Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into shopsanity

This commit is contained in:
Garrett Cox 2022-09-02 11:07:21 -05:00
commit 43d8a11de5
31 changed files with 715 additions and 146 deletions

2
.gitignore vendored
View File

@ -9,6 +9,7 @@ __pycache__/
.idea/
cmake-build-debug
venv/
.cache/
# Project-specific ignores
build/
@ -410,6 +411,7 @@ oot.otr
*.sav
shipofharkinian.ini
shipofharkinian.json
imgui.ini
# Switch Stuff

View File

@ -334,6 +334,12 @@ set(Source_Files__Resources__mpq
)
source_group("Source Files\\Resources\\mpq" FILES ${Source_Files__Resources__mpq})
set(Source_Files__Crash_Handler
"CrashHandler.cpp"
"CrashHandler.h"
)
source_group("Source Files\\Crash Handler" FILES ${Source_Files__Crash_Handler})
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(Source_Files__Darwin
"OSXFolderManager.mm"
@ -388,6 +394,7 @@ set(ALL_FILES
${Source_Files__Resources__Factories}
${Source_Files__Resources__Files}
${Source_Files__Resources__mpq}
${Source_Files__Crash_Handler}
${Source_Files__Darwin}
${Source_Files__NintendoSwitch}
${Source_Files__CafeOS}

View File

@ -0,0 +1,172 @@
#include "spdlog/spdlog.h"
#include "Utils/StringHelper.h"
#include "CrashHandler.h"
#if defined(__linux__)
#include <csignal>
#include <cstdio>
#include <cxxabi.h> // for __cxa_demangle
#include <dlfcn.h> // for dladdr
#include <execinfo.h>
#include <unistd.h>
extern "C" void DeinitOTR(void);
static void PrintRegisters(ucontext_t* ctx) {
char regbuffer[1024];
SPDLOG_CRITICAL("Registers:");
#if defined(__x86_64__)
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RAX]);
SPDLOG_CRITICAL("RAX: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RDI]);
SPDLOG_CRITICAL("RDI: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RSI]);
SPDLOG_CRITICAL("RSI: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RDX]);
SPDLOG_CRITICAL("RDX: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RCX]);
SPDLOG_CRITICAL("RCX: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R8]);
SPDLOG_CRITICAL("R8 : {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R9]);
SPDLOG_CRITICAL("R9 : {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R10]);
SPDLOG_CRITICAL("R10: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R11]);
SPDLOG_CRITICAL("R11: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RSP]);
SPDLOG_CRITICAL("RSP: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RBX]);
SPDLOG_CRITICAL("RBX: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RBP]);
SPDLOG_CRITICAL("RBP: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R12]);
SPDLOG_CRITICAL("R12: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R13]);
SPDLOG_CRITICAL("R13: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R14]);
SPDLOG_CRITICAL("R14: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_R15]);
SPDLOG_CRITICAL("R15: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_RIP]);
SPDLOG_CRITICAL("RIP: {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer), "0x%016llX", ctx->uc_mcontext.gregs[REG_EFL]);
SPDLOG_CRITICAL("EFLAGS: {} ", regbuffer);
#else
snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EDI]);
SPDLOG_CRITICAL("EDI : {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_ESI]);
SPDLOG_CRITICAL("ESI : {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EBP]);
SPDLOG_CRITICAL("EBP : {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_ESP]);
SPDLOG_CRITICAL("ESP : {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EBX]);
SPDLOG_CRITICAL("EBX : {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EDX]);
SPDLOG_CRITICAL("EDX : {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_ECX]);
SPDLOG_CRITICAL("ECX : {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EAX]);
SPDLOG_CRITICAL("EAX : {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EIP]);
SPDLOG_CRITICAL("EIP : {} ", regbuffer);
snprintf(regbuffer, std::size(regbuffer),"0x%08lX", ctx->uc_mcontext.gregs[REG_EFL]);
SPDLOG_CRITICAL("EFL : {} ", regbuffer);
#endif
}
static void ErrorHandler(int sig, siginfo_t* sigInfo, void* data)
{
std::array<void*, 4096> arr;
ucontext_t* ctx = static_cast<ucontext_t*>(data);
constexpr size_t nMaxFrames = arr.size();
size_t size = backtrace(arr.data(), nMaxFrames);
char** symbols = backtrace_symbols(arr.data(), nMaxFrames);
SPDLOG_CRITICAL("(Signal: {})\n", sig);
switch (sig) {
case SIGILL:
SPDLOG_CRITICAL("ILLEGAL INSTRUCTION");
break;
case SIGABRT:
SPDLOG_CRITICAL("ABORT");
break;
case SIGFPE:
SPDLOG_CRITICAL("ERRONEUS ARITHEMETIC OPERATION");
break;
case SIGSEGV:
SPDLOG_CRITICAL("INVALID ACCESS TO STORAGE");
break;
}
PrintRegisters(ctx);
SPDLOG_CRITICAL("Traceback:\n");
for (size_t i = 1; i < size; i++)
{
Dl_info info;
int gotAddress = dladdr(arr[i], &info);
std::string functionName(symbols[i]);
if (gotAddress != 0 && info.dli_sname != nullptr)
{
FILE* pipe;
int32_t status;
char* demangled = abi::__cxa_demangle(info.dli_sname, nullptr, nullptr, &status);
const char* nameFound = info.dli_sname;
if (status == 0)
{
nameFound = demangled;
}
#if 0
char command[256];
char addrLine[128];
snprintf(command, sizeof(command), "addr2line -e soh.elf %s + 0x%lX", nameFound, (uintptr_t)arr[i] - (uintptr_t)info.dli_saddr);
pipe = popen(command, "r");
fgets(addrLine, 128, pipe);
#endif
functionName = StringHelper::Sprintf("%s (+0x%X)", nameFound,
(char*)arr[i] - (char*)info.dli_saddr);
free(demangled);
}
SPDLOG_CRITICAL("{} {}", i, functionName.c_str());
}
free(symbols);
DeinitOTR();
exit(1);
}
static void ShutdownHandler(int sig, siginfo_t* sigInfo, void* data) {
DeinitOTR();
exit(1);
}
extern "C" void SetupHandlerLinux() {
struct sigaction action;
struct sigaction shutdownAction;
action.sa_flags = SA_SIGINFO;
action.sa_sigaction = ErrorHandler;
sigaction(SIGILL, &action, nullptr);
sigaction(SIGABRT, &action, nullptr);
sigaction(SIGFPE, &action, nullptr);
sigaction(SIGSEGV, &action, nullptr);
shutdownAction.sa_flags = SA_SIGINFO;
shutdownAction.sa_sigaction = ShutdownHandler;
sigaction(SIGINT, &shutdownAction, nullptr);
sigaction(SIGTERM, &shutdownAction, nullptr);
sigaction(SIGQUIT, &shutdownAction, nullptr);
sigaction(SIGKILL, &shutdownAction, nullptr);
}
#endif

View File

@ -0,0 +1,18 @@
#ifndef CRASH_HANDLER_H
#define CRASH_HANDLER_H
#ifdef __linux__
#ifdef __cplusplus
extern "C" {
#endif
void SetupHandlerLinux(void);
#ifdef __cplusplus
}
#endif
#endif // __linux__
#endif // CRASH_HANDLER_H

View File

@ -2011,7 +2011,9 @@ namespace SohImGui {
);
PaddedEnhancementCheckbox("Key Colors Match Dungeon", "gRandoMatchKeyColors", true, false);
Tooltip(
"Matches the color of small keys and boss keys to the dungeon they belong to. This helps identify keys from afar and adds a little bit of flair.");
"Matches the color of small keys and boss keys to the dungeon they belong to. "
"This helps identify keys from afar and adds a little bit of flair.\n\nThis only "
"applies to seeds with keys and boss keys shuffled to Any Dungeon, Overworld, or Anywhere.");
PaddedEnhancementCheckbox("Quest Item Fanfares", "gRandoQuestItemFanfares", true, false);
Tooltip(
"Play unique fanfares when obtaining quest items "

View File

@ -1661,7 +1661,7 @@ void PadMgr_HandleRetraceMsg(PadMgr* padmgr);
void PadMgr_HandlePreNMI(PadMgr* padmgr);
// This function must remain commented out, because it is called incorrectly in
// fault.c (actual bug in game), and the compiler notices and won't compile it
// void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
void PadMgr_Init(PadMgr* padmgr, OSMesgQueue* siIntMsgQ, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
void Sched_SwapFrameBuffer(CfbInfo* cfbInfo);
void func_800C84E4(SchedContext* sc, CfbInfo* cfbInfo);

