mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 11:22:17 -05:00
Fix some bugs with settings (#3525)
* Fixes off by one errors for a few settings. * Removes disable of shuffle options when starting with corresponding items. * Junks checks when shuffle is off and start with is on.
This commit is contained in:
parent
36e030e339
commit
4978c3b34f
@ -670,7 +670,7 @@ void GenerateItemPool() {
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if (ctx->GetOption(RSK_TRIFORCE_HUNT)) {
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if (ctx->GetOption(RSK_TRIFORCE_HUNT)) {
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ctx->possibleIceTrapModels.push_back(RG_TRIFORCE_PIECE);
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ctx->possibleIceTrapModels.push_back(RG_TRIFORCE_PIECE);
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AddItemToMainPool(RG_TRIFORCE_PIECE, ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_TOTAL).Value<uint8_t>());
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AddItemToMainPool(RG_TRIFORCE_PIECE, (ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_TOTAL).Value<uint8_t>() + 1));
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ctx->PlaceItemInLocation(RC_TRIFORCE_COMPLETED, RG_TRIFORCE); // Win condition
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ctx->PlaceItemInLocation(RC_TRIFORCE_COMPLETED, RG_TRIFORCE); // Win condition
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ctx->PlaceItemInLocation(RC_GANON, GetJunkItem(), false, true);
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ctx->PlaceItemInLocation(RC_GANON, GetJunkItem(), false, true);
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} else {
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} else {
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@ -685,14 +685,18 @@ void GenerateItemPool() {
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AddItemToMainPool(RG_KOKIRI_SWORD);
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AddItemToMainPool(RG_KOKIRI_SWORD);
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ctx->possibleIceTrapModels.push_back(RG_KOKIRI_SWORD);
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ctx->possibleIceTrapModels.push_back(RG_KOKIRI_SWORD);
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} else {
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} else {
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ctx->PlaceItemInLocation(RC_KF_KOKIRI_SWORD_CHEST, RG_KOKIRI_SWORD, false, true);
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if (!ctx->GetOption(RSK_STARTING_KOKIRI_SWORD)) {
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ctx->PlaceItemInLocation(RC_KF_KOKIRI_SWORD_CHEST, RG_KOKIRI_SWORD, false, true);
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}
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}
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}
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if (ctx->GetOption(RSK_SHUFFLE_MASTER_SWORD)) {
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if (ctx->GetOption(RSK_SHUFFLE_MASTER_SWORD)) {
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AddItemToMainPool(RG_MASTER_SWORD);
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AddItemToMainPool(RG_MASTER_SWORD);
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ctx->possibleIceTrapModels.push_back(RG_MASTER_SWORD); //Master Sword without the GI enum
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ctx->possibleIceTrapModels.push_back(RG_MASTER_SWORD); //Master Sword without the GI enum
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} else {
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} else {
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ctx->PlaceItemInLocation(RC_TOT_MASTER_SWORD, RG_MASTER_SWORD, false, true);
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if (!ctx->GetOption(RSK_STARTING_MASTER_SWORD)) {
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ctx->PlaceItemInLocation(RC_TOT_MASTER_SWORD, RG_MASTER_SWORD, false, true);
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}
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}
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}
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if (ctx->GetOption(RSK_SHUFFLE_WEIRD_EGG)) {
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if (ctx->GetOption(RSK_SHUFFLE_WEIRD_EGG)) {
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@ -709,8 +713,14 @@ void GenerateItemPool() {
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}
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}
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ctx->possibleIceTrapModels.push_back(RG_PROGRESSIVE_OCARINA); //Progressive ocarina
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ctx->possibleIceTrapModels.push_back(RG_PROGRESSIVE_OCARINA); //Progressive ocarina
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} else {
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} else {
