diff --git a/soh/include/z64actor.h b/soh/include/z64actor.h index 272237d21..6d8fd3ca0 100644 --- a/soh/include/z64actor.h +++ b/soh/include/z64actor.h @@ -94,34 +94,120 @@ typedef struct { /* 0x18 */ Vec3f feetPos[2]; // Update by using `Actor_SetFeetPos` in PostLimbDraw } ActorShape; // size = 0x30 -#define ACTOR_FLAG_TARGETABLE (1 << 0) +// Actor is discoverable by the Attention System. This enables Navi to hover over the actor when it is in range. +// The actor can also be locked onto (as long as `ACTOR_FLAG_LOCK_ON_DISABLED` is not set). +#define ACTOR_FLAG_ATTENTION_ENABLED (1 << 0) + +// Actor is hostile toward the Player. Player has specific "battle" behavior when locked onto hostile actors. +// Enemy background music will also be played when the player is close enough to a hostile actor. +// Note: This must be paired with `ACTOR_FLAG_ATTENTION_ENABLED` to have any effect #define ACTOR_FLAG_HOSTILE (1 << 2) + +// Actor is considered "friendly"; Opposite flag of `ACTOR_FLAG_HOSTILE`. +// Note that this flag doesn't have any effect on either the actor, or Player's behavior. +// What actually matters is the presence or lack of `ACTOR_FLAG_HOSTILE`. #define ACTOR_FLAG_FRIENDLY (1 << 3) -#define ACTOR_FLAG_UPDATE_WHILE_CULLED (1 << 4) -#define ACTOR_FLAG_DRAW_WHILE_CULLED (1 << 5) -#define ACTOR_FLAG_ACTIVE (1 << 6) -#define ACTOR_FLAG_LENS (1 << 7) -#define ACTOR_FLAG_PLAYER_TALKED_TO (1 << 8) -#define ACTOR_FLAG_HOOKSHOT_DRAGS (1 << 9) -#define ACTOR_FLAG_DRAGGED_BY_HOOKSHOT (1 << 10) -#define ACTOR_FLAG_ENKUSA_CUT (1 << 11) + +// Culling of the actor's update process is disabled. +// In other words, the actor will keep updating even if the actor is outside its own culling volume. +// See `Actor_CullingCheck` for more information about culling. +// See `Actor_CullingVolumeTest` for more information on the test used to determine if an actor should be culled. +#define ACTOR_FLAG_UPDATE_CULLING_DISABLED (1 << 4) + +// Culling of the actor's draw process is disabled. +// In other words, the actor will keep drawing even if the actor is outside its own culling volume. +// See `Actor_CullingCheck` for more information about culling. +// See `Actor_CullingVolumeTest` for more information on the test used to determine if an actor should be culled. +// (The original name for this flag is `NO_CULL_DRAW`, known from the Majora's Mask Debug ROM) +#define ACTOR_FLAG_DRAW_CULLING_DISABLED (1 << 5) + +// Set if the actor is currently within the bounds of its culling volume. +// In most cases, this flag can be used to determine whether or not an actor is currently culled. +// However this flag still updates even if `ACTOR_FLAG_UPDATE_CULLING_DISABLED` or `ACTOR_FLAG_DRAW_CULLING_DISABLED` +// are set. Meaning, the flag can still have a value of "false" even if it is not actually culled. +// (The original name for this flag is `NO_CULL_FLAG`, known from the Majora's Mask Debug ROM) +#define ACTOR_FLAG_INSIDE_CULLING_VOLUME (1 << 6) + +// hidden or revealed by Lens of Truth (depending on room lensMode) +#define ACTOR_FLAG_REACT_TO_LENS (1 << 7) + +// Signals that player has accepted an offer to talk to an actor +// Player will retain this flag until the player is finished talking +// Actor will retain this flag until `Actor_TalkOfferAccepted` is called or manually turned off by the actor +#define ACTOR_FLAG_TALK (1 << 8) + +// When the hookshot attaches to this actor, the actor will be pulled back as the hookshot retracts. +#define ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR (1 << 9) + +// When the hookshot attaches to this actor, Player will be pulled by the hookshot and fly to the actor. +#define ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER (1 << 10) + +// A clump of grass (EN_KUSA) has been destroyed. +// This flag is used to communicate with the spawner actor (OBJ_MURE). +#define ACTOR_FLAG_GRASS_DESTROYED (1 << 11) + +// Actor will not shake when a quake occurs #define ACTOR_FLAG_IGNORE_QUAKE (1 << 12) + +// The hookshot is currently attached to this actor. +// The behavior that occurs after attachment is determined by `ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR` and `ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER`. +// If neither of those flags are set attachment cannot occur, and the hookshot will simply act as a damage source. +// +// This flag is also reused to indicate that an actor is attached to the boomerang. +// This only has an effect for Gold Skulltula Tokens (EN_SI) which has overlapping behavior for hookshot and boomerang. #define ACTOR_FLAG_HOOKSHOT_ATTACHED (1 << 13) -#define ACTOR_FLAG_ARROW_DRAGGABLE (1 << 14) -#define ACTOR_FLAG_DRAGGED_BY_ARROW (1 << 15) -#define ACTOR_FLAG_WILL_TALK (1 << 16) -#define ACTOR_FLAG_PILLAR_PICKUP (1 << 17) -#define ACTOR_FLAG_NAVI_HAS_INFO (1 << 18) -#define ACTOR_FLAG_SFX_AT_POS (1 << 19) -#define ACTOR_FLAG_SFX_AT_CENTER (1 << 20) -#define ACTOR_FLAG_SFX_AT_CENTER2 (1 << 21) + +// When hit by an arrow, the actor will be able to attach to the arrow and fly with it in the air +#define ACTOR_FLAG_CAN_ATTACH_TO_ARROW (1 << 14) + +// Actor is currently attached to an arrow and flying with it in the air +#define ACTOR_FLAG_ATTACHED_TO_ARROW (1 << 15) + +// Player automatically accepts a Talk Offer without needing to press the A button. +// Player still has to meet all conditions to be able to receive a talk offer (for example, being in range). +#define ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED (1 << 16) + +// Actor will be influenced by the pitch (x rot) of Player's left hand when being carried, +// instead of Player's yaw which is the default actor carry behavior. +// This flag is helpful for something like the `BG_HEAVY_BLOCK` actor which Player carries underhanded. +#define ACTOR_FLAG_CARRY_X_ROT_INFLUENCE (1 << 17) + +// When locked onto an actor with this flag set, the C-Up button can be used to talk to this actor. +// A C-Up button labeled "Navi" will appear on the HUD when locked on which indicates the actor can be checked with Navi. +// With this flag Player talks directly to the actor with C-Up. It is expected that the resulting dialog should appear +// to be coming from Navi, even though she is not involved at all with this interaction. +#define ACTOR_FLAG_TALK_WITH_C_UP (1 << 18) + +// Flags controlling the use of `Actor.sfx`. Do not use directly. +#define ACTOR_FLAG_SFX_ACTOR_POS_2 (1 << 19) +#define ACTOR_AUDIO_FLAG_SFX_CENTERED_1 (1 << 20) +#define ACTOR_AUDIO_FLAG_SFX_CENTERED_2 (1 << 21) + +// ignores point lights but not directional lights (such as environment lights) #define ACTOR_FLAG_IGNORE_POINTLIGHTS (1 << 22) -#define ACTOR_FLAG_ALWAYS_THROWN (1 << 23) -#define ACTOR_FLAG_PLAY_HIT_SFX (1 << 24) -#define ACTOR_FLAG_NO_FREEZE_OCARINA (1 << 25) -#define ACTOR_FLAG_CAN_PRESS_SWITCH (1 << 26) -#define ACTOR_FLAG_NO_LOCKON (1 << 27) -#define ACTOR_FLAG_SFX_AS_TIMER (1 << 28) + +// When Player is carrying this actor, it can only be thrown, not dropped/placed. +// Typically an actor can only be thrown when moving, but this allows an actor to be thrown when standing still. +#define ACTOR_FLAG_THROW_ONLY (1 << 23) + +// When colliding with Player's body AC collider, a "thump" sound will play indicating his body has been hit +#define ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (1 << 24) + +// Actor can update even if Player is currently using the ocarina. +// Typically an actor will halt while the ocarina is active (depending on category). +// This flag allows a given actor to be an exception. +#define ACTOR_FLAG_UPDATE_DURING_OCARINA (1 << 25) + +// Actor can press and hold down switches. +// See usages of `DynaPolyActor_SetSwitchPressed` and `DynaPolyActor_IsSwitchPressed` for more context on how switches work. +#define ACTOR_FLAG_CAN_PRESS_SWITCHES (1 << 26) + +// Player is not able to lock onto the actor. +// Navi will still be able to hover over the actor, assuming `ACTOR_FLAG_ATTENTION_ENABLED` is set. +#define ACTOR_FLAG_LOCK_ON_DISABLED (1 << 27) + +// Flag controlling the use of `Actor.sfx`. Do not use directly. See Actor_PlaySfx_FlaggedTimer +#define ACTOR_FLAG_SFX_TIMER (1 << 28) typedef struct Actor { /* 0x000 */ s16 id; // Actor ID diff --git a/soh/soh/ActorDB.cpp b/soh/soh/ActorDB.cpp index 604d48804..880b2dab9 100644 --- a/soh/soh/ActorDB.cpp +++ b/soh/soh/ActorDB.cpp @@ -598,7 +598,7 @@ static ActorDBInit EnPartnerInit = { "En_Partner", "Ivan", ACTORCAT_ITEMACTION, - (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_DRAGGED_BY_HOOKSHOT | ACTOR_FLAG_CAN_PRESS_SWITCH), + (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER | ACTOR_FLAG_CAN_PRESS_SWITCHES), OBJECT_GAMEPLAY_KEEP, sizeof(EnPartner), (ActorFunc)EnPartner_Init, diff --git a/soh/soh/Enhancements/TimeSavers/SkipMiscInteractions/SkipChildRutoInteractions.cpp b/soh/soh/Enhancements/TimeSavers/SkipMiscInteractions/SkipChildRutoInteractions.cpp index aaaf1b39f..7d676e6f8 100644 --- a/soh/soh/Enhancements/TimeSavers/SkipMiscInteractions/SkipChildRutoInteractions.cpp +++ b/soh/soh/Enhancements/TimeSavers/SkipMiscInteractions/SkipChildRutoInteractions.cpp @@ -85,7 +85,7 @@ void SkipChildRutoInteractions_Register() { if (enRu1->action == 22) { enRu1->action = 27; enRu1->drawConfig = 1; - enRu1->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + enRu1->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; Animation_Change(&enRu1->skelAnime, (AnimationHeader*)&gRutoChildSittingAnim, 1.0f, 0.0f, Animation_GetLastFrame((void*)&gRutoChildSittingAnim), ANIMMODE_LOOP, 0.0f); } diff --git a/soh/soh/Enhancements/debugger/MessageViewer.cpp b/soh/soh/Enhancements/debugger/MessageViewer.cpp index 7ae34b4a8..4c3f62693 100644 --- a/soh/soh/Enhancements/debugger/MessageViewer.cpp +++ b/soh/soh/Enhancements/debugger/MessageViewer.cpp @@ -174,7 +174,7 @@ void MessageDebug_StartTextBox(const char* tableId, uint16_t textId, uint8_t lan PlayState* play = gPlayState; static int16_t messageStaticIndices[] = { 0, 1, 3, 2 }; const auto player = GET_PLAYER(gPlayState); - player->actor.flags |= ACTOR_FLAG_PLAYER_TALKED_TO; + player->actor.flags |= ACTOR_FLAG_TALK; MessageContext* msgCtx = &play->msgCtx; msgCtx->ocarinaAction = 0xFFFF; Font* font = &msgCtx->font; diff --git a/soh/soh/Enhancements/nametag.cpp b/soh/soh/Enhancements/nametag.cpp index c2d72eae0..49b0891fa 100644 --- a/soh/soh/Enhancements/nametag.cpp +++ b/soh/soh/Enhancements/nametag.cpp @@ -83,7 +83,7 @@ void DrawNameTag(PlayState* play, const NameTag* nameTag) { // Prefer the highest between world position and focus position if targetable float posY = nameTag->actor->world.pos.y; - if (nameTag->actor->flags & ACTOR_FLAG_TARGETABLE) { + if (nameTag->actor->flags & ACTOR_FLAG_ATTENTION_ENABLED) { posY = std::max(posY, nameTag->actor->focus.pos.y); } diff --git a/soh/soh/Enhancements/randomizer/fishsanity.cpp b/soh/soh/Enhancements/randomizer/fishsanity.cpp index f3ff89d70..71c18727c 100644 --- a/soh/soh/Enhancements/randomizer/fishsanity.cpp +++ b/soh/soh/Enhancements/randomizer/fishsanity.cpp @@ -440,7 +440,7 @@ namespace Rando { // Reset fish group counter when the group gets culled if (actor->id == ACTOR_OBJ_MURE && gPlayState->sceneNum == SCENE_ZORAS_DOMAIN && fishGroupCounter > 0 && - !(actor->flags & ACTOR_FLAG_UPDATE_WHILE_CULLED) && fs->GetOverworldFishShuffled()) { + !(actor->flags & ACTOR_FLAG_UPDATE_CULLING_DISABLED) && fs->GetOverworldFishShuffled()) { fishGroupCounter = 0; } } diff --git a/soh/soh/Enhancements/randomizer/hook_handlers.cpp b/soh/soh/Enhancements/randomizer/hook_handlers.cpp index 5624bb56b..2d9778243 100644 --- a/soh/soh/Enhancements/randomizer/hook_handlers.cpp +++ b/soh/soh/Enhancements/randomizer/hook_handlers.cpp @@ -1113,7 +1113,7 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l enJs->actor.parent = NULL; enJs->actor.textId = TEXT_CARPET_SALESMAN_ARMS_DEALER; enJs->actionFunc = (EnJsActionFunc)func_80A890C0; - enJs->actor.flags |= ACTOR_FLAG_WILL_TALK; + enJs->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; Flags_SetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN); *should = true; } @@ -1196,7 +1196,7 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l Flags_SetItemGetInf(ITEMGETINF_30); granny->actor.textId = 0x504F; granny->actionFunc = (EnDsActionFunc)EnDs_TalkAfterGiveOddPotion; - granny->actor.flags &= ~ACTOR_FLAG_PLAYER_TALKED_TO; + granny->actor.flags &= ~ACTOR_FLAG_TALK; *should = false; break; } @@ -1586,7 +1586,7 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l case VB_TRADE_TIMER_EYEDROPS:{ EnMk* enMk = va_arg(args, EnMk*); Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LH_TRADE_FROG); - enMk->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + enMk->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; enMk->actionFunc = EnMk_Wait; enMk->flags |= 1; *should = false; diff --git a/soh/soh/Enhancements/timesaver_hook_handlers.cpp b/soh/soh/Enhancements/timesaver_hook_handlers.cpp index 1056f9c9b..75d41d531 100644 --- a/soh/soh/Enhancements/timesaver_hook_handlers.cpp +++ b/soh/soh/Enhancements/timesaver_hook_handlers.cpp @@ -50,7 +50,7 @@ void EnMa1_EndTeachSong(EnMa1* enMa1, PlayState* play) { if (Message_GetState(&gPlayState->msgCtx) == TEXT_STATE_CLOSING) { Flags_SetRandomizerInf(RAND_INF_LEARNED_EPONA_SONG); Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME); - enMa1->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + enMa1->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; play->msgCtx.ocarinaMode = OCARINA_MODE_04; enMa1->actionFunc = func_80AA0D88; enMa1->unk_1E0 = 1; @@ -63,7 +63,7 @@ void EnFu_EndTeachSong(EnFu* enFu, PlayState* play) { if (Message_GetState(&gPlayState->msgCtx) == TEXT_STATE_CLOSING) { Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME); enFu->actionFunc = EnFu_WaitAdult; - enFu->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + enFu->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; play->msgCtx.ocarinaMode = OCARINA_MODE_04; Flags_SetEventChkInf(EVENTCHKINF_PLAYED_SONG_OF_STORMS_IN_WINDMILL); diff --git a/soh/src/code/code_800430A0.c b/soh/src/code/code_800430A0.c index 6047b2fc0..d1ccacc0d 100644 --- a/soh/src/code/code_800430A0.c +++ b/soh/src/code/code_800430A0.c @@ -62,7 +62,7 @@ void func_80043334(CollisionContext* colCtx, Actor* actor, s32 bgId) { if (dynaActor != NULL) { DynaPolyActor_SetActorOnTop(dynaActor); - if (CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_CAN_PRESS_SWITCH)) { + if (CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_CAN_PRESS_SWITCHES)) { DynaPolyActor_SetSwitchPressed(dynaActor); } } diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 306a4f89c..5a5dc328e 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -529,7 +529,7 @@ void func_8002C124(TargetContext* targetCtx, PlayState* play) { } actor = targetCtx->unk_94; - if ((actor != NULL) && !(actor->flags & ACTOR_FLAG_NO_LOCKON)) { + if ((actor != NULL) && !(actor->flags & ACTOR_FLAG_LOCK_ON_DISABLED)) { FrameInterpolation_RecordOpenChild(actor, 1); NaviColor* naviColor = &sNaviColorList[actor->category]; @@ -624,7 +624,7 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl targetCtx->unk_48 = 0; } - lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) ? NA_SE_SY_LOCK_ON + lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) ? NA_SE_SY_LOCK_ON : NA_SE_SY_LOCK_ON_HUMAN; Sfx_PlaySfxCentered(lockOnSfxId); } @@ -1178,7 +1178,7 @@ void Actor_Kill(Actor* actor) { GameInteractor_ExecuteOnActorKill(actor); actor->draw = NULL; actor->update = NULL; - actor->flags &= ~ACTOR_FLAG_TARGETABLE; + actor->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } void Actor_SetWorldToHome(Actor* actor) { @@ -1854,7 +1854,7 @@ f32 func_8002EFC0(Actor* actor, Player* player, s16 arg2) { s16 yawTempAbs = ABS(yawTemp); if (player->focusActor != NULL) { - if ((yawTempAbs > 0x4000) || (actor->flags & ACTOR_FLAG_NO_LOCKON)) { + if ((yawTempAbs > 0x4000) || (actor->flags & ACTOR_FLAG_LOCK_ON_DISABLED)) { return FLT_MAX; } else { f32 ret = @@ -1890,7 +1890,7 @@ u32 func_8002F090(Actor* actor, f32 arg1) { } s32 func_8002F0C8(Actor* actor, Player* player, s32 flag) { - if ((actor->update == NULL) || !(actor->flags & ACTOR_FLAG_TARGETABLE)) { + if ((actor->update == NULL) || !(actor->flags & ACTOR_FLAG_ATTENTION_ENABLED)) { return true; } @@ -1912,8 +1912,8 @@ s32 func_8002F0C8(Actor* actor, Player* player, s32 flag) { } u32 Actor_ProcessTalkRequest(Actor* actor, PlayState* play) { - if (actor->flags & ACTOR_FLAG_PLAYER_TALKED_TO) { - actor->flags &= ~ACTOR_FLAG_PLAYER_TALKED_TO; + if (actor->flags & ACTOR_FLAG_TALK) { + actor->flags &= ~ACTOR_FLAG_TALK; return true; } @@ -1924,7 +1924,7 @@ s32 func_8002F1C4(Actor* actor, PlayState* play, f32 arg2, f32 arg3, u32 exchang Player* player = GET_PLAYER(play); // This is convoluted but it seems like it must be a single if statement to match - if ((player->actor.flags & ACTOR_FLAG_PLAYER_TALKED_TO) || ((exchangeItemId != EXCH_ITEM_NONE) && Player_InCsMode(play)) || + if ((player->actor.flags & ACTOR_FLAG_TALK) || ((exchangeItemId != EXCH_ITEM_NONE) && Player_InCsMode(play)) || (!actor->isTargeted && ((arg3 < fabsf(actor->yDistToPlayer)) || (player->talkActorDistance < actor->xzDistToPlayer) || (arg2 < actor->xzDistToPlayer)))) { @@ -2235,30 +2235,30 @@ void func_8002F850(PlayState* play, Actor* actor) { void func_8002F8F0(Actor* actor, u16 sfxId) { actor->sfx = sfxId; - actor->flags |= ACTOR_FLAG_SFX_AT_POS; - actor->flags &= ~(ACTOR_FLAG_SFX_AT_CENTER | ACTOR_FLAG_SFX_AT_CENTER2 | ACTOR_FLAG_SFX_AS_TIMER); + actor->flags |= ACTOR_FLAG_SFX_ACTOR_POS_2; + actor->flags &= ~(ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 | ACTOR_FLAG_SFX_TIMER); } void func_8002F91C(Actor* actor, u16 sfxId) { actor->sfx = sfxId; - actor->flags |= ACTOR_FLAG_SFX_AT_CENTER; - actor->flags &= ~(ACTOR_FLAG_SFX_AT_POS | ACTOR_FLAG_SFX_AT_CENTER2 | ACTOR_FLAG_SFX_AS_TIMER); + actor->flags |= ACTOR_AUDIO_FLAG_SFX_CENTERED_1; + actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 | ACTOR_FLAG_SFX_TIMER); } void func_8002F948(Actor* actor, u16 sfxId) { actor->sfx = sfxId; - actor->flags |= ACTOR_FLAG_SFX_AT_CENTER2; - actor->flags &= ~(ACTOR_FLAG_SFX_AT_POS | ACTOR_FLAG_SFX_AT_CENTER | ACTOR_FLAG_SFX_AS_TIMER); + actor->flags |= ACTOR_AUDIO_FLAG_SFX_CENTERED_2; + actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_FLAG_SFX_TIMER); } void func_8002F974(Actor* actor, u16 sfxId) { - actor->flags &= ~(ACTOR_FLAG_SFX_AT_POS | ACTOR_FLAG_SFX_AT_CENTER | ACTOR_FLAG_SFX_AT_CENTER2 | ACTOR_FLAG_SFX_AS_TIMER); + actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 | ACTOR_FLAG_SFX_TIMER); actor->sfx = sfxId; } void func_8002F994(Actor* actor, s32 arg1) { - actor->flags |= ACTOR_FLAG_SFX_AS_TIMER; - actor->flags &= ~(ACTOR_FLAG_SFX_AT_POS | ACTOR_FLAG_SFX_AT_CENTER | ACTOR_FLAG_SFX_AT_CENTER2); + actor->flags |= ACTOR_FLAG_SFX_TIMER; + actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2); if (arg1 < 40) { actor->sfx = NA_SE_PL_WALK_DIRT - SFX_FLAG; } else if (arg1 < 100) { @@ -2567,7 +2567,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { sp80 = &D_80116068[0]; if (player->stateFlags2 & PLAYER_STATE2_OCARINA_PLAYING) { - unkFlag = ACTOR_FLAG_NO_FREEZE_OCARINA; + unkFlag = ACTOR_FLAG_UPDATE_DURING_OCARINA; } if ((player->stateFlags1 & PLAYER_STATE1_TALKING) && ((player->actor.textId & 0xFF00) != 0x600)) { @@ -2622,9 +2622,9 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { actor->xyzDistToPlayerSq = SQ(actor->xzDistToPlayer) + SQ(actor->yDistToPlayer); actor->yawTowardsPlayer = Actor_WorldYawTowardActor(actor, &player->actor); - actor->flags &= ~ACTOR_FLAG_PLAY_HIT_SFX; + actor->flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; - if ((DECR(actor->freezeTimer) == 0) && (actor->flags & (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_ACTIVE))) { + if ((DECR(actor->freezeTimer) == 0) && (actor->flags & (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_INSIDE_CULLING_VOLUME))) { if (actor == player->focusActor) { actor->isTargeted = true; } else { @@ -2766,13 +2766,13 @@ void Actor_Draw(PlayState* play, Actor* actor) { } void func_80030ED8(Actor* actor) { - if (actor->flags & ACTOR_FLAG_SFX_AT_POS) { + if (actor->flags & ACTOR_FLAG_SFX_ACTOR_POS_2) { Audio_PlaySoundGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - } else if (actor->flags & ACTOR_FLAG_SFX_AT_CENTER) { + } else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_1) { Sfx_PlaySfxCentered(actor->sfx); - } else if (actor->flags & ACTOR_FLAG_SFX_AT_CENTER2) { + } else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_2) { Sfx_PlaySfxCentered2(actor->sfx); - } else if (actor->flags & ACTOR_FLAG_SFX_AS_TIMER) { + } else if (actor->flags & ACTOR_FLAG_SFX_TIMER) { func_800F4C58(&gSfxDefaultPos, NA_SE_SY_TIMER - SFX_FLAG, (s8)(actor->sfx - 1)); } else { Sfx_PlaySfxAtPos(&actor->projectedPos, actor->sfx); @@ -3032,15 +3032,15 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) { &shipShouldUpdate); if (shipShouldUpdate) { - actor->flags |= ACTOR_FLAG_ACTIVE; + actor->flags |= ACTOR_FLAG_INSIDE_CULLING_VOLUME; } else { - actor->flags &= ~ACTOR_FLAG_ACTIVE; + actor->flags &= ~ACTOR_FLAG_INSIDE_CULLING_VOLUME; } } else { if (func_800314B0(play, actor)) { - actor->flags |= ACTOR_FLAG_ACTIVE; + actor->flags |= ACTOR_FLAG_INSIDE_CULLING_VOLUME; } else { - actor->flags &= ~ACTOR_FLAG_ACTIVE; + actor->flags &= ~ACTOR_FLAG_INSIDE_CULLING_VOLUME; } } } @@ -3049,9 +3049,9 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) { if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) { if ((actor->init == NULL) && (actor->draw != NULL) && - ((actor->flags & (ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_ACTIVE)) || shipShouldDraw)) { + ((actor->flags & (ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_INSIDE_CULLING_VOLUME)) || shipShouldDraw)) { // #endregion - if ((actor->flags & ACTOR_FLAG_LENS) && + if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) && ((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) || play->actorCtx.lensActive || (actor->room != play->roomCtx.curRoom.num))) { assert(invisibleActorCounter < INVISIBLE_ACTOR_MAX); @@ -3499,11 +3499,11 @@ void func_800328D4(PlayState* play, ActorContext* actorCtx, Player* player, u32 sp84 = player->focusActor; while (actor != NULL) { - if ((actor->update != NULL) && ((Player*)actor != player) && CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_TARGETABLE)) { + if ((actor->update != NULL) && ((Player*)actor != player) && CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_ATTENTION_ENABLED)) { // This block below is for determining the closest actor to player in determining the volume // used while playing enemy bgm music - if ((actorCategory == ACTORCAT_ENEMY) && CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) && + if ((actorCategory == ACTORCAT_ENEMY) && CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) && (actor->xyzDistToPlayerSq < SQ(500.0f)) && (actor->xyzDistToPlayerSq < sbgmEnemyDistSq)) { actorCtx->targetCtx.bgmEnemy = actor; sbgmEnemyDistSq = actor->xyzDistToPlayerSq; @@ -4557,10 +4557,10 @@ s16 Actor_UpdateAlphaByDistance(Actor* actor, PlayState* play, s16 alpha, f32 ra } if (radius < distance) { - actor->flags &= ~ACTOR_FLAG_TARGETABLE; + actor->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Math_SmoothStepToS(&alpha, 0, 6, 0x14, 1); } else { - actor->flags |= ACTOR_FLAG_TARGETABLE; + actor->flags |= ACTOR_FLAG_ATTENTION_ENABLED; Math_SmoothStepToS(&alpha, 0xFF, 6, 0x14, 1); } diff --git a/soh/src/code/z_en_a_keep.c b/soh/src/code/z_en_a_keep.c index 9b29b666e..128b214fc 100644 --- a/soh/src/code/z_en_a_keep.c +++ b/soh/src/code/z_en_a_keep.c @@ -3,7 +3,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnAObj_Init(Actor* thisx, PlayState* play); void EnAObj_Destroy(Actor* thisx, PlayState* play); @@ -142,7 +142,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) { break; case A_OBJ_UNKNOWN_6: // clang-format off - thisx->flags |= ACTOR_FLAG_TARGETABLE; this->dyna.bgId = 5; this->focusYoffset = 10.0f; + thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->dyna.bgId = 5; this->focusYoffset = 10.0f; // clang-format on thisx->gravity = -2.0f; EnAObj_SetupWaitTalk(this, thisx->params); @@ -156,7 +156,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) { case A_OBJ_SIGNPOST_ARROW: thisx->textId = (this->textId & 0xFF) | 0x300; // clang-format off - thisx->flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; thisx->targetArrowOffset = 500.0f; + thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; thisx->targetArrowOffset = 500.0f; // clang-format on this->focusYoffset = 45.0f; EnAObj_SetupWaitTalk(this, thisx->params); diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index 6b977650d..40a8ccbaa 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -1618,7 +1618,7 @@ EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params) { (spawnedActor->actor.params != ITEM00_HEART_CONTAINER)) { spawnedActor->actor.room = -1; } - spawnedActor->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + spawnedActor->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } } } @@ -1652,7 +1652,7 @@ EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params) { spawnedActor->actor.speedXZ = 0.0f; spawnedActor->actor.gravity = param4000 ? 0.0f : -0.9f; spawnedActor->actor.world.rot.y = Rand_CenteredFloat(65536.0f); - spawnedActor->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + spawnedActor->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } } } @@ -1766,7 +1766,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP spawnedActor->actor.world.rot.y = Rand_ZeroOne() * 40000.0f; Actor_SetScale(&spawnedActor->actor, 0.0f); EnItem00_SetupAction(spawnedActor, func_8001E304); - spawnedActor->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + spawnedActor->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; if ((spawnedActor->actor.params != ITEM00_SMALL_KEY) && (spawnedActor->actor.params != ITEM00_HEART_PIECE) && (spawnedActor->actor.params != ITEM00_HEART_CONTAINER)) { diff --git a/soh/src/code/z_player_call.c b/soh/src/code/z_player_call.c index 89d093383..3b17c7acf 100644 --- a/soh/src/code/z_player_call.c +++ b/soh/src/code/z_player_call.c @@ -1,6 +1,6 @@ #include "global.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA | ACTOR_FLAG_CAN_PRESS_SWITCH) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_CAN_PRESS_SWITCHES) void (*sPlayerCallInitFunc)(Actor* thisx, PlayState* play); void (*sPlayerCallDestroyFunc)(Actor* thisx, PlayState* play); diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index 3207abaf6..33a8c5bb5 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -1876,7 +1876,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Matrix_Get(&sp14C); Matrix_MtxFToYXZRotS(&sp14C, &spB8, 0); - if (hookedActor->flags & ACTOR_FLAG_PILLAR_PICKUP) { + if (hookedActor->flags & ACTOR_FLAG_CARRY_X_ROT_INFLUENCE) { hookedActor->world.rot.x = hookedActor->shape.rot.x = spB8.x - this->unk_3BC.x; } else { hookedActor->world.rot.y = hookedActor->shape.rot.y = this->actor.shape.rot.y + this->unk_3BC.y; diff --git a/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c b/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c index ea1b6f0d6..d2103f9b5 100644 --- a/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c +++ b/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c @@ -1,7 +1,7 @@ #include "z_arms_hook.h" #include "objects/object_link_boy/object_link_boy.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void ArmsHook_Init(Actor* thisx, PlayState* play); void ArmsHook_Destroy(Actor* thisx, PlayState* play); @@ -121,7 +121,7 @@ s32 ArmsHook_CheckForCancel(ArmsHook* this) { Player* player = (Player*)this->actor.parent; if (Player_HoldsHookshot(player)) { - if ((player->itemAction != player->heldItemAction) || (player->actor.flags & ACTOR_FLAG_PLAYER_TALKED_TO) || + if ((player->itemAction != player->heldItemAction) || (player->actor.flags & ACTOR_FLAG_TALK) || ((player->stateFlags1 & (PLAYER_STATE1_DEAD | PLAYER_STATE1_DAMAGED)))) { this->timer = 0; ArmsHook_DetachHookFromActor(this); @@ -172,10 +172,10 @@ void ArmsHook_Shoot(ArmsHook* this, PlayState* play) { if ((this->timer != 0) && (this->collider.base.atFlags & AT_HIT) && (this->collider.info.atHitInfo->elemType != ELEMTYPE_UNK4)) { touchedActor = this->collider.base.at; - if ((touchedActor->update != NULL) && (touchedActor->flags & (ACTOR_FLAG_HOOKSHOT_DRAGS | ACTOR_FLAG_DRAGGED_BY_HOOKSHOT))) { + if ((touchedActor->update != NULL) && (touchedActor->flags & (ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER))) { if (this->collider.info.atHitInfo->bumperFlags & BUMP_HOOKABLE) { ArmsHook_AttachHookToActor(this, touchedActor); - if (CHECK_FLAG_ALL(touchedActor->flags, ACTOR_FLAG_DRAGGED_BY_HOOKSHOT)) { + if (CHECK_FLAG_ALL(touchedActor->flags, ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER)) { func_80865044(this); } } diff --git a/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c b/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c index 984bf8ecd..ae9aff6b3 100644 --- a/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c +++ b/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c @@ -7,7 +7,7 @@ #include "z_arrow_fire.h" #include "overlays/actors/ovl_En_Arrow/z_en_arrow.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void ArrowFire_Init(Actor* thisx, PlayState* play); void ArrowFire_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c b/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c index 64ea63131..38f49e40f 100644 --- a/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c +++ b/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c @@ -8,7 +8,7 @@ #include "overlays/actors/ovl_En_Arrow/z_en_arrow.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void ArrowIce_Init(Actor* thisx, PlayState* play); void ArrowIce_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c b/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c index f42a0bcef..6fa6a7002 100644 --- a/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c +++ b/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c @@ -8,7 +8,7 @@ #include "overlays/actors/ovl_En_Arrow/z_en_arrow.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void ArrowLight_Init(Actor* thisx, PlayState* play); void ArrowLight_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c b/soh/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c index e46758bd0..7b8932432 100644 --- a/soh/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c @@ -7,7 +7,7 @@ #include "z_bg_bdan_objects.h" #include "objects/object_bdan_objects/object_bdan_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgBdanObjects_Init(Actor* thisx, PlayState* play); void BgBdanObjects_Destroy(Actor* thisx, PlayState* play); @@ -115,7 +115,7 @@ void BgBdanObjects_Init(Actor* thisx, PlayState* play) { this->switchFlag = (thisx->params >> 8) & 0x3F; thisx->params &= 0xFF; if (thisx->params == 2) { - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED; play->colCtx.colHeader->waterBoxes[7].ySurface = thisx->world.pos.y; this->actionFunc = func_8086C9A8; return; diff --git a/soh/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c b/soh/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c index 13ecc51bb..d2b896c24 100644 --- a/soh/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c +++ b/soh/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c @@ -8,7 +8,7 @@ #include "objects/object_bdan_objects/object_bdan_objects.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgBdanSwitch_Init(Actor* thisx, PlayState* play); void BgBdanSwitch_Destroy(Actor* thisx, PlayState* play); @@ -162,7 +162,7 @@ void BgBdanSwitch_Init(Actor* thisx, PlayState* play) { case YELLOW_TALL_1: case YELLOW_TALL_2: BgBdanSwitch_InitCollision(this, play); - this->dyna.actor.flags |= ACTOR_FLAG_TARGETABLE; + this->dyna.actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->dyna.actor.targetMode = 4; break; } diff --git a/soh/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c b/soh/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c index ed84bbc1c..323816674 100644 --- a/soh/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c +++ b/soh/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c @@ -9,7 +9,7 @@ #include "objects/object_bowl/object_bowl.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgBomGuard_Init(Actor* thisx, PlayState* play); void BgBomGuard_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c b/soh/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c index 0f5436b28..45e4a330a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c +++ b/soh/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c @@ -10,7 +10,7 @@ #include "objects/object_bowl/object_bowl.h" #include "vt.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgBowlWall_Init(Actor* thisx, PlayState* play); void BgBowlWall_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c b/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c index 621fe3901..95d12046a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c +++ b/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c @@ -12,7 +12,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef struct { /* 0x00 */ CollisionHeader* colHeader; @@ -245,7 +245,7 @@ void BgBreakwall_WaitForObject(BgBreakwall* this, PlayState* play) { this->dyna.actor.objBankIndex = this->bankIndex; Actor_SetObjectDependency(play, &this->dyna.actor); - this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->dyna.actor.draw = BgBreakwall_Draw; CollisionHeader_GetVirtual(sBombableWallInfo[wallType].colHeader, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); diff --git a/soh/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c b/soh/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c index 70f055e6d..f27caa933 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c +++ b/soh/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c @@ -7,7 +7,7 @@ #include "z_bg_ddan_jd.h" #include "objects/object_ddan_objects/object_ddan_objects.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgDdanJd_Init(Actor* thisx, PlayState* play); void BgDdanJd_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c b/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c index 20334c893..2fbad32cb 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c +++ b/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c @@ -7,7 +7,7 @@ #include "z_bg_ddan_kd.h" #include "objects/object_ddan_objects/object_ddan_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgDdanKd_Init(Actor* thisx, PlayState* play); void BgDdanKd_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index 83a9e3d3e..ce8cebd01 100644 --- a/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -15,7 +15,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) typedef enum { /* 0 */ FAIRY_UPGRADE_MAGIC, diff --git a/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c b/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c index 48362c49d..ae2067e64 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c +++ b/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c @@ -10,7 +10,7 @@ #include "soh/frame_interpolation.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) typedef enum { /* 0x00 */ FLASH_NONE, diff --git a/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c b/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c index 9c14562e2..c2ad6c164 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c +++ b/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c @@ -7,7 +7,7 @@ #include "z_bg_gnd_darkmeiro.h" #include "objects/object_demo_kekkai/object_demo_kekkai.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgGndDarkmeiro_Init(Actor* thisx, PlayState* play); void BgGndDarkmeiro_Destroy(Actor* thisx, PlayState* play); @@ -56,7 +56,7 @@ void BgGndDarkmeiro_Init(Actor* thisx, PlayState* play2) { switch (this->dyna.actor.params & 0xFF) { case DARKMEIRO_INVISIBLE_PATH: this->dyna.actor.draw = BgGndDarkmeiro_DrawInvisiblePath; - this->dyna.actor.flags |= ACTOR_FLAG_LENS; + this->dyna.actor.flags |= ACTOR_FLAG_REACT_TO_LENS; break; case DARKMEIRO_CLEAR_BLOCK: CollisionHeader_GetVirtual(&gClearBlockCol, &colHeader); diff --git a/soh/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c b/soh/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c index e838191ae..b136c995a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c +++ b/soh/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c @@ -7,7 +7,7 @@ #include "z_bg_gnd_firemeiro.h" #include "objects/object_demo_kekkai/object_demo_kekkai.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgGndFiremeiro_Init(Actor* thisx, PlayState* play); void BgGndFiremeiro_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c b/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c index 37ff09efc..7e90818ed 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c +++ b/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c @@ -8,7 +8,7 @@ #include "objects/object_demo_kekkai/object_demo_kekkai.h" #include -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) typedef enum { /* 0 */ GNDICE_IDLE, diff --git a/soh/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c b/soh/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c index 2ffb8a98e..b710bdbd8 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c +++ b/soh/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c @@ -7,7 +7,7 @@ #include "z_bg_gnd_nisekabe.h" #include "objects/object_demo_kekkai/object_demo_kekkai.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgGndNisekabe_Init(Actor* thisx, PlayState* play); void BgGndNisekabe_Destroy(Actor* thisx, PlayState* play); @@ -41,9 +41,9 @@ void BgGndNisekabe_Update(Actor* thisx, PlayState* play) { BgGndNisekabe* this = (BgGndNisekabe*)thisx; if (play->actorCtx.lensActive) { - this->actor.flags |= ACTOR_FLAG_LENS; + this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS; } else { - this->actor.flags &= ~ACTOR_FLAG_LENS; + this->actor.flags &= ~ACTOR_FLAG_REACT_TO_LENS; } } @@ -56,7 +56,7 @@ void BgGndNisekabe_Draw(Actor* thisx, PlayState* play) { BgGndNisekabe* this = (BgGndNisekabe*)thisx; u32 index = this->actor.params & 0xFF; - if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_LENS)) { + if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_REACT_TO_LENS)) { Gfx_DrawDListXlu(play, dLists[index]); } else { Gfx_DrawDListOpa(play, dLists[index]); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c index fb6e77efc..ed60cfe3d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c @@ -99,7 +99,7 @@ void BgHakaGate_Init(Actor* thisx, PlayState* play) { this->actionFunc = BgHakaGate_FalseSkull; } this->vScrollTimer = Rand_ZeroOne() * 20.0f; - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; if (Flags_GetSwitch(play, this->switchFlag)) { this->vFlameScale = 350; } @@ -126,7 +126,7 @@ void BgHakaGate_Init(Actor* thisx, PlayState* play) { this->actionFunc = BgHakaGate_DoNothing; thisx->world.pos.y += 80.0f; } else { - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; Actor_SetFocus(thisx, 30.0f); this->actionFunc = BgHakaGate_GateWait; } @@ -276,7 +276,7 @@ void BgHakaGate_GateWait(BgHakaGate* this, PlayState* play) { void BgHakaGate_GateOpen(BgHakaGate* this, PlayState* play) { if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 80.0f, 1.0f)) { Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_METALDOOR_STOP); - this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actionFunc = BgHakaGate_DoNothing; } else { func_8002F974(&this->dyna.actor, NA_SE_EV_METALDOOR_SLIDE - SFX_FLAG); @@ -294,9 +294,9 @@ void BgHakaGate_FalseSkull(BgHakaGate* this, PlayState* play) { Math_StepToS(&this->vFlameScale, 350, 20); } if (play->actorCtx.lensActive) { - this->dyna.actor.flags |= ACTOR_FLAG_LENS; + this->dyna.actor.flags |= ACTOR_FLAG_REACT_TO_LENS; } else { - this->dyna.actor.flags &= ~ACTOR_FLAG_LENS; + this->dyna.actor.flags &= ~ACTOR_FLAG_REACT_TO_LENS; } } @@ -345,7 +345,7 @@ void BgHakaGate_Draw(Actor* thisx, PlayState* play) { BgHakaGate* this = (BgHakaGate*)thisx; MtxF currentMtxF; - if (CHECK_FLAG_ALL(thisx->flags, ACTOR_FLAG_LENS)) { + if (CHECK_FLAG_ALL(thisx->flags, ACTOR_FLAG_REACT_TO_LENS)) { Gfx_DrawDListXlu(play, object_haka_objects_DL_00F1B0); } else { Gfx_SetupDL_25Opa(play->state.gfxCtx); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c b/soh/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c index 9845b91d5..ae2fc37f0 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c @@ -7,7 +7,7 @@ #include "z_bg_haka_huta.h" #include "objects/object_hakach_objects/object_hakach_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgHakaHuta_Init(Actor* thisx, PlayState* play); void BgHakaHuta_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c b/soh/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c index 5e43aa62f..3bfce6c2a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c @@ -8,7 +8,7 @@ #include "objects/object_hakach_objects/object_hakach_objects.h" #include "objects/object_haka_objects/object_haka_objects.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_LENS) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_REACT_TO_LENS) void BgHakaMegane_Init(Actor* thisx, PlayState* play); void BgHakaMegane_Destroy(Actor* thisx, PlayState* play); @@ -110,10 +110,10 @@ void func_8087DBF0(BgHakaMegane* this, PlayState* play) { Actor* thisx = &this->dyna.actor; if (play->actorCtx.lensActive) { - thisx->flags |= ACTOR_FLAG_LENS; + thisx->flags |= ACTOR_FLAG_REACT_TO_LENS; func_8003EBF8(play, &play->colCtx.dyna, this->dyna.bgId); } else { - thisx->flags &= ~ACTOR_FLAG_LENS; + thisx->flags &= ~ACTOR_FLAG_REACT_TO_LENS; func_8003EC50(play, &play->colCtx.dyna, this->dyna.bgId); } } @@ -130,7 +130,7 @@ void BgHakaMegane_Update(Actor* thisx, PlayState* play) { void BgHakaMegane_Draw(Actor* thisx, PlayState* play) { BgHakaMegane* this = (BgHakaMegane*)thisx; - if (CHECK_FLAG_ALL(thisx->flags, ACTOR_FLAG_LENS)) { + if (CHECK_FLAG_ALL(thisx->flags, ACTOR_FLAG_REACT_TO_LENS)) { Gfx_DrawDListXlu(play, sDLists[thisx->params]); } else { Gfx_DrawDListOpa(play, sDLists[thisx->params]); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c b/soh/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c index 28e012fae..49b6e5f7c 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c @@ -65,7 +65,7 @@ void BgHakaMeganeBG_Init(Actor* thisx, PlayState* play) { if (thisx->params == 2) { DynaPolyActor_Init(&this->dyna, DPM_UNK3); - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; CollisionHeader_GetVirtual(&object_haka_objects_Col_005334, &colHeader); this->actionFunc = func_8087E258; } else { @@ -73,7 +73,7 @@ void BgHakaMeganeBG_Init(Actor* thisx, PlayState* play) { if (thisx->params == 0) { CollisionHeader_GetVirtual(&object_haka_objects_Col_009168, &colHeader); - thisx->flags |= ACTOR_FLAG_LENS; + thisx->flags |= ACTOR_FLAG_REACT_TO_LENS; this->unk_16A = 20; this->actionFunc = func_8087DFF8; } else if (thisx->params == 3) { @@ -84,7 +84,7 @@ void BgHakaMeganeBG_Init(Actor* thisx, PlayState* play) { this->actionFunc = func_8087E34C; thisx->world.pos.y = thisx->home.pos.y; } else { - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actionFunc = func_8087E288; } } else { diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c b/soh/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c index 59eabd941..31adbca41 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c @@ -8,7 +8,7 @@ #include "objects/object_haka_objects/object_haka_objects.h" #include "objects/object_ice_objects/object_ice_objects.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED) typedef enum { /* 0 */ SCYTHE_TRAP_SHADOW_TEMPLE, @@ -143,7 +143,7 @@ void BgHakaSgami_Init(Actor* thisx, PlayState* play) { thisx->params = (thisx->params >> 8) & 0xFF; if (this->unk_151 != 0) { - thisx->flags |= ACTOR_FLAG_LENS; + thisx->flags |= ACTOR_FLAG_REACT_TO_LENS; } Collider_InitTris(play, colliderScythe); @@ -171,7 +171,7 @@ void BgHakaSgami_Init(Actor* thisx, PlayState* play) { if (thisx->params == SCYTHE_TRAP_SHADOW_TEMPLE) { this->requiredObjBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_HAKA_OBJECTS); - thisx->flags &= ~ACTOR_FLAG_TARGETABLE; + thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { this->requiredObjBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_ICE_OBJECTS); this->colliderScytheCenter.dim.radius = 30; @@ -201,7 +201,7 @@ void BgHakaSgami_SetupSpin(BgHakaSgami* this, PlayState* play) { this->actor.objBankIndex = this->requiredObjBankIndex; this->actor.draw = BgHakaSgami_Draw; this->timer = SCYTHE_SPIN_TIME; - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actionFunc = BgHakaSgami_Spin; } } diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c b/soh/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c index b47a85590..aef728cdb 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c @@ -7,7 +7,7 @@ #include "z_bg_haka_ship.h" #include "objects/object_haka_objects/object_haka_objects.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgHakaShip_Init(Actor* thisx, PlayState* play); void BgHakaShip_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c b/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c index faf78019d..d16c19049 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c @@ -133,7 +133,7 @@ void BgHakaTrap_Init(Actor* thisx, PlayState* play) { this->actionFunc = func_80880484; } else { DynaPolyActor_Init(&this->dyna, DPM_PLAYER); - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; if (thisx->params == HAKA_TRAP_SPIKED_BOX) { CollisionHeader_GetVirtual(&object_haka_objects_Col_009CD0, &colHeader); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c b/soh/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c index 080d50814..e0316097b 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c @@ -8,7 +8,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/object_haka_objects/object_haka_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgHakaTubo_Init(Actor* thisx, PlayState* play); void BgHakaTubo_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c b/soh/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c index 72730cdf0..08a03bcdc 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c @@ -7,7 +7,7 @@ #include "z_bg_haka_water.h" #include "objects/object_hakach_objects/object_hakach_objects.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgHakaWater_Init(Actor* thisx, PlayState* play); void BgHakaWater_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c b/soh/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c index f41964603..577584ed0 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c @@ -8,7 +8,7 @@ #include "objects/object_hakach_objects/object_hakach_objects.h" #include "objects/object_haka_objects/object_haka_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef enum { /* 0x0 */ STA_GIANT_BIRD_STATUE, diff --git a/soh/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c b/soh/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c index 474764d7f..e4c6157b6 100644 --- a/soh/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c +++ b/soh/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c @@ -77,7 +77,7 @@ void BgHeavyBlock_InitPiece(BgHeavyBlock* this, f32 scale) { void BgHeavyBlock_SetupDynapoly(BgHeavyBlock* this, PlayState* play) { s32 pad[2]; CollisionHeader* colHeader = NULL; - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_PILLAR_PICKUP; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_CARRY_X_ROT_INFLUENCE; DynaPolyActor_Init(&this->dyna, DPM_UNK); CollisionHeader_GetVirtual(&gHeavyBlockCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); @@ -101,7 +101,7 @@ void BgHeavyBlock_Init(Actor* thisx, PlayState* play) { this->actionFunc = BgHeavyBlock_MovePiece; BgHeavyBlock_InitPiece(this, 1.0f); this->timer = 120; - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->unk_164.y = -50.0f; break; case HEAVYBLOCK_SMALL_PIECE: @@ -109,7 +109,7 @@ void BgHeavyBlock_Init(Actor* thisx, PlayState* play) { this->actionFunc = BgHeavyBlock_MovePiece; BgHeavyBlock_InitPiece(this, 2.0f); this->timer = 120; - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->unk_164.y = -20.0f; break; case HEAVYBLOCK_BREAKABLE: @@ -474,7 +474,7 @@ void BgHeavyBlock_Land(BgHeavyBlock* this, PlayState* play) { break; } } else { - this->dyna.actor.flags &= ~(ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED); + this->dyna.actor.flags &= ~(ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED); this->actionFunc = BgHeavyBlock_DoNothing; } } diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c index 2b4849643..10e3c6a83 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c @@ -7,7 +7,7 @@ #include "z_bg_hidan_curtain.h" #include "objects/gameplay_keep/gameplay_keep.