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#include "spoiler_log.hpp"
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#include "soh/Enhancements/randomizer/randomizerTypes.h"
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#include "variables.h"
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#include "soh\OTRGlobals.h"
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#include "soh/OTRGlobals.h"
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namespace Playthrough {
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#include <string>
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#include <libultraship/bridge.h>
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#include "z64.h"
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#include "soh\OTRGlobals.h"
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#include "soh/OTRGlobals.h"
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// RandomizerCheck, RCVORMQ, RCTYPE, RCAREA, ActorId, SceneId, ActorParams, OG ItemID, "Short name", "Spoiler name", vanillaCompletion
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std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
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