Merge branch 'develop-rando' into potsanity

This commit is contained in:
aMannus 2024-08-20 10:32:34 +02:00
commit 42d0aea6f5
771 changed files with 38805 additions and 33976 deletions

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@ -1 +1 @@
libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev ninja-build libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev ninja-build

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@ -7,90 +7,116 @@ concurrency:
cancel-in-progress: true cancel-in-progress: true
jobs: jobs:
generate-soh-otr: generate-soh-otr:
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }} runs-on: ubuntu-22.04
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
with: with:
submodules: true submodules: true
- name: ccache - name: ccache
uses: hendrikmuhs/ccache-action@v1.2 uses: hendrikmuhs/ccache-action@v1.2.11
with: with:
key: ${{ runner.os }}-soh-otr-ccache key: ${{ runner.os }}-otr-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-otr-ccache-${{ github.ref }}
${{ runner.os }}-otr-ccache-
- name: Install dependencies - name: Install dependencies
if: ${{ !vars.LINUX_RUNNER }}
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt) sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
- name: Cache build folders
uses: actions/cache@v4
with:
key: ${{ runner.os }}-otr-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-otr-build-${{ github.ref }}
${{ runner.os }}-otr-build-
path: |
build-cmake
SDL2-2.28.5
- name: Install latest SDL - name: Install latest SDL
if: ${{ !vars.LINUX_RUNNER }}
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz if [ ! -d "SDL2-2.28.5" ]; then
tar -xzf SDL2-2.26.1.tar.gz wget https://www.libsdl.org/release/SDL2-2.28.5.tar.gz
cd SDL2-2.26.1 tar -xzf SDL2-2.28.5.tar.gz
./configure fi
cd SDL2-2.28.5
./configure --enable-hidapi-libusb
make -j 10 make -j 10
sudo make install sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest tinyxml2
run: |
sudo apt-get remove libtinyxml2-dev
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "tinyxml2-10.0.0" ]; then
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
tar -xzf 10.0.0.tar.gz
fi
cd tinyxml2-10.0.0
mkdir build
cd build
cmake ..
make
sudo make install
- name: Generate soh.otr - name: Generate soh.otr
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release --target GenerateSohOtr cmake --build build-cmake --config Release --target GenerateSohOtr
- uses: actions/upload-artifact@v3 - uses: actions/upload-artifact@v4
with: with:
name: soh.otr name: soh.otr
path: soh.otr path: soh.otr
retention-days: 1 retention-days: 1
build-macos: build-macos:
needs: generate-soh-otr needs: generate-soh-otr
runs-on: ${{ (vars.MAC_RUNNER && fromJSON(vars.MAC_RUNNER)) || 'macos-12' }} runs-on: macos-14
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
with: with:
submodules: true submodules: true
- name: ccache - name: ccache
uses: hendrikmuhs/ccache-action@v1.2 uses: hendrikmuhs/ccache-action@v1.2.13
with: with:
key: ${{ runner.os }}-ccache create-symlink: true
key: ${{ runner.os }}-14-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-14-ccache-${{ github.ref }}
${{ runner.os }}-14-ccache-
- name: Install gtar wrapper - name: Install gtar wrapper
if: ${{ !vars.MAC_RUNNER }}
run: | run: |
sudo mv /usr/local/bin/gtar /usr/local/bin/gtar.orig sudo mv /opt/homebrew/bin/gtar /opt/homebrew/bin/gtar.orig
sudo cp .github/workflows//gtar /usr/local/bin/gtar sudo cp .github/workflows//gtar /opt/homebrew/bin/gtar
sudo chmod +x /usr/local/bin/gtar sudo chmod +x /opt/homebrew/bin/gtar
- name: Cache MacPorts - name: Cache MacPorts
id: cache-macports id: cache-macports
if: ${{ !vars.MAC_RUNNER }}
uses: actions/cache@v2 uses: actions/cache@v2
with: with:
path: /opt/local/ path: /opt/local/
key: ${{ runner.os }}-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }} key: ${{ runner.os }}-14-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}
restore-keys: | restore-keys: |
${{ runner.os }}-macports- ${{ runner.os }}-14-macports-
- name: Install MacPorts (if necessary) - name: Install MacPorts (if necessary)
if: ${{ !vars.MAC_RUNNER }}
run: | run: |
if [ -d /opt/local/ ]; then if [ -d /opt/local/ ]; then
echo "MacPorts already installed" echo "MacPorts already installed"
else else
wget https://github.com/macports/macports-base/releases/download/v2.7.2/MacPorts-2.7.2-12-Monterey.pkg wget https://github.com/macports/macports-base/releases/download/v2.9.3/MacPorts-2.9.3-14-Sonoma.pkg
sudo installer -pkg ./MacPorts-2.7.2-12-Monterey.pkg -target / sudo installer -pkg ./MacPorts-2.9.3-14-Sonoma.pkg -target /
fi fi
echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH
- name: Install dependencies - name: Install dependencies
if: ${{ !vars.MAC_RUNNER }}
run: | run: |
brew uninstall --ignore-dependencies libpng brew uninstall --ignore-dependencies libpng
sudo port install $(cat .github/workflows/macports-deps.txt) sudo port install $(cat .github/workflows/macports-deps.txt)
brew install ninja brew install ninja
- name: Download soh.otr - name: Download soh.otr
uses: actions/download-artifact@v3 uses: actions/download-artifact@v4
with: with:
name: soh.otr name: soh.otr
- name: Build SoH - name: Build SoH
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DBUILD_REMOTE_CONTROL=1 cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release --parallel 10 cmake --build build-cmake --config Release --parallel 10
mv soh.otr build-cmake/soh mv soh.otr build-cmake/soh
@ -99,7 +125,7 @@ jobs:
mv _packages/*.dmg SoH.dmg mv _packages/*.dmg SoH.dmg
mv README.md readme.txt mv README.md readme.txt
- name: Upload build - name: Upload build
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v4
with: with:
name: soh-mac name: soh-mac
path: | path: |
@ -107,54 +133,72 @@ jobs:
readme.txt readme.txt
build-linux: build-linux:
needs: generate-soh-otr needs: generate-soh-otr
strategy: runs-on: ubuntu-22.04
fail-fast: true
matrix:
include:
- os: ubuntu-20.04
gcc: 10
archive-suffix: compatibility
- os: ubuntu-22.04
gcc: 12
archive-suffix: performance
runs-on: ${{ (matrix.os == 'ubuntu-20.04' && ((vars.LINUX_COMPATIBILITY_RUNNER && fromJSON(vars.LINUX_COMPATIBILITY_RUNNER)) || matrix.os)) || (matrix.os == 'ubuntu-22.04' && ((vars.LINUX_PERFORMANCE_RUNNER && fromJSON(vars.LINUX_PERFORMANCE_RUNNER)) || matrix.os)) }}
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
with: with:
submodules: true submodules: true
- name: Install dependencies - name: Install dependencies
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt) sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
- name: ccache - name: ccache
uses: hendrikmuhs/ccache-action@v1.2 uses: hendrikmuhs/ccache-action@v1.2.11
with: with:
key: ${{ matrix.os }}-ccache key: linux-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
linux-ccache-${{ github.ref }}
linux-ccache-
- name: Cache build folders
uses: actions/cache@v4
with:
key: linux-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
linux-build-${{ github.ref }}
linux-build-
path: |
SDL2-2.28.5
SDL2_net-2.2.0
- name: Install latest SDL - name: Install latest SDL
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz if [ ! -d "SDL2-2.28.5" ]; then
tar -xzf SDL2-2.26.1.tar.gz wget https://www.libsdl.org/release/SDL2-2.28.5.tar.gz
cd SDL2-2.26.1 tar -xzf SDL2-2.28.5.tar.gz
./configure fi
cd SDL2-2.28.5
./configure --enable-hidapi-libusb
make -j 10 make -j 10
sudo make install sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest tinyxml2
run: |
sudo apt-get remove libtinyxml2-dev
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "tinyxml2-10.0.0" ]; then
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
tar -xzf 10.0.0.tar.gz
fi
cd tinyxml2-10.0.0
mkdir build
cd build
cmake ..
make
sudo make install
- name: Install latest SDL_net - name: Install latest SDL_net
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2_net-2.2.0" ]; then
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
tar -xzf SDL2_net-2.2.0.tar.gz tar -xzf SDL2_net-2.2.0.tar.gz
fi
cd SDL2_net-2.2.0 cd SDL2_net-2.2.0
./configure ./configure
make -j 10 make -j 10
sudo make install sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Download soh.otr - name: Download soh.otr
uses: actions/download-artifact@v3 uses: actions/download-artifact@v4
with: with:
name: soh.otr name: soh.otr
- name: Build SoH - name: Build SoH
@ -167,96 +211,15 @@ jobs:
mv README.md readme.txt mv README.md readme.txt
mv build-cmake/*.appimage soh.appimage mv build-cmake/*.appimage soh.appimage
env: env:
CC: gcc-${{ matrix.gcc }} CC: gcc-12
CXX: g++-${{ matrix.gcc }} CXX: g++-12
- name: Upload build - name: Upload build
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v4
with: with:
name: soh-linux-${{ matrix.archive-suffix }} name: soh-linux
path: | path: |
soh.appimage soh.appimage
readme.txt readme.txt
build-switch:
needs: generate-soh-otr
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: devkitpro/devkita64:latest
steps:
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
- name: Fix dubious ownership error
if: ${{ vars.LINUX_RUNNER }}
run: git config --global --add safe.directory '*'
- uses: actions/checkout@v3
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-switch-ccache
- name: Build SoH
run: |
cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
cmake --build build-switch --target soh_nro -j3
mv build-switch/soh/*.nro soh.nro
mv README.md readme.txt
- name: Download soh.otr
uses: actions/download-artifact@v3
with:
name: soh.otr
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-switch
path: |
soh.nro
soh.otr
readme.txt
build-wiiu:
needs: generate-soh-otr
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: devkitpro/devkitppc:20230110
steps:
- name: Install dependencies
if: ${{ !vars.LINUX_RUNNER }}
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
- uses: actions/checkout@v3
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-wiiu-ccache
- name: Build SoH
run: |
cmake -H. -Bbuild-wiiu -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
cmake --build build-wiiu --target soh_wuhb --config Release -j3
mv build-wiiu/soh/*.rpx soh.rpx
mv build-wiiu/soh/*.wuhb soh.wuhb
mv README.md readme.txt
env:
DEVKITPRO: /opt/devkitpro
DEVKITPPC: /opt/devkitpro/devkitPPC
- name: Download soh.otr
uses: actions/download-artifact@v3
with:
name: soh.otr
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-wiiu
path: |
soh.rpx
soh.wuhb
soh.otr
readme.txt
build-windows: build-windows:
needs: generate-soh-otr needs: generate-soh-otr
runs-on: ${{ (vars.WINDOWS_RUNNER && fromJSON(vars.WINDOWS_RUNNER)) || 'windows-latest' }} runs-on: ${{ (vars.WINDOWS_RUNNER && fromJSON(vars.WINDOWS_RUNNER)) || 'windows-latest' }}
@ -270,15 +233,25 @@ jobs:
with: with:
submodules: true submodules: true
- name: ccache - name: ccache
uses: hendrikmuhs/ccache-action@v1.2 uses: hendrikmuhs/ccache-action@v1.2.11
with: with:
key: ${{ runner.os }}-ccache variant: sccache
- name: vcpkg max-size: "1G"
uses: johnwason/vcpkg-action@v5 key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-ccache-${{ github.ref }}
${{ runner.os }}-ccache-
- name: Cache build folder
uses: actions/cache@v4
with: with:
pkgs: zlib bzip2 libpng sdl2 sdl2-net glew glfw3 save-always: true
token: ${{ github.token }} key: ${{ runner.os }}-build-${{ github.ref }}-${{ github.sha }}
triplet: 'x64-windows-static' restore-keys: |
${{ runner.os }}-build-${{ github.ref }}
${{ runner.os }}-build-
path: |
build-windows
vcpkg
- name: Configure Developer Command Prompt - name: Configure Developer Command Prompt
uses: ilammy/msvc-dev-cmd@v1 uses: ilammy/msvc-dev-cmd@v1
- name: Build SoH - name: Build SoH
@ -286,7 +259,7 @@ jobs:
VCPKG_ROOT: ${{github.workspace}}/vcpkg VCPKG_ROOT: ${{github.workspace}}/vcpkg
run: | run: |
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH" set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DBUILD_REMOTE_CONTROL=1 cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache -DBUILD_REMOTE_CONTROL=1
cmake --build build-windows --config Release --parallel 10 cmake --build build-windows --config Release --parallel 10
mkdir soh-windows mkdir soh-windows
@ -299,12 +272,12 @@ jobs:
mv ./build-windows/gamecontrollerdb.txt ./soh-windows/gamecontrollerdb.txt mv ./build-windows/gamecontrollerdb.txt ./soh-windows/gamecontrollerdb.txt
mv ./x64/Release/assets ./soh-windows mv ./x64/Release/assets ./soh-windows
- name: Download soh.otr - name: Download soh.otr
uses: actions/download-artifact@v3 uses: actions/download-artifact@v4
with: with:
name: soh.otr name: soh.otr
path: soh-windows path: soh-windows
- name: Upload build - name: Upload build
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v4
with: with:
name: soh-windows name: soh-windows
path: soh-windows path: soh-windows