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ctx->PlaceItemInLocation(RC_LW_GIFT_FROM_SARIA, RG_PROGRESSIVE_OCARINA, false, true);
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if (ctx->GetOption(RSK_STARTING_OCARINA).Is(RO_STARTING_OCARINA_OFF)) {
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ctx->PlaceItemInLocation(RC_HF_OCARINA_OF_TIME_ITEM, RG_PROGRESSIVE_OCARINA, false, true);
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ctx->PlaceItemInLocation(RC_LW_GIFT_FROM_SARIA, RG_PROGRESSIVE_OCARINA, false, true);
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ctx->PlaceItemInLocation(RC_HF_OCARINA_OF_TIME_ITEM, RG_PROGRESSIVE_OCARINA, false, true);
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} else {
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if (ctx->GetOption(RSK_STARTING_OCARINA).IsNot(RO_STARTING_OCARINA_TIME)) {
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ctx->PlaceItemInLocation(RC_HF_OCARINA_OF_TIME_ITEM, RG_PROGRESSIVE_OCARINA, false, true);
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}
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}
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}
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}
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if (ctx->GetOption(RSK_SHUFFLE_COWS)) {
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if (ctx->GetOption(RSK_SHUFFLE_COWS)) {
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@ -668,7 +668,7 @@ namespace Logic {
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(ctx->GetSettings()->LACSCondition() == RO_LACS_REWARDS && StoneCount + MedallionCount + (Greg && GregInLacsLogic ? 1 : 0) >= ctx->GetOption(RSK_LACS_REWARD_COUNT).Value<uint8_t>()) ||
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(ctx->GetSettings()->LACSCondition() == RO_LACS_REWARDS && StoneCount + MedallionCount + (Greg && GregInLacsLogic ? 1 : 0) >= ctx->GetOption(RSK_LACS_REWARD_COUNT).Value<uint8_t>()) ||
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(ctx->GetSettings()->LACSCondition() == RO_LACS_DUNGEONS && DungeonCount + (Greg && GregInLacsLogic ? 1 : 0) >= ctx->GetOption(RSK_LACS_DUNGEON_COUNT).Value<uint8_t>()) ||
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(ctx->GetSettings()->LACSCondition() == RO_LACS_DUNGEONS && DungeonCount + (Greg && GregInLacsLogic ? 1 : 0) >= ctx->GetOption(RSK_LACS_DUNGEON_COUNT).Value<uint8_t>()) ||
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(ctx->GetSettings()->LACSCondition() == RO_LACS_TOKENS && GoldSkulltulaTokens >= ctx->GetOption(RSK_LACS_TOKEN_COUNT).Value<uint8_t>());
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(ctx->GetSettings()->LACSCondition() == RO_LACS_TOKENS && GoldSkulltulaTokens >= ctx->GetOption(RSK_LACS_TOKEN_COUNT).Value<uint8_t>());
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CanCompleteTriforce = TriforcePieces >= ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_REQUIRED).Value<uint8_t>();
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CanCompleteTriforce = TriforcePieces >= ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_REQUIRED).Value<uint8_t>() + 1;
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}
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}
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bool SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmount) {
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bool SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmount) {
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@ -240,7 +240,7 @@ extern "C" void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry get
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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uint8_t current = gSaveContext.triforcePiecesCollected;
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uint8_t current = gSaveContext.triforcePiecesCollected;
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uint8_t required = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED);
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uint8_t required = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) + 1;
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Matrix_Scale(triforcePieceScale, triforcePieceScale, triforcePieceScale, MTXMODE_APPLY);
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Matrix_Scale(triforcePieceScale, triforcePieceScale, triforcePieceScale, MTXMODE_APPLY);
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@ -2722,7 +2722,7 @@ void CreateTriforcePieceMessages() {
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CustomMessage Randomizer::GetTriforcePieceMessage() {
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CustomMessage Randomizer::GetTriforcePieceMessage() {
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// Item is only given after the textbox, so reflect that inside the textbox.
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// Item is only given after the textbox, so reflect that inside the textbox.