View File

@ -260,5 +260,6 @@ extern GraphicsContext* __gfxCtx;
#define SEG_ADDR(seg, addr) (addr | (seg << 24) | 1)
#define NUM_TRIALS 6
#endif

View File

@ -3,20 +3,20 @@
#include "z64.h"
#define DECLARE_SEGMENT(name) \
//extern u8 _##name##SegmentStart[]; \
#define DECLARE_SEGMENT(name)
//extern u8 _##name##SegmentStart[];
//extern u8 _##name##SegmentEnd[];
#define DECLARE_ROM_SEGMENT(name) \
//extern u8 _##name##SegmentRomStart[]; \
#define DECLARE_ROM_SEGMENT(name)
//extern u8 _##name##SegmentRomStart[];
//extern u8 _##name##SegmentRomEnd[];
#define DECLARE_BSS_SEGMENT(name) \
extern u8 _##name##SegmentBssStart[]; \
extern u8 _##name##SegmentBssEnd[];
#define DECLARE_OVERLAY_SEGMENT(name) \
//DECLARE_SEGMENT(ovl_##name) \
#define DECLARE_OVERLAY_SEGMENT(name)
//DECLARE_SEGMENT(ovl_##name)
//DECLARE_ROM_SEGMENT(ovl_##name)
DECLARE_SEGMENT(boot)

View File

@ -1,6 +1,8 @@
#pragma once
typedef enum {
TEXT_BUY_BOMBCHU_10_PROMPT = 0x8C,
TEXT_BUY_BOMBCHU_10_DESC = 0xBC,
TEXT_GS_NO_FREEZE = 0xB4,
TEXT_GS_FREEZE = 0xB5,
TEXT_RANDOMIZER_CUSTOM_ITEM = 0xF8,

View File

@ -2517,18 +2517,16 @@ namespace Settings {
BridgeRewardCount.SetSelectedIndex(cvarSettings[RSK_RAINBOW_BRIDGE_REWARD_COUNT]);
BridgeDungeonCount.SetSelectedIndex(cvarSettings[RSK_RAINBOW_BRIDGE_DUNGEON_COUNT]);
BridgeTokenCount.SetSelectedIndex(cvarSettings[RSK_RAINBOW_BRIDGE_TOKEN_COUNT]);
RandomGanonsTrials.SetSelectedIndex(cvarSettings[RSK_RANDOM_TRIALS]);
// RANDTODO: Switch this back once Ganon's Trials Count is properly implemented.
//GanonsTrialsCount.SetSelectedIndex(cvarSettings[RSK_TRIAL_COUNT]);
switch (cvarSettings[RSK_TRIAL_COUNT]) {
case 0:
GanonsTrialsCount.SetSelectedIndex(6);
break;
case 1:
GanonsTrialsCount.SetSelectedIndex(0);
break;
if (cvarSettings[RSK_RANDOM_TRIALS] == 2) {
RandomGanonsTrials.SetSelectedIndex(1);
} else {
RandomGanonsTrials.SetSelectedIndex(0);
}
if (cvarSettings[RSK_RANDOM_TRIALS] == 0) {
GanonsTrialsCount.SetSelectedIndex(0);
} else {
GanonsTrialsCount.SetSelectedIndex(cvarSettings[RSK_TRIAL_COUNT]);
}
ShuffleRewards.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_DUNGEON_REWARDS]);
ShuffleSongs.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_SONGS]);
Tokensanity.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_TOKENS]);
@ -2564,6 +2562,9 @@ namespace Settings {
MapsAndCompasses.SetSelectedIndex(cvarSettings[RSK_STARTING_MAPS_COMPASSES]);
BombchusInLogic.SetSelectedIndex(cvarSettings[RSK_BOMBCHUS_IN_LOGIC]);
AmmoDrops.SetSelectedIndex(AMMODROPS_VANILLA); // Ensure logic knows bombchu drops aren't implemented yet
StartingConsumables.SetSelectedIndex(cvarSettings[RSK_STARTING_CONSUMABLES]);
StartingMaxRupees.SetSelectedIndex(cvarSettings[RSK_FULL_WALLETS]);

View File

@ -501,25 +501,23 @@ static void WriteMasterQuestDungeons(tinyxml2::XMLDocument& spoilerLog) {
}
}
// Writes the required trails to the spoiler log, if there are any.
static void WriteRequiredTrials(tinyxml2::XMLDocument& spoilerLog) {
auto parentNode = spoilerLog.NewElement("required-trials");
for (const auto* trial : Trial::trialList) {
if (trial->IsSkipped()) {
continue;
// Writes the required trials to the spoiler log, if there are any.
static void WriteRequiredTrials() {
for (const auto& trial : Trial::trialList) {
if (trial->IsRequired()) {
std::string trialName;
switch (gSaveContext.language) {
case LANGUAGE_FRA:
trialName = trial->GetName().GetFrench();
break;
case LANGUAGE_ENG:
default:
trialName = trial->GetName().GetEnglish();
break;
}
jsonData["requiredTrials"].push_back(RemoveLineBreaks(trialName));
}
}
auto node = parentNode->InsertNewChildElement("trial");
// PURPLE TODO: LOCALIZATION
std::string name = trial->GetName().GetEnglish();
name[0] = toupper(name[0]); // Capitalize T in "The"
node->SetAttribute("name", name.c_str());
}
if (!parentNode->NoChildren()) {
spoilerLog.RootElement()->InsertEndChild(parentNode);
}
}
// Writes the intended playthrough to the spoiler log, separated into spheres.
@ -723,7 +721,7 @@ const char* SpoilerLog_Write(int language) {
// WriteEnabledGlitches(spoilerLog);
//}
//WriteMasterQuestDungeons(spoilerLog);
//WriteRequiredTrials(spoilerLog);
WriteRequiredTrials();
WritePlaythrough();
//WriteWayOfTheHeroLocation(spoilerLog);
@ -773,7 +771,7 @@ bool PlacementLog_Write() {
WriteEnabledTricks(placementLog);
WriteEnabledGlitches(placementLog);
WriteMasterQuestDungeons(placementLog);
WriteRequiredTrials(placementLog);
//WriteRequiredTrials(placementLog);
placementtxt = "\n" + placementtxt;

View File

@ -7,12 +7,12 @@ TrialInfo::TrialInfo(Text name_)
TrialInfo::~TrialInfo() = default;
TrialInfo ForestTrial = TrialInfo(Text{"the Forest Trial", /*french*/"l'épreuve de la forêt", /*spanish*/"la prueba del bosque"});
TrialInfo FireTrial = TrialInfo(Text{"the Fire Trial", /*french*/"l'épreuve du feu", /*spanish*/"la prueba del fuego"});
TrialInfo WaterTrial = TrialInfo(Text{"the Water Trial", /*french*/"l'épreuve de l'eau", /*spanish*/"la prueba del agua"});
TrialInfo SpiritTrial = TrialInfo(Text{"the Spirit Trial", /*french*/"l'épreuve de l'esprit", /*spanish*/"la prueba del espíritu"});
TrialInfo ShadowTrial = TrialInfo(Text{"the Shadow Trial", /*french*/"l'épreuve de l'ombre", /*spanish*/"la prueba de las sombras"});
TrialInfo LightTrial = TrialInfo(Text{"the Light Trial", /*french*/"l'épreuve de la lumière", /*spanish*/"la prueba de la luz"});
TrialInfo ForestTrial = TrialInfo(Text{"the Forest Trial", /*french*/"l'épreuve de la Forêt", /*spanish*/"la prueba del bosque"});
TrialInfo FireTrial = TrialInfo(Text{"the Fire Trial", /*french*/"l'épreuve du Feu", /*spanish*/"la prueba del fuego"});
TrialInfo WaterTrial = TrialInfo(Text{"the Water Trial", /*french*/"l'épreuve de l'Eau", /*spanish*/"la prueba del agua"});
TrialInfo SpiritTrial = TrialInfo(Text{"the Spirit Trial", /*french*/"l'épreuve de l'Esprit", /*spanish*/"la prueba del espíritu"});
TrialInfo ShadowTrial = TrialInfo(Text{"the Shadow Trial", /*french*/"l'épreuve de l'Ombre", /*spanish*/"la prueba de las sombras"});
TrialInfo LightTrial = TrialInfo(Text{"the Light Trial", /*french*/"l'épreuve de la Lumière", /*spanish*/"la prueba de la luz"});
const TrialArray trialList = {
&ForestTrial,