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgHidanCurtain_Init(Actor* thisx, PlayState* play); void BgHidanCurtain_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c index c1d402188..725bfacd6 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c @@ -139,7 +139,7 @@ void BgHidanDalm_Wait(BgHidanDalm* this, PlayState* play) { this->dyna.actor.world.pos.z += 32.5f * Math_CosS(this->dyna.actor.world.rot.y); Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, 8); - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actionFunc = BgHidanDalm_Shrink; this->dyna.actor.bgCheckFlags &= ~2; this->dyna.actor.bgCheckFlags &= ~8; diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c index 9ff062dd7..b25089215 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c @@ -7,7 +7,7 @@ #include "z_bg_hidan_fslift.h" #include "objects/object_hidan_objects/object_hidan_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgHidanFslift_Init(Actor* thisx, PlayState* play); void BgHidanFslift_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c index 5f128bda9..11f3e9a60 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c @@ -9,7 +9,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/object_hidan_objects/object_hidan_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef enum { /* 0 */ FWBIG_MOVE, @@ -95,7 +95,7 @@ void BgHidanFwbig_Init(Actor* thisx, PlayState* play2) { BgHidanFwbig_UpdatePosition(this); Actor_SetScale(&this->actor, 0.15f); this->collider.dim.height = 230; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->moveState = FWBIG_MOVE; this->actionFunc = BgHidanFwbig_WaitForPlayer; this->actor.world.pos.y = this->actor.home.pos.y - (2400.0f * this->actor.scale.y); diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c index fecd9451a..e0a1d87c4 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c @@ -126,7 +126,7 @@ void BgHidanHrock_Init(Actor* thisx, PlayState* play) { } } else { if (thisx->params == 0) { - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED; thisx->uncullZoneForward = 3000.0f; } this->actionFunc = func_808896B8; @@ -185,7 +185,7 @@ void func_8088960C(BgHidanHrock* this, PlayState* play) { this->dyna.actor.velocity.y++; if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, this->dyna.actor.velocity.y)) { - this->dyna.actor.flags &= ~(ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED); + this->dyna.actor.flags &= ~(ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED); Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND); if (this->dyna.actor.params == 0) { @@ -204,7 +204,7 @@ void func_808896B8(BgHidanHrock* this, PlayState* play) { if (this->collider.base.acFlags & 2) { this->collider.base.acFlags &= ~2; this->actionFunc = func_808894B0; - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; if (this->dyna.actor.params == 0) { this->dyna.actor.room = -1; diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c index 4d01df395..39d642c39 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c @@ -7,7 +7,7 @@ #include "z_bg_hidan_kousi.h" #include "objects/object_hidan_objects/object_hidan_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgHidanKousi_Init(Actor* thisx, PlayState* play); void BgHidanKousi_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c index 108378185..aaebd9f3c 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c @@ -93,7 +93,7 @@ void BgHidanRock_Init(Actor* thisx, PlayState* play) { } else { this->actionFunc = func_8088B268; } - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED; CollisionHeader_GetVirtual(&gFireTempleStoneBlock1Col, &colHeader); } else { CollisionHeader_GetVirtual(&gFireTempleStoneBlock2Col, &colHeader); @@ -116,7 +116,7 @@ void BgHidanRock_Destroy(Actor* thisx, PlayState* play) { } void func_8088B24C(BgHidanRock* this) { - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED; this->actionFunc = func_8088B990; } @@ -250,7 +250,7 @@ void func_8088B79C(BgHidanRock* this, PlayState* play) { } else { this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 15.0f; this->actionFunc = func_8088B90C; - this->dyna.actor.flags &= ~(ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED); + this->dyna.actor.flags &= ~(ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED); } Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND); diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c index ae8e5b530..67176037b 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c @@ -7,7 +7,7 @@ #include "z_bg_hidan_syoku.h" #include "objects/object_hidan_objects/object_hidan_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgHidanSyoku_Init(Actor* thisx, PlayState* play); void BgHidanSyoku_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c b/soh/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c index 7193d3659..a35af8227 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c @@ -142,7 +142,7 @@ void BgIceObjects_Idle(BgIceObjects* this, PlayState* play) { if ((this->dyna.unk_150 > 0.0f) && !Player_InCsMode(play)) { BgIceObjects_SetNextTarget(this, play); if (Actor_WorldDistXZToPoint(thisx, &this->targetPos) > 1.0f) { - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; Player_SetCsActionWithHaltedActors(play, thisx, 8); thisx->params = 1; this->actionFunc = BgIceObjects_Slide; @@ -170,7 +170,7 @@ void BgIceObjects_Slide(BgIceObjects* this, PlayState* play) { this->targetPos.x = thisx->world.pos.x; this->targetPos.z = thisx->world.pos.z; if (thisx->velocity.y <= 0.0f) { - thisx->flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; } thisx->params = 0; Player_SetCsActionWithHaltedActors(play, thisx, 7); @@ -207,7 +207,7 @@ void BgIceObjects_Reset(BgIceObjects* this, PlayState* play) { this->dyna.unk_150 = 0.0f; } if (Math_StepToF(&thisx->world.pos.y, thisx->home.pos.y, 1.0f)) { - thisx->flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; Math_Vec3f_Copy(&this->targetPos, &thisx->home.pos); this->actionFunc = BgIceObjects_Idle; thisx->speedXZ = 0.0f; diff --git a/soh/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c b/soh/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c index de469fd17..5c0011b21 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c +++ b/soh/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c @@ -7,7 +7,7 @@ #include "z_bg_ice_shutter.h" #include "objects/object_ice_objects/object_ice_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgIceShutter_Init(Actor* thisx, PlayState* play); void BgIceShutter_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c b/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c index 270bcd9ff..8a7e364a8 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c @@ -7,7 +7,7 @@ #include "z_bg_jya_1flift.h" #include "objects/object_jya_obj/object_jya_obj.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgJya1flift_Init(Actor* thisx, PlayState* play); void BgJya1flift_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c b/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c index 51dc19a09..34d87f269 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c @@ -7,7 +7,7 @@ #include "z_bg_jya_bigmirror.h" #include "objects/object_jya_obj/object_jya_obj.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgJyaBigmirror_Init(Actor* thisx, PlayState* play); void BgJyaBigmirror_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c b/soh/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c index cb36b743d..faae8e194 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c @@ -1,7 +1,7 @@ #include "z_bg_jya_bombchuiwa.h" #include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h" #include "objects/object_jya_obj/object_jya_obj.h" -#define FLAGS ACTOR_FLAG_TARGETABLE +#define FLAGS ACTOR_FLAG_ATTENTION_ENABLED void BgJyaBombchuiwa_Init(Actor* thisx, PlayState* play); void BgJyaBombchuiwa_Destroy(Actor* thisx, PlayState* play); @@ -163,7 +163,7 @@ void BgJyaBombchuiwa_CleanUpAfterExplosion(BgJyaBombchuiwa* this, PlayState* pla BgJyaBombchuiwa_SetDrawFlags(this, 4); this->lightRayIntensity = 0.3f; this->timer = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } void func_808949B8(BgJyaBombchuiwa* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c b/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c index f2c821929..32961f1b8 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c @@ -7,7 +7,7 @@ #include "objects/object_jya_obj/object_jya_obj.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgJyaCobra_Init(Actor* thisx, PlayState* play); void BgJyaCobra_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c b/soh/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c index 3af46683c..74e81c0e0 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c @@ -8,7 +8,7 @@ #include "z_bg_jya_goroiwa.h" #include "objects/object_goroiwa/object_goroiwa.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgJyaGoroiwa_Init(Actor* thisx, PlayState* play); void BgJyaGoroiwa_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c b/soh/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c index 1fb0d4a50..cfe9f115b 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c @@ -8,7 +8,7 @@ #include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h" #include "objects/object_jya_iron/object_jya_iron.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgJyaHaheniron_Init(Actor* thisx, PlayState* play); void BgJyaHaheniron_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c b/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c index bc7b756d8..9df861735 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c @@ -8,7 +8,7 @@ #include "objects/object_jya_obj/object_jya_obj.h" #include "soh/OTRGlobals.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgJyaLift_Init(Actor* thisx, PlayState* play); void BgJyaLift_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c b/soh/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c index 1b0f52ae8..b667dd92a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c @@ -8,7 +8,7 @@ #include "objects/object_jya_obj/object_jya_obj.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgJyaZurerukabe_Init(Actor* thisx, PlayState* play); void BgJyaZurerukabe_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c b/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c index a2610fac6..808a71fa4 100644 --- a/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c +++ b/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c @@ -7,7 +7,7 @@ #include "z_bg_menkuri_eye.h" #include "objects/object_menkuri_objects/object_menkuri_objects.h" -#define FLAGS ACTOR_FLAG_DRAW_WHILE_CULLED +#define FLAGS ACTOR_FLAG_DRAW_CULLING_DISABLED void BgMenkuriEye_Init(Actor* thisx, PlayState* play); void BgMenkuriEye_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c b/soh/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c index 90a3cbee1..3052494a5 100644 --- a/soh/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c +++ b/soh/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c @@ -7,7 +7,7 @@ #include "z_bg_menkuri_kaiten.h" #include "objects/object_menkuri_objects/object_menkuri_objects.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgMenkuriKaiten_Init(Actor* thisx, PlayState* play); void BgMenkuriKaiten_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c b/soh/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c index ddaa5a153..47eb8bc92 100644 --- a/soh/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c +++ b/soh/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c @@ -42,9 +42,9 @@ void BgMenkuriNisekabe_Update(Actor* thisx, PlayState* play) { BgMenkuriNisekabe* this = (BgMenkuriNisekabe*)thisx; if (play->actorCtx.lensActive) { - this->actor.flags |= ACTOR_FLAG_LENS; + this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS; } else { - this->actor.flags &= ~ACTOR_FLAG_LENS; + this->actor.flags &= ~ACTOR_FLAG_REACT_TO_LENS; } } @@ -52,7 +52,7 @@ void BgMenkuriNisekabe_Draw(Actor* thisx, PlayState* play) { BgMenkuriNisekabe* this = (BgMenkuriNisekabe*)thisx; u32 index = this->actor.params & 0xFF; - if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_LENS)) { + if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_REACT_TO_LENS)) { Gfx_DrawDListXlu(play, sDLists[index]); } else { Gfx_DrawDListOpa(play, sDLists[index]); diff --git a/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c b/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c index 89db58c0e..977025f62 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c +++ b/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c @@ -8,7 +8,7 @@ #include "overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h" #include "objects/object_mizu_objects/object_mizu_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgMizuBwall_Init(Actor* thisx, PlayState* play); void BgMizuBwall_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c b/soh/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c index 539b72eee..fb6af1b01 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c +++ b/soh/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c @@ -8,7 +8,7 @@ #include "overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h" #include "objects/object_mizu_objects/object_mizu_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED #define MOVEBG_TYPE(params) (((u16)(params) >> 0xC) & 0xF) #define MOVEBG_FLAGS(params) ((u16)(params)&0x3F) @@ -311,7 +311,7 @@ void func_8089E318(BgMizuMovebg* this, PlayState* play) { this->dyna.actor.child->world.pos.x = this->dyna.actor.world.pos.x + sp28.x; this->dyna.actor.child->world.pos.y = this->dyna.actor.world.pos.y + sp28.y; this->dyna.actor.child->world.pos.z = this->dyna.actor.world.pos.z + sp28.z; - this->dyna.actor.child->flags &= ~ACTOR_FLAG_TARGETABLE; + this->dyna.actor.child->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } break; } diff --git a/soh/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c b/soh/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c index 4a2d78fa0..bfd569fba 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c +++ b/soh/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c @@ -1,7 +1,7 @@ #include "z_bg_mizu_shutter.h" #include "objects/object_mizu_objects/object_mizu_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED #define SIZE_PARAM (((u16)this->dyna.actor.params >> 0xC) & 0xF) #define TIMER_PARAM (((u16)this->dyna.actor.params >> 6) & 0x3F) diff --git a/soh/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c b/soh/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c index dbf5e5503..a06890d07 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c +++ b/soh/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c @@ -7,7 +7,7 @@ #include "z_bg_mizu_water.h" #include "objects/object_mizu_objects/object_mizu_objects.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgMizuWater_Init(Actor* thisx, PlayState* play); void BgMizuWater_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c b/soh/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c index bd6b89301..493c6d950 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c +++ b/soh/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c @@ -14,7 +14,7 @@ #include "objects/object_mjin_flash/object_mjin_flash.h" #include "objects/object_mjin_oka/object_mjin_oka.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgMjin_Init(Actor* thisx, PlayState* play); void BgMjin_Destroy(Actor* thisx, PlayState* play); @@ -82,7 +82,7 @@ void func_808A0850(BgMjin* this, PlayState* play) { if (Object_IsLoaded(&play->objectCtx, this->objBankIndex)) { colHeader = NULL; - this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->dyna.actor.objBankIndex = this->objBankIndex; Actor_SetObjectDependency(play, &this->dyna.actor); DynaPolyActor_Init(&this->dyna, 0); diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c b/soh/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c index c95fe6fd8..86403392f 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c @@ -9,7 +9,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgMoriBigst_Init(Actor* thisx, PlayState* play); void BgMoriBigst_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c b/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c index f0ca8d96c..e120916a6 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c @@ -1,7 +1,7 @@ #include "z_bg_mori_elevator.h" #include "objects/object_mori_objects/object_mori_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgMoriElevator_Init(Actor* thisx, PlayState* play); void BgMoriElevator_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c b/soh/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c index 76ffcdc33..f53ece25a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c @@ -135,7 +135,7 @@ s32 BgMoriHashigo_SpawnLadder(BgMoriHashigo* this, PlayState* play) { s32 BgMoriHashigo_InitClasp(BgMoriHashigo* this, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChainClasp); - this->dyna.actor.flags |= ACTOR_FLAG_TARGETABLE; + this->dyna.actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; Actor_SetFocus(&this->dyna.actor, 55.0f); BgMoriHashigo_InitCollider(this, play); if ((this->dyna.actor.params == HASHIGO_CLASP) && !BgMoriHashigo_SpawnLadder(this, play)) { diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c b/soh/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c index 79bad2257..4baac6b30 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c @@ -7,7 +7,7 @@ #include "z_bg_mori_hashira4.h" #include "objects/object_mori_objects/object_mori_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgMoriHashira4_Init(Actor* thisx, PlayState* play); void BgMoriHashira4_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c b/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c index 61bec679b..972dc1dd7 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c @@ -13,7 +13,7 @@ #include "objects/object_mori_hineri2a/object_mori_hineri2a.h" #include "objects/object_mori_tex/object_mori_tex.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgMoriHineri_Init(Actor* thisx, PlayState* play); void BgMoriHineri_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c b/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c index 0324c43cb..fc7fc0a6a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c @@ -7,7 +7,7 @@ #include "z_bg_mori_idomizu.h" #include "objects/object_mori_objects/object_mori_objects.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgMoriIdomizu_Init(Actor* thisx, PlayState* play); void BgMoriIdomizu_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c b/soh/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c index 4202768a4..860b12c6d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c @@ -7,7 +7,7 @@ #include "z_bg_mori_rakkatenjo.h" #include "objects/object_mori_objects/object_mori_objects.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgMoriRakkatenjo_Init(Actor* thisx, PlayState* play); void BgMoriRakkatenjo_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c index c706b68a7..06f3c8aad 100644 --- a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c +++ b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c @@ -156,7 +156,7 @@ void BgPoEvent_InitBlocks(BgPoEvent* this, PlayState* play) { CollisionHeader* colHeader = NULL; s32 bgId; - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED; CollisionHeader_GetVirtual(&gPoSistersAmyBlockCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); if ((this->type == 0) && (this->index != 3)) { @@ -309,7 +309,7 @@ void BgPoEvent_BlockFall(BgPoEvent* this, PlayState* play) { this->dyna.actor.velocity.y++; if (Math_StepToF(&this->dyna.actor.world.pos.y, 433.0f, this->dyna.actor.velocity.y)) { - this->dyna.actor.flags &= ~ACTOR_FLAG_DRAW_WHILE_CULLED; + this->dyna.actor.flags &= ~ACTOR_FLAG_DRAW_CULLING_DISABLED; this->dyna.actor.velocity.y = 0.0f; sBgPoEventBlocksAtRest++; if (this->type != 1) { diff --git a/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c b/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c index 58458fd1c..2b0802e00 100644 --- a/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c @@ -7,7 +7,7 @@ #include "z_bg_relay_objects.h" #include "objects/object_relay_objects/object_relay_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef enum { /* 0 */ WINDMILL_ROTATING_GEAR, @@ -64,7 +64,7 @@ void BgRelayObjects_Init(Actor* thisx, PlayState* play) { } func_800F5718(); thisx->room = -1; - thisx->flags |= ACTOR_FLAG_DRAW_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED; if (D_808A9508 & 2) { thisx->params = 0xFF; Actor_Kill(thisx); @@ -156,7 +156,7 @@ void func_808A9234(BgRelayObjects* this, PlayState* play) { return; } Flags_UnsetSwitch(play, this->switchFlag); - this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; if (play->roomCtx.curRoom.num == 4) { gSaveContext.timer1State = 0xF; } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c b/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c index 2d0263afd..37d038cb6 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c @@ -9,7 +9,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "soh/frame_interpolation.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef enum { /* -1 */ DT_DRAWBRIDGE = -1, diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c index 3a18e3650..7fd5974bb 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c @@ -7,7 +7,7 @@ #include "z_bg_spot01_fusya.h" #include "objects/object_spot01_objects/object_spot01_objects.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgSpot01Fusya_Init(Actor* thisx, PlayState* play); void BgSpot01Fusya_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c index 59ef31c4f..13ab5563b 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c @@ -8,7 +8,7 @@ #include "objects/object_spot01_objects/object_spot01_objects.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgSpot01Idohashira_Init(Actor* thisx, PlayState* play); void BgSpot01Idohashira_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c index b287a5da6..579edda22 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c @@ -7,7 +7,7 @@ #include "z_bg_spot01_idomizu.h" #include "objects/object_spot01_objects/object_spot01_objects.h" -#define FLAGS ACTOR_FLAG_DRAW_WHILE_CULLED +#define FLAGS ACTOR_FLAG_DRAW_CULLING_DISABLED void BgSpot01Idomizu_Init(Actor* thisx, PlayState* play); void BgSpot01Idomizu_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c index a914c204c..d4aa6b076 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c @@ -8,7 +8,7 @@ #include "objects/object_spot01_matoya/object_spot01_matoya.h" #include "soh/OTRGlobals.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgSpot01Idosoko_Init(Actor* thisx, PlayState* play); void BgSpot01Idosoko_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c index 61a9e5d18..0cced2389 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c @@ -8,7 +8,7 @@ #include "objects/object_spot01_matoya/object_spot01_matoya.h" #include "objects/object_spot01_matoyab/object_spot01_matoyab.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgSpot01Objects2_Init(Actor* thisx, PlayState* play); void BgSpot01Objects2_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c b/soh/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c index cebaa088c..0cd3bc51d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c @@ -8,7 +8,7 @@ #include "objects/object_spot02_objects/object_spot02_objects.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgSpot02Objects_Init(Actor* thisx, PlayState* play); void BgSpot02Objects_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c b/soh/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c index 979a0eb0d..499a0d11a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c @@ -8,7 +8,7 @@ #include "objects/object_spot03_object/object_spot03_object.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgSpot03Taki_Init(Actor* thisx, PlayState* play); void BgSpot03Taki_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c b/soh/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c index 9f5c01218..5f0b37a35 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c @@ -62,7 +62,7 @@ void BgSpot05Soko_Init(Actor* thisx, PlayState* play) { Actor_Kill(thisx); } else { this->actionFunc = func_808AE5B4; - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } } this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c index 823a65040..ce8ce0ea8 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c @@ -8,7 +8,7 @@ #include "objects/object_spot06_objects/object_spot06_objects.h" #include "soh/Enhancements/custom-message/CustomMessageTypes.h" -#define FLAGS ACTOR_FLAG_HOOKSHOT_DRAGS +#define FLAGS ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR typedef enum { /* 0x0 */ LHO_WATER_TEMPLE_ENTRACE_GATE, @@ -154,7 +154,7 @@ void BgSpot06Objects_Init(Actor* thisx, PlayState* play) { break; case LHO_WATER_PLANE: Actor_ProcessInitChain(thisx, sInitChainWaterPlane); - thisx->flags = ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED; + thisx->flags = ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED; if (LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER)) { if (gSaveContext.sceneSetupIndex < 4) { @@ -322,7 +322,7 @@ void BgSpot06Objects_LockWait(BgSpot06Objects* this, PlayState* play) { if (this->collider.base.acFlags & 2) { this->timer = 130; - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; sin = Math_SinS(this->dyna.actor.world.rot.y); cos = Math_CosS(this->dyna.actor.world.rot.y); this->dyna.actor.world.pos.x += (3.0f * sin); @@ -395,7 +395,7 @@ void BgSpot06Objects_LockSwimToSurface(BgSpot06Objects* this, PlayState* play) { this->dyna.actor.world.pos.z - (Math_CosS(this->dyna.actor.shape.rot.y) * 16.0f); this->dyna.actor.world.pos.y = -1993.0f; this->timer = 32; - this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->collider.elements[0].dim.worldSphere.radius = this->collider.elements[0].dim.modelSphere.radius * 2; this->actionFunc = BgSpot06Objects_LockFloat; } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c b/soh/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c index 5de544a4e..769bcfcc9 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c @@ -7,7 +7,7 @@ #include "z_bg_spot07_taki.h" #include "objects/object_spot07_object/object_spot07_object.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgSpot07Taki_Init(Actor* thisx, PlayState* play); void BgSpot07Taki_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c b/soh/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c index 3b7f7c7e4..635fff4e9 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c @@ -9,7 +9,7 @@ #include "objects/object_spot11_obj/object_spot11_obj.h" #include "objects/gameplay_field_keep/gameplay_field_keep.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgSpot11Bakudankabe_Init(Actor* thisx, PlayState* play); void BgSpot11Bakudankabe_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c b/soh/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c index 65e70a4b6..0305fd652 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c @@ -8,7 +8,7 @@ #include "overlays/actors/ovl_En_Elf/z_en_elf.h" #include "objects/object_spot11_obj/object_spot11_obj.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgSpot11Oasis_Init(Actor* thisx, PlayState* play); void BgSpot11Oasis_Update(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c b/soh/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c index 5f24d06e8..503aa1d66 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c @@ -4,7 +4,7 @@ #include "overlays/actors/ovl_En_Bombf/z_en_bombf.h" #include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgSpot16Bombstone_Init(Actor* thisx, PlayState* play); void BgSpot16Bombstone_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c b/soh/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c index d919b300d..5c6e55c7c 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c @@ -7,7 +7,7 @@ #include "z_bg_spot17_funen.h" #include "objects/object_spot17_obj/object_spot17_obj.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgSpot17Funen_Init(Actor* thisx, PlayState* play); void BgSpot17Funen_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c b/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c index 9e31efbdd..994c18d44 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c @@ -2,7 +2,7 @@ #include "objects/object_spot18_obj/object_spot18_obj.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgSpot18Basket_Init(Actor* thisx, PlayState* play); void BgSpot18Basket_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c b/soh/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c index d2a9c9899..2ee80beee 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c @@ -7,7 +7,7 @@ #include "z_bg_spot18_shutter.h" #include "objects/object_spot18_obj/object_spot18_obj.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgSpot18Shutter_Init(Actor* thisx, PlayState* play); void BgSpot18Shutter_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c b/soh/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c index bf4d7c934..6a8ed3e0d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c +++ b/soh/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c @@ -8,7 +8,7 @@ #include "objects/object_sst/object_sst.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgSstFloor_Init(BgSstFloor* this, PlayState* play); void BgSstFloor_Destroy(BgSstFloor* this, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c b/soh/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c index 98904f138..f08d10fd5 100644 --- a/soh/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c +++ b/soh/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c @@ -7,7 +7,7 @@ #include "z_bg_toki_hikari.h" #include "objects/object_toki_objects/object_toki_objects.h" -#define FLAGS ACTOR_FLAG_DRAW_WHILE_CULLED +#define FLAGS ACTOR_FLAG_DRAW_CULLING_DISABLED void BgTokiHikari_Init(Actor* thisx, PlayState* play); void BgTokiHikari_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c b/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c index d8edfd736..b4158aced 100644 --- a/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c +++ b/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c @@ -9,7 +9,7 @@ #include "soh/OTRGlobals.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgTokiSwd_Init(Actor* thisx, PlayState* play); void BgTokiSwd_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c b/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c index 334161c2d..a86329cdc 100644 --- a/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c +++ b/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c @@ -10,7 +10,7 @@ #include "soh/OTRGlobals.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgTreemouth_Init(Actor* thisx, PlayState* play); void BgTreemouth_Destroy(Actor* thisx, PlayState* play); @@ -145,9 +145,9 @@ void func_808BC8B8(BgTreemouth* this, PlayState* play) { if (!LINK_IS_ADULT) { if (Flags_GetEventChkInf(EVENTCHKINF_MET_DEKU_TREE)) { if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 1658.0f, 0x7530)) { - this->dyna.actor.flags |= ACTOR_FLAG_TARGETABLE; + this->dyna.actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; if (this->dyna.actor.isTargeted) { - this->dyna.actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->dyna.actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; play->csCtx.segment = D_808BD2A0; gSaveContext.cutsceneTrigger = 1; BgTreemouth_SetupAction(this, func_808BC9EC); diff --git a/soh/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c b/soh/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c index a19ef2338..a1fb12329 100644 --- a/soh/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c +++ b/soh/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c @@ -46,7 +46,7 @@ void BgUmaJump_Init(Actor* thisx, PlayState* play) { Actor_Kill(&this->dyna.actor); return; } - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED; } } diff --git a/soh/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c b/soh/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c index 16ea4e0e7..ddd05391b 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c +++ b/soh/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c @@ -7,7 +7,7 @@ #include "z_bg_ydan_hasi.h" #include "objects/object_ydan_objects/object_ydan_objects.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BgYdanHasi_Init(Actor* thisx, PlayState* play); void BgYdanHasi_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c b/soh/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c index 1307971c7..18d659dce 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c +++ b/soh/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c @@ -298,7 +298,7 @@ void BgYdanSp_FloorWebIdle(BgYdanSp* this, PlayState* play) { if (this->dyna.actor.xzDistToPlayer < 80.0f) { this->unk_16C = 200.0f; this->dyna.actor.room = -1; - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->timer = 40; Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_WEB_BROKEN); this->actionFunc = BgYdanSp_FloorWebBreaking; diff --git a/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c b/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c index b0e6779cc..0f6355ed4 100644 --- a/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c +++ b/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c @@ -8,7 +8,7 @@ #include "objects/object_zg/object_zg.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void BgZg_Init(Actor* thisx, PlayState* play); void BgZg_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index 4702d8376..679f472b6 100644 --- a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -11,7 +11,7 @@ #include // malloc #include // memcpy -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) #define LAVA_TEX_WIDTH 32 #define LAVA_TEX_HEIGHT 64 @@ -347,7 +347,7 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) { } } - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; // #region SOH [General] // Init mask values for all KD blended textures @@ -652,7 +652,7 @@ void BossDodongo_SetupWalk(BossDodongo* this) { this->unk_1AA = 0; this->actionFunc = BossDodongo_Walk; this->unk_1DA = 0; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->unk_1E4 = 0.0f; } @@ -907,7 +907,7 @@ void BossDodongo_Roll(BossDodongo* this, PlayState* play) { f32 sp4C; f32 sp48; - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; SkelAnime_Update(&this->skelAnime); if (this->unk_1DA == 10) { @@ -1528,7 +1528,7 @@ void BossDodongo_SetupDeathCutscene(BossDodongo* this) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_K_DEAD); this->unk_1DA = 0; this->csState = 0; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); this->unk_1BC = 1; Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF); } diff --git a/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c b/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c index c44810f0b..f350ac308 100644 --- a/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c +++ b/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c @@ -17,7 +17,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) typedef enum { /* 0 */ INTRO_FLY_EMERGE, @@ -699,7 +699,7 @@ void BossFd_Fly(BossFd* this, PlayState* play) { } break; case BOSSFD_FLY_CHASE: - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; temp_y = Math_SinS(this->work[BFD_MOVE_TIMER] * 2396.0f) * 30.0f + this->fwork[BFD_TARGET_Y_OFFSET]; this->targetPosition.x = player->actor.world.pos.x; this->targetPosition.y = player->actor.world.pos.y + temp_y + 30.0f; @@ -1279,9 +1279,9 @@ void BossFd_Effects(BossFd* this, PlayState* play) { } if ((this->actor.world.pos.y < 90.0f) || (700.0f < this->actor.world.pos.y) || (this->actionFunc == BossFd_Wait)) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } } diff --git a/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c b/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c index a30091ad3..ec25be184 100644 --- a/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c +++ b/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c @@ -12,7 +12,7 @@ #include "soh/frame_interpolation.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) typedef enum { /* 0 */ DEATH_START, @@ -531,7 +531,7 @@ void BossFd2_Vulnerable(BossFd2* this, PlayState* play) { s16 i; this->disableAT = true; - this->actor.flags |= ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + this->actor.flags |= ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; SkelAnime_Update(&this->skelAnime); switch (this->work[FD2_ACTION_STATE]) { case 0: @@ -619,7 +619,7 @@ void BossFd2_SetupDeath(BossFd2* this, PlayState* play) { Animation_Change(&this->skelAnime, &gHoleVolvagiaDamagedAnim, 1.0f, 0.0f, this->fwork[FD2_END_FRAME], ANIMMODE_ONCE_INTERP, -3.0f); this->actionFunc = BossFd2_Death; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->deathState = DEATH_START; } @@ -968,7 +968,7 @@ void BossFd2_Update(Actor* thisx, PlayState* play2) { osSyncPrintf("FD2 move start \n"); this->disableAT = false; - this->actor.flags &= ~ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + this->actor.flags &= ~ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; this->work[FD2_VAR_TIMER]++; this->work[FD2_UNK_TIMER]++; @@ -1003,9 +1003,9 @@ void BossFd2_Update(Actor* thisx, PlayState* play2) { this->fwork[FD2_TEX2_SCROLL_X] += 3.0f; this->fwork[FD2_TEX2_SCROLL_Y] -= 2.0f; if (this->actor.focus.pos.y < 90.0f) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } } diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index a418ced3a..4c6e0f841 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -16,7 +16,7 @@ #include -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BossGanon_Init(Actor* thisx, PlayState* play); void BossGanon_Destroy(Actor* thisx, PlayState* play); @@ -383,7 +383,7 @@ void BossGanon_Init(Actor* thisx, PlayState* play2) { 0.0f, 0.0f, 0, 0, 0, 1); Actor_ChangeCategory(play, &play->actorCtx, thisx, ACTORCAT_BOSS); } else { - thisx->flags &= ~ACTOR_FLAG_TARGETABLE; + thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->fwork[GDF_FWORK_1] = 255.0f; if (thisx->params >= 0xC8) { @@ -2582,7 +2582,7 @@ void BossGanon_Vulnerable(BossGanon* this, PlayState* play) { Vec3f sp40; if (this->timers[3] == 0) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } SkelAnime_Update(&this->skelAnime); @@ -2631,7 +2631,7 @@ void BossGanon_Vulnerable(BossGanon* this, PlayState* play) { this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfLandAnim); Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfLandAnim, 0.0f); this->timers[0] = 70; - this->actor.flags |= ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + this->actor.flags |= ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; } break; @@ -2664,7 +2664,7 @@ void BossGanon_Vulnerable(BossGanon* this, PlayState* play) { this->unk_2E6 = 80; this->unk_2E8 = 0; - this->actor.flags &= ~ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + this->actor.flags &= ~ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; } break; @@ -2732,7 +2732,7 @@ void BossGanon_SetupDamaged(BossGanon* this, PlayState* play) { } void BossGanon_Damaged(BossGanon* this, PlayState* play) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; SkelAnime_Update(&this->skelAnime); @@ -2894,7 +2894,7 @@ void BossGanon_Update(Actor* thisx, PlayState* play2) { this->collider.base.colType = 3; sBossGanonCape->gravity = -3.0f; this->shockGlow = false; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->unk_1A2++; this->unk_1A4++; diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 5270402fe..611b008c6 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -13,7 +13,7 @@ #include -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void BossGanon2_Init(Actor* thisx, PlayState* play); void BossGanon2_Destroy(Actor* thisx, PlayState* play); @@ -209,7 +209,7 @@ void func_808FD4D4(BossGanon2* this, PlayState* play, s16 arg2, s16 arg3) { void func_808FD5C4(BossGanon2* this, PlayState* play) { this->actionFunc = func_808FD5F4; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.world.pos.y = -3000.0f; } @@ -926,7 +926,7 @@ void func_808FD5F4(BossGanon2* this, PlayState* play) { this->unk_337 = 1; func_808FFDB0(this, play); this->unk_1A2[1] = 50; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; sBossGanon2Zelda->unk_3C8 = 7; } break; @@ -1097,7 +1097,7 @@ void func_808FFDB0(BossGanon2* this, PlayState* play) { } this->unk_336 = 1; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->unk_228 = 1.0f; this->unk_224 = 1.0f; } else { diff --git a/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c b/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c index 1ac0d2c90..cf34863c0 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c @@ -14,7 +14,7 @@ #include "soh/OTRGlobals.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) typedef enum { /* 0 */ THROW_NORMAL, @@ -231,7 +231,7 @@ void BossGanondrof_Init(Actor* thisx, PlayState* play) { Collider_InitCylinder(play, &this->colliderSpear); Collider_SetCylinder(play, &this->colliderBody, &this->actor, &sCylinderInitBody); Collider_SetCylinder(play, &this->colliderSpear, &this->actor, &sCylinderInitSpear); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (Flags_GetClear(play, play->roomCtx.curRoom.num)) { Actor_Kill(&this->actor); if (GameInteractor_Should(VB_SPAWN_BLUE_WARP, true, this)) { @@ -397,7 +397,7 @@ void BossGanondrof_Paintings(BossGanondrof* this, PlayState* play) { EnfHG* horseTemp; Animation_MorphToPlayOnce(&this->skelAnime, &gPhantomGanonRideSpearRaiseAnim, -2.0f); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; horseTemp = (EnfHG*)this->actor.child; Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_FHG_FIRE, this->spearTip.x, this->spearTip.y, this->spearTip.z, 30, FHGFIRE_LIGHT_GREEN, 0, FHGFIRE_SPEAR_LIGHT); @@ -408,7 +408,7 @@ void BossGanondrof_Paintings(BossGanondrof* this, PlayState* play) { Animation_MorphToPlayOnce(&this->skelAnime, &gPhantomGanonRideSpearResetAnim, -2.0f); } else if (horse->bossGndSignal == FHG_RIDE) { Animation_MorphToLoop(&this->skelAnime, &gPhantomGanonRideAnim, -2.0f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } osSyncPrintf("RUN 3\n"); @@ -435,7 +435,7 @@ void BossGanondrof_Paintings(BossGanondrof* this, PlayState* play) { void BossGanondrof_SetupNeutral(BossGanondrof* this, f32 arg1) { Animation_MorphToLoop(&this->skelAnime, &gPhantomGanonNeutralAnim, arg1); this->actionFunc = BossGanondrof_Neutral; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->fwork[GND_FLOAT_SPEED] = 0.0f; this->timers[0] = (s16)(Rand_ZeroOne() * 64.0f) + 30; } @@ -707,7 +707,7 @@ void BossGanondrof_Stunned(BossGanondrof* this, PlayState* play) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_FANTOM_DAMAGE2); } - this->actor.flags |= ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + this->actor.flags |= ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; } osSyncPrintf("TIME0 %d ********************************************\n", this->timers[0]); @@ -890,7 +890,7 @@ void BossGanondrof_SetupDeath(BossGanondrof* this, PlayState* play) { Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF); Audio_PlayActorSound2(&this->actor, NA_SE_EN_FANTOM_DEAD); this->deathState = DEATH_START; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->work[GND_VARIANCE_TIMER] = 0; this->shockTimer = 50; } @@ -1263,7 +1263,7 @@ void BossGanondrof_Update(Actor* thisx, PlayState* play) { EnfHG* horse; osSyncPrintf("MOVE START %d\n", this->actor.params); - this->actor.flags &= ~ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + this->actor.flags &= ~ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; this->colliderBody.base.colType = COLTYPE_HIT3; if (this->killActor) { Actor_Kill(&this->actor); diff --git a/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c b/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c index fdc16fd1e..e4ce76cdc 100644 --- a/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c +++ b/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c @@ -8,7 +8,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) // IRIS_FOLLOW: gohma looks towards the player (iris rotation) // BONUS_IFRAMES: gain invincibility frames when the player does something (throwing things?), or @@ -403,7 +403,7 @@ void BossGoma_SetupDefeated(BossGoma* this, PlayState* play) { this->noBackfaceCulling = false; this->framesUntilNextAction = 1200; this->actionState = 0; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); this->actor.speedXZ = 0.0f; this->actor.shape.shadowScale = 0.0f; Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF); @@ -632,7 +632,7 @@ void BossGoma_SetupEncounterState4(BossGoma* this, PlayState* play) { camera = Play_GetCamera(play, 0); player = GET_PLAYER(play); this->actionState = 4; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; func_80064520(play, &play->csCtx); Player_SetCsActionWithHaltedActors(play, &this->actor, 1); this->subCameraId = Play_CreateSubCamera(play); @@ -722,7 +722,7 @@ void BossGoma_Encounter(BossGoma* this, PlayState* play) { this->framesUntilNextAction = 50; this->timer = 80; this->frameCount = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; // fall-through case 2: // zoom on player from room center // room entrance, towards center @@ -1306,7 +1306,7 @@ void BossGoma_FloorPrepareAttack(BossGoma* this, PlayState* play) { void BossGoma_FloorAttack(BossGoma* this, PlayState* play) { s16 i; - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; SkelAnime_Update(&this->skelanime); switch (this->actionState) { diff --git a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index c1d0f7bae..717922d60 100644 --- a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -17,7 +17,7 @@ #include -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) #define MO_WATER_LEVEL(play) play->colCtx.colHeader->waterBoxes[0].ySurface @@ -577,7 +577,7 @@ void BossMo_Tentacle(BossMo* this, PlayState* play) { } switch (this->work[MO_TENT_ACTION_STATE]) { case MO_TENT_WAIT: - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (this == sMorphaTent2) { this->work[MO_TENT_ACTION_STATE] = MO_TENT_SPAWN; this->timers[0] = 70; @@ -671,7 +671,7 @@ void BossMo_Tentacle(BossMo* this, PlayState* play) { } break; case MO_TENT_ATTACK: - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; Sfx_PlaySfxAtPos(&this->tentTipPos, NA_SE_EN_MOFER_ATTACK - SFX_FLAG); Math_ApproachF(&this->waterLevelMod, -5.0f, 0.1f, 0.4f); for (indS1 = 0; indS1 < 41; indS1++) { @@ -941,7 +941,7 @@ void BossMo_Tentacle(BossMo* this, PlayState* play) { Math_ApproachF(&this->tentMaxAngle, 0.5f, 1.0f, 0.01); Math_ApproachF(&this->tentSpeed, 320.0f, 1.0f, 50.0f); if (this->timers[0] == 0) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Math_ApproachF(&this->baseAlpha, 0.0, 1.0f, 5.0f); for (indS1 = 0; indS1 < 40; indS1++) { if (sMorphaTent2 && sMorphaTent2->tentSpawnPos) {} @@ -986,7 +986,7 @@ void BossMo_Tentacle(BossMo* this, PlayState* play) { } break; case MO_TENT_DESPAWN: - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Math_ApproachF(&this->baseAlpha, 0, 1.0f, 5.0f); if ((this->baseAlpha <= 0.5f) && (this->timers[0] == 0)) { this->meltIndex = 0; @@ -1013,7 +1013,7 @@ void BossMo_Tentacle(BossMo* this, PlayState* play) { case MO_TENT_DEATH_3: this->baseBubblesTimer = 20; Math_ApproachF(&sMorphaCore->waterLevel, -300.0f, 0.1f, 0.8f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; for (indS1 = 0; indS1 < 41; indS1++) { sin = Math_SinS(((s16)this->fwork[MO_TENT_SWING_LAG_X] * indS1) + this->xSwing); tempf1 = this->fwork[MO_TENT_SWING_SIZE_X] * (indS1 * 0.025f * sin); @@ -1380,8 +1380,8 @@ void BossMo_IntroCs(BossMo* this, PlayState* play) { this->cameraZoom = 60.0f; this->actor.world.pos = sMorphaTent1->actor.world.pos; this->work[MO_TENT_ACTION_STATE] = MO_CORE_INTRO_REVEAL; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; - sMorphaTent1->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; + sMorphaTent1->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } else { sMorphaTent1->xSwing = 0xCEC; sMorphaTent1->fwork[MO_TENT_SWING_RATE_X] = 0.0f; @@ -1588,7 +1588,7 @@ void BossMo_DeathCs(BossMo* this, PlayState* play) { Rand_ZeroFloat(0.08f) + 0.13f); } this->drawActor = false; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Audio_PlayActorSound2(&this->actor, NA_SE_EN_MOFER_CORE_JUMP); SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 70, NA_SE_EN_MOFER_LASTVOICE); } @@ -1826,7 +1826,7 @@ void BossMo_CoreCollisionCheck(BossMo* this, PlayState* play) { sMorphaTent1->cutScale = 1.0f; sMorphaTent1->work[MO_TENT_ACTION_STATE] = MO_TENT_CUT; sMorphaTent1->timers[0] = 40; - sMorphaTent1->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + sMorphaTent1->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (player->actor.parent == &sMorphaTent1->actor) { player->av2.actionVar2 = 0x65; player->actor.parent = NULL; @@ -1900,7 +1900,7 @@ void BossMo_Core(BossMo* this, PlayState* play) { if ((this->csState != MO_BATTLE) && (this->csState < MO_DEATH_START)) { BossMo_IntroCs(this, play); if (this->work[MO_TENT_ACTION_STATE] == MO_CORE_INTRO_WAIT) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; return; } } else if (this->csState >= MO_DEATH_START) { @@ -1933,7 +1933,7 @@ void BossMo_Core(BossMo* this, PlayState* play) { } switch (this->work[MO_TENT_ACTION_STATE]) { case MO_CORE_MOVE: - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; if ((this->timers[0] == 0) && ((sMorphaTent1->work[MO_TENT_ACTION_STATE] == MO_TENT_WAIT) || (sMorphaTent1->work[MO_TENT_ACTION_STATE] == MO_TENT_READY)) && @@ -1972,7 +1972,7 @@ void BossMo_Core(BossMo* this, PlayState* play) { } break; case MO_CORE_STUNNED: - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; if (this->timers[0] == 0) { this->work[MO_TENT_ACTION_STATE] = MO_CORE_MOVE; this->timers[0] = 30; @@ -1989,7 +1989,7 @@ void BossMo_Core(BossMo* this, PlayState* play) { if (this->timers[0] == 0) { switch (this->work[MO_TENT_ACTION_STATE]) { case MO_CORE_ATTACK: - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->work[MO_CORE_POS_IN_TENT]++; if (sMorphaTent1->work[MO_TENT_ACTION_STATE] == MO_TENT_ATTACK) { temp = (s16)(Math_SinS(this->work[MO_TENT_MOVE_TIMER] * 0x300) * 10.0f) + 15; @@ -2014,7 +2014,7 @@ void BossMo_Core(BossMo* this, PlayState* play) { this->timers[0] = 0; break; case MO_CORE_INTRO_REVEAL: - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->work[MO_CORE_POS_IN_TENT]++; temp = (s16)(Math_SinS(this->work[MO_TENT_MOVE_TIMER] * 0x500) * 10.0f) + 15; if (this->work[MO_CORE_POS_IN_TENT] >= temp) { @@ -2242,7 +2242,7 @@ void BossMo_UpdateCore(Actor* thisx, PlayState* play) { } else { MO_WATER_LEVEL(play) = sMorphaTent2->waterLevelMod + ((s16)this->waterLevel + sMorphaTent1->waterLevelMod); } - this->actor.flags |= ACTOR_FLAG_HOOKSHOT_DRAGS; + this->actor.flags |= ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR; this->actor.focus.pos = this->actor.world.pos; this->work[MO_TENT_VAR_TIMER]++; @@ -2271,7 +2271,7 @@ void BossMo_UpdateCore(Actor* thisx, PlayState* play) { } BossMo_UpdateEffects(this, play); if (player->actor.parent != NULL) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } BossMo_Unknown(); } diff --git a/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c index edd5c032f..3e3aadfcf 100644 --- a/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c +++ b/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c @@ -15,7 +15,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_DRAGGED_BY_HOOKSHOT) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER) #define vParity actionVar #define vVanish actionVar @@ -316,7 +316,7 @@ void BossSst_Init(Actor* thisx, PlayState* play2) { sHands[LEFT]->actor.child = &sHands[RIGHT]->actor; sHands[RIGHT]->actor.child = &sHands[LEFT]->actor; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.update = BossSst_UpdateHead; this->actor.draw = BossSst_DrawHead; this->radius = -650.0f; @@ -341,7 +341,7 @@ void BossSst_Init(Actor* thisx, PlayState* play2) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 95.0f); this->handZPosMod = -3500; this->actor.targetArrowOffset = 5000.