diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 065429d6b..08f0da8d0 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -11098,6 +11098,7 @@ void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gfx* cullDList, D_8085486C = D_8085486C * (sp5C * (1.0f / 9.0f)); } + FrameInterpolation_RecordActorPosRotMatrix(); Matrix_SetTranslateRotateYXZ(this->actor.world.pos.x, this->actor.world.pos.y + 2.0f, this->actor.world.pos.z, &D_80854864); Matrix_Scale(4.0f, 4.0f, 4.0f, MTXMODE_APPLY);