View File

@ -37,17 +37,23 @@ const std::string Randomizer::merchantMessageTableID = "RandomizerMerchants";
const std::string Randomizer::rupeeMessageTableID = "RandomizerRupees";
const std::string Randomizer::NaviRandoMessageTableID = "RandomizerNavi";
static const char* englishRupeeNames[44] = {
static const char* englishRupeeNames[52] = {
"Rupees", "Bitcoin", "Bananas", "Cornflakes", "Gummybears", "Floopies", "Dollars", "Lemmings",
"Emeralds", "Bucks", "Rubles", "Diamonds", "Moons", "Stars", "Mana", "Doll Hairs",
"Dogecoin", "Mushrooms", "Experience", "Friends", "Coins", "Rings", "Gil", "Pokédollars",
"Bells", "Orbs", "Bottle Caps", "Simoleons", "Pokémon", "Toys", "Smackaroos", "Zorkmids",
"Zenny", "Bones", "Souls", "Studs", "Munny", "Rubies", "Gald", "Gold",
"Shillings", "Pounds", "Glimmer", "Potch"
"Shillings", "Pounds", "Glimmer", "Potch", "Robux", "V-Bucks", "Bratwürste", "Mesetas",
"Coal", "Euro", "Spoons", "Cucumbers"
};
static const char* germanRupeeNames[1] = {
"Rubine"
static const char* germanRupeeNames[41] = {
"Rubine", "Mäuse", "Kröten", "Münzen", "Euro", "Mark", "Bananen",
"Gummibären", "Bonbons", "Diamanten", "Bratwürste", "Bitcoin", "Dogecoin", "Monde",
"Sterne", "Brause UFOs", "Taler", "Sternis", "Schillinge", "Freunde", "Seelen",
"Gil", "Zenny", "Pfandflaschen", "Knochen", "Pilze", "Smaragde", "Kronkorken",
"Pokédollar", "Brötchen", "EXP", "Wagenchips", "Moos", "Knete", "Kohle",
"Kies", "Radieschen", "Diridari", "Steine", "Kartoffeln", "Penunze"
};
static const char* frenchRupeeNames[36] = {
@ -108,6 +114,21 @@ Randomizer::~Randomizer() {
this->randomizerMerchantPrices.clear();
}
std::unordered_map<std::string, RandomizerInf> spoilerFileTrialToEnum = {
{ "the Forest Trial", RAND_INF_TRIALS_DONE_FOREST_TRIAL },
{ "l'épreuve de la Forêt", RAND_INF_TRIALS_DONE_FOREST_TRIAL },
{ "the Fire Trial", RAND_INF_TRIALS_DONE_FIRE_TRIAL },
{ "l'épreuve du Feu", RAND_INF_TRIALS_DONE_FIRE_TRIAL },
{ "the Water Trial", RAND_INF_TRIALS_DONE_WATER_TRIAL },
{ "l'épreuve de l'Eau", RAND_INF_TRIALS_DONE_WATER_TRIAL },
{ "the Spirit Trial", RAND_INF_TRIALS_DONE_SPIRIT_TRIAL },
{ "l'épreuve de l'Esprit", RAND_INF_TRIALS_DONE_SPIRIT_TRIAL },
{ "the Shadow Trial", RAND_INF_TRIALS_DONE_SHADOW_TRIAL },
{ "l'épreuve de l'Ombre", RAND_INF_TRIALS_DONE_SHADOW_TRIAL },
{ "the Light Trial", RAND_INF_TRIALS_DONE_LIGHT_TRIAL },
{ "l'épreuve de la Lumière", RAND_INF_TRIALS_DONE_LIGHT_TRIAL }
};
std::unordered_map<s16, s16> getItemIdToItemId = {
{ GI_BOW, ITEM_BOW },
{ GI_ARROW_FIRE, ITEM_ARROW_FIRE },
@ -562,6 +583,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "Shuffle Dungeon Items:Gerudo Fortress Keys", RSK_GERUDO_KEYS },
{ "Shuffle Dungeon Items:Boss Keys", RSK_BOSS_KEYSANITY },
{ "Shuffle Dungeon Items:Ganon's Boss Key", RSK_GANONS_BOSS_KEY },
{ "World Settings:Bombchus in Logic", RSK_BOMBCHUS_IN_LOGIC },
{ "Misc Settings:Gossip Stone Hints", RSK_GOSSIP_STONE_HINTS },
{ "Misc Settings:Hint Clarity", RSK_HINT_CLARITY },
{ "Misc Settings:Hint Distribution", RSK_HINT_DISTRIBUTION },
@ -762,6 +784,12 @@ void Randomizer::LoadItemLocations(const char* spoilerFileName, bool silent) {
itemLocations[RC_UNKNOWN_CHECK] = RG_NONE;
}
void Randomizer::LoadRequiredTrials(const char* spoilerFileName) {
if (strcmp(spoilerFileName, "") != 0) {
ParseRequiredTrialsFile(spoilerFileName);
}
}
void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
if (!spoilerFileStream)
@ -901,6 +929,7 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
case RSK_STARTING_KOKIRI_SWORD:
case RSK_COMPLETE_MASK_QUEST:
case RSK_ENABLE_GLITCH_CUTSCENES:
case RSK_BOMBCHUS_IN_LOGIC:
if(it.value() == "Off") {
gSaveContext.randoSettings[index].value = 0;
} else if(it.value() == "On") {
@ -960,6 +989,16 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
gSaveContext.randoSettings[index].value = 3;
}
break;
case RSK_GERUDO_KEYS:
if (it.value() == "Vanilla") {
gSaveContext.randoSettings[index].value = 0;
} else if (it.value() == "Any Dungeon") {
gSaveContext.randoSettings[index].value = 1;
} else if (it.value() == "Overworld") {
gSaveContext.randoSettings[index].value = 2;
} else if (it.value() == "Anywhere") {
gSaveContext.randoSettings[index].value = 3;
}
case RSK_KEYSANITY:
if(it.value() == "Start With") {
gSaveContext.randoSettings[index].value = 0;
@ -1197,6 +1236,25 @@ void Randomizer::ParseHintLocationsFile(const char* spoilerFileName) {
}
}
void Randomizer::ParseRequiredTrialsFile(const char* spoilerFileName) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
if (!spoilerFileStream) {
return;
}
try {
json spoilerFileJson;
spoilerFileStream >> spoilerFileJson;
json trialsJson = spoilerFileJson["requiredTrials"];
for (auto it = trialsJson.begin(); it != trialsJson.end(); it++) {
this->trialsRequired[spoilerFileTrialToEnum[it.value()]] = true;
}
} catch (const std::exception& e) {
return;
}
}
void Randomizer::ParseItemLocationsFile(const char* spoilerFileName, bool silent) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
if (!spoilerFileStream)
@ -1247,6 +1305,10 @@ void Randomizer::ParseItemLocationsFile(const char* spoilerFileName, bool silent
}
}
bool Randomizer::IsTrialRequired(RandomizerInf trial) {
return this->trialsRequired.contains(trial);
}
s16 Randomizer::GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum) {
s16 itemId = GetItemFromActor(actorId, actorParams, sceneNum, ogId);
return itemId;
@ -1451,7 +1513,13 @@ s16 Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId) {
return GI_RUPEE_BLUE;
case RG_PROGRESSIVE_BOMBCHUS:
return GI_BOMBCHUS_20; //todo progressive?
if (INV_CONTENT(ITEM_BOMBCHU) == ITEM_NONE) {
return GI_BOMBCHUS_20;
}
if (AMMO(ITEM_BOMBCHU) < 5) {
return GI_BOMBCHUS_10;
}
return GI_BOMBCHUS_5;
case RG_PROGRESSIVE_MAGIC_METER:
switch (gSaveContext.magicLevel) {
@ -1478,7 +1546,71 @@ s16 Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId) {
return GI_BOTTLE;
case RG_BOTTLE_WITH_MILK:
return GI_MILK_BOTTLE;
case RG_DEKU_TREE_MAP:
case RG_DODONGOS_CAVERN_MAP:
case RG_JABU_JABUS_BELLY_MAP:
case RG_FOREST_TEMPLE_MAP:
case RG_FIRE_TEMPLE_MAP:
case RG_WATER_TEMPLE_MAP:
case RG_SPIRIT_TEMPLE_MAP:
case RG_SHADOW_TEMPLE_MAP:
case RG_BOTTOM_OF_THE_WELL_MAP:
case RG_ICE_CAVERN_MAP:
if (GetRandoSettingValue(RSK_STARTING_MAPS_COMPASSES) < 3) {
return GI_MAP;
} else {
return randoGet;
}
case RG_DEKU_TREE_COMPASS:
case RG_DODONGOS_CAVERN_COMPASS:
case RG_JABU_JABUS_BELLY_COMPASS:
case RG_FOREST_TEMPLE_COMPASS:
case RG_FIRE_TEMPLE_COMPASS:
case RG_WATER_TEMPLE_COMPASS:
case RG_SPIRIT_TEMPLE_COMPASS:
case RG_SHADOW_TEMPLE_COMPASS:
case RG_BOTTOM_OF_THE_WELL_COMPASS:
case RG_ICE_CAVERN_COMPASS:
if (GetRandoSettingValue(RSK_STARTING_MAPS_COMPASSES) < 3) {
return GI_COMPASS;
} else {
return randoGet;
}
case RG_FOREST_TEMPLE_BOSS_KEY:
case RG_FIRE_TEMPLE_BOSS_KEY:
case RG_WATER_TEMPLE_BOSS_KEY:
case RG_SPIRIT_TEMPLE_BOSS_KEY:
case RG_SHADOW_TEMPLE_BOSS_KEY:
case RG_GANONS_CASTLE_BOSS_KEY:
if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) < 3) {
return GI_KEY_BOSS;
} else {
return randoGet;
}
case RG_FOREST_TEMPLE_SMALL_KEY:
case RG_FIRE_TEMPLE_SMALL_KEY:
case RG_WATER_TEMPLE_SMALL_KEY:
case RG_SPIRIT_TEMPLE_SMALL_KEY:
case RG_SHADOW_TEMPLE_SMALL_KEY:
case RG_BOTTOM_OF_THE_WELL_SMALL_KEY:
case RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY:
case RG_GANONS_CASTLE_SMALL_KEY:
if (GetRandoSettingValue(RSK_KEYSANITY) < 3) {
return GI_KEY_SMALL;
} else {
return randoGet;
}
case RG_GERUDO_FORTRESS_SMALL_KEY:
if (GetRandoSettingValue(RSK_GERUDO_KEYS) == 0) {
return GI_KEY_SMALL;
} else {
return randoGet;
}
// todo test this with keys in own dungeon
case RG_TREASURE_GAME_SMALL_KEY:
return GI_DOOR_KEY;
@ -1722,6 +1854,61 @@ bool Randomizer::IsItemVanilla(RandomizerGet randoGet) {
case RG_BUY_RED_POTION_40:
case RG_BUY_RED_POTION_50:
return true;
case RG_FOREST_TEMPLE_SMALL_KEY:
case RG_FIRE_TEMPLE_SMALL_KEY:
case RG_WATER_TEMPLE_SMALL_KEY:
case RG_SPIRIT_TEMPLE_SMALL_KEY:
case RG_SHADOW_TEMPLE_SMALL_KEY:
case RG_BOTTOM_OF_THE_WELL_SMALL_KEY:
case RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY:
case RG_GANONS_CASTLE_SMALL_KEY:
if (GetRandoSettingValue(RSK_KEYSANITY) > 2) {
return false;
}
return true;
case RG_GERUDO_FORTRESS_SMALL_KEY:
if (GetRandoSettingValue(RSK_GERUDO_KEYS) != 0) {
return false;
}
return true;
case RG_FOREST_TEMPLE_BOSS_KEY:
case RG_FIRE_TEMPLE_BOSS_KEY:
case RG_WATER_TEMPLE_BOSS_KEY:
case RG_SPIRIT_TEMPLE_BOSS_KEY:
case RG_SHADOW_TEMPLE_BOSS_KEY:
if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) > 2) {
return false;
}
return true;
case RG_GANONS_CASTLE_BOSS_KEY:
if (GetRandoSettingValue(RSK_GANONS_BOSS_KEY) > 2) {
return false;
}
return true;
case RG_DEKU_TREE_COMPASS:
case RG_DODONGOS_CAVERN_COMPASS:
case RG_JABU_JABUS_BELLY_COMPASS:
case RG_FOREST_TEMPLE_COMPASS:
case RG_FIRE_TEMPLE_COMPASS:
case RG_WATER_TEMPLE_COMPASS:
case RG_SPIRIT_TEMPLE_COMPASS:
case RG_SHADOW_TEMPLE_COMPASS:
case RG_BOTTOM_OF_THE_WELL_COMPASS:
case RG_ICE_CAVERN_COMPASS:
case RG_DEKU_TREE_MAP:
case RG_DODONGOS_CAVERN_MAP:
case RG_JABU_JABUS_BELLY_MAP:
case RG_FOREST_TEMPLE_MAP:
case RG_FIRE_TEMPLE_MAP:
case RG_WATER_TEMPLE_MAP:
case RG_SPIRIT_TEMPLE_MAP:
case RG_SHADOW_TEMPLE_MAP:
case RG_BOTTOM_OF_THE_WELL_MAP:
case RG_ICE_CAVERN_MAP:
if (GetRandoSettingValue(RSK_STARTING_MAPS_COMPASSES) > 2) {
return false;
}
return true;
default:
return false;
}
@ -3332,6 +3519,7 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0);
cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0);
cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0);
cvarSettings[RSK_BOMBCHUS_IN_LOGIC] = CVar_GetS32("gRandomizeBombchusInLogic", 0);
cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
// if we skip child zelda, we start with zelda's letter, and malon starts
@ -3412,7 +3600,7 @@ void DrawRandoEditor(bool& open) {
const char* randoGerudoFortress[3] = { "Normal", "Fast", "Open" };
const char* randoRainbowBridge[7] = { "Vanilla", "Always open", "Stones", "Medallions",
"Dungeon rewards", "Dungeons", "Tokens" };
const char* randoGanonsTrial[2] = { "Off", "On" };
const char* randoGanonsTrial[3] = { "Skip", "Set Number", "Random Number" };
// World Settings
const char* randoStartingAge[3] = { "Child", "Adult", "Random" };
@ -3786,21 +3974,18 @@ void DrawRandoEditor(bool& open) {
PaddedSeparator();
// Random Ganon's Trials
/*
ImGui::Text("Random Ganon's Trials");
InsertHelpHoverText("Sets a random number or required trials to enter\nGanon's Tower.");
SohImGui::EnhancementCombobox("gRandomizeGanonTrial", randoGanonsTrial, 2, 0);
if (CVar_GetS32("gRandomizeGanonTrial", 0) == 0) {
ImGui::PopItemWidth();
ImGui::Text("Ganon's Trials");
InsertHelpHoverText("Sets the number of Ganon's Trials required to dispel the barrier\n\n"
"Skip - No Trials are required and the barrier is already dispelled.\n\n"
"Set Number - Select a number of trials that will be required from the"
"slider below. Which specific trials you need to complete will be random.\n\n"
"Random Number - A Random number and set of trials will be required.");
SohImGui::EnhancementCombobox("gRandomizeGanonTrial", randoGanonsTrial, 3, 0);
if (CVar_GetS32("gRandomizeGanonTrial", 0) == 1) {
SohImGui::EnhancementSliderInt("Ganon's Trial Count: %d", "##RandoTrialCount",
"gRandomizeGanonTrialCount", 0, 6, "", 6);
"gRandomizeGanonTrialCount", 1, 6, "", 6);
InsertHelpHoverText("Set the number of trials required to enter Ganon's Tower.");
RANDTODO: Switch back to slider when pre-completing some of Ganon's Trials is properly implemnted.
}
*/
SohImGui::EnhancementCheckbox("Skip Ganon's Trials", "gRandomizeGanonTrialCount");
InsertHelpHoverText(
"Sets whether or not Ganon's Castle Trials are required to enter Ganon's Tower.");
}
// COLUMN 2 - Shuffle Settings
@ -4151,7 +4336,18 @@ void DrawRandoEditor(bool& open) {
ImGui::TableNextColumn();
window->DC.CurrLineTextBaseOffset = 0.0f;
ImGui::PushItemWidth(-FLT_MIN);
ImGui::Text("Coming soon");
// Bombchus in Logic
SohImGui::EnhancementCheckbox(Settings::BombchusInLogic.GetName().c_str(), "gRandomizeBombchusInLogic");
InsertHelpHoverText(
"Bombchus are properly considered in logic.\n"
"\n"
"The first Bombchu pack will always be 20, and subsequent packs will be "
"5 or 10 based on how many you have.\n"
"Once found, they can be replenished at the Bombchu shop.\n"
"\n"
"Bombchu Bowling is opened by obtaining Bombchus."
);
ImGui::PopItemWidth();