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@ -1,2 +1,2 @@
#!/bin/sh #!/bin/sh
exec sudo /usr/local/bin/gtar.orig "$@" exec sudo /opt/homebrew/bin/gtar.orig "$@"

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@ -1 +1 @@
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal libzip +universal nlohmann-json +universal tinyxml2 +universal

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@ -0,0 +1,72 @@
name: test-builds-on-distros
on:
workflow_dispatch: # by request
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
strategy:
matrix:
image: ["archlinux:base", "opensuse/tumbleweed:latest", "ubuntu:mantic", "debian:bookworm", "fedora:39"]
cc: ["gcc", "clang"]
include:
- cxx: g++
cc: gcc
- cxx: clang++
cc: clang
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: ${{ matrix.image }}
steps:
- name: Install dependencies (pacman)
if: ${{ matrix.image == 'archlinux:base' }}
run: |
echo arch
echo pacman -S ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
pacman -Syu --noconfirm
pacman -S --noconfirm ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
- name: Install dependencies (dnf)
if: ${{ matrix.image == 'fedora:39' }}
run: |
echo fedora
echo dnf install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel boost-devel
dnf -y upgrade
dnf -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel boost-devel
- name: Install dependencies (apt)
if: ${{ matrix.image == 'ubuntu:mantic' || matrix.image == 'debian:bookworm' }}
run: |
echo debian based
echo apt-get install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
apt-get update
apt-get -y full-upgrade
apt-get -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
- name: Install dependencies (zypper)
if: ${{ matrix.image == 'opensuse/tumbleweed:latest' }}
run: |
echo openSUSE
echo zypper in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
zypper --non-interactive dup
zypper --non-interactive in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
- name: Install latest nlohmann
if: ${{ matrix.image == 'fedora:39' }}
run: |
wget https://github.com/nlohmann/json/archive/refs/tags/v3.11.3.tar.gz
tar -xzvf v3.11.3.tar.gz
cd json-3.11.3
mkdir build
cd build
cmake ..
make
sudo make install
- uses: actions/checkout@v3
with:
submodules: true
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release -j3
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}

2
.gitignore vendored
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@ -448,5 +448,5 @@ _packages
*/extract_assets_cmake* */extract_assets_cmake*
/build* /build*
soh/build.c soh/src/boot/build.c
soh/properties.h soh/properties.h

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@ -8,5 +8,9 @@ if(MSVC)
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL") set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc") set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Z7")
else()
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi") set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
endif() endif()
endif()

23
CMake/lus-cvars.cmake Normal file
View File

@ -0,0 +1,23 @@
set(CVAR_VSYNC_ENABLED "${CVAR_PREFIX_SETTING}.VsyncEnabled" CACHE STRING "")
set(CVAR_Z_FIGHTING_MODE "${CVAR_PREFIX_SETTING}.ZFightingMode" CACHE STRING "")
set(CVAR_NEW_FILE_DROPPED "${CVAR_PREFIX_GENERAL}.NewFileDropped" CACHE STRING "")
set(CVAR_DROPPED_FILE "${CVAR_PREFIX_GENERAL}.DroppedFile" CACHE STRING "")
set(CVAR_INTERNAL_RESOLUTION "${CVAR_PREFIX_SETTING}.InternalResolution" CACHE STRING "")
set(CVAR_MSAA_VALUE "${CVAR_PREFIX_SETTING}.MSAAValue" CACHE STRING "")
set(CVAR_SDL_WINDOWED_FULLSCREEN "${CVAR_PREFIX_SETTING}.SdlWindowedFullscreen" CACHE STRING "")
set(CVAR_TEXTURE_FILTER "${CVAR_PREFIX_SETTING}.TextureFilter" CACHE STRING "")
set(CVAR_IMGUI_CONTROLLER_NAV "${CVAR_PREFIX_SETTING}.ControlNav" CACHE STRING "")
set(CVAR_CONSOLE_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Console" CACHE STRING "")
set(CVAR_CONTROLLER_CONFIGURATION_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerConfiguration" CACHE STRING "")
set(CVAR_CONTROLLER_DISCONNECTED_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerDisconnected" CACHE STRING "")
set(CVAR_CONTROLLER_REORDERING_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerReordering" CACHE STRING "")
set(CVAR_GFX_DEBUGGER_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.GfxDebugger" CACHE STRING "")
set(CVAR_STATS_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Stats" CACHE STRING "")
set(CVAR_ENABLE_MULTI_VIEWPORTS "${CVAR_PREFIX_SETTING}.EnableMultiViewports" CACHE STRING "")
set(CVAR_LOW_RES_MODE "${CVAR_PREFIX_SETTING}.LowResMode" CACHE STRING "")
set(CVAR_SIMULATED_INPUT_LAG "${CVAR_PREFIX_SETTING}.SimulatedInputLag" CACHE STRING "")
set(CVAR_GAME_OVERLAY_FONT "${CVAR_PREFIX_SETTING}.OverlayFont" CACHE STRING "")
set(CVAR_MENU_BAR_OPEN "${CVAR_PREFIX_SETTING}.OpenMenuBar" CACHE STRING "")
set(CVAR_PREFIX_CONTROLLERS "${CVAR_PREFIX_SETTING}.Controllers" CACHE STRING "")
set(CVAR_PREFIX_ADVANCED_RESOLUTION "${CVAR_PREFIX_SETTING}.AdvancedResolution" CACHE STRING "")
include("libultraship/cmake/cvars.cmake")

26
CMake/soh-cvars.cmake Normal file
View File

@ -0,0 +1,26 @@
set(CVAR_PREFIX_RANDOMIZER_ENHANCEMENT "gRandoEnhancements")
set(CVAR_PREFIX_RANDOMIZER_SETTING "gRandoSettings")
set(CVAR_PREFIX_COSMETIC "gCosmetics")
set(CVAR_PREFIX_AUDIO "gAudioEditor")
set(CVAR_PREFIX_CHEAT "gCheats")
set(CVAR_PREFIX_ENHANCEMENT "gEnhancements")
set(CVAR_PREFIX_SETTING "gSettings")
set(CVAR_PREFIX_WINDOW "gOpenWindows")
set(CVAR_PREFIX_TRACKER "gTrackers")
set(CVAR_PREFIX_DEVELOPER_TOOLS "gDeveloperTools")
set(CVAR_PREFIX_GENERAL "gGeneral")
set(CVAR_PREFIX_REMOTE "gRemote")
add_compile_definitions(
CVAR_PREFIX_RANDOMIZER_ENHANCEMENT="${CVAR_PREFIX_RANDOMIZER_ENHANCEMENT}"
CVAR_PREFIX_RANDOMIZER_SETTING="${CVAR_PREFIX_RANDOMIZER_SETTING}"
CVAR_PREFIX_COSMETIC="${CVAR_PREFIX_COSMETIC}"
CVAR_PREFIX_AUDIO="${CVAR_PREFIX_AUDIO}"
CVAR_PREFIX_CHEAT="${CVAR_PREFIX_CHEAT}"
CVAR_PREFIX_ENHANCEMENT="${CVAR_PREFIX_ENHANCEMENT}"
CVAR_PREFIX_SETTING="${CVAR_PREFIX_SETTING}"
CVAR_PREFIX_WINDOW="${CVAR_PREFIX_WINDOW}"
CVAR_PREFIX_TRACKER="${CVAR_PREFIX_TRACKER}"
CVAR_PREFIX_DEVELOPER_TOOLS="${CVAR_PREFIX_DEVELOPER_TOOLS}"
CVAR_PREFIX_GENERAL="${CVAR_PREFIX_GENERAL}"
CVAR_PREFIX_REMOTE="${CVAR_PREFIX_REMOTE}"
)