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; BossSst_HandSetupWait(this); } } @@ -425,8 +425,8 @@ void BossSst_HeadIntro(BossSst* this, PlayState* play) { } if (this->timer == 0) { - sHands[RIGHT]->actor.flags |= ACTOR_FLAG_TARGETABLE; - sHands[LEFT]->actor.flags |= ACTOR_FLAG_TARGETABLE; + sHands[RIGHT]->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; + sHands[LEFT]->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; player->stateFlags1 &= ~PLAYER_STATE1_INPUT_DISABLED; func_80064534(play, &play->csCtx); Player_SetCsActionWithHaltedActors(play, &this->actor, 7); @@ -600,7 +600,7 @@ void BossSst_HeadIntro(BossSst* this, PlayState* play) { sCameraEye.y += 400.0f * 0.01f; sCameraEye.z += 1550.0f * 0.01f; this->vVanish = true; - this->actor.flags |= ACTOR_FLAG_LENS; + this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS; } else if (revealStateTimer < 40) { sCameraAt.x += 125.0f * 0.01f; sCameraAt.y += 350.0f * 0.01f; @@ -836,7 +836,7 @@ void BossSst_HeadSetupStunned(BossSst* this) { this->colliderJntSph.base.atFlags &= ~(AT_ON | AT_HIT); this->colliderCyl.base.acFlags &= ~AC_ON; this->vVanish = false; - this->actor.flags &= ~ACTOR_FLAG_LENS; + this->actor.flags &= ~ACTOR_FLAG_REACT_TO_LENS; BossSst_HeadSfx(this, NA_SE_EN_SHADEST_FREEZE); this->actionFunc = BossSst_HeadStunned; } @@ -1412,7 +1412,7 @@ void BossSst_HandSetupRetreat(BossSst* this) { Animation_MorphToPlayOnce(&this->skelAnime, sHandHangPoses[this->actor.params], 10.0f); this->colliderJntSph.base.atFlags &= ~(AT_ON | AT_HIT); this->colliderJntSph.base.acFlags |= AC_ON; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; BossSst_HandSetInvulnerable(this, false); this->timer = 0; this->actionFunc = BossSst_HandRetreat; @@ -2065,7 +2065,7 @@ void BossSst_HandShake(BossSst* this, PlayState* play) { this->timer = 80; } } else if (this->timer == 0) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; BossSst_HandSetupSlam(this); } } @@ -2545,7 +2545,7 @@ void BossSst_HandCollisionCheck(BossSst* this, PlayState* play) { BossSst_HandSetupRetreat(OTHER_HAND(this)); } - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (this->actor.colChkInfo.damageEffect == 3) { BossSst_HandSetupFrozen(this); } else { @@ -2662,9 +2662,9 @@ void BossSst_UpdateHead(Actor* thisx, PlayState* play) { this->actionFunc(this, play); if (this->vVanish) { if (!play->actorCtx.lensActive || (thisx->colorFilterTimer != 0)) { - this->actor.flags &= ~ACTOR_FLAG_LENS; + this->actor.flags &= ~ACTOR_FLAG_REACT_TO_LENS; } else { - this->actor.flags |= ACTOR_FLAG_LENS; + this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS; } } @@ -2684,13 +2684,13 @@ void BossSst_UpdateHead(Actor* thisx, PlayState* play) { } BossSst_MoveAround(this); - if ((!this->vVanish || CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_LENS)) && + if ((!this->vVanish || CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_REACT_TO_LENS)) && ((this->actionFunc == BossSst_HeadReadyCharge) || (this->actionFunc == BossSst_HeadCharge) || (this->actionFunc == BossSst_HeadFrozenHand) || (this->actionFunc == BossSst_HeadStunned) || (this->actionFunc == BossSst_HeadVulnerable) || (this->actionFunc == BossSst_HeadDamage))) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } else { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } if (this->actionFunc == BossSst_HeadCharge) { @@ -2797,7 +2797,7 @@ s32 BossSst_OverrideHeadDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* s32 timer12; f32 shakeMod; - if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_LENS) && this->vVanish) { + if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_REACT_TO_LENS) && this->vVanish) { *dList = NULL; } else if (this->actionFunc == BossSst_HeadThrash) { // Animation modifications for death cutscene shakeAmp = (this->timer / 10) + 1; @@ -2888,7 +2888,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); - if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_LENS)) { + if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_REACT_TO_LENS)) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x80, sBodyColor.r, sBodyColor.g, sBodyColor.b, 255); if (!sBodyStatic) { @@ -2915,7 +2915,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) { Matrix_RotateY(-randYaw, MTXMODE_APPLY); } - if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_LENS)) { + if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_REACT_TO_LENS)) { POLY_OPA_DISP = SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, BossSst_OverrideHeadDraw, BossSst_PostHeadDraw, this, POLY_OPA_DISP); diff --git a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c index a0df96d42..a70d972ae 100644 --- a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c +++ b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c @@ -9,7 +9,7 @@ #include -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) typedef enum { /* 0x00 */ TW_KOTAKE, @@ -423,7 +423,7 @@ void BossTw_Init(Actor* thisx, PlayState* play2) { Actor_SetScale(&this->actor, 0.01f); this->actor.update = BossTw_BlastUpdate; this->actor.draw = BossTw_BlastDraw; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInitBlasts); @@ -618,7 +618,7 @@ void BossTw_SetupFlyTo(BossTw* this, PlayState* play) { BossTw* otherTw = (BossTw*)this->actor.parent; this->unk_5F8 = 1; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = BossTw_FlyTo; this->rotateSpeed = 0.0f; Animation_MorphToLoop(&this->skelAnime, &gTwinrovaKotakeKoumeFlyAnim, -10.0f); @@ -1442,7 +1442,7 @@ void BossTw_SetupWait(BossTw* this, PlayState* play) { this->actionFunc = BossTw_Wait; this->visible = false; this->actor.world.pos.y = -2000.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } void BossTw_Wait(BossTw* this, PlayState* play) { @@ -1604,7 +1604,7 @@ void BossTw_TwinrovaMergeCS(BossTw* this, PlayState* play) { this->csState1 = 1; this->visible = true; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.shape.rot.y = 0; BossTw_SetupWait(sKotakePtr, play); BossTw_SetupWait(sKoumePtr, play); @@ -1725,7 +1725,7 @@ void BossTw_SetupCSWait(BossTw* this, PlayState* play) { this->actionFunc = BossTw_CSWait; this->visible = false; this->actor.world.pos.y = -2000.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } /** @@ -1738,7 +1738,7 @@ void BossTw_TwinrovaSetupIntroCS(BossTw* this, PlayState* play) { this->actionFunc = BossTw_TwinrovaIntroCS; this->visible = false; this->actor.world.pos.y = -2000.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } void BossTw_TwinrovaIntroCS(BossTw* this, PlayState* play) { @@ -2344,7 +2344,7 @@ void BossTw_TwinrovaSetupDeathCS(BossTw* this, PlayState* play) { this->actionFunc = BossTw_TwinrovaDeathCS; Animation_MorphToLoop(&this->skelAnime, &gTwinrovaDamageAnim, -3.0f); this->actor.world.rot.y = this->actor.shape.rot.y; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->csState2 = this->csState1 = 0; this->work[CS_TIMER_1] = this->work[CS_TIMER_2] = 0; this->work[INVINC_TIMER] = 10000; @@ -2659,7 +2659,7 @@ void BossTw_TwinrovaDeathCS(BossTw* this, PlayState* play) { Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_BOSS_TW, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, TW_DEATHBALL_KOTAKE); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } } Actor_SetScale(&this->actor, this->actor.scale.x); @@ -2712,7 +2712,7 @@ void BossTw_TwinrovaDeathCS(BossTw* this, PlayState* play) { sKoumePtr->work[YAW_TGT] = sKotakePtr->work[YAW_TGT] = sKoumePtr->actor.shape.rot.x = sKotakePtr->actor.shape.rot.x = sKoumePtr->actor.shape.rot.y = sKotakePtr->actor.shape.rot.y = 0; Player_SetCsActionWithHaltedActors(play, &sKoumePtr->actor, 1); - sKoumePtr->actor.flags |= ACTOR_FLAG_TARGETABLE; + sKoumePtr->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } break; case 2: @@ -2962,7 +2962,7 @@ void BossTw_TwinrovaUpdate(Actor* thisx, PlayState* play2) { BossTw* this = (BossTw*)thisx; Player* player = GET_PLAYER(play); - this->actor.flags &= ~ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + this->actor.flags &= ~ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; this->unk_5F8 = 0; this->collider.base.colType = COLTYPE_HIT3; @@ -5311,7 +5311,7 @@ void BossTw_TwinrovaStun(BossTw* this, PlayState* play) { s16 cloudType; this->unk_5F8 = 1; - this->actor.flags |= ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + this->actor.flags |= ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; cloudType = sTwinrovaBlastType == 0 ? 3 : 2; diff --git a/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c index 18bc927d5..045ee412c 100644 --- a/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c +++ b/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c @@ -19,7 +19,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) #define GET_BODY(this) ((BossVa*)(this)->actor.parent) #define vaGorePulse offset.x @@ -602,7 +602,7 @@ void BossVa_Init(Actor* thisx, PlayState* play2) { //sFightPhase = 0; //sBodyState = 1; SkelAnime_Init(play, &this->skelAnime, &gBarinadeBodySkel, &gBarinadeBodyAnim, NULL, NULL, 0); - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; break; case BOSSVA_SUPPORT_1: case BOSSVA_SUPPORT_2: @@ -622,7 +622,7 @@ void BossVa_Init(Actor* thisx, PlayState* play2) { SkelAnime_InitFlex(play, &this->skelAnime, &gBarinadeStumpSkel, &gBarinadeStumpAnim, NULL, NULL, 0); break; default: - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; SkelAnime_Init(play, &this->skelAnime, &gBarinadeBariSkel, &gBarinadeBariAnim, NULL, NULL, 0); this->actor.shape.yOffset = 400.0f; break; @@ -781,7 +781,7 @@ void BossVa_SetupIntro(BossVa* this) { Animation_Change(&this->skelAnime, &gBarinadeBodyAnim, 1.0f, lastFrame, lastFrame, ANIMMODE_ONCE, 0.0f); this->actor.shape.yOffset = -450.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; BossVa_SetupAction(this, BossVa_BodyIntro); } @@ -1073,7 +1073,7 @@ void BossVa_SetupBodyPhase1(BossVa* this) { Animation_Change(&this->skelAnime, &gBarinadeBodyAnim, 1.0f, lastFrame, lastFrame, ANIMMODE_ONCE, 0.0f); this->actor.shape.yOffset = -450.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->timer = 25; sBodyState = 0x80; BossVa_SetupAction(this, BossVa_BodyPhase1); @@ -1140,7 +1140,7 @@ void BossVa_SetupBodyPhase2(BossVa* this, PlayState* play) { } this->invincibilityTimer = 0; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; BossVa_SetupAction(this, BossVa_BodyPhase2); } @@ -1206,10 +1206,10 @@ void BossVa_BodyPhase2(BossVa* this, PlayState* play) { Math_SmoothStepToS(&this->actor.shape.rot.z, this->actor.world.rot.z, 1, 0xC8, 0); Math_SmoothStepToF(&this->actor.shape.yOffset, -1000.0f, 1.0f, 20.0f, 0.0f); if (!(sPhase2Timer & 0x100)) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 1.0f; } else { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 0.0f; } @@ -1272,7 +1272,7 @@ void BossVa_BodyPhase3(BossVa* this, PlayState* play) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_BALINADE_FAINT); sBodyState = 1; this->timer = 131; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { sBodyState = 0; if (this->timer == 0) { @@ -1282,7 +1282,7 @@ void BossVa_BodyPhase3(BossVa* this, PlayState* play) { } Math_SmoothStepToF(&this->actor.speedXZ, 3.0f, 1.0f, 0.15f, 0.0f); } - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } else { this->timer--; if (this->timer < 35) { @@ -1357,7 +1357,7 @@ void BossVa_BodyPhase3(BossVa* this, PlayState* play) { void BossVa_SetupBodyPhase4(BossVa* this, PlayState* play) { this->unk_1AC = 0; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->vaBodySpinRate = this->unk_1AC; this->actor.world.rot.y = this->actor.yawTowardsPlayer; this->timer2 = (s16)(Rand_ZeroOne() * 150.0f) + 300; @@ -1537,7 +1537,7 @@ void BossVa_BodyPhase4(BossVa* this, PlayState* play) { void BossVa_SetupBodyDeath(BossVa* this, PlayState* play) { func_800F436C(&this->actor.projectedPos, NA_SE_EN_BALINADE_LEVEL - SFX_FLAG, 1.0f); - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF); this->vaCamRotMod = 0xC31; sCsState = DEATH_START; @@ -1831,7 +1831,7 @@ void BossVa_SupportCut(BossVa* this, PlayState* play) { lastFrame = Animation_GetLastFrame(&gBarinadeSupportDetachedAnim); Animation_Change(&this->skelAnime, &gBarinadeSupportDetachedAnim, 1.0f, 0.0f, lastFrame, ANIMMODE_LOOP_INTERP, 0.0f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } if ((this->timer == 0) && (sCsState < DEATH_START)) { @@ -1885,7 +1885,7 @@ void BossVa_SupportCut(BossVa* this, PlayState* play) { void BossVa_SetupStump(BossVa* this, PlayState* play) { Animation_Change(&this->skelAnime, &gBarinadeStumpAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gBarinadeStumpAnim), ANIMMODE_ONCE, 0.0f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; BossVa_SetupAction(this, BossVa_Stump); } @@ -1904,7 +1904,7 @@ void BossVa_SetupZapperIntro(BossVa* this, PlayState* play) { Animation_Change(&this->skelAnime, &gBarinadeZapperIdleAnim, 1.0f, lastFrame - 1.0f, lastFrame, ANIMMODE_LOOP_INTERP, -6.0f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; BossVa_SetupAction(this, BossVa_ZapperIntro); } @@ -1931,7 +1931,7 @@ void BossVa_SetupZapperAttack(BossVa* this, PlayState* play) { Animation_Change(&this->skelAnime, &gBarinadeZapperIdleAnim, 1.0f, lastFrame - 1.0f, lastFrame, ANIMMODE_LOOP_INTERP, -6.0f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; BossVa_SetupAction(this, BossVa_ZapperAttack); } @@ -2428,7 +2428,7 @@ void BossVa_SetupBariIntro(BossVa* this, PlayState* play) { this->actor.world.pos.y = sInitPosOffsets[this->actor.params + 10].y + this->actor.home.pos.y; this->actor.world.pos.z = sInitPosOffsets[this->actor.params + 10].z + this->actor.home.pos.z; this->timer = 45; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; BossVa_SetupAction(this, BossVa_BariIntro); } @@ -2549,7 +2549,7 @@ void BossVa_SetupBariPhase3Attack(BossVa* this, PlayState* play) { this->unk_1F0 = 0x78; this->unk_1A0 = 60.0f; this->unk_1A8 = 0.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; BossVa_SetupAction(this, BossVa_BariPhase3Attack); } @@ -2636,7 +2636,7 @@ void BossVa_SetupBariPhase2Attack(BossVa* this, PlayState* play) { this->unk_1F0 = 0x78; this->unk_1A0 = 60.0f; this->unk_1A8 = 0.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; BossVa_SetupAction(this, BossVa_BariPhase2Attack); } @@ -2686,7 +2686,7 @@ void BossVa_BariPhase2Attack(BossVa* this, PlayState* play) { if (!(sPhase2Timer & 0x100) && (GET_BODY(this)->actor.colorFilterTimer == 0)) { sp4C = 200.0f; BossVa_Spark(play, this, 1, 125, 15.0f, 7.0f, SPARK_TETHER, 1.0f, true); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (this->actor.params & 1) { sp4C = -200.0f; } @@ -2709,7 +2709,7 @@ void BossVa_BariPhase2Attack(BossVa* this, PlayState* play) { CollisionCheck_SetAT(play, &play->colChkCtx, &this->colliderLightning.base); CollisionCheck_SetAT(play, &play->colChkCtx, &this->colliderSph.base); } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; Math_SmoothStepToS(&this->unk_1AC, sp50 + 150, 1, 0x3C, 0); if (GET_BODY(this)->actor.colorFilterTimer == 0) { Math_SmoothStepToF(&this->unk_1A0, 180.0f, 1.0f, 1.5f, 0.0f); @@ -2749,7 +2749,7 @@ void BossVa_BariPhase2Attack(BossVa* this, PlayState* play) { } void BossVa_SetupBariPhase3Stunned(BossVa* this, PlayState* play) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->timer = GET_BODY(this)->timer; Actor_SetColorFilter(&this->actor, 0, 255, 0x2000, this->timer); BossVa_SetupAction(this, BossVa_BariPhase3Stunned); @@ -2782,7 +2782,7 @@ void BossVa_BariPhase3Stunned(BossVa* this, PlayState* play) { } else { BossVa_Spark(play, this, 1, 85, 15.0f, 0.0f, SPARK_TETHER, 1.0f, true); if (this->timer2 >= 0x10) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->timer2 = 0x80; BossVa_SetupAction(this, BossVa_BariPhase3Attack); } @@ -2791,7 +2791,7 @@ void BossVa_BariPhase3Stunned(BossVa* this, PlayState* play) { } void BossVa_SetupBariDeath(BossVa* this) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->timer = 30; Audio_PlayActorSound2(&this->actor, NA_SE_EN_BALINADE_BL_DEAD); this->isDead++; @@ -2809,7 +2809,7 @@ void BossVa_SetupDoor(BossVa* this, PlayState* play) { if (sCsState >= INTRO_SPAWN_BARI) { sDoorState = 100; } - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; BossVa_SetupAction(this, BossVa_Door); } diff --git a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c index 8b68506f2..51963f5d0 100644 --- a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c +++ b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c @@ -14,7 +14,7 @@ #include #include "soh/ResourceManagerHelpers.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void Demo6K_Init(Actor* thisx, PlayState* play); void Demo6K_Destroy(Actor* thisx, PlayState* play); @@ -168,7 +168,7 @@ void Demo6K_Init(Actor* thisx, PlayState* play) { case 17: case 18: case 19: - this->actor.flags |= ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED; this->drawFunc = func_8096865C; this->initActionFunc = func_80967410; this->flags |= 1; diff --git a/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c index dd1e97e05..273c30df4 100644 --- a/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c +++ b/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c @@ -5,7 +5,7 @@ #include "vt.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef void (*DemoDuActionFunc)(DemoDu*, PlayState*); typedef void (*DemoDuDrawFunc)(Actor*, PlayState*); diff --git a/soh/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c b/soh/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c index 1ce6aa7b8..b2772a9ec 100644 --- a/soh/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c +++ b/soh/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c @@ -37,7 +37,7 @@ #include "objects/object_bba/object_bba.h" #include "objects/object_ane/object_ane.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void DemoEc_Init(Actor* thisx, PlayState* play); void DemoEc_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c b/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c index b15b5b17e..b64d2bcde 100644 --- a/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c +++ b/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c @@ -13,7 +13,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void DemoEffect_Init(Actor* thisx, PlayState* play); void DemoEffect_Destroy(Actor* thisx, PlayState* play); @@ -464,7 +464,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) { case DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE: case DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL: - this->actor.flags |= ACTOR_FLAG_NO_FREEZE_OCARINA; + this->actor.flags |= ACTOR_FLAG_UPDATE_DURING_OCARINA; case DEMO_EFFECT_TIMEWARP_MASTERSWORD: this->initDrawFunc = DemoEffect_DrawTimeWarp; this->initUpdateFunc = DemoEffect_InitTimeWarp; diff --git a/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c b/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c index 175785126..333e279a4 100644 --- a/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c +++ b/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c @@ -8,7 +8,7 @@ #include "vt.h" #include "objects/object_fhg/object_fhg.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef enum { /* 0x00 */ EXT_WAIT, diff --git a/soh/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c b/soh/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c index 1f9ebe90d..5623e861b 100644 --- a/soh/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c +++ b/soh/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c @@ -8,7 +8,7 @@ #include "objects/object_geff/object_geff.h" #include "vt.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void DemoGeff_Init(Actor* thisx, PlayState* play); void DemoGeff_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c b/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c index e678721ef..e07d8f0be 100644 --- a/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c +++ b/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c @@ -9,7 +9,7 @@ #include "objects/object_geff/object_geff.h" #include "vt.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void DemoGj_Init(Actor* thisx, PlayState* play); void DemoGj_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Demo_Go/z_demo_go.c b/soh/src/overlays/actors/ovl_Demo_Go/z_demo_go.c index 227ad7ed1..1ccf9f0c8 100644 --- a/soh/src/overlays/actors/ovl_Demo_Go/z_demo_go.c +++ b/soh/src/overlays/actors/ovl_Demo_Go/z_demo_go.c @@ -8,7 +8,7 @@ #include "objects/object_oF1d_map/object_oF1d_map.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void DemoGo_Init(Actor* thisx, PlayState* play); void DemoGo_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c b/soh/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c index 083d74b88..e7138958e 100644 --- a/soh/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c +++ b/soh/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c @@ -4,7 +4,7 @@ #include "vt.h" #include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void DemoGt_Init(Actor* thisx, PlayState* play); void DemoGt_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c b/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c index c641f72bf..d5881b220 100644 --- a/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c +++ b/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c @@ -3,7 +3,7 @@ #include "objects/object_ik/object_ik.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void DemoIk_Init(Actor* thisx, PlayState* play); void DemoIk_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index 9be309322..0b234a630 100644 --- a/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -14,7 +14,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void DemoIm_Init(Actor* thisx, PlayState* play); void DemoIm_Destroy(Actor* thisx, PlayState* play); @@ -840,7 +840,7 @@ s32 func_809869F8(DemoIm* this, PlayState* play) { f32 playerPosX = player->actor.world.pos.x; f32 thisPosX = this->actor.world.pos.x; - if ((thisPosX - (kREG(16) + 30.0f) > playerPosX) && !(this->actor.flags & ACTOR_FLAG_ACTIVE)) { + if ((thisPosX - (kREG(16) + 30.0f) > playerPosX) && !(this->actor.flags & ACTOR_FLAG_INSIDE_CULLING_VOLUME)) { return true; } else { return false; @@ -860,7 +860,7 @@ s32 func_80986A5C(DemoIm* this, PlayState* play) { } s32 func_80986AD0(DemoIm* this, PlayState* play) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; if (!Actor_ProcessTalkRequest(&this->actor, play)) { this->actor.textId = 0x708E; func_8002F2F4(&this->actor, play); @@ -958,7 +958,7 @@ void func_80986DC8(DemoIm* this, PlayState* play) { DemoIm_UpdateSkelAnime(this); func_80984BE0(this); func_80984E58(this, play); - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } void func_80986E20(DemoIm* this, PlayState* play) { @@ -1005,7 +1005,7 @@ void func_80986FA8(DemoIm* this, PlayState* play) { DemoIm_UpdateSkelAnime(this); func_80984BE0(this); func_80984E58(this, play); - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); DemoIm_UpdateCollider(this, play); func_80986CFC(this, play); } @@ -1123,7 +1123,7 @@ void DemoIm_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); DemoIm_InitCollider(thisx, play); SkelAnime_InitFlex(play, &this->skelAnime, &gImpaSkel, NULL, this->jointTable, this->morphTable, 17); - thisx->flags &= ~ACTOR_FLAG_TARGETABLE; + thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; switch (this->actor.params) { case 2: diff --git a/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c index a7a637d3e..6dc694303 100644 --- a/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c +++ b/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c @@ -7,7 +7,7 @@ #include #include "soh/OTRGlobals.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void DemoKankyo_Init(Actor* thisx, PlayState* play); void DemoKankyo_Destroy(Actor* thisx, PlayState* play); @@ -252,7 +252,7 @@ void DemoKankyo_Init(Actor* thisx, PlayState* play) { case DEMOKANKYO_WARP_OUT: case DEMOKANKYO_WARP_IN: Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_ITEMACTION); - this->actor.flags |= ACTOR_FLAG_NO_FREEZE_OCARINA; + this->actor.flags |= ACTOR_FLAG_UPDATE_DURING_OCARINA; this->actor.room = -1; this->warpTimer = 35; this->sparkleCounter = 0; diff --git a/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c b/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c index b85ccf744..411f294d4 100644 --- a/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c +++ b/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c @@ -9,7 +9,7 @@ #include "scenes/dungeons/ganontika/ganontika_scene.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void DemoKekkai_Init(Actor* thisx, PlayState* play); void DemoKekkai_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c b/soh/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c index c78c3a897..5b24dd416 100644 --- a/soh/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c +++ b/soh/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c @@ -12,7 +12,7 @@ #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void DemoSa_Init(Actor* thisx, PlayState* play); void DemoSa_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c b/soh/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c index 26ce36f95..41f6c1a0e 100644 --- a/soh/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c +++ b/soh/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c @@ -6,7 +6,7 @@ #include "z_demo_shd.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void DemoShd_Init(Actor* thisx, PlayState* play); void DemoShd_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c b/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c index fa7cb0123..d4388e066 100644 --- a/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c +++ b/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c @@ -3,7 +3,7 @@ #include "objects/object_box/object_box.h" #include -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void DemoTreLgt_Init(Actor* thisx, PlayState* play); void DemoTreLgt_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c b/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c index d4d3d8b60..01ff92184 100644 --- a/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c +++ b/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/randomizer/randomizer_grotto.h" #include "soh/OTRGlobals.h" -#define FLAGS ACTOR_FLAG_NO_FREEZE_OCARINA +#define FLAGS ACTOR_FLAG_UPDATE_DURING_OCARINA void DoorAna_Init(Actor* thisx, PlayState* play); void DoorAna_Destroy(Actor* thisx, PlayState* play); @@ -77,7 +77,7 @@ void DoorAna_Init(Actor* thisx, PlayState* play) { Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); } else { - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } Actor_SetScale(&this->actor, 0); DoorAna_SetupAction(this, DoorAna_WaitClosed); @@ -104,7 +104,7 @@ void DoorAna_WaitClosed(DoorAna* this, PlayState* play) { // opening with song of storms if (this->actor.xyzDistToPlayerSq < 40000.0f && Flags_GetEnv(play, 5)) { openGrotto = true; - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; } } else { // bombing/hammering open a grotto diff --git a/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c b/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c index f29b23450..e3ba837b2 100644 --- a/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c +++ b/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c @@ -13,7 +13,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef enum { /* 0 */ DOOR_KILLER_DOOR, diff --git a/soh/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/soh/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c index c842571e7..222b535c5 100644 --- a/soh/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c +++ b/soh/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c @@ -25,7 +25,7 @@ #include "objects/object_ouke_haka/object_ouke_haka.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void DoorShutter_Init(Actor* thisx, PlayState* play); void DoorShutter_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c b/soh/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c index 77821cd33..d72388e0f 100644 --- a/soh/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c +++ b/soh/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c @@ -2,7 +2,7 @@ #include "objects/object_efc_erupc/object_efc_erupc.h" #include "soh/frame_interpolation.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EfcErupc_Init(Actor* thisx, PlayState* play); void EfcErupc_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c b/soh/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c index a81ed473a..3b6896477 100644 --- a/soh/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c +++ b/soh/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c @@ -8,7 +8,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "soh/frame_interpolation.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EffDust_Init(Actor* thisx, PlayState* play); void EffDust_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c b/soh/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c index 53a0d749c..7c7a2325e 100644 --- a/soh/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c +++ b/soh/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c @@ -9,7 +9,7 @@ #include "overlays/actors/ovl_En_Elf/z_en_elf.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void ElfMsg_Init(Actor* thisx, PlayState* play); void ElfMsg_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c b/soh/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c index 5a291d249..9e3745622 100644 --- a/soh/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c +++ b/soh/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c @@ -7,7 +7,7 @@ #include "z_elf_msg2.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void ElfMsg2_Init(Actor* thisx, PlayState* play); void ElfMsg2_Destroy(Actor* thisx, PlayState* play); @@ -83,7 +83,7 @@ void ElfMsg2_Init(Actor* thisx, PlayState* play) { ElfMsg2_SetupAction(this, ElfMsg2_WaitUntilActivated); } else { ElfMsg2_SetupAction(this, ElfMsg2_WaitForTextRead); - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_NAVI_HAS_INFO; // Make actor targetable and Navi-checkable + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_TALK_WITH_C_UP; // Make actor targetable and Navi-checkable this->actor.textId = ElfMsg2_GetMessageId(this); } this->actor.shape.rot.x = this->actor.shape.rot.y = this->actor.shape.rot.z = 0; @@ -135,7 +135,7 @@ void ElfMsg2_WaitUntilActivated(ElfMsg2* this, PlayState* play) { if ((this->actor.world.rot.y >= 0x41) && (this->actor.world.rot.y <= 0x80) && (Flags_GetSwitch(play, (this->actor.world.rot.y - 0x41)))) { ElfMsg2_SetupAction(this, ElfMsg2_WaitForTextRead); - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_NAVI_HAS_INFO; // Make actor targetable and Navi-checkable + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_TALK_WITH_C_UP; // Make actor targetable and Navi-checkable this->actor.textId = ElfMsg2_GetMessageId(this); } } diff --git a/soh/src/overlays/actors/ovl_En_Am/z_en_am.c b/soh/src/overlays/actors/ovl_En_Am/z_en_am.c index 70a6ae5da..8ac02d7ab 100644 --- a/soh/src/overlays/actors/ovl_En_Am/z_en_am.c +++ b/soh/src/overlays/actors/ovl_En_Am/z_en_am.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_CAN_PRESS_SWITCH) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_CAN_PRESS_SWITCHES) void EnAm_Init(Actor* thisx, PlayState* play); void EnAm_Destroy(Actor* thisx, PlayState* play); @@ -290,7 +290,7 @@ void EnAm_SetupStatue(EnAm* this) { f32 lastFrame = Animation_GetLastFrame(&gArmosRicochetAnim); Animation_Change(&this->skelAnime, &gArmosRicochetAnim, 0.0f, lastFrame, lastFrame, ANIMMODE_LOOP, 0.0f); - this->dyna.actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->dyna.actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->behavior = AM_BEHAVIOR_DO_NOTHING; this->dyna.actor.speedXZ = 0.0f; EnAm_SetupAction(this, EnAm_Statue); @@ -391,7 +391,7 @@ void EnAm_Sleep(EnAm* this, PlayState* play) { if (this->textureBlend >= 240) { this->attackTimer = 200; this->textureBlend = 255; - this->dyna.actor.flags |= ACTOR_FLAG_TARGETABLE; + this->dyna.actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->dyna.actor.shape.yOffset = 0.0f; EnAm_SetupLunge(this); } else { @@ -412,7 +412,7 @@ void EnAm_Sleep(EnAm* this, PlayState* play) { this->textureBlend -= 10; } else { this->textureBlend = 0; - this->dyna.actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->dyna.actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (this->dyna.bgId < 0) { this->unk_264 = 0; diff --git a/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c index 8126a1425..28eb43edd 100644 --- a/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c +++ b/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c @@ -10,7 +10,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnAni_Init(Actor* thisx, PlayState* play); void EnAni_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c b/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c index 67d2b39a5..0fbef201b 100644 --- a/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c +++ b/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c @@ -12,7 +12,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnAnubice_Init(Actor* thisx, PlayState* play); void EnAnubice_Destroy(Actor* thisx, PlayState* play); @@ -149,7 +149,7 @@ void EnAnubice_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.mass = MASS_IMMOVABLE; this->actor.shape.yOffset = -4230.0f; this->focusHeightOffset = 0.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->home = this->actor.world.pos; this->actor.targetMode = 3; this->actionFunc = EnAnubice_FindFlameCircles; @@ -198,7 +198,7 @@ void EnAnubice_FindFlameCircles(EnAnubice* this, PlayState* play) { } this->hasSearchedForFlameCircles = true; } - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnAnubice_SetupIdle; } } @@ -377,7 +377,7 @@ void EnAnubice_Update(Actor* thisx, PlayState* play) { (fabsf(this->flameCircles[i]->actor.world.pos.z - this->actor.world.pos.z) < 60.0f) && (flameCircle->timer != 0)) { Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_PROP); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Enemy_StartFinishingBlow(play, &this->actor); Audio_PlayActorSound2(&this->actor, NA_SE_EN_ANUBIS_DEAD); this->actionFunc = EnAnubice_SetupDie; @@ -389,7 +389,7 @@ void EnAnubice_Update(Actor* thisx, PlayState* play) { this->collider.base.acFlags &= ~AC_HIT; if (this->actor.colChkInfo.damageEffect == ANUBICE_DMGEFF_FIRE) { Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_PROP); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Enemy_StartFinishingBlow(play, &this->actor); Audio_PlayActorSound2(&this->actor, NA_SE_EN_ANUBIS_DEAD); this->actionFunc = EnAnubice_SetupDie; diff --git a/soh/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c b/soh/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c index 1f1934c64..2c142362b 100644 --- a/soh/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c +++ b/soh/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c @@ -9,7 +9,7 @@ #include "objects/object_anubice/object_anubice.h" #include "soh/frame_interpolation.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnAnubiceFire_Init(Actor* thisx, PlayState* play); void EnAnubiceFire_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c b/soh/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c index 3b74c38ba..91ba3b918 100644 --- a/soh/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c +++ b/soh/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c @@ -7,7 +7,7 @@ #include "z_en_anubice_tag.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnAnubiceTag_Init(Actor* thisx, PlayState* play); void EnAnubiceTag_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c b/soh/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c index 3622e5f5f..5a838c579 100644 --- a/soh/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c +++ b/soh/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c @@ -6,7 +6,7 @@ #include "z_en_arow_trap.h" #include "overlays/actors/ovl_En_Arrow/z_en_arrow.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnArowTrap_Init(Actor* thisx, PlayState* play); void EnArowTrap_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c b/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c index 0669d43d6..8a62ff4ba 100644 --- a/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c +++ b/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c @@ -8,7 +8,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/object_gi_nuts/object_gi_nuts.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnArrow_Init(Actor* thisx, PlayState* play); void EnArrow_Destroy(Actor* thisx, PlayState* play); @@ -193,7 +193,7 @@ void EnArrow_Destroy(Actor* thisx, PlayState* play) { Collider_DestroyQuad(play, &this->collider); if ((this->hitActor != NULL) && (this->hitActor->update != NULL)) { - this->hitActor->flags &= ~ACTOR_FLAG_DRAGGED_BY_ARROW; + this->hitActor->flags &= ~ACTOR_FLAG_ATTACHED_TO_ARROW; } } @@ -333,11 +333,11 @@ void EnArrow_Fly(EnArrow* this, PlayState* play) { hitActor = this->collider.base.at; if ((hitActor->update != NULL) && (!(this->collider.base.atFlags & AT_BOUNCED)) && - (hitActor->flags & ACTOR_FLAG_ARROW_DRAGGABLE)) { + (hitActor->flags & ACTOR_FLAG_CAN_ATTACH_TO_ARROW)) { this->hitActor = hitActor; EnArrow_CarryActor(this, play); Math_Vec3f_Diff(&hitActor->world.pos, &this->actor.world.pos, &this->unk_250); - hitActor->flags |= ACTOR_FLAG_DRAGGED_BY_ARROW; + hitActor->flags |= ACTOR_FLAG_ATTACHED_TO_ARROW; this->collider.base.atFlags &= ~AT_HIT; this->actor.speedXZ /= 2.0f; this->actor.velocity.y /= 2.0f; @@ -396,14 +396,14 @@ void EnArrow_Fly(EnArrow* this, PlayState* play) { this->hitActor->world.pos.y = hitPoint.y + ((sp54.y <= hitPoint.y) ? 1.0f : -1.0f); this->hitActor->world.pos.z = hitPoint.z + ((sp54.z <= hitPoint.z) ? 1.0f : -1.0f); Math_Vec3f_Diff(&this->hitActor->world.pos, &this->actor.world.pos, &this->unk_250); - this->hitActor->flags &= ~ACTOR_FLAG_DRAGGED_BY_ARROW; + this->hitActor->flags &= ~ACTOR_FLAG_ATTACHED_TO_ARROW; this->hitActor = NULL; } else { Math_Vec3f_Sum(&this->actor.world.pos, &this->unk_250, &this->hitActor->world.pos); } if (this->touchedPoly && (this->hitActor != NULL)) { - this->hitActor->flags &= ~ACTOR_FLAG_DRAGGED_BY_ARROW; + this->hitActor->flags &= ~ACTOR_FLAG_ATTACHED_TO_ARROW; this->hitActor = NULL; } } else { diff --git a/soh/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c b/soh/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c index 8876b6e4e..aa455739e 100644 --- a/soh/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c +++ b/soh/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c @@ -9,7 +9,7 @@ #include "overlays/actors/ovl_En_Niw/z_en_niw.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnAttackNiw_Init(Actor* thisx, PlayState* play); void EnAttackNiw_Destroy(Actor* thisx, PlayState* play); @@ -55,7 +55,7 @@ void EnAttackNiw_Init(Actor* thisx, PlayState* play) { this->unk_298.y = Rand_CenteredFloat(10.0f); this->unk_298.z = Rand_CenteredFloat(100.0f); Actor_SetScale(&this->actor, 0.01f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.shape.rot.y = this->actor.world.rot.y = (Rand_ZeroOne() - 0.5f) * 60000.0f; this->actionFunc = func_809B5670; } diff --git a/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c b/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c index 953b4b212..6914adfc3 100644 --- a/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c +++ b/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c @@ -9,7 +9,7 @@ #include "soh/frame_interpolation.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnBa_Init(Actor* thisx, PlayState* play); void EnBa_Destroy(Actor* thisx, PlayState* play); @@ -150,7 +150,7 @@ void EnBa_Idle(EnBa* this, PlayState* play) { if ((this->actor.colChkInfo.mass == MASS_IMMOVABLE) && (this->actor.xzDistToPlayer > 175.0f)) { Math_SmoothStepToF(&this->actor.world.pos.y, this->actor.home.pos.y + 330.0f, 1.0f, 7.0f, 0.0f); } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; Math_SmoothStepToF(&this->actor.world.pos.y, this->actor.home.pos.y + 100.0f, 1.0f, 10.0f, 0.0f); } this->unk_2FC = this->actor.world.pos; @@ -399,7 +399,7 @@ void func_809B75A0(EnBa* this, PlayState* play2) { Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW); Matrix_RotateZYX(this->actor.shape.rot.x - 0x8000, this->actor.shape.rot.y, 0, MTXMODE_APPLY); Matrix_MultVec3f(&D_809B8080, &this->unk_158[0]); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; for (i = 5; i < 13; i++) { Math_SmoothStepToS(&this->unk_2A8[i].x, this->unk_2A8[5].x, 1, this->unk_31C, 0); Math_SmoothStepToS(&this->unk_2A8[i].y, this->unk_2A8[5].y, 1, this->unk_31C, 0); diff --git a/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c b/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c index b03b6490a..ead1e54be 100644 --- a/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c +++ b/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_PLAY_HIT_SFX) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT) #define vBombHopPhase actionVar1 #define vTrailIdx actionVar1 @@ -347,7 +347,7 @@ void EnBb_Init(Actor* thisx, PlayState* play) { this->flamePrimBlue = this->flameEnvColor.b = 255; thisx->world.pos.y += 50.0f; EnBb_SetupBlue(this); - thisx->flags |= ACTOR_FLAG_ARROW_DRAGGABLE; + thisx->flags |= ACTOR_FLAG_CAN_ATTACH_TO_ARROW; break; case ENBB_RED: thisx->naviEnemyId = 0x24; @@ -376,7 +376,7 @@ void EnBb_Init(Actor* thisx, PlayState* play) { EnBb_SetupWhite(play, this); EnBb_SetWaypoint(this, play); EnBb_FaceWaypoint(this); - thisx->flags |= ACTOR_FLAG_ARROW_DRAGGABLE; + thisx->flags |= ACTOR_FLAG_CAN_ATTACH_TO_ARROW; break; case ENBB_GREEN_BIG: this->path = this->actionState >> 4; @@ -412,7 +412,7 @@ void EnBb_Destroy(Actor* thisx, PlayState* play) { void EnBb_SetupFlameTrail(EnBb* this) { this->action = BB_FLAME_TRAIL; this->moveMode = BBMOVE_NOCLIP; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.velocity.y = 0.0f; this->actor.gravity = 0.0f; this->actor.speedXZ = 0.0f; @@ -705,7 +705,7 @@ void EnBb_Down(EnBb* this, PlayState* play) { this->moveMode = BBMOVE_HIDDEN; this->timer = 10; this->actionState++; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->action = BB_RED; EnBb_SetupAction(this, EnBb_Red); return; @@ -770,7 +770,7 @@ void EnBb_SetupRed(PlayState* play, EnBb* this) { this->actor.home.pos = this->actor.world.pos; this->actor.velocity.y = this->actor.gravity = this->actor.speedXZ = 0.0f; this->actor.bgCheckFlags &= ~1; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } this->action = BB_RED; EnBb_SetupAction(this, EnBb_Red); @@ -804,7 +804,7 @@ void EnBb_Red(EnBb* this, PlayState* play) { case BBRED_ATTACK: if (this->timer == 0) { this->moveMode = BBMOVE_NORMAL; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } this->bobPhase += Rand_ZeroOne(); Math_SmoothStepToF(&this->flameScaleY, 80.0f, 1.0f, 10.0f, 0.0f); @@ -823,7 +823,7 @@ void EnBb_Red(EnBb* this, PlayState* play) { this->moveMode = BBMOVE_HIDDEN; this->timer = 10; this->actionState++; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { this->actor.velocity.y *= -1.06f; if (this->actor.velocity.y > 13.0f) { @@ -1132,7 +1132,7 @@ void EnBb_Stunned(EnBb* this, PlayState* play) { EnBb_SetupDown(this); } } else { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnBb_SetupDeath(this, play); } } @@ -1197,7 +1197,7 @@ void EnBb_CollisionCheck(EnBb* this, PlayState* play) { } } if (this->actor.colChkInfo.health == 0) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (this->actor.params == ENBB_RED) { EnBb_KillFlameTrail(this); } @@ -1239,7 +1239,7 @@ void EnBb_Update(Actor* thisx, PlayState* play2) { if (this->actor.colChkInfo.damageEffect != 0xD) { this->actionFunc(this, play); if ((this->actor.params <= ENBB_BLUE) && (this->actor.speedXZ >= -6.0f) && - ((this->actor.flags & ACTOR_FLAG_DRAGGED_BY_ARROW) == 0)) { + ((this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW) == 0)) { Actor_MoveXZGravity(&this->actor); } if (this->moveMode == BBMOVE_NORMAL) { diff --git a/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c b/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c index eeeec465c..12255f599 100644 --- a/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c +++ b/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c @@ -7,7 +7,7 @@ #include "z_en_bdfire.h" #include "objects/object_kingdodongo/object_kingdodongo.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnBdfire_Init(Actor* thisx, PlayState* play); void EnBdfire_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c b/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c index aa53182c5..27ba0e3f2 100644 --- a/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c +++ b/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c @@ -3,7 +3,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnBigokuta_Init(Actor* thisx, PlayState* play); void EnBigokuta_Destroy(Actor* thisx, PlayState* play); @@ -388,7 +388,7 @@ void func_809BD6B8(EnBigokuta* this) { void func_809BD768(EnBigokuta* this) { this->unk_194 = Rand_ZeroOne() < 0.5f ? -1 : 1; this->unk_19A = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->cylinder[0].base.atFlags &= ~AT_ON; Audio_PlayActorSound2(&this->actor, NA_SE_EN_DAIOCTA_SINK); this->actionFunc = func_809BE4A4; @@ -690,7 +690,7 @@ void func_809BE4A4(EnBigokuta* this, PlayState* play) { void func_809BE518(EnBigokuta* this, PlayState* play) { if (Math_StepToF(&this->actor.world.pos.y, this->actor.home.pos.y, 10.0f)) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; func_809BD3F8(this); } } @@ -791,7 +791,7 @@ void EnBigokuta_Update(Actor* thisx, PlayState* play2) { for (i = 0; i < ARRAY_COUNT(this->cylinder); i++) { CollisionCheck_SetAT(play, &play->colChkCtx, &this->cylinder[i].base); } - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; } else { for (i = 0; i < ARRAY_COUNT(this->cylinder); i++) { CollisionCheck_SetOC(play, &play->colChkCtx, &this->cylinder[i].base); diff --git a/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c b/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c index cd927a5c2..0f9090a9c 100644 --- a/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c +++ b/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c @@ -9,7 +9,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_ARROW_DRAGGABLE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_CAN_ATTACH_TO_ARROW) void EnBili_Init(Actor* thisx, PlayState* play); void EnBili_Destroy(Actor* thisx, PlayState* play); @@ -224,7 +224,7 @@ void EnBili_SetupBurnt(EnBili* this) { this->timer = 20; this->collider.base.atFlags &= ~AT_ON; this->collider.base.acFlags &= ~AC_ON; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actor.speedXZ = 0.0f; Actor_SetColorFilter(&this->actor, 0x4000, 0xC8, 0x2000, 0x14); this->actionFunc = EnBili_Burnt; @@ -232,7 +232,7 @@ void EnBili_SetupBurnt(EnBili* this) { void EnBili_SetupDie(EnBili* this) { this->timer = 18; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnBili_Die; this->actor.speedXZ = 0.0f; GameInteractor_ExecuteOnEnemyDefeat(&this->actor); @@ -256,7 +256,7 @@ void EnBili_SetupFrozen(EnBili* this, PlayState* play) { s32 i; Vec3f effectPos; - if (!(this->actor.flags & ACTOR_FLAG_DRAGGED_BY_ARROW)) { + if (!(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) { this->actor.gravity = -1.0f; } @@ -461,7 +461,7 @@ void EnBili_Recoil(EnBili* this, PlayState* play) { void EnBili_Burnt(EnBili* this, PlayState* play) { SkelAnime_Update(&this->skelAnime); - if (this->actor.flags & ACTOR_FLAG_DRAGGED_BY_ARROW) { + if (this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW) { this->actor.colorFilterTimer = 20; } else { if (this->timer != 0) { @@ -482,7 +482,7 @@ void EnBili_Die(EnBili* this, PlayState* play) { s32 i; if (this->actor.draw != NULL) { - if (this->actor.flags & ACTOR_FLAG_DRAGGED_BY_ARROW) { + if (this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW) { return; } this->actor.draw = NULL; @@ -538,7 +538,7 @@ void EnBili_Frozen(EnBili* this, PlayState* play) { this->timer--; } - if (!(this->actor.flags & ACTOR_FLAG_DRAGGED_BY_ARROW)) { + if (!(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) { this->actor.gravity = -1.0f; } @@ -561,7 +561,7 @@ void EnBili_UpdateDamage(EnBili* this, PlayState* play) { if (Actor_ApplyDamage(&this->actor) == 0) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_BIRI_DEAD); Enemy_StartFinishingBlow(play, &this->actor); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } damageEffect = this->actor.colChkInfo.damageEffect; @@ -593,7 +593,7 @@ void EnBili_UpdateDamage(EnBili* this, PlayState* play) { } if (this->collider.info.acHitInfo->toucher.dmgFlags & 0x1F820) { // DMG_ARROW - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } } } diff --git a/soh/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c b/soh/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c index 43d142fab..f31e05a9f 100644 --- a/soh/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c +++ b/soh/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c @@ -8,7 +8,7 @@ #include "objects/object_blkobj/object_blkobj.h" #include "soh/Enhancements/game-interactor/GameInteractor.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnBlkobj_Init(Actor* thisx, PlayState* play); void EnBlkobj_Destroy(Actor* thisx, PlayState* play); @@ -89,7 +89,7 @@ void EnBlkobj_Wait(EnBlkobj* this, PlayState* play) { } void EnBlkobj_SpawnDarkLink(EnBlkobj* this, PlayState* play) { - if (!(this->dyna.actor.flags & ACTOR_FLAG_ACTIVE)) { + if (!(this->dyna.actor.flags & ACTOR_FLAG_INSIDE_CULLING_VOLUME)) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_TORCH2, this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z, 0, this->dyna.actor.yawTowardsPlayer, 0, 0, true); diff --git a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c index e5c9c2a99..1efbdd5d7 100644 --- a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c +++ b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor.h" #include -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnBom_Init(Actor* thisx, PlayState* play); void EnBom_Destroy(Actor* thisx, PlayState* play); @@ -195,7 +195,7 @@ void EnBom_Explode(EnBom* this, PlayState* play) { Player* player; if (this->explosionCollider.elements[0].dim.modelSphere.radius == 0) { - this->actor.flags |= ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED; func_800AA000(this->actor.xzDistToPlayer, 0xFF, 0x14, 0x96); } @@ -357,7 +357,7 @@ void EnBom_Update(Actor* thisx, PlayState* play2) { Camera_AddQuake(&play->mainCamera, 2, 0xB, 8); thisx->params = BOMB_EXPLOSION; this->timer = 10; - thisx->flags |= ACTOR_FLAG_DRAW_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED; EnBom_SetupAction(this, EnBom_Explode); } } diff --git a/soh/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/soh/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c index ccf1150cf..9d9ed8a53 100644 --- a/soh/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c +++ b/soh/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c @@ -8,7 +8,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_LOCKON) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_LOCK_ON_DISABLED) typedef enum { /* 0 */ CHU_GIRL_EYES_ASLEEP, diff --git a/soh/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c b/soh/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c index 6c68b3831..712a9008d 100644 --- a/soh/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c +++ b/soh/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c @@ -5,7 +5,7 @@ #include "soh/OTRGlobals.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnBomBowlPit_Init(Actor* thisx, PlayState* play); void EnBomBowlPit_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c b/soh/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c index df74e5317..e0b2bd7cb 100644 --- a/soh/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c +++ b/soh/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c @@ -2,7 +2,7 @@ #include "overlays/actors/ovl_En_Bom/z_en_bom.h" #include "objects/gameplay_keep/gameplay_keep.