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Add fixes for power crouch stab to the Enhancements menu (#874)
* Add optional fixes for power crouch stab * Add line break in "Fix Megaton Hammer" tooltip Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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@ -1194,6 +1194,14 @@ namespace SohImGui {
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Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button");
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Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button");
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EnhancementCheckbox("Fix Anubis fireballs", "gAnubisFix");
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EnhancementCheckbox("Fix Anubis fireballs", "gAnubisFix");
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Tooltip("Make Anubis fireballs do fire damage when reflected\nback at them with the Mirror Shield");
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Tooltip("Make Anubis fireballs do fire damage when reflected\nback at them with the Mirror Shield");
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EnhancementCheckbox("Fix Megaton Hammer crouch stab", "gCrouchStabHammerFix");
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Tooltip("Make the Megaton Hammer's crouch stab able to destroy\nrocks without first swinging it normally");
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if (CVar_GetS32("gCrouchStabHammerFix", 0) == 0) {
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CVar_SetS32("gCrouchStabFix", 0);
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} else {
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EnhancementCheckbox("Remove power crouch stab", "gCrouchStabFix");
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Tooltip("Make crouch stabbing always do the same damage as a regular slash");
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}
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -7847,15 +7847,35 @@ s32 func_8084285C(Player* this, f32 arg1, f32 arg2, f32 arg3) {
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}
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}
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s32 func_808428D8(Player* this, GlobalContext* globalCtx) {
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s32 func_808428D8(Player* this, GlobalContext* globalCtx) {
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if (!Player_IsChildWithHylianShield(this) && Player_GetSwordHeld(this) && D_80853614) {
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if (Player_IsChildWithHylianShield(this) || !Player_GetSwordHeld(this) || !D_80853614) {
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func_80832264(globalCtx, this, &gPlayerAnim_002EC8);
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return 0;
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this->unk_84F = 1;
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}
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this->swordAnimation = 0xC;
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this->currentYaw = this->actor.shape.rot.y + this->unk_6BE;
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func_80832264(globalCtx, this, &gPlayerAnim_002EC8);
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this->unk_84F = 1;
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this->swordAnimation = 0xC;
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this->currentYaw = this->actor.shape.rot.y + this->unk_6BE;
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if (!CVar_GetS32("gCrouchStabHammerFix", 0)) {
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return 1;
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return 1;
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}
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}
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return 0;
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u32 swordId;
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if (Player_HoldsBrokenKnife(this)) {
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swordId = 1;
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} else {
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swordId = Player_GetSwordHeld(this) - 1;
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}
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if (swordId != 4 && !CVar_GetS32("gCrouchStabFix", 0)) { // 4 = Megaton Hammer
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return 1;
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}
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u32 flags = D_80854488[swordId][0];
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func_80837918(this, 0, flags);
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func_80837918(this, 1, flags);
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return 1;
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}
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}
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s32 func_80842964(Player* this, GlobalContext* globalCtx) {
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s32 func_80842964(Player* this, GlobalContext* globalCtx) {
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