mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-21 08:55:04 -05:00
support LUS not providing an array resource type/factory (#4204)
* support LUS not providing an array resource type/factory * bump to latest upstream
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parent
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@ -1 +1 @@
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Subproject commit d70db9806c02c229ca3ed928ad0bdae128fe4ac7
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Subproject commit 2cfdb3960900ba059f570b2ded2fed3494a96a9b
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@ -1 +1 @@
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Subproject commit fb10cd2feb488cf58899a7d5283195fc50b07b23
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Subproject commit c7974d6a25853d65b44905df728a0e0249636947
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@ -22,7 +22,6 @@
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#else
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#include <time.h>
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#endif
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#include <Array.h>
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#include <AudioPlayer.h>
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#include "Enhancements/speechsynthesizer/SpeechSynthesizer.h"
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#include "Enhancements/controls/SohInputEditorWindow.h"
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@ -108,12 +107,12 @@ GameInteractorSail* GameInteractorSail::Instance;
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#include "soh/resource/type/Skeleton.h"
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#include "soh/resource/type/SkeletonLimb.h"
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#include "soh/resource/type/Text.h"
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#include "resource/factory/ArrayFactory.h"
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#include "resource/factory/BlobFactory.h"
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#include "resource/factory/DisplayListFactory.h"
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#include "resource/factory/MatrixFactory.h"
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#include "resource/factory/TextureFactory.h"
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#include "resource/factory/VertexFactory.h"
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#include "soh/resource/importer/ArrayFactory.h"
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#include "soh/resource/importer/AnimationFactory.h"
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#include "soh/resource/importer/AudioSampleFactory.h"
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#include "soh/resource/importer/AudioSequenceFactory.h"
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@ -351,8 +350,8 @@ OTRGlobals::OTRGlobals() {
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(LUS::ResourceType::Array), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(SOH::ResourceType::SOH_Array), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAnimationV0>(), RESOURCE_FORMAT_BINARY, "Animation", static_cast<uint32_t>(SOH::ResourceType::SOH_Animation), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryPlayerAnimationV0>(), RESOURCE_FORMAT_BINARY, "PlayerAnimation", static_cast<uint32_t>(SOH::ResourceType::SOH_PlayerAnimation), 0);
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loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySceneV0>(), RESOURCE_FORMAT_BINARY, "Room", static_cast<uint32_t>(SOH::ResourceType::SOH_Room), 0); // Is room scene? maybe?
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@ -1697,8 +1696,8 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
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if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList))
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return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
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else if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::Array))
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return (char*)(std::static_pointer_cast<LUS::Array>(res))->Vertices.data();
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else if (res->GetInitData()->Type == static_cast<uint32_t>(SOH::ResourceType::SOH_Array))
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return (char*)(std::static_pointer_cast<SOH::Array>(res))->Vertices.data();
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else {
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return (char*)GetResourceDataByNameHandlingMQ(filePath);
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}
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@ -1828,13 +1827,13 @@ extern "C" void ResourceMgr_UnpatchGfxByName(const char* path, const char* patch
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extern "C" char* ResourceMgr_LoadArrayByName(const char* path)
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{
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auto res = std::static_pointer_cast<LUS::Array>(GetResourceByNameHandlingMQ(path));
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auto res = std::static_pointer_cast<SOH::Array>(GetResourceByNameHandlingMQ(path));
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return (char*)res->Scalars.data();
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}
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extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
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auto res = std::static_pointer_cast<LUS::Array>(GetResourceByNameHandlingMQ(path));
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auto res = std::static_pointer_cast<SOH::Array>(GetResourceByNameHandlingMQ(path));
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// if (res->CachedGameAsset != nullptr)
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// return (char*)res->CachedGameAsset;
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64
soh/soh/resource/importer/ArrayFactory.cpp
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64
soh/soh/resource/importer/ArrayFactory.cpp
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#include "soh/resource/importer/ArrayFactory.h"
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#include "soh/resource/type/Array.h"
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#include "spdlog/spdlog.h"
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#include "graphic/Fast3D/lus_gbi.h"
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namespace SOH {
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std::shared_ptr<Ship::IResource> ResourceFactoryBinaryArrayV0::ReadResource(std::shared_ptr<Ship::File> file) {
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if (!FileHasValidFormatAndReader(file)) {
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return nullptr;
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}
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auto array = std::make_shared<Array>(file->InitData);
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auto reader = std::get<std::shared_ptr<Ship::BinaryReader>>(file->Reader);
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array->ArrayType = (ArrayResourceType)reader->ReadUInt32();
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array->ArrayCount = reader->ReadUInt32();
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for (uint32_t i = 0; i < array->ArrayCount; i++) {
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if (array->ArrayType == ArrayResourceType::Vertex) {
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// OTRTODO: Implement Vertex arrays as just a vertex resource.