View File

@ -14,6 +14,7 @@ class Randomizer {
private:
std::unordered_map<RandomizerCheck, RandomizerGet> itemLocations;
std::unordered_map<RandomizerCheck, std::string> hintLocations;
std::unordered_map<RandomizerInf, bool> trialsRequired;
std::string childAltarText;
std::string adultAltarText;
std::string ganonHintText;
@ -24,6 +25,7 @@ class Randomizer {
s16 GetItemFromActor(s16 actorId, s16 actorParams, s16 sceneNum, GetItemID ogItemId);
void ParseRandomizerSettingsFile(const char* spoilerFileName);
void ParseHintLocationsFile(const char* spoilerFileName);
void ParseRequiredTrialsFile(const char* spoilerFileName);
void ParseItemLocationsFile(const char* spoilerFileName, bool silent);
bool IsItemVanilla(RandomizerGet randoGet);
@ -47,6 +49,8 @@ class Randomizer {
void LoadHintLocations(const char* spoilerFileName);
void LoadShopMessages(const char* spoilerFileName);
void LoadItemLocations(const char* spoilerFileName, bool silent);
void LoadRequiredTrials(const char* spoilerFileName);
bool IsTrialRequired(RandomizerInf trial);
u8 GetRandoSettingValue(RandomizerSettingKey randoSettingKey);
RandomizerCheck GetCheckFromActor(s16 sceneNum, s16 actorId, s16 actorParams);
std::string GetChildAltarText() const;