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED #define BOMBCHU_SCALE 0.01f @@ -240,7 +240,7 @@ void EnBomChu_WaitForRelease(EnBomChu* this, PlayState* play) { //! @bug there is no NULL check on the floor poly. If the player is out of bounds the floor poly will be NULL //! and will cause a crash inside this function. EnBomChu_UpdateFloorPoly(this, this->actor.floorPoly, play); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; // make chu targetable + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; // make chu targetable func_8002F850(play, &this->actor); this->actionFunc = EnBomChu_Move; } diff --git a/soh/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c b/soh/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c index 2be1a20fc..a002f0d1c 100644 --- a/soh/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c +++ b/soh/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c @@ -8,7 +8,7 @@ #include "objects/object_bombf/object_bombf.h" #include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnBombf_Init(Actor* thisx, PlayState* play); void EnBombf_Destroy(Actor* thisx, PlayState* play); @@ -105,7 +105,7 @@ void EnBombf_Init(Actor* thisx, PlayState* play) { thisx->focus.pos = thisx->world.pos; if (Actor_FindNearby(play, thisx, ACTOR_BG_DDAN_KD, ACTORCAT_BG, 10000.0f) != NULL) { - thisx->flags |= ACTOR_FLAG_DRAW_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED; } thisx->colChkInfo.cylRadius = 10.0f; @@ -118,7 +118,7 @@ void EnBombf_Init(Actor* thisx, PlayState* play) { thisx->gravity = -1.5f; Actor_ChangeCategory(play, &play->actorCtx, thisx, ACTORCAT_EXPLOSIVE); thisx->colChkInfo.mass = 200; - thisx->flags &= ~ACTOR_FLAG_TARGETABLE; + thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnBombf_SetupAction(this, EnBombf_Move); } else { thisx->colChkInfo.mass = MASS_IMMOVABLE; @@ -158,7 +158,7 @@ void EnBombf_GrowBomb(EnBombf* this, PlayState* play) { this->timer = 180; this->flowerBombScale = 0.0f; Audio_PlayActorSound2(&this->actor, NA_SE_PL_PULL_UP_ROCK); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { player->actor.child = NULL; player->heldActor = NULL; @@ -177,7 +177,7 @@ void EnBombf_GrowBomb(EnBombf* this, PlayState* play) { bombFlower->isFuseEnabled = 1; bombFlower->timer = 0; this->timer = 180; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->flowerBombScale = 0.0f; } } @@ -189,7 +189,7 @@ void EnBombf_GrowBomb(EnBombf* this, PlayState* play) { if (bombFlower != NULL) { bombFlower->timer = 100; this->timer = 180; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->flowerBombScale = 0.0f; } } else { @@ -209,7 +209,7 @@ void EnBombf_GrowBomb(EnBombf* this, PlayState* play) { if (this->timer == 0) { this->flowerBombScale += 0.05f; if (this->flowerBombScale >= 1.0f) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } } @@ -263,7 +263,7 @@ void EnBombf_Explode(EnBombf* this, PlayState* play) { Player* player; if (this->explosionCollider.elements[0].dim.modelSphere.radius == 0) { - this->actor.flags |= ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED; func_800AA000(this->actor.xzDistToPlayer, 0xFF, 0x14, 0x96); } @@ -430,7 +430,7 @@ void EnBombf_Update(Actor* thisx, PlayState* play) { Camera_AddQuake(&play->mainCamera, 2, 0xB, 8); thisx->params = BOMBFLOWER_EXPLOSION; this->timer = 10; - thisx->flags |= ACTOR_FLAG_DRAW_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED; EnBombf_SetupAction(this, EnBombf_Explode); } } diff --git a/soh/src/overlays/actors/ovl_En_Boom/z_en_boom.c b/soh/src/overlays/actors/ovl_En_Boom/z_en_boom.c index 6079c1ff5..6f4d00084 100644 --- a/soh/src/overlays/actors/ovl_En_Boom/z_en_boom.c +++ b/soh/src/overlays/actors/ovl_En_Boom/z_en_boom.c @@ -7,7 +7,7 @@ #include "z_en_boom.h" #include "objects/gameplay_keep/gameplay_keep.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnBoom_Init(Actor* thisx, PlayState* play); void EnBoom_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c index aca1fc811..6977f4ee4 100644 --- a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -156,7 +156,7 @@ void EnBox_Init(Actor* thisx, PlayState* play2) { EnBox_SetupAction(this, EnBox_FallOnSwitchFlag); this->alpha = 0; this->movementFlags |= ENBOX_MOVE_IMMOBILE; - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } else if ((this->type == ENBOX_TYPE_ROOM_CLEAR_BIG || this->type == ENBOX_TYPE_ROOM_CLEAR_SMALL) && !Flags_GetClear(play, this->dyna.actor.room)) { EnBox_SetupAction(this, EnBox_AppearOnRoomClear); @@ -164,25 +164,25 @@ void EnBox_Init(Actor* thisx, PlayState* play2) { this->movementFlags |= ENBOX_MOVE_IMMOBILE; this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 50.0f; this->alpha = 0; - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } else if (this->type == ENBOX_TYPE_9 || this->type == ENBOX_TYPE_10) { EnBox_SetupAction(this, func_809C9700); - this->dyna.actor.flags |= ACTOR_FLAG_NO_FREEZE_OCARINA; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_DURING_OCARINA; func_8003EBF8(play, &play->colCtx.dyna, this->dyna.bgId); this->movementFlags |= ENBOX_MOVE_IMMOBILE; this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 50.0f; this->alpha = 0; - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } else if (this->type == ENBOX_TYPE_SWITCH_FLAG_BIG && !Flags_GetSwitch(play, this->switchFlag)) { EnBox_SetupAction(this, EnBox_AppearOnSwitchFlag); func_8003EBF8(play, &play->colCtx.dyna, this->dyna.bgId); this->movementFlags |= ENBOX_MOVE_IMMOBILE; this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 50.0f; this->alpha = 0; - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } else { if (this->type == ENBOX_TYPE_4 || this->type == ENBOX_TYPE_6) { - this->dyna.actor.flags |= ACTOR_FLAG_LENS; + this->dyna.actor.flags |= ACTOR_FLAG_REACT_TO_LENS; } EnBox_SetupAction(this, EnBox_WaitOpen); this->movementFlags |= ENBOX_MOVE_IMMOBILE; @@ -335,7 +335,7 @@ void func_809C9700(EnBox* this, PlayState* play) { } else if (this->unk_1FB == ENBOX_STATE_2 && play->msgCtx.ocarinaMode == OCARINA_MODE_04) { if ((play->msgCtx.lastPlayedSong == OCARINA_SONG_LULLABY && this->type == ENBOX_TYPE_9) || (play->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS && this->type == ENBOX_TYPE_10)) { - this->dyna.actor.flags &= ~ACTOR_FLAG_NO_FREEZE_OCARINA; + this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_DURING_OCARINA; EnBox_SetupAction(this, EnBox_AppearInit); OnePointCutscene_Attention(play, &this->dyna.actor); this->unk_1A8 = 0; @@ -466,7 +466,7 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) { void EnBox_Open(EnBox* this, PlayState* play) { u16 sfxId; - this->dyna.actor.flags &= ~ACTOR_FLAG_LENS; + this->dyna.actor.flags &= ~ACTOR_FLAG_REACT_TO_LENS; if (SkelAnime_Update(&this->skelanime)) { if (this->unk_1F4 > 0) { @@ -913,11 +913,11 @@ void EnBox_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); /* - this->dyna.actor.flags & ACTOR_FLAG_LENS is set by Init (if type is 4 or 6) + this->dyna.actor.flags & ACTOR_FLAG_REACT_TO_LENS is set by Init (if type is 4 or 6) and cleared by Open */ if ((this->alpha == 255 && !(this->type == ENBOX_TYPE_4 || this->type == ENBOX_TYPE_6)) || - (!CHECK_FLAG_ALL(this->dyna.actor.flags, ACTOR_FLAG_LENS) && + (!CHECK_FLAG_ALL(this->dyna.actor.flags, ACTOR_FLAG_REACT_TO_LENS) && (this->type == ENBOX_TYPE_4 || this->type == ENBOX_TYPE_6))) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); diff --git a/soh/src/overlays/actors/ovl_En_Brob/z_en_brob.c b/soh/src/overlays/actors/ovl_En_Brob/z_en_brob.c index fbedc59bd..11dad1a11 100644 --- a/soh/src/overlays/actors/ovl_En_Brob/z_en_brob.c +++ b/soh/src/overlays/actors/ovl_En_Brob/z_en_brob.c @@ -8,7 +8,7 @@ #include "objects/object_brob/object_brob.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) void EnBrob_Init(Actor* thisx, PlayState* play); void EnBrob_Destroy(Actor* thisx, PlayState* play); @@ -93,7 +93,7 @@ void EnBrob_Init(Actor* thisx, PlayState* play) { this->colliders[1].dim.height *= thisx->scale.y; this->colliders[1].dim.yShift *= thisx->scale.y; this->actionFunc = NULL; - thisx->flags &= ~ACTOR_FLAG_TARGETABLE; + thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; func_809CADDC(this, play); } diff --git a/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c b/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c index 7965d2df1..b29e9044c 100644 --- a/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c +++ b/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c @@ -2,7 +2,7 @@ #include "objects/object_bubble/object_bubble.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_TARGETABLE +#define FLAGS ACTOR_FLAG_ATTENTION_ENABLED void EnBubble_Init(Actor* thisx, PlayState* play); void EnBubble_Destroy(Actor* thisx, PlayState* play); @@ -80,7 +80,7 @@ void EnBubble_SetDimensions(EnBubble* this, f32 dim) { f32 c; f32 d; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; Actor_SetScale(&this->actor, 1.0f); this->actor.shape.yOffset = 16.0f; this->graphicRotSpeed = 16.0f; @@ -149,7 +149,7 @@ s32 EnBubble_Explosion(EnBubble* this, PlayState* play) { &sEffectEnvColor, Rand_S16Offset(100, 50), 0x19, 0); } Item_DropCollectibleRandom(play, NULL, &this->actor.world.pos, 0x50); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; return Rand_S16Offset(90, 60); } diff --git a/soh/src/overlays/actors/ovl_En_Butte/z_en_butte.c b/soh/src/overlays/actors/ovl_En_Butte/z_en_butte.c index 3bdfe377d..8a1f3ea2d 100644 --- a/soh/src/overlays/actors/ovl_En_Butte/z_en_butte.c +++ b/soh/src/overlays/actors/ovl_En_Butte/z_en_butte.c @@ -353,7 +353,7 @@ void EnButte_FollowLink(EnButte* this, PlayState* play) { void EnButte_SetupTransformIntoFairy(EnButte* this) { this->timer = 9; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->skelAnime.playSpeed = 1.0f; EnButte_ResetTransformationEffect(); this->actionFunc = EnButte_TransformIntoFairy; diff --git a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c index 84754caba..4c1730ae2 100644 --- a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c +++ b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnBw_Init(Actor* thisx, PlayState* play); void EnBw_Destroy(Actor* thisx, PlayState* play); @@ -434,7 +434,7 @@ void func_809CF8F0(EnBw* this) { this->unk_222 = 1000; this->actor.velocity.y = 11.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EN_STAL_JUMP); - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; EnBw_SetupAction(this, func_809CF984); } @@ -464,7 +464,7 @@ void func_809CF984(EnBw* this, PlayState* play) { } Actor_SpawnFloorDustRing(play, &this->actor, &this->actor.world.pos, 30.0f, 11, 4.0f, 0, 0, false); this->unk_222 = 3000; - this->actor.flags &= ~ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; this->actor.speedXZ = 0.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_M_GND); EnBw_SetupAction(this, func_809CE884); @@ -575,7 +575,7 @@ void func_809CFF98(EnBw* this, PlayState* play) { void func_809D00F4(EnBw* this) { this->unk_220 = 0; this->unk_222 = 40; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 0.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EN_BUBLEWALK_DEAD); EnBw_SetupAction(this, func_809D014C); diff --git a/soh/src/overlays/actors/ovl_En_Bx/z_en_bx.c b/soh/src/overlays/actors/ovl_En_Bx/z_en_bx.c index 626ca53bc..26e02d52e 100644 --- a/soh/src/overlays/actors/ovl_En_Bx/z_en_bx.c +++ b/soh/src/overlays/actors/ovl_En_Bx/z_en_bx.c @@ -8,7 +8,7 @@ #include "objects/object_bxa/object_bxa.h" #include "soh/frame_interpolation.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnBx_Init(Actor* thisx, PlayState* play); void EnBx_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Changer/z_en_changer.c b/soh/src/overlays/actors/ovl_En_Changer/z_en_changer.c index 18609091b..4c4695e77 100644 --- a/soh/src/overlays/actors/ovl_En_Changer/z_en_changer.c +++ b/soh/src/overlays/actors/ovl_En_Changer/z_en_changer.c @@ -201,7 +201,7 @@ void EnChanger_Init(Actor* thisx, PlayState* play2) { ((this->rightChestNum & 0x1F) << 8) + (rightChestItem & 0xFF), true); } - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnChanger_Wait; } diff --git a/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c b/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c index 753c3d537..b7a6bd4a6 100644 --- a/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c +++ b/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c @@ -5,7 +5,7 @@ #include "soh/frame_interpolation.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnClearTag_Init(Actor* thisx, PlayState* play); void EnClearTag_Destroy(Actor* thisx, PlayState* play); @@ -266,7 +266,7 @@ void EnClearTag_Init(Actor* thisx, PlayState* play) { Actor_ChangeCategory(play, &play->actorCtx, thisx, ACTORCAT_ENEMY); } - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.targetMode = 5; Collider_SetCylinder(play, &this->collider, &this->actor, &sArwingCylinderInit); this->actor.colChkInfo.health = 3; @@ -553,7 +553,7 @@ void EnClearTag_Update(Actor* thisx, PlayState* play2) { if (this->drawMode != CLEAR_TAG_DRAW_MODE_ARWING) { this->drawMode = CLEAR_TAG_DRAW_MODE_EFFECT; this->deathTimer = 70; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { Actor_Kill(&this->actor); } diff --git a/soh/src/overlays/actors/ovl_En_Cow/z_en_cow.c b/soh/src/overlays/actors/ovl_En_Cow/z_en_cow.c index 40d206ecc..ec5d0f093 100644 --- a/soh/src/overlays/actors/ovl_En_Cow/z_en_cow.c +++ b/soh/src/overlays/actors/ovl_En_Cow/z_en_cow.c @@ -10,7 +10,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnCow_Init(Actor* thisx, PlayState* play); void EnCow_Destroy(Actor* thisx, PlayState* play); @@ -141,7 +141,7 @@ void EnCow_Init(Actor* thisx, PlayState* play) { this->actor.draw = func_809E0070; this->actionFunc = func_809DFA84; func_809DEF94(this); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->unk_278 = ((u32)(Rand_ZeroFloat(1000.0f)) & 0xFFFF) + 40.0f; break; } @@ -198,7 +198,7 @@ void func_809DF494(EnCow* this, PlayState* play) { void func_809DF6BC(EnCow* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; Message_CloseTextbox(play); this->actionFunc = func_809DF96C; } @@ -206,7 +206,7 @@ void func_809DF6BC(EnCow* this, PlayState* play) { void func_809DF730(EnCow* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->actionFunc = func_809DF96C; } } @@ -222,7 +222,7 @@ void func_809DF778(EnCow* this, PlayState* play) { void func_809DF7D8(EnCow* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; Message_CloseTextbox(play); this->actionFunc = func_809DF778; Actor_OfferGetItem(&this->actor, play, GI_MILK, 10000.0f, 100.0f); @@ -245,7 +245,7 @@ void func_809DF8FC(EnCow* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, play)) { this->actionFunc = func_809DF870; } else { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; func_8002F2CC(&this->actor, play, 170.0f); this->actor.textId = 0x2006; } @@ -264,7 +264,7 @@ void func_809DF96C(EnCow* this, PlayState* play) { DREG(53) = 0; if (GameInteractor_Should(VB_GIVE_ITEM_FROM_COW, true, this)) { this->actionFunc = func_809DF8FC; - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; func_8002F2CC(&this->actor, play, 170.0f); this->actor.textId = 0x2006; } else { diff --git a/soh/src/overlays/actors/ovl_En_Crow/z_en_crow.c b/soh/src/overlays/actors/ovl_En_Crow/z_en_crow.c index 2ff76ab68..9bc35295c 100644 --- a/soh/src/overlays/actors/ovl_En_Crow/z_en_crow.c +++ b/soh/src/overlays/actors/ovl_En_Crow/z_en_crow.c @@ -3,7 +3,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_ARROW_DRAGGABLE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_CAN_ATTACH_TO_ARROW) void EnCrow_Init(Actor* thisx, PlayState* play); void EnCrow_Destroy(Actor* thisx, PlayState* play); @@ -180,12 +180,12 @@ void EnCrow_SetupDamaged(EnCrow* this, PlayState* play) { Actor_SetColorFilter(&this->actor, 0x4000, 255, 0, 40); } - if (this->actor.flags & ACTOR_FLAG_DRAGGED_BY_ARROW) { + if (this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW) { this->actor.speedXZ = 0.0f; } this->collider.base.acFlags &= ~AC_ON; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actionFunc = EnCrow_Damaged; } @@ -336,7 +336,7 @@ void EnCrow_Damaged(EnCrow* this, PlayState* play) { Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f); this->actor.colorFilterTimer = 40; - if (!(this->actor.flags & ACTOR_FLAG_DRAGGED_BY_ARROW)) { + if (!(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) { if (this->actor.colorFilterParams & 0x4000) { Math_ScaledStepToS(&this->actor.shape.rot.x, 0x4000, 0x200); this->actor.shape.rot.z += 0x1780; @@ -411,8 +411,8 @@ void EnCrow_Respawn(EnCrow* this, PlayState* play) { target = 0.01f; } if (Math_StepToF(&this->actor.scale.x, target, target * 0.1f)) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actor.colChkInfo.health = 1; EnCrow_SetupFlyIdle(this); } @@ -429,7 +429,7 @@ void EnCrow_UpdateDamage(EnCrow* this, PlayState* play) { EnCrow_SetupTurnAway(this); } else { Actor_ApplyDamage(&this->actor); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Enemy_StartFinishingBlow(play, &this->actor); EnCrow_SetupDamaged(this, play); } diff --git a/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c b/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c index 78d4350c6..0c8c8e59e 100644 --- a/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c +++ b/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c @@ -3,7 +3,7 @@ #include "objects/object_link_child/object_link_child.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnCs_Init(Actor* thisx, PlayState* play); void EnCs_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c b/soh/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c index 75ae78404..15c1950aa 100644 --- a/soh/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c +++ b/soh/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c @@ -4,7 +4,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) typedef struct { Vec3f eyePosDeltaLocal; @@ -372,7 +372,7 @@ void EnDaiku_Jailed(EnDaiku* this, PlayState* play) { this->actionFunc = EnDaiku_WaitFreedom; } else if (!(this->stateFlags & ENDAIKU_STATEFLAG_GERUDOFIGHTING) && !gerudo->invisible) { this->stateFlags |= ENDAIKU_STATEFLAG_GERUDOFIGHTING; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } } @@ -384,7 +384,7 @@ void EnDaiku_WaitFreedom(EnDaiku* this, PlayState* play) { SkelAnime_Update(&this->skelAnime); if (Flags_GetSwitch(play, this->actor.params >> 8 & 0x3F) || (IS_RANDO && Flags_GetRandomizerInf(RAND_INF_HAS_SKELETON_KEY))) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; EnDaiku_UpdateText(this, play); } } diff --git a/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c b/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c index 77e8bda81..3798f1adf 100644 --- a/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c +++ b/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c @@ -8,7 +8,7 @@ #include "objects/object_daiku/object_daiku.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) typedef enum { /* 0x0 */ CARPENTER_ICHIRO, // Red and purple pants, normal hair diff --git a/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c b/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c index 735cb025d..21f278077 100644 --- a/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c +++ b/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c @@ -5,7 +5,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) void EnDekubaba_Init(Actor* thisx, PlayState* play); void EnDekubaba_Destroy(Actor* thisx, PlayState* play); @@ -408,7 +408,7 @@ void EnDekubaba_SetupPrunedSomersault(EnDekubaba* this) { this->actor.world.rot.y = this->actor.shape.rot.y + 0x8000; this->collider.base.acFlags &= ~AC_ON; this->actor.speedXZ = this->size * 3.0f; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED; this->actionFunc = EnDekubaba_PrunedSomersault; GameInteractor_ExecuteOnEnemyDefeat(&this->actor); @@ -465,7 +465,7 @@ void EnDekubaba_SetupDeadStickDrop(EnDekubaba* this, PlayState* play) { this->actor.velocity.y = 0.0f; this->actor.shape.shadowScale = 3.0f; Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_MISC); - this->actor.flags &= ~ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_DRAW_CULLING_DISABLED; this->timer = 200; this->actionFunc = EnDekubaba_DeadStickDrop; } @@ -964,7 +964,7 @@ void EnDekubaba_PrunedSomersault(EnDekubaba* this, PlayState* play) { if ((this->actor.scale.x > 0.005f) && ((this->actor.bgCheckFlags & 2) || (this->actor.bgCheckFlags & 8))) { this->actor.scale.x = this->actor.scale.y = this->actor.scale.z = 0.0f; this->actor.speedXZ = 0.0f; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); EffectSsHahen_SpawnBurst(play, &this->actor.world.pos, this->size * 3.0f, 0, this->size * 12.0f, this->size * 5.0f, 15, HAHEN_OBJECT_DEFAULT, 10, NULL); } @@ -1140,7 +1140,7 @@ void EnDekubaba_Update(Actor* thisx, PlayState* play) { } if (this->actionFunc == EnDekubaba_Lunge) { CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base); - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; } if (this->collider.base.acFlags & AC_ON) { diff --git a/soh/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c b/soh/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c index 138639f1c..4dca644a3 100644 --- a/soh/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c +++ b/soh/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) #define DEKUNUTS_FLOWER 10 @@ -114,7 +114,7 @@ void EnDekunuts_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); if (thisx->params == DEKUNUTS_FLOWER) { - thisx->flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + thisx->flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); } else { ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, 35.0f); SkelAnime_Init(play, &this->skelAnime, &gDekuNutsSkel, &gDekuNutsStandAnim, this->jointTable, diff --git a/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c b/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c index 8e4fd6413..935384c59 100644 --- a/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c +++ b/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c @@ -3,7 +3,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAGGED_BY_HOOKSHOT) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER) typedef enum { /* 0 */ DH_WAIT, @@ -151,7 +151,7 @@ void EnDh_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.mass = MASS_HEAVY; this->actor.colChkInfo.health = LINK_IS_ADULT ? 14 : 20; this->alpha = this->unk_258 = 255; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Collider_InitCylinder(play, &this->collider1); Collider_SetCylinder(play, &this->collider1, &this->actor, &sCylinderInit); Collider_InitJntSph(play, &this->collider2); @@ -197,7 +197,7 @@ void EnDh_SetupWait(EnDh* this) { this->actor.shape.yOffset = -15000.0f; this->dirtWaveSpread = this->actor.speedXZ = 0.0f; this->actor.world.rot.y = this->actor.shape.rot.y; - this->actor.flags |= ACTOR_FLAG_LENS; + this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS; this->dirtWavePhase = this->actionState = this->actor.params = ENDH_WAIT_UNDERGROUND; EnDh_SetupAction(this, EnDh_Wait); } @@ -212,9 +212,9 @@ void EnDh_Wait(EnDh* this, PlayState* play) { if ((this->actor.params >= ENDH_START_ATTACK_GRAB) || (this->actor.params <= ENDH_HANDS_KILLED_4)) { switch (this->actionState) { case 0: - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.shape.rot.y = this->actor.yawTowardsPlayer; - this->actor.flags &= ~ACTOR_FLAG_LENS; + this->actor.flags &= ~ACTOR_FLAG_REACT_TO_LENS; this->actionState++; this->drawDirtWave++; Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEADHAND_HIDE); @@ -368,7 +368,7 @@ void EnDh_SetupBurrow(EnDh* this) { this->actor.world.rot.y = this->actor.shape.rot.y; this->dirtWavePhase = 0; this->actionState = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEADHAND_HIDE); EnDh_SetupAction(this, EnDh_Burrow); } @@ -438,7 +438,7 @@ void EnDh_SetupDeath(EnDh* this) { Animation_MorphToPlayOnce(&this->skelAnime, &object_dh_Anim_0032BC, -1.0f); this->curAction = DH_DEATH; this->timer = 300; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 0.0f; func_800F5B58(); this->actor.params = ENDH_DEATH; diff --git a/soh/src/overlays/actors/ovl_En_Dha/z_en_dha.c b/soh/src/overlays/actors/ovl_En_Dha/z_en_dha.c index 2b6b036b2..727669a77 100644 --- a/soh/src/overlays/actors/ovl_En_Dha/z_en_dha.c +++ b/soh/src/overlays/actors/ovl_En_Dha/z_en_dha.c @@ -9,7 +9,7 @@ #include "objects/object_dh/object_dh.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnDha_Init(Actor* thisx, PlayState* play); void EnDha_Destroy(Actor* thisx, PlayState* play); @@ -168,7 +168,7 @@ void EnDha_Init(Actor* thisx, PlayState* play) { this->limbAngleX[0] = -0x4000; Collider_InitJntSph(play, &this->collider); Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItem); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnDha_SetupWait(this); } diff --git a/soh/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c b/soh/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c index 40663941b..ab109d607 100644 --- a/soh/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c +++ b/soh/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c @@ -12,7 +12,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnDivingGame_Init(Actor* thisx, PlayState* play); void EnDivingGame_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c index 84621c60b..53308713d 100644 --- a/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c +++ b/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c @@ -11,7 +11,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnDns_Init(Actor* thisx, PlayState* play); void EnDns_Destroy(Actor* thisx, PlayState* play); @@ -317,9 +317,9 @@ void EnDns_Idle(EnDns* this, PlayState* play) { this->actionFunc = EnDns_Talk; } else { if ((this->collider.base.ocFlags1 & OC1_HIT) || this->actor.isTargeted) { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } else { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } if (this->actor.xzDistToPlayer < 130.0f) { func_8002F2F4(&this->actor, play); @@ -408,7 +408,7 @@ void EnDns_SetupBurrow(EnDns* this, PlayState* play) { this->dnsItemEntry->setRupeesAndFlags(this); this->dropCollectible = 1; this->maintainCollider = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnDns_ChangeAnim(this, DNS_ANIM_BURROW); this->actionFunc = EnDns_Burrow; } @@ -416,7 +416,7 @@ void EnDns_SetupBurrow(EnDns* this, PlayState* play) { this->dnsItemEntry->setRupeesAndFlags(this); this->dropCollectible = 1; this->maintainCollider = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnDns_ChangeAnim(this, DNS_ANIM_BURROW); this->actionFunc = EnDns_Burrow; } @@ -425,7 +425,7 @@ void EnDns_SetupBurrow(EnDns* this, PlayState* play) { void EnDns_SetupNoSaleBurrow(EnDns* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) { this->maintainCollider = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnDns_ChangeAnim(this, DNS_ANIM_BURROW); this->actionFunc = EnDns_Burrow; } diff --git a/soh/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c b/soh/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c index ef9228dc2..f9328d729 100644 --- a/soh/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c +++ b/soh/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c @@ -100,7 +100,7 @@ void EnDntDemo_Init(Actor* thisx, PlayState* play2) { osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ じじじじじじじじじじい ☆☆☆☆☆ %x\n" VT_RST, this->leader); } this->subCamera = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnDntDemo_Judge; } diff --git a/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c b/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c index 85ebef2d0..a459358dd 100644 --- a/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c +++ b/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c @@ -11,7 +11,7 @@ #include "vt.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnDntJiji_Init(Actor* thisx, PlayState* play); void EnDntJiji_Destroy(Actor* thisx, PlayState* play); @@ -85,7 +85,7 @@ void EnDntJiji_Init(Actor* thisx, PlayState* play) { osSyncPrintf("\n\n"); // "Deku Scrub mask show elder" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ デグナッツお面品評会長老 ☆☆☆☆☆ %x\n" VT_RST, this->stage); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.colChkInfo.mass = 0xFF; this->actor.targetMode = 6; this->actionFunc = EnDntJiji_SetFlower; @@ -226,7 +226,7 @@ void EnDntJiji_SetupCower(EnDntJiji* this, PlayState* play) { } else { this->getItemId = GI_NUT_UPGRADE_40; } - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.textId = 0x10DB; this->unused = 5; this->actionFunc = EnDntJiji_Cower; @@ -307,7 +307,7 @@ void EnDntJiji_GivePrize(EnDntJiji* this, PlayState* play) { this->stage->leaderSignal = DNT_SIGNAL_RETURN; } } - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (!this->unburrow) { this->actionFunc = EnDntJiji_SetupHide; } else { diff --git a/soh/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c b/soh/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c index e629277f4..06d44e17a 100644 --- a/soh/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c +++ b/soh/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c @@ -15,7 +15,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnDntNomal_Init(Actor* thisx, PlayState* play); void EnDntNomal_Destroy(Actor* thisx, PlayState* play); @@ -125,7 +125,7 @@ void EnDntNomal_Init(Actor* thisx, PlayState* play) { if (this->type < ENDNTNOMAL_TARGET) { this->type = ENDNTNOMAL_TARGET; } - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.colChkInfo.mass = 0xFF; this->objId = -1; if (this->type == ENDNTNOMAL_TARGET) { diff --git a/soh/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c b/soh/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c index 96121dfc6..6683ae032 100644 --- a/soh/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c +++ b/soh/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) void EnDodojr_Init(Actor* thisx, PlayState* play); void EnDodojr_Destroy(Actor* thisx, PlayState* play); @@ -79,7 +79,7 @@ void EnDodojr_Init(Actor* thisx, PlayState* play) { CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(4), &sColChkInit); this->actor.naviEnemyId = 0xE; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Actor_SetScale(&this->actor, 0.02f); @@ -209,7 +209,7 @@ void func_809F6B38(EnDodojr* this) { void func_809F6BBC(EnDodojr* this) { this->actor.shape.shadowDraw = NULL; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.home.pos = this->actor.world.pos; this->actor.speedXZ = 0.0f; this->actor.gravity = -0.8f; @@ -321,7 +321,7 @@ s32 func_809F706C(EnDodojr* this) { void func_809F709C(EnDodojr* this) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_M_DEAD); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; func_809F6A20(this); this->actionFunc = func_809F7AB8; } @@ -406,7 +406,7 @@ void func_809F73AC(EnDodojr* this, PlayState* play) { -10.0f); Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_M_UP); this->actor.world.pos.y -= 60.0f; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.world.rot.x -= 0x4000; this->actor.shape.rot.x = this->actor.world.rot.x; this->dustPos = this->actor.world.pos; @@ -482,7 +482,7 @@ void func_809F768C(EnDodojr* this, PlayState* play) { void func_809F773C(EnDodojr* this, PlayState* play) { if (DECR(this->timer3) == 0) { func_809F64D0(this); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; func_809F6A20(this); this->actionFunc = func_809F77AC; } @@ -538,7 +538,7 @@ void func_809F78EC(EnDodojr* this, PlayState* play) { } void func_809F799C(EnDodojr* this, PlayState* play) { - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; Actor_UpdateVelocityXZGravity(&this->actor); if (func_809F68B0(this, play) != 0) { diff --git a/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c b/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c index d714093ac..7e2333805 100644 --- a/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c +++ b/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c @@ -5,7 +5,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) typedef enum { DODONGO_SWEEP_TAIL, @@ -567,12 +567,12 @@ void EnDodongo_Walk(EnDodongo* this, PlayState* play) { if (Math_Vec3f_DistXZ(&this->actor.home.pos, &player->actor.world.pos) < 400.0f) { Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 1, 0x1F4, 0); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; if ((this->actor.xzDistToPlayer < 100.0f) && (yawDiff < 0x1388) && (this->actor.yDistToPlayer < 60.0f)) { EnDodongo_SetupBreatheFire(this); } } else { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if ((Math_Vec3f_DistXZ(&this->actor.world.pos, &this->actor.home.pos) > 150.0f) || (this->retreatTimer != 0)) { s16 yawToHome = Math_Vec3f_Yaw(&this->actor.world.pos, &this->actor.home.pos); @@ -667,7 +667,7 @@ void EnDodongo_SetupDeath(EnDodongo* this, PlayState* play) { this->timer = 0; Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_J_DEAD); this->actionState = DODONGO_DEATH; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 0.0f; EnDodongo_SetupAction(this, EnDodongo_Death); GameInteractor_ExecuteOnEnemyDefeat(&this->actor); diff --git a/soh/src/overlays/actors/ovl_En_Door/z_en_door.c b/soh/src/overlays/actors/ovl_En_Door/z_en_door.c index 92670921d..99ce9729f 100644 --- a/soh/src/overlays/actors/ovl_En_Door/z_en_door.c +++ b/soh/src/overlays/actors/ovl_En_Door/z_en_door.c @@ -12,7 +12,7 @@ #include "objects/object_haka_door/object_haka_door.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED #define DOOR_AJAR_SLAM_RANGE 120.0f #define DOOR_AJAR_OPEN_RANGE (2 * DOOR_AJAR_SLAM_RANGE) @@ -153,7 +153,7 @@ void EnDoor_SetupType(EnDoor* this, PlayState* play) { if (Object_IsLoaded(&play->objectCtx, this->requiredObjBankIndex)) { doorType = this->actor.params >> 7 & 7; - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actor.objBankIndex = this->requiredObjBankIndex; this->actionFunc = EnDoor_Idle; if (doorType == DOOR_EVENING) { @@ -180,7 +180,7 @@ void EnDoor_SetupType(EnDoor* this, PlayState* play) { doorType = DOOR_SCENEEXIT; } else { this->actionFunc = EnDoor_WaitForCheck; - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_NO_LOCKON; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_LOCK_ON_DISABLED; } } // Replace the door type it was loaded with by the new type diff --git a/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c b/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c index 82ae493db..ebc1b07b4 100644 --- a/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c +++ b/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c @@ -11,7 +11,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnDs_Init(Actor* thisx, PlayState* play); void EnDs_Destroy(Actor* thisx, PlayState* play); @@ -48,7 +48,7 @@ void EnDs_Init(Actor* thisx, PlayState* play) { this->actionFunc = EnDs_Wait; this->actor.targetMode = 1; this->unk_1E8 = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->unk_1E4 = 0.0f; } @@ -61,7 +61,7 @@ void EnDs_Destroy(Actor* thisx, PlayState* play) { void EnDs_Talk(EnDs* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { this->actionFunc = EnDs_Wait; - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } this->unk_1E8 |= 1; } @@ -78,7 +78,7 @@ void EnDs_TalkAfterGiveOddPotion(EnDs* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, play)) { this->actionFunc = EnDs_Talk; } else { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; func_8002F2CC(&this->actor, play, 1000.0f); } } @@ -87,7 +87,7 @@ void EnDs_DisplayOddPotionText(EnDs* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { this->actor.textId = 0x504F; this->actionFunc = EnDs_TalkAfterGiveOddPotion; - this->actor.flags &= ~ACTOR_FLAG_PLAYER_TALKED_TO; + this->actor.flags &= ~ACTOR_FLAG_TALK; Flags_SetItemGetInf(ITEMGETINF_30); } } @@ -201,7 +201,7 @@ void EnDs_OfferBluePotion(EnDs* this, PlayState* play) { if(GameInteractor_Should(VB_GRANNY_TAKE_MONEY, true, this)){ Rupees_ChangeBy(-100); } - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; if (GameInteractor_Should(VB_GIVE_ITEM_FROM_GRANNYS_SHOP, true, this)) { GetItemEntry itemEntry = ItemTable_Retrieve(GI_POTION_BLUE); diff --git a/soh/src/overlays/actors/ovl_En_Du/z_en_du.c b/soh/src/overlays/actors/ovl_En_Du/z_en_du.c index 04d979127..e00124dee 100644 --- a/soh/src/overlays/actors/ovl_En_Du/z_en_du.c +++ b/soh/src/overlays/actors/ovl_En_Du/z_en_du.c @@ -4,7 +4,7 @@ #include "soh/OTRGlobals.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnDu_Init(Actor* thisx, PlayState* play); void EnDu_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c b/soh/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c index cf4ceaee2..f3cb62144 100644 --- a/soh/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c +++ b/soh/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c @@ -9,7 +9,7 @@ #include "vt.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnDyExtra_Init(Actor* thisx, PlayState* play); void EnDyExtra_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Eg/z_en_eg.c b/soh/src/overlays/actors/ovl_En_Eg/z_en_eg.c index f204e146e..2aa4a3a20 100644 --- a/soh/src/overlays/actors/ovl_En_Eg/z_en_eg.c +++ b/soh/src/overlays/actors/ovl_En_Eg/z_en_eg.c @@ -7,7 +7,7 @@ #include "z_en_eg.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnEg_Init(Actor* thisx, PlayState* play); void EnEg_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c b/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c index 70cefaa65..a0213fb02 100644 --- a/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c +++ b/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c @@ -3,7 +3,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) void EnEiyer_Init(Actor* thisx, PlayState* play); void EnEiyer_Destroy(Actor* thisx, PlayState* play); @@ -206,7 +206,7 @@ void EnEiyer_SetupAppearFromGround(EnEiyer* this) { this->collider.base.atFlags &= ~AT_ON; this->collider.base.acFlags &= ~AC_ON; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_IGNORE_QUAKE); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_IGNORE_QUAKE); this->actor.shape.shadowScale = 0.0f; this->actor.shape.yOffset = 0.0f; this->actionFunc = EnEiyer_AppearFromGround; @@ -221,12 +221,12 @@ void EnEiyer_SetupUnderground(EnEiyer* this) { } this->collider.base.acFlags |= AC_ON; - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } void EnEiyer_SetupInactive(EnEiyer* this) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.world.rot.y = this->actor.shape.rot.y; this->actionFunc = EnEiyer_Inactive; } @@ -271,7 +271,7 @@ void EnEiyer_SetupDiveAttack(EnEiyer* this, PlayState* play) { void EnEiyer_SetupLand(EnEiyer* this) { Animation_MorphToPlayOnce(&this->skelanime, &gStingerDiveAnim, -3.0f); this->collider.base.atFlags &= ~AT_ON; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; // Update BgCheck info, play sound, and spawn effect on the first frame of the land action this->timer = -1; @@ -614,7 +614,7 @@ void EnEiyer_UpdateDamage(EnEiyer* this, PlayState* play) { if (Actor_ApplyDamage(&this->actor) == 0) { Enemy_StartFinishingBlow(play, &this->actor); Audio_PlayActorSound2(&this->actor, NA_SE_EN_EIER_DEAD); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; GameInteractor_ExecuteOnEnemyDefeat(&this->actor); } @@ -678,7 +678,7 @@ void EnEiyer_Update(Actor* thisx, PlayState* play) { } } - if (this->actor.flags & ACTOR_FLAG_TARGETABLE) { + if (this->actor.flags & ACTOR_FLAG_ATTENTION_ENABLED) { this->actor.focus.pos.x = this->actor.world.pos.x + Math_SinS(this->actor.shape.rot.y) * 12.5f; this->actor.focus.pos.z = this->actor.world.pos.z + Math_CosS(this->actor.shape.rot.y) * 12.5f; this->actor.focus.pos.y = this->actor.world.pos.y; diff --git a/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c index 7b0e49674..bac3a0f5d 100644 --- a/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c +++ b/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) #define FAIRY_FLAG_TIMED (1 << 8) #define FAIRY_FLAG_BIG (1 << 9) @@ -1387,7 +1387,7 @@ void func_80A053F0(Actor* thisx, PlayState* play) { } } else if (player->naviTextId < 0) { // trigger dialog instantly for negative message IDs - thisx->flags |= ACTOR_FLAG_WILL_TALK; + thisx->flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } if (Actor_ProcessTalkRequest(thisx, play)) { @@ -1405,10 +1405,10 @@ void func_80A053F0(Actor* thisx, PlayState* play) { func_80A01C38(this, 3); if (this->elfMsg != NULL) { - this->elfMsg->actor.flags |= ACTOR_FLAG_PLAYER_TALKED_TO; + this->elfMsg->actor.flags |= ACTOR_FLAG_TALK; } - thisx->flags &= ~ACTOR_FLAG_WILL_TALK; + thisx->flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } else { this->actionFunc(this, play); thisx->shape.rot.y = this->unk_2BC; diff --git a/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c b/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c index 74d5fcd06..fb2d74969 100644 --- a/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c +++ b/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c @@ -2,7 +2,7 @@ #include "vt.h" #include "overlays/actors/ovl_En_Tite/z_en_tite.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_LOCKON) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_LOCK_ON_DISABLED) void EnEncount1_Init(Actor* thisx, PlayState* play); void EnEncount1_Update(Actor* thisx, PlayState* play); @@ -65,7 +65,7 @@ void EnEncount1_Init(Actor* thisx, PlayState* play) { osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生チェック範囲 ☆☆☆☆☆ %f\n" VT_RST, this->spawnRange); osSyncPrintf("\n\n"); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; switch (this->spawnType) { case SPAWNER_LEEVER: this->timer = 30; diff --git a/soh/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c b/soh/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c index 8a200300f..66f2af5bf 100644 --- a/soh/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c +++ b/soh/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c @@ -4,7 +4,7 @@ #include "objects/object_efc_star_field/object_efc_star_field.h" #include "soh/frame_interpolation.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) typedef enum { /* 0x0 */ ENCOUNT2_INACTIVE, diff --git a/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c b/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c index 99be5f022..b3b206f79 100644 --- a/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c +++ b/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c @@ -11,7 +11,7 @@ #include "soh/OTRGlobals.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnExItem_Init(Actor* thisx, PlayState* play); void EnExItem_Destroy(Actor* thisx, PlayState* play); @@ -54,7 +54,7 @@ void EnExItem_Init(Actor* thisx, PlayState* play) { s32 pad; EnExItem* this = (EnExItem*)thisx; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->type = this->actor.params & 0xFF; this->unusedParam = (this->actor.params >> 8) & 0xFF; osSyncPrintf("\n\n"); diff --git a/soh/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c b/soh/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c index 6864ad652..a97d67612 100644 --- a/soh/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c +++ b/soh/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c @@ -3,7 +3,7 @@ #include "../ovl_En_Diving_Game/z_en_diving_game.h" #include "objects/gameplay_keep/gameplay_keep.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnExRuppy_Init(Actor* thisx, PlayState* play); void EnExRuppy_Destroy(Actor* thisx, PlayState* play); @@ -106,7 +106,7 @@ void EnExRuppy_Init(Actor* thisx, PlayState* play) { this->unk_15A = this->actor.world.rot.z; this->actor.world.rot.z = 0; this->timer = 30; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnExRuppy_DropIntoWater; break; @@ -124,7 +124,7 @@ void EnExRuppy_Init(Actor* thisx, PlayState* play) { osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ わーなーコイン ☆☆☆☆☆ \n" VT_RST); this->actor.shape.shadowScale = 6.0f; this->actor.shape.yOffset = 700.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnExRuppy_WaitToBlowUp; break; @@ -146,13 +146,13 @@ void EnExRuppy_Init(Actor* thisx, PlayState* play) { osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ ノーマルルピー ☆☆☆☆☆ \n" VT_RST); this->actor.shape.shadowScale = 6.0f; this->actor.shape.yOffset = 700.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnExRuppy_WaitAsCollectible; break; case 4: // Progress markers in the shooting gallery this->actor.gravity = -3.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Actor_SetScale(&this->actor, 0.01f); this->actor.shape.shadowScale = 6.0f; this->actor.shape.yOffset = -700.0f; diff --git a/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c b/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c index c71d8c9b7..9f16a40d5 100644 --- a/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c +++ b/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c @@ -11,7 +11,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_HOOKSHOT_DRAGS) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR) #define FLG_COREDEAD (0x4000) #define FLG_COREDONE (0x8000) @@ -296,7 +296,7 @@ s32 EnFd_ColliderCheck(EnFd* this, PlayState* play) { return false; } this->invincibilityTimer = 30; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Audio_PlayActorSound2(&this->actor, NA_SE_EN_FLAME_DAMAGE); Enemy_StartFinishingBlow(play, &this->actor); return true; @@ -460,8 +460,8 @@ void EnFd_Init(Actor* thisx, PlayState* play) { Collider_InitJntSph(play, &this->collider); Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colSphs); CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0xF), &sColChkInit); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; Actor_SetScale(&this->actor, 0.01f); this->firstUpdateFlag = true; this->actor.gravity = -1.0f; @@ -495,7 +495,7 @@ void EnFd_SpinAndGrow(EnFd* this, PlayState* play) { this->actor.velocity.y = 6.0f; this->actor.scale.y = 0.01f; this->actor.world.rot.y ^= 0x8000; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 8.0f; Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENFD_ANIM_1); this->actionFunc = EnFd_JumpToGround; @@ -671,7 +671,7 @@ void EnFd_Update(Actor* thisx, PlayState* play) { if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_HOOKSHOT_ATTACHED)) { // has been hookshoted if (EnFd_SpawnCore(this, play)) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->invincibilityTimer = 30; Audio_PlayActorSound2(&this->actor, NA_SE_EN_FLAME_DAMAGE); Enemy_StartFinishingBlow(play, &this->actor); diff --git a/soh/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c b/soh/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c index 7db366ca4..29a46375f 100644 --- a/soh/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c +++ b/soh/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c @@ -1,7 +1,7 @@ #include "z_en_fd_fire.h" #include "objects/gameplay_keep/gameplay_keep.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnFdFire_Init(Actor* thisx, PlayState* play); void EnFdFire_Destroy(Actor* thisx, PlayState* play); @@ -129,7 +129,7 @@ void EnFdFire_Init(Actor* thisx, PlayState* play) { Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, &sDamageTable, &sColChkInit); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.gravity = -0.6f; this->actor.speedXZ = 5.0f; this->actor.velocity.y = 12.0f; diff --git a/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c b/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c index 1647e034c..f64023d05 100644 --- a/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c +++ b/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c @@ -11,7 +11,7 @@ #include "overlays/actors/ovl_En_fHG/z_en_fhg.h" #include "overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) typedef enum { /* 0 */ STRIKE_INIT, diff --git a/soh/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c b/soh/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c index e85844a2f..5be48769e 100644 --- a/soh/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c +++ b/soh/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c @@ -3,7 +3,7 @@ #include "vt.h" #include "objects/object_efc_star_field/object_efc_star_field.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnFireRock_Init(Actor* thisx, PlayState* play); void EnFireRock_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c b/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c index 46b1f502d..d8d42a659 100644 --- a/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c +++ b/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_ARROW_DRAGGABLE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_CAN_ATTACH_TO_ARROW) void EnFirefly_Init(Actor* thisx, PlayState* play); void EnFirefly_Destroy(Actor* thisx, PlayState* play); @@ -151,7 +151,7 @@ void EnFirefly_Init(Actor* thisx, PlayState* play) { CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); if ((this->actor.params & 0x8000) != 0) { - this->actor.flags |= ACTOR_FLAG_LENS; + this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS; this->actor.draw = EnFirefly_DrawInvisible; this->actor.params &= 0x7FFF; } @@ -218,7 +218,7 @@ void EnFirefly_SetupFall(EnFirefly* this) { this->actor.velocity.y = 0.0f; Animation_Change(&this->skelAnime, &gKeeseFlyAnim, 0.5f, 0.0f, 0.0f, ANIMMODE_LOOP_INTERP, -3.0f); Audio_PlayActorSound2(&this->actor, NA_SE_EN_FFLY_DEAD); - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 40); this->actionFunc = EnFirefly_Fall; } @@ -267,7 +267,7 @@ void EnFirefly_SetupFrozenFall(EnFirefly* this, PlayState* play) { s32 i; Vec3f iceParticlePos; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->auraType = KEESE_AURA_NONE; this->actor.speedXZ = 0.0f; Actor_SetColorFilter(&this->actor, 0, 0xFF, 0, 0xFF); @@ -430,7 +430,7 @@ void EnFirefly_Fall(EnFirefly* this, PlayState* play) { this->actor.colorFilterTimer = 40; SkelAnime_Update(&this->skelAnime); Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f); - if (this->actor.flags & ACTOR_FLAG_DRAGGED_BY_ARROW) { + if (this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW) { this->actor.colorFilterTimer = 40; } else { Math_ScaledStepToS(&this->actor.shape.rot.x, 0x6800, 0x200); @@ -634,7 +634,7 @@ void EnFirefly_UpdateDamage(EnFirefly* this, PlayState* play) { if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) { if (Actor_ApplyDamage(&this->actor) == 0) { Enemy_StartFinishingBlow(play, &this->actor); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } damageEffect = this->actor.colChkInfo.damageEffect; @@ -690,7 +690,7 @@ void EnFirefly_Update(Actor* thisx, PlayState* play2) { this->actionFunc(this, play); - if (!(this->actor.flags & ACTOR_FLAG_DRAGGED_BY_ARROW)) { + if (!