fairy",
|
||||
"25": "Fish",
|
||||
"26": "Milk Bottle",
|
||||
"27": "Ruto's Letter",
|
||||
"28": "Blue Fire",
|
||||
"29": "Bugs",
|
||||
"30": "Big Poe",
|
||||
"31": "Milk Bottle (Half)",
|
||||
"32": "Poe",
|
||||
"33": "Weird Egg",
|
||||
"34": "Chicken",
|
||||
"35": "Zelda's Letter",
|
||||
"36": "Keaton Mask",
|
||||
"37": "Skull Mask",
|
||||
"38": "Spooky Mask",
|
||||
"39": "Bunny Mask",
|
||||
"40": "Goron Mask",
|
||||
"41": "Zora Mask",
|
||||
"42": "Gerudo Mask",
|
||||
"43": "Mask of Truth",
|
||||
"44": "Sold Out",
|
||||
"45": "Pocket Egg",
|
||||
"46": "Pocket Cucco",
|
||||
"47": "Cojiro",
|
||||
"48": "Odd Mushroom",
|
||||
"49": "Odd Potion",
|
||||
"50": "Saw",
|
||||
"51": "Broken Sword",
|
||||
"52": "Prescription",
|
||||
"53": "Eyeball Frog",
|
||||
"54": "Eyedrops",
|
||||
"55": "Claim Check",
|
||||
"56": "Bow Fire Arrow",
|
||||
"57": "Bow Ice Arrow",
|
||||
"58": "Bow Light Arrow",
|
||||
"59": "Kokiri Sword",
|
||||
"60": "Master Sword",
|
||||
"61": "Giant's Knife",
|
||||
"62": "Deku Shield",
|
||||
"63": "Hylian Shield",
|
||||
"64": "Mirror Shield",
|
||||
"65": "Kokiri Tunic",
|
||||
"66": "Goron Tunic",
|
||||
"67": "Zora Tunic",
|
||||
"68": "Kokiri Boots",
|
||||
"69": "Iron Boots",
|
||||
"70": "Hover Boots",
|
||||
"71": "Bullet Bag (Holds 30)",
|
||||
"72": "Bullet Bag (Holds 40)",
|
||||
"73": "Bullet Bag (Holds 50)",
|
||||
"74": "Quiver (Holds 30)",
|
||||
"75": "Quiver (Holds 40)",
|
||||
"76": "Quiver (Holds 50)",
|
||||
"77": "Bomb Bag (Holds 20)",
|
||||
"78": "Bomb Bag (Holds 30)",
|
||||
"79": "Bomb Bag (Holds 40)",
|
||||
"80": "Goron's Bracelet",
|
||||
"81": "Silver Gauntlets",
|
||||
"82": "Golden Gauntlets",
|
||||
"83": "Silver Scale",
|
||||
"84": "Golden Scale",
|
||||
"85": "Giant's Knife (Broken)",
|
||||
"86": "WALLET ADULT",
|
||||
"87": "Giant's Wallet",
|
||||
"88": "Deku Seeds",
|
||||
"89": "Fishing Pole",
|
||||
"90": "Minuet of Forest",
|
||||
"91": "Bolero of Fire",
|
||||
"92": "Serenade of Water",
|
||||
"93": "Requiem of Spirit",
|
||||
"94": "Nocturne of Shadow",
|
||||
"95": "Prelude of Light",
|
||||
"96": "Zelda's Lullaby",
|
||||
"97": "Epona's Song",
|
||||
"98": "Saria's Song",
|
||||
"99": "Sun's Song",
|
||||
"100": "Song of Time",
|
||||
"101": "Song of Storms",
|
||||
"102": "Forest Medallion",
|
||||
"103": "Fire Medallion",
|
||||
"104": "Water Medallion",
|
||||
"105": "Spirit Medallion",
|
||||
"106": "Shadow Medallion",
|
||||
"107": "Light Medallion",
|
||||
"108": "Kokiri's Emerald",
|
||||
"109": "Goron's Ruby",
|
||||
"110": "Zora Sapphire",
|
||||
"111": "Stone of Agony",
|
||||
"112": "Gerudo's Card",
|
||||
"113": "Skulltula Token - $0",
|
||||
"114": "Piece of Heart - $0",
|
||||
"115": "Piece of Heart",
|
||||
"116": "Boss Key",
|
||||
"117": "Compass",
|
||||
"118": "Dungeon Map",
|
||||
"119": "Small Key",
|
||||
"120": "MAGIC SMALL",
|
||||
"121": "MAGIC LARGE",
|
||||
"122": "Biggoron's Sword",
|
||||
"123": "INVALID 1",
|
||||
"124": "INVALID 2",
|
||||
"125": "INVALID 3",
|
||||
"126": "INVALID 4",
|
||||
"127": "INVALID 5",
|
||||
"128": "INVALID 6",
|
||||
"129": "INVALID 7",
|
||||
"130": "Milk",
|
||||
"131": "Recovery Heart",
|
||||
"132": "Green Rupee",
|
||||
"133": "Blue Rupee",
|
||||
"134": "Red Rupee",
|
||||
"135": "Purple Rupee",
|
||||
"136": "Gold Rupee",
|
||||
"137": "INVALID 8",
|
||||
"138": "STICKS 5",
|
||||
"139": "STICKS 10",
|
||||
"140": "NUTS 5",
|
||||
"141": "NUTS 10",
|
||||
"142": "BOMBS 5",
|
||||
"143": "BOMBS 10",
|
||||
"144": "BOMBS 20",
|
||||
"145": "BOMBS 30",
|
||||
"146": "ARROWS SMALL",
|
||||
"147": "ARROWS MEDIUM",
|
||||
"148": "ARROWS LARGE",
|
||||
"149": "SEEDS 30",
|
||||
"150": "BOMBCHUS 5",
|
||||
"151": "BOMBCHUS 20",
|
||||
"152": "STICK UPGRADE 20",
|
||||
"153": "STICK UPGRADE 30",
|
||||
"154": "NUT UPGRADE 30",
|
||||
"155": "NUT UPGRADE 40",
|
||||
"255": "",
|
||||
"256": "Haunted Wasteland",
|
||||
"257": "Gerudos Fortress",
|
||||
"258": "Gerudo Valley",
|
||||
"259": "Hylia Lakeside",
|
||||
"260": "Lon Lon Ranch",
|
||||
"261": "Market",
|
||||
"262": "Hyrule Field",
|
||||
"263": "Death Mountain",
|
||||
"264": "Kakariko Village",
|
||||
"265": "Lost Woods",
|
||||
"266": "Kokiri Forest",
|
||||
"267": "Zoras Domain",
|
||||
"268": "",
|
||||
"269": "",
|
||||
"270": "",
|
||||
"271": "",
|
||||
"272": "",
|
||||
"273": "",
|
||||
"274": "",
|
||||
"275": "",
|
||||
"276": "",
|
||||
"277": "",
|
||||
"278": "",
|
||||
"279": "",
|
||||
"280": "",
|
||||
"281": "",
|
||||
"282": "",
|
||||
"283": "",
|
||||
"284": "",
|
||||
"285": "",
|
||||
"286": "",
|
||||
"287": "",
|
||||
"288": "",
|
||||
"289": "",
|
||||
"290": "",
|
