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[Enhancement] Added checkbox to disable finishing difficulty behavior changes (#1990)
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@ -109,6 +109,7 @@ const std::vector<const char*> enhancementsCvars = {
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"gFairyReviveEffect",
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"gFairyReviveHealth",
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"gFairyRevivePercentRestore",
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"gCustomizeFishing",
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"gInstantFishing",
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"gGuaranteeFishingBite",
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"gFishNeverEscape",
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@ -570,7 +570,7 @@ namespace GameMenuBar {
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if (ImGui::BeginMenu("Shooting Gallery")) {
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UIWidgets::EnhancementCheckbox("Customize Behavior", "gCustomizeShootingGallery");
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UIWidgets::Tooltip("Turn on/off changes to the shooting gallery behavior");
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bool disabled = CVar_GetS32("gCustomizeShootingGallery", 0) == 0;
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bool disabled = !CVar_GetS32("gCustomizeShootingGallery", 0);
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const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off";
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UIWidgets::EnhancementCheckbox("Instant Win", "gInstantShootingGalleryWin", disabled, disabledTooltip);
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UIWidgets::Tooltip("Skips the shooting gallery minigame");
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@ -586,15 +586,19 @@ namespace GameMenuBar {
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UIWidgets::Spacer(0);
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if (ImGui::BeginMenu("Fishing")) {
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UIWidgets::EnhancementCheckbox("Instant Fishing", "gInstantFishing");
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UIWidgets::EnhancementCheckbox("Customize Behavior", "gCustomizeFishing");
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UIWidgets::Tooltip("Turn on/off changes to the fishing behavior");
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bool disabled = !CVar_GetS32("gCustomizeFishing", 0);
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const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off";
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UIWidgets::EnhancementCheckbox("Instant Fishing", "gInstantFishing", disabled, disabledTooltip);
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UIWidgets::Tooltip("All fish will be caught instantly");
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UIWidgets::PaddedEnhancementCheckbox("Guarantee Bite", "gGuaranteeFishingBite", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Guarantee Bite", "gGuaranteeFishingBite", true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("When a line is stable, guarantee bite. Otherwise use default logic");
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UIWidgets::PaddedEnhancementCheckbox("Fish Never Escape", "gFishNeverEscape", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Fish Never Escape", "gFishNeverEscape", true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("Once a hook has been set, fish will never let go while being reeled in.");
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UIWidgets::PaddedEnhancementSliderInt("Child Minimum Weight: %d", "##cMinimumWeight", "gChildMinimumWeightFish", 3, 10, "", 10, false, true, false);
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UIWidgets::PaddedEnhancementSliderInt("Child Minimum Weight: %d", "##cMinimumWeight", "gChildMinimumWeightFish", 3, 10, "", 10, false, true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("The minimum weight for the unique fishing reward as a child");
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UIWidgets::PaddedEnhancementSliderInt("Adult Minimum Weight: %d", "##aMinimumWeight", "gAdultMinimumWeightFish", 6, 13, "", 13, false, true, false);
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UIWidgets::PaddedEnhancementSliderInt("Adult Minimum Weight: %d", "##aMinimumWeight", "gAdultMinimumWeightFish", 6, 13, "", 13, false, true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("The minimum weight for the unique fishing reward as an adult");
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ImGui::EndMenu();
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}
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@ -2900,24 +2900,24 @@ f32 Fishing_GetMinimumRequiredScore() {
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// RANDOTODO: update the enhancement sliders to not allow
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// values above rando fish weight values when rando'd
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if(sLinkAge == 1) {
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weight = CVar_GetS32("gChildMinimumWeightFish", 10);
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weight = CVar_GetS32("gCustomizeFishing", 0) ? CVar_GetS32("gChildMinimumWeightFish", 10) : 10;
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} else {
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weight = CVar_GetS32("gAdultMinimumWeightFish", 13);
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weight = CVar_GetS32("gCustomizeFishing", 0) ? CVar_GetS32("gAdultMinimumWeightFish", 13) : 13;
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}
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return sqrt(((f32)weight - 0.5f) / 0.0036f);
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}
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bool getInstantFish() {
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return CVar_GetS32("gInstantFishing", 0);
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return CVar_GetS32("gCustomizeFishing", 0) && CVar_GetS32("gInstantFishing", 0);
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}
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bool getGuaranteeBite() {
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return CVar_GetS32("gGuaranteeFishingBite", 0);
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return CVar_GetS32("gCustomizeFishing", 0) && CVar_GetS32("gGuaranteeFishingBite", 0);
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}
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bool getFishNeverEscape() {
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return CVar_GetS32("gFishNeverEscape", 0);
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return CVar_GetS32("gCustomizeFishing", 0) && CVar_GetS32("gFishNeverEscape", 0);
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}
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void Fishing_UpdateFish(Actor* thisx, PlayState* play2) {
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