(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) { if ((this->actor.colChkInfo.health == 0) || (this->actionFunc == EnFirefly_Stunned)) { Actor_MoveXZGravity(&this->actor); } else { diff --git a/soh/src/overlays/actors/ovl_En_Fish/z_en_fish.c b/soh/src/overlays/actors/ovl_En_Fish/z_en_fish.c index ecf368b91..3a6b10e91 100644 --- a/soh/src/overlays/actors/ovl_En_Fish/z_en_fish.c +++ b/soh/src/overlays/actors/ovl_En_Fish/z_en_fish.c @@ -118,7 +118,7 @@ void EnFish_SetCutsceneData(EnFish* this) { thisx->shape.yOffset = 600.0f; D_80A17014 = 10.0f; D_80A17018 = 0.0f; - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; EnFish_SetOutOfWaterAnimation(this); } } @@ -143,7 +143,7 @@ void EnFish_Init(Actor* thisx, PlayState* play) { this->fastPhase = Rand_ZeroOne() * (0xFFFF + 0.5f); if (params == FISH_DROPPED) { - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 8.0f); EnFish_Dropped_SetupFall(this); } else if (params == FISH_SWIMMING_UNIQUE) { @@ -477,7 +477,7 @@ void EnFish_Dropped_FlopOnGround(EnFish* this, PlayState* play) { void EnFish_Dropped_SetupSwimAway(EnFish* this) { this->actor.home.pos = this->actor.world.pos; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->timer = 200; this->actor.gravity = 0.0f; this->actor.minVelocityY = 0.0f; diff --git a/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c b/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c index 636203c55..2695dc05b 100644 --- a/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c +++ b/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c @@ -9,7 +9,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_DRAGGED_BY_HOOKSHOT) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER) #define SPAWN_INVISIBLE 0x8000 #define SPAWN_SMALL 0x10 @@ -141,13 +141,13 @@ void EnFloormas_Init(Actor* thisx, PlayState* play2) { // s16 cast needed this->actor.params &= (s16) ~(SPAWN_INVISIBLE); if (invisble) { - this->actor.flags |= ACTOR_FLAG_LENS; + this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS; this->actor.draw = EnFloormas_DrawHighlighted; } if (this->actor.params == SPAWN_SMALL) { this->actor.draw = NULL; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnFloormas_SmWait; } else { // spawn first small floormaster @@ -285,8 +285,8 @@ void EnFloormas_SetupLand(EnFloormas* this) { void EnFloormas_SetupSplit(EnFloormas* this) { Actor_SetScale(&this->actor, 0.004f); - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; - if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_LENS)) { + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; + if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_REACT_TO_LENS)) { this->actor.draw = EnFloormas_DrawHighlighted; } else { this->actor.draw = EnFloormas_Draw; @@ -351,7 +351,7 @@ void EnFloormas_SetupGrabLink(EnFloormas* this, Player* player) { f32 xzDelta; Animation_Change(&this->skelAnime, &gWallmasterJumpAnim, 1.0f, 36.0f, 45.0f, ANIMMODE_ONCE, -3.0f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 0.0f; this->actor.velocity.y = 0.0f; EnFloormas_MakeInvulnerable(this); @@ -390,7 +390,7 @@ void EnFloormas_SetupSmWait(EnFloormas* this) { } this->actor.draw = NULL; this->actionFunc = EnFloormas_SmWait; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED); } void EnFloormas_SetupTakeDamage(EnFloormas* this) { @@ -670,7 +670,7 @@ void EnFloormas_Land(EnFloormas* this, PlayState* play) { void EnFloormas_Split(EnFloormas* this, PlayState* play) { if (this->actor.bgCheckFlags & 1) { if (SkelAnime_Update(&this->skelAnime)) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->smActionTimer = 50; EnFloormas_SetupStand(this); } @@ -812,7 +812,7 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play) { this->actor.shape.rot.x = 0; this->actor.velocity.y = 6.0f; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = -3.0f; EnFloormas_SetupLand(this); } else { @@ -919,7 +919,7 @@ void EnFloormas_Merge(EnFloormas* this, PlayState* play) { if (SkelAnime_Update(&this->skelAnime) != 0) { if (this->actor.scale.x >= 0.01f) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; EnFloormas_MakeVulnerable(this); this->actor.params = 0; this->collider.info.bumperFlags |= BUMP_HOOKABLE; @@ -1004,7 +1004,7 @@ void EnFloormas_ColliderCheck(EnFloormas* this, PlayState* play) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_FALL_DEAD); } Enemy_StartFinishingBlow(play, &this->actor); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else if (this->actor.colChkInfo.damage != 0) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_FALL_DAMAGE); } @@ -1058,7 +1058,7 @@ void EnFloormas_Update(Actor* thisx, PlayState* play) { Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, this->actor.scale.x * 3000.0f, 0.0f, 0x1D); Collider_UpdateCylinder(&this->actor, &this->collider); if (this->actionFunc == EnFloormas_Charge) { - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base); } if (this->actionFunc != EnFloormas_GrabLink) { diff --git a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c index 1606fbc1d..2ce772484 100644 --- a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -7,7 +7,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnFr_Init(Actor* thisx, PlayState* play); void EnFr_Destroy(Actor* thisx, PlayState* play); @@ -230,7 +230,7 @@ void EnFr_Init(Actor* thisx, PlayState* play) { this->actor.destroy = NULL; this->actor.draw = NULL; this->actor.update = EnFr_UpdateIdle; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED); this->actor.flags &= ~0; Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_PROP); this->actor.textId = 0x40AC; @@ -272,7 +272,7 @@ void EnFr_Update(Actor* thisx, PlayState* play) { s32 pad2; if (Object_IsLoaded(&play->objectCtx, this->objBankIndex)) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; frogIndex = this->actor.params - 1; sEnFrPointers.frogs[frogIndex] = this; Actor_ProcessInitChain(&this->actor, sInitChain); @@ -315,7 +315,7 @@ void EnFr_Update(Actor* thisx, PlayState* play) { this->posButterflyLight.x = this->posButterfly.x = this->posLogSpot.x; this->posButterflyLight.y = this->posButterfly.y = this->posLogSpot.y + 50.0f; this->posButterflyLight.z = this->posButterfly.z = this->posLogSpot.z; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } } diff --git a/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c b/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c index 38553196c..8b9a7ae82 100644 --- a/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c +++ b/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c @@ -10,7 +10,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) #define FU_RESET_LOOK_ANGLE (1 << 0) #define FU_WAIT (1 << 1) @@ -183,11 +183,11 @@ void func_80A1DBD4(EnFu* this, PlayState* play) { if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) { this->actionFunc = EnFu_WaitAdult; play->msgCtx.ocarinaMode = OCARINA_MODE_04; - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) { Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME); this->actionFunc = func_80A1DB60; - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; play->msgCtx.ocarinaMode = OCARINA_MODE_00; Flags_SetEventChkInf(EVENTCHKINF_PLAYED_SONG_OF_STORMS_IN_WINDMILL); diff --git a/soh/src/overlays/actors/ovl_En_Fw/z_en_fw.c b/soh/src/overlays/actors/ovl_En_Fw/z_en_fw.c index 9603d4af0..22de733c1 100644 --- a/soh/src/overlays/actors/ovl_En_Fw/z_en_fw.c +++ b/soh/src/overlays/actors/ovl_En_Fw/z_en_fw.c @@ -11,7 +11,7 @@ #include "soh/frame_interpolation.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_HOOKSHOT_DRAGS) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR) void EnFw_Init(Actor* thisx, PlayState* play); void EnFw_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c b/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c index e439bfe41..8aaab1631 100644 --- a/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c +++ b/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c @@ -3,7 +3,7 @@ #include "soh/frame_interpolation.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAGGED_BY_HOOKSHOT) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER) void EnFz_Init(Actor* thisx, PlayState* play); void EnFz_Destroy(Actor* thisx, PlayState* play); @@ -176,7 +176,7 @@ void EnFz_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->actor, 0.008f); this->actor.colChkInfo.mass = MASS_IMMOVABLE; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->unusedTimer1 = 0; this->unusedCounter = 0; this->updateBgInfo = true; @@ -389,7 +389,7 @@ void EnFz_SetYawTowardsPlayer(EnFz* this) { void EnFz_SetupDisappear(EnFz* this) { this->state = 2; this->isFreezing = false; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnFz_Disappear; } @@ -447,7 +447,7 @@ void EnFz_SetupAimForMove(EnFz* this) { this->timer = 40; this->updateBgInfo = true; this->isFreezing = true; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnFz_AimForMove; this->actor.gravity = -1.0f; } @@ -550,7 +550,7 @@ void EnFz_SetupDespawn(EnFz* this, PlayState* play) { this->updateBgInfo = true; this->isFreezing = false; this->isDespawning = true; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->isActive = false; this->timer = 60; this->speedXZ = 0.0f; @@ -572,7 +572,7 @@ void EnFz_SetupMelt(EnFz* this) { this->state = 3; this->isFreezing = false; this->isDespawning = true; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnFz_Melt; this->actor.speedXZ = 0.0f; this->speedXZ = 0.0f; @@ -603,7 +603,7 @@ void EnFz_SetupBlowSmokeStationary(EnFz* this) { this->timer = 40; this->updateBgInfo = true; this->isFreezing = true; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnFz_BlowSmokeStationary; this->actor.gravity = -1.0f; } diff --git a/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c b/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c index cbfa88b7b..c38b83560 100644 --- a/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c +++ b/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c @@ -14,7 +14,7 @@ #include "objects/object_gi_rupy/object_gi_rupy.h" #include "soh/frame_interpolation.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) typedef enum { /* 0 */ MOVE_TARGET, diff --git a/soh/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c b/soh/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c index 3c3b40295..ec0138a5a 100644 --- a/soh/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c +++ b/soh/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c @@ -9,7 +9,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnGanonMant_Init(Actor* thisx, PlayState* play); void EnGanonMant_Destroy(Actor* thisx, PlayState* play); @@ -105,7 +105,7 @@ static u8 sMaskTex[MANT_TEX_WIDTH * MANT_TEX_HEIGHT] = { {0} }; void EnGanonMant_Init(Actor* thisx, PlayState* play) { EnGanonMant* this = (EnGanonMant*)thisx; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; for (int i = 0; i < ARRAY_COUNT(sMaskTex); i++) { sMaskTex[i] = 0; diff --git a/soh/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c b/soh/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c index 32b875df0..aebec1aa4 100644 --- a/soh/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c +++ b/soh/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c @@ -7,7 +7,7 @@ #include "z_en_ganon_organ.h" #include "overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnGanonOrgan_Init(Actor* thisx, PlayState* play); void EnGanonOrgan_Destroy(Actor* thisx, PlayState* play); @@ -32,7 +32,7 @@ const ActorInit En_Ganon_Organ_InitVars = { #include "overlays/ovl_En_Ganon_Organ/ovl_En_Ganon_Organ.h" void EnGanonOrgan_Init(Actor* thisx, PlayState* play) { - thisx->flags &= ~ACTOR_FLAG_TARGETABLE; + thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } void EnGanonOrgan_Destroy(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Gb/z_en_gb.c b/soh/src/overlays/actors/ovl_En_Gb/z_en_gb.c index 935e3dc40..15bac0bf0 100644 --- a/soh/src/overlays/actors/ovl_En_Gb/z_en_gb.c +++ b/soh/src/overlays/actors/ovl_En_Gb/z_en_gb.c @@ -11,7 +11,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnGb_Init(Actor* thisx, PlayState* play); void EnGb_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index cfc7bc8e1..1614bac81 100644 --- a/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -12,7 +12,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) #define GE1_STATE_TALKING (1 << 0) #define GE1_STATE_GIVE_QUIVER (1 << 1) @@ -555,7 +555,7 @@ void EnGe1_BeginGiveItem_Archery(EnGe1* this, PlayState* play) { s32 getItemId; if (Actor_TextboxIsClosing(&this->actor, play)) { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->actionFunc = EnGe1_WaitTillItemGiven_Archery; } @@ -581,7 +581,7 @@ void EnGe1_BeginGiveItem_Archery(EnGe1* this, PlayState* play) { void EnGe1_TalkWinPrize_Archery(EnGe1* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, play)) { this->actionFunc = EnGe1_BeginGiveItem_Archery; - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } else { func_8002F2CC(&this->actor, play, 200.0f); } @@ -603,7 +603,7 @@ void EnGe1_BeginGame_Archery(EnGe1* this, PlayState* play) { Actor* horse; if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; switch (play->msgCtx.choiceIndex) { case 0: @@ -661,7 +661,7 @@ void EnGe1_TalkAfterGame_Archery(EnGe1* this, PlayState* play) { gSaveContext.eventInf[0] &= ~0x100; LOG_NUM("z_common_data.yabusame_total", gSaveContext.minigameScore); LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", HIGH_SCORE(HS_HBA)); - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; if (HIGH_SCORE(HS_HBA) < gSaveContext.minigameScore) { HIGH_SCORE(HS_HBA) = gSaveContext.minigameScore; diff --git a/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index fd1317bdb..ab1053805 100644 --- a/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -13,7 +13,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) #define GE2_STATE_ANIMCOMPLETE (1 << 1) #define GE2_STATE_KO (1 << 2) @@ -312,7 +312,7 @@ void EnGe2_KnockedOut(EnGe2* this, PlayState* play) { s32 effectAngle; Vec3f effectPos; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (this->stateFlags & GE2_STATE_ANIMCOMPLETE) { effectAngle = (play->state.frames) * 0x2800; effectPos.x = this->actor.focus.pos.x + (Math_CosS(effectAngle) * 5.0f); @@ -452,7 +452,7 @@ void EnGe2_SetActionAfterTalk(EnGe2* this, PlayState* play) { break; } this->actor.update = EnGe2_UpdateFriendly; - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } EnGe2_TurnToFacePlayer(this, play); } @@ -473,7 +473,7 @@ void EnGe2_WaitTillCardGiven(EnGe2* this, PlayState* play) { void EnGe2_GiveCard(EnGe2* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { Message_CloseTextbox(play); - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->actionFunc = EnGe2_WaitTillCardGiven; if (GameInteractor_Should(VB_GIVE_ITEM_GERUDO_MEMBERSHIP_CARD, true)) { Actor_OfferGetItem(&this->actor, play, GI_GERUDO_CARD, 10000.0f, 50.0f); @@ -487,7 +487,7 @@ void EnGe2_ForceTalk(EnGe2* this, PlayState* play) { this->actionFunc = EnGe2_GiveCard; } else { this->actor.textId = 0x6004; - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; func_8002F1C4(&this->actor, play, 300.0f, 300.0f, 0); } EnGe2_LookAtPlayer(this, play); diff --git a/soh/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c b/soh/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c index 811e0a673..24129fb2a 100644 --- a/soh/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c +++ b/soh/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c @@ -10,7 +10,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnGe3_Init(Actor* thisx, PlayState* play); void EnGe3_Destroy(Actor* thisx, PlayState* play); @@ -133,7 +133,7 @@ void EnGe3_Wait(EnGe3* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { this->actionFunc = EnGe3_WaitLookAtPlayer; this->actor.update = EnGe3_UpdateWhenNotTalking; - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } EnGe3_TurnToFacePlayer(this, play); } @@ -154,7 +154,7 @@ void EnGe3_WaitTillCardGiven(EnGe3* this, PlayState* play) { void EnGe3_GiveCard(EnGe3* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { Message_CloseTextbox(play); - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->actionFunc = EnGe3_WaitTillCardGiven; if (GameInteractor_Should(VB_GIVE_ITEM_GERUDO_MEMBERSHIP_CARD, true)) { Actor_OfferGetItem(&this->actor, play, GI_GERUDO_CARD, 10000.0f, 50.0f); @@ -171,7 +171,7 @@ void EnGe3_ForceTalk(EnGe3* this, PlayState* play) { this->unk_30C |= 4; } this->actor.textId = 0x6004; - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; func_8002F1C4(&this->actor, play, 300.0f, 300.0f, 0); } EnGe3_LookAtPlayer(this, play); diff --git a/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index af3107097..841181701 100644 --- a/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) typedef enum { /* 0 */ GELDB_WAIT, @@ -354,7 +354,7 @@ void EnGeldB_SetupWait(EnGeldB* this) { this->action = GELDB_WAIT; this->actor.bgCheckFlags &= ~3; this->actor.gravity = -2.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnGeldB_SetupAction(this, EnGeldB_Wait); } @@ -372,7 +372,7 @@ void EnGeldB_Wait(EnGeldB* this, PlayState* play) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_DOWN); this->skelAnime.playSpeed = 1.0f; this->actor.world.pos.y = this->actor.floorHeight; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.focus.pos = this->actor.world.pos; this->actor.bgCheckFlags &= ~2; this->actor.velocity.y = 0.0f; @@ -1320,7 +1320,7 @@ void EnGeldB_SetupDefeated(EnGeldB* this) { this->invisible = true; } this->action = GELDB_DEFEAT; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Audio_PlayActorSound2(&this->actor, NA_SE_EN_GERUDOFT_DEAD); EnGeldB_SetupAction(this, EnGeldB_Defeated); GameInteractor_ExecuteOnEnemyDefeat(&this->actor); diff --git a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index 432212c01..611fbab18 100644 --- a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -11,7 +11,7 @@ #include "soh/OTRGlobals.h" #include -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnGirlA_Init(Actor* thisx, PlayState* play); void EnGirlA_Destroy(Actor* thisx, PlayState* play); @@ -1251,7 +1251,7 @@ void EnGirlA_WaitForObject(EnGirlA* this, PlayState* play) { ShopItemEntry* itemEntry = &shopItemEntries[params]; if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot)) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actor.objBankIndex = this->requiredObjectSlot; switch (this->actor.params) { case SI_KEATON_MASK: @@ -1334,7 +1334,7 @@ void EnGirlA_WaitForObject(EnGirlA* this, PlayState* play) { this->hiliteFunc = itemEntry->hiliteFunc; this->giDrawId = itemEntry->giDrawId; osSyncPrintf("%s(%2d)\n", sShopItemDescriptions[params], params); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Actor_SetScale(&this->actor, 0.25f); this->actor.shape.yOffset = 24.0f; this->actor.shape.shadowScale = 4.0f; @@ -1375,7 +1375,7 @@ void EnGirlA_WaitForObject(EnGirlA* this, PlayState* play) { this->hiliteFunc = itemEntry->hiliteFunc; this->giDrawId = itemEntry->giDrawId; osSyncPrintf("%s(%2d)\n", sShopItemDescriptions[params], params); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Actor_SetScale(&this->actor, 0.25f); this->actor.shape.yOffset = 24.0f; this->actor.shape.shadowScale = 4.0f; diff --git a/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c index 2a653edc9..06d7c89e9 100644 --- a/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -13,7 +13,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnGm_Init(Actor* thisx, PlayState* play); void EnGm_Destroy(Actor* thisx, PlayState* play); @@ -112,7 +112,7 @@ s32 func_80A3D7C8(void) { void func_80A3D838(EnGm* this, PlayState* play) { if (Object_IsLoaded(&play->objectCtx, this->objGmBankIndex)) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; SkelAnime_InitFlex(play, &this->skelAnime, &gGoronSkel, NULL, this->jointTable, this->morphTable, 18); gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->objGmBankIndex].segment); Animation_Change(&this->skelAnime, &object_gm_Anim_0002B8, 1.0f, 0.0f, diff --git a/soh/src/overlays/actors/ovl_En_Go/z_en_go.c b/soh/src/overlays/actors/ovl_En_Go/z_en_go.c index 4718cac79..22117f9d0 100644 --- a/soh/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/soh/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -6,7 +6,7 @@ #include "soh/Enhancements/randomizer/adult_trade_shuffle.h" #include "soh/OTRGlobals.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnGo_Init(Actor* thisx, PlayState* play); void EnGo_Destroy(Actor* thisx, PlayState* play); @@ -641,8 +641,8 @@ void EnGo_Init(Actor* thisx, PlayState* play) { } if ((this->actor.params & 0xF0) && ((this->actor.params & 0xF0) != 0x90)) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; - this->actor.flags &= ~ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; + this->actor.flags &= ~ACTOR_FLAG_DRAW_CULLING_DISABLED; } EnGo_ChangeAnim(this, ENGO_ANIM_0); diff --git a/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c index 82abfca31..1462f8302 100644 --- a/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c +++ b/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c @@ -8,7 +8,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) /* FLAGS @@ -889,7 +889,7 @@ s32 func_80A44AB0(EnGo2* this, PlayState* play) { } else { if (this->collider.base.acFlags & 2) { Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - this->actor.flags &= ~ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; this->collider.base.acFlags &= ~0x2; EnGo2_StopRolling(this, play); return true; @@ -965,10 +965,10 @@ s32 EnGo2_IsWakingUp(EnGo2* this) { if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) { if ((this->collider.base.ocFlags2 & 1) == 0) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; return false; } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; return true; } } @@ -1304,7 +1304,7 @@ void EnGo2_GetDustData(EnGo2* this, s32 index2) { void EnGo2_RollingAnimation(EnGo2* this, PlayState* play) { if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_10); this->skelAnime.playSpeed = -0.5f; } else { @@ -1358,7 +1358,7 @@ void EnGo2_SetupRolling(EnGo2* this, PlayState* play) { } else { this->actor.speedXZ = 6.0f; } - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; this->animTimer = 10; this->actor.shape.yOffset = 1800.0f; this->actor.speedXZ += this->actor.speedXZ; // Speeding up @@ -1541,8 +1541,8 @@ void EnGo2_Init(Actor* thisx, PlayState* play) { case GORON_CITY_LOST_WOODS: case GORON_DMT_FAIRY_HINT: case GORON_MARKET_BAZAAR: - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; - this->actor.flags &= ~ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; + this->actor.flags &= ~ACTOR_FLAG_DRAW_CULLING_DISABLED; } EnGo2_SetColliderDim(this); @@ -1609,7 +1609,7 @@ void EnGo2_Init(Actor* thisx, PlayState* play) { break; case GORON_DMT_BIGGORON: this->actor.shape.shadowDraw = NULL; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if ((INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_SWORD_BROKEN) && (INV_CONTENT(ITEM_TRADE_ADULT) <= ITEM_EYEDROPS)) { this->eyeMouthTexState = 1; @@ -1689,7 +1689,7 @@ void func_80A46B40(EnGo2* this, PlayState* play) { } else { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } func_80A454CC(this); this->unk_211 = true; @@ -1839,7 +1839,7 @@ void EnGo2_BiggoronEyedrops(EnGo2* this, PlayState* play) { switch (this->goronState) { case 0: Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_5); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.shape.rot.y += 0x5B0; this->trackingMode = NPC_TRACKING_NONE; this->animTimer = !GameInteractor_Should(VB_PLAY_EYEDROPS_CS, true) ? 0 : (this->skelAnime.endFrame + 60.0f + 60.0f); // eyeDrops animation timer @@ -1872,7 +1872,7 @@ void EnGo2_BiggoronEyedrops(EnGo2* this, PlayState* play) { } if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_1); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->trackingMode = NPC_TRACKING_HEAD_AND_TORSO; this->skelAnime.playSpeed = 0.0f; this->skelAnime.curFrame = this->skelAnime.endFrame; diff --git a/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c b/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c index 11016dcc7..4ad72ea01 100644 --- a/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c +++ b/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c @@ -6,7 +6,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnGoma_Init(Actor* thisx, PlayState* play); void EnGoma_Destroy(Actor* thisx, PlayState* play); @@ -123,10 +123,10 @@ void EnGoma_Init(Actor* thisx, PlayState* play) { this->gomaType = ENGOMA_BOSSLIMB; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 0.0f); this->actionTimer = this->actor.params + 150; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else if (params >= 10) { // Debris when hatching this->actor.gravity = -1.3f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionTimer = 50; this->gomaType = ENGOMA_HATCH_DEBRIS; this->eggScale = 1.0f; @@ -372,7 +372,7 @@ void EnGoma_SetupDie(EnGoma* this) { } this->invincibilityTimer = 100; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } void EnGoma_Die(EnGoma* this, PlayState* play) { @@ -504,7 +504,7 @@ void EnGoma_SetupJump(EnGoma* this) { } void EnGoma_Jump(EnGoma* this, PlayState* play) { - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; SkelAnime_Update(&this->skelanime); Math_ApproachF(&this->actor.speedXZ, 10.0f, 0.5f, 5.0f); diff --git a/soh/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c b/soh/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c index 72adefe3b..4df1b6040 100644 --- a/soh/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c +++ b/soh/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c @@ -10,7 +10,7 @@ #include "objects/object_goroiwa/object_goroiwa.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef s32 (*EnGoroiwaUnkFunc1)(EnGoroiwa* this, PlayState* play); typedef void (*EnGoroiwaUnkFunc2)(EnGoroiwa* this); diff --git a/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c b/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c index 2bb7534d1..83db2aeb0 100644 --- a/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c +++ b/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c @@ -10,7 +10,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnGs_Init(Actor* thisx, PlayState* play); void EnGs_Destroy(Actor* thisx, PlayState* play); @@ -359,7 +359,7 @@ void func_80A4ED34(EnGs* this, PlayState* play) { func_8002F974(&this->actor, NA_SE_EV_FIRE_PILLAR - SFX_FLAG); if (this->unk_200++ >= 40) { this->unk_19E |= 0x10; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actor.uncullZoneForward = 12000.0f; this->actor.gravity = 0.3f; diff --git a/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c index e69e4e610..ede41e583 100644 --- a/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c +++ b/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c @@ -11,7 +11,7 @@ #include #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnGuest_Init(Actor* thisx, PlayState* play); void EnGuest_Destroy(Actor* thisx, PlayState* play); @@ -82,7 +82,7 @@ void EnGuest_Update(Actor* thisx, PlayState* play) { s32 pad; if (Object_IsLoaded(&play->objectCtx, this->osAnimeBankIndex)) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; Actor_ProcessInitChain(&this->actor, sInitChain); SkelAnime_InitFlex(play, &this->skelAnime, &object_boj_Skel_0000F0, NULL, this->jointTable, this->morphTable, 16); diff --git a/soh/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c b/soh/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c index 90d47b098..2b23442a3 100644 --- a/soh/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c +++ b/soh/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c @@ -9,7 +9,7 @@ #include "vt.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnHeishi1_Init(Actor* thisx, PlayState* play); void EnHeishi1_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c b/soh/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c index 89fd574d0..3a0824bc1 100644 --- a/soh/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c +++ b/soh/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c @@ -13,7 +13,7 @@ #include "overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnHeishi2_Init(Actor* thisx, PlayState* play); void EnHeishi2_Destroy(Actor* thisx, PlayState* play); @@ -94,7 +94,7 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) { if ((this->type == 6) || (this->type == 9)) { this->actor.draw = EnHeishi2_DrawKingGuard; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Actor_ChangeCategory(play, &play->actorCtx, &this->actor, 6); if (this->type == 6) { this->actionFunc = EnHeishi2_DoNothing1; @@ -114,7 +114,7 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) { this->actor.shape.rot.y = this->actor.world.rot.y; Collider_DestroyCylinder(play, &this->collider); Player_SetCsActionWithHaltedActors(play, 0, 8); - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actionFunc = func_80A544AC; } } else { @@ -145,7 +145,7 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) { // "Peep hole soldier!" osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ 覗き穴奥兵士ふぃ〜 ☆☆☆☆☆ \n" VT_RST); Collider_DestroyCylinder(play, collider); - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); this->actionFunc = EnHeishi_DoNothing2; break; } @@ -641,7 +641,7 @@ void func_80A544AC(EnHeishi2* this, PlayState* play) { this->actor.world.rot.z = this->actor.shape.rot.z; if (this->actor.shape.rot.z < -6000) { Message_StartTextbox(play, 0x708F, NULL); - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->actionFunc = func_80A5455C; this->unk_2E4 = 0.0f; } diff --git a/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c b/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c index f118a55ec..bd38ba9d9 100644 --- a/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c +++ b/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c @@ -4,7 +4,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnHeishi4_Init(Actor* thisx, PlayState* play); void EnHeishi4_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c b/soh/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c index 36a7ae115..f0a990f03 100644 --- a/soh/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c +++ b/soh/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c @@ -9,7 +9,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) void EnHintnuts_Init(Actor* thisx, PlayState* play); void EnHintnuts_Destroy(Actor* thisx, PlayState* play); @@ -78,7 +78,7 @@ void EnHintnuts_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); if (this->actor.params == 0xA) { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); } else { ActorShape_Init(&this->actor.shape, 0x0, ActorShadow_DrawCircle, 35.0f); SkelAnime_Init(play, &this->skelAnime, &gHintNutsSkel, &gHintNutsStandAnim, this->jointTable, @@ -115,8 +115,8 @@ void EnHintnuts_Destroy(Actor* thisx, PlayState* play) { void EnHintnuts_HitByScrubProjectile1(EnHintnuts* this, PlayState* play) { if (this->actor.textId != 0 && this->actor.category == ACTORCAT_ENEMY && ((this->actor.params == 0) || (sPuzzleCounter == 2))) { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_BG); } } @@ -175,7 +175,7 @@ void EnHintnuts_HitByScrubProjectile2(EnHintnuts* this) { } sPuzzleCounter--; } - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actionFunc = EnHintnuts_BeginFreeze; } else { this->actionFunc = EnHintnuts_BeginRun; @@ -200,7 +200,7 @@ void EnHintnuts_SetupLeave(EnHintnuts* this, PlayState* play) { this->animFlagAndTimer = 100; this->actor.world.rot.y = this->actor.shape.rot.y; this->collider.base.ocFlags1 &= ~OC1_ON; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_DAMAGE); Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0x0, 0x0, 0x0, 0x3, true); // recovery heart @@ -209,7 +209,7 @@ void EnHintnuts_SetupLeave(EnHintnuts* this, PlayState* play) { void EnHintnuts_SetupFreeze(EnHintnuts* this) { Animation_PlayLoop(&this->skelAnime, &gHintNutsFreezeAnim); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Actor_SetColorFilter(&this->actor, 0, 0xFF, 0, 100); this->actor.colorFilterTimer = 1; this->animFlagAndTimer = 0; @@ -329,9 +329,9 @@ void EnHintnuts_BeginFreeze(EnHintnuts* this, PlayState* play) { void EnHintnuts_CheckProximity(EnHintnuts* this, PlayState* play) { if (this->actor.category != ACTORCAT_ENEMY) { if ((this->collider.base.ocFlags1 & OC1_HIT) || this->actor.isTargeted) { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } else { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } if (this->actor.xzDistToPlayer < 130.0f) { this->actor.textId = this->textIdCopy; @@ -382,8 +382,8 @@ void EnHintnuts_Run(EnHintnuts* this, PlayState* play) { fabsf(this->actor.world.pos.y - this->actor.home.pos.y) < 2.0f) { this->actor.speedXZ = 0.0f; if (this->actor.category == ACTORCAT_BG) { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_WILL_TALK); - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED); + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE; Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_ENEMY); } EnHintnuts_SetupBurrow(this); @@ -455,8 +455,8 @@ void EnHintnuts_Freeze(EnHintnuts* this, PlayState* play) { if (this->animFlagAndTimer == 1) { Actor_Kill(&this->actor); } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actor.colChkInfo.health = sColChkInfoInit.health; this->actor.colorFilterTimer = 0; EnHintnuts_SetupWait(this); diff --git a/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c index f40668343..9fb434b7d 100644 --- a/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c +++ b/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c @@ -1,6 +1,6 @@ #include "z_en_holl.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED // Horizontal Plane parameters diff --git a/soh/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c b/soh/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c index 6c3745b62..f65e39cee 100644 --- a/soh/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c +++ b/soh/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c @@ -8,7 +8,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED #define HONOTRAP_AT_ACTIVE (1 << 0) #define HONOTRAP_AC_ACTIVE (1 << 1) diff --git a/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c index 73cfd07cc..e94f91200 100644 --- a/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -11,7 +11,7 @@ #include "scenes/overworld/spot09/spot09_scene.h" #include -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef void (*EnHorseCsFunc)(EnHorse*, PlayState*, CsCmdActorCue*); typedef void (*EnHorseActionFunc)(EnHorse*, PlayState*); @@ -726,7 +726,7 @@ s32 EnHorse_PlayerCanMove(EnHorse* this, PlayState* play) { if ((player->stateFlags1 & PLAYER_STATE1_LOADING) || func_8002DD78(GET_PLAYER(play)) == 1 || (player->stateFlags1 & PLAYER_STATE1_FIRST_PERSON) || ((this->stateFlags & ENHORSE_FLAG_19) && !this->inRace) || this->action == ENHORSE_ACT_HBA || - player->actor.flags & ACTOR_FLAG_PLAYER_TALKED_TO || play->csCtx.state != 0) { + player->actor.flags & ACTOR_FLAG_TALK || play->csCtx.state != 0) { return false; } return true; @@ -1539,7 +1539,7 @@ void EnHorse_Reverse(EnHorse* this, PlayState* play) { } else if (stickMag < 10.0f) { stickAngle = -0x7FFF; } - } else if (player->actor.flags & ACTOR_FLAG_PLAYER_TALKED_TO) { + } else if (player->actor.flags & ACTOR_FLAG_TALK) { EnHorse_StartMountedIdleResetAnim(this); this->actor.speedXZ = 0.0f; return; diff --git a/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index 5ed12cf45..e0c1ba7fc 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -7,7 +7,7 @@ #include "z_en_horse_game_check.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED #define AT_FINISH_LINE(actor) \ (Math3D_PointInSquare2D(sFinishLine[0], sFinishLine[1], sFinishLine[2], sFinishLine[3], (actor)->world.pos.x, \ diff --git a/soh/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c b/soh/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c index ac61462d7..98218c7a3 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c @@ -7,7 +7,7 @@ #include "z_en_horse_ganon.h" #include "objects/object_horse_ganon/object_horse_ganon.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef struct { /* 0x0 */ Vec3s unk_0; diff --git a/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c index a4ea35ed5..39b5aac2e 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c @@ -7,7 +7,7 @@ #include "z_en_horse_link_child.h" #include "objects/object_horse_link_child/object_horse_link_child.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnHorseLinkChild_Init(Actor* thisx, PlayState* play); void EnHorseLinkChild_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c b/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c index ead91b06b..2173ca2ac 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c @@ -277,7 +277,7 @@ void EnHorseNormal_Destroy(Actor* thisx, PlayState* play) { } void func_80A6B91C(EnHorseNormal* this, PlayState* play) { - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->action = HORSE_FOLLOW_PATH; this->animationIdx = 6; this->waypoint = 0; @@ -511,7 +511,7 @@ void func_80A6C6B0(EnHorseNormal* this) { this->animationIdx = 0; this->unk_21C = 0; this->unk_21E = 0; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED; this->actor.speedXZ = 0.0f; this->unk_218 = 0.0f; Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f, diff --git a/soh/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c b/soh/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c index 9eb87644f..df317a829 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c @@ -7,7 +7,7 @@ #include "z_en_horse_zelda.h" #include "objects/object_horse_zelda/object_horse_zelda.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnHorseZelda_Init(Actor* thisx, PlayState* play); void EnHorseZelda_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Hs/z_en_hs.c b/soh/src/overlays/actors/ovl_En_Hs/z_en_hs.c index fcf06de4e..468d2124f 100644 --- a/soh/src/overlays/actors/ovl_En_Hs/z_en_hs.c +++ b/soh/src/overlays/actors/ovl_En_Hs/z_en_hs.c @@ -12,7 +12,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnHs_Init(Actor* thisx, PlayState* play); void EnHs_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c b/soh/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c index 6801247ec..8b7456350 100644 --- a/soh/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c +++ b/soh/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c @@ -9,7 +9,7 @@ #include "objects/object_hs/object_hs.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnHs2_Init(Actor* thisx, PlayState* play); void EnHs2_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c b/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c index 961106225..3a9c05640 100644 --- a/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c +++ b/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c @@ -18,7 +18,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnHy_Init(Actor* thisx, PlayState* play); void EnHy_Destroy(Actor* thisx, PlayState* play); @@ -920,7 +920,7 @@ void EnHy_InitImpl(EnHy* this, PlayState* play) { Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, sModelInfo[this->actor.params & 0x7F].animInfoIndex); if ((play->sceneNum == SCENE_BACK_ALLEY_DAY) || (play->sceneNum == SCENE_MARKET_DAY)) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actor.uncullZoneScale = 0.0f; } diff --git a/soh/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c b/soh/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c index 30a24d4a2..d9059ba0b 100644 --- a/soh/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c +++ b/soh/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c @@ -106,7 +106,7 @@ void EnIceHono_InitCapturableFlame(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChainCapturableFlame); Actor_SetScale(&this->actor, 0.0074f); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; Actor_SetFocus(&this->actor, 10.0f); Collider_InitCylinder(play, &this->collider); diff --git a/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c index ea09efa20..e7b0905e9 100644 --- a/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c +++ b/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c @@ -11,7 +11,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef void (*EnIkDrawFunc)(struct EnIk*, PlayState*); @@ -192,7 +192,7 @@ void func_80A74398(Actor* thisx, PlayState* play) { thisx->update = func_80A75FA0; thisx->draw = func_80A76798; - thisx->flags |= ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + thisx->flags |= ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; Collider_InitCylinder(play, &this->bodyCollider); Collider_SetCylinder(play, &this->bodyCollider, thisx, &sCylinderInit); @@ -313,7 +313,7 @@ void func_80A747C0(EnIk* this, PlayState* play) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_WAKEUP); } if (SkelAnime_Update(&this->skelAnime)) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE; func_80A74AAC(this); } } @@ -321,7 +321,7 @@ void func_80A747C0(EnIk* this, PlayState* play) { void func_80A7489C(EnIk* this) { f32 frames = Animation_GetLastFrame(&object_ik_Anim_00DD50); - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE; this->unk_2F8 = 4; this->actor.speedXZ = 0.0f; Animation_Change(&this->skelAnime, &object_ik_Anim_00DD50, 0.0f, 0.0f, frames, ANIMMODE_LOOP, 4.0f); @@ -1430,7 +1430,7 @@ void func_80A780D0(EnIk* this, PlayState* play) { void func_80A78160(EnIk* this, PlayState* play) { this->actor.update = func_80A75FA0; this->actor.draw = func_80A76798; - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE; Flags_SetEventChkInf(EVENTCHKINF_BEGAN_NABOORU_BATTLE); Actor_SetScale(&this->actor, 0.012f); func_80A7489C(this); diff --git a/soh/src/overlays/actors/ovl_En_In/z_en_in.c b/soh/src/overlays/actors/ovl_En_In/z_en_in.c index 7bfc68dbe..852f29250 100644 --- a/soh/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/soh/src/overlays/actors/ovl_En_In/z_en_in.c @@ -3,7 +3,7 @@ #include "objects/object_in/object_in.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnIn_Init(Actor* thisx, PlayState* play); void EnIn_Destroy(Actor* thisx, PlayState* play); @@ -472,7 +472,7 @@ void func_80A79C78(EnIn* this, PlayState* play) { player->rideActor->freezeTimer = 10; } player->actor.freezeTimer = 10; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; ShrinkWindow_SetVal(0x20); Interface_ChangeAlpha(2); } @@ -701,10 +701,10 @@ void func_80A7A568(EnIn* this, PlayState* play) { void func_80A7A770(EnIn* this, PlayState* play) { if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } else if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) { Rupees_ChangeBy(-50); - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; EnIn_ChangeAnim(this, ENIN_ANIM_3); this->actionFunc = func_80A7A848; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x0F) | 7; @@ -737,7 +737,7 @@ void func_80A7A848(EnIn* this, PlayState* play) { void func_80A7A940(EnIn* this, PlayState* play) { if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; return; } if (this->unk_1EC != 0) { @@ -747,7 +747,7 @@ void func_80A7A940(EnIn* this, PlayState* play) { } } if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; func_80A79BAC(this, play, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST)); gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x000F) | 0x0002; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000; diff --git a/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c index 21eafc5ac..03003fb03 100644 --- a/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c +++ b/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c @@ -190,7 +190,7 @@ void EnInsect_Init(Actor* thisx, PlayState* play2) { if (this->unk_314 & 4) { this->unk_31C = Rand_S16Offset(200, 40); - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } if (temp_s2 == 2 || temp_s2 == 3) { diff --git a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c index 5109e920f..641988bda 100644 --- a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c +++ b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c @@ -11,7 +11,7 @@ #include "vt.h" -#define FLAGS ACTOR_FLAG_ALWAYS_THROWN +#define FLAGS ACTOR_FLAG_THROW_ONLY void EnIshi_Init(Actor* thisx, PlayState* play); void EnIshi_Destroy(Actor* thisx, PlayState* play); @@ -392,7 +392,7 @@ void EnIshi_Wait(EnIshi* this, PlayState* play) { void EnIshi_SetupLiftedUp(EnIshi* this) { this->actionFunc = EnIshi_LiftedUp; this->actor.room = -1; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } void EnIshi_LiftedUp(EnIshi* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c b/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c index 12863e4c6..d7f4be98f 100644 --- a/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c +++ b/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c @@ -9,7 +9,7 @@ #include "overlays/actors/ovl_Eff_Dust/z_eff_dust.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) typedef enum { /* 0 */ JABUJABU_EYE_OPEN, diff --git a/soh/src/overlays/actors/ovl_En_Js/z_en_js.c b/soh/src/overlays/actors/ovl_En_Js/z_en_js.c index 48e62e400..33a7417ee 100644 --- a/soh/src/overlays/actors/ovl_En_Js/z_en_js.c +++ b/soh/src/overlays/actors/ovl_En_Js/z_en_js.c @@ -10,7 +10,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnJs_Init(Actor* thisx, PlayState* play); void EnJs_Destroy(Actor* thisx, PlayState* play); @@ -109,7 +109,7 @@ void func_80A89008(EnJs* this) { void func_80A89078(EnJs* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { func_80A89008(this); - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } } @@ -125,7 +125,7 @@ void func_80A8910C(EnJs* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { this->actor.textId = 0x6078; En_Js_SetupAction(this, func_80A890C0); - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } } diff --git a/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c b/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c index ffd428f21..3e91679a0 100644 --- a/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c +++ b/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c @@ -8,7 +8,7 @@ #include "overlays/actors/ovl_En_Bom/z_en_bom.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnJsjutan_Init(Actor* thisx, PlayState* play); void EnJsjutan_Destroy(Actor* thisx, PlayState* play); @@ -42,7 +42,7 @@ void EnJsjutan_Init(Actor* thisx, PlayState* play) { s32 pad; CollisionHeader* header = NULL; - this->dyna.actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->dyna.actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; DynaPolyActor_Init(&this->dyna, DPM_UNK); CollisionHeader_GetVirtual(&sCol, &header); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, header); diff --git a/soh/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/soh/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c index 3bea92f0d..9e71fff51 100644 --- a/soh/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c +++ b/soh/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c @@ -8,7 +8,7 @@ #include "vt.h" #include "objects/object_ka/object_ka.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnKakasi_Init(Actor* thisx, PlayState* play); void EnKakasi_Destroy(Actor* thisx, PlayState* play); @@ -74,7 +74,7 @@ void EnKakasi_Init(Actor* thisx, PlayState* play) { SkelAnime_InitFlex(play, &this->skelanime, &object_ka_Skel_0065B0, &object_ka_Anim_000214, NULL, NULL, 0); this->rot = this->actor.world.rot; - this->actor.flags |= ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + this->actor.flags |= ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; this->actor.colChkInfo.mass = MASS_IMMOVABLE; Actor_SetScale(&this->actor, 0.01f); diff --git a/soh/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c b/soh/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c index 543564684..e45178f68 100644 --- a/soh/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c +++ b/soh/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c @@ -11,7 +11,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA | ACTOR_FLAG_NO_LOCKON) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_LOCK_ON_DISABLED) static ColliderCylinderInit sCylinderInit = { { @@ -93,7 +93,7 @@ void EnKakasi2_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.mass = MASS_IMMOVABLE; this->height = 60.0f; Actor_SetScale(&this->actor, 0.01f); - this->actor.flags |= ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + this->actor.flags |= ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; this->unk_198 = this->actor.shape.rot.y; if (this->switchFlag >= 0 && Flags_GetSwitch(play, this->switchFlag)) { @@ -127,7 +127,7 @@ void func_80A90264(EnKakasi2* this, PlayState* play) { Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); SkelAnime_InitFlex(play, &this->skelAnime, &object_ka_Skel_0065B0, &object_ka_Anim_000214, NULL, NULL, 0); OnePointCutscene_Attention(play, &this->actor); - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_NO_LOCKON; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_LOCK_ON_DISABLED; Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME); if (this->switchFlag >= 0) { @@ -155,7 +155,7 @@ void func_80A90264(EnKakasi2* this, PlayState* play) { OnePointCutscene_Attention(play, &this->actor); Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME); - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_NO_LOCKON; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_LOCK_ON_DISABLED; this->actionFunc = func_80A904D8; } } diff --git a/soh/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c b/soh/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c index e60551bd0..7dff69142 100644 --- a/soh/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c +++ b/soh/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c @@ -8,7 +8,7 @@ #include "vt.h" #include "objects/object_ka/object_ka.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnKakasi3_Init(Actor* thisx, PlayState* play); void EnKakasi3_Destroy(Actor* thisx, PlayState* play); @@ -77,7 +77,7 @@ void EnKakasi3_Init(Actor* thisx, PlayState* play) { Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); SkelAnime_InitFlex(play, &this->skelAnime, &object_ka_Skel_0065B0, &object_ka_Anim_000214, NULL, NULL, 0); - this->actor.flags |= ACTOR_FLAG_DRAGGED_BY_HOOKSHOT; + this->actor.flags |= ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER; this->rot = this->actor.world.rot; this->actor.colChkInfo.mass = MASS_IMMOVABLE; Actor_SetScale(&this->actor, 0.01f); diff --git a/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c b/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c index 6b48d0dd7..c29a7986e 100644 --- a/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c +++ b/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c @@ -9,7 +9,7 @@ #include "objects/object_kanban/object_kanban.h" #include "vt.