||||
"291": "",
|
||||
"292": "Hyrule Field",
|
||||
"293": "Kakariko Village",
|
||||
"294": "Graveyard",
|
||||
"295": "Zoras River",
|
||||
"296": "Kokiri Forest",
|
||||
"297": "Sacred Forest Meadow",
|
||||
"298": "Lake Hylia",
|
||||
"299": "Zoras Domain",
|
||||
"300": "Zoras Fountain",
|
||||
"301": "Gerudo Valley",
|
||||
"302": "Lost Woods",
|
||||
"303": "Desert Colossus",
|
||||
"304": "Gerudo's Fortress",
|
||||
"305": "Haunted Wasteland",
|
||||
"306": "Market",
|
||||
"307": "Hyrule Castle",
|
||||
"308": "Death Mountain Trail",
|
||||
"309": "Death Mountain Crater",
|
||||
"310": "Goron City",
|
||||
"311": "Lon Lon Ranch",
|
||||
"312": "Question Mark",
|
||||
"313": "Ganon's Castle"
|
||||
}
|
@ -1,231 +0,0 @@
|
||||
{
|
||||
"health": "Vie - $0 Coeurs",
|
||||
"magic": "Magie - $0",
|
||||
"rupees": "Rubis - $0",
|
||||
"floor": "Étage $0",
|
||||
"basement": "Sous-sol $0",
|
||||
"item_menu": "Inventaire",
|
||||
"map_menu": "Carte - $0",
|
||||
"quest_menu": "Statut de la quête",
|
||||
"equip_menu": "Equipment",
|
||||
"overworld": "Surmonde",
|
||||
"equipped": "$0 - Équipé",
|
||||
"save_prompt": "Voulez-vous sauvegarder?",
|
||||
"game_saved": "Jeu sauvegardé",
|
||||
"assigned_to": "Assigné au $0",
|
||||
"0": "Bâton Mojo - $0",
|
||||
"1": "Noix Mojo - $0",
|
||||
"2": "Bombes - $0",
|
||||
"3": "Arc des Fées - $0",
|
||||
"4": "Flèche de Feu",
|
||||
"5": "Feu de Din",
|
||||
"6": "Lance-Pierre des Fées - $0",
|
||||
"7": "Ocarina des Fées",
|
||||
"8": "Ocarina of Temps",
|
||||
"9": "Missiles Teigneux - $0",
|
||||
"10": "Grappin",
|
||||
"11": "Super Grappin",
|
||||
"12": "Flèche de Glace",
|
||||
"13": "Vent de Farore",
|
||||
"14": "Boomerang",
|
||||
"15": "Monocle de Vérité",
|
||||
"16": "Haricot Magique - $0",
|
||||
"17": "Masse des Titans",
|
||||
"18": "Flèche de Lumière",
|
||||
"19": "Amour de Nayru",
|
||||
"20": "Bouteille Vide",
|
||||
"21": "Potion Rouge",
|
||||
"22": "Potion Verte",
|
||||
"23": "Potion Bleue",
|
||||
"24": "Fée",
|
||||
"25": "Poisson",
|
||||
"26": "Lait de Lon Lon",
|
||||
"27": "Lettre de Ruto",
|
||||
"28": "Flammme Bleue",
|
||||
"29": "Insectes",
|
||||
"30": "Âme",
|
||||
"31": "Lait de Lon Lon (moitié)",
|
||||
"32": "Esprit",
|
||||
"33": "Oeuf Curieux",
|
||||
"34": "Poulet",
|
||||
"35": "Lettre de Zelda",
|
||||
"36": "Masque du Renard",
|
||||
"37": "Masque de Mort",
|
||||
"38": "Masque d'Effroi",
|
||||
"39": "Masque du Lapin",
|
||||
"40": "Masque de Goron",
|
||||
"41": "Masque de Zora",
|
||||
"42": "Masque de Gerudo",
|
||||
"43": "Masque de Vérité",
|
||||
"44": "VENDU",
|
||||
"45": "Oeuf de Poche",
|
||||
"46": "Cocotte de poche",
|
||||
"47": "P'tit Poulet",
|
||||
"48": "Champignon suspect",
|
||||
"49": "Mixture suspecte",
|
||||
"50": "Scie du chasseur",
|
||||
"51": "Épée de Goron (brisée)",
|
||||
"52": "Ordonnance",
|
||||
"53": "Crapaud-qui-louche",
|
||||
"54": "Gouttes",
|
||||
"55": "Certificat",
|
||||
"56": "Arc et Flèche de Feu",
|
||||
"57": "Arc et Flèche de Glace",
|
||||
"58": "Arc et Flèche de Lumière",
|
||||
"59": "Épée Kokiri",
|
||||
"60": "Épée de Légende",
|
||||
"61": "Lame des Géants",
|
||||
"62": "Bouclier Mojo",
|
||||
"63": "Bouclier Hylien",
|
||||
"64": "Bouclier Miroir",
|
||||
"65": "Tunique Kokiri",
|
||||
"66": "Tunique Goron",
|
||||
"67": "Tunique Zora",
|
||||
"68": "Bottes Kokiri",
|
||||
"69": "Bottes de plomb",
|
||||
"70": "Bottes des airs",
|
||||
"71": "Sac de graines (Contient 30)",
|
||||
"72": "Sac de graines (Contient 40)",
|
||||
"73": "Sac de graines (Contient 50)",
|
||||
"74": "Carquois (Contient 30)",
|
||||
"75": "Carquois (Contient 40)",
|
||||
"76": "Carquois (Contient 50)",
|
||||
"77": "Sac de bombes (Contient 20)",
|
||||
"78": "Sac de bombes (Contient 30)",
|
||||
"79": "Sac de bombes (Contient 40)",
|
||||
"80": "Bracelet Goron",
|
||||
"81": "Gantelets d'argent",
|
||||
"82": "Gentelets d'or",
|
||||
"83": "Écaille d'argent",
|
||||
"84": "Écaille d'or",
|
||||
"85": "Lame des Géants (Brisée)",
|
||||
"86": "GRANDE BOURSE",
|
||||
"87": "Bourse de Géant",
|
||||
"88": "Deku Seeds",
|
||||
"89": "Canne à pèche",
|
||||
"90": "Menuet des Bois",
|
||||
"91": "Boléro du Feu",
|
||||
"92": "Sérénade de l'Eau",
|
||||
"93": "Requiem des Esprits",
|
||||
"94": "Nocturne de l'Ombre",
|
||||
"95": "Prélude de la Lumière",
|
||||
"96": "Berceuse de Zelda",
|
||||
"97": "Chant d'Epona",
|
||||
"98": "Chant de Saria",
|
||||
"99": "Chant du Soleil",
|
||||
"100": "Chant du Temps",
|
||||
"101": "Chant des Tempêtes",
|
||||
"102": "Médaillon de la Forêt",
|
||||
"103": "Médaillon du Feu",
|
||||
"104": "Médaillon de l'Eau",
|
||||
"105": "Médaillon de l'Esprit",