View File

@ -1018,7 +1018,8 @@ typedef enum {
RSK_ENABLE_GLITCH_CUTSCENES,
RSK_SKULLS_SUNS_SONG,
RSK_SHUFFLE_ADULT_TRADE,
RSK_SHUFFLE_MAGIC_BEANS
RSK_SHUFFLE_MAGIC_BEANS,
RSK_BOMBCHUS_IN_LOGIC
} RandomizerSettingKey;
typedef struct ScrubIdentity {

View File

@ -1566,10 +1566,18 @@ extern "C" void Randomizer_LoadShopMessages(const char* spoilerFileName) {
OTRGlobals::Instance->gRandomizer->LoadShopMessages(spoilerFileName);
}
extern "C" void Randomizer_LoadRequiredTrials(const char* spoilerFileName) {
OTRGlobals::Instance->gRandomizer->LoadRequiredTrials(spoilerFileName);
}
extern "C" void Randomizer_LoadItemLocations(const char* spoilerFileName, bool silent) {
OTRGlobals::Instance->gRandomizer->LoadItemLocations(spoilerFileName, silent);
}
extern "C" bool Randomizer_IsTrialRequired(RandomizerInf trial) {
return OTRGlobals::Instance->gRandomizer->IsTrialRequired(trial);
}
extern "C" bool SpoilerFileExists(const char* spoilerFileName) {
return OTRGlobals::Instance->gRandomizer->SpoilerFileExists(spoilerFileName);
}
@ -1656,15 +1664,14 @@ extern "C" GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomi
return ItemTable_RetrieveEntry(getItemModIndex, itemID);
}
extern "C" bool Randomizer_ObtainedFreestandingIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId, Actor* actor) {
return gSaveContext.n64ddFlag && (actor->parent != NULL) &&
Randomizer_GetItemFromKnownCheck(randomizerCheck, ogId).getItemId == RG_ICE_TRAP;
}
extern "C" bool Randomizer_ItemIsIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId) {
return gSaveContext.n64ddFlag && Randomizer_GetItemFromKnownCheck(randomizerCheck, ogId).getItemId == RG_ICE_TRAP;
}
extern "C" bool Randomizer_ObtainedFreestandingIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId, Actor* actor) {
return Randomizer_ItemIsIceTrap(randomizerCheck, ogId) && actor->parent != NULL;
}
extern "C" CustomMessageEntry Randomizer_GetCustomGetItemMessage(Player* player) {
s16 giid;
if (player->getItemEntry.objectId != OBJECT_INVALID) {
@ -1737,6 +1744,9 @@ extern "C" int CustomMessage_RetrieveIfExists(GlobalContext* globalCtx) {
messageEntry = Randomizer_GetNaviMessage();
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS) && textId == TEXT_BEAN_SALESMAN) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN);
} else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
(textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);
}
}
if (textId == TEXT_GS_NO_FREEZE || textId == TEXT_GS_FREEZE) {

View File

@ -32,6 +32,8 @@ private:
#endif
#ifndef __cplusplus
void InitOTR(void);
void DeinitOTR(void);
void VanillaItemTable_Init();
void OTRAudio_Init();
void InitAudio();
@ -100,7 +102,9 @@ ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respaw
ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, s32 actorParams);
void Randomizer_LoadHintLocations(const char* spoilerFileName);
void Randomizer_LoadShopMessages(const char* spoilerFileName);
void Randomizer_LoadRequiredTrials(const char* spoilerFileName);
void Randomizer_LoadItemLocations(const char* spoilerFileName, bool silent);
bool Randomizer_IsTrialRequired(RandomizerInf trial);
GetItemEntry Randomizer_GetRandomizedItem(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum);
GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
bool Randomizer_ObtainedFreestandingIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId, Actor* actor);

View File

@ -111,5 +111,25 @@ extern "C" void OTRMessage_Init()
TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
"You got a %rGold Skulltula Token%w!&You've collected %r\x19%w tokens&in total!",
"Du erhälst ein %rGoldene&Skulltula-Symbol%w! Du hast&insgesamt %r\x19%w symbol gesammelt!",
"Vous obtenez un %rSymbole de&Skulltula d'or%w! Vous avez&collecté %r\x19\%w symboles en tout!" });
"Vous obtenez un %rSymbole de&Skulltula d'or%w! Vous avez&collecté %r\x19\%w symboles en tout!"
}
);
CustomMessageManager::Instance->CreateMessage(
customMessageTableID, TEXT_BUY_BOMBCHU_10_DESC,
{
TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
"\x08%rBombchu (10 pieces) 99 Rupees&%wThis looks like a toy mouse, but&it's actually a self-propelled time&bomb!\x09\x0A",
"\x08%rKrabbelmine 10 Stück 99 Rubine&%wDas ist eine praktische Zeitbombe,&die Du als Distanzwaffe&einsetzen kannst!\x09\x0A",
"\x08%rMissile 10 unités 99 Rubis&%wProfilée comme une souris&mécanique, cette arme est &destructrice!!!\x09\x0A",
}
);
CustomMessageManager::Instance->CreateMessage(
customMessageTableID, TEXT_BUY_BOMBCHU_10_PROMPT,
{
TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
"\x08\Bombchu 10 pieces 99 Rupees\x09&&\x1B%gBuy&Don't buy%w",
"\x08Krabbelmine 10 Stück 99 Rubine\x09&&\x1B%gKaufen!&Nicht kaufen!%w",
"\x08Missiles 10 unités 99 Rubis\x09&&\x1B%gAcheter&Ne pas acheter%w",
}
);
}

View File

@ -293,7 +293,7 @@ void Fault_Sleep(u32 duration) {
void Fault_PadCallback(Input* input) {
//! @bug This function is not called correctly and thus will crash from reading a bad pointer at 0x800C7E4C
PadMgr_RequestPadData(input, 0);
PadMgr_RequestPadData(&gPadMgr, input, 0);
}
void Fault_UpdatePadImpl()

View File

@ -3,6 +3,8 @@
#include <soh/Enhancements/bootcommands.h>
#include "soh/OTRGlobals.h"
#include "../libultraship/CrashHandler.h"
s32 gScreenWidth = SCREEN_WIDTH;
s32 gScreenHeight = SCREEN_HEIGHT;
@ -38,6 +40,10 @@ void Main_LogSystemHeap(void) {
int main(int argc, char** argv)
{
#ifdef __linux__
SetupHandlerLinux();
#endif
GameConsole_Init();
InitOTR();
BootCommands_Init();
@ -64,14 +70,14 @@ void Main(void* arg) {
Fault_Init();
SysCfb_Init(0);
Heaps_Alloc();
sysHeap = gSystemHeap;
sysHeap = (uintptr_t)gSystemHeap;
fb = SysCfb_GetFbPtr(0);
gSystemHeapSize = 1024 * 1024 * 4;
// "System heap initalization"
osSyncPrintf("システムヒープ初期化 %08x-%08x %08x\n", sysHeap, fb, gSystemHeapSize);
SystemHeap_Init(sysHeap, gSystemHeapSize); // initializes the system heap
SystemHeap_Init((void*)sysHeap, gSystemHeapSize); // initializes the system heap
if (osMemSize >= 0x800000) {
debugHeap = SysCfb_GetFbEnd();
debugHeap = (void*)SysCfb_GetFbEnd();
debugHeapSize = (0x80600000 - (uintptr_t)debugHeap);
} else {
debugHeapSize = 0x400;