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) #define PART_UPPER_LEFT (1 << 0) #define PART_LEFT_UPPER (1 << 1) @@ -197,7 +197,7 @@ void EnKanban_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->actor, 0.01f); if (this->actor.params != ENKANBAN_PIECE) { this->actor.targetMode = 0; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); osSyncPrintf("KANBAN ARG %x\n", this->actor.params); @@ -269,7 +269,7 @@ void EnKanban_Update(Actor* thisx, PlayState* play2) { this->zTargetTimer--; } if (this->zTargetTimer == 1) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } if (this->partFlags == 0xFFFF) { EnKanban_Message(this, play); @@ -387,8 +387,8 @@ void EnKanban_Update(Actor* thisx, PlayState* play2) { piece->direction = -1; } piece->airTimer = 100; - piece->actor.flags &= ~ACTOR_FLAG_TARGETABLE; - piece->actor.flags |= ACTOR_FLAG_NO_FREEZE_OCARINA; + piece->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; + piece->actor.flags |= ACTOR_FLAG_UPDATE_DURING_OCARINA; this->cutMarkTimer = 5; Audio_PlayActorSound2(&this->actor, NA_SE_IT_SWORD_STRIKE); } @@ -399,7 +399,7 @@ void EnKanban_Update(Actor* thisx, PlayState* play2) { CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base); CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base); if (this->actor.xzDistToPlayer > 500.0f) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->partFlags = 0xFFFF; } if (this->cutMarkTimer != 0) { @@ -755,7 +755,7 @@ void EnKanban_Update(Actor* thisx, PlayState* play2) { ((pDiff + yDiff + rDiff + this->spinRot.x + this->spinRot.z) == 0) && (this->floorRot.x == 0.0f) && (this->floorRot.z == 0.0f)) { signpost->partFlags |= this->partFlags; - signpost->actor.flags |= ACTOR_FLAG_TARGETABLE; + signpost->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; Actor_Kill(&this->actor); } } break; diff --git a/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c b/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c index 449653b9a..4066255b5 100644 --- a/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c +++ b/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c @@ -11,7 +11,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) void EnKarebaba_Init(Actor* thisx, PlayState* play); void EnKarebaba_Destroy(Actor* thisx, PlayState* play); @@ -182,7 +182,7 @@ void EnKarebaba_SetupDying(EnKarebaba* this) { this->actor.world.rot.y = this->actor.shape.rot.y + 0x8000; this->actor.speedXZ = 3.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEKU_JR_DEAD); - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED; this->actionFunc = EnKarebaba_Dying; GameInteractor_ExecuteOnEnemyDefeat(&this->actor); } @@ -196,7 +196,7 @@ void EnKarebaba_SetupDeadItemDrop(EnKarebaba* this, PlayState* play) { this->actor.shape.shadowScale = 3.0f; Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_MISC); this->actor.params = 200; - this->actor.flags &= ~ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_DRAW_CULLING_DISABLED; this->actionFunc = EnKarebaba_DeadItemDrop; } @@ -333,7 +333,7 @@ void EnKarebaba_Dying(EnKarebaba* this, PlayState* play) { if (this->actor.scale.x > 0.005f && ((this->actor.bgCheckFlags & 2) || (this->actor.bgCheckFlags & 8))) { this->actor.scale.x = this->actor.scale.y = this->actor.scale.z = 0.0f; this->actor.speedXZ = 0.0f; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); EffectSsHahen_SpawnBurst(play, &this->actor.world.pos, 3.0f, 0, 12, 5, 15, HAHEN_OBJECT_DEFAULT, 10, NULL); } @@ -405,8 +405,8 @@ void EnKarebaba_Regrow(EnKarebaba* this, PlayState* play) { this->actor.world.pos.y = this->actor.home.pos.y + (14.0f * scaleFactor); if (this->actor.params == 20) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE; Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_ENEMY); EnKarebaba_SetupIdle(this); } diff --git a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c index dc069b7a8..33c86821f 100644 --- a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -15,7 +15,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) #define ENKO_TYPE (this->actor.params & 0xFF) #define ENKO_PATH ((this->actor.params & 0xFF00) >> 8) @@ -1097,9 +1097,9 @@ void func_80A98DB4(EnKo* this, PlayState* play) { } if (this->modelAlpha < 10.0f) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } } @@ -1143,7 +1143,7 @@ void EnKo_Destroy(Actor* thisx, PlayState* play) { void func_80A99048(EnKo* this, PlayState* play) { if (EnKo_IsOsAnimeLoaded(this, play) && EnKo_AreObjectsLoaded(this, play)) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actor.objBankIndex = this->legsObjectBankIdx; gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->actor.objBankIndex].segment); SkelAnime_InitFlex(play, &this->skelAnime, sSkeleton[sModelInfo[ENKO_TYPE].legsId].flexSkeletonHeader, diff --git a/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c index 07274cad4..49623c850 100644 --- a/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c +++ b/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c @@ -11,7 +11,7 @@ #include "objects/object_kusa/object_kusa.h" #include "vt.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_ALWAYS_THROWN) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_THROW_ONLY) void EnKusa_Init(Actor* thisx, PlayState* play); void EnKusa_Destroy(Actor* thisx, PlayState* play); @@ -282,7 +282,7 @@ void EnKusa_SetupWaitObject(EnKusa* this) { void EnKusa_WaitObject(EnKusa* this, PlayState* play) { if (Object_IsLoaded(&play->objectCtx, this->objBankIndex)) { - if (this->actor.flags & ACTOR_FLAG_ENKUSA_CUT) { + if (this->actor.flags & ACTOR_FLAG_GRASS_DESTROYED) { EnKusa_SetupCut(this); } else { EnKusa_SetupMain(this); @@ -290,13 +290,13 @@ void EnKusa_WaitObject(EnKusa* this, PlayState* play) { this->actor.draw = EnKusa_Draw; this->actor.objBankIndex = this->objBankIndex; - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; } } void EnKusa_SetupMain(EnKusa* this) { EnKusa_SetupAction(this, EnKusa_Main); - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; } void EnKusa_Main(EnKusa* this, PlayState* play) { @@ -322,7 +322,7 @@ void EnKusa_Main(EnKusa* this, PlayState* play) { } EnKusa_SetupCut(this); - this->actor.flags |= ACTOR_FLAG_ENKUSA_CUT; + this->actor.flags |= ACTOR_FLAG_GRASS_DESTROYED; } else { if (!(this->collider.base.ocFlags1 & OC1_TYPE_PLAYER) && (this->actor.xzDistToPlayer > 12.0f)) { this->collider.base.ocFlags1 |= OC1_TYPE_PLAYER; @@ -345,7 +345,7 @@ void EnKusa_Main(EnKusa* this, PlayState* play) { void EnKusa_SetupLiftedUp(EnKusa* this) { EnKusa_SetupAction(this, EnKusa_LiftedUp); this->actor.room = -1; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } void EnKusa_LiftedUp(EnKusa* this, PlayState* play) { @@ -468,7 +468,7 @@ void EnKusa_SetupRegrow(EnKusa* this) { EnKusa_SetupAction(this, EnKusa_Regrow); EnKusa_SetScaleSmall(this); this->actor.shape.rot = this->actor.home.rot; - this->actor.flags &= ~ACTOR_FLAG_ENKUSA_CUT; + this->actor.flags &= ~ACTOR_FLAG_GRASS_DESTROYED; } void EnKusa_Regrow(EnKusa* this, PlayState* play) { @@ -492,7 +492,7 @@ void EnKusa_Update(Actor* thisx, PlayState* play) { this->actionFunc(this, play); - if (this->actor.flags & ACTOR_FLAG_ENKUSA_CUT) { + if (this->actor.flags & ACTOR_FLAG_GRASS_DESTROYED) { this->actor.shape.yOffset = -6.25f; } else { this->actor.shape.yOffset = 0.0f; @@ -503,7 +503,7 @@ void EnKusa_Draw(Actor* thisx, PlayState* play) { static Gfx* dLists[] = { gFieldBushDL, object_kusa_DL_000140, object_kusa_DL_000140 }; EnKusa* this = (EnKusa*)thisx; - if (this->actor.flags & ACTOR_FLAG_ENKUSA_CUT) { + if (this->actor.flags & ACTOR_FLAG_GRASS_DESTROYED) { Gfx_DrawDListOpa(play, object_kusa_DL_0002E0); } else { Gfx_DrawDListOpa(play, dLists[thisx->params & 3]); diff --git a/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c b/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c index 22e0fa413..7e0a3521e 100644 --- a/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c +++ b/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c @@ -11,7 +11,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnKz_Init(Actor* thisx, PlayState* play); void EnKz_Destroy(Actor* thisx, PlayState* play); @@ -242,11 +242,11 @@ s32 func_80A9C95C(PlayState* play, EnKz* this, s16* talkState, f32 unkf, NpcGetT yaw = Math_Vec3f_Yaw(&this->actor.home.pos, &player->actor.world.pos); yaw -= this->actor.shape.rot.y; if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistToPlayer < 265.0f)) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; return 0; } - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } Actor_GetScreenPos(play, &this->actor, &sp32, &sp30); @@ -281,11 +281,11 @@ void func_80A9CB18(EnKz* this, PlayState* play) { yaw = Math_Vec3f_Yaw(&this->actor.home.pos, &player->actor.world.pos); yaw -= this->actor.shape.rot.y; if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistToPlayer < 265.0f)) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; return; } - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } if (func_80A9C95C(play, this, &this->interactInfo.talkState, 340.0f, EnKz_GetText, func_80A9C6C0)) { diff --git a/soh/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c b/soh/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c index 5f7aae79a..67e33f54f 100644 --- a/soh/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c +++ b/soh/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c @@ -7,7 +7,7 @@ #include "z_en_lightbox.h" #include "objects/object_lightbox/object_lightbox.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnLightbox_Init(Actor* thisx, PlayState* play); void EnLightbox_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c index e4ceacfb2..029c2548b 100644 --- a/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c +++ b/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c @@ -9,7 +9,7 @@ #include "soh/OTRGlobals.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnMa1_Init(Actor* thisx, PlayState* play); void EnMa1_Destroy(Actor* thisx, PlayState* play); @@ -369,7 +369,7 @@ void func_80AA0F44(EnMa1* this, PlayState* play) { this->actor.textId = 0x2061; Message_StartTextbox(play, this->actor.textId, NULL); this->interactInfo.talkState = NPC_TALK_STATE_TALKING; - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->actionFunc = func_80AA106C; } else if (this->actor.xzDistToPlayer < 30.0f + (f32)this->collider.dim.radius) { player->stateFlags2 |= PLAYER_STATE2_NEAR_OCARINA_ACTOR; @@ -382,7 +382,7 @@ void func_80AA106C(EnMa1* this, PlayState* play) { if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) { Audio_OcaSetInstrument(2); func_8010BD58(play, OCARINA_ACTION_TEACH_EPONA); - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->actionFunc = func_80AA10EC; } } diff --git a/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index 248d5a8c4..f1c71ac47 100644 --- a/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -1,7 +1,7 @@ #include "z_en_ma2.h" #include "objects/object_ma2/object_ma2.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnMa2_Init(Actor* thisx, PlayState* play); void EnMa2_Destroy(Actor* thisx, PlayState* play); @@ -257,7 +257,7 @@ void EnMa2_Destroy(Actor* thisx, PlayState* play) { void func_80AA2018(EnMa2* this, PlayState* play) { if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->interactInfo.talkState = NPC_TALK_STATE_IDLE; } } @@ -299,10 +299,10 @@ void func_80AA21C8(EnMa2* this, PlayState* play) { player->stateFlags2 |= PLAYER_STATE2_NEAR_OCARINA_ACTOR; } else { if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; Message_CloseTextbox(play); } else { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->actionFunc = func_80AA2018; } } diff --git a/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c index ad93a3755..d95d2afcd 100644 --- a/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c +++ b/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c @@ -7,7 +7,7 @@ #include "z_en_ma3.h" #include "objects/object_ma2/object_ma2.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnMa3_Init(Actor* thisx, PlayState* play); void EnMa3_Destroy(Actor* thisx, PlayState* play); @@ -82,7 +82,7 @@ u16 func_80AA2AA0(PlayState* play, Actor* thisx) { timer1ValuePtr = &gSaveContext.timer1Value; if (gSaveContext.eventInf[0] & 0x400) { gSaveContext.timer1Value = gSaveContext.timer1Value; - thisx->flags |= ACTOR_FLAG_WILL_TALK; + thisx->flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; if (gSaveContext.timer1Value >= 0xD3) { return 0x208E; } @@ -152,7 +152,7 @@ s16 func_80AA2BD4(PlayState* play, Actor* thisx) { } case 0x208E: gSaveContext.eventInf[0] &= ~0x400; - thisx->flags &= ~ACTOR_FLAG_WILL_TALK; + thisx->flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; ret = NPC_TALK_STATE_IDLE; gSaveContext.timer1State = 0xA; break; @@ -277,7 +277,7 @@ void EnMa3_Destroy(Actor* thisx, PlayState* play) { void func_80AA3200(EnMa3* this, PlayState* play) { if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->interactInfo.talkState = NPC_TALK_STATE_IDLE; } } diff --git a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c index 48710d4a3..558a18796 100644 --- a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -9,7 +9,7 @@ #include #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnMag_Init(Actor* thisx, PlayState* play); void EnMag_InitMq(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Mb/z_en_mb.c b/soh/src/overlays/actors/ovl_En_Mb/z_en_mb.c index 96bcac036..bdd9cb6e8 100644 --- a/soh/src/overlays/actors/ovl_En_Mb/z_en_mb.c +++ b/soh/src/overlays/actors/ovl_En_Mb/z_en_mb.c @@ -16,7 +16,7 @@ * - "Spear Patrol" (variable 0xPP00 PP=pathId): uses a spear, patrols following a path, charges */ -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) typedef enum { /* -1 */ ENMB_TYPE_SPEAR_GUARD = -1, @@ -310,7 +310,7 @@ void EnMb_Init(Actor* thisx, PlayState* play) { } ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFeet, 90.0f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.naviEnemyId += 1; EnMb_SetupClubWaitPlayerNear(this); break; @@ -326,7 +326,7 @@ void EnMb_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.mass = MASS_HEAVY; this->maxHomeDist = 350.0f; this->playerDetectionRange = 1750.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnMb_SetupSpearPatrolTurnTowardsWaypoint(this, play); break; } @@ -586,7 +586,7 @@ void EnMb_SetupClubDamagedWhileKneeling(EnMb* this) { void EnMb_SetupClubDead(EnMb* this) { Animation_MorphToPlayOnce(&this->skelAnime, &gEnMbClubFallOnItsBackAnim, -4.0f); this->state = ENMB_STATE_CLUB_DEAD; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->hitbox.dim.height = 80; this->hitbox.dim.radius = 95; this->timer1 = 30; @@ -1166,12 +1166,12 @@ void EnMb_SpearGuardWalk(EnMb* this, PlayState* play) { if (this->timer3 == 0 && Math_Vec3f_DistXZ(&this->actor.home.pos, &player->actor.world.pos) < this->playerDetectionRange) { Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 1, 0x2EE, 0); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; if (this->actor.xzDistToPlayer < 500.0f && relYawTowardsPlayer < 0x1388) { EnMb_SetupSpearPrepareAndCharge(this); } } else { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (Math_Vec3f_DistXZ(&this->actor.world.pos, &this->actor.home.pos) > this->maxHomeDist || this->timer2 != 0) { yawTowardsHome = Math_Vec3f_Yaw(&this->actor.world.pos, &this->actor.home.pos); Math_SmoothStepToS(&this->actor.world.rot.y, yawTowardsHome, 1, 0x2EE, 0); @@ -1331,7 +1331,7 @@ void EnMb_SetupSpearDead(EnMb* this) { this->timer1 = 30; this->state = ENMB_STATE_SPEAR_SPEARPATH_DAMAGED; Audio_PlayActorSound2(&this->actor, NA_SE_EN_MORIBLIN_DEAD); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnMb_SetupAction(this, EnMb_SpearDead); } diff --git a/soh/src/overlays/actors/ovl_En_Md/z_en_md.c b/soh/src/overlays/actors/ovl_En_Md/z_en_md.c index 27e8fcdf2..ef03f1fb5 100644 --- a/soh/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/soh/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -10,7 +10,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnMd_Init(Actor* thisx, PlayState* play); void EnMd_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Mk/z_en_mk.c b/soh/src/overlays/actors/ovl_En_Mk/z_en_mk.c index f742b4671..b1891a296 100644 --- a/soh/src/overlays/actors/ovl_En_Mk/z_en_mk.c +++ b/soh/src/overlays/actors/ovl_En_Mk/z_en_mk.c @@ -11,7 +11,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnMk_Init(Actor* thisx, PlayState* play); void EnMk_Destroy(Actor* thisx, PlayState* play); @@ -88,7 +88,7 @@ void EnMk_Destroy(Actor* thisx, PlayState* play) { void func_80AACA40(EnMk* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->actionFunc = EnMk_Wait; } diff --git a/soh/src/overlays/actors/ovl_En_Mm/z_en_mm.c b/soh/src/overlays/actors/ovl_En_Mm/z_en_mm.c index 2b9733f1c..e72a174f8 100644 --- a/soh/src/overlays/actors/ovl_En_Mm/z_en_mm.c +++ b/soh/src/overlays/actors/ovl_En_Mm/z_en_mm.c @@ -9,7 +9,7 @@ #include "objects/object_link_child/object_link_child.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) typedef enum { /* 0 */ RM_ANIM_RUN, diff --git a/soh/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c b/soh/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c index 2226dbdea..32cc9e3e0 100644 --- a/soh/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c +++ b/soh/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c @@ -9,7 +9,7 @@ #include "objects/object_mm/object_mm.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) typedef enum { /* 0 */ RM2_ANIM_RUN, diff --git a/soh/src/overlays/actors/ovl_En_Ms/z_en_ms.c b/soh/src/overlays/actors/ovl_En_Ms/z_en_ms.c index dc3966357..0eb63c1a0 100644 --- a/soh/src/overlays/actors/ovl_En_Ms/z_en_ms.c +++ b/soh/src/overlays/actors/ovl_En_Ms/z_en_ms.c @@ -10,7 +10,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnMs_Init(Actor* thisx, PlayState* play); void EnMs_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Mu/z_en_mu.c b/soh/src/overlays/actors/ovl_En_Mu/z_en_mu.c index d37b8d1ff..614b88a70 100644 --- a/soh/src/overlays/actors/ovl_En_Mu/z_en_mu.c +++ b/soh/src/overlays/actors/ovl_En_Mu/z_en_mu.c @@ -7,7 +7,7 @@ #include "z_en_mu.h" #include "objects/object_mu/object_mu.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnMu_Init(Actor* thisx, PlayState* play); void EnMu_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/soh/src/overlays/actors/ovl_En_Nb/z_en_nb.c index ace23084e..36e9fbd8b 100644 --- a/soh/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/soh/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -11,7 +11,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef enum { /* 0x00 */ NB_CHAMBER_INIT, @@ -1117,7 +1117,7 @@ void EnNb_CrawlspaceSpawnCheck(EnNb* this, PlayState* play) { } else { EnNb_SetCurrentAnim(this, &gNabooruStandingHandsOnHipsAnim, 0, 0.0f, 0); this->headTurnFlag = 1; - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.world.pos = this->finalPos; this->action = NB_IDLE_AFTER_TALK; this->drawMode = NB_DRAW_DEFAULT; @@ -1196,7 +1196,7 @@ void EnNb_SetupIdleCrawlspace(EnNb* this, s32 animFinished) { if (animFinished) { EnNb_SetCurrentAnim(this, &gNabooruStandingHandsOnHipsAnim, 0, -8.0f, 0); this->headTurnFlag = 1; - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->action = NB_IDLE_CRAWLSPACE; } } @@ -1205,7 +1205,7 @@ void func_80AB3838(EnNb* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, play)) { this->action = NB_IN_DIALOG; } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; if (!Flags_GetInfTable(INFTABLE_16C)) { this->actor.textId = 0x601D; @@ -1221,7 +1221,7 @@ void EnNb_SetupPathMovement(EnNb* this, PlayState* play) { EnNb_SetCurrentAnim(this, &gNabooruStandingToWalkingTransitionAnim, 2, -8.0f, 0); Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_NABOORU_IN_SPIRIT_TEMPLE); this->action = NB_IN_PATH; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } void EnNb_SetTextIdAsChild(EnNb* this, PlayState* play) { @@ -1241,7 +1241,7 @@ void EnNb_SetTextIdAsChild(EnNb* this, PlayState* play) { } this->action = NB_IDLE_CRAWLSPACE; } - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } else if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) { choiceIndex = play->msgCtx.choiceIndex; @@ -1297,7 +1297,7 @@ void func_80AB3B04(EnNb* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, play)) { this->action = NB_ACTION_30; } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.textId = Text_GetFaceReaction(play, 0x23); if ((this->actor.textId) == 0) { @@ -1311,7 +1311,7 @@ void func_80AB3B04(EnNb* this, PlayState* play) { void func_80AB3B7C(EnNb* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { this->action = NB_IDLE_AFTER_TALK; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } } diff --git a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c index 203a7af59..8b88abac5 100644 --- a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -11,7 +11,7 @@ #include "soh/frame_interpolation.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_ALWAYS_THROWN) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_THROW_ONLY) void EnNiw_Init(Actor* thisx, PlayState* play); void EnNiw_Destroy(Actor* thisx, PlayState* play); @@ -154,7 +154,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) { } Actor_ProcessInitChain(&this->actor, sInitChain); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); SkelAnime_InitFlex(play, &this->skelAnime, &gCuccoSkel, &gCuccoAnim, this->jointTable, this->morphTable, 16); @@ -214,7 +214,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) { this->actor.gravity = 0.0f; case 0xE: this->actor.colChkInfo.mass = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; break; case 4: this->actor.gravity = 0.0f; @@ -463,7 +463,7 @@ void func_80AB6450(EnNiw* this, PlayState* play) { this->sfxTimer1 = 30; this->path = 0; this->timer4 = 30; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 0.0f; this->actionFunc = func_80AB6BF8; } else { @@ -485,7 +485,7 @@ void func_80AB6570(EnNiw* this, PlayState* play) { this->sfxTimer1 = 30; this->path = 0; this->timer4 = 30; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 0.0f; this->actionFunc = func_80AB6BF8; return; @@ -642,7 +642,7 @@ void func_80AB6BF8(EnNiw* this, PlayState* play) { this->actor.shape.rot.z = 0; this->actor.shape.rot.y = this->actor.shape.rot.z; this->actor.shape.rot.x = this->actor.shape.rot.z; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = func_80AB6D08; } func_80AB5BF8(this, play, 2); @@ -690,7 +690,7 @@ void func_80AB6D08(EnNiw* this, PlayState* play) { this->sfxTimer1 = 30; this->path = 0; this->timer4 = 30; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 0.0f; this->actionFunc = func_80AB6BF8; } else { @@ -803,7 +803,7 @@ void func_80AB714C(EnNiw* this, PlayState* play) { if (this->timer5 == 0) { this->timer7 = 10; this->unk_2E4 = this->actor.yawTowardsPlayer; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = func_80AB7204; } diff --git a/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c b/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c index ffb752c6c..a070813ca 100644 --- a/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c +++ b/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c @@ -9,7 +9,7 @@ #include "vt.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnNiwGirl_Init(Actor* thisx, PlayState* play); void EnNiwGirl_Destroy(Actor* thisx, PlayState* play); @@ -102,7 +102,7 @@ void EnNiwGirl_Destroy(Actor* thisx, PlayState* play) { void EnNiwGirl_Jump(EnNiwGirl* this, PlayState* play) { f32 frameCount = Animation_GetLastFrame(&gNiwGirlRunAnim); Animation_Change(&this->skelAnime, &gNiwGirlRunAnim, 1.0f, 0.0f, frameCount, 0, -10.0f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = func_80AB9210; } @@ -143,7 +143,7 @@ void func_80AB9210(EnNiwGirl* this, PlayState* play) { void EnNiwGirl_Talk(EnNiwGirl* this, PlayState* play) { Animation_Change(&this->skelAnime, &gNiwGirlJumpAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gNiwGirlJumpAnim), 0, -10.0f); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.textId = 0x7000; if ((Flags_GetEventChkInf(EVENTCHKINF_ZELDA_FLED_HYRULE_CASTLE)) && (this->unk_27A == 0)) { this->actor.textId = 0x70EA; diff --git a/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c index 31d5230ae..2c3b2bbe5 100644 --- a/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c +++ b/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c @@ -8,7 +8,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnNiwLady_Init(Actor* thisx, PlayState* play); void EnNiwLady_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c b/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c index 34afa674f..4bdedbb7e 100644 --- a/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c +++ b/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c @@ -13,7 +13,7 @@ #include "objects/object_dns/object_dns.h" #include "objects/object_dnk/object_dnk.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnNutsball_Init(Actor* thisx, PlayState* play); void EnNutsball_Destroy(Actor* thisx, PlayState* play); @@ -163,7 +163,7 @@ void EnNutsball_Update(Actor* thisx, PlayState* play) { Actor_UpdateBgCheckInfo(play, &this->actor, 10, sCylinderInit.dim.radius, sCylinderInit.dim.height, 5); Collider_UpdateCylinder(&this->actor, &this->collider); - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base); CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base); diff --git a/soh/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c b/soh/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c index 963f54b96..fb430cbbf 100644 --- a/soh/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c +++ b/soh/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c @@ -8,7 +8,7 @@ #include "objects/object_nwc/object_nwc.h" #include "soh/frame_interpolation.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnNwc_Init(Actor* thisx, PlayState* play); void EnNwc_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c b/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c index 5ce3f9380..0a1f28136 100644 --- a/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c +++ b/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c @@ -3,7 +3,7 @@ #include "soh/frame_interpolation.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) void EnNy_Init(Actor* thisx, PlayState* play); void EnNy_Destroy(Actor* thisx, PlayState* play); @@ -334,7 +334,7 @@ s32 EnNy_CollisionCheck(EnNy* this, PlayState* play) { this->stoneTimer = 0; if (this->actor.colChkInfo.health == 0) { this->actor.shape.shadowAlpha = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->unk_1D0 = sp3F; Enemy_StartFinishingBlow(play, &this->actor); return 1; diff --git a/soh/src/overlays/actors/ovl_En_OE2/z_en_oe2.c b/soh/src/overlays/actors/ovl_En_OE2/z_en_oe2.c index b8ea6092e..521750871 100644 --- a/soh/src/overlays/actors/ovl_En_OE2/z_en_oe2.c +++ b/soh/src/overlays/actors/ovl_En_OE2/z_en_oe2.c @@ -6,7 +6,7 @@ #include "z_en_oe2.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnOE2_Init(Actor* thisx, PlayState* play); void EnOE2_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c b/soh/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c index 9daa4f501..0d3519e3d 100644 --- a/soh/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c +++ b/soh/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c @@ -7,7 +7,7 @@ #include "z_en_okarina_effect.h" #include "vt.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnOkarinaEffect_Init(Actor* thisx, PlayState* play); void EnOkarinaEffect_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c b/soh/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c index b0d9ecda4..10f6a5207 100644 --- a/soh/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c +++ b/soh/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c @@ -11,7 +11,7 @@ #include "soh/OTRGlobals.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnOkarinaTag_Init(Actor* thisx, PlayState* play); void EnOkarinaTag_Destroy(Actor* thisx, PlayState* play); @@ -49,7 +49,7 @@ void EnOkarinaTag_Init(Actor* thisx, PlayState* play) { osSyncPrintf("\n\n"); // "Ocarina tag outbreak" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ オカリナタグ発生 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->type = (this->actor.params >> 0xA) & 0x3F; this->ocarinaSong = (this->actor.params >> 6) & 0xF; this->switchFlag = this->actor.params & 0x3F; @@ -114,7 +114,7 @@ void func_80ABEF2C(EnOkarinaTag* this, PlayState* play) { player = GET_PLAYER(play); this->unk_15A++; if ((this->switchFlag >= 0) && (Flags_GetSwitch(play, this->switchFlag))) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { if ((this->ocarinaSong != 6) || (gSaveContext.scarecrowSpawnSongSet)) { if (player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) { @@ -193,7 +193,7 @@ void func_80ABF28C(EnOkarinaTag* this, PlayState* play) { this->unk_15A++; if ((this->ocarinaSong != 6) || (gSaveContext.scarecrowSpawnSongSet)) { if ((this->switchFlag >= 0) && Flags_GetSwitch(play, this->switchFlag)) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else if (((this->type != 4) || GameInteractor_Should(VB_BE_ELIGIBLE_TO_OPEN_DOT, !Flags_GetEventChkInf(EVENTCHKINF_OPENED_THE_DOOR_OF_TIME), this)) && ((this->type != 6) || !Flags_GetEventChkInf(EVENTCHKINF_DESTROYED_ROYAL_FAMILY_TOMB)) && (this->actor.xzDistToPlayer < (90.0f + this->interactRange)) && diff --git a/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c b/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c index 60a3452a0..a01ceb350 100644 --- a/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c +++ b/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c @@ -4,7 +4,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) void EnOkuta_Init(Actor* thisx, PlayState* play); void EnOkuta_Destroy(Actor* thisx, PlayState* play); @@ -149,8 +149,8 @@ void EnOkuta_Init(Actor* thisx, PlayState* play) { EnOkuta_SetupWaitToAppear(this); } else { ActorShape_Init(&thisx->shape, 1100.0f, ActorShadow_DrawCircle, 18.0f); - thisx->flags &= ~ACTOR_FLAG_TARGETABLE; - thisx->flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; + thisx->flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, thisx, &sProjectileColliderInit); Actor_ChangeCategory(play, &play->actorCtx, thisx, ACTORCAT_PROP); @@ -205,7 +205,7 @@ void EnOkuta_SpawnRipple(EnOkuta* this, PlayState* play) { void EnOkuta_SetupWaitToAppear(EnOkuta* this) { this->actor.draw = NULL; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnOkuta_WaitToAppear; this->actor.world.pos.y = this->actor.home.pos.y; } @@ -213,7 +213,7 @@ void EnOkuta_SetupWaitToAppear(EnOkuta* this) { void EnOkuta_SetupAppear(EnOkuta* this, PlayState* play) { this->actor.draw = EnOkuta_Draw; this->actor.shape.rot.y = this->actor.yawTowardsPlayer; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; Animation_PlayOnce(&this->skelAnime, &gOctorokAppearAnim); EnOkuta_SpawnBubbles(this, play); this->actionFunc = EnOkuta_Appear; @@ -611,7 +611,7 @@ void EnOkuta_ColliderCheck(EnOkuta* this, PlayState* play) { if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) { Enemy_StartFinishingBlow(play, &this->actor); this->actor.colChkInfo.health = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (this->actor.colChkInfo.damageEffect == 3) { EnOkuta_SetupFreeze(this); } else { @@ -675,7 +675,7 @@ void EnOkuta_Update(Actor* thisx, PlayState* play2) { this->collider.dim.radius = sOctorockColliderInit.dim.radius * this->actor.scale.x * 100.0f; } if (this->actor.params == 0x10) { - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base); } if (this->actionFunc != EnOkuta_WaitToAppear) { diff --git a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 3eaa944b0..bcb3ed449 100644 --- a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -19,7 +19,7 @@ #include #include "soh/OTRGlobals.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnOssan_Init(Actor* thisx, PlayState* play); void EnOssan_Destroy(Actor* thisx, PlayState* play); @@ -2182,7 +2182,7 @@ void EnOssan_InitActionFunc(EnOssan* this, PlayState* play) { ShopItem* items; if (EnOssan_AreShopkeeperObjectsLoaded(this, play)) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actor.objBankIndex = this->objBankIndex1; Actor_SetObjectDependency(play, &this->actor); @@ -2267,7 +2267,7 @@ void EnOssan_InitActionFunc(EnOssan* this, PlayState* play) { this->blinkTimer = 20; this->eyeTextureIdx = 0; this->blinkFunc = EnOssan_WaitForBlink; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnOssan_SetupAction(this, EnOssan_MainActionFunc); } } diff --git a/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 72aa6e9a2..7701f9a2c 100644 --- a/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -14,7 +14,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnOwl_Init(Actor* thisx, PlayState* play); void EnOwl_Destroy(Actor* thisx, PlayState* play); @@ -286,7 +286,7 @@ s32 EnOwl_CheckInitTalk(EnOwl* this, PlayState* play, u16 textId, f32 targetDist this->actor.textId = textId; distCheck = (flags & 2) ? 200.0f : 1000.0f; if (GameInteractor_Should(VB_OWL_INTERACTION, this->actor.xzDistToPlayer < targetDist, this)) { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; func_8002F1C4(&this->actor, play, targetDist, distCheck, 0); } return false; @@ -352,7 +352,7 @@ void func_80ACA76C(EnOwl* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF); func_80ACA62C(this, play); - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } } @@ -368,7 +368,7 @@ void func_80ACA7E0(EnOwl* this, PlayState* play) { func_80ACA71C(this); this->actionFunc = func_80ACA690; } - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } } @@ -572,7 +572,7 @@ void func_80ACB03C(EnOwl* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF); func_80ACA62C(this, play); - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } } @@ -861,7 +861,7 @@ void func_80ACBAB8(EnOwl* this, PlayState* play) { } void func_80ACBC0C(EnOwl* this, PlayState* play) { - this->actor.flags |= ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED; if (this->actor.xzDistToPlayer > 6000.0f && !(this->actionFlags & 0x80)) { Actor_Kill(&this->actor); diff --git a/soh/src/overlays/actors/ovl_En_Part/z_en_part.c b/soh/src/overlays/actors/ovl_En_Part/z_en_part.c index 0539e980b..0a91e0e88 100644 --- a/soh/src/overlays/actors/ovl_En_Part/z_en_part.c +++ b/soh/src/overlays/actors/ovl_En_Part/z_en_part.c @@ -10,7 +10,7 @@ #include // strcmp -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnPart_Init(Actor* thisx, PlayState* play); void EnPart_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c b/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c index 20db2a510..11621e4ca 100644 --- a/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c +++ b/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c @@ -14,7 +14,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_DRAGGED_BY_HOOKSHOT | ACTOR_FLAG_CAN_PRESS_SWITCH) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER | ACTOR_FLAG_CAN_PRESS_SWITCHES) void EnPartner_Init(Actor* thisx, PlayState* play); void EnPartner_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c b/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c index 2667bb099..30191cfed 100644 --- a/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c +++ b/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c @@ -5,7 +5,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_PLAY_HIT_SFX) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT) #define GROUND_HOVER_HEIGHT 75.0f #define MAX_LARVA 3 @@ -227,7 +227,7 @@ void EnPeehat_Init(Actor* thisx, PlayState* play) { this->xzDistToRise = 2800.0f; this->xzDistMax = 1400.0f; EnPeehat_Flying_SetStateGround(this); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; break; case PEAHAT_TYPE_LARVA: this->actor.scale.x = this->actor.scale.z = 0.006f; @@ -330,7 +330,7 @@ void EnPeehat_Ground_StateGround(EnPeehat* this, PlayState* play) { // Keep the peahat as the version that doesn't spawn extra enemies and can actually be killed // when Enemy Randomizer is on. if (IS_DAY || CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0)) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; if (this->riseDelayTimer == 0) { if (this->actor.xzDistToPlayer < this->xzDistToRise) { EnPeehat_Ground_SetStateRise(this); @@ -340,7 +340,7 @@ void EnPeehat_Ground_StateGround(EnPeehat* this, PlayState* play) { this->riseDelayTimer--; } } else { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Math_SmoothStepToF(&this->actor.shape.yOffset, -1000.0f, 1.0f, 50.0f, 0.0f); if (this->unk_2D4 != 0) { this->unk_2D4--; @@ -990,7 +990,7 @@ void EnPeehat_Update(Actor* thisx, PlayState* play) { CollisionCheck_SetAC(play, &play->colChkCtx, &this->colQuad.base); } // if PEAHAT_TYPE_GROUNDED - if (thisx->params < 0 && (thisx->flags & ACTOR_FLAG_ACTIVE)) { + if (thisx->params < 0 && (thisx->flags & ACTOR_FLAG_INSIDE_CULLING_VOLUME)) { for (i = 1; i >= 0; i--) { Vec3f posResult; CollisionPoly* poly = NULL; diff --git a/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c b/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c index 7b0bdcee5..18222850d 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c +++ b/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c @@ -8,7 +8,7 @@ #include "objects/object_po_field/object_po_field.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_LENS | ACTOR_FLAG_IGNORE_QUAKE) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_REACT_TO_LENS | ACTOR_FLAG_IGNORE_QUAKE) void EnPoDesert_Init(Actor* thisx, PlayState* play); void EnPoDesert_Destroy(Actor* thisx, PlayState* play); @@ -202,11 +202,11 @@ void EnPoDesert_Update(Actor* thisx, PlayState* play) { Collider_UpdateCylinder(&this->actor, &this->collider); CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base); if (play->actorCtx.lensActive) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_LENS; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_REACT_TO_LENS; this->actor.shape.shadowDraw = ActorShadow_DrawCircle; } else { this->actor.shape.shadowDraw = NULL; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_LENS); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_REACT_TO_LENS); } } @@ -219,7 +219,7 @@ s32 EnPoDesert_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec mtxScale = this->actionTimer / 16.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); } - if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_LENS)) { + if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_REACT_TO_LENS)) { *dList = NULL; } return false; @@ -240,7 +240,7 @@ void EnPoDesert_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* color.r = (s16)(rand * 30.0f) + 225; color.g = (s16)(rand * 100.0f) + 155; color.b = (s16)(rand * 160.0f) + 95; - if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_LENS)) { + if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_REACT_TO_LENS)) { gDPPipeSync((*gfxP)++); gDPSetEnvColor((*gfxP)++, color.r, color.g, color.b, 255); gSPMatrix((*gfxP)++, MATRIX_NEWMTX(play->state.gfxCtx), diff --git a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c index ca0e7b3ba..ef8517a09 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c +++ b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c @@ -12,7 +12,7 @@ #include -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_IGNORE_QUAKE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_IGNORE_QUAKE) void EnPoField_Init(Actor* thisx, PlayState* play); void EnPoField_Destroy(Actor* thisx, PlayState* play); @@ -201,7 +201,7 @@ void EnPoField_SetupWaitForSpawn(EnPoField* this, PlayState* play) { Lights_PointSetColorAndRadius(&this->lightInfo, 0, 0, 0, 0); this->actionTimer = 200; Actor_SetScale(&this->actor, 0.0f); - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_WILL_TALK); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED); this->collider.base.acFlags &= ~AC_ON; this->collider.base.ocFlags1 = OC1_ON | OC1_TYPE_ALL; this->actor.colChkInfo.health = D_80AD70D8.health; @@ -250,7 +250,7 @@ void EnPoField_SetupCirclePlayer(EnPoField* this, PlayState* play) { Math_Vec3f_Copy(&this->actor.home.pos, &player->actor.world.pos); this->actor.world.rot.y = this->actor.yawTowardsPlayer; if (this->actionFunc != EnPoField_Damage) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionTimer = 600; this->unk_194 = 32; } @@ -263,7 +263,7 @@ void EnPoField_SetupFlee(EnPoField* this) { this->actionFunc = EnPoField_Flee; this->actor.speedXZ = 12.0f; if (this->actionFunc != EnPoField_Damage) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.world.rot.y = this->actor.shape.rot.y + 0x8000; this->actionTimer = 2000; this->unk_194 = 32; @@ -285,7 +285,7 @@ void EnPoField_SetupDamage(EnPoField* this) { void EnPoField_SetupDeath(EnPoField* this) { this->actionTimer = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 0.0f; this->actor.world.rot.y = this->actor.shape.rot.y; this->actor.naviEnemyId = 0xFF; @@ -351,7 +351,7 @@ void func_80AD4384(EnPoField* this) { this->actor.textId = 0x5005; this->actionTimer = 400; this->unk_194 = 32; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = func_80AD58D4; } @@ -665,15 +665,15 @@ void func_80AD58D4(EnPoField* this, PlayState* play) { } if (this->actionTimer == 0) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH); - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; EnPoField_SetupSoulDisappear(this); return; } if (this->collider.base.ocFlags1 & OC1_HIT) { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; func_8002F2F4(&this->actor, play); } else { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base); } this->actor.world.pos.y = Math_SinS(this->unk_194 * 0x800) * 5.0f + this->actor.home.pos.y; diff --git a/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c b/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c index 7ce6cc8df..067960019 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c +++ b/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c @@ -9,7 +9,7 @@ #include "objects/object_tk/object_tk.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_WILL_TALK) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED) void EnPoRelay_Init(Actor* thisx, PlayState* play); void EnPoRelay_Destroy(Actor* thisx, PlayState* play); @@ -147,14 +147,14 @@ void EnPoRelay_SetupRace(EnPoRelay* this) { this->hookshotSlotFull = (INV_CONTENT(ITEM_HOOKSHOT) != ITEM_NONE && !IS_RANDO) || (IS_RANDO && Flags_GetTreasure(gPlayState, 0x1E)); this->unk_19A = Actor_WorldYawTowardPoint(&this->actor, &vec); - this->actor.flags |= ACTOR_FLAG_NO_LOCKON; + this->actor.flags |= ACTOR_FLAG_LOCK_ON_DISABLED; Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH); this->actionFunc = EnPoRelay_Race; } void EnPoRelay_SetupEndRace(EnPoRelay* this) { this->actor.world.rot.y = this->actor.home.rot.y + 0xC000; - this->actor.flags &= ~ACTOR_FLAG_NO_LOCKON; + this->actor.flags &= ~ACTOR_FLAG_LOCK_ON_DISABLED; this->actor.speedXZ = 0.0f; this->actionFunc = EnPoRelay_EndRace; } @@ -167,10 +167,10 @@ void EnPoRelay_CorrectY(EnPoRelay* this) { void EnPoRelay_Idle(EnPoRelay* this, PlayState* play) { Math_ScaledStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 0x100); if (Actor_ProcessTalkRequest(&this->actor, play)) { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->actionFunc = EnPoRelay_Talk; } else if (this->actor.xzDistToPlayer < 250.0f) { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->actor.textId = this->textId; func_8002F2CC(&this->actor, play, 250.0f); } diff --git a/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c b/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c index 6014aebbe..31006b878 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c +++ b/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c @@ -12,7 +12,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_HOOKSHOT_DRAGS | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_ARROW_DRAGGABLE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_CAN_ATTACH_TO_ARROW) void EnPoSisters_Init(Actor* thisx, PlayState* play); void EnPoSisters_Destroy(Actor* thisx, PlayState* play); @@ -207,7 +207,7 @@ void EnPoSisters_Init(Actor* thisx, PlayState* play) { this->unk_198 = 1; this->unk_199 = 32; this->unk_294 = 110.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (this->actor.params & 0x1000) { func_80ADA094(this, play); } else if (this->unk_194 == 0) { @@ -215,7 +215,7 @@ void EnPoSisters_Init(Actor* thisx, PlayState* play) { this->collider.base.ocFlags1 = OC1_ON | OC1_TYPE_PLAYER; func_80AD9AA8(this, play); } else { - this->actor.flags &= ~(ACTOR_FLAG_HOOKSHOT_DRAGS | ACTOR_FLAG_ARROW_DRAGGABLE); + this->actor.flags &= ~(ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR | ACTOR_FLAG_CAN_ATTACH_TO_ARROW); this->collider.info.elemType = ELEMTYPE_UNK4; this->collider.info.bumper.dmgFlags |= 1; this->collider.base.ocFlags1 = OC1_NONE; @@ -385,7 +385,7 @@ void func_80AD99D4(EnPoSisters* this, PlayState* play) { this->actor.speedXZ = 0.0f; this->actor.world.pos.y += 42.0f; this->actor.shape.yOffset = -6000.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->unk_199 = 0; this->actionFunc = func_80ADAFC0; OnePointCutscene_Init(play, 3190, 999, &this->actor, MAIN_CAM); @@ -435,7 +435,7 @@ void func_80AD9C24(EnPoSisters* this, PlayState* play) { Vec3f vec; this->actor.draw = NULL; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->unk_19C = 100; this->unk_199 = 32; this->collider.base.colType = COLTYPE_HIT3; @@ -494,7 +494,7 @@ void func_80AD9F1C(EnPoSisters* this) { this->unk_19A = 300; this->unk_19C = 3; this->unk_199 |= 9; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = func_80ADB770; } @@ -516,7 +516,7 @@ void func_80ADA028(EnPoSisters* this) { Animation_MorphToLoop(&this->skelAnime, &gPoeSistersSwayAnim, -3.0f); this->unk_22E.a = 255; this->unk_199 |= 0x15; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = func_80ADBBF4; this->actor.speedXZ = 0.0f; } @@ -708,7 +708,7 @@ void func_80ADA9E8(EnPoSisters* this, PlayState* play) { } void func_80ADAAA4(EnPoSisters* this, PlayState* play) { - if (SkelAnime_Update(&this->skelAnime) && !(this->actor.flags & ACTOR_FLAG_DRAGGED_BY_ARROW)) { + if (SkelAnime_Update(&this->skelAnime) && !(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) { if (this->actor.colChkInfo.health != 0) { if (this->unk_194 != 0) { func_80AD96A4(this); @@ -1005,7 +1005,7 @@ void func_80ADB9F0(EnPoSisters* this, PlayState* play) { if (SkelAnime_Update(&this->skelAnime)) { this->unk_22E.a = 255; if (this->unk_194 == 3) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.home.pos.x = 1992.0f; this->actor.home.pos.z = -1440.0f; this->unk_199 |= 0x18; @@ -1222,7 +1222,7 @@ void EnPoSisters_Update(Actor* thisx, PlayState* play) { this->unk_198 = CLAMP_MIN(temp, 1); } if (this->actionFunc == func_80ADA8C0) { - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base); } if (this->unk_199 & 1) { diff --git a/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c b/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c index 0d5e1e2cc..3dfba28fb 100644 --- a/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c +++ b/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_IGNORE_QUAKE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_IGNORE_QUAKE) void EnPoh_Init(Actor* thisx, PlayState* play); void EnPoh_Destroy(Actor* thisx, PlayState* play); @@ -320,7 +320,7 @@ void func_80ADE368(EnPoh* this) { void EnPoh_SetupInitialAction(EnPoh* this) { this->lightColor.a = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (this->infoIdx == EN_POH_INFO_NORMAL) { Animation_PlayOnceSetSpeed(&this->skelAnime, &gPoeAppearAnim, 0.0f); this->actionFunc = func_80ADEF38; @@ -338,7 +338,7 @@ void func_80ADE48C(EnPoh* this) { this->actor.world.rot.y = this->actor.shape.rot.y; this->unk_198 = 0; this->actor.naviEnemyId = 0xFF; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = func_80ADF15C; } @@ -377,7 +377,7 @@ void EnPoh_SetupDeath(EnPoh* this, PlayState* play) { this->actor.draw = EnPoh_DrawSoul; this->actor.shape.shadowDraw = NULL; Actor_SetScale(&this->actor, 0.01f); - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actor.gravity = -1.0f; this->actor.shape.yOffset = 1500.0f; this->actor.world.pos.y -= 15.0f; @@ -440,7 +440,7 @@ void EnPoh_Talk(EnPoh* this, PlayState* play) { } this->unk_198 = 200; this->unk_195 = 32; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = func_80ADFE80; } @@ -583,7 +583,7 @@ void func_80ADEF38(EnPoh* this, PlayState* play) { if (SkelAnime_Update(&this->skelAnime)) { this->lightColor.a = 255; this->visibilityTimer = Rand_S16Offset(700, 300); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; EnPoh_SetupIdle(this); } else if (this->skelAnime.curFrame > 10.0f) { this->lightColor.a = ((this->skelAnime.curFrame - 10.0f) * 0.05f) * 255.0f; @@ -598,7 +598,7 @@ void EnPoh_ComposerAppear(EnPoh* this, PlayState* play) { if (SkelAnime_Update(&this->skelAnime)) { this->lightColor.a = 255; this->visibilityTimer = Rand_S16Offset(700, 300); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; EnPoh_SetupIdle(this); } else { this->lightColor.a = CLAMP_MAX((s32)(this->skelAnime.curFrame * 25.5f), 255); @@ -781,14 +781,14 @@ void func_80ADFE80(EnPoh* this, PlayState* play) { } if (this->unk_198 == 0) { func_80ADE950(this, 1); - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; return; } if (this->colliderCyl.base.ocFlags1 & OC1_HIT) { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; func_8002F2F4(&this->actor, play); } else { - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; CollisionCheck_SetOC(play, &play->colChkCtx, &this->colliderCyl.base); } this->actor.world.pos.y = Math_SinS(this->unk_195 * 0x800) * 5.0f + this->actor.home.pos.y; @@ -933,7 +933,7 @@ void EnPoh_Update(Actor* thisx, PlayState* play) { this->colliderCyl.dim.height = 55; this->colliderCyl.dim.yShift = 15; } - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; EnPoh_SetupInitialAction(this); } } @@ -1005,7 +1005,7 @@ void EnPoh_UpdateLiving(Actor* thisx, PlayState* play) { this->actionFunc(this, play); Actor_MoveXZGravity(&this->actor); if (this->actionFunc == EnPoh_Attack && this->unk_198 < 10) { - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; CollisionCheck_SetAT(play, &play->colChkCtx, &this->colliderSph.base); } Collider_UpdateCylinder(&this->actor, &this->colliderCyl); diff --git a/soh/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c b/soh/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c index 536032a8d..de0f8d0f0 100644 --- a/soh/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c +++ b/soh/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c @@ -7,7 +7,7 @@ #include "z_en_pu_box.h" #include "objects/object_pu_box/object_pu_box.