From 4a4f7e6d969330607ae40a2d68ecdc2e03a245b9 Mon Sep 17 00:00:00 2001 From: Ralphie Morell Date: Tue, 21 Feb 2023 02:49:53 -0500 Subject: [PATCH] [Fix] Static Bomb Radius (#2515) --- soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c index 0e344599f..3174cc3e7 100644 --- a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c +++ b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c @@ -178,7 +178,8 @@ void EnBom_Explode(EnBom* this, PlayState* play) { } if (CVarGetInteger("gStaticExplosionRadius", 0)) { - this->explosionCollider.elements[0].dim.worldSphere.radius = 40; + //72 is the maximum radius of an OoT bomb explosion + this->explosionCollider.elements[0].dim.worldSphere.radius = 72; } else { this->explosionCollider.elements[0].dim.worldSphere.radius += this->actor.shape.rot.z + 8; }