View File

@ -1690,6 +1690,28 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
return ITEM_NONE;
} else if (item == ITEM_KEY_SMALL) {
// Small key exceptions for rando with keysanity off.
if (gSaveContext.n64ddFlag) {
if (globalCtx->sceneNum == 10) { // ganon's tower -> ganon's castle
if (gSaveContext.inventory.dungeonKeys[13] < 0) {
gSaveContext.inventory.dungeonKeys[13] = 1;
return ITEM_NONE;
} else {
gSaveContext.inventory.dungeonKeys[13]++;
return ITEM_NONE;
}
}
if (globalCtx->sceneNum == 92) { // Desert Colossus -> Spirit Temple.
if (gSaveContext.inventory.dungeonKeys[6] < 0) {
gSaveContext.inventory.dungeonKeys[6] = 1;
return ITEM_NONE;
} else {
gSaveContext.inventory.dungeonKeys[6]++;
return ITEM_NONE;
}
}
}
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) {
gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = 1;
return ITEM_NONE;

View File

@ -7,7 +7,6 @@
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
#define NUM_DUNGEONS 8
#define NUM_TRIALS 6
#define NUM_COWS 10
#define NUM_SCRUBS 35
#define NUM_SHOP_ITEMS 35
@ -559,7 +558,7 @@ void GiveLinkAdultTradeItem(GetItemID giid) {
if (item >= ITEM_POCKET_EGG) {
gSaveContext.adultTradeItems |= ADULT_TRADE_FLAG(item);
}
INV_CONTENT(item) = item;
INV_CONTENT(ITEM_TRADE_ADULT) = item;
}
void GiveLinksPocketMedallion() {
@ -768,6 +767,15 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
gSaveContext.shopItemsPurchased[i] = 0;
}
// Set all trials to cleared if trial count is random or anything other than 6
if (Randomizer_GetSettingValue(RSK_RANDOM_TRIALS) || (Randomizer_GetSettingValue(RSK_TRIAL_COUNT) != 6)) {
for (u16 i = RAND_INF_TRIALS_DONE_LIGHT_TRIAL; i <= RAND_INF_TRIALS_DONE_SHADOW_TRIAL; i++) {
if (!Randomizer_IsTrialRequired(i)) {
Flags_SetRandomizerInf(i);
}
}
}
// Set Cutscene flags to skip them
gSaveContext.eventChkInf[0xC] |= 0x10; // returned to tot with medallions
gSaveContext.eventChkInf[0xC] |= 0x20; //sheik at tot pedestal
@ -794,6 +802,11 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
gSaveContext.eventChkInf[3] |= 0x800;
gSaveContext.eventChkInf[12] |= 1;
// shuffle adult trade quest
if (Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) {
gSaveContext.adultTradeItems = 0;
}
// Give Link's pocket item
GiveLinksPocketMedallion();
@ -853,6 +866,8 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
if (getItem.modIndex == MOD_NONE) {
if (getItem.itemId >= ITEM_MEDALLION_FOREST && getItem.itemId <= ITEM_ZORA_SAPPHIRE) {
GiveLinkDungeonReward(getItem.getItemId);
} else if (getItem.itemId >= ITEM_SONG_MINUET && getItem.itemId <= ITEM_SONG_STORMS) {
GiveLinkSong(getItem.getItemId);
} else if (giid == GI_RUPEE_GREEN || giid == GI_RUPEE_BLUE || giid == GI_RUPEE_RED ||
giid == GI_RUPEE_PURPLE || giid == GI_RUPEE_GOLD) {
GiveLinkRupeesByGetItemId(giid);
@ -910,7 +925,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
GiveLinkDekuNutUpgrade(giid);
} else if (giid == GI_SKULL_TOKEN) {
GiveLinkSkullToken();
} else if (giid >= GI_POCKET_EGG && giid <= GI_CLAIM_CHECK) {
} else if (giid >= GI_POCKET_EGG && giid <= GI_CLAIM_CHECK || giid == GI_COJIRO) {
GiveLinkAdultTradeItem(giid);
} else {
s32 iid = getItem.itemId;
@ -1028,11 +1043,6 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
}
}
// shuffle adult trade quest
if (Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) {
gSaveContext.adultTradeItems = 0;
}
// complete mask quest
if (Randomizer_GetSettingValue(RSK_COMPLETE_MASK_QUEST)) {
gSaveContext.itemGetInf[3] |= 0x100; // Sold Keaton Mask

View File

@ -64,12 +64,33 @@ static u8 sEnergyColors[] = {
/* Forest prim */ 255, 255, 170, /* env */ 0, 200, 0,
};
// Translates from the barrier's actor params to their corresponding randInf flags.
RandomizerInf trialParamToRandInf(u16 params) {
switch (params) {
case KEKKAI_LIGHT:
return RAND_INF_TRIALS_DONE_LIGHT_TRIAL;
case KEKKAI_FOREST:
return RAND_INF_TRIALS_DONE_FOREST_TRIAL;
case KEKKAI_FIRE:
return RAND_INF_TRIALS_DONE_FIRE_TRIAL;
case KEKKAI_WATER:
return RAND_INF_TRIALS_DONE_WATER_TRIAL;
case KEKKAI_SPIRIT:
return RAND_INF_TRIALS_DONE_SPIRIT_TRIAL;
case KEKKAI_SHADOW:
return RAND_INF_TRIALS_DONE_SHADOW_TRIAL;
}
}
s32 DemoKekkai_CheckEventFlag(s32 params) {
static s32 eventFlags[] = { 0xC3, 0xBC, 0xBF, 0xBE, 0xBD, 0xAD, 0xBB };
if ((params < KEKKAI_TOWER) || (params > KEKKAI_FOREST)) {
return true;
}
if (gSaveContext.n64ddFlag) {
return Flags_GetRandomizerInf(trialParamToRandInf(params));
}
return Flags_GetEventChkInf(eventFlags[params]);
}
@ -128,8 +149,7 @@ void DemoKekkai_Init(Actor* thisx, GlobalContext* globalCtx) {
this->collider2.dim.yShift = 300;
if (gSaveContext.n64ddFlag) {
int trialsToComplete = Randomizer_GetSettingValue(RSK_TRIAL_COUNT);
if (trialsToComplete <= TrialsDoneCount()) {
if (TrialsDoneCount() == NUM_TRIALS) {
Actor_Kill(thisx);
return;
}
@ -141,6 +161,10 @@ void DemoKekkai_Init(Actor* thisx, GlobalContext* globalCtx) {
case KEKKAI_SHADOW:
case KEKKAI_SPIRIT:
case KEKKAI_FOREST:
if (gSaveContext.n64ddFlag && Flags_GetRandomizerInf(trialParamToRandInf(thisx->params))) {
Actor_Kill(thisx);
return;
}
this->energyAlpha = 1.0f;
this->orbScale = 1.0f;
Actor_SetScale(thisx, 0.1f);
@ -247,27 +271,10 @@ void DemoKekkai_TrialBarrierDispel(Actor* thisx, GlobalContext* globalCtx) {
DemoKekkai* this = (DemoKekkai*)thisx;
if (gSaveContext.n64ddFlag) {
switch (thisx->params) {
case KEKKAI_WATER:
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_WATER_TRIAL);
break;
case KEKKAI_LIGHT:
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_LIGHT_TRIAL);
break;
case KEKKAI_FIRE:
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_FIRE_TRIAL);
break;
case KEKKAI_SHADOW:
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_SHADOW_TRIAL);
break;
case KEKKAI_SPIRIT:
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_SPIRIT_TRIAL);
break;
case KEKKAI_FOREST:
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_FOREST_TRIAL);
break;
}
Flags_SetEventChkInf(eventFlags[thisx->params]);
Flags_SetRandomizerInf(trialParamToRandInf(thisx->params));
// May or may not be needed. Not sure if needed for anything
// that randoInf isn't already covering. Leaving it for safety.
Flags_SetEventChkInf(eventFlags[thisx->params]);
}
if (globalCtx->csCtx.frames == csFrames[this->actor.params]) {