|
||||
"106": "Médaillon de l'Ombre",
|
||||
"107": "Médaillon de la Lumière",
|
||||
"108": "Émeraude Kokiri",
|
||||
"109": "Rubis Goron",
|
||||
"110": "Saphir Zora",
|
||||
"111": "Pierre de Souffrance",
|
||||
"112": "Carte Gerudo",
|
||||
"113": "Skulltula d'or - $0",
|
||||
"114": "Quart de Coeur - $0",
|
||||
"115": "Quart de Coeur",
|
||||
"116": "Clé d'or",
|
||||
"117": "Boussole",
|
||||
"118": "Carte du Donjon",
|
||||
"119": "Petite Clé",
|
||||
"120": "PETITE BOUTEILLE DE MAGIE",
|
||||
"121": "GRANDE BOUTEILLE DE MAGIE",
|
||||
"122": "Épée de Biggoron",
|
||||
"123": "INVALIDE 1",
|
||||
"124": "INVALIDE 2",
|
||||
"125": "INVALIDE 3",
|
||||
"126": "INVALIDE 4",
|
||||
"127": "INVALIDE 5",
|
||||
"128": "INVALIDE 6",
|
||||
"129": "INVALIDE 7",
|
||||
"130": "Lait de Lon Lon",
|
||||
"131": "Coeur de Vie",
|
||||
"132": "Rubis Vert",
|
||||
"133": "Rubis Bleu",
|
||||
"134": "Rubis Rouge",
|
||||
"135": "Rubis Pourpre",
|
||||
"136": "Énorme Rubis",
|
||||
"137": "INVALIDE 8",
|
||||
"138": "BÂTON MOJO 5",
|
||||
"139": "BÂTON MOJO 10",
|
||||
"140": "NOIX MOJO 5",
|
||||
"141": "NOIX MOJO 10",
|
||||
"142": "BOMBES 5",
|
||||
"143": "BOMBES 10",
|
||||
"144": "BOMBES 20",
|
||||
"145": "BOMBES 30",
|
||||
"146": "ARROWS SMALL",
|
||||
"147": "ARROWS MEDIUM",
|
||||
"148": "ARROWS LARGE",
|
||||
"149": "GRAINES MOJO 30",
|
||||
"150": "MISSILES TEIGNEUX 5",
|
||||
"151": "MISSILES TEIGNEUX 20",
|
||||
"152": "AMÉLIORATION BÂTON MOJO 20",
|
||||
"153": "AMÉLIORATION BÂTON MOJO 30",
|
||||
"154": "AMÉLIORATION NOIX MOJO 30",
|
||||
"155": "AMÉLIORATION NOIX MOJO 40",
|
||||
"255": "",
|
||||
"256": "Désert Hanté",
|
||||
"257": "Forteresse Gerudo",
|
||||
"258": "Vallée Gerudo",
|
||||
"259": "Laboratoire du Lac",
|
||||
"260": "Ranch Lon Lon",
|
||||
"261": "Place du Marché",
|
||||
"262": "Plaine d'Hyrule",
|
||||
"263": "Montagne du Péril",
|
||||
"264": "Village Cocorico",
|
||||
"265": "Bois Perdus",
|
||||
"266": "Forêt Kokiri",
|
||||
"267": "Domaine Zora",
|
||||
"268": "",
|
||||
"269": "",
|
||||
"270": "",
|
||||
"271": "",
|
||||
"272": "",
|
||||
"273": "",
|
||||
"274": "",
|
||||
"275": "",
|
||||
"276": "",
|
||||
"277": "",
|
||||
"278": "",
|
||||
"279": "",
|
||||
"280": "",
|
||||
"281": "",
|
||||
"282": "",
|
||||
"283": "",
|
||||
"284": "",
|
||||
"285": "",
|
||||
"286": "",
|
||||
"287": "",
|
||||
"288": "",
|
||||
"289": "",
|
||||
"290": "",
|
||||
"291": "",
|
||||
"292": "Plaine d'Hyrule",
|
||||
"293": "Village Cocorico",
|
||||
"294": "Cimetière",
|
||||
"295": "Rivière Zora",
|
||||
"296": "Forêt Kokiri",
|
||||
"297": "Bosquet Sacré",
|
||||
"298": "Lac Hylia",
|
||||
"299": "Domaine Zora",
|
||||
"300": "Fountaine Zora",
|
||||
"301": "Vallée Gerudo",
|
||||
"302": "Bois Perdus",
|
||||
"303": "Colosse du Désert",
|
||||
"304": "Forteresse Gerudo",
|
||||
"305": "Désert Hanté",
|
||||
"306": "Place du Marché",
|
||||
"307": "Château d'Hyrule",
|
||||
"308": "Chemin du Péril",
|
||||
"309": "Cratère du Péril",
|
||||
"310": "Village Goron",
|
||||
"311": "Ranch Lon Lon",
|
||||
"312": "Point d'interrogation",
|
||||
"313": "Château de Ganon"
|
||||
}
|
@ -1,231 +0,0 @@
|
||||
{
|
||||
"health": "Energie - $0 Herzen",
|
||||
"magic": "Magie - $0",
|
||||
"rupees": "Rubine - $0",
|
||||
"floor": "Etage $0",
|
||||
"basement": "Keller $0",
|
||||
"item_menu": "Gegenstände",
|
||||
"map_menu": "Karte - $0",
|
||||
"quest_menu": "Quest Status",
|
||||
"equip_menu": "Ausrüstung",
|
||||
"overworld": "Überwelt",
|
||||
"equipped": "$0 - Ausgerüstet",
|
||||
"save_prompt": "Spielstand sichern?",
|
||||
"game_saved": "Spielstand gesichert",
|
||||
"assigned_to": "$0 zugeordnet",
|
||||
"0": "Deku-Stab - $0",
|
||||
"1": "Deku-Nuß - $0",
|
||||
"2": "Bombe - $0",
|
||||
"3": "Feen-Bogen - $0",
|
||||
"4": "Feuer-Pfeil",
|
||||
"5": "Dins Feuerinferno",
|
||||
"6": "Feen-Schleuder - $0",
|
||||
"7": "Feen-Okarina",
|
||||
"8": "Okarina der Zeit",
|
||||
"9": "Krabbelmine - $0",
|
||||
"10": "Fanghaken",
|
||||
"11": "Enterhaken",
|
||||
"12": "Eis-Pfeil",
|
||||
"13": "Farores Donnersturm",
|
||||
"14": "Bumerang",
|
||||
"15": "Auge der Wahrheit",
|
||||
"16": "Wundererbsen - $0",
|
||||
"17": "Stahlhammer",
|
||||
"18": "Licht-Pfeil",
|
||||
"19": "Nayrus Umarmung",
|
||||
"20": "Flasche",
|
||||
"21": "Rotes Elixier",
|
||||
"22": "Grünes Elixier",
|
||||
"23": "Blaues Elixier",
|
||||
"24": "Fee",
|
||||
"25": "Fisch",
|
||||
"26": "Milch",
|
||||
"27": "Brief",
|
||||
"28": "Blaues Feuer",
|
||||
"29": "Käfer",
|
||||
"30": "Nachtschwärmer",
|
||||
"31": "Milch (1/2)",
|
||||
"32": "Irrlicht",
|
||||
"33": "Seltsames Ei",
|
||||
"34": "Huhn",