View File

@ -5,9 +5,11 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 8.0.4 LANGUAGES C CXX) project(Ship VERSION 8.0.6 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "MacReady Echo" CACHE STRING "") include(CMake/soh-cvars.cmake)
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "") include(CMake/lus-cvars.cmake)
set(PROJECT_BUILD_NAME "MacReady Golf" CACHE STRING "" FORCE)
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh) set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>) add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
@ -20,7 +22,11 @@ set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static) set(VCPKG_TARGET_TRIPLET x64-windows-static)
vcpkg_bootstrap() vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libpng sdl2 sdl2-net glew glfw3) vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog)
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT Embedded)
endif()
endif() endif()
################################################################################ ################################################################################
@ -78,6 +84,12 @@ include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
################################################################################ ################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON) set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Set GBI version
################################################################################
set(GBI_UCODE F3DEX_GBI_2)
################################################################################ ################################################################################
# Sub-projects # Sub-projects
################################################################################ ################################################################################

@ -1 +1 @@
Subproject commit 04b85b95fab07a394b62dcd28a502a3040f08e0c Subproject commit 2cfdb3960900ba059f570b2ded2fed3494a96a9b

View File

@ -91,10 +91,7 @@ If you want to playtest a continuous integration build, you can find them at the
* [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip) * [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip)
* [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip) * [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip)
* [Linux (performance)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-performance.zip) _(requires `glibc 2.35` or newer, but will be more performant than the compatibility build.)_ * [Linux](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux.zip)
* [Linux (compatibility)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-compatiblity.zip) _(compatible with most Linux distributions, but may not be as performant as the performance build.)_
* [Switch](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-switch.zip)
* [Wii U](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip)
<a href="https://github.com/Kenix3/libultraship/"> <a href="https://github.com/Kenix3/libultraship/">
<picture> <picture>

2
ZAPDTR

@ -1 +1 @@
Subproject commit eff29036118349e142ee8efca80fd975a2a2b6ff Subproject commit 04d42249d2c15c3b442a0282a90bc8b7bda25b03