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnPubox_Init(Actor* thisx, PlayState* play); void EnPubox_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c b/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c index a5fd7872c..b65a5dd8e 100644 --- a/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c +++ b/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c @@ -3,7 +3,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAGGED_BY_HOOKSHOT) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER) void EnRd_Init(Actor* thisx, PlayState* play); void EnRd_Destroy(Actor* thisx, PlayState* play); @@ -166,7 +166,7 @@ void EnRd_Init(Actor* thisx, PlayState* play) { SkelAnime_Update(&this->skelAnime); if (thisx->params == 3) { - thisx->flags |= ACTOR_FLAG_LENS; + thisx->flags |= ACTOR_FLAG_REACT_TO_LENS; } } @@ -361,7 +361,7 @@ void func_80AE2C1C(EnRd* this, PlayState* play) { Actor_IsFacingPlayer(&this->actor, 0x38E3)) { player->actor.freezeTimer = 0; if (play->grabPlayer(play, player)) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; func_80AE33F0(this); } } else if (this->actor.params > 0) { @@ -548,7 +548,7 @@ void func_80AE3454(EnRd* this, PlayState* play) { Math_SmoothStepToF(&this->actor.shape.yOffset, 0, 1.0f, 400.0f, 0.0f); } this->actor.targetMode = 0; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->unk_306 = 0xA; this->unk_307 = 0xF; func_80AE2B90(this, play); @@ -617,7 +617,7 @@ void func_80AE3A8C(EnRd* this) { this->actor.speedXZ = -2.0f; } - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; Audio_PlayActorSound2(&this->actor, NA_SE_EN_REDEAD_DAMAGE); this->unk_31B = 9; EnRd_SetupAction(this, func_80AE3B18); @@ -652,7 +652,7 @@ void func_80AE3C20(EnRd* this) { Animation_MorphToPlayOnce(&this->skelAnime, &gGibdoRedeadDeathAnim, -1.0f); this->unk_31B = 10; this->unk_30C = 300; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 0.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EN_REDEAD_DEAD); EnRd_SetupAction(this, func_80AE3C98); diff --git a/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c b/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c index bab1bf046..be23bfb9d 100644 --- a/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c +++ b/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c @@ -12,7 +12,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_LOCKON) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_LOCK_ON_DISABLED) void EnReeba_Init(Actor* thisx, PlayState* play); void EnReeba_Destroy(Actor* thisx, PlayState* play); @@ -183,7 +183,7 @@ void func_80AE4F40(EnReeba* this, PlayState* play) { this->unk_278 = 20; } - this->actor.flags &= ~ACTOR_FLAG_NO_LOCKON; + this->actor.flags &= ~ACTOR_FLAG_LOCK_ON_DISABLED; this->actor.world.pos.y = this->actor.floorHeight; if (this->isBig) { @@ -269,7 +269,7 @@ void func_80AE5270(EnReeba* this, PlayState* play) { } void func_80AE538C(EnReeba* this, PlayState* play) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE; this->actionfunc = func_80AE53AC; } @@ -331,8 +331,8 @@ void func_80AE561C(EnReeba* this, PlayState* play) { void func_80AE5688(EnReeba* this, PlayState* play) { this->unk_27E = 0; Audio_PlayActorSound2(&this->actor, NA_SE_EN_AKINDONUTS_HIDE); - this->actor.flags |= ACTOR_FLAG_NO_LOCKON; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags |= ACTOR_FLAG_LOCK_ON_DISABLED; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); this->actionfunc = func_80AE56E0; } @@ -383,8 +383,8 @@ void func_80AE58EC(EnReeba* this, PlayState* play) { this->unk_278 = 14; this->actor.world.rot.y = this->actor.yawTowardsPlayer; this->actor.speedXZ = -8.0f; - this->actor.flags |= ACTOR_FLAG_NO_LOCKON; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags |= ACTOR_FLAG_LOCK_ON_DISABLED; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); this->actionfunc = func_80AE5938; } @@ -452,7 +452,7 @@ void func_80AE5BC4(EnReeba* this, PlayState* play) { this->actor.world.rot.y = this->actor.yawTowardsPlayer; Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 8); this->unk_278 = 14; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionfunc = func_80AE5C38; } diff --git a/soh/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c b/soh/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c index 2885e6cdf..640889c21 100644 --- a/soh/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c +++ b/soh/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c @@ -6,7 +6,7 @@ #include "z_en_river_sound.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnRiverSound_Init(Actor* thisx, PlayState* play); void EnRiverSound_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Rl/z_en_rl.c b/soh/src/overlays/actors/ovl_En_Rl/z_en_rl.c index 1aa5ccee1..73c2d3298 100644 --- a/soh/src/overlays/actors/ovl_En_Rl/z_en_rl.c +++ b/soh/src/overlays/actors/ovl_En_Rl/z_en_rl.c @@ -9,7 +9,7 @@ #include "objects/object_rl/object_rl.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnRl_Init(Actor* thisx, PlayState* play); void EnRl_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c index a748bd380..ba935364e 100644 --- a/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c +++ b/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_DRAGGED_BY_HOOKSHOT) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER) #define RR_MESSAGE_SHIELD (1 << 0) #define RR_MESSAGE_TUNIC (1 << 1) @@ -255,7 +255,7 @@ void EnRr_SetupGrabPlayer(EnRr* this, Player* player) { s32 i; this->grabTimer = 100; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->ocTimer = 8; this->hasPlayer = true; this->reachState = 0; @@ -290,7 +290,7 @@ void EnRr_SetupReleasePlayer(EnRr* this, PlayState* play) { u8 shield; u8 tunic; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->hasPlayer = false; this->ocTimer = 110; this->segMoveRate = 0.0f; @@ -382,7 +382,7 @@ void EnRr_SetupDeath(EnRr* this) { } this->actionFunc = EnRr_Death; Audio_PlayActorSound2(&this->actor, NA_SE_EN_LIKE_DEAD); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; GameInteractor_ExecuteOnEnemyDefeat(&this->actor); } diff --git a/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index b6bb1a725..2913f464d 100644 --- a/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -10,7 +10,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_CAN_PRESS_SWITCH) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_CAN_PRESS_SWITCHES) void EnRu1_Init(Actor* thisx, PlayState* play); void EnRu1_Destroy(Actor* thisx, PlayState* play); @@ -1506,7 +1506,7 @@ void func_80AEE050(EnRu1* this) { s32 func_80AEE264(EnRu1* this, PlayState* play) { if (!Actor_ProcessTalkRequest(&this->actor, play)) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; if ((Flags_GetInfTable(INFTABLE_143))) { this->actor.textId = 0x404E; func_8002F2F4(&this->actor, play); @@ -1827,7 +1827,7 @@ s32 func_80AEF0BC(EnRu1* this, PlayState* play) { Animation_Change(&this->skelAnime, &gRutoChildSitAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE, -8.0f); play->msgCtx.msgMode = MSGMODE_PAUSED; this->action = 26; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); return true; } return false; @@ -1867,7 +1867,7 @@ void func_80AEF29C(EnRu1* this, PlayState* play) { void func_80AEF2AC(EnRu1* this, PlayState* play) { this->action = 24; this->drawConfig = 1; - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; } void func_80AEF2D0(EnRu1* this, PlayState* play) { @@ -2024,7 +2024,7 @@ void func_80AEF890(EnRu1* this, PlayState* play) { void func_80AEF930(EnRu1* this, PlayState* play) { if (func_80AEB104(this) == 3) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.textId = 0x4048; Message_ContinueTextbox(play, this->actor.textId); func_80AEF4A8(this, play); @@ -2110,7 +2110,7 @@ void func_80AEFC54(EnRu1* this, PlayState* play) { this->action = 41; this->unk_28C = EnRu1_FindSwitch(play); func_80AEB0EC(this, 1); - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } else { Actor_Kill(&this->actor); } @@ -2128,7 +2128,7 @@ void func_80AEFCE8(EnRu1* this, PlayState* play) { void func_80AEFD38(EnRu1* this, PlayState* play) { if ((Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) && LINK_IS_CHILD) { func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0); - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->action = 44; this->drawConfig = 1; } else { @@ -2138,7 +2138,7 @@ void func_80AEFD38(EnRu1* this, PlayState* play) { s32 func_80AEFDC0(EnRu1* this, PlayState* play) { if (!Actor_ProcessTalkRequest(&this->actor, play)) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.textId = Text_GetFaceReaction(play, 0x1F); if (this->actor.textId == 0) { this->actor.textId = 0x402C; @@ -2151,7 +2151,7 @@ s32 func_80AEFDC0(EnRu1* this, PlayState* play) { s32 func_80AEFE38(EnRu1* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); return true; } return false; diff --git a/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index b4c4d9053..fabce50e8 100644 --- a/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -11,7 +11,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnRu2_Init(Actor* thisx, PlayState* play); void EnRu2_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c index c350fe0bd..454046cc9 100644 --- a/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c +++ b/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c @@ -7,7 +7,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnSa_Init(Actor* thisx, PlayState* play); void EnSa_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Sb/z_en_sb.c b/soh/src/overlays/actors/ovl_En_Sb/z_en_sb.c index 24b4632fa..04a3ff4ae 100644 --- a/soh/src/overlays/actors/ovl_En_Sb/z_en_sb.c +++ b/soh/src/overlays/actors/ovl_En_Sb/z_en_sb.c @@ -9,7 +9,7 @@ #include "objects/object_sb/object_sb.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) void EnSb_Init(Actor* thisx, PlayState* play); void EnSb_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c b/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c index 836a2a66a..89f9662f7 100644 --- a/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c +++ b/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c @@ -6,7 +6,7 @@ #include "z_en_sda.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnSda_Init(Actor* thisx, PlayState* play); void EnSda_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c b/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c index 94801eaf3..9b83cbfdf 100644 --- a/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c +++ b/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c @@ -5,7 +5,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) void EnShopnuts_Init(Actor* thisx, PlayState* play); void EnShopnuts_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Si/z_en_si.c b/soh/src/overlays/actors/ovl_En_Si/z_en_si.c index 338dfaf12..742042689 100644 --- a/soh/src/overlays/actors/ovl_En_Si/z_en_si.c +++ b/soh/src/overlays/actors/ovl_En_Si/z_en_si.c @@ -9,7 +9,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/OTRGlobals.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOOKSHOT_DRAGS) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR) void EnSi_Init(Actor* thisx, PlayState* play); void EnSi_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c b/soh/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c index 8e4596ff3..c32c69066 100644 --- a/soh/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c +++ b/soh/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c @@ -7,7 +7,7 @@ #include "z_en_siofuki.h" #include "objects/object_siofuki/object_siofuki.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnSiofuki_Init(Actor* thisx, PlayState* play); void EnSiofuki_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c index 1fcb2708a..f06af3219 100644 --- a/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c +++ b/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c @@ -4,7 +4,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnSkb_Init(Actor* thisx, PlayState* play); void EnSkb_Destroy(Actor* thisx, PlayState* play); @@ -206,7 +206,7 @@ void func_80AFCD60(EnSkb* this) { void func_80AFCDF8(EnSkb* this) { Animation_PlayOnceSetSpeed(&this->skelAnime, &gStalchildUncurlingAnim, 1.0f); this->unk_280 = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_APPEAR); EnSkb_SetupAction(this, func_80AFCE5C); } @@ -216,7 +216,7 @@ void func_80AFCE5C(EnSkb* this, PlayState* play) { this->actor.world.rot.y = this->actor.yawTowardsPlayer; this->actor.shape.rot.y = this->actor.yawTowardsPlayer; } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } Math_SmoothStepToF(&this->actor.shape.yOffset, 0.0f, 1.0f, 800.0f, 0.0f); Math_SmoothStepToF(&this->actor.shape.shadowScale, 25.0f, 1.0f, 2.5f, 0.0f); @@ -233,7 +233,7 @@ void func_80AFCF48(EnSkb* this) { Animation_GetLastFrame(&gStalchildUncurlingAnim), 0.0f, ANIMMODE_ONCE, -4.0f); this->unk_280 = 0; this->unk_281 = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.speedXZ = 0.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EN_AKINDONUTS_HIDE); EnSkb_SetupAction(this, func_80AFCFF0); @@ -413,7 +413,7 @@ void func_80AFD7B4(EnSkb* this, PlayState* play) { this->actor.speedXZ = -6.0f; } this->unk_280 = 1; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; BodyBreak_Alloc(&this->bodyBreak, 18, play); this->unk_283 |= 4; EffectSsDeadSound_SpawnStationary(play, &this->actor.projectedPos, NA_SE_EN_STALKID_DEAD, 1, 1, 0x28); diff --git a/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c b/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c index de42b24bf..d5954221c 100644 --- a/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c +++ b/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c @@ -5,7 +5,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void EnSkj_Init(Actor* thisx, PlayState* play); void EnSkj_Destroy(Actor* thisx, PlayState* play); @@ -287,7 +287,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_F32(targetArrowOffset, 30, ICHAIN_STOP), }; -static s32 D_80B01EA0; // gets set if ACTOR_FLAG_PLAYER_TALKED_TO is set +static s32 D_80B01EA0; // gets set if ACTOR_FLAG_TALK is set void EnSkj_ChangeAnim(EnSkj* this, u8 index) { f32 endFrame = Animation_GetLastFrame(sAnimationInfo[index].animation); @@ -379,7 +379,7 @@ void EnSkj_Init(Actor* thisx, PlayState* play2) { this->actor.destroy = NULL; this->actor.draw = NULL; this->actor.update = EnSkj_SariasSongShortStumpUpdate; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); this->actor.flags |= 0; Actor_ChangeCategory(play, &play->actorCtx, thisx, ACTORCAT_PROP); break; @@ -390,7 +390,7 @@ void EnSkj_Init(Actor* thisx, PlayState* play2) { this->actor.destroy = NULL; this->actor.draw = NULL; this->actor.update = EnSkj_OcarinaMinigameShortStumpUpdate; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); this->actor.flags |= 0; Actor_ChangeCategory(play, &play->actorCtx, thisx, ACTORCAT_PROP); this->actor.focus.pos.x = 1230.0f; @@ -412,13 +412,13 @@ void EnSkj_Init(Actor* thisx, PlayState* play2) { SkelAnime_InitFlex(play, &this->skelAnime, &gSkullKidSkel, &gSkullKidPlayFluteAnim, this->jointTable, this->morphTable, 19); if ((type >= 0) && (type < 3)) { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_NPC); } if ((type < 0) || (type >= 7)) { - this->actor.flags &= ~ACTOR_FLAG_NO_FREEZE_OCARINA; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_DURING_OCARINA; } if ((type > 0) && (type < 3)) { @@ -1216,14 +1216,14 @@ void EnSkj_SariasSongWaitForTextClear(EnSkj* this, PlayState* play) { } void EnSkj_OcarinaGameSetupWaitForPlayer(EnSkj* this) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnSkj_ChangeAnim(this, SKJ_ANIM_WAIT); EnSkj_SetupAction(this, SKJ_ACTION_OCARINA_GAME_WAIT_FOR_PLAYER); } void EnSkj_OcarinaGameWaitForPlayer(EnSkj* this, PlayState* play) { if (this->playerInRange) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; EnSkj_SetupAction(this, SKJ_ACTION_OCARINA_GAME_IDLE); } } diff --git a/soh/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c b/soh/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c index 228bd9c5e..fc744981d 100644 --- a/soh/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c +++ b/soh/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c @@ -7,7 +7,7 @@ #include "z_en_skjneedle.h" #include "objects/object_skj/object_skj.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_HOOKSHOT_DRAGS) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR) void EnSkjneedle_Init(Actor* thisx, PlayState* play); void EnSkjneedle_Destroy(Actor* thisx, PlayState* play); @@ -60,7 +60,7 @@ void EnSkjneedle_Init(Actor* thisx, PlayState* play) { Collider_InitCylinder(play, &this->collider); Collider_SetCylinderType1(play, &this->collider, &this->actor, &sCylinderInit); ActorShape_Init(&this->actor.shape, 0, ActorShadow_DrawCircle, 20.0f); - thisx->flags &= ~ACTOR_FLAG_TARGETABLE; + thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Actor_SetScale(&this->actor, 0.01f); } diff --git a/soh/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c b/soh/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c index b7d69b40a..2b112e2bd 100644 --- a/soh/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c +++ b/soh/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c @@ -3,7 +3,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) #define SSH_STATE_STUNNED (1 << 0) #define SSH_STATE_GROUND_START (1 << 2) diff --git a/soh/src/overlays/actors/ovl_En_St/z_en_st.c b/soh/src/overlays/actors/ovl_En_St/z_en_st.c index cbc701cee..c7c8d0865 100644 --- a/soh/src/overlays/actors/ovl_En_St/z_en_st.c +++ b/soh/src/overlays/actors/ovl_En_St/z_en_st.c @@ -9,7 +9,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnSt_Init(Actor* thisx, PlayState* play); void EnSt_Destroy(Actor* thisx, PlayState* play); @@ -462,7 +462,7 @@ s32 EnSt_CheckHitBackside(EnSt* this, PlayState* play) { return false; } Enemy_StartFinishingBlow(play, &this->actor); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->groundBounces = 3; this->deathTimer = 20; this->actor.gravity = -1.0f; @@ -788,7 +788,7 @@ void EnSt_Init(Actor* thisx, PlayState* play) { this->blureIdx = EnSt_CreateBlureEffect(play); EnSt_InitColliders(this, play); if (thisx->params == 2) { - this->actor.flags |= ACTOR_FLAG_LENS; + this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS; } if (this->actor.params == 1) { this->actor.naviEnemyId = 0x05; @@ -796,8 +796,8 @@ void EnSt_Init(Actor* thisx, PlayState* play) { this->actor.naviEnemyId = 0x04; } EnSt_CheckCeilingPos(this, play); - this->actor.flags |= ACTOR_FLAG_ARROW_DRAGGABLE; - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_CAN_ATTACH_TO_ARROW; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; EnSt_SetColliderScale(this); this->actor.gravity = 0.0f; this->initalYaw = this->actor.world.rot.y; @@ -1013,7 +1013,7 @@ void EnSt_Update(Actor* thisx, PlayState* play) { s32 pad; Color_RGBA8 color = { 0, 0, 0, 0 }; - if (this->actor.flags & ACTOR_FLAG_DRAGGED_BY_ARROW) { + if (this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW) { SkelAnime_Update(&this->skelAnime); } else if (!EnSt_CheckColliders(this, play)) { // no collision has been detected. diff --git a/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c b/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c index cc3dd3eb0..82a98a35b 100644 --- a/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c +++ b/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c @@ -13,7 +13,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnSth_Init(Actor* thisx, PlayState* play); void EnSth_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Stream/z_en_stream.c b/soh/src/overlays/actors/ovl_En_Stream/z_en_stream.c index 34db1a005..d5d8c6d8b 100644 --- a/soh/src/overlays/actors/ovl_En_Stream/z_en_stream.c +++ b/soh/src/overlays/actors/ovl_En_Stream/z_en_stream.c @@ -7,7 +7,7 @@ #include "z_en_stream.h" #include "objects/object_stream/object_stream.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnStream_Init(Actor* thisx, PlayState* play); void EnStream_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c index c0bc087bd..79adaaa96 100644 --- a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -3,7 +3,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnSw_Init(Actor* thisx, PlayState* play); void EnSw_Destroy(Actor* thisx, PlayState* play); @@ -284,7 +284,7 @@ void EnSw_Init(Actor* thisx, PlayState* play) { this->collider.elements[0].info.toucher.damage *= 2; this->actor.naviEnemyId = 0x20; this->actor.colChkInfo.health *= 2; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; break; default: Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_ENEMY); @@ -356,7 +356,7 @@ s32 func_80B0C9F0(EnSw* this, PlayState* play) { this->unk_38A = 2; this->actor.shape.shadowScale = 16.0f; this->actor.gravity = -1.0f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = func_80B0DB00; } diff --git a/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c b/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c index 4122cef6b..06f679bbc 100644 --- a/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c +++ b/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c @@ -4,7 +4,7 @@ #include "overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h" #include "overlays/actors/ovl_En_G_Switch/z_en_g_switch.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef enum { SYATEKI_ROUND_GREEN_APPEAR, diff --git a/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c index 60955727b..63e3f8e6d 100644 --- a/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c +++ b/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c @@ -8,7 +8,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_LOCKON) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_LOCK_ON_DISABLED) typedef enum { /* 0 */ SYATEKI_RESULT_NONE, @@ -430,7 +430,7 @@ void EnSyatekiMan_FinishPrize(EnSyatekiMan* this, PlayState* play) { } this->gameResult = SYATEKI_RESULT_NONE; this->actor.parent = this->tempGallery; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnSyatekiMan_SetupIdle; } } diff --git a/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c b/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c index 9ffe7080d..29fda2421 100644 --- a/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c +++ b/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c @@ -10,7 +10,7 @@ #include "soh/frame_interpolation.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnSyatekiNiw_Init(Actor* thisx, PlayState* play); void EnSyatekiNiw_Destroy(Actor* thisx, PlayState* play); @@ -71,7 +71,7 @@ void EnSyatekiNiw_Init(Actor* thisx, PlayState* play) { EnSyatekiNiw* this = (EnSyatekiNiw*)thisx; Actor_ProcessInitChain(&this->actor, sInitChain); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f); SkelAnime_InitFlex(play, &this->skelAnime, &gCuccoSkel, &gCuccoAnim, this->jointTable, this->morphTable, 16); diff --git a/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c index d2e1d109a..049812303 100644 --- a/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -11,7 +11,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnTa_Init(Actor* thisx, PlayState* play); void EnTa_Destroy(Actor* thisx, PlayState* play); @@ -184,7 +184,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) { Actor_Kill(&this->actor); } else { if (IS_DAY) { - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->unk_2C4[0] = this->unk_2C4[1] = this->unk_2C4[2] = 7; this->superCuccos[0] = (EnNiw*)Actor_Spawn( &play->actorCtx, play, ACTOR_EN_NIW, this->actor.world.pos.x + 5.0f, @@ -459,7 +459,7 @@ void func_80B14AF4(EnTa* this, PlayState* play) { Audio_PlayActorSound2(&this->actor, NA_SE_VO_TA_CRY_1); EnTa_SetupAction(this, func_80B14A54, EnTa_AnimRepeatCurrent); this->unk_2CC = 65; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } } @@ -625,7 +625,7 @@ void func_80B15100(EnTa* this, PlayState* play) { void func_80B15260(EnTa* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, play)) { this->actionFunc = func_80B15100; - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } else { func_8002F2CC(&this->actor, play, 1000.0f); } @@ -732,7 +732,7 @@ void EnTa_RunCuccoGame(EnTa* this, PlayState* play) { break; } this->actionFunc = func_80B15260; - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; func_8002F2CC(&this->actor, play, 1000.0f); return; } @@ -1061,9 +1061,9 @@ void EnTa_IdleAfterCuccoGameFinished(EnTa* this, PlayState* play) { this->actionFunc = func_80B1642C; break; } - this->actor.flags &= ~ACTOR_FLAG_WILL_TALK; + this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; } else { - this->actor.flags |= ACTOR_FLAG_WILL_TALK; + this->actor.flags |= ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; func_8002F2CC(&this->actor, play, 1000.0f); } this->unk_2E0 |= 1; diff --git a/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c index 3afae38cf..7a450ae8a 100644 --- a/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c +++ b/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c @@ -10,7 +10,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_LOCKON) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_LOCK_ON_DISABLED) void EnTakaraMan_Init(Actor* thisx, PlayState* play); void EnTakaraMan_Reset(Actor* thisx, PlayState* play); @@ -127,11 +127,11 @@ void func_80B1778C(EnTakaraMan* this, PlayState* play) { absYawDiff = ABS(yawDiff); if (absYawDiff < 0x4300) { if (play->roomCtx.curRoom.num != this->originalRoomNum) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->unk_218 = 0; } else { if (!this->unk_218) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->unk_218 = 1; } func_8002F2CC(&this->actor, play, 100.0f); diff --git a/soh/src/overlays/actors/ovl_En_Tana/z_en_tana.c b/soh/src/overlays/actors/ovl_En_Tana/z_en_tana.c index 779b15473..1b4ab41c4 100644 --- a/soh/src/overlays/actors/ovl_En_Tana/z_en_tana.c +++ b/soh/src/overlays/actors/ovl_En_Tana/z_en_tana.c @@ -7,7 +7,7 @@ #include "z_en_tana.h" #include "objects/object_shop_dungen/object_shop_dungen.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnTana_Init(Actor* thisx, PlayState* play); void EnTana_Destroy(Actor* thisx, PlayState* play); @@ -60,7 +60,7 @@ void EnTana_Init(Actor* thisx, PlayState* play) { osSyncPrintf("☆☆☆ %s ☆☆☆\n", sShelfTypes[thisx->params]); Actor_SetScale(thisx, 1.0f); - thisx->flags &= ~ACTOR_FLAG_TARGETABLE; + thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; thisx->draw = sDrawFuncs[thisx->params]; } diff --git a/soh/src/overlays/actors/ovl_En_Test/z_en_test.c b/soh/src/overlays/actors/ovl_En_Test/z_en_test.c index 5accba57a..9f1b67520 100644 --- a/soh/src/overlays/actors/ovl_En_Test/z_en_test.c +++ b/soh/src/overlays/actors/ovl_En_Test/z_en_test.c @@ -9,7 +9,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnTest_Init(Actor* thisx, PlayState* play); void EnTest_Destroy(Actor* thisx, PlayState* play); @@ -307,7 +307,7 @@ void EnTest_Init(Actor* thisx, PlayState* play) { } if (this->actor.params == STALFOS_TYPE_INVISIBLE) { - this->actor.flags |= ACTOR_FLAG_LENS; + this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS; } } @@ -433,7 +433,7 @@ void EnTest_SetupWaitGround(EnTest* this) { this->timer = 15; this->actor.scale.y = 0.0f; this->actor.world.pos.y = this->actor.home.pos.y - 3.5f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnTest_SetupAction(this, EnTest_WaitGround); } @@ -463,7 +463,7 @@ void EnTest_SetupWaitAbove(EnTest* this) { this->unk_7C8 = 0; this->actor.world.pos.y = this->actor.home.pos.y + 150.0f; Actor_SetScale(&this->actor, 0.0f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnTest_SetupAction(this, EnTest_WaitAbove); } @@ -473,7 +473,7 @@ void EnTest_WaitAbove(EnTest* this, PlayState* play) { if ((this->actor.xzDistToPlayer < 200.0f) && (ABS(this->actor.yDistToPlayer) < 450.0f)) { EnTest_SetupAction(this, EnTest_Fall); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.shape.rot.y = this->actor.world.rot.y = this->actor.yawTowardsPlayer; Actor_SetScale(&this->actor, 0.015f); } @@ -1071,7 +1071,7 @@ void EnTest_JumpBack(EnTest* this, PlayState* play) { this->timer = (Rand_ZeroOne() * 5.0f) + 5.0f; } } - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } } else if (this->skelAnime.curFrame == (this->skelAnime.endFrame - 4.0f)) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_M_GND); @@ -1490,7 +1490,7 @@ void func_80862DBC(EnTest* this, PlayState* play) { this->meleeWeaponState = -1; } - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (this->actor.params == STALFOS_TYPE_5) { Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_PROP); @@ -1519,7 +1519,7 @@ void func_80862E6C(EnTest* this, PlayState* play) { } this->actor.child = NULL; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; EnTest_SetupJumpBack(this); } else if ((this->actor.params == STALFOS_TYPE_5) && !Actor_FindNearby(play, &this->actor, ACTOR_EN_TEST, ACTORCAT_ENEMY, 8000.0f)) { @@ -1539,7 +1539,7 @@ void func_80862FA8(EnTest* this, PlayState* play) { Animation_PlayOnce(&this->skelAnime, &gStalfosFallOverBackwardsAnim); Audio_PlayActorSound2(&this->actor, NA_SE_EN_STAL_DEAD); this->unk_7DE = 0; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.colorFilterTimer = 0; this->actor.speedXZ = 0.0f; @@ -1573,7 +1573,7 @@ void func_808630F0(EnTest* this, PlayState* play) { this->actor.speedXZ = 0.0f; if (this->actor.params <= STALFOS_TYPE_CEILING) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnTest_SetupAction(this, func_8086318C); } else { func_80862DBC(this, play); @@ -1813,10 +1813,10 @@ void EnTest_Update(Actor* thisx, PlayState* play) { if (this->actor.params == STALFOS_TYPE_INVISIBLE) { if (play->actorCtx.lensActive) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_LENS; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_REACT_TO_LENS; this->actor.shape.shadowDraw = ActorShadow_DrawFeet; } else { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_LENS); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_REACT_TO_LENS); this->actor.shape.shadowDraw = NULL; } } @@ -1840,7 +1840,7 @@ s32 EnTest_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* CLOSE_DISPS(play->state.gfxCtx); } - if ((this->actor.params == STALFOS_TYPE_INVISIBLE) && !CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_LENS)) { + if ((this->actor.params == STALFOS_TYPE_INVISIBLE) && !CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_REACT_TO_LENS)) { *dList = NULL; } diff --git a/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c b/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c index 247db92f3..40015812a 100644 --- a/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c +++ b/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c @@ -7,7 +7,7 @@ #include "z_en_tg.h" #include "objects/object_mu/object_mu.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnTg_Init(Actor* thisx, PlayState* play); void EnTg_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c b/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c index 1fa105ef3..834ec5823 100644 --- a/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c +++ b/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c @@ -12,7 +12,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) // EnTite_Idle #define vIdleTimer actionVar1 @@ -293,7 +293,7 @@ void EnTite_Attack(EnTite* this, PlayState* play) { case TEKTITE_MID_LUNGE: // Continue trajectory until tektite has negative velocity and has landed on ground/water surface // Snap to ground/water surface, or if falling fast dip into the water and slow fall speed - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; if ((this->actor.bgCheckFlags & 3) || ((this->actor.params == TEKTITE_BLUE) && (this->actor.bgCheckFlags & 0x20))) { if (this->actor.velocity.y <= 0.0f) { @@ -368,7 +368,7 @@ void EnTite_Attack(EnTite* this, PlayState* play) { func_800355B8(play, &this->backLeftFootPos); } } - if (!(this->collider.base.atFlags & AT_HIT) && (this->actor.flags & ACTOR_FLAG_ACTIVE)) { + if (!(this->collider.base.atFlags & AT_HIT) && (this->actor.flags & ACTOR_FLAG_INSIDE_CULLING_VOLUME)) { CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base); } else { Player* player = GET_PLAYER(play); @@ -571,7 +571,7 @@ void EnTite_MoveTowardPlayer(EnTite* this, PlayState* play) { } else { this->actor.velocity.y = 10.0f; this->actor.speedXZ = 4.0f; - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; this->actor.gravity = -1.0f; if ((this->actor.params == TEKTITE_BLUE) && (this->actor.bgCheckFlags & 0x20)) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_TEKU_JUMP_WATER); @@ -582,7 +582,7 @@ void EnTite_MoveTowardPlayer(EnTite* this, PlayState* play) { } else { this->actor.velocity.y = 10.0f; this->actor.speedXZ = 4.0f; - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; this->actor.gravity = -1.0f; if ((this->actor.params == TEKTITE_BLUE) && (this->actor.bgCheckFlags & 0x20)) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_TEKU_JUMP_WATER); @@ -593,7 +593,7 @@ void EnTite_MoveTowardPlayer(EnTite* this, PlayState* play) { // If in midair: } else { // Turn slowly toward player - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 1, 1000, 0); if (this->actor.velocity.y >= 6.0f) { if (this->actor.bgCheckFlags & 1) { diff --git a/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c index e9535c3b5..e9a89a550 100644 --- a/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -11,7 +11,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnTk_Init(Actor* thisx, PlayState* play); void EnTk_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c index 28bc936c5..0b6f16c59 100644 --- a/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c +++ b/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c @@ -8,7 +8,7 @@ #include "objects/object_torch2/object_torch2.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) typedef enum { /* 0 */ ENTORCH2_WAIT, @@ -374,7 +374,7 @@ void EnTorch2_Update(Actor* thisx, PlayState* play2) { player->skelAnime.curFrame = 3.0f; sStickAngle = this->actor.yawTowardsPlayer + 0x8000; sSwordJumpTimer = sSwordJumpState = 0; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } else if (sSwordJumpState == 1) { if (sSwordJumpTimer < 16) { EnTorch2_SwingSword(play, input, this); @@ -405,7 +405,7 @@ void EnTorch2_Update(Actor* thisx, PlayState* play2) { sStickTilt = 0.0f; sSwordJumpState = 1; player->stateFlags3 |= PLAYER_STATE3_PAUSE_ACTION_FUNC; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; sSwordJumpTimer = 27; player->meleeWeaponState = 0; player->linearVelocity = 0.0f; @@ -524,7 +524,7 @@ void EnTorch2_Update(Actor* thisx, PlayState* play2) { input->cur.stick_x = input->cur.stick_y = 0; if ((this->invincibilityTimer > 0) && (this->actor.world.pos.y < (this->actor.floorHeight - 160.0f))) { this->stateFlags3 &= ~PLAYER_STATE3_IGNORE_CEILING_FLOOR_WATER; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->invincibilityTimer = 0; this->actor.velocity.y = 0.0f; this->actor.world.pos.y = sSpawnPoint.y + 40.0f; @@ -613,7 +613,7 @@ void EnTorch2_Update(Actor* thisx, PlayState* play2) { if (!Actor_ApplyDamage(&this->actor)) { func_800F5B58(); - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); this->knockbackType = 2; this->knockbackSpeed = 6.0f; this->knockbackYVelocity = 6.0f; @@ -633,7 +633,7 @@ void EnTorch2_Update(Actor* thisx, PlayState* play2) { Actor_SetColorFilter(&this->actor, 0, 0xFF, 0x2000, 0x50); } } else { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->knockbackDamage = this->actor.colChkInfo.damage; this->knockbackType = 1; this->knockbackYVelocity = 6.0f; diff --git a/soh/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c b/soh/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c index f0abb973f..d13309059 100644 --- a/soh/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c +++ b/soh/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c @@ -11,7 +11,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnToryo_Init(Actor* thisx, PlayState* play); void EnToryo_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c b/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c index 6f849948a..20966eac4 100644 --- a/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c +++ b/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c @@ -155,7 +155,7 @@ void EnTp_Init(Actor* thisx, PlayState* play2) { this->collider.elements->dim.modelSphere.radius = this->collider.elements->dim.worldSphere.radius = 8; EnTp_Head_SetupWait(this); this->actor.focus.pos = this->actor.world.pos; - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED; Actor_SetScale(&this->actor, 1.5f); for (i = 0; i <= 6; i++) { @@ -171,7 +171,7 @@ void EnTp_Init(Actor* thisx, PlayState* play2) { Actor_SetScale(&next->actor, 0.3f); if (i == 2) { - next->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED; + next->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED; next->unk_150 = 1; // Why? } @@ -211,13 +211,13 @@ void EnTp_Tail_FollowHead(EnTp* this, PlayState* play) { } } else { if (this->unk_150 != 0) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; } if (this->head->unk_150 != 0) { this->actor.speedXZ = this->red = this->actor.velocity.y = this->heightPhase = 0.0f; if (this->actor.world.pos.y < this->head->actor.home.pos.y) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } this->actor.world.pos = this->actor.parent->prevPos; @@ -351,7 +351,7 @@ void EnTp_Fragment_SetupFade(EnTp* this) { this->actor.velocity.x = (Rand_ZeroOne() - 0.5f) * 1.5f; this->actor.velocity.y = (Rand_ZeroOne() - 0.5f) * 1.5f; this->actor.velocity.z = (Rand_ZeroOne() - 0.5f) * 1.5f; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; EnTp_SetupAction(this, EnTp_Fragment_Fade); } @@ -595,7 +595,7 @@ void EnTp_UpdateDamage(EnTp* this, PlayState* play) { } if (this->actor.colChkInfo.health == 0) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; head = this->head; if (head->actor.params <= TAILPASARAN_HEAD) { diff --git a/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c b/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c index eded6eda6..3469435db 100644 --- a/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c +++ b/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c @@ -9,7 +9,7 @@ #include #include "soh/ResourceManagerHelpers.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnTr_Init(Actor* thisx, PlayState* play); void EnTr_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Trap/z_en_trap.c b/soh/src/overlays/actors/ovl_En_Trap/z_en_trap.c index bdfb475cd..7ef4c6a4c 100644 --- a/soh/src/overlays/actors/ovl_En_Trap/z_en_trap.c +++ b/soh/src/overlays/actors/ovl_En_Trap/z_en_trap.c @@ -7,7 +7,7 @@ #include "z_en_trap.h" #include "objects/object_trap/object_trap.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED #define BEGIN_MOVE_OUT 65535.0f diff --git a/soh/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c b/soh/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c index a9ce7232b..c88b2acf9 100644 --- a/soh/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c +++ b/soh/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c @@ -10,7 +10,7 @@ #include "vt.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnTuboTrap_Init(Actor* thisx, PlayState* play); void EnTuboTrap_Destroy(Actor* thisx, PlayState* play); @@ -238,7 +238,7 @@ void EnTuboTrap_WaitForProximity(EnTuboTrap* this, PlayState* play) { if (this->actor.xzDistToPlayer < 200.0f && this->actor.world.pos.y <= player->actor.world.pos.y) { Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_ENEMY); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; targetHeight = 40.0f + -10.0f * gSaveContext.linkAge; this->targetY = player->actor.world.pos.y + targetHeight; diff --git a/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c b/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c index e6c62d961..696c804cd 100644 --- a/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c +++ b/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c @@ -10,7 +10,7 @@ #include #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_IGNORE_QUAKE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_IGNORE_QUAKE) void EnVali_Init(Actor* thisx, PlayState* play); void EnVali_Destroy(Actor* thisx, PlayState* play); @@ -158,7 +158,7 @@ void EnVali_Init(Actor* thisx, PlayState* play) { EnVali_SetupLurk(this); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.floorHeight = BgCheck_EntityRaycastFloor4(&play->colCtx, &this->actor.floorPoly, &bgId, &this->actor, &this->actor.world.pos); this->actor.params = BARI_TYPE_NORMAL; @@ -187,7 +187,7 @@ void EnVali_SetupLurk(EnVali* this) { void EnVali_SetupDropAppear(EnVali* this) { this->actor.draw = EnVali_Draw; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.velocity.y = 1.0f; this->actionFunc = EnVali_DropAppear; } @@ -203,7 +203,7 @@ void EnVali_SetupFloatIdle(EnVali* this) { this->leftArmCollider.dim.quad[1].y = this->rightArmCollider.dim.quad[0].y = this->rightArmCollider.dim.quad[1].y = this->actor.world.pos.y - 10.0f; - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->bodyCollider.base.acFlags |= AC_ON; this->slingshotReactionTimer = 0; this->floatHomeHeight = this->actor.world.pos.y; @@ -215,7 +215,7 @@ void EnVali_SetupFloatIdle(EnVali* this) { */ void EnVali_SetupAttacked(EnVali* this) { this->lightningTimer = 20; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->bodyCollider.base.acFlags &= ~AC_ON; this->actionFunc = EnVali_Attacked; } @@ -261,7 +261,7 @@ void EnVali_SetupDivideAndDie(EnVali* this, PlayState* play) { this->timer = Rand_S16Offset(10, 10); this->bodyCollider.base.acFlags &= ~AC_ON; SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 40, NA_SE_EN_BARI_SPLIT); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.draw = NULL; this->actionFunc = EnVali_DivideAndDie; GameInteractor_ExecuteOnEnemyDefeat(&this->actor); @@ -288,8 +288,8 @@ void EnVali_SetupFrozen(EnVali* this) { void EnVali_SetupReturnToLurk(EnVali* this) { Animation_MorphToPlayOnce(&this->skelAnime, &gBariLurkingAnim, 10.0f); - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnVali_ReturnToLurk; } @@ -375,7 +375,7 @@ void EnVali_Attacked(EnVali* this, PlayState* play) { EnVali_DischargeLightning(this, play); if (this->lightningTimer == 0) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->bodyCollider.base.acFlags |= AC_ON; if (this->actor.params == BARI_TYPE_SWORD_DAMAGE) { EnVali_SetupRetaliate(this); @@ -516,7 +516,7 @@ void EnVali_UpdateDamage(EnVali* this, PlayState* play) { if (Actor_ApplyDamage(&this->actor) == 0) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_BARI_DEAD); Enemy_StartFinishingBlow(play, &this->actor); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else if ((this->actor.colChkInfo.damageEffect != BARI_DMGEFF_STUN) && (this->actor.colChkInfo.damageEffect != BARI_DMGEFF_SLINGSHOT)) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_BARI_DAMAGE); diff --git a/soh/src/overlays/actors/ovl_En_Vase/z_en_vase.c b/soh/src/overlays/actors/ovl_En_Vase/z_en_vase.c index 5ecb21ef7..4bc53b2bc 100644 --- a/soh/src/overlays/actors/ovl_En_Vase/z_en_vase.c +++ b/soh/src/overlays/actors/ovl_En_Vase/z_en_vase.c @@ -7,7 +7,7 @@ #include "z_en_vase.h" #include "objects/object_vase/object_vase.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnVase_Init(Actor* thisx, PlayState* play); void EnVase_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c b/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c index dce0ad448..dce137052 100644 --- a/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c +++ b/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c @@ -9,7 +9,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "overlays/actors/ovl_Boss_Fd/z_boss_fd.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EnVbBall_Init(Actor* thisx, PlayState* play); void EnVbBall_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index 2b34ffde7..6e6e38787 100644 --- a/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -17,7 +17,7 @@ #include "soh/frame_interpolation.h" #include -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnViewer_Init(Actor* thisx, PlayState* play); void EnViewer_Destroy(Actor* thisx, PlayState* play); @@ -178,7 +178,7 @@ void EnViewer_InitImpl(EnViewer* this, PlayState* play) { if (!Object_IsLoaded(&play->objectCtx, skelObjBankIndex) || !Object_IsLoaded(&play->objectCtx, this->animObjBankIndex)) { - this->actor.flags &= ~ACTOR_FLAG_ACTIVE; + this->actor.flags &= ~ACTOR_FLAG_INSIDE_CULLING_VOLUME; return; } diff --git a/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c b/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c index 2f6241ef8..69bbf154d 100644 --- a/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c +++ b/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c @@ -11,7 +11,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnVm_Init(Actor* thisx, PlayState* play); void EnVm_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c b/soh/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c index f3e602981..5e6265dcc 100644 --- a/soh/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c +++ b/soh/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c @@ -10,7 +10,7 @@ #include "overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h" #include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnWallTubo_Init(Actor* thisx, PlayState* play); void EnWallTubo_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c b/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c index 3590f620d..573011482 100644 --- a/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c +++ b/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) #define TIMER_SCALE ((f32)OS_CLOCK_RATE / 10000000000) #define DEGREE_60_RAD (60.0f * M_PI / 180.0f) @@ -161,8 +161,8 @@ void EnWallmas_Destroy(Actor* thisx, PlayState* play) { void EnWallmas_TimerInit(EnWallmas* this, PlayState* play) { Player* player = GET_PLAYER(play); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; - this->actor.flags |= ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; + this->actor.flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED; this->timer = 0x82; this->actor.velocity.y = 0.0f; this->actor.world.pos.y = player->actor.world.pos.y; @@ -182,8 +182,8 @@ void EnWallmas_SetupDrop(EnWallmas* this, PlayState* play) { this->actor.world.pos.y = player->actor.world.pos.y + 300.0f; this->actor.world.rot.y = player->actor.shape.rot.y + 0x8000; this->actor.floorHeight = player->actor.floorHeight; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; - this->actor.flags &= ~ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; + this->actor.flags &= ~ACTOR_FLAG_DRAW_CULLING_DISABLED; this->actionFunc = EnWallmas_Drop; } @@ -278,7 +278,7 @@ void EnWallmas_SetupTakePlayer(EnWallmas* this, PlayState* play) { void EnWallmas_ProximityOrSwitchInit(EnWallmas* this) { this->timer = 0; this->actor.draw = NULL; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (this->actor.params == WMT_PROXIMITY || this->actor.params == WMT_SHADOWTAG) { this->actionFunc = EnWallmas_WaitForProximity; } else { @@ -541,7 +541,7 @@ void EnWallmas_ColUpdate(EnWallmas* this, PlayState* play) { if (Actor_ApplyDamage(&this->actor) == 0) { Enemy_StartFinishingBlow(play, &this->actor); Audio_PlayActorSound2(&this->actor, NA_SE_EN_FALL_DEAD); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { if (this->actor.colChkInfo.damage != 0) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_FALL_DAMAGE); diff --git a/soh/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c b/soh/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c index f8b1cfd10..123384e63 100644 --- a/soh/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c +++ b/soh/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c @@ -7,7 +7,7 @@ #include "z_en_weather_tag.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnWeatherTag_Init(Actor* thisx, PlayState* play); void EnWeatherTag_Destroy(Actor* thisx, PlayState* play); @@ -54,7 +54,7 @@ void EnWeatherTag_Destroy(Actor* thisx, PlayState* play) { void EnWeatherTag_Init(Actor* thisx, PlayState* play) { EnWeatherTag* this = (EnWeatherTag*)thisx; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; switch (this->actor.params & 0xF) { case EN_WEATHER_TAG_TYPE_CLOUDY_MARKET: diff --git a/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c b/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c index 80d82f702..daff8bc46 100644 --- a/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c +++ b/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c @@ -9,7 +9,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) void EnWeiyer_Init(Actor* thisx, PlayState* play); void EnWeiyer_Destroy(Actor* thisx, PlayState* play); @@ -576,7 +576,7 @@ void func_80B3368C(EnWeiyer* this, PlayState* play) { } else if (Actor_ApplyDamage(&this->actor) == 0) { Enemy_StartFinishingBlow(play, &this->actor); Audio_PlayActorSound2(&this->actor, NA_SE_EN_EIER_DEAD); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; func_80B32724(this); GameInteractor_ExecuteOnEnemyDefeat(&this->actor); } else { diff --git a/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c b/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c index 91a23dc79..155bfa357 100644 --- a/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c +++ b/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c @@ -11,7 +11,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnWf_Init(Actor* thisx, PlayState* play); void EnWf_Destroy(Actor* thisx, PlayState* play); @@ -375,7 +375,7 @@ void EnWf_SetupWaitToAppear(EnWf* this) { this->actionTimer = 20; this->unk_300 = false; this->action = WOLFOS_ACTION_WAIT_TO_APPEAR; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.scale.y = 0.0f; this->actor.gravity = 0.0f; EnWf_SetupAction(this, EnWf_WaitToAppear); @@ -387,7 +387,7 @@ void EnWf_WaitToAppear(EnWf* this, PlayState* play) { if (this->actor.xzDistToPlayer < 240.0f) { this->actionTimer = 5; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; // Disable miniboss music with Enemy Randomizer because the music would keep // playing if the enemy was never defeated, which is common with Enemy Randomizer. @@ -1195,7 +1195,7 @@ void EnWf_SetupDie(EnWf* this) { } this->action = WOLFOS_ACTION_DIE; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionTimer = this->skelAnime.animLength; Audio_PlayActorSound2(&this->actor, NA_SE_EN_WOLFOS_DEAD); EnWf_SetupAction(this, EnWf_Die); diff --git a/soh/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c b/soh/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c index a18adafcf..8f140ae57 100644 --- a/soh/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c +++ b/soh/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c @@ -116,7 +116,7 @@ void EnWonderItem_Init(Actor* thisx, PlayState* play) { osSyncPrintf("\n\n"); // "Mysterious mystery, very mysterious" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 不思議不思議まか不思議 \t ☆☆☆☆☆ %x\n" VT_RST, this->actor.params); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->wonderMode = (this->actor.params >> 0xB) & 0x1F; this->itemDrop = (this->actor.params >> 6) & 0x1F; diff --git a/soh/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c b/soh/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c index 930db68d4..a72eb3930 100644 --- a/soh/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c +++ b/soh/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c @@ -7,7 +7,7 @@ #include "z_en_wonder_talk.h" #include "vt.