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uint8_t current = gSaveContext.triforcePiecesCollected + 1;
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uint8_t current = gSaveContext.triforcePiecesCollected + 1;
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uint8_t required = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED);
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uint8_t required = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) + 1;
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uint8_t remaining = required - current;
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uint8_t remaining = required - current;
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float percentageCollected = (float)current / (float)required;
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float percentageCollected = (float)current / (float)required;
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uint8_t messageIndex;
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uint8_t messageIndex;
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@ -3749,6 +3749,7 @@ typedef enum {
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typedef enum {
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typedef enum {
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RO_STARTING_OCARINA_OFF,
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RO_STARTING_OCARINA_OFF,
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RO_STARTING_OCARINA_FAIRY,
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RO_STARTING_OCARINA_FAIRY,
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RO_STARTING_OCARINA_TIME,
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} RandoOptionStartingOcarina;
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} RandoOptionStartingOcarina;
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//Item Pool Settings
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//Item Pool Settings
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@ -528,8 +528,8 @@ void DrawItemCount(ItemTrackerItem item) {
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std::string currentString = "";
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std::string currentString = "";
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std::string requiredString = "";
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std::string requiredString = "";
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std::string maxString = "";
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std::string maxString = "";
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uint8_t piecesRequired = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED);
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uint8_t piecesRequired = (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) + 1);
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uint8_t piecesTotal = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_TOTAL);
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uint8_t piecesTotal = (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_TOTAL) + 1);
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ImU32 currentColor = gSaveContext.triforcePiecesCollected >= piecesRequired ? IM_COL_GREEN : IM_COL_WHITE;
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ImU32 currentColor = gSaveContext.triforcePiecesCollected >= piecesRequired ? IM_COL_GREEN : IM_COL_WHITE;
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ImU32 maxColor = IM_COL_GREEN;
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ImU32 maxColor = IM_COL_GREEN;
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int32_t trackerTriforcePieceNumberDisplayMode = CVarGetInteger("gItemTrackerTriforcePieceTrack", TRIFORCE_PIECE_COLLECTED_REQUIRED_MAX);
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int32_t trackerTriforcePieceNumberDisplayMode = CVarGetInteger("gItemTrackerTriforcePieceTrack", TRIFORCE_PIECE_COLLECTED_REQUIRED_MAX);
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@ -357,7 +357,7 @@ extern "C" void Randomizer_InitSaveFile() {
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Flags_SetRandomizerInf(RAND_INF_TOT_MASTER_SWORD);
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Flags_SetRandomizerInf(RAND_INF_TOT_MASTER_SWORD);
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}
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}
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HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * Randomizer_GetSettingValue(RSK_BIG_POE_COUNT));
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HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * (Randomizer_GetSettingValue(RSK_BIG_POE_COUNT) + 1));
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if (Randomizer_GetSettingValue(RSK_SKIP_EPONA_RACE)) {
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if (Randomizer_GetSettingValue(RSK_SKIP_EPONA_RACE)) {
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Flags_SetEventChkInf(EVENTCHKINF_EPONA_OBTAINED);
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Flags_SetEventChkInf(EVENTCHKINF_EPONA_OBTAINED);
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@ -1406,24 +1406,6 @@ void Settings::UpdateOptionProperties() {
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mOptions[RSK_MIX_INTERIOR_ENTRANCES].Hide();
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mOptions[RSK_MIX_INTERIOR_ENTRANCES].Hide();