View File

@ -84,41 +84,66 @@ cd "build/x64"
``` ```
## Linux ## Linux
Requires `gcc >= 10, x11, curl, python3, sdl2 >= 2.0.22, libpng, glew >= 2.2, ninja, cmake, lld, pulseaudio-libs` ### Install dependencies
#### Debian/Ubuntu
```sh
# using gcc
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
**Important: For maximum performance make sure you have ninja build tools installed!** # or using clang
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
```
#### Arch
```sh
# using gcc
pacman -S gcc git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._ # or using clang
pacman -S clang git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
```
#### Fedora
```sh
# using gcc
dnf install gcc gcc-c++ git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel boost-devel
# or using clang
dnf install clang git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel boost-devel
```
#### openSUSE
```sh
# using gcc
zypper in gcc gcc-c++ git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
# or using clang
zypper in clang libstdc++-devel git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
```
### Build
_Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
```bash ```bash
# Clone the repo # Clone the repo and enter the directory
git clone https://github.com/HarbourMasters/Shipwright.git git clone https://github.com/HarbourMasters/Shipwright.git
cd Shipwright cd Shipwright
# Clone the submodule libultraship
# Clone the submodules
git submodule update --init git submodule update --init
# Copy the baserom to the OTRExporter folder
cp <path to your ROM> OTRExporter
# Generate Ninja project # Generate Ninja project
cmake -H. -Bbuild-cmake -GNinja # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging) -DPython3_EXECUTABLE=$(which python3) (if you are using non-standard Python installations such as PyEnv) cmake -H. -Bbuild-cmake -GNinja # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging) -DPython3_EXECUTABLE=$(which python3) (if you are using non-standard Python installations such as PyEnv)
# Extract assets & generate OTR (run this anytime you need to regenerate OTR)
cmake --build build-cmake --target ExtractAssets # Generate soh.otr
cmake --build build-cmake --target GenerateSohOtr
# Compile the project # Compile the project
cmake --build build-cmake # --config Release (if you're packaging) cmake --build build-cmake # --config Release (if you're packaging)
# Now you can run the executable in ./build-cmake/soh/soh.elf # Now you can run the executable in ./build-cmake/soh/soh.elf
# To develop the project open the repository in VSCode (or your preferred editor) # To develop the project open the repository in VSCode (or your preferred editor)
# If you need to clean the project you can run
cmake --build build-cmake --target clean
# If you need to regenerate the asset headers to check them into source
cmake --build build-cmake --target ExtractAssetHeaders
# If you need a newer soh.otr only
cmake --build build-cmake --target GenerateSohOtr
``` ```
### Generating a distributable ### Generate a distributable
After compiling the project you can generate a distributable by running of the following: After compiling the project you can generate a distributable by running of the following:
```bash ```bash
# Go to build folder # Go to build folder
@ -129,6 +154,20 @@ cpack -G ZIP
cpack -G External (creates appimage) cpack -G External (creates appimage)
``` ```
### Additional CMake Targets
#### Clean
```bash
# If you need to clean the project you can run
cmake --build build-cmake --target clean
```
#### Regenerate Asset Headers
```bash
# If you need to regenerate the asset headers to check them into source
cp <path to your ROM> OTRExporter
cmake --build build-cmake --target ExtractAssetHeaders
```
## macOS ## macOS
Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake` (can be installed via homebrew, macports, etc) Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake` (can be installed via homebrew, macports, etc)

@ -1 +1 @@
Subproject commit 15d57d806e39d7f19783e26acc1a062d402169c7 Subproject commit 31e9b009f94e7074a847c7954926cba354cd7c72

View File

@ -8,5 +8,9 @@ if(MSVC)
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL") set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc") set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Z7")
else()
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi") set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
endif() endif()
endif()

View File

@ -92,10 +92,6 @@ if (NOT TARGET libultraship)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship ${CMAKE_BINARY_DIR}/libultraship) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship ${CMAKE_BINARY_DIR}/libultraship)
endif() endif()
if (NOT TARGET ZAPDUtils)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
endif()
if (NOT TARGET ZAPDLib) if (NOT TARGET ZAPDLib)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
endif() endif()
@ -105,8 +101,8 @@ set(PROJECT_NAME soh)
################################################################################ ################################################################################
# Sources # Sources
################################################################################ ################################################################################
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_BINARY_DIR}/build.c @ONLY) configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c @ONLY)
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/properties.h.in ${CMAKE_CURRENT_SOURCE_DIR}/properties.h @ONLY) configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/properties.h.in ${CMAKE_CURRENT_SOURCE_DIR}/properties.h @ONLY)
set(Header_Files "resource.h") set(Header_Files "resource.h")
source_group("headers" FILES ${Header_Files}) source_group("headers" FILES ${Header_Files})
@ -217,8 +213,6 @@ source_group("soh\\resource\\importer\\scenecommand" REGULAR_EXPRESSION "soh/res
# src (decomp) {{{ # src (decomp) {{{
file(GLOB_RECURSE src__ RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.c" "src/*.h") file(GLOB_RECURSE src__ RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.c" "src/*.h")
list(APPEND src__ ${CMAKE_BINARY_DIR}/build.c)
list(APPEND src__ ${CMAKE_CURRENT_SOURCE_DIR}/properties.h)
list(APPEND src__ ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc) list(APPEND src__ ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc)
list(FILTER src__ EXCLUDE REGEX "src/dmadata/*") list(FILTER src__ EXCLUDE REGEX "src/dmadata/*")
list(FILTER src__ EXCLUDE REGEX "src/elf_message/*") list(FILTER src__ EXCLUDE REGEX "src/elf_message/*")
@ -238,7 +232,6 @@ list(REMOVE_ITEM src__ "src/libultra/gu/sqrtf.c")
list(REMOVE_ITEM src__ "src/libultra/gu/us2dex.c") list(REMOVE_ITEM src__ "src/libultra/gu/us2dex.c")
source_group("src" REGULAR_EXPRESSION "src/*") source_group("src" REGULAR_EXPRESSION "src/*")
source_group("src\\build" FILES ${CMAKE_BINARY_DIR}/build.c ${CMAKE_CURRENT_SOURCE_DIR}/properties.h ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc)
source_group("src\\boot" REGULAR_EXPRESSION "src/boot/*") source_group("src\\boot" REGULAR_EXPRESSION "src/boot/*")
source_group("src\\buffers" REGULAR_EXPRESSION "src/buffers/*") source_group("src\\buffers" REGULAR_EXPRESSION "src/buffers/*")
source_group("src\\code" REGULAR_EXPRESSION "src/code/*") source_group("src\\code" REGULAR_EXPRESSION "src/code/*")
@ -328,7 +321,7 @@ endif()
include(FetchContent) include(FetchContent)
FetchContent_Declare( FetchContent_Declare(
Boost Boost
URL https://sourceforge.net/projects/boost/files/boost/1.81.0/boost_1_81_0.tar.gz URL https://archives.boost.io/release/1.81.0/source/boost_1_81_0.tar.gz
URL_HASH SHA256=205666dea9f6a7cfed87c7a6dfbeb52a2c1b9de55712c9c1a87735d7181452b6 URL_HASH SHA256=205666dea9f6a7cfed87c7a6dfbeb52a2c1b9de55712c9c1a87735d7181452b6
SOURCE_SUBDIR "null" # Set to a nonexistent directory so boost is not built (we don't need to build it) SOURCE_SUBDIR "null" # Set to a nonexistent directory so boost is not built (we don't need to build it)
DOWNLOAD_EXTRACT_TIMESTAMP false # supress timestamp warning, not needed since the url wont change DOWNLOAD_EXTRACT_TIMESTAMP false # supress timestamp warning, not needed since the url wont change
@ -356,8 +349,14 @@ set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
if (BUILD_REMOTE_CONTROL) if (BUILD_REMOTE_CONTROL)
find_package(SDL2_net) find_package(SDL2_net)
if(NOT SDL2_net_FOUND)
message(STATUS "SDL2_net not found (it's possible the version installed is too old). Disabling BUILD_REMOTE_CONTROL.")
set(BUILD_REMOTE_CONTROL 0)
else()
set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS}) set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS})
endif() endif()
endif()
target_include_directories(${PROJECT_NAME} PRIVATE assets target_include_directories(${PROJECT_NAME} PRIVATE assets
${CMAKE_CURRENT_SOURCE_DIR}/include/ ${CMAKE_CURRENT_SOURCE_DIR}/include/
@ -385,10 +384,8 @@ target_include_directories(${PROJECT_NAME} PRIVATE assets
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/tinyxml2 ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/tinyxml2
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/ ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/ ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/spdlog/include/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic/Fast3D/U64/PR ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic/Fast3D/U64/PR
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD/resource/type ${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD/resource/type
${SDL2-INCLUDE} ${SDL2-INCLUDE}
${SDL2-NET-INCLUDE} ${SDL2-NET-INCLUDE}
@ -410,10 +407,12 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
">" ">"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>" "$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
"INCLUDE_GAME_PRINTF;" "INCLUDE_GAME_PRINTF;"
"F3DEX_GBI_2"
"UNICODE;" "UNICODE;"
"_UNICODE" "_UNICODE"
STORMLIB_NO_AUTO_LINK STORMLIB_NO_AUTO_LINK
"_CRT_SECURE_NO_WARNINGS;" "_CRT_SECURE_NO_WARNINGS;"
NOMINMAX
) )
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE target_compile_definitions(${PROJECT_NAME} PRIVATE
@ -427,10 +426,12 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
"NDEBUG;" "NDEBUG;"
">" ">"
"INCLUDE_GAME_PRINTF;" "INCLUDE_GAME_PRINTF;"
"F3DEX_GBI_2"
"WIN32;" "WIN32;"
"UNICODE;" "UNICODE;"
"_UNICODE" "_UNICODE"
STORMLIB_NO_AUTO_LINK STORMLIB_NO_AUTO_LINK
NOMINMAX
) )
endif() endif()