|
||||
"35": "Zeldas Brief",
|
||||
"36": "Fuchs-Maske",
|
||||
"37": "Schädel-Maske",
|
||||
"38": "Geister-Maske",
|
||||
"39": "Hasenohren",
|
||||
"40": "Goronen-Maske",
|
||||
"41": "Zora-Maske",
|
||||
"42": "Gerudo-Maske",
|
||||
"43": "Maske des Wissens",
|
||||
"44": "Verkauft",
|
||||
"45": "Ei",
|
||||
"46": "Kiki",
|
||||
"47": "Henni",
|
||||
"48": "Schimmelpilz",
|
||||
"49": "Modertrank",
|
||||
"50": "Säge",
|
||||
"51": "Goronen-Schwert (zerbrochen)",
|
||||
"52": "Rezept",
|
||||
"53": "Glotzfrosch",
|
||||
"54": "Augentropfen",
|
||||
"55": "Zertifikat",
|
||||
"56": "Bogen Feuer-Pfeil",
|
||||
"57": "Bogen Eis-Pfeil",
|
||||
"58": "Bogen Licht-Pfeil",
|
||||
"59": "Kokiri-Schwert",
|
||||
"60": "Master-Schwert",
|
||||
"61": "Langschwert",
|
||||
"62": "Deku-schild",
|
||||
"63": "Hylia-Schild",
|
||||
"64": "Spiegel-Schild",
|
||||
"65": "Kokiri-Rüstung",
|
||||
"66": "Goronen-Rüstung",
|
||||
"67": "Zora-Rüstung",
|
||||
"68": "Lederstiefel",
|
||||
"69": "Eisenstiefel",
|
||||
"70": "Gleitstiefel",
|
||||
"71": "Munitionstasche (30)",
|
||||
"72": "Munitionstasche (40)",
|
||||
"73": "Munitionstasche (50)",
|
||||
"74": "Köcher (30)",
|
||||
"75": "Köcher (40)",
|
||||
"76": "Köcher (50)",
|
||||
"77": "Bombentasche (20)",
|
||||
"78": "Bombentasche (30)",
|
||||
"79": "Bombentasche (40)",
|
||||
"80": "Goronen-Armband",
|
||||
"81": "Krafthandschuh",
|
||||
"82": "Titanhandschuh",
|
||||
"83": "Silberschuppe",
|
||||
"84": "Goldschuppe",
|
||||
"85": "Langschwert (gebrochen)",
|
||||
"86": "Große Börse",
|
||||
"87": "Riesenbörse",
|
||||
"88": "Deku-Kerne",
|
||||
"89": "Angel",
|
||||
"90": "Menuett des Waldes",
|
||||
"91": "Bolero des Feuers",
|
||||
"92": "Serenade des Wassers",
|
||||
"93": "Requiem der Geister",
|
||||
"94": "Nocturne des Schattens",
|
||||
"95": "Kantate des Lichts",
|
||||
"96": "Zeldas Wiegenlied",
|
||||
"97": "Eponas Lied",
|
||||
"98": "Salias Lied",
|
||||
"99": "Hymne der Sonne",
|
||||
"100": "Hymne der Zeit",
|
||||
"101": "Song of Storms",
|
||||
"102": "Amulett des Waldes",
|
||||
"103": "Amulett des Feuers",
|
||||
"104": "Amulett des Wassers",
|
||||
"105": "Amulett der Geister",
|
||||
"106": "Amulett des Schattens",
|
||||
"107": "Amulett des Lichts",
|
||||
"108": "Kokiri-Smaragd",
|
||||
"109": "Goronen-Opal",
|
||||
"110": "Zora-Saphir",
|
||||
"111": "Stein des Wissens",
|
||||
"112": "Gerudo-Paß",
|
||||
"113": "Skulltula-Symbol - $0",
|
||||
"114": "Herzteil - $0",
|
||||
"115": "Herzteil",
|
||||
"116": "Master-Schlüssel",
|
||||
"117": "Kompaß",
|
||||
"118": "Labyrinth-Karte",
|
||||
"119": "Kleiner Schlüssel",
|
||||
"120": "MAGIE KLEIN",
|
||||
"121": "MAGIE GROß",
|
||||
"122": "Biggoron-Schwert",
|
||||
"123": "UNGÜLTIG 1",
|
||||
"124": "UNGÜLTIG 2",
|
||||
"125": "UNGÜLTIG 3",
|
||||
"126": "UNGÜLTIG 4",
|
||||
"127": "UNGÜLTIG 5",
|
||||
"128": "UNGÜLTIG 6",
|
||||
"129": "UNGÜLTIG 7",
|
||||
"130": "Milch",
|
||||
"131": "Herz",
|
||||
"132": "ein Rubin",
|
||||
"133": "5 Rubine",
|
||||
"134": "20 Rubine",
|
||||
"135": "50 Rubine",
|
||||
"136": "200 Rubine",
|
||||
"137": "UNGÜLTIG 8",
|
||||
"138": "STÄBE 5",
|
||||
"139": "STÄBE 10",
|
||||
"140": "NÜSSE 5",
|
||||
"141": "NÜSSE 10",
|
||||
"142": "BOMBEN 5",
|
||||
"143": "BOMBEN 10",
|
||||
"144": "BOMBEN 20",
|
||||
"145": "BOMBEN 30",
|
||||
"146": "PFEILE KLEIN",
|
||||
"147": "PFEILE MITTEL",
|
||||
"148": "PFEILE GROß",
|
||||
"149": "KERNE 30",
|
||||
"150": "KRABBELMINEN 5",
|
||||
"151": "KRABBELMINEN 20",
|
||||
"152": "STAB UPGRADE 20",
|
||||
"153": "STAB UPGRADE 30",
|
||||
"154": "NUß UPGRADE 30",
|
||||
"155": "NUß UPGRADE 40",
|
||||
"255": "",
|
||||
"256": "Gespensterwüste",
|
||||
"257": "Gerudo-Festung",
|
||||
"258": "Gerudotal",
|
||||
"259": "Hylia-See",
|
||||
"260": "Lon Lon-Farm",
|
||||
"261": "Marktplatz",
|
||||
"262": "Hylianische Steppe",
|
||||
"263": "Todesberg",
|
||||
"264": "Kakariko",
|
||||
"265": "Verlorene Wälder",
|
||||
"266": "Kokiri-Wald",
|
||||
"267": "Zoras Reich",
|
||||
"268": "",
|
||||
"269": "",
|
||||
"270": "",
|
||||
"271": "",
|
||||
"272": "",
|
||||
"273": "",
|
||||
"274": "",
|
||||
"275": "",
|
||||
"276": "",
|
||||
"277": "",
|
||||
"278": "",
|
||||
"279": "",
|
||||
"280": "",
|
||||
"281": "",
|
||||
"282": "",
|
||||
"283": "",
|
||||
"284": "",
|
||||
"285": "",
|
||||
"286": "",
|
||||
"287": "",
|
||||
"288": "",
|
||||
"289": "",
|
||||
"290": "",
|
||||
"291": "",
|
||||
"292": "Hylianische Steppe",
|
||||
"293": "Kakariko",
|
||||
"294": "Friedhof",
|
||||
"295": "Zora-Fluss",
|
||||
"296": "Kokiri-Wald",
|
||||
"297": "Heilige Lichtung",
|
||||
"298": "Hylia-See",
|
||||
