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Bump LUS and restore guMtx in collision viewer (#4137)
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@ -1 +1 @@
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Subproject commit 878efcc26701f1779e06389a6c6ca8df7aef64da
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Subproject commit 0da318c0f4e431313565cad546fc469b8e850388
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@ -445,7 +445,7 @@ void DrawBgActorCollision() {
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bg.curTransform.scale.z, bg.curTransform.rot.x, bg.curTransform.rot.y,
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bg.curTransform.rot.z, bg.curTransform.pos.x, bg.curTransform.pos.y,
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bg.curTransform.pos.z);
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// guMtxF2L(mf, &m);
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guMtxF2L(mf.mf, &m);
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mtxDl.push_back(m);
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dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));
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@ -493,7 +493,7 @@ void DrawColCheckList(std::vector<Gfx>& dl, Collider** objects, int32_t count) {
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SkinMatrix_SetScale(&ms, radius / 128.0f, radius / 128.0f, radius / 128.0f);
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MtxF dest;
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SkinMatrix_MtxFMtxFMult(&mf, &ms, &dest);
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// guMtxF2L(&dest, &m);
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guMtxF2L(dest.mf, &m);
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mtxDl.push_back(m);
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dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));
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@ -512,7 +512,7 @@ void DrawColCheckList(std::vector<Gfx>& dl, Collider** objects, int32_t count) {
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SkinMatrix_SetScale(&ms, radius / 128.0f, cyl->dim.height / 128.0f, radius / 128.0f);
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MtxF dest;
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SkinMatrix_MtxFMtxFMult(&mt, &ms, &dest);
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// guMtxF2L(&dest, &m);
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guMtxF2L(dest.mf, &m);
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mtxDl.push_back(m);
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dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));
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