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set morpha reset function in initvars (#881)
Co-authored-by: briaguya <briaguya@alice>
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@ -53,6 +53,7 @@ void BossMo_UpdateCore(Actor* thisx, GlobalContext* globalCtx);
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void BossMo_UpdateTent(Actor* thisx, GlobalContext* globalCtx);
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void BossMo_UpdateTent(Actor* thisx, GlobalContext* globalCtx);
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void BossMo_DrawCore(Actor* thisx, GlobalContext* globalCtx);
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void BossMo_DrawCore(Actor* thisx, GlobalContext* globalCtx);
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void BossMo_DrawTent(Actor* thisx, GlobalContext* globalCtx);
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void BossMo_DrawTent(Actor* thisx, GlobalContext* globalCtx);
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void BossMo_Reset(void);
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void BossMo_UpdateEffects(BossMo* this, GlobalContext* globalCtx);
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void BossMo_UpdateEffects(BossMo* this, GlobalContext* globalCtx);
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void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx);
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void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx);
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@ -131,7 +132,7 @@ const ActorInit Boss_Mo_InitVars = {
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(ActorFunc)BossMo_Destroy,
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(ActorFunc)BossMo_Destroy,
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(ActorFunc)BossMo_UpdateTent,
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(ActorFunc)BossMo_UpdateTent,
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(ActorFunc)BossMo_DrawTent,
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(ActorFunc)BossMo_DrawTent,
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NULL,
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(ActorResetFunc)BossMo_Reset,
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};
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};
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static BossMo* sMorphaCore = NULL;
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static BossMo* sMorphaCore = NULL;
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