"299": "Zoras Reich",
|
||||
"300": "Zoras Quelle",
|
||||
"301": "Gerudotal",
|
||||
"302": "Verlorene Wälder",
|
||||
"303": "Wüstenkoloss",
|
||||
"304": "Gerudo-Festung",
|
||||
"305": "Gespensterwüste",
|
||||
"306": "Marktplatz",
|
||||
"307": "Schloß Hyrule",
|
||||
"308": "Pfad zum Todesberg",
|
||||
"309": "Todeskrater",
|
||||
"310": "Goronia",
|
||||
"311": "Lon Lon-Farm",
|
||||
"312": "Fragezeichen",
|
||||
"313": "Teufelsturm"
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
{
|
||||
"minutes_plural" : "$0 minutes",
|
||||
"minutes_singular" : "$0 minute",
|
||||
"seconds_plural" : "$0 seconds",
|
||||
"seconds_singular" : "$0 second",
|
||||
"input_button_a": "the A button",
|
||||
"input_button_b": "the B button",
|
||||
"input_button_c": "the C button",
|
||||
"input_button_l": "the L button",
|
||||
"input_button_r": "the R button",
|
||||
"input_button_z": "the Z button",
|
||||
"input_button_c_up": "C Up",
|
||||
"input_button_c_down": "C Down",
|
||||
"input_button_c_left": "C Left",
|
||||
"input_button_c_right": "C Right",
|
||||
"input_analog_stick": "the Analog Stick",
|
||||
"input_d_pad": "the D-Pad",
|
||||
"input_d_pad_up": "D-Pad Up",
|
||||
"input_d_pad_down": "D-Pad Down",
|
||||
"input_d_pad_left": "D-Pad Left",
|
||||
"input_d_pad_right": "D-Pad Right",
|
||||
"yes": "Yes",
|
||||
"no": "No"
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
{
|
||||
"minutes_plural" : "$0 minutes",
|
||||
"minutes_singular" : "$0 minute",
|
||||
"seconds_plural" : "$0 secondes",
|
||||
"seconds_singular" : "$0 seconde",
|
||||
"input_button_a": "le bouton A",
|
||||
"input_button_b": "le bouton B",
|
||||
"input_button_c": "le bouton C",
|
||||
"input_button_l": "le bouton L",
|
||||
"input_button_r": "le bouton R",
|
||||
"input_button_z": "le bouton Z",
|
||||
"input_button_c_up": "C Haut",
|
||||
"input_button_c_down": "C Bas",
|
||||
"input_button_c_left": "C Gauche",
|
||||
"input_button_c_right": "C Droit",
|
||||
"input_analog_stick": "le Stick Analogique",
|
||||
"input_d_pad": "D-Pad",
|
||||
"input_d_pad_up": "D-Pad Haut",
|
||||
"input_d_pad_down": "D-Pad Bas",
|
||||
"input_d_pad_left": "D-Pad Gauche",
|
||||
"input_d_pad_right": "D-Pad Droit",
|
||||
"yes": "Oui",
|
||||
"no": "Non"
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
{
|
||||
"minutes_plural" : "$0 Minuten",
|
||||
"minutes_singular" : "eine Minute",
|
||||
"seconds_plural" : "$0 Sekunden",
|
||||
"seconds_singular" : "eine Sekunde",
|
||||
"input_button_a": "den A-Knopf",
|
||||
"input_button_b": "den B-Knopf",
|
||||
"input_button_c": "den C-Knopf",
|
||||
"input_button_l": "den L-Knopf",
|
||||
"input_button_r": "den R-Knopf",
|
||||
"input_button_z": "den Z-Knopf",
|
||||
"input_button_c_up": "C Oben",
|
||||
"input_button_c_down": "C Unten",
|
||||
"input_button_c_left": "C Links",
|
||||
"input_button_c_right": "C Rechts",
|
||||
"input_analog_stick": "den Analog-Stick",
|
||||
"input_d_pad": "das Steuerkreuz",
|
||||
"input_d_pad_up": "Steuerkreuz Oben",
|
||||
"input_d_pad_down": "Steuerkreuz Unten",
|
||||
"input_d_pad_left": "Steuerkreuz Links",
|
||||
"input_d_pad_right": "Steuerkreuz Rechts",
|
||||
"yes": "Ja",
|
||||
"no": "Nein"
|
||||
}
|
@ -1,112 +0,0 @@
|
||||
{
|
||||
"0": "Inside the Deku Tree",
|
||||
"1": "Dodongo's Cavern",
|
||||
"2": "Inside Jabu-Jabu's Belly",
|
||||
"3": "Forest Temple",
|
||||
"4": "Fire Temple",
|
||||
"5": "Water Temple",
|
||||
"6": "Spirit Temple",
|
||||
"7": "Shadow Temple",
|
||||
"8": "Bottom of The Well",
|
||||
"9": "Ice Cavern",
|
||||
"10": "", // Stairs to Ganondorf's Lair (No title card)
|
||||
"11": "Gerudo Training Ground",
|
||||
"12": "Thieves' Hideout",
|
||||
"13": "Ganon's Castle",
|
||||
"14": "", // Escape from Ganon's Castle (No title card)
|
||||
"15": "", // Escape from Ganon's Castle 5 (No title card)x
|
||||
"16": "Treasure Box Shop",
|
||||
"17": "Parasitic Armored Arachnid - Gohma",
|
||||
"18": "Infernal Dinosaur - King Dodongo",
|
||||
"19": "Bio-electric Anemone - Barinade",
|
||||
"20": "Evil Spirit from Beyond - Phantom Ganon",
|
||||
"21": "Subterranean Lava Dragon - Volvagia",
|
||||
"22": "Giant Aquatic Amoeba - Morpha",
|
||||
"23": "Sorceress Sisters - Twinrova",
|
||||
"24": "Phantom Shadow Beast - Bongo Bongo",
|
||||
"25": "Great King of Evil - Ganondorf",
|
||||
"26": "",
|
||||
"27": "", // Entrance to Market (No title card)
|
||||
"28": "",
|
||||
"29": "",
|
||||
"30": "Back Alley",
|
||||
"31": "Back Alley",
|
||||
"32": "Market",
|
||||
"33": "Market",
|
||||
"34": "Market",
|
||||
"35": "", // Temple of Time Exterior (No title card)
|
||||
"36": "SCENE_SHRINE_N",
|
||||
"37": "SCENE_SHRINE_R",
|
||||