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_NO_LOCKON) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_LOCK_ON_DISABLED) void EnWonderTalk_Init(Actor* thisx, PlayState* play); void EnWonderTalk_Destroy(Actor* thisx, PlayState* play); @@ -147,7 +147,7 @@ void func_80B3943C(EnWonderTalk* this, PlayState* play) { } } else { if (this->switchFlag >= 0) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Flags_SetSwitch(play, this->switchFlag); } this->actionFunc = func_80B391CC; @@ -179,7 +179,7 @@ void func_80B3943C(EnWonderTalk* this, PlayState* play) { void func_80B395F0(EnWonderTalk* this, PlayState* play) { if (this->unk_156 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) { if (this->switchFlag >= 0) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; Flags_SetSwitch(play, this->switchFlag); } switch (this->unk_150) { diff --git a/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c b/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c index ffc5062e7..33daf2692 100644 --- a/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c +++ b/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c @@ -8,7 +8,7 @@ #include "vt.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_NO_LOCKON) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_LOCK_ON_DISABLED) void EnWonderTalk2_Init(Actor* thisx, PlayState* play); void EnWonderTalk2_Destroy(Actor* thisx, PlayState* play); @@ -93,7 +93,7 @@ void EnWonderTalk2_Init(Actor* thisx, PlayState* play) { this->talkMode = 4; } if (this->talkMode == 3) { - this->actor.flags &= ~ACTOR_FLAG_NO_LOCKON; + this->actor.flags &= ~ACTOR_FLAG_LOCK_ON_DISABLED; this->actionFunc = EnWonderTalk2_DoNothing; } else { this->actionFunc = func_80B3A10C; @@ -116,7 +116,7 @@ void func_80B3A15C(EnWonderTalk2* this, PlayState* play) { this->unk_158++; if ((this->switchFlag >= 0) && Flags_GetSwitch(play, this->switchFlag)) { if (!this->unk_15A) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->unk_15A = true; } } else if (Actor_ProcessTalkRequest(&this->actor, play)) { @@ -194,7 +194,7 @@ void func_80B3A3D4(EnWonderTalk2* this, PlayState* play) { if (this->talkMode == 4) { this->unk_15A = true; } - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED); if (GameInteractor_Should(VB_WONDER_TALK, true, this)) { Player_SetCsActionWithHaltedActors(play, NULL, 7); } @@ -211,7 +211,7 @@ void func_80B3A4F8(EnWonderTalk2* this, PlayState* play) { this->unk_158++; if (this->switchFlag >= 0 && Flags_GetSwitch(play, this->switchFlag)) { if (!this->unk_15A) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->unk_15A = true; } } else if ((this->talkMode != 4) || !this->unk_15A) { @@ -259,7 +259,7 @@ void func_80B3A4F8(EnWonderTalk2* this, PlayState* play) { Message_StartTextbox(play, this->actor.textId, NULL); Player_SetCsActionWithHaltedActors(play, NULL, 8); } - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->actionFunc = func_80B3A3D4; } diff --git a/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c b/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c index fc25db9af..6f753af03 100644 --- a/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c +++ b/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c @@ -291,7 +291,7 @@ void EnWood02_Init(Actor* thisx, PlayState* play2) { this->actor.world.pos.x += (sSpawnSin * sSpawnDistance[5]); this->actor.world.pos.z += (sSpawnCos * sSpawnDistance[5]); } else { - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } // Snap to floor, or remove if over void @@ -332,7 +332,7 @@ void EnWood02_Update(Actor* thisx, PlayState* play2) { // Despawn extra trees in a group if out of range if ((this->spawnType == WOOD_SPAWN_SPAWNED) && (this->actor.parent != NULL)) { - if (!(this->actor.flags & ACTOR_FLAG_ACTIVE)) { + if (!(this->actor.flags & ACTOR_FLAG_INSIDE_CULLING_VOLUME)) { new_var = this->unk_14E[0]; phi_v0 = 0; diff --git a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c index a5d582db2..89d889a38 100644 --- a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -17,7 +17,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnXc_Init(Actor* thisx, PlayState* play); void EnXc_Destroy(Actor* thisx, PlayState* play); @@ -2216,7 +2216,7 @@ void EnXc_SetupDialogueAction(EnXc* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, play)) { this->action = SHEIK_ACTION_IN_DIALOGUE; } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; //this arrangment is cute but I would rather handle all message selection in ship code + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; //this arrangment is cute but I would rather handle all message selection in ship code if (INV_CONTENT(ITEM_HOOKSHOT) != ITEM_NONE) { this->actor.textId = 0x7010; //"You have what you need" } else { @@ -2229,7 +2229,7 @@ void EnXc_SetupDialogueAction(EnXc* this, PlayState* play) { void func_80B41798(EnXc* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { this->action = SHEIK_ACTION_BLOCK_PEDESTAL; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } } diff --git a/soh/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c b/soh/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c index be77887db..683e601a0 100644 --- a/soh/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c +++ b/soh/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c @@ -81,7 +81,7 @@ void EnYabusameMark_Init(Actor* thisx, PlayState* play) { osSyncPrintf("\n\n"); osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ やぶさめまと ☆☆☆☆☆ %x\n" VT_RST, this->actor.params); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->typeIndex = this->actor.params; this->actor.targetMode = 5; osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 種類インデックス \t ☆☆☆☆☆ %d\n" VT_RST, this->typeIndex); @@ -105,7 +105,7 @@ void EnYabusameMark_Init(Actor* thisx, PlayState* play) { Collider_InitQuad(play, &this->collider); Collider_SetQuad(play, &this->collider, &this->actor, &sQuadInit); this->worldPos = this->actor.world.pos; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; if (gSaveContext.sceneSetupIndex != 4) { Actor_Kill(&this->actor); return; diff --git a/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c b/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c index 96cda6951..cccfe2414 100644 --- a/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c +++ b/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c @@ -8,7 +8,7 @@ #include "objects/object_yukabyun/object_yukabyun.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnYukabyun_Init(Actor* thisx, PlayState* play); void EnYukabyun_Destroy(Actor* thisx, PlayState* play); @@ -82,7 +82,7 @@ void func_80B43A94(EnYukabyun* this, PlayState* play) { this->unk_150--; } if (this->unk_150 == 0) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE; this->actionfunc = func_80B43AD4; } } @@ -125,7 +125,7 @@ void EnYukabyun_Update(Actor* thisx, PlayState* play) { this->collider.base.atFlags &= ~AT_HIT; this->collider.base.acFlags &= ~AC_HIT; this->collider.base.ocFlags1 &= ~OC1_HIT; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 30, NA_SE_EN_OCTAROCK_ROCK); this->actionfunc = EnYukabyun_Break; } @@ -137,7 +137,7 @@ void EnYukabyun_Update(Actor* thisx, PlayState* play) { Actor_UpdateBgCheckInfo(play, &this->actor, 5.0f, 20.0f, 8.0f, 5); Collider_UpdateCylinder(&this->actor, &this->collider); - this->actor.flags |= ACTOR_FLAG_PLAY_HIT_SFX; + this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base); CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base); diff --git a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c index 85a878cc6..97254cd46 100644 --- a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c +++ b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c @@ -9,7 +9,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnZf_Init(Actor* thisx, PlayState* play); void EnZf_Destroy(Actor* thisx, PlayState* play); @@ -636,7 +636,7 @@ void EnZf_SetupDropIn(EnZf* this) { this->hopAnimIndex = 1; this->action = ENZF_ACTION_DROP_IN; this->actor.bgCheckFlags &= ~2; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.shape.rot.y = this->actor.world.rot.y = this->actor.yawTowardsPlayer; EnZf_SetupAction(this, EnZf_DropIn); } @@ -644,7 +644,7 @@ void EnZf_SetupDropIn(EnZf* this) { void EnZf_DropIn(EnZf* this, PlayState* play) { if (this->unk_3F0 == 1) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_CRY); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; if (this->actor.params == ENZF_TYPE_LIZALFOS_MINIBOSS_A) { func_800F5ACC(NA_BGM_MINI_BOSS); @@ -656,7 +656,7 @@ void EnZf_DropIn(EnZf* this, PlayState* play) { this->unk_3F0--; } else if (this->actor.xzDistToPlayer <= 160.0f) { this->unk_3F0 = 0; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_CRY); } @@ -1904,7 +1904,7 @@ void EnZf_SetupDie(EnZf* this) { } this->action = ENZF_ACTION_DIE; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; if (D_80B4A1B4 != -1) { if (this->actor.prev != NULL) { diff --git a/soh/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c b/soh/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c index 584ab5686..c334944ef 100644 --- a/soh/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c +++ b/soh/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c @@ -7,7 +7,7 @@ #include "z_en_zl1.h" #include "objects/object_zl1/object_zl1.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) void EnZl1_Init(Actor* thisx, PlayState* play); void EnZl1_Destroy(Actor* thisx, PlayState* play); @@ -556,7 +556,7 @@ void func_80B4BF2C(EnZl1* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { Player_SetCsActionWithHaltedActors(play, &this->actor, 7); Interface_ChangeAlpha(50); - this->actor.flags &= ~ACTOR_FLAG_PLAYER_TALKED_TO; + this->actor.flags &= ~ACTOR_FLAG_TALK; this->unk_1E2 = 4; } break; diff --git a/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c b/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c index 672f8a63b..6f2a816f6 100644 --- a/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c +++ b/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c @@ -12,7 +12,7 @@ #include "objects/object_zl2_anime1/object_zl2_anime1.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnZl2_Init(Actor* thisx, PlayState* play); void EnZl2_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index 125b7351a..d01fc77d4 100644 --- a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -13,7 +13,7 @@ #include "objects/object_zl2_anime2/object_zl2_anime2.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnZl3_Init(Actor* thisx, PlayState* play); void EnZl3_Destroy(Actor* thisx, PlayState* play); @@ -1009,7 +1009,7 @@ void func_80B55780(EnZl3* this, PlayState* play) { this->drawConfig = 1; osSyncPrintf("ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n"); EnZl3_setMouthIndex(this, 1); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } void func_80B55808(EnZl3* this) { @@ -1106,8 +1106,8 @@ void func_80B55C4C(EnZl3* this, s32 arg1) { void func_80B55C70(EnZl3* this) { func_80B54E14(this, &gZelda2Anime2Anim_008684, 2, -8.0f, 0); this->action = 12; - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } void func_80B55CCC(EnZl3* this, s32 arg1) { @@ -1120,20 +1120,20 @@ void func_80B55D00(EnZl3* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, play)) { this->action = 13; } else if (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) <= 0x4300) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.textId = 0x70D5; func_8002F2F4(&this->actor, play); } else { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } } void func_80B55DB0(EnZl3* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->action = 12; } } @@ -1179,14 +1179,14 @@ void func_80B55F6C(EnZl3* this, PlayState* play) { BossGanon2* bossGanon2 = func_80B53488(this, play); if ((bossGanon2 != NULL) && (bossGanon2->unk_324 <= (10.0f / 81.0f))) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.textId = 0x7059; func_8002F2F4(&this->actor, play); } } else { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } } @@ -1211,8 +1211,8 @@ void func_80B56090(EnZl3* this, s32 arg1) { void func_80B56108(EnZl3* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->action = 16; } } @@ -1241,22 +1241,22 @@ void func_80B56214(EnZl3* this, PlayState* play) { if (bossGanon2 != NULL) { if (bossGanon2->unk_324 <= (10.0f / 81.0f)) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.textId = 0x7059; func_8002F2F4(&this->actor, play); } } } else { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } } void func_80B562F4(EnZl3* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { - this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->action = 20; } } @@ -1696,7 +1696,7 @@ void func_80B57350(EnZl3* this, PlayState* play) { s16 temp_v0 = this->actor.yawTowardsPlayer - this->actor.shape.rot.y; if (ABS(temp_v0) <= 0x4300) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.textId = func_80B572F0(play); func_8002F2F4(&this->actor, play); } @@ -2519,7 +2519,7 @@ void func_80B59828(EnZl3* this, PlayState* play) { s16 newRotY; func_80B54E14(this, &gZelda2Anime2Anim_009FBC, 0, 0.0f, 0); - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; func_80B56F10(this, play); newRotY = func_80B571A8(this); this->actor.shape.rot.y = newRotY; diff --git a/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c b/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c index a50d64766..01c119c89 100644 --- a/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c +++ b/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c @@ -11,7 +11,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) typedef enum { /* 0 */ ZL4_CS_WAIT, diff --git a/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c b/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c index bae52cd47..474830bbd 100644 --- a/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c +++ b/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c @@ -10,7 +10,7 @@ #include "soh/frame_interpolation.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) typedef enum { /* 0 */ ENZO_EFFECT_NONE, @@ -612,7 +612,7 @@ void EnZo_Init(Actor* thisx, PlayState* play) { this->alpha = 255.0f; this->actionFunc = EnZo_Standing; } else { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnZo_Submerged; } } @@ -657,7 +657,7 @@ void EnZo_Surface(EnZo* this, PlayState* play) { Audio_PlayActorSound2(&this->actor, NA_SE_EV_OUT_OF_WATER); EnZo_SpawnSplashes(this); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENZO_ANIM_3); - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actionFunc = EnZo_TreadWater; this->actor.velocity.y = 0.0f; this->alpha = 255.0f; @@ -707,7 +707,7 @@ void EnZo_Dive(EnZo* this, PlayState* play) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { Audio_PlayActorSound2(&this->actor, NA_SE_EV_DIVE_WATER); EnZo_SpawnSplashes(this); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->actor.velocity.y = -4.0f; this->skelAnime.playSpeed = 0.0f; } diff --git a/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c b/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c index 986f60c02..5c94617d4 100644 --- a/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c +++ b/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c @@ -11,7 +11,7 @@ #include "overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h" #include "overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef struct { /* 0x00 */ Vec3f pos; diff --git a/soh/src/overlays/actors/ovl_End_Title/z_end_title.c b/soh/src/overlays/actors/ovl_End_Title/z_end_title.c index 3e83e5ae3..5a8e06d43 100644 --- a/soh/src/overlays/actors/ovl_End_Title/z_end_title.c +++ b/soh/src/overlays/actors/ovl_End_Title/z_end_title.c @@ -6,7 +6,7 @@ #include "z_end_title.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void EndTitle_Init(Actor* thisx, PlayState* play); void EndTitle_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c index 01d63248f..a98f98502 100644 --- a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -14,7 +14,7 @@ #include "soh/OTRGlobals.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED #define WATER_SURFACE_Y(play) play->colCtx.colHeader->waterBoxes->ySurface bool getShouldSpawnLoaches(); @@ -881,7 +881,7 @@ void Fishing_Init(Actor* thisx, PlayState* play2) { thisx->focus.pos = thisx->world.pos; thisx->focus.pos.y += 75.0f; - thisx->flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; if (sLinkAge != LINK_AGE_CHILD) { if (HIGH_SCORE(HS_FISHING) & HS_FISH_STOLE_HAT) { @@ -1016,7 +1016,7 @@ void Fishing_Init(Actor* thisx, PlayState* play2) { this->fishState = 100; Actor_ChangeCategory(play, &play->actorCtx, thisx, ACTORCAT_PROP); thisx->targetMode = 0; - thisx->flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; + thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->lightNode = LightContext_InsertLight(play, &play->lightCtx, &this->lightInfo); } else { this->fishState = 10; @@ -2900,7 +2900,7 @@ void Fishing_HandleAquariumDialog(Fishing* this, PlayState* play) { if (!this->isAquariumMessage) { if (this->aquariumWaitTimer == 0) { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; if (Actor_ProcessTalkRequest(&this->actor, play)) { sFishLengthToWeigh = sFishingRecordLength; @@ -2910,7 +2910,7 @@ void Fishing_HandleAquariumDialog(Fishing* this, PlayState* play) { } } else { this->aquariumWaitTimer--; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } } else if (Actor_TextboxIsClosing(&this->actor, play)) { this->isAquariumMessage = false; @@ -3000,9 +3000,9 @@ void Fishing_UpdateFish(Actor* thisx, PlayState* play2) { } if ((D_80B7E0B0 != 0) || (sSubCamId != 0) || ((player->actor.world.pos.z > 1150.0f) && (this->fishState != 100))) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; if (sRodCastState != 0) { if (D_80B7E0B2 == 0) { this->actor.focus.pos = sLurePos; @@ -3219,7 +3219,7 @@ void Fishing_UpdateFish(Actor* thisx, PlayState* play2) { if (sLureEquipped == FS_LURE_SINKING) { func_80B70ED4(this, input); } else { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } break; @@ -3256,7 +3256,7 @@ void Fishing_UpdateFish(Actor* thisx, PlayState* play2) { if (sLureEquipped == FS_LURE_SINKING) { func_80B70ED4(this, input); } else { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } } break; @@ -3300,7 +3300,7 @@ void Fishing_UpdateFish(Actor* thisx, PlayState* play2) { this->fishTargetPos.z = Rand_ZeroFloat(50.0f); } - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; break; case -2: @@ -3339,7 +3339,7 @@ void Fishing_UpdateFish(Actor* thisx, PlayState* play2) { } Math_ApproachF(&this->rotationStep, 2048.0f, 1.0f, 128.0f); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } break; @@ -5262,9 +5262,9 @@ void Fishing_UpdateOwner(Actor* thisx, PlayState* play2) { SkelAnime_Update(&this->skelAnime); if ((sOwnerTheftTimer != 0) || (Message_GetState(&play->msgCtx) != TEXT_STATE_NONE)) { - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } else { - this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED; } if ((this->actor.xzDistToPlayer < 120.0f) || (Message_GetState(&play->msgCtx) != TEXT_STATE_NONE)) { diff --git a/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c index 8088c6262..c724cf7d5 100644 --- a/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c +++ b/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c @@ -8,7 +8,7 @@ #include #include "soh/OTRGlobals.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void ItemEtcetera_Init(Actor* thisx, PlayState* play); void ItemEtcetera_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c b/soh/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c index 04ed7582c..204358af1 100644 --- a/soh/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c +++ b/soh/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c @@ -6,7 +6,7 @@ #include "z_item_inbox.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void ItemInbox_Init(Actor* thisx, PlayState* play); void ItemInbox_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c b/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c index 99cde87d6..ba9d3851b 100644 --- a/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c +++ b/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c @@ -9,7 +9,7 @@ #include "soh/OTRGlobals.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void ItemOcarina_Init(Actor* thisx, PlayState* play); void ItemOcarina_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Item_Shield/z_item_shield.c b/soh/src/overlays/actors/ovl_Item_Shield/z_item_shield.c index 8c40e346e..065c60c68 100644 --- a/soh/src/overlays/actors/ovl_Item_Shield/z_item_shield.c +++ b/soh/src/overlays/actors/ovl_Item_Shield/z_item_shield.c @@ -8,7 +8,7 @@ #include "z_item_shield.h" #include "objects/object_link_child/object_link_child.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void ItemShield_Init(Actor* thisx, PlayState* play); void ItemShield_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c b/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c index 069e7ddbe..0e3ca8a2d 100644 --- a/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c +++ b/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c @@ -7,7 +7,7 @@ #include "z_magic_dark.h" #include "objects/gameplay_keep/gameplay_keep.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void MagicDark_Init(Actor* thisx, PlayState* play); void MagicDark_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c b/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c index da0fb02e5..b6060af74 100644 --- a/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c +++ b/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c @@ -7,7 +7,7 @@ #include "z_magic_fire.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void MagicFire_Init(Actor* thisx, PlayState* play); void MagicFire_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c b/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c index 3d8d0cff0..e4afe9e47 100644 --- a/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c +++ b/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c @@ -7,7 +7,7 @@ #include "z_magic_wind.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void MagicWind_Init(Actor* thisx, PlayState* play); void MagicWind_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c b/soh/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c index 0391d39d7..70abe25ec 100644 --- a/soh/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c +++ b/soh/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c @@ -8,7 +8,7 @@ #include "objects/object_mir_ray/object_mir_ray.h" #include "soh/frame_interpolation.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) void MirRay_Init(Actor* thisx, PlayState* play); void MirRay_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/soh/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c index 968a6a3fc..214487e8d 100644 --- a/soh/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c +++ b/soh/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c @@ -640,7 +640,7 @@ void ObjBean_WaitForWater(ObjBean* this, PlayState* play) { ObjBean_SetupGrowWaterPhase1(this); D_80B90E30 = this; OnePointCutscene_Init(play, 2210, -99, &this->dyna.actor, MAIN_CAM); - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; return; } @@ -745,7 +745,7 @@ void ObjBean_GrowWaterPhase5(ObjBean* this, PlayState* play) { this->transformFunc(this); if (this->timer <= 0) { func_80B8FF50(this); - this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; } } @@ -770,7 +770,7 @@ void ObjBean_SetupFly(ObjBean* this) { this->actionFunc = ObjBean_Fly; ObjBean_SetDrawMode(this, BEAN_STATE_DRAW_PLANT); this->dyna.actor.speedXZ = 0.0f; - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; // Never stop updating + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; // Never stop updating } void ObjBean_Fly(ObjBean* this, PlayState* play) { @@ -782,7 +782,7 @@ void ObjBean_Fly(ObjBean* this, PlayState* play) { ObjBean_SetupPath(this, play); ObjBean_SetupWaitForStepOff(this); - this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; // Never stop updating (disable) + this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; // Never stop updating (disable) camera = play->cameraPtrs[MAIN_CAM]; if ((camera->setting == CAM_SET_BEAN_LOST_WOODS) || (camera->setting == CAM_SET_BEAN_GENERIC)) { diff --git a/soh/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c b/soh/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c index 0a1736dc4..0ae7ce195 100644 --- a/soh/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c +++ b/soh/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c @@ -8,7 +8,7 @@ #include "objects/object_dekujr/object_dekujr.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void ObjDekujr_Init(Actor* thisx, PlayState* play); void ObjDekujr_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c b/soh/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c index 952b7082f..f22e7b5b4 100644 --- a/soh/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c +++ b/soh/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c @@ -111,7 +111,7 @@ void func_80B93D90(ObjHsblock* this) { } void func_80B93DB0(ObjHsblock* this) { - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 105.0f; ObjHsblock_SetupAction(this, func_80B93DF4); } @@ -132,7 +132,7 @@ void func_80B93E5C(ObjHsblock* this, PlayState* play) { this->dyna.actor.velocity.y, 0.3f)) < 0.001f) { this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y; func_80B93D90(this); - this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; } } diff --git a/soh/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c b/soh/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c index 699ae6e7d..01ec2c393 100644 --- a/soh/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c +++ b/soh/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c @@ -7,7 +7,7 @@ #include "z_obj_ice_poly.h" #include "objects/gameplay_keep/gameplay_keep.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void ObjIcePoly_Init(Actor* thisx, PlayState* play); void ObjIcePoly_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c b/soh/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c index eaeaaef07..16e27e39e 100644 --- a/soh/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c +++ b/soh/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c @@ -8,7 +8,7 @@ #include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_CAN_PRESS_SWITCH) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_CAN_PRESS_SWITCHES) void ObjKibako_Init(Actor* thisx, PlayState* play); void ObjKibako_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c b/soh/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c index fdb376027..d6452d253 100644 --- a/soh/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c +++ b/soh/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c @@ -148,7 +148,7 @@ void ObjKibako2_Idle(ObjKibako2* this, PlayState* play) { func_80033684(play, &this->dyna.actor) != NULL) { ObjKibako2_Break(this, play); SoundSource_PlaySfxAtFixedWorldPos(play, &this->dyna.actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK); - this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->dyna.actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; func_8003EBF8(play, &play->colCtx.dyna, this->dyna.bgId); this->dyna.actor.draw = NULL; this->actionFunc = ObjKibako2_Kill; diff --git a/soh/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c b/soh/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c index 166dd4c36..424d669a2 100644 --- a/soh/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c +++ b/soh/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c @@ -8,7 +8,7 @@ #include "objects/object_d_lift/object_d_lift.h" #include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void ObjLift_Init(Actor* thisx, PlayState* play); void ObjLift_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index 59d1b6203..87534982b 100644 --- a/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -10,7 +10,7 @@ #include "objects/object_lightswitch/object_lightswitch.h" #include "soh/OTRGlobals.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED typedef enum { /* 0x00 */ FACE_EYES_CLOSED, @@ -225,7 +225,7 @@ void ObjLightswitch_Init(Actor* thisx, PlayState* play) { this->actor.shape.rot.z = 0; this->actor.world.rot.x = this->actor.home.rot.x = this->actor.shape.rot.x; this->actor.world.rot.z = this->actor.home.rot.z = this->actor.shape.rot.z; - this->actor.flags |= ACTOR_FLAG_DRAW_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED; if (Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_OBJ_OSHIHIKI, this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z, 0, this->actor.home.rot.y, 0, (0xFF << 8) | PUSHBLOCK_SMALL_START_ON) == NULL) { diff --git a/soh/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c b/soh/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c index 82048ffe9..1fb3effc1 100644 --- a/soh/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c +++ b/soh/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c @@ -7,7 +7,7 @@ #include "z_obj_makekinsuta.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void ObjMakekinsuta_Init(Actor* thisx, PlayState* play); void ObjMakekinsuta_Update(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c b/soh/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c index 133abc310..873d41e8a 100644 --- a/soh/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c +++ b/soh/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c @@ -8,7 +8,7 @@ #include "overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h" #include "vt.h" -#define FLAGS ACTOR_FLAG_DRAW_WHILE_CULLED +#define FLAGS ACTOR_FLAG_DRAW_CULLING_DISABLED void ObjMakeoshihiki_Init(Actor* thisx, PlayState* play); void ObjMakeoshihiki_Draw(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c b/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c index 94c1d468b..1bf6595b5 100644 --- a/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c +++ b/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c @@ -155,7 +155,7 @@ void ObjMure_SpawnActors0(ObjMure* this, PlayState* play) { Actor_Spawn(ac, play, sSpawnActorIds[this->type], pos.x, pos.y, pos.z, this->actor.world.rot.x, this->actor.world.rot.y, this->actor.world.rot.z, sSpawnParams[this->type], true); if (this->children[i] != NULL) { - this->children[i]->flags |= ACTOR_FLAG_ENKUSA_CUT; + this->children[i]->flags |= ACTOR_FLAG_GRASS_DESTROYED; this->children[i]->room = this->actor.room; } else { osSyncPrintf("warning 発生失敗 (%s %d)\n", __FILE__, __LINE__); @@ -255,7 +255,7 @@ void ObjMure_CheckChildren(ObjMure* this, PlayState* play) { if (this->children[i] != NULL) { if (this->childrenStates[i] == OBJMURE_CHILD_STATE_0) { if (this->children[i]->update != NULL) { - if (this->children[i]->flags & ACTOR_FLAG_ENKUSA_CUT) { + if (this->children[i]->flags & ACTOR_FLAG_GRASS_DESTROYED) { this->childrenStates[i] = OBJMURE_CHILD_STATE_2; } } else { @@ -282,7 +282,7 @@ void ObjMure_CulledState(ObjMure* this, PlayState* play) { if (fabsf(this->actor.projectedPos.z) < sZClip[this->type] * distanceMultiplier) { // #endregion this->actionFunc = ObjMure_ActiveState; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; ObjMure_SpawnActors(this, play); } } @@ -411,7 +411,7 @@ void ObjMure_ActiveState(ObjMure* this, PlayState* play) { if ((sZClip[this->type] + 40.0f) * distanceMultiplier <= fabsf(this->actor.projectedPos.z)) { // #endregion this->actionFunc = ObjMure_CulledState; - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; ObjMure_KillActors(this, play); } else if (sTypeGroupBehaviorFunc[this->type] != NULL) { sTypeGroupBehaviorFunc[this->type](this, play); diff --git a/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c b/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c index 2be6ea478..49d75d735 100644 --- a/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c +++ b/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c @@ -192,7 +192,7 @@ void func_80B9A658(ObjMure2* this) { void func_80B9A668(ObjMure2* this, PlayState* play) { if (Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z) < (sDistSquared1[this->actor.params & 3] * this->unk_184)) { - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; ObjMure2_SpawnActors(this, play); func_80B9A6E8(this); } @@ -207,7 +207,7 @@ void func_80B9A6F8(ObjMure2* this, PlayState* play) { if ((sDistSquared2[this->actor.params & 3] * this->unk_184) <= Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z)) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; ObjMure2_CleanupAndDie(this, play); func_80B9A658(this); } diff --git a/soh/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c b/soh/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c index 35d425ea4..ba9b43830 100644 --- a/soh/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c +++ b/soh/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c @@ -172,7 +172,7 @@ void func_80B9AF64(ObjMure3* this, PlayState* play) { static ObjMure3SpawnFunc spawnFuncs[] = { func_80B9A9D0, func_80B9AA90, func_80B9ABA0 }; if (Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z) < SQ(1150.0f)) { - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; spawnFuncs[(this->actor.params >> 13) & 7](this, play); func_80B9AFEC(this); } @@ -185,7 +185,7 @@ void func_80B9AFEC(ObjMure3* this) { void func_80B9AFFC(ObjMure3* this, PlayState* play) { func_80B9ADCC(this, play); if (Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z) >= SQ(1450.0f)) { - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; func_80B9ACE4(this, play); func_80B9AF54(this); } diff --git a/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c b/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c index c69417461..df076327d 100644 --- a/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c +++ b/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c @@ -9,7 +9,7 @@ #include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void ObjOshihiki_Init(Actor* thisx, PlayState* play); void ObjOshihiki_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c b/soh/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c index 21ec649f9..5bef60ef9 100644 --- a/soh/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c +++ b/soh/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c @@ -6,7 +6,7 @@ #include "z_obj_roomtimer.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void ObjRoomtimer_Init(Actor* thisx, PlayState* play); void ObjRoomtimer_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c b/soh/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c index 05e3577c0..82c9f2cc6 100644 --- a/soh/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c +++ b/soh/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c @@ -9,7 +9,7 @@ #include "vt.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED +#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED // type: (this->dyna.actor.params & 7) // subtype: (this->dyna.actor.params >> 4 & 7) @@ -313,7 +313,7 @@ void ObjSwitch_Init(Actor* thisx, PlayState* play) { } if (type == OBJSWITCH_TYPE_CRYSTAL_TARGETABLE) { - this->dyna.actor.flags |= ACTOR_FLAG_TARGETABLE; + this->dyna.actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->dyna.actor.targetMode = 4; } diff --git a/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c b/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c index bf9300798..c1a4c72f9 100644 --- a/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c +++ b/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c @@ -9,7 +9,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/object_syokudai/object_syokudai.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAGGED_BY_HOOKSHOT) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER) void ObjSyokudai_Init(Actor* thisx, PlayState* play); void ObjSyokudai_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c b/soh/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c index 1701eb60d..3191fa036 100644 --- a/soh/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c +++ b/soh/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c @@ -7,7 +7,7 @@ #include "z_obj_timeblock.h" #include "objects/object_timeblock/object_timeblock.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA | ACTOR_FLAG_NO_LOCKON) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_LOCK_ON_DISABLED) void ObjTimeblock_Init(Actor* thisx, PlayState* play); void ObjTimeblock_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c b/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c index 5c2c58dc4..c4d8c65f4 100644 --- a/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c +++ b/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c @@ -10,7 +10,7 @@ #include "objects/object_tsubo/object_tsubo.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_ALWAYS_THROWN) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_THROW_ONLY) void ObjTsubo_Init(Actor* thisx, PlayState* play); void ObjTsubo_Destroy(Actor* thisx, PlayState* play); @@ -232,7 +232,7 @@ void ObjTsubo_WaitForObject(ObjTsubo* this, PlayState* play) { } this->actor.objBankIndex = this->objTsuboBankIndex; ObjTsubo_SetupIdle(this); - this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; } } @@ -282,7 +282,7 @@ void ObjTsubo_SetupLiftedUp(ObjTsubo* this) { this->actionFunc = ObjTsubo_LiftedUp; this->actor.room = -1; Player_PlaySfx(&this->actor, NA_SE_PL_PULL_UP_POT); - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; } void ObjTsubo_LiftedUp(ObjTsubo* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c b/soh/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c index f4c77c73f..52e916e4b 100644 --- a/soh/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c +++ b/soh/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c @@ -8,7 +8,7 @@ #include "objects/object_timeblock/object_timeblock.h" #include "vt.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA | ACTOR_FLAG_NO_LOCKON) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_LOCK_ON_DISABLED) void ObjWarp2block_Init(Actor* thisx, PlayState* play); void ObjWarp2block_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index a318cf759..26815fb32 100644 --- a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -12,7 +12,7 @@ #include "soh/frame_interpolation.h" #include -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void ObjectKankyo_Init(Actor* thisx, PlayState* play); void ObjectKankyo_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c index 8aa68b160..72ece6769 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c +++ b/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c @@ -7,7 +7,7 @@ #include "z_oceff_spot.h" #include "vt.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void OceffSpot_Init(Actor* thisx, PlayState* play); void OceffSpot_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c b/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c index 228e13d21..fe3876df3 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c +++ b/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c @@ -8,7 +8,7 @@ #include "soh/OTRGlobals.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void OceffStorm_Init(Actor* thisx, PlayState* play); void OceffStorm_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c b/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c index 052de7f0d..14b60a8b4 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c +++ b/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c @@ -8,7 +8,7 @@ #include "vt.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void OceffWipe_Init(Actor* thisx, PlayState* play); void OceffWipe_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c index a9eabca24..0936b0605 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c +++ b/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c @@ -8,7 +8,7 @@ #include "vt.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void OceffWipe2_Init(Actor* thisx, PlayState* play); void OceffWipe2_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c index e0ceadeb4..4b9f53d54 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c +++ b/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c @@ -8,7 +8,7 @@ #include "vt.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void OceffWipe3_Init(Actor* thisx, PlayState* play); void OceffWipe3_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c b/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c index 6067ed361..37ccdb531 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c +++ b/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c @@ -8,7 +8,7 @@ #include "vt.h" #include "soh/ResourceManagerHelpers.h" -#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) +#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void OceffWipe4_Init(Actor* thisx, PlayState* play); void OceffWipe4_Destroy(Actor* thisx, PlayState* play); diff --git a/soh/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c b/soh/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c index 5b426e709..03da64049 100644 --- a/soh/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c +++ b/soh/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c @@ -10,7 +10,7 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "vt.h" -#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void ShotSun_Init(Actor* thisx, PlayState* play); void ShotSun_Destroy(Actor* thisx, PlayState* play); @@ -63,15 +63,15 @@ void ShotSun_Init(Actor* thisx, PlayState* play) { params = this->actor.params & 0xFF; if (params == 0x40 || params == 0x41) { this->unk_1A4 = 0; - this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; - this->actor.flags |= ACTOR_FLAG_NO_FREEZE_OCARINA; + this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED; + this->actor.flags |= ACTOR_FLAG_UPDATE_DURING_OCARINA; this->actionFunc = func_80BADF0C; - this->actor.flags |= ACTOR_FLAG_NO_LOCKON; + this->actor.flags |= ACTOR_FLAG_LOCK_ON_DISABLED; } else { Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); this->actionFunc = ShotSun_UpdateHyliaSun; - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } } diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 496899bc6..7b1454aaf 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -1612,7 +1612,7 @@ BAD_RETURN(s32) func_80832224(Player* this) { s32 Player_IsTalking(PlayState* play) { Player* this = GET_PLAYER(play); - return CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_PLAYER_TALKED_TO); + return CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_TALK); } void Player_AnimPlayOnce(PlayState* play, Player* this, LinkAnimationHeader* anim) { @@ -2424,7 +2424,7 @@ s32 Player_FriendlyLockOnOrParallel(Player* this) { */ s32 Player_UpdateHostileLockOn(Player* this) { if ((this->focusActor != NULL) && - CHECK_FLAG_ALL(this->focusActor->flags, ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE)) { + CHECK_FLAG_ALL(this->focusActor->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)) { this->stateFlags1 |= PLAYER_STATE1_HOSTILE_LOCK_ON; return true; } else { @@ -3841,7 +3841,7 @@ void Player_UpdateZTargeting(Player* this, PlayState* play) { this->stateFlags1 |= PLAYER_STATE1_Z_TARGETING; - if ((nextLockOnActor != NULL) && !(nextLockOnActor->flags & ACTOR_FLAG_NO_LOCKON)) { + if ((nextLockOnActor != NULL) && !(nextLockOnActor->flags & ACTOR_FLAG_LOCK_ON_DISABLED)) { // Navi hovers over the current lock-on actor, so `nextLockOnActor` and `focusActor` // will be the same if already locked on. @@ -3901,7 +3901,7 @@ void Player_UpdateZTargeting(Player* this, PlayState* play) { // is hostile. This is a special case to allow Player to have more freedom of movement and be able // to throw a carried actor at the lock-on actor, even if it is hostile. if ((this->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) || - !CHECK_FLAG_ALL(this->focusActor->flags, ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE)) { + !CHECK_FLAG_ALL(this->focusActor->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)) { this->stateFlags1 |= PLAYER_STATE1_FRIENDLY_ACTOR_FOCUS; } } else { @@ -4845,7 +4845,7 @@ s32 func_808382DC(Player* this, PlayState* play) { Actor* ac = this->cylinder.base.ac; s32 sp4C; - if (ac->flags & ACTOR_FLAG_PLAY_HIT_SFX) { + if (ac->flags & ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT) { Player_PlaySfx(this, NA_SE_PL_BODY_HIT); } @@ -6029,7 +6029,7 @@ s32 Player_ActionHandler_13(Player* this, PlayState* play) { this->av2.actionVar2 = 0x50; this->av1.actionVar1 = -1; } - talkActor->flags |= ACTOR_FLAG_PLAYER_TALKED_TO; + talkActor->flags |= ACTOR_FLAG_TALK; this->focusActor = this->talkActor; } else if (sp2C == EXCH_ITEM_LETTER_RUTO) { this->av1.actionVar1 = 1; @@ -6041,7 +6041,7 @@ s32 Player_ActionHandler_13(Player* this, PlayState* play) { func_80835EA4(play, 4); } - this->actor.flags |= ACTOR_FLAG_PLAYER_TALKED_TO; + this->actor.flags |= ACTOR_FLAG_TALK; this->exchangeItemId = sp2C; if (this->av1.actionVar1 < 0) { @@ -6115,7 +6115,7 @@ s32 Player_ActionHandler_Talk(Player* this, PlayState* play) { canTalkToLockOnWithCUp = (lockOnActor != NULL) && - (CHECK_FLAG_ALL(lockOnActor->flags, ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_NAVI_HAS_INFO) || + (CHECK_FLAG_ALL(lockOnActor->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_TALK_WITH_C_UP) || (lockOnActor->naviEnemyId != 0xFF)); if (canTalkToLockOnWithCUp || (this->naviTextId != 0)) { @@ -6142,13 +6142,13 @@ s32 Player_ActionHandler_Talk(Player* this, PlayState* play) { if ((lockOnActor == NULL) || (lockOnActor == talkOfferActor) || (lockOnActor == cUpTalkActor)) { if (!(this->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) || ((this->heldActor != NULL) && (forceTalkToNavi || (talkOfferActor == this->heldActor) || (cUpTalkActor == this->heldActor) || - ((talkOfferActor != NULL) && (talkOfferActor->flags & ACTOR_FLAG_WILL_TALK))))) { + ((talkOfferActor != NULL) && (talkOfferActor->flags & ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED))))) { if ((this->actor.bgCheckFlags & 1) || (this->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (func_808332B8(this) && !(this->stateFlags2 & PLAYER_STATE2_UNDERWATER))) { if (talkOfferActor != NULL) { this->stateFlags2 |= PLAYER_STATE2_CAN_ACCEPT_TALK_OFFER; - if (CHECK_BTN_ALL(sControlInput->press.button, BTN_A) || (talkOfferActor->flags & ACTOR_FLAG_WILL_TALK)) { + if (CHECK_BTN_ALL(sControlInput->press.button, BTN_A) || (talkOfferActor->flags & ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED)) { cUpTalkActor = NULL; } else if (cUpTalkActor == NULL) { return 0; @@ -6213,7 +6213,7 @@ s32 Player_ActionHandler_0(Player* this, PlayState* play) { return 1; } - if ((this->focusActor != NULL) && (CHECK_FLAG_ALL(this->focusActor->flags, ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_NAVI_HAS_INFO) || + if ((this->focusActor != NULL) && (CHECK_FLAG_ALL(this->focusActor->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_TALK_WITH_C_UP) || (this->focusActor->naviEnemyId != 0xFF))) { this->stateFlags2 |= PLAYER_STATE2_NAVI_ALERT; } else if ((this->naviTextId == 0 || CVarGetInteger(CVAR_ENHANCEMENT("NaviOnL"), 0)) && !Player_CheckHostileLockOn(this) && CHECK_BTN_ALL(sControlInput->press.button, BTN_CUP) && @@ -7436,7 +7436,7 @@ void func_8083EA94(Player* this, PlayState* play) { } s32 func_8083EAF0(Player* this, Actor* actor) { - if ((actor != NULL) && !(actor->flags & ACTOR_FLAG_ALWAYS_THROWN) && + if ((actor != NULL) && !(actor->flags & ACTOR_FLAG_THROW_ONLY) && ((this->linearVelocity < 1.1f) || (actor->id == ACTOR_EN_BOM_CHU))) { return 0; } @@ -9011,7 +9011,7 @@ void Player_Action_8084279C(Player* this, PlayState* play) { func_8083A098(this, GET_PLAYER_ANIM(PLAYER_ANIMGROUP_check_end, this->modelAnimType), play); } - this->actor.flags &= ~ACTOR_FLAG_PLAYER_TALKED_TO; + this->actor.flags &= ~ACTOR_FLAG_TALK; func_8005B1A4(Play_GetCamera(play, 0)); } } @@ -11492,7 +11492,7 @@ void Player_UpdateCamAndSeqModes(PlayState* play, Player* this) { } else if (this->stateFlags2 & PLAYER_STATE2_GRABBING_DYNAPOLY) { camMode = CAM_MODE_PUSHPULL; } else if ((focusActor = this->focusActor) != NULL) { - if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_PLAYER_TALKED_TO)) { + if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_TALK)) { camMode = CAM_MODE_TALK; } else if (this->stateFlags1 & PLAYER_STATE1_FRIENDLY_ACTOR_FOCUS) { if (this->stateFlags1 & PLAYER_STATE1_BOOMERANG_THROWN) { @@ -12241,7 +12241,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) { Player_UpdateShapeYaw(this, play); - if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_PLAYER_TALKED_TO)) { + if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_TALK)) { this->talkActorDistance = 0.0f; } else { this->talkActor = NULL; @@ -13050,9 +13050,9 @@ void Player_Action_Talk(Player* this, PlayState* play) { Player_UpdateUpperBody(this, play); if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { - this->actor.flags &= ~ACTOR_FLAG_PLAYER_TALKED_TO; + this->actor.flags &= ~ACTOR_FLAG_TALK; - if (!CHECK_FLAG_ALL(this->talkActor->flags, ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE)) { + if (!CHECK_FLAG_ALL(this->talkActor->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)) { this->stateFlags2 &= ~PLAYER_STATE2_LOCK_ON_WITH_SWITCH; } @@ -14840,7 +14840,7 @@ void Player_Action_ExchangeItem(Player* this, PlayState* play) { this->unk_862 = 0; if (talkActor->textId != 0xFFFF) { - this->actor.flags |= ACTOR_FLAG_PLAYER_TALKED_TO; + this->actor.flags |= ACTOR_FLAG_TALK; } Player_StartTalking(play, talkActor); @@ -14866,7 +14866,7 @@ void Player_Action_ExchangeItem(Player* this, PlayState* play) { this->av2.actionVar2 = 1; } else if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { - this->actor.flags &= ~ACTOR_FLAG_PLAYER_TALKED_TO; + this->actor.flags &= ~ACTOR_FLAG_TALK; this->unk_862 = 0; if (this->av1.actionVar1 == 1) { @@ -16631,7 +16631,7 @@ void func_80852C50(PlayState* play, Player* this, CsCmdActorCue* cue) { } if (linkCsAction == NULL) { - this->actor.flags &= ~ACTOR_FLAG_ACTIVE; + this->actor.flags &= ~ACTOR_FLAG_INSIDE_CULLING_VOLUME; return; } @@ -16763,8 +16763,8 @@ void Player_StartTalking(PlayState* play, Actor* actor) { s32 pad; if ((this->talkActor != NULL) || (actor == this->naviActor) || - CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_NAVI_HAS_INFO)) { - actor->flags |= ACTOR_FLAG_PLAYER_TALKED_TO; + CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_TALK_WITH_C_UP)) { + actor->flags |= ACTOR_FLAG_TALK; } this->talkActor = actor; @@ -16774,13 +16774,13 @@ void Player_StartTalking(PlayState* play, Actor* actor) { // Player will stand and look at the actor with no text appearing. // This can be used to delay text from appearing, for example. Player_SetCsActionWithHaltedActors(play, actor, 1); - actor->flags |= ACTOR_FLAG_PLAYER_TALKED_TO; + actor->flags |= ACTOR_FLAG_TALK; Player_PutAwayHeldItem(play, this); } else { - if (this->actor.flags & ACTOR_FLAG_PLAYER_TALKED_TO) { + if (this->actor.flags & ACTOR_FLAG_TALK) { this->actor.textId = 0; } else { - this->actor.flags |= ACTOR_FLAG_PLAYER_TALKED_TO; + this->actor.flags |= ACTOR_FLAG_TALK; this->actor.textId = actor->textId; } @@ -16823,7 +16823,7 @@ void Player_StartTalking(PlayState* play, Actor* actor) { } if ((this->naviActor == this->talkActor) && ((this->talkActor->textId & 0xFF00) != 0x200)) { - this->naviActor->flags |= ACTOR_FLAG_PLAYER_TALKED_TO; + this->naviActor->flags |= ACTOR_FLAG_TALK; func_80835EA4(play, 0xB); } }