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F3DVtx data;
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data.v.ob[0] = reader->ReadInt16();
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data.v.ob[1] = reader->ReadInt16();
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data.v.ob[2] = reader->ReadInt16();
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data.v.flag = reader->ReadUInt16();
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data.v.tc[0] = reader->ReadInt16();
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data.v.tc[1] = reader->ReadInt16();
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data.v.cn[0] = reader->ReadUByte();
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data.v.cn[1] = reader->ReadUByte();
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data.v.cn[2] = reader->ReadUByte();
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data.v.cn[3] = reader->ReadUByte();
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array->Vertices.push_back(data);
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} else {
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array->ArrayScalarType = (ScalarType)reader->ReadUInt32();
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int iter = 1;
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if (array->ArrayType == ArrayResourceType::Vector) {
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iter = reader->ReadUInt32();
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}
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for (int k = 0; k < iter; k++) {
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ScalarData data;
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switch (array->ArrayScalarType) {
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case ScalarType::ZSCALAR_S16:
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data.s16 = reader->ReadInt16();
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break;
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case ScalarType::ZSCALAR_U16:
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data.u16 = reader->ReadUInt16();
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break;
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default:
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// OTRTODO: IMPLEMENT OTHER TYPES!
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break;
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}
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array->Scalars.push_back(data);
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}
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}
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}
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return array;
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}
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} // namespace LUS
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11
soh/soh/resource/importer/ArrayFactory.h
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11
soh/soh/resource/importer/ArrayFactory.h
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#pragma once
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#include "resource/Resource.h"
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#include "resource/ResourceFactoryBinary.h"
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namespace SOH {
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class ResourceFactoryBinaryArrayV0 : public Ship::ResourceFactoryBinary {
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public:
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std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file) override;
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};
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} // namespace LUS
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45
soh/soh/resource/type/Array.cpp
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45
soh/soh/resource/type/Array.cpp
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#include "Array.h"
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#include "graphic/Fast3D/lus_gbi.h"
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namespace SOH {
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Array::Array() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {
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}
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void* Array::GetPointer() {
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void* dataPointer = nullptr;
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switch (ArrayType) {
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case ArrayResourceType::Vertex:
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dataPointer = Vertices.data();
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break;
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case ArrayResourceType::Scalar:
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default:
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dataPointer = Scalars.data();
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break;
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}
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return dataPointer;
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}
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size_t Array::GetPointerSize() {
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size_t typeSize = 0;
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switch (ArrayType) {
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case ArrayResourceType::Vertex:
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typeSize = sizeof(F3DVtx);
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break;
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case ArrayResourceType::Scalar:
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default:
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switch (ArrayScalarType) {
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case ScalarType::ZSCALAR_S16:
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typeSize = sizeof(int16_t);
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break;
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case ScalarType::ZSCALAR_U16:
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typeSize = sizeof(uint16_t);
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break;
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default:
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// OTRTODO: IMPLEMENT OTHER TYPES!
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break;
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}
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break;
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}
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return ArrayCount * typeSize;
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}
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} // namespace LUS
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85
soh/soh/resource/type/Array.h
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85
soh/soh/resource/type/Array.h
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#pragma once
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#include "resource/Resource.h"
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union F3DVtx;
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namespace SOH {
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typedef union ScalarData {
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uint8_t u8;
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int8_t s8;
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uint16_t u16;
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int16_t s16;
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uint32_t u32;
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int32_t s32;
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uint64_t u64;
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int64_t s64;
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float f32;
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double f64;
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} ScalarData;
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enum class ScalarType {
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ZSCALAR_NONE,
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ZSCALAR_S8,
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ZSCALAR_U8,
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ZSCALAR_X8,
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ZSCALAR_S16,
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ZSCALAR_U16,
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ZSCALAR_X16,
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ZSCALAR_S32,
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ZSCALAR_U32,
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ZSCALAR_X32,
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ZSCALAR_S64,
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ZSCALAR_U64,
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ZSCALAR_X64,
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ZSCALAR_F32,
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ZSCALAR_F64
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};
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// OTRTODO: Replace this with something that can be shared between the exporter and importer...
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enum class ArrayResourceType {
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Error,
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Animation,
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Array,
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AltHeader,
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Background,
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Blob,
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CollisionHeader,
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Cutscene,
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DisplayList,
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Limb,
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LimbTable,
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Mtx,
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Path,
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PlayerAnimationData,
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Room,
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RoomCommand,
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Scalar,
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Scene,
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Skeleton,
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String,
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Symbol,
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Texture,
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TextureAnimation,
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TextureAnimationParams,
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Vector,
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Vertex,
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Audio
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};
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class Array : public Ship::Resource<void> {
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public:
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using Resource::Resource;
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Array();
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void* GetPointer() override;
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size_t GetPointerSize() override;
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ArrayResourceType ArrayType;
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ScalarType ArrayScalarType;
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size_t ArrayCount;
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// OTRTODO: Should be a vector of resource pointers...
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std::vector<ScalarData> Scalars;
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std::vector<F3DVtx> Vertices;
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};
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} // namespace LUS
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namespace SOH {
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enum class ResourceType {
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SOH_Array = 0x4F415252, // OARR
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SOH_Animation = 0x4F414E4D, // OANM
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SOH_PlayerAnimation = 0x4F50414D, // OPAM
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SOH_Room = 0x4F524F4D, // OROM
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