"38": "", // House of the Know-it-All Brothers (No title card)
|
||||
"39": "", // House of Twins (No title card)
|
||||
"40": "", // House of the Great Mido (No title card)
|
||||
"41": "", // Saria's House (No title card)
|
||||
"42": "", // Kakariko House 1 (No title card)
|
||||
"43": "", // Back Alley House 1 (No title card)
|
||||
"44": "Bazaar",
|
||||
"45": "Kokiri Shop",
|
||||
"46": "Goron Shop",
|
||||
"47": "Zora Shop",
|
||||
"48": "", // Closed Shop (No title card)
|
||||
"49": "Potion Shop",
|
||||
"50": "", // Bombchu Shop (No title card)
|
||||
"51": "Happy Mask Shop",
|
||||
"52": "", // Link's House (No title card)
|
||||
"53": "", // Dog Lady's House (No title card)
|
||||
"54": "Stable",
|
||||
"55": "", // Impa's House (No title card)
|
||||
"56": "Lakeside Laboratory",
|
||||
"57": "", // Running Man's Tent (No title card)
|
||||
"58": "Gravekeepers Hut",
|
||||
"59": "Great Fairy's Fountain",
|
||||
"60": "Fairy's Fountain",
|
||||
"61": "Great Fairy's Fountain",
|
||||
"62": "", // Grottos (No title card)
|
||||
"63": "", // Tomb 1 (No title card)
|
||||
"64": "", // Tomb 2 (No title card)
|
||||
"65": "Royal Family's Tomb",
|
||||
"66": "Shooting Gallery",
|
||||
"67": "Temple of Time",
|
||||
"68": "Chamber of The Sages",
|
||||
"69": "Castle Courtyard",
|
||||
"70": "Castle Courtyard",
|
||||
"71": "", // Goddesses Cutscene (No title card)
|
||||
"72": "Unknown Place",
|
||||
"73": "Fishing Pond",
|
||||
"74": "Castle Courtyard",
|
||||
"75": "Bombchu Bowling Alley",
|
||||
"76": "", // Lon Lon Ranch House/Silo (No title card)
|
||||
"77": "", // Guard House (No title card)
|
||||
"78": "", // Potion Shop (No title card)
|
||||
"79": "Ganon",
|
||||
"80": "House of Skulltula",
|
||||
"81": "Hyrule Field",
|
||||
"82": "Kakariko Village",
|
||||
"83": "Graveyard",
|
||||
"84": "Zora's River",
|
||||
"85": "Kokiri Forest",
|
||||
"86": "Sacred Forest Meadow",
|
||||
"87": "Lake Hylia",
|
||||
"88": "Zoras Domain",
|
||||
"89": "Zoras Fountain",
|
||||
"90": "Gerudo Valley",
|
||||
"91": "Lost Woods",
|
||||
"92": "Desert Colossus",
|
||||
"93": "Gerudo's Fortress",
|
||||
"94": "Haunted Wasteland",
|
||||
"95": "Hyrule Castle",
|
||||
"96": "Death Mountain Trail",
|
||||
"97": "Death Mountain Crater",
|
||||
"98": "Goron City",
|
||||
"99": "Lon Lon Ranch",
|
||||
"100": "",
|
||||
"101": "", // Debug: Test Map (No title card)
|
||||
"102": "", // Debug: Test Room (No title card)
|
||||
"103": "", // Debug: Depth Test (No title card)
|
||||
"104": "", // Debug: Stalfos Miniboss Room (No title card)
|
||||
"105": "", // Debug: Stalfos Boss Room (No title card)
|
||||
"106": "", // Debug: Dark Link Room (No title card)
|
||||
"107": "",
|
||||
"108": "", // Debug: SRD Room (No title card)
|
||||
"109": "" // Debug: Treasure Chest Warp (No title card)
|
||||
}
|
@ -1,112 +0,0 @@
|
||||
{
|
||||
"0": "Abre Mojo",
|
||||
"1": "Caverne Dodongo",
|
||||
"2": "Ventre de Jabu-Jabu",
|
||||
"3": "Temple de la Forêt",
|
||||
"4": "Temple du Feu",
|
||||
"5": "Temple de l'Eau",
|
||||
"6": "Temple de l'Esprit",
|
||||
"7": "Temple de l'Ombre",
|
||||
"8": "Puits",
|
||||
"9": "Caverne Polaire",
|
||||
"10": "", // Escaliers vers le Repaire de Ganondorf (No title card)
|
||||
"11": "Gymnase Gerudo",
|
||||
"12": "Repaire des Voleurs",
|
||||
"13": "Tour de Ganon",
|
||||
"14": "", // Fuite du Château de Ganon (No title card)
|
||||
"15": "", // Fuite du Château de Ganon 5 (No title card)
|
||||
"16": "Chasse aux Trésors",
|
||||
"17": "Monstre Insectoide Géant - Gohma",
|
||||
"18": "Dinosaure Infernal - King Dodongo",
|
||||
"19": "Anémone Bio-Electrique - Barinade",
|
||||
"20": "Esprit Maléfique de l'Au-Delà - Ganon Spectral",
|
||||
"21": "Dragon des Profondeurs - Volcania",
|
||||
"22": "Amibe Aquatique Géante - Morpha",
|
||||
"23": "Sorcières Jumelles - Duo Maléfique",
|
||||
"24": "Monstre de l'Ombre - Bongo Bongo",
|
||||
"25": "Seigneur du Malin - Ganondorf",
|
||||
"26": "",
|
||||
"27": "", // Entrée vers le Marché (No title card)
|
||||
"28": "",
|
||||
"29": "",
|
||||
"30": "Ruelle",
|
||||
"31": "Ruelle",
|
||||
"32": "Place du Marché",
|
||||
"33": "Place du Marché",
|
||||
"34": "Place du Marché",
|
||||
"35": "", // Extérieur du Temple du Temps (No title card)
|
||||
"36": "SCENE_SHRINE_N",
|
||||
"37": "SCENE_SHRINE_R",
|
||||
"38": "", // Cabane des Frères Je-Sais-Tout (No title card)
|
||||
"39": "", // Cabane des Jumelles (No title card)
|
||||
"40": "", // Cabane du Grand Mido (No title card)
|
||||
"41": "", // Cabane de Saria (No title card)
|
||||
"42": "", // Maison du Village Cocorico 1 (No title card)
|
||||
"43": "", // Maison de la Ruelle 1 (No title card)