View File

@ -143,13 +143,15 @@ void EnBomBowMan_BlinkAwake(EnBomBowlMan* this, GlobalContext* globalCtx) {
}
}
// Check for Bomb Bag if Rando is enabled
// RANDOTODO: Check for bombchu pack instead of bomb bag if bombchus are in logic
// In randomizer, only check for bomb bag when bombchus aren't in logic
// and only check for bombchus when bombchus are in logic
if (gSaveContext.n64ddFlag) {
if (INV_CONTENT(ITEM_BOMB) != ITEM_NONE) {
this->actor.textId = 0xBF;
} else {
u8 bombchusInLogic = Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC);
if ((!bombchusInLogic && INV_CONTENT(ITEM_BOMB) == ITEM_NONE) ||
(bombchusInLogic && INV_CONTENT(ITEM_BOMBCHU) == ITEM_NONE)) {
this->actor.textId = 0x7058;
} else {
this->actor.textId = 0xBF;
}
}
}
@ -177,11 +179,17 @@ void EnBomBowMan_CheckBeatenDC(EnBomBowlMan* this, GlobalContext* globalCtx) {
this->eyeMode = CHU_GIRL_EYES_AWAKE;
this->blinkTimer = (s16)Rand_ZeroFloat(60.0f) + 20;
// Check for beaten Dodongo's Cavern if not rando'd
// check for bomb bag if rando'd
if ((!gSaveContext.n64ddFlag &&
!((gSaveContext.eventChkInf[2] & 0x20) || BREG(2))) ||
(gSaveContext.n64ddFlag && (INV_CONTENT(ITEM_BOMB) == ITEM_NONE))) {
bool bombchuBowlingClosed;
if (gSaveContext.n64ddFlag) {
// when rando'd, check if we have bombchus if chus are in logic
// and check if we have a bomb bag if chus aren't in logic
u8 explosive = Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) ? ITEM_BOMBCHU : ITEM_BOMB;
bombchuBowlingClosed = (INV_CONTENT(explosive) == ITEM_NONE);
} else {
// if not rando'd, check if we have beaten Dodongo's Cavern
bombchuBowlingClosed = !((gSaveContext.eventChkInf[2] & 0x20) || BREG(2));
}
if (bombchuBowlingClosed) {
this->actionFunc = EnBomBowMan_WaitNotBeatenDC;
} else {
this->actor.textId = 0x18;

View File

@ -644,8 +644,16 @@ s32 EnGirlA_CanBuy_Unk20(GlobalContext* globalCtx, EnGirlA* this) {
}
s32 EnGirlA_CanBuy_Bombchus(GlobalContext* globalCtx, EnGirlA* this) {
// When in rando, don't allow buying bombchus when the player doesn't have a bomb bag
if (AMMO(ITEM_BOMBCHU) >= 50 || (gSaveContext.n64ddFlag && CUR_CAPACITY(UPG_BOMB_BAG) == 0)) {
// When in rando, don't allow buying bombchus when the player doesn't have required explosives
// If bombchus are in logic, the player needs to have bombchus; otherwise they need a bomb bag
if (gSaveContext.n64ddFlag) {
u8 bombchusInLogic = Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC);
if ((!bombchusInLogic && CUR_CAPACITY(UPG_BOMB_BAG) == 0) ||
(bombchusInLogic && INV_CONTENT(ITEM_BOMBCHU) == ITEM_NONE)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
}
if (AMMO(ITEM_BOMBCHU) >= 50) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {
@ -901,6 +909,14 @@ void EnGirlA_BuyEvent_ZoraTunic(GlobalContext* globalCtx, EnGirlA* this) {
}
void EnGirlA_BuyEvent_ObtainBombchuPack(GlobalContext* globalCtx, EnGirlA* this) {
Rupees_ChangeBy(-this->basePrice);
// Normally, buying a bombchu pack sets a flag indicating the pack is now sold out
// If they're in logic for rando, skip setting that flag so they can be purchased repeatedly
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC)) {
return;
}
switch (this->actor.params) {
case SI_BOMBCHU_10_2:
gSaveContext.itemGetInf[0] |= 0x40;
@ -927,7 +943,6 @@ void EnGirlA_BuyEvent_ObtainBombchuPack(GlobalContext* globalCtx, EnGirlA* this)
gSaveContext.itemGetInf[0] |= 0x20;
break;
}
Rupees_ChangeBy(-this->basePrice);
}
void EnGirlA_BuyEvent_Randomizer(GlobalContext* globalCtx, EnGirlA* this) {
@ -1138,7 +1153,13 @@ void EnGirlA_InitializeItemAction(EnGirlA* this, GlobalContext* globalCtx) {
this->canBuyFunc = itemEntry->canBuyFunc;
this->itemGiveFunc = itemEntry->itemGiveFunc;
this->buyEventFunc = itemEntry->buyEventFunc;
this->basePrice = itemEntry->price;
// If chus are in logic, make the 10 pack affordable without a wallet upgrade
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
this->getItemId == GI_BOMBCHUS_10) {
this->basePrice = 99;
} else {
this->basePrice = itemEntry->price;
}
this->itemCount = itemEntry->count;
this->hiliteFunc = itemEntry->hiliteFunc;
this->giDrawId = itemEntry->giDrawId;

View File

@ -95,7 +95,7 @@ u16 EnGo_GetTextID(GlobalContext* globalCtx, Actor* thisx) {
switch (thisx->params & 0xF0) {
case 0x90:
if (gSaveContext.bgsFlag) {
if (!gSaveContext.n64ddFlag && gSaveContext.bgsFlag) {
return 0x305E;
} else if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_CLAIM_CHECK) {
if (Environment_GetBgsDayCount() >= CVar_GetS32("gForgeTime", 3)) {
@ -859,7 +859,7 @@ void func_80A405CC(EnGo* this, GlobalContext* globalCtx) {
void EnGo_BiggoronActionFunc(EnGo* this, GlobalContext* globalCtx) {
if (((this->actor.params & 0xF0) == 0x90) && (this->unk_1E0.unk_00 == 2)) {
if (gSaveContext.bgsFlag) {
if (!gSaveContext.n64ddFlag && gSaveContext.bgsFlag) {
this->unk_1E0.unk_00 = 0;
} else {
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_EYEDROPS) {

View File

@ -595,7 +595,7 @@ s16 EnGo2_GetStateGoronCityLink(GlobalContext* globalCtx, EnGo2* this) {
u16 EnGo2_GetTextIdGoronDmtBiggoron(GlobalContext* globalCtx, EnGo2* this) {
Player* player = GET_PLAYER(globalCtx);
if (gSaveContext.bgsFlag) {
if (!gSaveContext.n64ddFlag && gSaveContext.bgsFlag) {
player->exchangeItemId = EXCH_ITEM_CLAIM_CHECK;
return 0x305E;
} else if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_CLAIM_CHECK) {
@ -622,10 +622,6 @@ s16 EnGo2_GetStateGoronDmtBiggoron(GlobalContext* globalCtx, EnGo2* this) {
}
if(gSaveContext.n64ddFlag) {
if (INV_CONTENT(ITEM_CLAIM_CHECK) != ITEM_CLAIM_CHECK) {
return 0;
}
EnGo2_GetItemEntry(this, globalCtx, Randomizer_GetItemFromKnownCheck(RC_DMT_TRADE_CLAIM_CHECK, GI_SWORD_BGS));
Flags_SetTreasure(globalCtx, 0x1F);
} else {
@ -1063,7 +1059,7 @@ void EnGo2_BiggoronSetTextId(EnGo2* this, GlobalContext* globalCtx, Player* play
u16 textId;
if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
if (gSaveContext.bgsFlag) {
if ((!gSaveContext.n64ddFlag && gSaveContext.bgsFlag)) {
if (func_8002F368(globalCtx) == EXCH_ITEM_CLAIM_CHECK) {
this->actor.textId = 0x3003;
} else {
@ -1071,16 +1067,20 @@ void EnGo2_BiggoronSetTextId(EnGo2* this, GlobalContext* globalCtx, Player* play
}
player->actor.textId = this->actor.textId;
} else if (!gSaveContext.bgsFlag && (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_CLAIM_CHECK)) {
} else if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_CLAIM_CHECK) {
if (func_8002F368(globalCtx) == EXCH_ITEM_CLAIM_CHECK) {
if (Environment_GetBgsDayCount() >= CVar_GetS32("gForgeTime", 3)) {
if (gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F)) {
textId = 0x3003;
} else if (Environment_GetBgsDayCount() >= CVar_GetS32("gForgeTime", 3)) {
textId = 0x305E;
} else {
textId = 0x305D;
}
this->actor.textId = textId;
} else {
if (Environment_GetBgsDayCount() >= CVar_GetS32("gForgeTime", 3)) {
if (gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F)) {
textId = 0x305E;
} else if (Environment_GetBgsDayCount() >= CVar_GetS32("gForgeTime", 3)) {
textId = 0x3002;
} else {
textId = 0x305D;