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS") elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
@ -441,6 +442,7 @@ elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
"$<$<CONFIG:Release>:" "$<$<CONFIG:Release>:"
"NDEBUG" "NDEBUG"
">" ">"
"F3DEX_GBI_2"
"SPDLOG_ACTIVE_LEVEL=3;" "SPDLOG_ACTIVE_LEVEL=3;"
"SPDLOG_NO_THREAD_ID;" "SPDLOG_NO_THREAD_ID;"
"SPDLOG_NO_TLS;" "SPDLOG_NO_TLS;"
@ -454,6 +456,7 @@ elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
"$<$<CONFIG:Release>:" "$<$<CONFIG:Release>:"
"NDEBUG" "NDEBUG"
">" ">"
"F3DEX_GBI_2"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>" "$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
"SPDLOG_ACTIVE_LEVEL=0;" "SPDLOG_ACTIVE_LEVEL=0;"
"_CONSOLE;" "_CONSOLE;"
@ -548,6 +551,7 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
-Wno-parentheses -Wno-parentheses
-Wno-narrowing -Wno-narrowing
-Wno-missing-braces -Wno-missing-braces
-Wno-int-conversion
$<$<COMPILE_LANGUAGE:C>: $<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration -Werror-implicit-function-declaration
-Wno-incompatible-pointer-types -Wno-incompatible-pointer-types
@ -623,6 +627,8 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
-Wno-parentheses -Wno-parentheses
-Wno-narrowing -Wno-narrowing
-Wno-missing-braces -Wno-missing-braces
-Wno-int-conversion
-Wno-implicit-int
$<$<COMPILE_LANGUAGE:C>: $<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration -Werror-implicit-function-declaration
-Wno-incompatible-pointer-types -Wno-incompatible-pointer-types
@ -642,15 +648,6 @@ endif()
################################################################################ ################################################################################
# Pre build events # Pre build events
################################################################################ ################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_custom_command_if(
TARGET ${PROJECT_NAME}
PRE_BUILD
COMMANDS
COMMAND $<CONFIG:Debug> copy /b $<SHELL_PATH:${CMAKE_BINARY_DIR}/>build.c +,,
)
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS") if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
add_custom_command( add_custom_command(
TARGET ${PROJECT_NAME} TARGET ${PROJECT_NAME}
@ -669,7 +666,6 @@ endif()
# Dependencies # Dependencies
################################################################################ ################################################################################
add_dependencies(${PROJECT_NAME} add_dependencies(${PROJECT_NAME}
ZAPDUtils
libultraship libultraship
) )
if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS") if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
@ -683,7 +679,6 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set(ADDITIONAL_LIBRARY_DEPENDENCIES set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;" "libultraship;"
"ZAPDUtils;"
"ZAPDLib;" "ZAPDLib;"
"glu32;" "glu32;"
"SDL2::SDL2;" "SDL2::SDL2;"
@ -698,7 +693,6 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set(ADDITIONAL_LIBRARY_DEPENDENCIES set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;" "libultraship;"
"ZAPDUtils;"
"ZAPDLib;" "ZAPDLib;"
"glu32;" "glu32;"
"SDL2::SDL2;" "SDL2::SDL2;"
@ -716,7 +710,6 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;" "libultraship;"
"ZAPDUtils;"
SDL2::SDL2 SDL2::SDL2
-lglad -lglad
Threads::Threads Threads::Threads
@ -738,7 +731,6 @@ else()
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;" "libultraship;"
"ZAPDUtils;"
"ZAPDLib;" "ZAPDLib;"
SDL2::SDL2 SDL2::SDL2
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net>" "$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net>"

View File

@ -28,4 +28,10 @@
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" /> <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application> </application>
</compatibility> </compatibility>
<asmv3:application xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware> <!-- legacy -->
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness> <!-- falls back to pm if pmv2 is not available -->
</asmv3:windowsSettings>
</asmv3:application>
</assembly> </assembly>

View File

@ -0,0 +1,16 @@
<DisplayList Version="0">
<ClearGeometryMode G_LIGHTING="1" />
<LoadVertices Path="objects/object_mystery_item/gMysteryItemDL_vtx_cull" VertexBufferIndex="0" VertexOffset="0" Count="8"/>
<CullDisplayList Start="0" End="7"/>
<CallDisplayList Path="objects/object_mystery_item/mat_gMysteryItemDL_f3dlite_mysteryItem_material"/>
<CallDisplayList Path="objects/object_mystery_item/gMysteryItemDL_tri_0"/>
<CallDisplayList Path="objects/object_mystery_item/mat_gMysteryItemDL_f3dlite_mysteryItem_light_material"/>
<CallDisplayList Path="objects/object_mystery_item/gMysteryItemDL_tri_1"/>
<PipeSync/>
<SetGeometryMode G_LIGHTING="1" />
<ClearGeometryMode G_TEXTURE_GEN="1" />
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
<EndDisplayList/>
</DisplayList>

View File

@ -0,0 +1,56 @@
<DisplayList Version="0">
<LoadVertices Path="objects/object_mystery_item/gMysteryItemDL_vtx_0" VertexBufferIndex="0" VertexOffset="0" Count="32"/>
<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="0" V11="2" V12="3" Flag1="0"/>
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<LoadVertices Path="objects/object_mystery_item/gMysteryItemDL_vtx_0" VertexBufferIndex="0" VertexOffset="96" Count="21"/>
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<Triangle1 V00="19" V01="20" V02="9"/>
<EndDisplayList/>
</DisplayList>

View File

@ -0,0 +1,120 @@
<DisplayList Version="0">
<LoadVertices Path="objects/object_mystery_item/gMysteryItemDL_vtx_1" VertexBufferIndex="0" VertexOffset="0" Count="30"/>
<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="3" V11="4" V12="5" Flag1="0"/>
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<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="220" G="220" B="220" A="255"/>
<EndDisplayList/>
</DisplayList>

View File

@ -0,0 +1,21 @@
<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_TEXEL0" B0="G_CCMUX_0" C0="G_CCMUX_SHADE" D0="G_CCMUX_0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_TEXTURE_GEN="1" G_SHADING_SMOOTH="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="20" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="32" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
<Texture S="1984" T="1984" Level="0" Tile="0" On="1"/>
<SetTextureLUT Mode="G_TT_NONE"/>
<TileSync/>
<SetTextureImage Path="objects/object_mystery_item/noise_tex" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="114" G="114" B="114" A="255"/>
<EndDisplayList/>
</DisplayList>

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@ -80,6 +80,9 @@ static const ALIGN_ASSET(2) char gRandoPotDL[] = dgRandoPotDL;
#define dgFishingPoleGiDL "__OTR__objects/object_gi_fishing_pole/gFishingPoleGiDL" #define dgFishingPoleGiDL "__OTR__objects/object_gi_fishing_pole/gFishingPoleGiDL"
static const ALIGN_ASSET(2) char gFishingPoleGiDL[] = dgFishingPoleGiDL; static const ALIGN_ASSET(2) char gFishingPoleGiDL[] = dgFishingPoleGiDL;
#define dgMysteryItemDL "__OTR__objects/object_mystery_item/gMysteryItemDL"
static const ALIGN_ASSET(2) char gMysteryItemDL[] = dgMysteryItemDL;
// overlays // overlays
#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx" #define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx; static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;

View File

@ -0,0 +1,15 @@
Complete triforce:
DL name: gTriforcePieceCompletedDL
Export Path: objects/object_triforce_completed
Shard 0:
DL name: gTriforcePiece0DL
Export Path: objects/object_triforce_piece_0
Shard 1:
DL name: gTriforcePiece1DL
Export Path: objects/object_triforce_piece_1
Shard 2:
DL name: gTriforcePiece2DL
Export Path: objects/object_triforce_piece_2

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@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0x110CC0" RangeEnd="0x110D00">
<Mtx Name="gMtxClear" Offset="0x110CC0"/>
</File>
</Root>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

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@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0xEAD00" RangeEnd="0xEAD40">
<Mtx Name="gMtxClear" Offset="0xEAD00"/>
</File>
</Root>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

View File

@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0x110CE0" RangeEnd="0x110D20">
<Mtx Name="gMtxClear" Offset="0x110CE0"/>
</File>
</Root>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

View File

@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0xEAD20" RangeEnd="0xEAD60">
<Mtx Name="gMtxClear" Offset="0xEAD20"/>
</File>
</Root>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

View File

@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0xEB620" RangeEnd="0xEB660">
<Mtx Name="gMtxClear" Offset="0xEB620"/>
</File>
</Root>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

View File

@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0xEB660" RangeEnd="0xEB6A0">
<Mtx Name="gMtxClear" Offset="0xEB660"/>
</File>
</Root>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

View File

@ -46,10 +46,18 @@ template<> struct is_char_type<std::byte>: public boost::true_type {};
#endif // #if !BOOST_VERSION_HAS_HASH_RANGE #endif // #if !BOOST_VERSION_HAS_HASH_RANGE
#if BOOST_USE_STD_TYPES
#define BOOST_ENABLE_IF std::enable_if
#define BOOST_IS_SAME std::is_same
#else
#define BOOST_ENABLE_IF boost::enable_if_
#define BOOST_IS_SAME is_same
#endif
template<class It> template<class It>
inline typename boost::enable_if_< inline typename BOOST_ENABLE_IF<
is_char_type<typename std::iterator_traits<It>::value_type>::value && is_char_type<typename std::iterator_traits<It>::value_type>::value &&
is_same<typename std::iterator_traits<It>::iterator_category, std::random_access_iterator_tag>::value, BOOST_IS_SAME<typename std::iterator_traits<It>::iterator_category, std::random_access_iterator_tag>::value,
std::size_t>::type std::size_t>::type
hash_range_32( uint32_t seed, It first, It last ) hash_range_32( uint32_t seed, It first, It last )
{ {
@ -114,4 +122,7 @@ std::size_t>::type
} // namespace hash_detail } // namespace hash_detail
} // namespace boost } // namespace boost
#undef BOOST_ENABLE_IF
#undef BOOST_IS_SAME
#endif // #ifndef BOOST_HASH_DETAIL_HASH_RANGE_32_HPP #endif // #ifndef BOOST_HASH_DETAIL_HASH_RANGE_32_HPP

View File

@ -23,6 +23,18 @@
#endif // #if !BOOST_VERSION_HAS_HASH_RANGE #endif // #if !BOOST_VERSION_HAS_HASH_RANGE
#if BOOST_USE_STD_TYPES
#define BOOST_ENABLE_IF std::enable_if