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mOptions[RSK_MIX_GROTTO_ENTRANCES].Hide();
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mOptions[RSK_MIX_GROTTO_ENTRANCES].Hide();
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}
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}
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// Shuffle Kokiri Sword - Disabled when Start with Kokiri Sword is active
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if (CVarGetInteger("gRandomizeStartingKokiriSword", RO_GENERIC_OFF)) {
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mOptions[RSK_SHUFFLE_KOKIRI_SWORD].Disable("This option is disabled because \"Start with Kokiri Sword\" is enabled.");
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} else {
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mOptions[RSK_SHUFFLE_KOKIRI_SWORD].Enable();
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}
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// Shuffle Master Sword - Disabled when Start with Master Sword is active
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if (CVarGetInteger("gRandomizeStartingMasterSword", RO_GENERIC_OFF)) {
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mOptions[RSK_SHUFFLE_MASTER_SWORD].Disable("This option is disabled because \"Start with Master Sword\" is enabled");
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} else {
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mOptions[RSK_SHUFFLE_MASTER_SWORD].Enable();
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}
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// Shuffle Ocarinas - Disabled when Start with Ocarina is active
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if (CVarGetInteger("gRandomizeStartingOcarina", RO_STARTING_OCARINA_OFF)) {
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mOptions[RSK_SHUFFLE_OCARINA].Disable("This option is disabled because \"Start with Fairy Ocarina\" is enabled.");
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} else {
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mOptions[RSK_SHUFFLE_OCARINA].Enable();
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}
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// Shuffle Weird Egg - Disabled when Skip Child Zelda is active
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// Shuffle Weird Egg - Disabled when Skip Child Zelda is active
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if (CVarGetInteger("gRandomizeSkipChildZelda", RO_GENERIC_DONT_SKIP)) {
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if (CVarGetInteger("gRandomizeSkipChildZelda", RO_GENERIC_DONT_SKIP)) {
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mOptions[RSK_SHUFFLE_WEIRD_EGG].Disable("This option is disabled because \"Skip Child Zelda\" is enabled.");
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mOptions[RSK_SHUFFLE_WEIRD_EGG].Disable("This option is disabled because \"Skip Child Zelda\" is enabled.");
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@ -1497,7 +1479,7 @@ void Settings::UpdateOptionProperties() {
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mOptions[RSK_KEYRINGS_GERUDO_FORTRESS].Enable();
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mOptions[RSK_KEYRINGS_GERUDO_FORTRESS].Enable();
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}
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}
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if (CVarGetInteger("gRandomizeTriforceHunt", RO_GENERIC_OFF)) {
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if (CVarGetInteger("gRandomizeTriforceHunt", RO_GENERIC_OFF)) {
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mOptions[RSK_GANONS_BOSS_KEY].Disable("This option is disabled because Triforcce Hunt is enabled."
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mOptions[RSK_GANONS_BOSS_KEY].Disable("This option is disabled because Triforce Hunt is enabled."
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"Ganon's Boss key\nwill instead be given to you after Triforce Hunt completion.");
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"Ganon's Boss key\nwill instead be given to you after Triforce Hunt completion.");
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} else {
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} else {
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mOptions[RSK_GANONS_BOSS_KEY].Enable();
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mOptions[RSK_GANONS_BOSS_KEY].Enable();
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@ -1678,21 +1660,6 @@ void Settings::FinalizeSettings(const std::set<RandomizerCheck>& excludedLocatio
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mOptions[RSK_MQ_DUNGEON_SET].SetSelectedIndex(RO_GENERIC_OFF);
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mOptions[RSK_MQ_DUNGEON_SET].SetSelectedIndex(RO_GENERIC_OFF);
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}
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}
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// TODO: Historically we have forced the shuffle settings off when we have the corresponding start
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// with setting on, but 3drando doesn't seem to actually do that. It seems like you can both shuffle
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// them in the pool and start with them.