|
||||
"44": "Bazar",
|
||||
"45": "Boutique Kokiri",
|
||||
"46": "Boutique Goron",
|
||||
"47": "Boutique Zora",
|
||||
"48": "", // Magasin Fermé (No title card)
|
||||
"49": "Apothicaire",
|
||||
"50": "", // Magasin de Missiles (No title card)
|
||||
"51": "Foire aux Masques",
|
||||
"52": "", // Cabane de Link (No title card)
|
||||
"53": "", // Dog Lady's House (No title card)
|
||||
"54": "Étable",
|
||||
"55": "", // Maison d'Impa (No title card)
|
||||
"56": "Laboratoire du Lac",
|
||||
"57": "", // Tente du Marathonien (No title card)
|
||||
"58": "Cabane du fossoyeur",
|
||||
"59": "Fountaine Royale des Fées",
|
||||
"60": "Fountaine des Fées",
|
||||
"61": "Fountaine Royale des Fées",
|
||||
"62": "", // Grottes (No title card)
|
||||
"63": "", // Tombe 1 (No title card)
|
||||
"64": "", // Tombe 2 (No title card)
|
||||
"65": "Tombe Royale",
|
||||
"66": "Jeu d'adresse",
|
||||
"67": "Temple du Temps",
|
||||
"68": "Sanctuaire des Sages",
|
||||
"69": "Cour du Château",
|
||||
"70": "Cour du Château",
|
||||
"71": "", // Goddesses Cutscene (No title card)
|
||||
"72": "Endroit Inconnu",
|
||||
"73": "Étang",
|
||||
"74": "Cour du Château",
|
||||
"75": "Bowling Teigneux",
|
||||
"76": "", // Lon Lon Ranch House/Silo (No title card)
|
||||
"77": "", // Guard House (No title card)
|
||||
"78": "", // Potion Shop (No title card)
|
||||
"79": "Ganon",
|
||||
"80": "Maison des Araignées",
|
||||
"81": "Plaine d'Hyrule",
|
||||
"82": "Village Cocorico",
|
||||
"83": "Cimetière",
|
||||
"84": "Fleuve Zora",
|
||||
"85": "Forêt Kokiri",
|
||||
"86": "Bosquet Sacré",
|
||||
"87": "Lac Hylia",
|
||||
"88": "Domaine Zora",
|
||||
"89": "Fontaine Zora",
|
||||
"90": "Vallée Gerudo",
|
||||
"91": "Bois Perdu",
|
||||
"92": "Colosse du Désert",
|
||||
"93": "Forteresse Gerudo",
|
||||
"94": "Désert Hanté",
|
||||
"95": "Château d'Hyrule",
|
||||
"96": "Chemin du Péril",
|
||||
"97": "Cratère du Péril",
|
||||
"98": "Village Goron",
|
||||
"99": "Ranch Lon Lon",
|
||||
"100": "",
|
||||
"101": "", // Debug: Test Map (No title card)
|
||||
"102": "", // Debug: Test Room (No title card)
|
||||
"103": "", // Debug: Depth Test (No title card)
|
||||
"104": "", // Debug: Stalfos Miniboss Room (No title card)
|
||||
"105": "", // Debug: Stalfos Boss Room (No title card)
|
||||
"106": "", // Debug: Dark Link Room (No title card)
|
||||
"107": "",
|
||||
"108": "", // Debug: SRD Room (No title card)
|
||||
"109": "" // Debug: Treasure Chest Warp (No title card)
|
||||
}
|
@ -1,112 +0,0 @@
|
||||
{
|
||||
"0": "Im Deku-Baum",
|
||||
"1": "Dodongos Höhle",
|
||||
"2": "Jabu-Jabus Bauch",
|
||||
"3": "Waldtempel",
|
||||
"4": "Feuertempel",
|
||||
"5": "Wassertempel",
|
||||
"6": "Geistertempel",
|
||||
"7": "Schattentempel",
|
||||
"8": "Grund des Brunnens",
|
||||
"9": "Eishöhle",
|
||||
"10": "", // Treppe zu Ganondorfs Verließ (Keine Title-Card)
|
||||
"11": "Gerudo-Arena",
|
||||
"12": "Diebesversteck",
|
||||
"13": "Ganons Schloß",
|
||||
"14": "", // Flucht aus Ganons Schloß (Keine Title-Card)
|
||||
"15": "", // Flucht aus Ganons Schloß 5 (Keine Title-Card)
|
||||
"16": "Truhenlotterie",
|
||||
"17": "Gepanzerter Spinnenparasit - Gohma",
|
||||
"18": "Infernosaurus - King Dodongo",
|
||||
"19": "Elektroterristrisches Biotentakel - Barinade",
|
||||
"20": "Reitendes Unheil - Phantom-Ganon",
|
||||
"21": "Subterraner Lavadrachoid - Volvagia",
|
||||
"22": "Aquamöbes Wassertentakel - Morpha",
|
||||
"23": "Höllische Hexenarmada - Killa Ohmaz",
|
||||
"24": "Bestialische Schattenmonstrosität - Bongo Bongo",
|
||||
"25": "Großmeister des Bösen - Ganondorf",
|
||||
"26": "",
|
||||
"27": "", // Eingang zum Marktplatz (Keine Title-Card)
|
||||
"28": "",
|
||||
"29": "",
|
||||
"30": "Seitenstraße",
|
||||
"31": "Seitenstraße",
|
||||
"32": "Marktplatz",
|
||||
"33": "Marktplatz",
|
||||
"34": "Marktplatz",
|
||||
"35": "", // Vor der Zitadelle der Zeit (Keine Title-Card)
|
||||
"36": "SCENE_SHRINE_N",
|
||||
"37": "SCENE_SHRINE_R",
|
||||
"38": "", // Haus der Allwissenden Brüder (Keine Title-Card)
|
||||
"39": "", // Haus der Zwillinge (Keine Title-Card)
|
||||
"40": "", // Midos Haus (Keine Title-Card)
|
||||
"41": "", // Salias Haus (Keine Title-Card)
|
||||
"42": "", // Kakariko Haus 1 (Keine Title-Card)
|
||||
"43": "", // Steinstraßen Haus 1 (Keine Title-Card)
|
||||
"44": "Basar",
|
||||
"45": "Kokiri-Laden",
|
||||
"46": "Goronen-Laden",
|
||||
"47": "Zora-Laden",
|
||||
"48": "", // Geschlossener Laden (Keine Title-Card)
|
||||
"49": "Magie-Laden",
|
||||
"50": "", // Krabbelminen-Laden (Keine Title-Card)
|
||||
"51": "Maskenhändler",
|
||||
"52": "", // Links Haus (Keine Title-Card)
|