#define BOOST_IS_INTEGRAL hash_detail::is_integral
#define BOOST_IS_UNSIGNED is_unsigned
#define BOOST_MAKE_UNSIGNED make_unsigned
#else
#define BOOST_ENABLE_IF boost::enable_if_
#define BOOST_IS_INTEGRAL boost::is_integral
#define BOOST_IS_UNSIGNED boost::is_unsigned
#define BOOST_MAKE_UNSIGNED boost::make_unsigned
#endif
namespace boost namespace boost
{ {
@ -36,7 +48,7 @@ namespace boost
{ {
template<class T, template<class T,
bool bigger_than_size_t = (sizeof(T) > sizeof(uint32_t)), bool bigger_than_size_t = (sizeof(T) > sizeof(uint32_t)),
bool is_unsigned = boost::is_unsigned<T>::value, bool is_unsigned = BOOST_IS_UNSIGNED<T>::value,
std::size_t size_t_bits = sizeof(uint32_t) * CHAR_BIT, std::size_t size_t_bits = sizeof(uint32_t) * CHAR_BIT,
std::size_t type_bits = sizeof(T) * CHAR_BIT> std::size_t type_bits = sizeof(T) * CHAR_BIT>
struct hash_integral_impl_32; struct hash_integral_impl_32;
@ -53,7 +65,7 @@ namespace boost
{ {
static uint32_t fn( T v ) static uint32_t fn( T v )
{ {
typedef typename boost::make_unsigned<T>::type U; typedef typename BOOST_MAKE_UNSIGNED<T>::type U;
if( v >= 0 ) if( v >= 0 )
{ {
@ -97,7 +109,7 @@ namespace boost
} // namespace hash_detail } // namespace hash_detail
template <typename T> template <typename T>
typename boost::enable_if_<boost::is_integral<T>::value, uint32_t>::type typename BOOST_ENABLE_IF<BOOST_IS_INTEGRAL<T>::value, uint32_t>::type
hash_value_32( T v ) hash_value_32( T v )
{ {
return hash_detail::hash_integral_impl_32<T>::fn( v ); return hash_detail::hash_integral_impl_32<T>::fn( v );
@ -106,7 +118,7 @@ namespace boost
// contiguous ranges (string, vector, array) // contiguous ranges (string, vector, array)
#if BOOST_VERSION_HAS_HASH_RANGE #if BOOST_VERSION_HAS_HASH_RANGE
template <typename T> template <typename T>
typename boost::enable_if_<container_hash::is_contiguous_range<T>::value, uint32_t>::type typename BOOST_ENABLE_IF<container_hash::is_contiguous_range<T>::value, uint32_t>::type
hash_value_32( T const& v ) hash_value_32( T const& v )
{ {
return boost::hash_range_32( v.data(), v.data() + v.size() ); return boost::hash_range_32( v.data(), v.data() + v.size() );
@ -168,5 +180,9 @@ namespace boost
} // namespace boost } // namespace boost
#undef BOOST_HASH_CHAR_TRAITS #undef BOOST_HASH_CHAR_TRAITS
#undef BOOST_ENABLE_IF
#undef BOOST_IS_INTEGRAL
#undef BOOST_IS_UNSIGNED
#undef BOOST_MAKE_UNSIGNED
#endif // #ifndef BOOST_FUNCTIONAL_HASH_HASH_32_HPP #endif // #ifndef BOOST_FUNCTIONAL_HASH_HASH_32_HPP

View File

@ -6,4 +6,6 @@
#define BOOST_VERSION_HAS_HASH_RANGE ((BOOST_VERSION / 100 % 1000) >= 81) #define BOOST_VERSION_HAS_HASH_RANGE ((BOOST_VERSION / 100 % 1000) >= 81)
#define BOOST_USE_STD_TYPES ((BOOST_VERSION / 100 % 1000) >= 84)
#endif // #ifndef BOOST_CONTAINER_HASH_VERSION_HPP #endif // #ifndef BOOST_CONTAINER_HASH_VERSION_HPP

View File

@ -22,12 +22,10 @@ extern "C"
void gSPSegment(void* value, int segNum, uintptr_t target); void gSPSegment(void* value, int segNum, uintptr_t target);
void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target); void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
void gDPSetTextureImage(Gfx* pkt, u32 f, u32 s, u32 w, uintptr_t i);
void gSPDisplayList(Gfx* pkt, Gfx* dl); void gSPDisplayList(Gfx* pkt, Gfx* dl);
void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset); void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0); void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr); void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
void gDPSetTextureImageFB(Gfx* pkt, u32 format, u32 size, u32 width, int fb);
void cleararena(void); void cleararena(void);
@ -183,6 +181,8 @@ void __osSetWatchLo(u32);
EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params); EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params);
EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params); EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params);
void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry giEntry); void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry giEntry);
void EnItem00_SetupAction(EnItem00* this, EnItem00ActionFunc actionFunc);
void func_8001E5C8(EnItem00* this, PlayState* play);
void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params); void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
void EffectBlure_ChangeType(EffectBlure* this, int type); void EffectBlure_ChangeType(EffectBlure* this, int type);
void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2); void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2);
@ -415,6 +415,7 @@ f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint);
void func_8002DBD0(Actor* actor, Vec3f* result, Vec3f* arg2); void func_8002DBD0(Actor* actor, Vec3f* result, Vec3f* arg2);
f32 Actor_HeightDiff(Actor* actorA, Actor* actorB); f32 Actor_HeightDiff(Actor* actorA, Actor* actorB);
f32 Player_GetHeight(Player* player); f32 Player_GetHeight(Player* player);
s32 Player_ActionChange_2(Player* player, PlayState* play);
f32 func_8002DCE4(Player* player); f32 func_8002DCE4(Player* player);
s32 func_8002DD6C(Player* player); s32 func_8002DD6C(Player* player);
s32 func_8002DD78(Player* player); s32 func_8002DD78(Player* player);
@ -426,7 +427,7 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse);
s32 func_8002DEEC(Player* player); s32 func_8002DEEC(Player* player);
void func_8002DF18(PlayState* play, Player* player); void func_8002DF18(PlayState* play, Player* player);
s32 func_8002DF38(PlayState* play, Actor* actor, u8 csMode); s32 func_8002DF38(PlayState* play, Actor* actor, u8 csMode);
s32 func_8002DF54(PlayState* play, Actor* actor, u8 arg2); s32 Player_SetCsActionWithHaltedActors(PlayState* play, Actor* actor, u8 arg2);
void func_8002DF90(DynaPolyActor* dynaActor); void func_8002DF90(DynaPolyActor* dynaActor);
void func_8002DFA4(DynaPolyActor* dynaActor, f32 arg1, s16 arg2); void func_8002DFA4(DynaPolyActor* dynaActor, f32 arg1, s16 arg2);
s32 Player_IsFacingActor(Actor* actor, s16 angle, PlayState* play); s32 Player_IsFacingActor(Actor* actor, s16 angle, PlayState* play);
@ -454,11 +455,11 @@ u32 Actor_TextboxIsClosing(Actor* actor, PlayState* play);
s8 func_8002F368(PlayState* play); s8 func_8002F368(PlayState* play);
void Actor_GetScreenPos(PlayState* play, Actor* actor, s16* x, s16* y); void Actor_GetScreenPos(PlayState* play, Actor* actor, s16* x, s16* y);
u32 Actor_HasParent(Actor* actor, PlayState* play); u32 Actor_HasParent(Actor* actor, PlayState* play);
// TODO: Rename the follwing 3 functions using whatever scheme we use when we rename func_8002F434 and func_8002F554. // TODO: Rename the follwing 3 functions using whatever scheme we use when we rename Actor_OfferGetItem and func_8002F554.
s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry); s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry);
s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEntry, f32 xzRange, f32 yRange); s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEntry, f32 xzRange, f32 yRange);
s32 GiveItemEntryFromActorWithFixedRange(Actor* actor, PlayState* play, GetItemEntry getItemEntry); s32 GiveItemEntryFromActorWithFixedRange(Actor* actor, PlayState* play, GetItemEntry getItemEntry);
s32 func_8002F434(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange); s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange);
void func_8002F554(Actor* actor, PlayState* play, s32 getItemId); void func_8002F554(Actor* actor, PlayState* play, s32 getItemId);
void func_8002F580(Actor* actor, PlayState* play); void func_8002F580(Actor* actor, PlayState* play);
u32 Actor_HasNoParent(Actor* actor, PlayState* play); u32 Actor_HasNoParent(Actor* actor, PlayState* play);
@ -572,8 +573,6 @@ void Flags_UnsetRandomizerInf(RandomizerInf flag);
u16 func_80037C30(PlayState* play, s16 arg1); u16 func_80037C30(PlayState* play, s16 arg1);
s32 func_80037D98(PlayState* play, Actor* actor, s16 arg2, s32* arg3); s32 func_80037D98(PlayState* play, Actor* actor, s16 arg2, s32* arg3);
s32 func_80038290(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f arg4); s32 func_80038290(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f arg4);
GetItemEntry GetChestGameRandoGetItem(s8 room, s16 ogDrawId, PlayState* play);
s16 GetChestGameRandoGiDrawId(s8 room, s16 ogDrawId, PlayState* play);
// ? func_80038600(?); // ? func_80038600(?);
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList*); u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList*);
@ -1106,6 +1105,7 @@ s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input);
u8 PlayerGrounded(Player* player); u8 PlayerGrounded(Player* player);
void Player_SetBootData(PlayState* play, Player* player); void Player_SetBootData(PlayState* play, Player* player);
s32 Player_InBlockingCsMode(PlayState* play, Player* player); s32 Player_InBlockingCsMode(PlayState* play, Player* player);
s32 Player_TryCsAction(PlayState* play, Actor* actor, s32 csAction);
s32 Player_InCsMode(PlayState* play); s32 Player_InCsMode(PlayState* play);
s32 func_8008E9C4(Player* player); s32 func_8008E9C4(Player* player);
s32 Player_IsChildWithHylianShield(Player* player); s32 Player_IsChildWithHylianShield(Player* player);
@ -1230,8 +1230,8 @@ Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a);
void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b); void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b);
void func_80095974(GraphicsContext* gfxCtx); void func_80095974(GraphicsContext* gfxCtx);
void func_80095AA0(PlayState* play, Room* room, Input* arg2, UNK_TYPE arg3); void func_80095AA0(PlayState* play, Room* room, Input* arg2, UNK_TYPE arg3);
void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0, void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
u16 tlutCount, f32 frameX, f32 frameY); u16 tlutCount, f32 offsetX, f32 offsetY);
void func_80096FD4(PlayState* play, Room* room); void func_80096FD4(PlayState* play, Room* room);
u32 func_80096FE8(PlayState* play, RoomContext* roomCtx); u32 func_80096FE8(PlayState* play, RoomContext* roomCtx);
s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum); s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum);
@ -1259,6 +1259,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
s32 dListIndex); s32 dListIndex);
void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw, void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg); PostLimbDrawOpa postLimbDraw, void* arg);
Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx);