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if (mOptions[RSK_STARTING_KOKIRI_SWORD]) {
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mOptions[RSK_SHUFFLE_KOKIRI_SWORD].SetSelectedIndex(RO_GENERIC_OFF);
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}
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if (mOptions[RSK_STARTING_MASTER_SWORD]) {
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mOptions[RSK_SHUFFLE_MASTER_SWORD].SetSelectedIndex(RO_GENERIC_OFF);
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}
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if (mOptions[RSK_STARTING_OCARINA].IsNot(RO_STARTING_OCARINA_OFF)) {
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mOptions[RSK_SHUFFLE_OCARINA].SetSelectedIndex(RO_GENERIC_OFF);
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}
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// If any of the individual shuffle settings are on, turn on the main Shuffle Entrances option
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// If any of the individual shuffle settings are on, turn on the main Shuffle Entrances option
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if (mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES].IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)
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if (mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES].IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)
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|| mOptions[RSK_SHUFFLE_BOSS_ENTRANCES].IsNot(RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)
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|| mOptions[RSK_SHUFFLE_BOSS_ENTRANCES].IsNot(RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)
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@ -1719,6 +1686,24 @@ void Settings::FinalizeSettings(const std::set<RandomizerCheck>& excludedLocatio
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for (const auto randomizerTrick : enabledTricks) {
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for (const auto randomizerTrick : enabledTricks) {
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mTrickOptions[randomizerTrick].SetSelectedIndex(1);
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mTrickOptions[randomizerTrick].SetSelectedIndex(1);
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}
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}
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if (!mOptions[RSK_SHUFFLE_KOKIRI_SWORD]) {
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if (mOptions[RSK_STARTING_KOKIRI_SWORD]) {
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ctx->GetItemLocation(RC_KF_KOKIRI_SWORD_CHEST)->GetExcludedOption()->SetSelectedIndex(1);
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}
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}
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if (!mOptions[RSK_SHUFFLE_MASTER_SWORD]) {
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if (mOptions[RSK_STARTING_MASTER_SWORD]) {
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ctx->GetItemLocation(RC_MASTER_SWORD_PEDESTAL)->GetExcludedOption()->SetSelectedIndex(1);
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}
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}
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if (!mOptions[RSK_SHUFFLE_OCARINA]) {
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if (mOptions[RSK_STARTING_OCARINA].IsNot(RO_STARTING_OCARINA_OFF)) {
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ctx->GetItemLocation(RC_LW_GIFT_FROM_SARIA)->GetExcludedOption()->SetSelectedIndex(1);
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if (mOptions[RSK_STARTING_OCARINA].Is(RO_STARTING_OCARINA_TIME)) {
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ctx->GetItemLocation(RC_HF_OCARINA_OF_TIME_ITEM)->GetExcludedOption()->SetSelectedIndex(1);
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}
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}
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}
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}
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}
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// RANDOTODO implement chest shuffle with keysanity
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// RANDOTODO implement chest shuffle with keysanity
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@ -2612,7 +2612,7 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
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GameInteractor_SetTriforceHuntPieceGiven(true);
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GameInteractor_SetTriforceHuntPieceGiven(true);
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// Teleport to credits when goal is reached.
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// Teleport to credits when goal is reached.
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if (gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED)) {
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if (gSaveContext.triforcePiecesCollected == (Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) + 1)) {
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gSaveContext.sohStats.itemTimestamp[TIMESTAMP_TRIFORCE_COMPLETED] = GAMEPLAYSTAT_TOTAL_TIME;
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gSaveContext.sohStats.itemTimestamp[TIMESTAMP_TRIFORCE_COMPLETED] = GAMEPLAYSTAT_TOTAL_TIME;
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gSaveContext.sohStats.gameComplete = 1;
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gSaveContext.sohStats.gameComplete = 1;
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Flags_SetRandomizerInf(RAND_INF_GRANT_GANONS_BOSSKEY);
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Flags_SetRandomizerInf(RAND_INF_GRANT_GANONS_BOSSKEY);
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@ -2362,7 +2362,7 @@ void Play_PerformSave(PlayState* play) {
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uint8_t triforceHuntCompleted =
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uint8_t triforceHuntCompleted =
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IS_RANDO &&
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IS_RANDO &&
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gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
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gSaveContext.triforcePiecesCollected == (Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) + 1) &&
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Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT);
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Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT);
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if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
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if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
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Overlay_DisplayText(3.0f, "Game Saved");
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Overlay_DisplayText(3.0f, "Game Saved");
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