||||
"53": "", // Haus der Hunde-Dame (Keine Title-Card)
|
||||
"54": "Stall",
|
||||
"55": "", // Impas Haus (Keine Title-Card)
|
||||
"56": "Hylia-See Laboratorium",
|
||||
"57": "", // Zelt des Rennläufers (Keine Title-Card)
|
||||
"58": "Hütte des Totengräbers",
|
||||
"59": "Feen-Quelle",
|
||||
"60": "Feen-Brunnen",
|
||||
"61": "Feen-Quelle",
|
||||
"62": "", // Grotten (Keine Title-Card)
|
||||
"63": "", // Grab 1 (Keine Title-Card)
|
||||
"64": "", // Grab 2 (Keine Title-Card)
|
||||
"65": "Königsgrab",
|
||||
"66": "Schießbude",
|
||||
"67": "Zitadelle der Zeit",
|
||||
"68": "Halle der Weisen",
|
||||
"69": "Burghof",
|
||||
"70": "Burghof",
|
||||
"71": "", // Göttinnen Cutscene (Keine Title-Card)
|
||||
"72": "Unbekannter Ort",
|
||||
"73": "Fischweiher",
|
||||
"74": "Burghof",
|
||||
"75": "Minenbowlingbahn",
|
||||
"76": "", // Lon Lon-Farm Haus/Silo (Keine Title-Card)
|
||||
"77": "", // Wachposten (Keine Title-Card)
|
||||
"78": "", // Magie-Laden (Keine Title-Card)
|
||||
"79": "Ganon",
|
||||
"80": "Skulltulas Haus",
|
||||
"81": "Hylianische Steppe",
|
||||
"82": "Kakariko",
|
||||
"83": "Friedhof",
|
||||
"84": "Zora-Fluß",
|
||||
"85": "Kokiri-Wald",
|
||||
"86": "Waldlichtung",
|
||||
"87": "Hylia-See",
|
||||
"88": "Zoras Reich",
|
||||
"89": "Zoras Quelle",
|
||||
"90": "Gerudotal",
|
||||
"91": "Verlorene Wälder",
|
||||
"92": "Wüstenkoloss",
|
||||
"93": "Gerudo-Festung",
|
||||
"94": "Geisterwüste",
|
||||
"95": "Schloß Hyrule",
|
||||
"96": "Pfad zum Todesberg",
|
||||
"97": "Todeskrater",
|
||||
"98": "Goronia",
|
||||
"99": "Lon Lon-Farm",
|
||||
"100": "",
|
||||
"101": "", // Debug: Test Karte (Keine Title-Card)
|
||||
"102": "", // Debug: Test Raum (Keine Title-Card)
|
||||
"103": "", // Debug: Tiefen Test (Keine Title-Card)
|
||||
"104": "", // Debug: Stalfos-Ritter Miniboss Raum (Keine Title-Card)
|
||||
"105": "", // Debug: Stalfos-Ritter Boss Raum (Keine Title-Card)
|
||||
"106": "", // Debug: Schwarzer Link Raum (Keine Title-Card)
|
||||
"107": "",
|
||||
"108": "", // Debug: SRD Raum (Keine Title-Card)
|
||||
"109": "" // Debug: Schatzkisten Teleport (Keine Title-Card)
|
||||
}
|
@ -1,5 +0,0 @@
|
||||
<DisplayList Version="0">
|
||||
<Grayscale Enabled="false"/>
|
||||
<EndDisplayList/>
|
||||
</DisplayList>
|
||||
|
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Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 4.6 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 4.2 KiB |
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Before Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.8 KiB |
@ -1,13 +0,0 @@
|
||||
<DisplayList Version="0">
|
||||
<CallDisplayList Path="objects/object_triforce_completed/mat_gTriforcePieceCompletedDL_f3dlite_triforce_edges"/>
|
||||
<CallDisplayList Path="objects/object_triforce_completed/gTriforcePieceCompletedDL_tri_0"/>
|
||||
<CallDisplayList Path="objects/object_triforce_completed/mat_gTriforcePieceCompletedDL_f3dlite_triforce_surface"/>
|
||||
<CallDisplayList Path="objects/object_triforce_completed/gTriforcePieceCompletedDL_tri_1"/>
|
||||
<PipeSync/>
|
||||
<SetGeometryMode G_LIGHTING="1" />
|
||||
<ClearGeometryMode G_TEXTURE_GEN="1" />
|
||||
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
|
||||
<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
|
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<EndDisplayList/>
|
||||
</DisplayList>
|
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|
@ -1,58 +0,0 @@
|
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<DisplayList Version="0">
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<Triangle1 V00="0" V01="1" V02="2"/>
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<Triangle1 V00="0" V01="3" V02="1"/>
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<Triangle1 V00="4" V01="3" V02="0"/>
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<Triangle1 V00="5" V01="3" V02="4"/>
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<Triangle1 V00="10" V01="11" V02="7"/>
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<Triangle1 V00="12" V01="13" V02="14"/>
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||||
<Triangle1 V00="12" V01="15" V02="13"/>
|
||||
<LoadVertices Path="objects/object_triforce_piece_0/gTriforcePiece0DL_vtx_1" VertexBufferIndex="0" VertexOffset="16" Count="4"/>
|
||||
<Triangle1 V00="0" V01="1" V02="2"/>
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<Triangle1 V00="0" V01="3" V02="1"/>
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<EndDisplayList/>
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||||
</DisplayList>
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||||
|