void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable, void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg); OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg);
void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount,
@ -1828,8 +1830,8 @@ MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line);
void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY, void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY,
f32 translateZ); f32 translateZ);
uintptr_t SysUcode_GetUCodeBoot(void); uintptr_t SysUcode_GetUCodeBoot(void);
uintptr_t SysUcode_GetUCodeBootSize(void); size_t SysUcode_GetUCodeBootSize(void);
uintptr_t SysUcode_GetUCode(void); uint32_t SysUcode_GetUCode(void);
uintptr_t SysUcode_GetUCodeData(void); uintptr_t SysUcode_GetUCodeData(void);
void func_800D2E30(UnkRumbleStruct* arg0); void func_800D2E30(UnkRumbleStruct* arg0);
void func_800D3140(UnkRumbleStruct* arg0); void func_800D3140(UnkRumbleStruct* arg0);
@ -2210,6 +2212,14 @@ s8 PadUtils_GetRelYImpl(Input* input);
s8 PadUtils_GetRelX(Input* input); s8 PadUtils_GetRelX(Input* input);
s8 PadUtils_GetRelY(Input* input); s8 PadUtils_GetRelY(Input* input);
void PadUtils_UpdateRelXY(Input* input); void PadUtils_UpdateRelXY(Input* input);
s8 PadUtils_GetCurRX(Input* input);
s8 PadUtils_GetCurRY(Input* input);
void PadUtils_SetRelRXY(Input* input, s32 x, s32 y);
s8 PadUtils_GetRelRXImpl(Input* input);
s8 PadUtils_GetRelRYImpl(Input* input);
s8 PadUtils_GetRelRX(Input* input);
s8 PadUtils_GetRelRY(Input* input);
void PadUtils_UpdateRelRXY(Input* input);
s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status); s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
f32 Math_FTanF(f32 x); f32 Math_FTanF(f32 x);
f32 Math_FFloorF(f32 x); f32 Math_FFloorF(f32 x);
@ -2346,7 +2356,6 @@ s32 __osCheckPackId(OSPfs* pfs, __OSPackId* check);
s32 __osGetId(OSPfs* pfs); s32 __osGetId(OSPfs* pfs);
s32 __osCheckId(OSPfs* pfs); s32 __osCheckId(OSPfs* pfs);
s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank); s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank);
void guMtxL2F(MtxF* m1, Mtx* m2);
s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo); s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo);
s32 osAfterPreNMI(void); s32 osAfterPreNMI(void);
s32 osContStartQuery(OSMesgQueue* mq); s32 osContStartQuery(OSMesgQueue* mq);
@ -2400,7 +2409,6 @@ u32 __osSpGetStatus(void);
void __osSpSetStatus(u32 status); void __osSpSetStatus(u32 status);
void osWritebackDCacheAll(void); void osWritebackDCacheAll(void);
OSThread* __osGetCurrFaultedThread(void); OSThread* __osGetCurrFaultedThread(void);
void guMtxF2L(MtxF* m1, Mtx* m2);
// ? __d_to_ll(?); // ? __d_to_ll(?);
// ? __f_to_ll(?); // ? __f_to_ll(?);
// ? __d_to_ull(?); // ? __d_to_ull(?);
@ -2458,6 +2466,12 @@ void Message_DrawText(PlayState* play, Gfx** gfxP);
void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH); void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
void Interface_RandoRestoreSwordless(void); void Interface_RandoRestoreSwordless(void);
s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
bool* shouldUpdate);
//Pause Warp
void PauseWarp_HandleSelection();
void PauseWarp_Execute();
// #endregion // #endregion

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@ -94,6 +94,7 @@ extern "C"
extern u16 gEquipMasks[4]; extern u16 gEquipMasks[4];
extern u16 gEquipNegMasks[4]; extern u16 gEquipNegMasks[4];
extern u32 gUpgradeMasks[8]; extern u32 gUpgradeMasks[8];
extern u32 gUpgradeNegMasks[8];
extern u8 gEquipShifts[4]; extern u8 gEquipShifts[4];
extern u8 gUpgradeShifts[8]; extern u8 gUpgradeShifts[8];
extern u16 gUpgradeCapacities[8][4]; extern u16 gUpgradeCapacities[8][4];
@ -172,6 +173,7 @@ extern "C"
extern u8 gWalkSpeedToggle2; extern u8 gWalkSpeedToggle2;
extern f32 iceTrapScale; extern f32 iceTrapScale;
extern f32 triforcePieceScale; extern f32 triforcePieceScale;
extern f32 mysteryItemScale;
extern const s16 D_8014A6C0[]; extern const s16 D_8014A6C0[];
#define gTatumsPerBeat (D_8014A6C0[1]) #define gTatumsPerBeat (D_8014A6C0[1])

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@ -744,7 +744,6 @@ typedef struct {
/* 0x0134 */ char** doActionSegment; /* 0x0134 */ char** doActionSegment;
/* 0x0138 */ u8* iconItemSegment; /* 0x0138 */ u8* iconItemSegment;
/* 0x013C */ char** mapSegment; /* 0x013C */ char** mapSegment;
char** mapSegmentName;
/* 0x0140 */ u8 mapPalette[32]; /* 0x0140 */ u8 mapPalette[32];
/* 0x0160 */ DmaRequest dmaRequest_160; /* 0x0160 */ DmaRequest dmaRequest_160;
/* 0x0180 */ DmaRequest dmaRequest_180; /* 0x0180 */ DmaRequest dmaRequest_180;
@ -815,6 +814,10 @@ typedef struct {
/* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love /* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love
/* 0x026D */ u8 all; // "another"; enables all item restrictions /* 0x026D */ u8 all; // "another"; enables all item restrictions
} restrictions; } restrictions;
// #region SOH [General]
/* */ char* mapSegmentName[2]; // Tracks the map segment texture by OTR sig name
/* */ u8 mapPalettesPulse[40][32]; // Used to have unique pointers per map pulse color for the shader backend. 40 for map pulse timer x2
// #endregion
} InterfaceContext; // size = 0x270 } InterfaceContext; // size = 0x270
typedef struct { typedef struct {
@ -838,6 +841,9 @@ typedef enum {
#define PAUSE_CURSOR_PAGE_LEFT 10 #define PAUSE_CURSOR_PAGE_LEFT 10
#define PAUSE_CURSOR_PAGE_RIGHT 11 #define PAUSE_CURSOR_PAGE_RIGHT 11
#define PAUSE_EQUIP_PLAYER_WIDTH 64
#define PAUSE_EQUIP_PLAYER_HEIGHT 112
typedef enum { typedef enum {
/* 0x00 */ PAUSE_ITEM, /* 0x00 */ PAUSE_ITEM,
/* 0x01 */ PAUSE_MAP, /* 0x01 */ PAUSE_MAP,
@ -1478,6 +1484,8 @@ typedef struct PlayState {
/* 0x1242B */ u8 unk_1242B; /* 0x1242B */ u8 unk_1242B;
/* 0x1242C */ SceneTableEntry* loadedScene; /* 0x1242C */ SceneTableEntry* loadedScene;
/* 0x12430 */ char unk_12430[0xE8]; /* 0x12430 */ char unk_12430[0xE8];
// SOH [Custom Models] MTX tracker for flex based skeletons
Mtx** flexLimbOverrideMTX;
} PlayState; // size = 0x12518 } PlayState; // size = 0x12518
typedef struct { typedef struct {

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@ -267,7 +267,12 @@ typedef enum {
/* 0x17 */ ITEM00_TUNIC_ZORA, /* 0x17 */ ITEM00_TUNIC_ZORA,
/* 0x18 */ ITEM00_TUNIC_GORON, /* 0x18 */ ITEM00_TUNIC_GORON,
/* 0x19 */ ITEM00_BOMBS_SPECIAL, /* 0x19 */ ITEM00_BOMBS_SPECIAL,
/* 0x20 */ ITEM00_BOMBCHU, /* 0x1A */ ITEM00_BOMBCHU,
/* 0x1B */ ITEM00_SOH_DUMMY,
/* 0x1C */ ITEM00_SOH_GIVE_ITEM_ENTRY,
/* 0x1D */ ITEM00_SOH_GIVE_ITEM_ENTRY_GI,
/* 0x1E */ ITEM00_MAX,
/* 0xFF */ ITEM00_NONE = 0xFF
} Item00Type; } Item00Type;
struct EnItem00; struct EnItem00;
@ -285,10 +290,13 @@ typedef struct EnItem00 {
/* 0x15A */ s16 unk_15A; /* 0x15A */ s16 unk_15A;
/* 0x15C */ f32 scale; /* 0x15C */ f32 scale;
/* 0x160 */ ColliderCylinder collider; /* 0x160 */ ColliderCylinder collider;
s16 ogParams; // #region SOH [Randomizer]
GetItemEntry randoGiEntry; GetItemEntry randoGiEntry;
RandomizerCheck randoCheck; RandomizerCheck randoCheck;
RandomizerInf randoInf; RandomizerInf randoInf;
/* */ s16 ogParams;
/* */ GetItemEntry itemEntry;
// #endregion
} EnItem00; // size = 0x1AC } EnItem00; // size = 0x1AC
// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files. // Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.

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@ -311,6 +311,21 @@ typedef enum {
/* 0xFF */ ITEM_NONE = 0xFF /* 0xFF */ ITEM_NONE = 0xFF
} ItemID; } ItemID;
typedef enum {
EQUIP_FLAG_SWORD_KOKIRI = 1 << 0,
EQUIP_FLAG_SWORD_MASTER = 1 << 1,
EQUIP_FLAG_SWORD_BGS = 1 << 2,
EQUIP_FLAG_SHIELD_DEKU = 1 << 4,
EQUIP_FLAG_SHIELD_HYLIAN = 1 << 5,
EQUIP_FLAG_SHIELD_MIRROR = 1 << 6,
EQUIP_FLAG_TUNIC_KOKIRI = 1 << 8,
EQUIP_FLAG_TUNIC_GORON = 1 << 9,
EQUIP_FLAG_TUNIC_ZORA = 1 << 10,
EQUIP_FLAG_BOOTS_KOKIRI = 1 << 12,
EQUIP_FLAG_BOOTS_IRON = 1 << 13,
EQUIP_FLAG_BOOTS_HOVER = 1 << 14,
} EquipmentFlag;
#define ITEM_TRADE_CHILD ITEM_WEIRD_EGG #define ITEM_TRADE_CHILD ITEM_WEIRD_EGG
#define ITEM_TRADE_ADULT ITEM_POCKET_EGG #define ITEM_TRADE_ADULT ITEM_POCKET_EGG

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@ -345,7 +345,7 @@ typedef enum {
#define PLAYER_LIMB_BUF_COUNT LIMB_BUF_COUNT(PLAYER_LIMB_MAX) #define PLAYER_LIMB_BUF_COUNT LIMB_BUF_COUNT(PLAYER_LIMB_MAX)
typedef struct { typedef struct {
/* 0x00 */ f32 unk_00; /* 0x00 */ f32 ceilingCheckHeight;
/* 0x04 */ f32 unk_04; /* 0x04 */ f32 unk_04;
/* 0x08 */ f32 unk_08; /* 0x08 */ f32 unk_08;
/* 0x0C */ f32 unk_0C; /* 0x0C */ f32 unk_0C;
@ -359,7 +359,7 @@ typedef struct {
/* 0x2C */ f32 unk_2C; /* 0x2C */ f32 unk_2C;
/* 0x30 */ f32 unk_30; /* 0x30 */ f32 unk_30;
/* 0x34 */ f32 unk_34; /* 0x34 */ f32 unk_34;
/* 0x38 */ f32 unk_38; /* 0x38 */ f32 wallCheckRadius;
/* 0x3C */ f32 unk_3C; /* 0x3C */ f32 unk_3C;
/* 0x40 */ f32 unk_40; /* 0x40 */ f32 unk_40;
/* 0x44 */ Vec3s unk_44; /* 0x44 */ Vec3s unk_44;
@ -542,7 +542,7 @@ typedef struct Player {
/* 0x0445 */ u8 prevCsAction; /* 0x0445 */ u8 prevCsAction;
/* 0x0446 */ u8 cueId; /* 0x0446 */ u8 cueId;
/* 0x0447 */ u8 unk_447; /* 0x0447 */ u8 unk_447;
/* 0x0448 */ Actor* csActor; /* 0x0448 */ Actor* csActor; // Actor involved in a `csAction`. Typically the actor that invoked the cutscene.
/* 0x044C */ char unk_44C[0x004]; /* 0x044C */ char unk_44C[0x004];
/* 0x0450 */ Vec3f unk_450; /* 0x0450 */ Vec3f unk_450;
/* 0x045C */ Vec3f unk_45C; /* 0x045C */ Vec3f unk_45C;
@ -595,8 +595,8 @@ typedef struct Player {
/* 0x0836 */ s8 unk_836; /* 0x0836 */ s8 unk_836;
/* 0x0837 */ u8 unk_837; /* 0x0837 */ u8 unk_837;
/* 0x0838 */ f32 linearVelocity; /* 0x0838 */ f32 linearVelocity;
/* 0x083C */ s16 currentYaw; /* 0x083C */ s16 yaw; // General yaw value, used both for world and shape rotation. Current or target value depending on context.
/* 0x083E */ s16 targetYaw; /* 0x083E */ s16 zTargetYaw; // yaw relating to Z targeting/"parallel" mode
/* 0x0840 */ u16 underwaterTimer; /* 0x0840 */ u16 underwaterTimer;
/* 0x0842 */ s8 meleeWeaponAnimation; /* 0x0842 */ s8 meleeWeaponAnimation;
/* 0x0843 */ s8 meleeWeaponState; /* 0x0843 */ s8 meleeWeaponState;
@ -605,8 +605,15 @@ typedef struct Player {
/* 0x0846 */ u8 unk_846; /* 0x0846 */ u8 unk_846;
/* 0x0847 */ s8 unk_847[4]; /* 0x0847 */ s8 unk_847[4];
/* 0x084B */ s8 unk_84B[4]; /* 0x084B */ s8 unk_84B[4];
/* 0x084F */ s8 unk_84F;
/* 0x0850 */ s16 unk_850; // multipurpose timer /* 0x084F */ union {
s8 actionVar1;
} av1; // "Action Variable 1": context dependent variable that has different meanings depending on what action is currently running