View File

@ -90,7 +90,16 @@ static void* sEyeTextures[] = {
gMalonChildEyeClosedTex,
};
bool Randomizer_ObtainedMalonHCReward() {
return Flags_GetEventChkInf(0x12);
}
u16 EnMa1_GetText(GlobalContext* globalCtx, Actor* thisx) {
// Special case for Malon Hyrule Castle Text. Placing it here at the beginning
// has the added benefit of circumventing mask text if wearing bunny hood.
if (gSaveContext.n64ddFlag && globalCtx->sceneNum == SCENE_SPOT15) {
return Randomizer_ObtainedMalonHCReward() ? 0x2044 : 0x2043;
}
u16 faceReaction = Text_GetFaceReaction(globalCtx, 0x17);
if (faceReaction != 0) {
@ -191,25 +200,34 @@ s32 func_80AA08C4(EnMa1* this, GlobalContext* globalCtx) {
if (!LINK_IS_CHILD) {
return 0;
}
// Causes Malon to appear in the market if you haven't met her yet.
if (((globalCtx->sceneNum == SCENE_MARKET_NIGHT) || (globalCtx->sceneNum == SCENE_MARKET_DAY)) &&
!(gSaveContext.eventChkInf[1] & 0x10) && !(gSaveContext.infTable[8] & 0x800)) {
return 1;
}
if ((globalCtx->sceneNum == SCENE_SPOT15) && !(gSaveContext.eventChkInf[1] & 0x10)) {
if (gSaveContext.infTable[8] & 0x800) {
return 1;
} else {
gSaveContext.infTable[8] |= 0x800;
return 0;
if ((globalCtx->sceneNum == SCENE_SPOT15) && // if we're at hyrule castle
(!(gSaveContext.eventChkInf[1] & 0x10) || // and talon hasn't left
(gSaveContext.n64ddFlag &&
!Randomizer_ObtainedMalonHCReward()))) { // or we're rando'd and haven't gotten malon's HC check
if (gSaveContext.infTable[8] & 0x800) { // if we've met malon
return 1; // make her appear at the castle
} else { // if we haven't met malon
gSaveContext.infTable[8] |= 0x800; // set the flag for meeting malon
return 0; // don't make her appear at the castle
}
}
// Malon asleep in her bed if Talon has left Hyrule Castle and it is nighttime.
if ((globalCtx->sceneNum == SCENE_SOUKO) && IS_NIGHT && (gSaveContext.eventChkInf[1] & 0x10)) {
return 1;
}
// Don't spawn Malon if none of the above are true and we are not in Lon Lon Ranch.
if (globalCtx->sceneNum != SCENE_SPOT20) {
return 0;
}
if ((this->actor.shape.rot.z == 3) && IS_DAY && (gSaveContext.eventChkInf[1] & 0x10)) {
// If we've gotten this far, we're in Lon Lon Ranch. Spawn Malon if it is daytime, Talon has left Hyrule Castle, and
// either we are not randomized, or we are and we have received Malon's item at Hyrule Castle.
if ((this->actor.shape.rot.z == 3) && IS_DAY && (gSaveContext.eventChkInf[1] & 0x10) &&
((gSaveContext.n64ddFlag && Randomizer_ObtainedMalonHCReward()) || !gSaveContext.n64ddFlag)) {
return 1;
}
return 0;
@ -290,10 +308,16 @@ void EnMa1_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.targetMode = 6;
this->unk_1E8.unk_00 = 0;
if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag) ||
// To avoid missing a check, we want Malon to have the actionFunc for singing, but not reacting to Ocarina, if any of
// the following are true.
// 1. Talon has not left Hyrule Castle.
// 2. We are Randomized and have not obtained Malon's Weird Egg Check.
// 3. We are not Randomized and have obtained Epona's Song
if (!(gSaveContext.eventChkInf[1] & 0x10) || (gSaveContext.n64ddFlag && !Randomizer_ObtainedMalonHCReward()) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag) ||
(gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F))) {
this->actionFunc = func_80AA0D88;
EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
// If none of the above conditions were true, set Malon up to teach Epona's Song.
} else {
if (gSaveContext.n64ddFlag) { // Skip straight to "let's sing it together" textbox in the ranch
gSaveContext.eventChkInf[1] |= 0x40;
@ -322,9 +346,16 @@ void func_80AA0D88(EnMa1* this, GlobalContext* globalCtx) {
}
}
if ((globalCtx->sceneNum == SCENE_SPOT15) && (gSaveContext.eventChkInf[1] & 0x10)) {
// We want to Kill Malon's Actor outside of randomizer when Talon is freed. In Randomizer we don't kill Malon's
// Actor here, otherwise if we wake up Talon first and then get her check she will spontaneously
// disappear.
if ((globalCtx->sceneNum == SCENE_SPOT15) && (!gSaveContext.n64ddFlag && gSaveContext.eventChkInf[1] & 0x10)) {
Actor_Kill(&this->actor);
} else if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag)) {
// We want Malon to give the Weird Egg Check (see function below) in the following situations:
// 1. Talon as not left Hyrule Castle (Vanilla) OR
// 2. We haven't obtained Malon's Weird Egg Check (Randomizer only) OR
// 3. We have Epona's Song? (Vanilla only, not sure why it's here but I didn't write that one)
} else if ((!(gSaveContext.eventChkInf[1] & 0x10) || (gSaveContext.n64ddFlag && !Randomizer_ObtainedMalonHCReward())) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag)) {
if (this->unk_1E8.unk_00 == 2) {
this->actionFunc = func_80AA0EA0;
globalCtx->msgCtx.stateTimer = 4;

View File

@ -135,6 +135,27 @@ void ObjectKankyo_Init(Actor* thisx, GlobalContext* globalCtx) {
this->effects[5].size = 0.0f;
}
if (gSaveContext.n64ddFlag) {
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_FOREST_TRIAL)) {
this->effects[0].size = 0.0f;
}
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_WATER_TRIAL)) {
this->effects[1].size = 0.0f;
}
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_SHADOW_TRIAL)) {
this->effects[2].size = 0.0f;
}
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_FIRE_TRIAL)) {
this->effects[3].size = 0.0f;
}
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_LIGHT_TRIAL)) {
this->effects[4].size = 0.0f;
}
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_SPIRIT_TRIAL)) {
this->effects[5].size = 0.0f;
}
}
if (gSaveContext.cutsceneTrigger != 0) {
if (gSaveContext.entranceIndex == 0x0538) {
this->effects[0].size = 0.1f;

View File

@ -6108,7 +6108,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
}
GetItemEntry giEntry;
if (this->getItemEntry.objectId == OBJECT_INVALID) {
if (this->getItemEntry.objectId == OBJECT_INVALID || (this->getItemId != this->getItemEntry.getItemId)) {
giEntry = ItemTable_Retrieve(this->getItemId);
} else {
giEntry = this->getItemEntry;
@ -6125,6 +6125,8 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
this->actor.colChkInfo.damage = 0;
func_80837C0C(globalCtx, this, 3, 0.0f, 0.0f, 0, 20);
Player_SetPendingFlag(this, globalCtx);
this->getItemId == GI_NONE;
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
return 1;
}
@ -6165,7 +6167,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
}
} else if (CHECK_BTN_ALL(sControlInput->press.button, BTN_A) && !(this->stateFlags1 & PLAYER_STATE1_11) &&
!(this->stateFlags2 & PLAYER_STATE2_10)) {
if (this->getItemId != GI_NONE && this->getItemEntry.objectId != OBJECT_INVALID) {
if (this->getItemId != GI_NONE) {
GetItemEntry giEntry;
if (this->getItemEntry.objectId == OBJECT_INVALID) {
giEntry = ItemTable_Retrieve(-this->getItemId);
@ -9687,8 +9689,8 @@ void func_808473D4(GlobalContext* globalCtx, Player* this) {
else if ((!(this->stateFlags1 & PLAYER_STATE1_11) || (heldActor == NULL)) &&
(interactRangeActor != NULL) &&
((!sp1C && (this->getItemId == GI_NONE)) ||
((this->getItemId < 0 && this->getItemEntry.getItemId < 0) && !(this->stateFlags1 & PLAYER_STATE1_27)))) {
if (this->getItemId < 0 && this->getItemEntry.getItemId < 0) {
(this->getItemId < 0 && !(this->stateFlags1 & PLAYER_STATE1_27)))) {
if (this->getItemId < 0) {
doAction = DO_ACTION_OPEN;
} else if ((interactRangeActor->id == ACTOR_BG_TOKI_SWD) && LINK_IS_ADULT) {
doAction = DO_ACTION_DROP;
@ -12853,6 +12855,8 @@ void func_8084E6D4(Player* this, GlobalContext* globalCtx) {
} else {
this->actor.colChkInfo.damage = 0;
func_80837C0C(globalCtx, this, 3, 0.0f, 0.0f, 0, 20);
this->getItemId == GI_NONE;
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
}
return;
}

View File

@ -433,6 +433,7 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
const char* fileLoc = CVar_GetString("gSpoilerLog", "");
Randomizer_LoadSettings(fileLoc);
Randomizer_LoadHintLocations(fileLoc);
Randomizer_LoadRequiredTrials(fileLoc);
Randomizer_LoadItemLocations(fileLoc, silent);
Randomizer_LoadShopMessages(fileLoc);
fileSelectSpoilerFileLoaded = true;