/* 0x0850 */ union {
s16 actionVar2;
} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
/* 0x0854 */ f32 unk_854; /* 0x0854 */ f32 unk_854;
/* 0x0858 */ f32 unk_858; /* 0x0858 */ f32 unk_858;
/* 0x085C */ f32 unk_85C; // stick length among other things /* 0x085C */ f32 unk_85C; // stick length among other things
@ -622,13 +629,13 @@ typedef struct Player {
/* 0x087E */ s16 unk_87E; /* 0x087E */ s16 unk_87E;
/* 0x0880 */ f32 unk_880; /* 0x0880 */ f32 unk_880;
/* 0x0884 */ f32 yDistToLedge; // y distance to ground above an interact wall. LEDGE_DIST_MAX if no ground is found /* 0x0884 */ f32 yDistToLedge; // y distance to ground above an interact wall. LEDGE_DIST_MAX if no ground is found
/* 0x0888 */ f32 distToInteractWall; // distance to the colliding wall plane /* 0x0888 */ f32 distToInteractWall; // xyz distance to the interact wall
/* 0x088C */ u8 unk_88C; /* 0x088C */ u8 ledgeClimbType;
/* 0x088D */ u8 unk_88D; /* 0x088D */ u8 ledgeClimbDelayTimer;
/* 0x088E */ u8 unk_88E; /* 0x088E */ u8 unk_88E;
/* 0x088F */ u8 unk_88F; /* 0x088F */ u8 unk_88F;
/* 0x0890 */ u8 unk_890; /* 0x0890 */ u8 unk_890;
/* 0x0891 */ u8 shockTimer; /* 0x0891 */ u8 bodyShockTimer;
/* 0x0892 */ u8 unk_892; /* 0x0892 */ u8 unk_892;
/* 0x0893 */ u8 hoverBootsTimer; /* 0x0893 */ u8 hoverBootsTimer;
/* 0x0894 */ s16 fallStartHeight; // last truncated Y position before falling /* 0x0894 */ s16 fallStartHeight; // last truncated Y position before falling
@ -648,17 +655,17 @@ typedef struct Player {
/* 0x0908 */ Vec3f bodyPartsPos[PLAYER_BODYPART_MAX]; /* 0x0908 */ Vec3f bodyPartsPos[PLAYER_BODYPART_MAX];
/* 0x09E0 */ MtxF mf_9E0; /* 0x09E0 */ MtxF mf_9E0;
/* 0x0A20 */ MtxF shieldMf; /* 0x0A20 */ MtxF shieldMf;
/* 0x0A60 */ u8 isBurning; /* 0x0A60 */ u8 bodyIsBurning;
/* 0x0A61 */ u8 flameTimers[PLAYER_BODYPART_MAX]; // one flame per body part /* 0x0A61 */ u8 bodyFlameTimers[PLAYER_BODYPART_MAX]; // one flame per body part
/* 0x0A73 */ u8 unk_A73; /* 0x0A73 */ u8 unk_A73;
/* 0x0A74 */ PlayerFuncA74 func_A74; /* 0x0A74 */ PlayerFuncA74 func_A74;
/* 0x0A78 */ s8 invincibilityTimer; // prevents damage when nonzero (positive = visible, counts towards zero each frame) /* 0x0A78 */ s8 invincibilityTimer; // prevents damage when nonzero (positive = visible, counts towards zero each frame)
/* 0x0A79 */ u8 unk_A79; /* 0x0A79 */ u8 floorTypeTimer; // counts up every frame the current floor type is the same as the last frame
/* 0x0A7A */ u8 unk_A7A; /* 0x0A7A */ u8 floorProperty;
/* 0x0A7B */ u8 unk_A7B; /* 0x0A7B */ u8 prevFloorType;
/* 0x0A7C */ f32 unk_A7C; /* 0x0A7C */ f32 prevControlStickMagnitude;
/* 0x0A80 */ s16 unk_A80; /* 0x0A80 */ s16 prevControlStickAngle;
/* 0x0A82 */ u16 unk_A82; /* 0x0A82 */ u16 prevFloorSfxOffset;
/* 0x0A84 */ s16 unk_A84; /* 0x0A84 */ s16 unk_A84;
/* 0x0A86 */ s8 unk_A86; /* 0x0A86 */ s8 unk_A86;
/* 0x0A87 */ u8 unk_A87; /* 0x0A87 */ u8 unk_A87;

View File

@ -7,68 +7,6 @@ export RESPATH="${SNAME%/MacOS*}/Resources"
export LIBPATH="${SNAME%/MacOS*}/Frameworks" export LIBPATH="${SNAME%/MacOS*}/Frameworks"
export DYLD_FALLBACK_LIBRARY_PATH="$LIBPATH" export DYLD_FALLBACK_LIBRARY_PATH="$LIBPATH"
remap_hashes ()
{
# Remap v64 and n64 hashes to their z64 hash equivalent
# ZAPD will handle converting the data into z64 format
case "$ROMHASH" in
a9059b56e761c9034fbe02fe4c24985aaa835dac) # v64
ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
;;
24708102dc504d3f375a37f4ae4e149c167dc515) # n64
ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
;;
580dd0bd1b6d2c51cc20a764eece84dba558964c) # v64
ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
;;
d6342c59007e57c1194661ec6880b2f078403f4e) # n64
ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
;;
d0bdc2eb320668b4ba6893b9aefe4040a73123ff) # v64
ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
;;
4946ab250f6ac9b32d76b21f309ebb8ebc8103d2) # n64
ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
;;
663c34f1b2c05a09e5beffe4d0dcd440f7d49dc7) # v64
ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
;;
24c73d378b0620a380ce5ef9f2b186c6c157a68b) # n64
ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
;;
8ebf2e29313f44f2d49e5b4191971d09919e8e48) # v64
ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
;;
4264bf7b875737b8fae77d52322a5099d051fc11) # n64
ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
;;
973bc6fe56010a8d646166a1182a81b4f13b8cf9) # v64
ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
;;
d327752c46edc70ff3668b9514083dbbee08927c) # v64
ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
;;
ecdeb1747560834e079c22243febea7f6f26ba3b) # v64
ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
;;
f19f8662ec7abee29484a272a6fda53e39efe0f1) # n64
ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
;;
ab519ce04a33818ce2c39b3c514a751d807a494a) # v64
ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
;;
c19a34f7646305e1755249fca2071e178bd7cd00) # n64
ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
;;
25e8ae79ea0839ca5c984473f7460d8040c36f9c) # v64
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
;;
166c02770d67fcc3954c443eb400a6a3573d3fc0) # n64
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
;;
esac
}
if [ ! -e "$SHIP_HOME" ]; then mkdir "$SHIP_HOME"; fi if [ ! -e "$SHIP_HOME" ]; then mkdir "$SHIP_HOME"; fi
if [ ! -e "$SHIP_HOME"/mods ]; then if [ ! -e "$SHIP_HOME"/mods ]; then
@ -76,178 +14,6 @@ if [ ! -e "$SHIP_HOME"/mods ]; then
touch "$SHIP_HOME"/mods/custom_otr_files_go_here.txt touch "$SHIP_HOME"/mods/custom_otr_files_go_here.txt
fi fi
# If either OTR doesn't exist kick off the OTR gen process
if [ ! -e "$SHIP_HOME"/oot.otr ] || [ ! -e "$SHIP_HOME"/oot-mq.otr ]; then
# If no ROMs exist kick off the file selection prompts
while [ ! -e "$SHIP_HOME"/*.*64 ] && [ ! -e "$SHIP_HOME"/oot*.otr ]; do
SHOULD_PROMPT_FOR_ROM=1
while [ $SHOULD_PROMPT_FOR_ROM -eq 1 ]; do
SHOULD_PROMPT_FOR_ROM=0
# Use osascript to prompt the user to chose a file
DROPROM=`osascript <<-EOF
set romFile to choose file of type {"b64","n64","v64","z64"} with prompt "Please select your ROM:"
return POSIX path of romFile
EOF`
# If no rom was selected, the user cancelled, so exit
if [[ -z $DROPROM ]] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
echo "No ROM selected. Exiting..."
exit 1
elif [[ -z $DROPROM ]]; then
break;
fi
# If an invalid rom was selected, let the user know and ask to try again
ROMHASH="$(shasum "$DROPROM" | awk '{ print $1 }')"
remap_hashes
case "$ROMHASH" in
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
ROM_TYPE=0;;
0227d7c0074f2d0ac935631990da8ec5914597b4)
ROM_TYPE=0;;
328a1f1beba30ce5e178f031662019eb32c5f3b5)
ROM_TYPE=0;;
cfbb98d392e4a9d39da8285d10cbef3974c2f012)
ROM_TYPE=0;;
f46239439f59a2a594ef83cf68ef65043b1bffe2)
ROM_TYPE=1;;
50bebedad9e0f10746a52b07239e47fa6c284d03)
ROM_TYPE=1;;
079b855b943d6ad8bd1eb026c0ed169ecbdac7da)
ROM_TYPE=1;;
cfecfdc58d650e71a200c81f033de4e6d617a9f6)
ROM_TYPE=1;;
517bd9714c73cb96c21e7c2ef640d7b55186102f)
ROM_TYPE=1;;
*)
TRY_AGAIN_RESULT=`osascript <<-EOF
set alertText to "Incompatible ROM hash"
set alertMessage to "Incompatible ROM provided, would you like to try again?"
return display alert alertText \
message alertMessage \
as critical \
buttons {"Cancel", "Try Again"}
EOF`
if [[ "$TRY_AGAIN_RESULT" == "button returned:Try Again" ]]; then
SHOULD_PROMPT_FOR_ROM=1
continue;
else
echo "No ROM selected. Exiting..."
exit 1
fi
esac
cp "$DROPROM" "$SHIP_HOME"
# Ask user if they would also like to select the other variant (MQ/Vanilla)
if [ $ROM_TYPE -eq 0 ] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
UPLOAD_ANOTHER_RESULT=`osascript <<-EOF
set alertText to "Success"
set alertMessage to "Would you also like to provide a Master Quest ROM?"
return display alert alertText \
message alertMessage \
buttons {"No", "Yes"}
EOF`
elif [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
UPLOAD_ANOTHER_RESULT=`osascript <<-EOF
set alertText to "Success"
set alertMessage to "Would you also like to provide a Vanilla (Non Master Quest) ROM?"
return display alert alertText \
message alertMessage \
buttons {"No", "Yes"}
EOF`
fi
if [[ "$UPLOAD_ANOTHER_RESULT" == "button returned:Yes" ]]; then
UPLOAD_ANOTHER_RESULT="button returned:No"
SHOULD_PROMPT_FOR_ROM=1
continue;
fi
break
done
done
# At this point we should now have 1 or more valid roms in $SHIP_HOME directory
# Prepare tmp dir
for ROMPATH in "$SHIP_HOME"/*.*64
do
ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
export ASSETDIR
cp -r "$RESPATH/assets" "$ASSETDIR"
mkdir -p "$ASSETDIR"/tmp
cp "$ROMPATH" "$ASSETDIR"/tmp/rom.z64
cd "$ASSETDIR" || return
# If an invalid rom was detected, let the user know
ROMHASH="$(shasum "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')"
remap_hashes
case "$ROMHASH" in
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
ROM=GC_NMQ_D
OTRNAME="oot.otr";;
0227d7c0074f2d0ac935631990da8ec5914597b4)
ROM=GC_NMQ_PAL_F
OTRNAME="oot.otr";;
328a1f1beba30ce5e178f031662019eb32c5f3b5)
ROM=N64_PAL_10
OTRNAME="oot.otr";;
cfbb98d392e4a9d39da8285d10cbef3974c2f012)
ROM=N64_PAL_11
OTRNAME="oot.otr";;
f46239439f59a2a594ef83cf68ef65043b1bffe2)
ROM=GC_MQ_PAL_F
OTRNAME="oot-mq.otr";;
50bebedad9e0f10746a52b07239e47fa6c284d03)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
079b855b943d6ad8bd1eb026c0ed169ecbdac7da)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
cfecfdc58d650e71a200c81f033de4e6d617a9f6)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
517bd9714c73cb96c21e7c2ef640d7b55186102f)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
*)
osascript -e 'display notification "One or more invalid ROM provided" with title "Ship Of Harkinian"'
rm -r "$ASSETDIR"
cd "$SNAME"
continue;
esac
# Only generate OTR if we don't have on of this type yet
if [ -e "$SHIP_HOME"/"$OTRNAME" ]; then
rm -r "$ASSETDIR"
cd "$SNAME"
continue;
fi
osascript -e 'display notification "Generating OTR..." with title "Ship Of Harkinian"'
assets/extractor/ZAPD.out ed -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR --portVer "@CMAKE_PROJECT_VERSION@"
if [ -e "$ASSETDIR"/oot.otr ]; then
osascript -e 'display notification "OTR successfully generated" with title "Ship Of Harkinian"'
cp "$ASSETDIR"/oot.otr "$SHIP_HOME"/"$OTRNAME"
rm -r "$ASSETDIR"
cd "$SNAME"
fi
done
if [ ! -e "$SHIP_HOME"/oot*.otr ]; then
osascript -e 'display notification "OTR failed to generate" with title "Ship Of Harkinian"'
exit 1;
fi
fi
cd "$SNAME"
"$RESPATH"/soh-macos "$RESPATH"/soh-macos
exit exit

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